Welcome to the Lore of Shadows magic type for Total War: Warhammer. You will find all the spells that the Lore of Shadows magic type has on this page.
Lore of Shadows Spells:
- Melkoth’s Mystifying Miasma
- The Enfeebling Foe
- The Withering
- The Penumbral Pendulum
- Okkam’s Mindrazor
- Pit of Shades
- Awakening of the Wood (character specific)
- Earth Blood (character specific)
- Shield of Thorns (character specific)
Melkoth’s Mystifying Miasma
The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.
Melkoth’s Mystifying Miasma Spell |
---|
Power Cost: 5 |
Cooldown: 29 |
Type: Direct Damage |
Duration: 14 seconds |
Target: Enemy, 100m |
Effects:
|
The Enfeebling Foe
When cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them.
The Enfeebling Foe Spell |
---|
Power Cost: 6 |
Cooldown: 30 |
Type: Hex |
Target: Enemy, 200m |
Effects:
|
The Withering
The Wizard destroys the foe from within, corroding their minds with doubt and crisis.
The Withering Spell |
---|
Power Cost: 7 |
Cooldown: 43 |
Type: Hex |
Target: Enemy, 200m |
Effects:
|
The Penumbral Pendulum
A spectral pendulum summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe.
The Penumbral Pendulum Spell |
---|
Power Cost: 13 |
Cooldown: 40 |
Type: Wind |
Target: Ground, 200m |
Cannot target if: Flying, On a wall |
Effects:
|
Okkam’s Mindrazor
The supernatural solution is often the best; weapons materialise before the caster’s allies, allowing them to slice through flesh, soul and consciousness.
Okkam’s Mindrazor Spell |
---|
Power Cost: 9 |
Cooldown: 46 |
Type: Augment |
Duration: 32 seconds |
Target: Self, Ally, 200m |
Imbues: Magical Damage |
Effects:
|
Pit of Shades
The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.
Pit of Shades Spell |
---|
Power Cost: 13 |
Cooldown: 49 |
Type: Vortex |
Duration:13 seconds |
Target: Ground, 200m |
Effects:
|
Awakening of the Wood (Character specific)
Trees live for thousands of years and have very long memories. When called to fight, centuries of pent up wrath are unleashed.
Awakening of the Wood Spell |
---|
Power Cost: 6 |
Cooldown: 31 |
Type: Explosion |
Cannot use if: Climbing |
Cannot target if: Flying |
Target: Ground, 200m |
Effects:
|
Contact: -45% Speed |
Earth Blood (Character specific)
The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.
Earth Blood Spell |
---|
Power Cost: 6 |
Cooldown: 30 |
Type: Regeneration (Area), instantly affects targets in area |
Duration: 7 seconds |
Target: Self, Ground, Ally, affects allies in range (max: 4), 200m |
Cannot target if: Hit point replenishment cap reached |
Effect Range: 30m |
Effects:
|
Shield of Thorn (Character specific)
Prickly gorse bursts from the ground around the caster’s allies, protecting them from attack like a spiky, living shield.
Shield of Thorn Spell |
---|
Power Cost: 8 |
Cooldown: 44 |
Type: Augment (Area), Instantly affects targets in area |
Target: Self, Ground, Ally, affects allies in range, 200m |
Effect Range: 40m |
Effects:
|
Now you know everything about the Lore of Shadows spells in the Total War: Warhammer games.