Welcome to the ultimate Werewolf Guide for The Elder Scrolls Online! This Werewolf Guide will explain all mechanics that are related to Werewolf both for PvP and PvE. We will start with the basics such as skills and passives and then move on to the more advanced things like effects & Champion Points. One thing is for sure, Werewolves are powerful creatures that can tear through enemies in seconds!

Table of contents


Introduction

Welcome to the ultimate Werewolf Guide for The Elder Scrolls Online! This Werewolf Guide will explain all mechanics that are related to Werewolf both for PvP and PvE. We will start with the basics such as skills and passives and then move on to the more advanced things like effects & Champion Points. One thing is for sure, Werewolves are powerful creatures that can tear through enemies in seconds!

Werewolf Guide


Part 1 Werewolf Guide

Werewolf Guide


Werewolf Basics

Werewolves are powerful creatures, yet you do not see many of them, why? With the right build and setup Werewolves can be both very powerful in PvP and PvE due to their brute force and strength. However, being that dangerous and usually bigger than most enemies, players will go straight for you because you are the most dangerous enemies for them. Therefore, if you are new to Werewolf, the journey can end quite fast, it will take time till you master the transformation and act like a true Werewolf master!

Resurrection, Synergy and Siege Weapons

  • You can resurrect other players while transformed.
  • You can use Synergy abilities while transformed.
  • You can use Siege Weapons while transformed.

While in Werewolf Form

  • +10000 Physical and Spell Resistance
  • +30% Max Stamina
  • +30% Increased Sprinting Speed
  • +15% Stamina Recovery
  • +25% Damage from Poison attacks
  • +20% Damage from Fighters Guild Skills

While in Human Form

  • +15% Stamina Recovery, the ultimate has to be slotted on the active bar

Werewolf Ultimate

Werewolf Transformation

  • Transform into a beast, fearing up to 3 nearby enemies for 4 seconds.
  • While Transformend, your Max Stamina is increased by 30%.
  • While slotted, your Stamina Recovery is increased by 15%.

Werewolf Pack Leader Morph

Pack Leader
  • Transform into a beast, fearing up to 3 nearby enemies for 4 seconds.
  • While Transformend, your Max Stamina is increased by 30%.
  • While slotted, your Stamina Recovery is increased by 15%
  • You take 10% less damage.
  • You grant yourself and group members Minor Courage, increasing Weapon and Spell Damage by 129.
  • You summon 2 direwolves.

Werewolf Berserker Morph

Werewolf Berserker
  • Transform into a beast, fearing up to 3 nearby enemies for 4 seconds.
  • While Transformend, your Max Stamina is increased by 30%.
  • While slotted, your Stamina Recovery is increased by 15%
  • Wile transformed, your Light Attacks apply a bleed for 6000 Physical Damage over 4 seconds.
  • Your Heavy Attacks deal 50% splash damage.

Werewolf Skills

Pounce (5-22m range) Base Skill

Brutal Pounce morph
Brutal Pounce
  • Pounce on an enemy with primal fury dealing 616 Physical Damage and an additional 308 Physical Damage to other nearby enemies.
  • Deals additional damage to other nearby enemies.
  • Activating the ability again within 5 seconds causes you to cast Brutal Carnage.
  • Brutal Carnage causes the enemy to bleed for 2000 Physical Damage over 10 seconds and deal up to 450% more damage to enemies under 100% Health.
  • Brutal Carnage also increases your Weapon Damage by 85 for each enemy hit, up to a maximum of 6 times.
Feral Pounce morph
Feral Pounce
  • Pounce on an enemy with primal fury dealing 6000 Physical Damage.
  • Activating the ability again within 5 seconds causes you to cast Feral Carnage.
  • Feral Carnage causes the enemy to bleed for 2154 Physical Damage over 10 seconds and deal up to 450% more damage to enemies under 100% Health.
  • Dealing Damage with either attack restores 85 Stamina and extend your Werewolf Transformation by 1 second.

Pounce is your gap closer in Werewolf form, basically making it impossible for the enemy to run away unless he tries to line of sight you before you can jump towards him. I recommend using Brutal Pounce, as it also adds splash damage. The damage of this Pounce and both morphs is quite low, try to not use it unless necessary.

Hircine’s Bounty Base Skill

Hircine’s Rage morph
Hircine's Rage
  • Invoke the Huntsman’s blessing to heal yourself for 45% of your Max Health.
  • If you are at full Health you instead restore 3000 Stamina and gain Major Berserk, increasing your damage done by 25% for 6 seconds, but you also take 23% more damage.
  • Passively gives you Major Brutality, increasing Weapon Damage by 20%.
Hircine’s Fortitude morph
Hiricine's Fortitude
  • Invoke the Huntsman’s blessing, healing you for 57% of your Max Health.
  • Also increases your Health and Stamina Recovery by 2% of the healing caused for 6 seconds, up to a maximum of 666.
  • If you are at full Health you instead restore 3000 Stamina.
  • Passively gives you Major Brutality, increasing Weapon Damage by 20%.

Roar (8m radius, instant cast) Base Skill

Ferocious Roar morph
Ferocious Roar
  • Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds.
  • Your Heavy Attacks also are 33% faster for 7 seconds after casting.
  • Passively gives you Major Savagery, increasing Weapon Critical by 10%.
Deafening Roar morph
Deafening Roar
  • Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds.
  • Also applying Major Fracture to them, reducing their Physical Resistance by 5280 for 7 seconds.
  • Also applying Minor Maim, reducing their damage done by 15% for 7 seconds.

Piercing Howl (10m range) Base Skill

Howl of Despair morph
Howl of Despair
  • Crush enemy with a deafening howl, dealing 4444 Physical Damage.
  • Enemies wo are facing you take 10% more damage from this attack.
  • Allies targeting the enemy can activate the Feeding Frenzy synergy, which grants them unlimited uses of Empower for 5 seconds, increasing their damage done with Light Attacks by 40%.
Howl of Agony morph
Howl of Agony
  • Crush enemy with a deafening howl, dealing 4444 Physical Damage.
  • Enemies wo are facing you take 22% more damage from this attack.

Infectious Claws (7m cone) Base Skill

Claws of Anguish morph
Claws of Anguish
  • Maul enemies in front of you with your tainted claws, dealing 3555 Physical Damage and an additional 3555 Disease Damage over 10 seconds.
  • Also afflicts enemies with Major Defile, reducing their healing received by 30% and Health Recovery by 30% for 2 seconds.
Claws of Life morph
Claws of Life
  • Maul enemies in front of you with your tainted claws, dealing 3555 Physical Damage and an additional 3555 Disease Damage over 10 seconds.
  • Also restores your Health, equivalent to 100% of the damage inflicted.
  • Heals you for a percentage of the Disease Damage done.

Infectious Claws is a damage over time ability that deals good damage. Both morphs are very powerful, one applying Major Defile and the other one restoring health based on damage inflicted. I always recommend using the Claws of Life morph due to the extra healing. If you hit 2-3 people with this, the healing you receive from the damage caused will be crazy and it will be very difficult to even scratch you!

Light and Heavy Attacks

One must not forget, the most powerful tool Werewolves have are their claws. The Light and Heavy Attacks inflict an insane amount of damage. Light Attacks are the main source of damage for Werewolves. The Light Attacks deal a lot of damage and also keep inflicting bleeding on enemies and keep procing the enchantments you have on your weapons. With the Pursuit passive, Werewolf Heavy Attacks restore an additional 100% stamina if you successfully hit the enemy with the Heavy Attack.

You should always use Light and Heavy Attacks in combination with abilities to see the true power of Werewolves.


Werewolf Passives

Devour (free passive)

Devour
  • Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health. Every second you spend devouring a corpse adds 3 seconds to the duration of your Werewolf Transformation and restores 8% of your Maximum Health. Each corpse can be devoured for up to 4 seconds.

Pursuit

Pursuit
  • Increases Heavy Attack Stamina return by 100%.
  • Increases movement speed by 30%.

Blood Rage

Blood Rage
  • Increases time in werewolf form by 4 seconds every time you deal damage. This effect can occur once every 5 seconds.

Blood Moon

Bloodmoon
  • Allows player to turn another player into a Werewolf once every 7 days by returning to the Werewolf ritual site.
  • Players infected with Sanguinare Vampiris cannot be turned.

Savage Strength

Savage Strength
  • Increases Weapon Damage by 18%.
  • Increase your Spell and Physical Resistance by 10000.

Call of the Pack

Call of the Pack
  • Reduce the cost of remaining in werewolf form by 20% for each transformed werewolf in your group, including yourself, up to a maximum of 80%.
  • The Packleader Direwolves also count towards this passive.

How to stay in Werewolf Form

The Blood Rage passive lets you stay in Werewolf for a very long time as long as you keep attacking enemies. Every 5 seconds you get an extra 4 seconds added to your Werewolf timer. In addition, devouring enemies also increases your Werewolf timer, each second gives you an additional 3 seconds and you can devour enemies for a total of 4 seconds.

Also, the Call of the Pack passive reduces the cost of remaining in Werewolf form by 20% for each transformed werewolf in your group, including yourself, up to a maximum of 80%. So if you play together with someone else you can stay even longer in Werewolf form!

When you are a lowbie Werewolf, it is just important that you keep devouring enemies to stay for longer in Werewolf form.

Strengths & Weaknesses

Strengths

Werewolves get a lot of extra perks while transformed. They are super tanky thanks to the huge boost to Physical and Spell Resistance, fast because they get 30% increased Sprinting Speed, have more stamina recovery and get a lot of extra maximum stamina. Set bonus and weapon enchantments and active buffs that are applied in human form also carry over to Werewolf form, like already explained above.

  • +10000 Physical and Spell Resistance
  • +30% Max Stamina
  • +30% Increased Sprinting Speed
  • +15% Stamina Recovery

Weaknesses

Being one of the most powerful creatures on the battlefield also has disadvantages, one of them being the size of the Werewolf. Werewolves are way bigger than any of the playable races, therefore once you transform most enemies will start focusing you. Werewolves also take 25% extra damage from Poison Attacks. In addition, Werewolves also take additional 20% damage from the Fighters Guild abilities. Another issue, not necessarily a weakness but more of an annoyance, the Werewolf abilities cost a lot of stamina, so you really have to learn how to sustain in the Werewolf form.

  • +25% Damage from Poison attacks
  • +20% Damage from Fighters Guild Skills
  • High ability cost

Part 2 Werewolf Guide ESO

Werewolf Guide


Best Werewolf Race & Class

Race

There is a lot of good options for a Werewolf setup in terms of what race you can choose. I also recommend checking out my Race Guide for Elder Scrolls Online.

  • Orc
  • Redguard
  • Woodelf
  • Khajiit
  • Dark Elf
  • Argonian
  • Imperial
  • Nord
Orc

Orcs are one of the strongest stamina race both for pve and pvp. 2000 Max Stamina and 256 Weapon Damage both scale up even further with modifiers and on top of that they also get a 1000 Health boost, which means they can run Gold sustain Food and still have a decent amount of health! Other than that they also benefit from faster running speeds which makes them very fierce in pvp.

  • Brawny: Increases your Max Stamina by 2000.
  • Unflinching: Grants 1000 Max Health and heals you for up to 600 when you deal damage with a weapon, with a 4 second cooldown.
  • Swift Warrior: Increases your Weapon Damage by 258. Reduces the cost of your Sprint ability by 12% and increases your Movement Speed while Sprinting by 10%.
Redguard

Redguards are the masters of sustain. Their cost reduction passive on all weapon abilities and their Adrenaline Rush passive increase your sustain more than any other race. It can also be wise to use a more weapon abilities focused setup as a Redguard to benefit from the cost reduction even more. Also do not forget, the cost reduction also affects your weapon ultimates!

  • Martial Training: Reduces the cost of your Weapon abilities by 8%. Reduces the effectiveness of Snares applied to you by 15%.
  • Conditioning: Increases your Max Stamina by 2000.
  • Adrenaline Rush: When you deal Direct Damage, you restore 950 Stamina. This effect can occur once every 5 seconds.
Woodelf (Bosmer)

Bosmer racial passives have a strong focus on stealth based gameplay style. 2000 Max Stamina and 258 Stamina Recovery that can be further increased with modifiers. They are also very good at detecting enemies thanks to the increased detection radius. On top of that they also gain faster movement speed and increased penetration after a dodge roll, which makes them especially dangerous on stamina Nightblades.

  • Y’ffre’s Endurance: Increases your Stamina Recovery by 258.
  • Resist Affliction: Increases your Max Stamina by 2000 and your Poison Resistance by 2310. You are immune to the poisoned and status effect.
  • Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 10% Movement Speed and 1500 Physical and Spell Penetration for 6 seconds.
Khajiit

Khajiit racial passives are both good for magicka and stamina based setups. Both stamina and magicka benefits from the extra Critical Damage buff. On top of that they also get 825 Max Health, Magicka and Stamina. Which is not a lot but again, that way you can run Gold sustian Food and get pretty good sustain without having too low health or resources. Khajiit are also the prime race for gankers, as the Critical Damage modifier really pushes up the critical hits on enemies. They are also harder to detect than other races due to the detection radius reduction by 3m.

  • Robustness: Increases your Health Recovery by 100 and your Stamina and Magicka recovery by 85.
  • Lunar Blessings: Increases your Max Health, Magicka, and Stamina by 825.
  • Feline Ambush: Increases your Critical Damage and Critical Healing by 10%. Reduces your detection radius in Stealth by 3m.
Dark Elf

Dunmer racial passives let you play both Stamina or Magicka based setups. They are not really best at playing stamina or magicka, but again you can easily swap between each of those without having to race change. If you want to play a hybrid setup, then Dark Elves are a very good choice because of the double stats they get.

  • Dynamic: Increases your Max Stamina and Magicka by 1875.
  • Resist Flame: Increases your Flame Resistance by 2310. You are immune to the burning status effect.
  • Ruination: Increases your Weapon and Spell Damage by 258.
Argonian

Argonian racial passives are focused on healing and tanking. Increased resource return when you drink a potion, increased max health, increased disease resistance and increased healing done. Argonians are often used on  tank setups due to their passives. The Resourceful passive also makes them one of the best races in order to improve sustain tremendously.

  • Resourceful: Increases your Max Magicka by 1000. Restore 4000 Health, Magicka, and Stamina when you drink a potion.
  • Argonian Resistance: Increases your Max Health by 1000 and your Disease Resistance by 2310. You are immune to the diseased status effect.
  • Life Mender: Increases your Healing Done by 6%.
Imperial

Imperial racial passives are focused on stamina and health. Increased Max Health and Max Stamina gives them a big extra piece of resources compared to other races. Having that much Health makes it possible to run Gold sustain Food, which will make resource management easier. They also get 3% cost reduction, which applies to everything, including Ultimates and Werewolf form.

  • Tough: Increases your Max Health by 2000.
  • Imperial Mettle: Increases your Max Stamina by 2000.
  • Red Diamond: When you deal Direct Damage, you restore 333 Health, Magicka, and Stamina. This effect has a 5 second cooldown. Grants 3% cost reduction to all abilities.
Nord

Nord racial passives have a strong focus on tanking based passives. Increased Max Stamina and Health, extra Physical and Spell Resistance and also more Cold Resistance. On top of that they also get one of the most important passives, extra Ultimate regeneration. Ultimate regeneration is always important, be it in PVP or PVE.

  • Stalwart: Increases your Max Stamina by 1500. When you take damage, you gain 5 Ultimate. This effect can occur once every 10 seconds.
  • Resist Frost: Increases your Max Health by 1000 and your Cold Resistance by 2310. You are immune to the chilled status effect.
  • Rugged: Increases your Physical and Spell Resistance by 3960.
What Race for PvP And PvE?

PvE wise Orc is by far the best choice as both max stamina and max weapon damage get even further increased in Werewolf form and Orc both has passives that increase those two on top of some extra health. PvP wise Orc is definitely also one of the best choices due to the same reasons as in PvE and on top of that you also gain even faster speed because of the Orc passive, making it almost impossible to run after an Orc Werewolf! All Races have there strengths, but Orc is definitely ahead of most other races for Werewolf setups.


Class

Some classes are better suited for Werewolf, here you can find a list of what passives and abilities you benefit as a Werewolf from. Pre-buffing is a very powerful tool, make sure to use all your utility buffs before you transform, because those effects will stay on you even in Werewolf form for their duration. Most classes have good perks that you can use successfully in combination with Werewolf.

Sorcerer
  • -5% cost on Stamina and Magicka abilities
  • -15% cost on Ultimate abilities
  • +10% Magicka Recovery
  • +5% Physical Damage
  • Implosion passive
Templar
  • +6% Weapon Damage
  • +2640 Spell Resistance
  • -4% Stamina, Magicka and Ultimate cost
  • +20% increased resurrection speed. Resurrected allies revive with 100% more health.
Dragonknight
  • +10% Block Mitigation
  • +3300 Spell Resistance
  • Replenish 13,800 Stamina, Health and Magicka when transforming
  • On Poisoned Status Effect application, you restore 500 Stamina, 5s cooldown (Combustion Passive)
  • On Burning Status Effect application, you restore 500 Magicka, 5s cooldown (Combustion Passive)
Nightblade
  • +15% Health Recovery
  • +15% Stamina Recovery
  • +15% Magicka Recovery
Warden
  • -15% snare effectiveness
  • +10% HP if maturation passive procs
What Class for Werewolf?

PvP wise Sorcerers synergize the most with Werewolf due to cheaper Ultimate cost, Ability cost reduction and increased physical damage. In addition, abilities like Hurricane and Critical Surge also carry over to Werewolf if you pre-buff the abilities and give you additional healing and damage. PvE wise Templars and Sorcerers have the best offensive perks.

However, like mentioned before, all classes are suitable for Werewolf. Wardens for example do not have a lot of extra perks in Werewolf form, but you will be able to gain ultimate in human form faster than any other class due to Shimmering Shield which applies Major Heroism so your Werewolf Ultimate will be ready to go in no time.


What Effects are active in Werewolf?

There are a lot of effects that carry over to Werewolf form.

  • Weapon Damage
  • Weapon Traits
  • Weapon Enchantments
  • Slotted Poisons
  • Armor Sets
  • Armor Traits
  • Racial Passives
  • Class Passives
  • Alliance War Passives
  • Guild Passives
  • Champion Points
  • Buff Food/Drinks
  • Mundus Stone

Effects that do not work in Werewolf form

  • Weapon Passives (Twin Blade and Blunt for example)
  • Effects that require an ability on your bar (Bound Armaments for example)

Werewolf Champion Points

Champion Points are an important part of the Werewolf, they can really increase your overall damage and tankiness by a lot. I do recommend checking out each build that is meant to be played with Werewolf, because there you can find the optimized CP or Werewolf.

In general, Werewolves have a lot of direct damage and light/heavy attack damage, therefore it might be wise to invest in perks that boost those offensive stats.

PvP Champion Points

The Ritual
56 Mighty, 43 Piercing, 31 Thaumaturge
The Atronach
61 Master-at-Arms, 67 Physical Weapon Expert
The Apprentice
32 Blessed
The Shadow
27 Befoul, 60 Tumbling, 20 Shadow Ward
The Lover
64 Mooncalf, 37 Arcanist
The Tower
61 Warlord, 1 Siphoner
The Lord
23 Quick Recovery
The Lady
43 Hardy, 43 Elemental Defender, 37 Thick Skinned
The Steed
56 Ironclad, 68 Resistant

PvE Champion Points

The Ritual
56 Mighty, 37 Thaumaturge, 56 Precise Strikes, 60 Piercing
The Atronach
61 Master-at-Arms
The Apprentice
The Shadow
30 Shadow Ward, 67 Tumbling
The Lover
23 Tenacity, 100 Mooncalf
The Tower
50 Warlord
The Lord
The Lady
56 Hardy, 56 Elemental Defender, 48 Thick Skinned
The Steed
73 Ironclad, 37 Spellshield


Werewolf good Sets

There is a lot of very good sets for Werewolves, I will list a few here, those are only a few, there are way more good sets and set combinations available.

Draugr Hulk

http://eso-sets.com/set/draugr-hulk

Draugr Hulk is the set that provides you with the highest maximum stamina stats out there, perfect for Werewolves. Stacking a lot of max stamina in combination with the extra 30% Stamina you gain in Werewolf form leads to some crazy numbers, I have seen stats higher than 70k stamina on certain builds.

Bone Pirate’s Tatters

http://eso-sets.com/set/bone-pirates-tatters

Bone Pirate's Tatters in combination with Dubious Camoran Throne Drink (or any drink) also offers both maximum stamina and stamina recovery which can lead to some serious balanced stats for both recovery and overall maximum stamina.

Shacklebreaker

http://eso-sets.com/set/shacklebreaker

Shacklebreaker is also one of the more popular sets, especially in non champion point scenarios as it provides both a decent amount of stamina and magicka. Werewolves both benefit from both stats, stamina for sustain in general and magicka for utility abilities such as Hircine’s Rage.

Blood Moon

http://eso-sets.com/set/blood-moon

Blood Moon is one of the most powerful set tailored specifically for Werewolves. Like already explained, Werewolves deal an huge junk of their damage from Light Attacks and with this increased Light Attack speed you tear through tanky enemies like paper. You have to know your time window tho as the proc is only 8 seconds long.

Salvation

http://eso-sets.com/set/salvation

Salvation is good if you want to have reduced Ultimate cost and you also gain a small amount of Weapon Damage (154). However, keep in mind that you do not often immediately transform into Werewolf when your ultimate is about to be ready, therefore there are better options than this set. In PvP or PvE it often happens that you reach 400+ ultimate to transform in the right moment, then basically rendering this set useless.

Green Pact

http://eso-sets.com/set/green-pact

Green Pact adds a lot of extra health and health recovery to your stats, especially useful if you combine it with Troll King to gain a lot of health recovery below 60% health. Having a lot of health is nice as Werewolf because your main heal scales of maximum health.

Impregnable Armor and Fortified Brass

http://eso-sets.com/set/impregnable-armor

http://eso-sets.com/set/fortified-brass

Both those sets offer a lot of extra damage mitigation. Impregnable Armor can be used in Champion Points campaign as people have higher critical rating there compared to Non Champion Points, where Fortified Brass comes into play. Those sets help a lot in terms of tankiness, especially because people will focus on you as you are the biggest and most dangerous enemy in the area!

Prisoner’s Rags

http://eso-sets.com/set/prisoners-rags

Prisoner's Rags is a very strong set for Werewolves as it adds a lot of extra magicka recovery and recovery in general, which is needed to activate our sole heal Hircine’s Rage/Fortitude. It takes time to get used to it, but once mastered you can find a sweet spot between sprinting and regaining magicka.

These here were just a few examples, you can check all sets that exist in The Elder Scrolls Online on ESO-Sets.com.


Part 3 Werewolf Guide

Werewolf Guide


How to become a Werewolf

Easiest way to become Werewolf is either ask a friend or ask in a guild you are part in for a “Werewolf bite”. You can also try to get infected by Werewolf NPCs in a specific location, tho that is way more complicated than just asking someone in a guild to get a bite. You can also buy the perk in the Crown Store for 1500 Crowns, which is way too overpriced in my opinion.

  • Ask a friend for a Werewolf bite
  • Crown Store Werewolf bite
  • Search Werewolf NPC during specific time window

How to remove Lycanthropy

You can cure Lycanthropy at any time by talking to “Prelate Sabinus”. He is found at the Mages guild of every faction (in Rawl’kha, Evermore, or Riften). If you later decide you want to be a Werewolf again you will have to get reinfected. All skills you unlocked will still be there so you can continue your progress.

  • Curing Lycanthropy will now refund all Skill Points that are invested in the Skill Line.

How to level Werewolf fast level 1 to 10 in 20 Minutes

Leveling up Werewolf takes about 20 minutes, it is quite easy to level up since you can now devour enemies from level 1 Werewolf.  To level up Werewolf, you need to kill as much enemies as possible, amount of experience does not matter, only the amount of enemies you kill matters. Therefore you want to find a place with enemies that have low health or die with one or two hits.

Make sure to get the Blood Rage passive as fast as possible so you gain werewolf time by killing enemies.

Werewolf Guide

Like you can see in the video, we are in Couldharbour somewhere middle south in a place called The Vile Laboratory, just kill all the mobs and make sure your Werewolf Timer does not run out.

If you are looking for more leveling spots, you can also check out my ESO Grind Guide which has a lot of other spots available!

Level Werewolf in 20 Minutes from Lv 1-10! Werewolf Leveling Guide ESO Wolfhunter DLC

Tips and Tricks

  • Light Attacks hits hard, always use Light or Heavy Attacks between your abilities.
  • Use Heavy Attacks to restore a lot of Stamina in one hit.
  • Dodge roll or block hard hitting enemy attacks in the right moments, but do not spam dodge roll or permablock, otherwise you will end up with 0 stamina quite fast.
  • You can stay in Werewolf infinitely with several Werewolves in your group.
  • Make sure to have enough Magicka to be able to use Hircine’s Rage for healing.
  • Be friendly and bite your fellow players for free if they are looking for a bite.
  • Playing a Werewolf can be hard at the beginning, it will take quite some time till you master it!

Werewolf Builds

Thanks for reading the Werewolf Guide ESO!