Welcome to the Lore of Shadows magic type for Total War: Warhammer. You will find all the spells that the Lore of Shadows magic type has on this page.

Lore of Shadows Spells:

  • Melkoth’s Mystifying Miasma
  • The Enfeebling Foe
  • The Withering
  • The Penumbral Pendulum
  • Okkam’s Mindrazor
  • Pit of Shades
  • Awakening of the Wood (character specific)
  • Earth Blood (character specific)
  • Shield of Thorns (character specific)

Melkoth’s Mystifying Miasma

The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.

Melkoth’s Mystifying Miasma Spell
Power Cost: 5
Cooldown: 29
Type: Direct Damage
Duration: 14 seconds
Target: Enemy, 100m
Effects:

  • Causes damage to combatants
  • Strong vs multiple combatants
  • Weak vs a single combatant
  • -25% Speed

Melkoths Mystifying Miasma spell lore of shadows warhammer magic type


The Enfeebling Foe

When cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them.

The Enfeebling Foe Spell
Power Cost: 6
Cooldown: 30
Type: Hex
Target: Enemy, 200m
Effects:

  • -24 Melee Attack
  • -24 Melee Defence

The Enfeebling Foe spell lore of shadows warhammer magic type


The Withering

The Wizard destroys the foe from within, corroding their minds with doubt and crisis.

The Withering Spell
Power Cost: 7
Cooldown: 43
Type: Hex
Target: Enemy, 200m
Effects:

  • -30 Armour
  • -8 Leadership

The Withering spell lore of shadows warhammer magic type


The Penumbral Pendulum

A spectral pendulum summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe.

The Penumbral Pendulum Spell
Power Cost: 13
Cooldown: 40
Type: Wind
Target: Ground, 200m
Cannot target if: Flying, On a wall
Effects:

  • Causes massive magical damage
  • Small, forward moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

The Penumbral Pendulum spell lore of shadows warhammer magic type


Okkam’s Mindrazor

The supernatural solution is often the best; weapons materialise before the caster’s allies, allowing them to slice through flesh, soul and consciousness.

Okkam’s Mindrazor Spell
Power Cost: 9
Cooldown: 46
Type: Augment
Duration: 32 seconds
Target: Self, Ally, 200m
Imbues: Magical Damage
Effects:

  • -50% Base Weapon Damage
  • +50% Armour Piercing Weapon Damage

Okkams Mindrazor spell lore of shadows warhammer magic type


Pit of Shades

The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.

Pit of Shades Spell
Power Cost: 13
Cooldown: 49
Type: Vortex
Duration:13 seconds
Target: Ground, 200m
Effects:

  • Causes moderate magical damage
  • Huge, stationary area of effect
  • Can disrupt unit formation
  • Strong vs multiple units
  • Good against armour

Pit of Shades spell lore of shadows warhammer magic type


Awakening of the Wood (Character specific)

Trees live for thousands of years and have very long memories. When called to fight, centuries of pent up wrath are unleashed.

Awakening of the Wood Spell
Power Cost: 6
Cooldown: 31
Type: Explosion
Cannot use if: Climbing
Cannot target if: Flying
Target: Ground, 200m
Effects:

  • Causes minor magical damage
  • Large explosion area
  • Weak against armour
Contact: -45% Speed

Awakening of the Wood spell lore of shadows warhammer magic type


Earth Blood (Character specific)

The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.

Earth Blood Spell
Power Cost: 6
Cooldown: 30
Type: Regeneration (Area), instantly affects targets in area
Duration: 7 seconds
Target: Self, Ground, Ally, affects allies in range (max: 4), 200m
Cannot target if: Hit point replenishment cap reached
Effect Range: 30m
Effects:

  • Restores up tp 336 Hit Points

Earth Blood spell lore of shadows warhammer magic type


Shield of Thorn (Character specific)

Prickly gorse bursts from the ground around the caster’s allies, protecting them from attack like a spiky, living shield.

Shield of Thorn Spell
Power Cost: 8
Cooldown: 44
Type: Augment (Area), Instantly affects targets in area
Target: Self, Ground, Ally, affects allies in range, 200m
Effect Range: 40m
Effects:

  • +20% Physical Resistance
  • +30% Base Weapon Damage

Shield of Thorns spell lore of shadows warhammer magic type


Now you know everything about the Lore of Shadows spells in the Total War: Warhammer games.