Welcome to the Blacksmithing Guide for ESO. In this guide I will explain how to level up your blacksmithing level fast and efficient. I will also showcase you research times, traits that currently exist and what kind of passives that you can get to improve your Blacksmithing expertise.

Overview:


What is Blacksmithing in ESO

Blacksmithing is used to craft Heavy Armor and Weapons such as one handed or two handed Axes, Swords or Maces. In order to craft gear, you need to collect materials from nodes.

Blacksmithing Guide ESO Blacksmithing Guide


How do I level up Blacksmithing in ESO

Inspiration

All crafting skill lines are leveled up via gain of “Inspiration”, which is the “crafting experience”.
Inspiration gain can’t be increased with Ambrosia Drinks, Crown Experience Scrolls or other experience boosting methods. There are only two ways to increase inspiration gain:

  • 10% ESO Plus Membership
  • 30% “Inspiration Boost” Champion Point Passive (acquired by spending 45 Champion Points in the green Craft tree. Place points like this: 10 Breakfall, 15 Wanderer, 10 Fortune’s Favor, 45 Inspiration. That means you need to have a total of240 Champion Points to get to the 30%.)

Leveling Blacksmithing

There is basically two easy ways to level up Blacksmithing.

  • Deconstruct Items

Deconstruct Items

Every time you deconstruct Items at the Blacksmithing workbench, you will gain experience. Higher quality items will give you more experience compared to lower quality items. there are also Item pieces that have the trait “Intricate”. When you deconstruct those items you will gain additional Inspiration experience.


Trait Research for Blacksmithing in ESO

If you want to craft certain sets, you need to have a specific amount of traits researched, it is very important that you research traits as soon as possible. The first few traits will not take long to research, but the last trait can take over two months if you do not have any of the passives activated.

Make sure to level up the more useful traits first, so you can start using them sooner.

Research Time:

  • 1st Trait: 6 hours
  • 2nd Trait: 12 hours
  • 3rd Trait: 24 hours
  • 4th Trait: 48 hours
  • 5th Trait: 96 hours (4 days)
  • 6th Trait: 192 hours (8 days)
  • 7th Trait: 384 hours (16 days)
  • 8th Trait: 768 hours (32 days)
  • 9th Trait: 1536 hours (64 days)

What Traits do exist?

Here you can see the armor traits and what you need to craft them, values are from a gold quality item.

  • Divine (Sapphire) – Increases Mundus Stone effect by 7.5%.
  • Invigorating (Garnet) – Increases Magicka, Stamina and Health recovery by 11.
  • Impenetrable (Diamond) – Increases Critical Resistance by 258.
  • Infused (Bloodstone) – Increases Enchantment effect by 20%
  • Nirnhoned (Fortified Nirncrux) – Increases Spell and Physical Resistance by 301.
  • Reinforced (Sardonyx) – Increases Armor by 16%.
  • Sturdy (Quartz) – Reduces Block cost by 4%
  • Training (Emerald) – Increases experience gained by 11%.
  • Well-Fitted (Almandine) – Reduces cost of Sprinting and Roll Dodge by 5%.

Here you can see the weapon traits and what you need to craft them, values are from a gold quality item.

  • Charged (Amethyst) – Increases chance to apply status effects by 110% (1H Weapon) or 220% (2H Weapon).
  • Defending (Turquoise) – Increasees total Physical and Spell Resistance by 1290 (1H Weapon) or 2752 (2H Weapon).
  • Infused (Jade) – Reduces Enchantment cooldown by 30% and increases Weapon Enchantment effect by 30%.
  • Nirnhoned (Potent Nirncrux) – Increases Weapon damage by 15%.
  • Powered (Chysolite) – Increases healing done by 4,5% (1H Weapon) or 9% (2H Weapon).
  • Precise (Ruby) – Increases Weapon and Spell Critical values by 3,5% (1H Weapon) or 9% (2H Weapon).
  • Sharpened (Fire Opal) – Increases Armor and Spell Penetration by 1250 (1H Weapon) or 2752 (2H Weapon).
  • Training (Carnelian) – Increases experience gained by 4,5% (1H Weapon) or 9% (2H Weapon).
  • Decisive (Citrine) – Chance to gain 1 Ultimate anytime that Ultimate is gained by 20% (1H Weapon) or 40% (2H Weapon).

Passive Abilities of Blacksmithing

There are some powerful passives that you want to have active at all times on your crafter. When you craft, deconstruct or refine items make sure to have Metal Extraction and Temper Expertise active.

You can learn more about Blacksmithing passives in the Blacksmithing Skill-line category.

  • Metal Working
    • Level 1: Iron Ingots
    • Level 2: Steel Ingots
    • Level 3: Orichalcum Ingots
    • Level 4: Dwarven Ingots
    • Level 5: Ebony Ingots
    • Level 6: Calcinium Ingots
    • Level 7: Galatite Ingots
    • Level 8: Quicksilver Ingots
    • Level 9: Voidstone Ingots
    • Level 10: Rubedite Ingots
  • Keen Eye: Ore
    • Level 1: Ore easier to spot from 20 meters or closer.
    • Level 2: Ore easier to spot from 30 meters or closer.
    • Level 3: Ore easier to spot from 40 meters or closer.
  • Miner Hireling
    • Level 1: Hireling will send you ore and possibly other items every day.
    • Level 2: Hireling will send you more ore and possibly better items every day.
    • Level 3: Hireling will send you even more ore and even better items every day.
  • Metal Extraction
    • Level 1: Improves the chances of extracting Blacksmithing ingredients and allows the refining of more powerful tempers form raw materials.
    • Level 2: Greatly improves the chances of extracting Blacksmithing ingredients and allows the refining of more powerful tempers from raw materials.
    • Level 3: Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
  • Metallurgy
    • Level 1: Reduces research times by 5%, allows you to research two items at once.
    • Level 2: Reduces research times by 10%, allows you to research two items at once.
    • Level 3: Reduces research times by 20%, allows you to research three items at once.
    • Level 4: Reduces research times by 25%, allows you to research three items at once. Limits research timee to 30 days.
  • Temper Expertise
    • Level 1: Increases the chances of improving items with tempers.
    • Level 2: Greatly increases the chances of improving items with tempers.
    • Level 3: More than doubles the chances to improve items with tempers.

Related Guides