Welcome to the Lores of Magic overview page for Total War: Warhammer 1, 2 and 3. This list contains all the known magic types in the three Total War: Warhammer games. Spells are an important part of battle gameplay in the Total War: Warhammer games.
One thing that sets the Warhammer world apart from our own boring, drab one is the ability for individuals to summon devastating power as if from nowhere, decimating legions of enemies with a snap of their fingers, should they have spent appropriate time studying and becoming a master of the mystical arts.
Lores of Magic List for Warhammer
Lore of Slaanesh (Warhammer 3)
Lore of Tempest (Warhammer 3)
Lore of Tzeentch (Warhammer 3)
Lore of Yang (Warhammer 3)
Lore of Yin (Warhammer 3)
How does Magic work in the Total War: Warhammer games?
In the Total War: Warhammer games magic is used on the battlefield. The whole system is called “Winds of Magic”. Power is your current amount of magic that you have available. Power reserve is how much more magic you can obtain during the fight. And the recharge rate tells you how much power you get every few seconds.
Characters use magic power to cast a range of spells on the battlefield. As the magic power reserves deplete, the magic recharge rate decreases. The lower the magic reserves, the slower the rate of magic recharge. Magic power reserves can be increased through character skills on the campaign map and abilities on the battlefield.
As you can see in the above list there are plenty of different lores of magic that you can use. Every race in Total War: Warhammer only has access to a few select lores of magic. You will have to play several or most of the races to really experience all types of magic.
FAQ Lores of Magic
Yes there is Magic in all Total War: Warhammer games. The mechanic is called Winds of Magic and can be found on the battlefield in the right side bottom corner of the display. Characters can cast spells on the battlefield which uses up magic power. Characters can also have passive spells on them during fights. Certain items also have spells attached to them that can be used on the battlefield in the Total War: Warhammer games. You can find a full overview over all the different types of magic and spells on the Lores of Magic Overview Page.
A total of 29 Lores of Magic exist in the Total War: Warhammer games. You can find a detailed list of all the Lores of Magic on the Lores of Magic Overview Page which also shows each available spell for the different lores of magic types.
In the Total War: Warhammer games magic works with power and power reserves. The whole system is called “Winds of Magic”. Power is your current amount of magic that you have available. Power reserve is how much more magic you can obtain during the fight. And the recharge rate tells you how much power you get every few seconds.
Characters use magic power to cast a range of spells on the battlefield. As the magic power reserves deplete, the magic recharge rate decreases. The lower the magic reserves, the slower the rate of magic recharge. Magic power reserves can be increased through character skills on the campaign map and abilities on the battlefield.
Each spell costs a certain amount of power, you can find more details in the Lores of Magic Overview Page for each magic lore.
You can increase Winds of Magic in Total War: Warhammer 2 with character skills on the campaign map and abilities on the battlefield. In addition, you can also obtain buffs from weapons and treasures on sea. On the battlefield you have your current amount of Magic Power, your Magic Power Reserves (backup) and the Magic Recharge rate which indicates how fast you regain Magic from the Power Reserves. More info on all magic types can be found in the Lores of Magic Overview Page.