Magicka Dragonknight Healer Build PvE for Dragon Bones, Elder Scrolls Online

Magicka Dragonknight Healer Build PvE

Magicka Dragonknight Healer Build “Obsidian” Dragon Bones DLC

Table of Contents

Introduction

Welcome to the Magicka Dragonkight Healer Build PvE “Obsidian” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO. The Obsidian Healer Build is made for Dungeons.

The Obsidian Build is focusing immensely on group support. We are using Spellpower Cure and Worm Cult to buff our group as much as possible. Keep in mind, there is a huge variety of good Healer Sets, that I will in the gear section. Always adjust your builds to the situation, test things out and you will progress. On top of that we can also support our group with Engulfing Flames, adding an 10% extra fire damage taken to the boss. Resource management is also easier than on most other setups thanks to Battle Roar and Helping Hands.

  • Dungeon Build
  • Insane Resource Mangement
  • Insane Healing Output
  • Group Support
  • Buff/Debuff Setup
  • Light Armor
  • Fire Debuff on Enemy
  • Easy Sustain

Changes from the previous version

This build was added with Dragon Bones DLC.

Resource Management

We have more than enough Magicka Recovery to be able to sustain without any issues. Now on this build we are using 2x Spellcost reduction Glyphs in combination with Witchmothers Brew Drink to give us enough sustain. Also do not forget to Heavy Attack as Resto Staves give you 30% more resources back! On top of that we have access to Battle Roar and Helping Hands passives in the Earthen Heart Tree, which make sustain even easier. You get so much resources back for activating an Ultimate.

Dungeons Setup

Magicka Dragonknight Healer Build PvE

Spellpower Potion and Spellpower Cure were active when I took the screenshot.



Gear

Gear Setup 1

As a Dragonknight Healer it is very imporant to talk to your buddy to adjust your gear. In a Dungeon or Raid you should always have Wormcult & Healing Mage set present. So most of the times Healer 1 (Wormcult & Spellpower Cure) and Healer 2 (Mending & Spellpower Cure). In the end it is up to you with what sets you go, I will list a few good sets here that you can choose from.

Gear Set Weight Trait Enchantment
Chest Spellpower Cure Light Infused Tri-Stat
Belt Spellpower Cure Light Divine Magicka
Shoes Spellpower Cure Light Divine Magicka
Pants Spellpower Cure Light Infused Tri-Stat
Hands Spellpower Cure Light Divine Magicka
Head Wormcult Light Infused Tri-Stat
Shoulder Wormcult Light Divine Magicka
Necklace Wormcult Jewelry Arcane Spellcost Reduction
Ring Wormcult Jewelry Arcane Spellcost Reduction
Ring Wormcult Jewelry Arcane Spelldamage
Weapon 1 Master Resto Staff Powered Magicka Drain
Weapon 2 Maelstrom/Random Lightning Staff Charged Shock dmg

Gear Setup 2 Beginner

Gear Set Weight Trait Enchantment
Chest Kagrenacs Hope Heavy Infused Tri-Stat
Belt Kagrenacs Hope Light Divine Magicka
Shoes Kagrenacs Hope Light Divine Magicka
Pants Kagrenacs Hope Light Infused Tri-Stat
Hands Kagrenacs Hope Light Divine Magicka
Head Kena Light Infused Tri-Stat
Shoulder Torug’s Pact Light Divine Magicka
Necklace Willpower Jewelry Arcane Spellcost Reduction
Ring Willpower Jewelry Arcane Spellcost Reduction
Ring Willpower Jewelry Arcane Spelldamage
Weapon 1 Torug’s Pact Resto Staff Powered Spelldamage
Weapon 2 Torug’s Pact Lightning Staff Charged Shock dmg

Where can I get the gear?

Wormcult: Vaults of Madness
Spellpower Cure: White Gold Tower
Healing Mage (Mending)
Sanctuary Set: Banished Cells
Jorvuld’s Guidance: Scalecaller Peak
Kagrenacs Hope:  Craftable In the Earth Forge (You must have completed the Fighters Guild quest line to have access to craft this Set. Requires 8 Traits to craft pieces of this Set)
Willpower: Imperial City Vaults, Guildstore
Master Resto Staff: Veteran Dragonstar Arena
Maelstrom Lighting Staff: Maelstrom Arena
Torug’s Pact: Craftable (Requires 3 Traits)
Kena: White Gold Tower

Skills

Remember, Healers often need to change a few skills out during runs. So this setup is not maced into stone, adjust it to your needs.

  • Healing Ward: This ability only needs to be used if an member takes a lot of damage and drops low on health.
  • Combat Prayer: This needs to be on the group members all the time to heal them and increase their damage by 8%.
  • Healing Springs: This is your main healing tool, its pretty cheap and heals a lot over time.
  • Inner Light: This is a ability that we do not use directly, but offers us an about 3k increase in Max Magicka.
  • Igneous Shield: You want to use this in tricky situations, it gives a small shield to everyone and increases your healing done by 25% for 2.5s.
  • Lights Champion Ulti: Only use this in “oh crap” moments. It is always better to use Warhorn to support your group with more max resources and crit modifier.
  • Engulfing Flames: If you have Magicka Users in your group that use Fire damage, use this to boost the Fire damage by 10%. Otherwise you can swap it out with another skill.
  • Elemental Blockade: Keep this on the ground as much as possible, when that Elemental Shock Blockade is on the ground with your charged trait, concussion and off balance will almost proc on cooldown, increasing group DPS by a lot.
  • Elemental Drain: This ability needs to be on the enemy as much as possible, it debuffs their Spell Resistance and gives Magicka Steal to your whole group, increasing sustain by a lot.
  • Energy Orb: Use this as much as possible, when group members activate the Synergy, they restore a lot of resources.
  • Unrelenting Grip: Use this to pull enemies to you into the group, to kill them faster.
  • Aggressive Warhorn: This is your main Ultimate, it buffs the groups resources and increases the critical damage modifier for 10 seconds.
  • Flex Spot: If you want to add another Skill, you can swap out Inner Light.

 

Dragonknight Open in build planner »

Restoration Staff Mainbar Shock Staff bar
Slot 1: Healing Ward Slot 1: Engulfing Flames
Slot 2: Combat Prayer Slot 2: Elemental Blockade
Slot 3: Healing Springs Slot 3: Elemental Drain
Slot 4: Inner Light Slot 4: Energy Orb
Slot 5: Igneous Shield Slot 5: Unrelenting Grip
Ultimate: Lights Champion Ultimate: Aggressive Warhorn

Championpoints

Championpoints [720 CP]

The Ritual
23 Thaumaturge
The Attronarch
18 Master-at-Arms
The Apprentice
75 Blessed, 73 Elfborn, 14 Spell Erosion, 37 Elemental Expert
The Shadow
46 Shadow Ward
The Lover
75 Arcanist, 75 Tenacity
The Tower
44 Warlord
The Lord
The Lady
49 Hardy, 49 Elemental Defender, 48 Thick Skinned
The Steed
81 Ironclad, 13 Spell Shield

Championpoints [300 CP]

The Ritual
The Attronarch
The Apprentice
61 Blessed, 40 Elfborn, 1 Spell Erosion
The Shadow
The Lover
49 Arcanist, 49 Tenacity
The Tower
2 Warlord
The Lord
The Lady
23 Hardy, 23 Elemental Defender, 23 Thick Skinned
The Steed
31 Ironclad

Important Info

Buff-food

Witchmothers Brew Drink (Max Health, Max Magicka, Magicka Recovery)

Mundus Stone

The Atronach ( Increased Magicka Recovery)

Race

Altmer
Argonian
Breton

Potions

Spell-Crit Potions
(Spell-crit, Spell Damage, Magicka)
(Cornflower, Ladys Smock, Water Hyacinth)

In case you are still unsure on how to mix the ingredients together, you can check out a alchemy simulator here: Alchemy Simulator 

Passives

  • Ardent Flame: All passives
  • Draconic Power: All passives
  • Earthen Heart: All passives
  • Restoration Staff: All passives
  • Destruction Staff: All passives
  • Light Armor: All
  • Fighters Guild: All
  • Mages Guild: All
  • Undaunted: All
  • Racial: All
  • Alchemy: Medicinal Use

Update Log

30.01.2018 Added Build for Dragon Bones DLC
10.02.2018 Added Buildvideo
18.02.2018 Fixed a typo in CP, had 76 instead of 75 allocated (put the extra one point into spell erosion)
19.02.2018 Fixed typo in CP section, had 76 instead of 75 Arcanist & Tenacity. (Put remaining points in Shadow Ward)

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