With Update 29, released on March 8th in 2021, Zenimax Online Studios released an overhaul of their ESO Champion Point System.

Champion Points Calculator & Overview: ESO-Hub has a full section on their website showcasing all details of the Champion Point system.

If you have more questions, you can also ask someone in our community partner discord about this ESO Champion Point System Guide!

Table of Contents


By reaching Level 50 in the game, you will now gain access to your Champion Points

You can access the Champion Points ingame by clicking + (default key). If you haven’t bound a key to it, or want to bind another key to it, you can do so when you press ESC on your keyboard and choose “CONTROLS”. There under User Interface you find the entry “Champion”, which is where you can set your keybind. On controllers, there is no Gamepad Default for accessing Champion Points.

When you open your Champion Points for the first time, you can see three different images, a green, blue and red avatars of the celestial alignments, represented here as female depictions.

Each celestial stands for the focus of your Champion Points.

  • Green stands for Craft.
  • Blue stands for Warfare.
  • Red stands for Fitness.

The maximum amount of Champion Points that you can now reach is 3600, with you being able to distribute them all in the trees, meaning 1200 Champion Points per tree. Though, you can not have all perks active at the same time. In order to have a perk active now, you need to add it to the Champion Bar.

The Champion Bar is on top of the celestial and will determine which perks are active during your gameplay (see Champion Bar)


Each celestial has three base stars and three independent stars.

The independent stars are in the same color of the tree and are not connected to any other star.





The base stars are yellow and they are needed to unlock other perks. Without unlock them first, you can’t unlock others.


Some perks are in the same color as the tree, which means that they have to be slotted into the Champion Bar in order to be activated.

The Champion Bar is at the top and is separated into the three celestials.

Champion Bar

In order to slot a perk you need to first spend the points by confirming your choice. After that you can drag and drop it into any slot of your Champion Bar and confirm again that it is slotted.

Only those perks will be active that are in your Champion Bar, no matter how many you have unlocked.

This means you can be very versatile with your build and go into different situations with a different set up, without having to adjust your Champion Points each time.

The Celestials and Perks in Detail

With this system we now have a better focus on these three different aspects of the game, whereas before we used to have a mixture of passives spread throughout the constellations.

Each celestial has a tree of perks that now build upon each other, meaning that you have to unlock perks by putting points into 3 base star constellations first before you can unlock additional perks.

There’s 3 exceptions per tree, which you can take regardless of what you have unlocked so far.

The Green Celestial focuses strongly on Crafts, which makes it useful for crafters, gatherers and thieves.

The Blue Celestial focuses on everything regarding Warfare, meaning combat; both PvE and PvP. There’s offensive, defensive and healing abilities combined in the tree.
Additionally, we have two sub-alignments, represented by two purple star-constellations (in the Mage’s chest and right arm’s elbow called Staving Death and Extended Might).

The Red Celestial focuses primarily on preservation and protection in both PvE and PvP. All of these perks are more or less defensive or help restore your ingame attributes.

The Thief – Craft

This celestial tree is split into roughly 3 different sections: Ledgerdemain/Assassination, Craft and Quality of Life enhancements.

In order to unlock the left side of the tree you have to spend at least 8 points into Fleet Phantom (Reduces the Movement Speed penalty of Sneak by 5% per stage.), so that you can follow the path from Friends in Low Places (Removes 1000 gold from your bounty once per day when committing a crime where bounty is added. You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold.) to be able to unlock more stars.

The system builds on unlocking perks, so that you can’t choose any perk before you haven’t unlocked another.

In order to unlock Master Gatherer (Reduces the time it takes you to harvest by 10% per stage.) at the center, you need to spend at least 260 Champion Points before you can actually put point into this perk as you need to meet the prerequisites.


Base Perks

Fleet PhantomReduces the Movement Speed penalty of Sneak by 5% per stage.
Gilded FingersIncreases your gold gained by 2% per stage.
BreakfallReduces your fall damage taken by 7% per stage.

Active Perks

Friends in Low PlacesRemoves 1000 gold from your bounty once per day when committing a crime where bounty is added. You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold.
InfamousIncreases the value of fenced items by 15%.
ShadowstrikeWhen you kill an enemy with Blade of Woe, you become invisible for 5 seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Cutpurse’s ArtIncreases the chance to get higher-quality loot when pickpocketing.
Fade AwayEscaping from a Guard wipes 25% of your current Heat, but not Bounty.
Meticulous DisassemblyImproves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelery Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Treasure HunterIncreases the quality of items you find in treasure chests.
Master GathererReduces the time it takes to harvest by 10% per stage.
Gifted RiderIncreases your Mount Speed by 2% per stage.
Plentiful HarvestYou have a 20% chance to gain double the yield from normal resource nodes per stage.
War MountImproves your mastery with mounts, removing all mount Stamina costs outside of combat.
HomemakerYou have a 10% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Reel TechniqueDecreases the time it takes for a fish to bite by 25%.
RationerAdds 10 minutes to the duration of any eaten food or drink per stage.
Angler’s InstinctsIncreases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack other similar bonuses.
Liquid EfficiencyWhenever you use a potion or poison you have a 10% chance to not consume it.
Soul ReservoirWhen you resurrect yourself or another player you have a 33% chance to not consume a Soul Gem.

Passive Perks

Fortune’s FavorIncreases the amount of gold you find in treasure chests and safeboxes by 10% per stage.
WandererReduces the cost of Wayshrine usage by 10% per stage.
Inspiration BoostIncreases your crafting inspiration gained by 10% per stage.
Steadfast EnchantmentYour Weapon Enchants decay 20% slower per stage.
Out of SightReduces the radius you can be detected while Sneaking by 1 meter per stage.

Unconnected Active Perks

Steed’s BlessingIncrease your out of combat Movement Speed by 1% per stage.
Sustaining ShadowsReduces the cost of Sneak by 1% per stage.
Professional UpkeepReduces the cost of repairing your armor by 1% per stage.


The Mage – Warfare

This celestial is by far the most complex, as it exists of 3 trees in total. The first body represents everything that has to do with damage, be it through direct or indirect cause, single target or AoE.
The staff the Mage is holding represents the healing perks.

Additionally, we have 2 other trees, hidden in her chest and her right side elbow, marked by purple stars.

The first in her chest is called Staving Death and provides us with everything that we need to protect ourselves.

The second, Extended Might in her elbow, is meant for Martial damage, as well as additional bonuses to combat in general.
The same principle to unlock stars applies to this tree.

In order to unlock specific perks, you have to first unlock them by using any of the three base perks and then unlocking further perks in the tree.

Base Perks

Eldritch InsightGrants 260 Max Magicka per stage.
PrecisionGrants 160 Critical Chance per stage.
Tireless DisciplineGrants 260 Max Stamina per stage.

Active Perks

Cleansing RevivalHealing a target under 25% Health removes all harmful effects from them. This effect can occur once every 24 seconds.
RejuvenatorGrants 33 Weapon and Spell Damage to your healing abilities per stage.
ForesightAfter you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%.
Reaving BlowsWhen you deal Direct Damage you heal for 7% of the damage done.
Wrathful StrikesGrants 33 Weapon and Spell Damage to your damaging abilities per stage.
Occult OverloadWhenever you kill an enemy under the effect of a status effect, they violently explode for 2000 Oblivion Damage per stage to all other enemies in a 4 meter radius.
BackstabberIncreases your Critical Damage done by 3% per stage against enemies you are flanking.
Fighting FinesseIncreases your Critical Damage and Critical Healing done by 2% per stage.
Deadly AimIncreases your damage done with single target attacks by 2% per stage.
ThaumaturgeIncreases your damage done with damage over time effects by 2% per stage.
Biting AuraIncreases your damage done with area of effect attacks by 2% per stage.
Duelist’s RebuffReduces your damage taken by single target attacks by 2% per stage.
UnassailableReduces your damage taken by area of effect attacks by 2% per stage.
Enduring ResolveReduces your damage taken by damage over time attacks by 2% per stage.
RiposteWhen you block an attack from an enemy within 7 meters, you deal 4800 Physical Damage back to the attacker. This effect can occur once every 5 seconds.
BulwarkWhile you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900.
Last StandWhen you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds.
ReinforcedWhen you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds.
Cutting DefenseYou deal 200 Magic Damage to attackers whenever they damage you with a Direct Damage attack within 7 meters.

Passive Perks

BlessedIncreases your Healing Done by 1% per stage.
Focused MendingIncreases your Healing Done with single target heals by 2% per stage.
Soothing TideIncreases your Healing Done by area of effect heals by 2% per stage.
Swift RenewalIncreases your Healing Done with healing over time effects by 2% per stage.

Unconnected Active Perks

Endless EnduranceIncrease your Max Stamina by 26 per point.
Untamed AggressionIncrease your Weapon and Spell damage by 3 per point.
Arcane SupremacyIncreases Max Magicka by 26 per point.

The Mage – Staving Death

Passive Perks

HardyReduces the damage you take from Martial attacks by 1% per stage. Affects Physical, Poison, Disease and Bleed Damage.
Quick RecoveryIncreases your Healing Taken by 1% per stage.
Elemental AegisReduces the damage you take from Magical attacks by 1% per stage. Affects Magic, Flame, Frost and Shock Damage.
PreparationReduces your damage taken from non-player attacks by 2% per stage.

Active Perk

ResilienceGrants 132 Critical Resistance per stage.

The Mage – Extended Might

Passive Perks

War MageGrants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost and Shock Damage.
PiercingGrants 350 Offensive Penetration per stage.
Battle MasteryIncreases your chance to apply a Martial status effect by 30% per stage.
MightyGrants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease and Bleed damage.

The Warrior – Fitness

The red celestial contains everything regarding health, regeneration and restoration.
It offers many perks for survivability or sustain, meaning that if you struggle with Magicka, Stamina or Health issues, or dying to quickly, you might want to invest some points into this tree.
This is also one of the most important trees for tanks!

Base Perks

TumblingReduces the cost of Roll Dodge by 120 Stamina per stage.
SprinterReduces the cost of Sprint by 20 Stamina per stage.
Tireless GuardianReduces the cost of Block by 20 Stamina per stage.

Active Perks

HardenedIncreases the duration of Crowd Control Immunity by 3% per stage.
Peace of MindIncreases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage.
SlipperyWhen you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.
UnchainedWhen you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 11% per stage.
JuggernautWhile under the effects of Crowd Control Immunity, you take 2% less damage per stage.
Expert EvasionYour next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for 30 seconds.
Rousing SpeedReduces the cost of Sprint by 50 Stamina per stage, while under the effects of Crowd Control Immunity.
Survival InstinctsWhile afflicted with a Status Effect, your core combat skills cost 5% less per stage.
Shield MasterReduces the cost of your damage shield abilities by 2% per stage.
BastionIncreases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage.
Arcane AlacrityWhile under the effects of a damage shield your dodge roll costs 160 less stamina per stage.
Strategic ReserveGain 50 Health Recovery for every 10 Ultimate you have.
Siphoning SpellsRestore 300 Magicka per stage, whenever you kill an enemy.
Bloody RenewalRestore 300 Stamina per stage, whenever you kill an enemy.
On GuardWhile under the effects of Crowd Control Immunity, increases the amount of damage you block by 2% per stage.

Passive Perks

DefianceReduces the cost of Break Free by 110 Stamina per stage.
Mystic TenacityReduces the duration of Elemental Status Effects applied to you by 5% per stage.
Hero’s VigorGrants 280 Max Health per stage.
HastyIncreases your movement speed when Sprinting by 2% per stage.
Piercing GazeIncreases your Stealth Detection by 1 meter per stage.
Tempered SoulReturn to life after resurrection with 10% more resources per stage.
Spirit MasteryDecreases the time it takes to resurrect an ally by 33%.
FortificationIncreases the amount of damage you can block by 4% per stage.
Nimble ProtectorIncreases your Movement Speed while Bracing by 3% per stage.
Savage DefenseReduces the cost of Bash by 45 Stamina per stage.
Bashing BrutalityIncreases your Bash damage by 120 per stage.

Unconnected Active Perks

Boundless VitalityGrants 28 Max Health per stage.
IroncladGrants 34.6 Armor per stage.
RejuvenationGrants 3 Health, Magicka and Stamina recovery per stage.


Celestial = Champion Point tree
Perk = Passive ability
Stage = Jump Point
PvE = Player versus Environment
PvP = Player versus Player
Bracing = Holding Block
Magical = Magic, Flame, Frost and Shock Damage
Martial = Physical, Poison, Disease and Bleed Damage
AoE = Area of Effect

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