Welcome to the Best BG3 Wyll Build. In this guide, we will cover how to create the ultimate Warlock build for Wyll in Baldur’s Gate 3, guiding you from level 1 to 12 and pointing out the best abilities, spells, weapons and armour to grab along the way.
Please visit our Best BG3 Builds overview page for more builds or check out our Best BG3 Warlock Build with the Great Old One subclass. To get an overview of all classes please visit the BG3 Classes overview page.
The Warlock class is a Charisma-based Spellcaster with access to a wide range of Spells and Cantrips, and has the unique ability of replenishing some of its spell slots with a Short Rest rather than a Long Rest.
Table of Contents for the BG3 Wyll Build:
- Introduction to the Wyll Build
- Wyll Levelling Progression Guide
- Wyll Build Best Equipment
- Wyll Build Extra Info
Pros BG3 Wyll Build
- Powerful Spellcaster
- Can replenish Spell Slots with a Short Rest
- Decent melee ability, if needed
- Powerful Cantrip that deals high damage & knocks back enemies
- Decent range of Spells
Cons BG3 Wyll Build
- Few Spell Slots in the early game
- Can only have one endgame (Level 6) spell
BG3 Wyll Warlock Class Guide
Before we start with our Wyll Build, we want to explain the base mechanics of how the Warlock class works in Baldur’s Gate 3. Bound by a pact to an all-powerful patron, Warlocks trade their loyalty for supernatural abilities and unique magic.
Warlocks like Wyll have access to Warlock Spell Slots. These function similarly to normal Spell Slots used by all other spellcasting classes, with some key differences. These differences are threefold:
- Warlocks have a lower amount of Spell Slots in total, but they are replenished after Short Rests as well as Long Rests.
- Warlock Spell Slots are all of the same level, which increases as the Warlock levels up
- Warlock Spells are automatically upcasted to their highest possible level
Additionally, you can also select Warlock-specific Eldritch Invocations at level 2, 5, 7 and 12. These are passive features that give special effects to certain spells or mechanics. For example, the Armour of Shadows lets you cast Mage Armour without expending a spell slot. Or Beguiling Influence which lets you gain Proficiency in Deception and Persuasion. Don’t worry, we explain in the levelling progression below what passive features are recommended for the BG3 Warlock Build.
At level 3 you can also select a Pact Boon, this is another Warlock specific mechanic. The Pact of the Chain for example allows you to select and summon a familiar that can help you fight in combat. They make for good decoys.
There are plenty more Warlock mechanics, but you get the hang of it. Everything else will be explained below in the leveling progression section.
The Fiend Subclass
Wyll is locked into the Fiend subclass, so that’s what we’ll be using for this build.
Fiend Warlocks get access to spells that are normally unavailable to Warlocks, and most of these spells are centred around dealing damage to enemies, however they also get a couple of debuffs and protective spells.
At higher levels, Fiend Warlocks can gain a 1d10 bonus to an Ability Check of their choice (once per Short Rest) and gain a 50% resistance to a chosen damage type, with a new choice being available after every Long Rest.
How to Recruit Wyll in BG3
Mild spoilers for first-time players.
Wyll can be recruited early in BG3. You will first meet Wyll at the entrance to the Druid Grove, where he helps to repel the Goblins who are attacking the main gate. After the fight ends, go inside the Druid Grove and follow the path down the hill, past the Tieflings who are arguing about whether to leave or remain. You will come to a training area, where Wyll can be found training a boy to use a sword.
Here, you can speak to Wyll and recruit him to your party or camp.
Why (and How to) Respec Wyll in BG3
When recruited to your party as a companion, Wyll will start off with a sub-optimal Ability and Skill distribution, and I highly recommend fixing this as soon as possible. To do this, you need to respec Wyll. Before you can respec, you must find Withers, a special NPC who is recruited to your camp. (If you chose Wyll in Character Creation then you can set his Abilities and Skills immediately and don’t need to respec him, but you should still go and recruit Withers anyway).
To find Withers, recruit a full party, then head to the Refectory Ruins, roughly north of where you washed up on the beach. Enter the ruins either by brute force, stealth or sweet-talking the bandits outside. Then fight your way through and find the Skull Lever to open the secret door to gain access to the Dank Crypt. If you can’t find the Skull Lever, you can instead go back outside and head to the side-entrance mentioned above. You’ll need to Lockpick your way through if you go this way.
Once inside the Dank Crypt, head to the room with the skeletons and open a second secret door. This will cause several skeletons to attack you. Defeat them and head into the small room you opened. Interact with the big coffin, and you will meet a friendly but mysterious skeleton called Withers. After you leave the Dank Crypt, he will make his way to your camp. If he’s not there immediately, be patient, he will show up sooner or later.
Once he is in your camp, speak to him as Wyll and ask him to change your class. This costs 100 gold. Then proceed with the build guide below, starting at Level 1 and working your way through any level-ups you did while finding Withers.
BG3 Wyll Build at Level 1
In this section, we’ll go over the ideal starting situation for the BG3 Wyll Build. If you are starting the game with Wyll as your Origin character, then you can directly replicate everything here.
However, if you recruited Wyll as a Companion, you’ll need to visit Withers with Wyll selected and use the respec option to adjust your Ability distribution.
Race
Wyll is a Human. This gives him access to a couple of extra bonuses:
- Proficiency with Spears, Pikes, Halberds, Glaives, Light Armour, and Shields.
- Can select an additional Skill to be Proficient in.
- Carrying Capacity increased by 25%
While not tied to race, it’s also worth mentioning that as the Blade of Frontiers, Wyll has Rapier Proficiency, allowing him to use melee weapons that most other Warlocks would be unable to use effectively.
Subclass
For this BG3 Wyll build we will be using the Fiend subclass. Fiend Warlocks begin with the following extras:
- Access to the Burning Hands and Command spells – Note that extra spells “unlocked” by the Warlock are not automatically Prepared and slotted on your action bar. You gain the ability to unlock these extra spells with your Warlock subclass, but they must be chosen as one of your new spells when leveling up in order to use them.
- Dark One’s Blessing – Reducing a hostile creature to 0 HP grants you Temporary HP equal to your (Warlock Level + Charisma Modifier). At the start of the game this will be 4 THP, but it will increase as you level up and improve your build.
Cantrips
After choosing your Subclass, you need to select two Cantrips for your Wyll Build in BG3. Cantrips are generally weaker than Spells, but they do not consume any Spell Slots when cast, meaning you can cast them an infinite amount of times between rests, and can spam them every turn if you need.
We recommend choosing the following two Cantrips to start out with:
- Bone Chill – Deals 1-8 Necrotic Damage, prevents the target from healing on their next turn. Undead targets also get Disadvantage on their Attack Rolls.
- Eldritch Blast – Deals 1-10 Force Damage at long range. This is very handy because you can keep using it every turn, making for a reliable damage source. Warlocks also have a unique ability to make this Cantrip much more powerful, as you will see over the course of this guide.
Spells
Finally, you need to choose 2 Spells to start your adventure with. It’s important to note that the Warlock only starts with One Warlock Spell Slot. This is different to the Spell Slots used by other classes, because it can be replenished by a Short Rest instead of a Long Rest. However, it basically means that it’s only possible to cast one Spell per fight at the beginning of the game, so you may feel a little weak at first.
We recommend choosing the following two Spells for now:
- Hex – Give an enemy Disadvantage on Ability Checks with an Ability of your choosing. Also cause the enemy to recieve 1-6 Necrotic Damage whenever you attack it. This is a Concentration Spell, so it can last for up to 10 turns but the effects will be broken if you cast another Concentration Spell or fail a Concentration Check after taking damage. If your target dies when afflicted by your Hex, you can use Recast Hex to apply it to a new enemy, without spending another Spell Slot.
- Armour of Agathys – Gain 5 Temporary HP and deal 5 Cold Damage to any enemy who hits you with a melee attack. The THP and Damage values will increase as Wyll levels up – at level 9 and above you will get 25 THP and deal the same amount of Cold Damage to melee attackers. I recommend casting this after every Long Rest to help protect Wyll from damage.
Tip: The ideal playstyle, when you don’t need to cast a spell for a specialised situation, is to Hex your target and then keep using Eldritch Blast against them. The Hex will add some bonus damage on top of the damage that Eldritch Blast does. To begin with, the extra damage will be quite small, but it starts ramping up later in the game.
Background & Skills
Wyll is locked into the Folk Hero Background, which gives you Proficiency with the following Skills:
- Animal Handling (WIS) – Used in some dialogue dice rolls to tame, calm or befriend animals. Sometimes the need for this Skill can be bypassed if you have the ability to speak to animals by virtue of the Speak with Animals Spell, or a potion that grants the same effect. This Skill isn’t a great fit for Wyll as it doesn’t make any sense for a Warlock to spec into Wisdom, but we’re stuck with it so it is what it is.
- Survival (WIS) – Another Wisdom Skill, meaning that Wyll’s Background isn’t actually a great fit for him in terms of making the best of his Abilities. Still, the Survival skill can help you to find hidden supplies and treasure in the world, so it’s not completely wasted.
Wyll can choose three more Skills to be Proficient with. The first choice is an extra choice by virtue of being Human, and can be assigned to any Skill. The other two picks are the standard Warlock picks, and are restricted to Warlock Skills.
We recommend choosing the following Skills:
- Acrobatics (DEX) – Usually the Warlock cannot choose this, but being Human makes it available. Acrobatics will help you to resist being pushed around by foes, and reduces the amount of falling damage you take. Being pushed out of position can be very disruptive and possibly fatal, so Acrobatics is a great skill to help counter this. It is a good fit for this build, since we are putting quite a lot of focus on Dexterity.
- Deception (CHA) – A Charisma skill, making it a perfect choice for a Charisma-based spellcaster like Wyll. Deception is used to convince and pacify some NPCs in dialogue.
- Intimidation (CHA) – A similar skill to Deception, Intimidation is instead used to cow NPCs into going along with Wyll’s wishes or to dissuade them from combat.
Note: If you don’t plan on using Wyll for dialogue (usually because he’s a recruited party member and you tend to have your created character selected), then you can change the latter two Skills to other options. However, these are the only two available Skills that are a good match for our Ability Distribution.
Abilities
Charisma is the most important ability for the Warlock, since it’s used for your Spellcasting and determines the accuracy or success chance of your spells. Dexterity is also very important, because we’re going to be using Light Armour and therefore need high Dexterity to improve our Armour Class.
The third most important Ability is Constitution, used to increase maximum Hitpoints and improve the chance of succeeding at Concentration Checks (allowing you to keep Concentrating on an ongoing spell effect when you take damage).
The remaining few points aren’t especially important – you can either stack them into Strength to improve your Carrying Capacity or evenly distribute them between the remaining Abilities – try to wind up with all Abilities on even numbers (10, 12, 14, etc), otherwise you will be wasting points. This is because (in most cases) Abilities only provide increased benefit when their Ability Modifier is increased. Ability Modifier is 0 when an Ability is at 10, and gains +1 for every 2 points above that. This means that putting an odd number of points into an Ability gives little to no benefit.
Your ability distribution should look something like this:
- 10 Strength
- 16 Dexterity
- 14 Constitution
- 8 Intelligence
- 10 Wisdom
- 16 Charisma
Bold Abilities are essential for the build. Others can be tweaked if you want.
BG3 Wyll Early-Game Build Leveling Progression
Now we are going to take a look at what you need to do when you level up your BG3 Wyll Build from level 2 to level 12, which is the max level. We’ll start with the early-game levelling, from levels 2-4.
Level 2 – BG3 Wyll Warlock Build
When you reach Level 2 with Wyll, you will gain another Warlock Spell Slot, allowing you to cast two Spells between Short Rests.
You’ll also need to choose two Eldritch Invocations. These are special abilities that let you further customise your Wyll build. We recommend choosing the following two options:
- Agonising Blast – Adds your Charisma Modifier to the damage of your Eldritch Blast, considerably improving its damage.
- Repelling Blast – Your Eldritch Blast will now push enemies back 4.5 metres, helping to keep enemies at a long distance from your party, and potentially knocking them off ledges or cliffs for fall damage.
These two buffs to Eldritch Blast make it much more powerful, and since it’s a Cantrip we can keep casting every turn.
Finally, you’ll be able to unlock one more Spell at Level 2. We recommend Arms of Hadar, which deals Necrotic damage in a small area around you, and prevents affected enemies from taking Reactions for 1 turn. This is great for escaping from melee attackers, since characters who cannot take reactions won’t be able to make an opportunist attack against you. However keep an eye out for enemies who perform a Strength Saving throw against the spell, as while they will still take some of the damage, they won’t have their Reaction removed.
Tip: Now, you can use Eldritch Blast to knock enemies from high places, damaging and potentially killing them with falling damage. You can get instakills by knocking them into bottomless chasms or deep water, but note that any loot they are carrying will also be destroyed if you do this.
Level 3 – BG3 Wyll Warlock Build
At Level 3 with your Wyll Build, you need to choose a Pact Boon from your Patron. We recommend going for Pact of the Blade, however choosing a different one won’t compromise the build.
The most important part about the Pact of the Blade is that is allows you to make Rapier attacks using your spellcasting attribute (Charisma) instead of Strength or Dexterity. In the long-run, this will make Wyll’s Rapier attacks more accurate, since we’ll be increasing his Charisma score to 20, while Strength will stay at 10 and Dexterity stays at 16. This setup allows you to boost both Wyll’s melee attacks and his spells with the same Ability.
Finally, you’ll be able to unlock a Second Level Spell at Level 3. We recommend choosing Misty Step, a very helpful mobility spell that lets you teleport to a visible location within range. It only uses a Bonus Action, so you can still perform a regular action on the same turn. This spell is ideal for getting into an advantageous spot over enemies (like high ground) or for escaping from a dangerous situation without provoking an opportunist attack.
Level 4 – BG3 Wyll Warlock Build
As with all classes in Baldur’s Gate 3, at Level 4 you’ll need to choose a Feat for your Wyll Build. Feats are strong passive bonuses for your character that can help to define your build, or just boost stats.
It’s best to get the Ability Improvement Feat, which gives you an extra 2 Ability Points to assign. Put both of the points into Charisma, which will take you up to 18 if you started with the advised Ability setup.
You can also choose one more Cantrip and one more Spell (First or Second Level).
For the Cantrip, we already chose all of the important ones, so it’s up to you which one you want to get. If you want a pointer, you could go with Mage Hand to move objects from afar.
You can unlock another spell. We recommend Hold Person, an excellent stun spell that completely paralyses a humanoid target if successful. The target is completely unable to move or take actions, and any melee attacks against them are automatic crits!
BG3 Wyll Build Mid-Game Levelling Guide
We’ll now look at the mid-game levelling process, at Levels 5-8.
Level 5 – Wyll Warlock Build for BG3 – PS5/PC
At Level 5, your Wyll Warlock Build in Baldur’s Gate 3 will unlock several more abilities that make it considerably stronger.
Firstly, you’ll need to choose one more Eldritch Invocation. I recommend taking Devil’s Sight to avoid having a disadvantage when attacking enemies in dark areas (including magical darkness). If no one in your party can speak to animals, then you can also go with Beast Speech, letting you talk to animals at will (another way to go about this is to make or buy potions that let you speak to animals; it’s up to you).
You can choose another Spell too – this time you’re able to select a Third Level Spell. We recommend choosing Hunger of Hadar, which creates a very nasty AOE that Blinds, slows and deals Cold Damage every turn to anyone within, and will sometimes deal Acid damage to enemies who end their turn in the area. This works very well for area denial or in a chokepoint position.
Those are all the things you can choose at this level, but there’s a couple more things worth noting.
Firstly, your Cantrips become more powerful at this level. Most notably Eldritch Blast will now consist of two blasts, both of which are buffed by the Eldritch Invocations we picked at Level 2. You can aim both of the blasts at the same target, or one target each.
Your Warlock Spell Slots are improved too. You’ll now always be able to cast Warlock Spells at their third level.
Tip: You can now use your Eldritch Blast to knock enemies into your Hunger of Hadar AoE. Since Eldritch Blast now has two projectiles, it’s sometimes possible to knock two enemies back at once for this purpose, with the right positioning and a bit of luck. You can also activate your Hex bonus damage twice per turn now, since each hit from Eldritch Blast will trigger its own activation. You can use both blasts against the same target for maximum single-target damage or spread them out. Hopefully, you can see how Wyll is starting to get a really interesting combination of Spells and Cantrips that reward you for careful planning and positioning.
Level 6
At Level 6, Wyll gains improved defensive features. You’ll unlock the following:
- Dark One’s Own Luck – Once per Short Rest, you can add a 1d10 bonus to an Ability Check of your choice. Useful for passing dice rolls with a high Difficulty Class, either in dialogue or other similar events. Combine with other buffs from your party such as Bless and Enhance Ability (Clerics are good for giving you these buffs) for an even stronger buff.
- Choose one more spell. I recommend the Fireball spell, a fairly large AoE projectile that deals decent damage on impact.
- Other interesting options are Grant Flight, Gaseous Form and Remove Curse – I only recommend taking these if nobody else in your party has access to these spells already (for example, Clerics and Wizards can memorise many more spells than Warlocks, so ideally, they should be the ones who take on the burden of niche support spells)
Level 7
At Level 7, Wyll will unlock:
- Improved Warlock Spell Slots – Most of your Warlock spells have become stronger. You always cast Warlock Spells at Fourth Level.
- Access to a selection of Fourth Level Spells.
- Unlock one more spell. We recommend taking Blight, which deals 8-64 Necrotic Damage to a single target. Undead and Constructs are immune to the spell. You should also be careful when casting this on targets with high Constitution – if they roll a Constitution Save then they’ll take no damage.
- Additionally, you get another Eldritch invocation, we recommend Mire the Mind. This gives you access to the Slow Spell, a good debuff that can affect up to 6 enemies and makes them easier to hit, halves their Movement Speed and restricts them to one attack per turn.
Blight is a great spell to use when you need a fast burst of single target damage. But it is quite situational – Examine your target (right click) before casting the spell, to make sure it’s a good option.
Level 8
At level 8, you’ll receive:
- Another Feat choice. Take Ability Improvement, and use it to improve your Charisma to 20. This further improves your Spellcasting.
- One more spell to choose from. Dimension Door is a great utility spell, allowing you to teleport yourself and one adjacent ally to another location that’s visible to you. You can use this to get out of trouble, or get into an advantageous position (i.e. high ground).
BG3 Wyll Build Late-Game Levelling Guide
We’ll now wrap up the Wyll Levelling Guide by looking at Levels 9-12.
Level 9
At Level 9 you gain access to more powerful magic for your BG3 Wyll Build. You unlock:
- Improved Warlock Spell Slots – Most of your Warlock spells have become stronger. You always cast Warlock Spells at Fifth Level.
- Access to a selection of Fifth Level Spells.
- Proficiency Bonus increased to +4
- Choose an additional Edritch Invocation. We recommend going for Minions of Chaos, which gives you access to the Conjure Elemental spell. This lets you conjure a summoned creature (Air, Earth, Fire or Water Elemental) that can attack enemies and indirectly helps to protect your party, because some enemies tend to waste time attack summons instead of the summoner. Try to summon your minion before entering combat if possible, as this will save you an Action on your first turn.
- Choose one more spell to unlock. We recommend either Flame Strike or Cone of Cold – These are both really strong AOE spells that can deal high damage. I prefer Flame Strike because it can be used from a greater distance, but Cone of Cold is also pretty good and has around the same damage potential.
Level 10
At level 10 you gain an extra defensive buff that helps to shield Wyll against enemy magic that can manipulate the mind. Here you unlock:
- Fiendish Resilience – Choose a damage type to be Resistant to (50% less damage taken). You can change the chosen type every Short Rest.
- Choose one more spell to unlock – Here I recommend Hold Monster – this is basically an upgraded version of Hold Person from earlier in the guide. It has exactly the same effect, but removes the restriction about who it can target. This version can be used on a much wider variety of targets, instead of being restricted to just humanoids.
- You also get to select another Cantrip, and pick whatever you like.
Level 11
At Level 11, you can finally access Sixth Level Spells, the most powerful tier of magic in Baldur’s Gate 3 for your Wyll Build. You unlock:
- Mystic Arcanum – Your patron bestows upon you a magical secret called an arcanum. Choose one 6th Level spell from the Warlock Spell list. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.
- Eyebite is a good option to choose for your Arcanum Spell. It lets you impose Feared, Poisoned or Asleep on targets once per turn, as long as you maintain Concentration. Feared is especially powerful, as it forces the targets to drop their weapon and run away from you.
- You can also learn another spell, we recommend Banishment, this temporarily banishes your target to another plane of existence for 2 turns, giving you some extra time to fight off the other enemies. Alternatively, you can pick up whichever spell you didn’t choose at Level 9, either Flame Strike or Cone of Cold.
- Scaling Cantrips – Your Cantrips gain an additional damage die. Eldritch Blast instead gets an extra projectile, now giving you three in total.
This helps to keep your Eldritch Blast viable as your main damage option in the late game. Unfortunately, Wyll does not get access to any other Sixth Level Spells besides their chosen Arcanum spell.
Level 12 – Max Level BG3 Wyll Build
If you reached this point, then you have finished leveling up Wyll to max level. Congratulations! For reaching Level 12, you’ll get:
- One more Feat to choose from. We have two options for you here:
- Spell Sniper – This will be the best option for most players, especially if you are using Eldritch Blast as your main damage source, as intended in this build. It reduces the Critical Hit requirement of Spells by 1, an effect that can stack with any other similar effects that you pick up during your playthrough. You also get to choose an extra Cantrip, but none of them are as useful as Eldritch Blast (except for situations where the opponent is Resistant or Immune to Force Damage).
- War Caster – An alternative option that gives you Advantage on Concentration Saving Throws. If you’re struggling to maintain Concentration on Spells and you feel like this is hindering you a lot, then this Feat will help to alleviate the problem. However, the best solution is good positioning and making it as hard as possible for enemies to land a hit on characters who are concentrating.
- Unlock one more spell. Get the Fire Shield spell that allows you to put your body in flames and deals damage to any melee attackers.
- Lastly, you also get another Eldritch Invocation. We picked up the best ones already. Some potentially useful options are Otherworldy Leap and Whispers of the Grave, but it’s up to you what you choose here.
BG3 Wyll Build Equipment
Now let us take a look at some of the equipment choices you can make for your BG3 Wyll Warlock Build. Don’t worry if not everything matches what we have recommended, you will still be fine if you’re missing some stuff.
Early Game Equipment
This is the early-game gear setup that you can use for Wyll. You don’t need to get all the items, but the build will perform better if you find some of them. You can find these items in Act 1 or early Act 2.
Slot | Icon | Item | Effects | Location |
---|---|---|---|---|
Head | Haste Helm |
|
Found inside a Wooden chest, next to a cart, near the Blighted Village Waypoint. | |
Cloak | Cloak of Protection |
|
Purchased from Quartermaster Talli in Last Light Inn | |
Chest | Spidersilk Armour |
|
Looted from Nightwarden Minthara in the Shattered Sanctum | |
Gloves | Daredevil Gloves |
|
Sold by Ajaknir Jeera in the Githyanki Creche | |
Boots | Disintegrating Night Walkers |
|
Looted from True Soul Nere in Underdark – Grymforge | |
Necklace | Any | N/A | ||
Ring 1 | Ring of Protection |
|
Steal the Sacred Idol in Druid Grove (quest) | |
Ring 2 | Eversight Ring |
|
In a locked Opulent Chest in the corner of the lab in the House of Healing Morgue. | |
Main Weapon | Sword of Screams |
|
Dropped by True Soul Nere in the Grymforge | |
Second Weapon | Any |
|
N/A |
Now let us take a look at what the gear does and where you can get it from.
Haste Helm
Here you can use the Haste Helm. This gives you the “Smooth Start”: At the start of combat, the wearer gains Momentum for 3 turns (extra 1.5m movement speed). The item can be found inside a Wooden chest, next to a cart, near the Blighted Village Waypoint.
Spidersilk Armour
A decent early-game Light Armour, the Spidersilk Armour gives Wyll Advantage in Constitution Saving Throws.
It can be looted from Minthara in the Shattered Sanctum.
Daredevil Gloves
The Daredevil Gloves allow Wyll to make Spell Attack Rolls as melee Attack Rolls when in melee range of an enemy. This effectively lets you cast Attack Roll spells (and Cantrips) in melee range without suffering a Disadvantage.
They are sold by Ajaknir Jeera in the Githyanki Creche.
Disintegrating Night Walkers
Disintegrating Night Walkers are some of the best boots in BG3, and you can already get them in Act I. They allow you to use Misty Step to teleport once per Short Rest (without spending a Spell Slot), give you immunity to Enweb, Ensnare and Entangle, and stop you from slipping on Ice and Grease surfaces. This will make Wyll very mobile and difficult for enemies to pin down.
To get the boots, defeat True Soul Nere in the Grymforge section of the Underdark (accessed by taking the boat across the underground lake).
Ring of Protection
The Ring of Protection is a really good ring that you can obtain early in Act 1. The ring gives you a +1 to Armour Class and +1 to Saving Throws. You get the ring by completing the Steal the Sacred Idol quest. To start the quest head into the Tiefling Hideout in the Druids Grove and talk to Mol. She is the gang leader and wants you to steal the Idol of Silvanus. The Idol is used as a ritual in the middle of the Druid, it won’t be easy to steal it.
Eversight Ring
A handy ring that gives Wyll complete immunity to being Blinded, meaning he can keep firing off Eldritch Blasts at long ranges.
The Eversight Ring can be found in a locked Opulent Chest in the House of Healing Morgue in Act II.
Sword of Screams
The Sword of Screams is a good Rapier that you can find fairly early in the game. The reason we want this Rapier is the extra 1d4 Psychic Damage that is applied with every hit. It is dropped by True Soul Nere in the Grymforge.
Endgame Equipment
The endgame gear for Wyll can be obtained either in late Act 2 or Act 3 of Baldur’s Gate 3. If you manage to complete all the items below, you will be a serious force to be reckoned with.
Slot | Icon | Item | Effects | Location |
---|---|---|---|---|
Head | Mask of Soul Perception |
|
Looted from a locked gilded chest in Helsik’s Room | |
Cloak | Cloak of Protection |
|
Purchased from Quartermaster Talli in Last Light Inn | |
Chest | Potent Robe |
|
Rewarded by Alfira in Last Light Inn for Rescuing the Tieflings. You must ensure that Alfira survives to this point of the game to get the reward. | |
Gloves | Quickspell Gloves |
|
Sold by either Rolan or Lorroakan’s Projection in Sorcerous Sundries. | |
Boots | Disintegrating Night Walkers |
|
Looted from True Soul Nere in Underdark – Grymforge | |
Necklace | Amulet of Greater Health |
|
Found on a display in the House of Hope | |
Ring 1 | Ring of Protection |
|
Steal the Sacred Idol in Druid Grove (quest) | |
Ring 2 | Callous Glow Ring |
|
In the locked vault room in the Gauntlet of Shar. Get Gale to use the Knock spell to open it. | |
Main Weapon | Duellist’s Prerogative |
|
Granted as a reward for the Save Vanra quest in Act III. | |
Second Weapon | Darkfire Shortbow |
|
Buy or steal from Dammon in Last Light Inn. |
Now let us take a look at where you can find the endgame gear for the Wyll Build in Baldur’s Gate 3.
Mask of Soul Perception
The Mask of Soul Perception gives you the following bonuses:
- +2 to Attack Rolls, making your attacks more accurate
- +2 to Initiative, making you more likely to have your turn before other creatures
- +2 to Perception, making you more likely to discover secrets in the environment
The first two bonuses make this mask a pretty good item for buffing your combat ability.
You can also cast Detect Thoughts, sometimes allowing you to discover more about a NPC’s intentions when speaking to them.
The mask can be looted from a locked gilded chest in Helsik’s Room, upstairs in the Devil’s Fee in the Lower City, Act III.
Cloak of the Weave
The Cloak of the Weave is useful mainly because it adds another +1 bonus to your Spell Save DC and Spell Attack Rolls, making your spells harder to resist. This cloak also lets you absorb elemental damage once per Short Rest, reducing the damage of the incoming attack by 50% and then adding 1d6 of the same element to your next attack. It is sold by Helsik at the Devil’s Fee, once her special stock is unlocked.
You can find more cloak options on the BG3 Cloak Items Overview Page.
Potent Robe
Potent Robe is the perfect item for this build, as it will add your Charisma Modifier as bonus damage to your Cantrips. Once you’ve increased your Charisma to 20, that will be 5 extra damage on all successful hits on Eldritch Blast, which is a massive damage bonus.
The Potent Robe also gives you a +1 bonus to Armour Class. If you feel too squishy to stay alive with this setup, then you can switch to the Helldusk Armour later in Act III, but this will be a damage loss for the Wyll Build compared to Potent Robe. Still, it is better to deal less damage and be alive than die and deal none at all.
To get the Potent Robe, complete the Save the Tieflings quest in Act II and return to Alfira at Last Light Inn. Note that Alfira must be kept alive until the end of Act II to get the reward, and if you sided with Minthara in Act I then it’s impossible to get the Potent Robe (except for with mods or cheats).
Helldusk Gloves
The Helldusk Gloves give a +1 bonus to your Strength Saving Throws and infuse your weapon attacks with 1d6 bonus Fire Damage. More importantly, they give a +1 bonus to spell Attack Rolls and Spell Save DC, making all of your spells more likely to have the desired effect against enemy targets.
The gloves are dropped by Haarlep in the House of Hope.
Helldusk Boots
The Helldusk Boots prevent you from being forcefully moved by an enemy’s spells or actions, and give you immunity to the effects of Difficult Terrain. You can also use a Reaction to succeed a Saving Throw that you would have failed, making these extremely good defensive boots. As another added bonus, you get access to the Hellcrawler action, which allows you to teleport and deals fire damage to anyone at the destination.
These boots can be looted from a locked gilded chest on the top floor of Wyrm’s Rock Fortress. Take them before Gortash’s coronation to avoid making NPCs in the area hostile.
Amulet of Greater Health
The Amulet of Greater Health is a very rare item that will boost your Consitution score up to 23. The amulet gives you a huge bump to your health points. The Amulet of Greater Health can also be picked up on a display in the House of Hope like the Helldusk Armour.
If you want something more interesting you could also get the Corvid’s Token Amulet that allows you to transform into a Dire Raven for movement. Or simply use the Amulet of Misty Step.
Tip: If you want to be really optimal, you can go and respec the points that you put into Constitution during character creation, since your Constitution will always be 23 when wearing this amulet.
Callous Glow Ring
Wyll can make good use of the Callous Glow ring to add 2 extra Radiant Damage to each Eldritch Blast projectile, provided the target is illuminated by a light source. 2 damage might not sound like much, but at high levels, each Eldritch Blast has 3 bolts, so the bonus damage mounts up pretty quickly, especially when you are using it alongside your Hex spell. This works especially well when you have a Cleric in your party who can illuminate enemies even in dark areas.
The Callous Glow Ring is found in the Gauntlet of Shar, in the vault room near where you first meet Balthazar. The vault can be tricky to access, as the lock has a very high Difficulty Class. Apparently, some people are burning through 30 Lockpicks trying to open the thing – The easiest way to open it is to bring a Gale (or another Wizard) with the Knock spell.
Ring of Free Action
As a secondary ring we recommend the Ring of Free Action. You can buy the Ring of Free Action from Araj Oblodra inside the Moonrise Tower in late Act 2. The ring allows you to ignore the effects of Difficult Terrain, and cannot be Paralysed or Restrained.
Duellist’s Prerogative
The most powerful Rapier in the game, Duellist’s Prerogative is the perfect end-game weapon for Wyll. It lowers the required Critical Hit Roll to 19, has a +3 enchantment (which applies to both Attack and Damage Rolls), can deal extra Necrotic Damage and it allows you to make an extra melee attack with the Duellist’s Enthusiasm Bonus Action.
It is granted as a reward for the Save Vanra quest in Act III. This quest is only available if you completed Save Mayrina in Act I.
Infernal Rapier (Alternative)
If you cannot access the Save Vanra quest due to missing the prerequisites in Act I, then you can instead use the Infernal Rapier, which is given to Wyll as a reward for rescuing Zariel’s contact from Moonrise Towers at the end of Act II (You’ll need to pass a DC14 Persuasion Check to ask for the reward). While a little weaker in melee combat, this Rapier allows Wyll to summon a Cambion to battle, and gives a +1 boost to his Spell Save DC. It’s not as good as Duellist’s Prerogative overall, but it’s still plenty good enough to see you through Act III to the end of the game.
Darkfire Shortbow
We don’t use this weapon for its ranged attacks, because Eldritch Blast is far superior. We keep the bow equipped in the secondary weapon slot because it gives Wyll passive Resistance to Fire and Cold damage, and also gives access to the Haste spell.
The bow can be bought or stolen from Dammon in Last Light Inn, Act II.
BG3 Wyll Build Tips & Tricks
Our Wyll Build for BG3 is mainly centred around the Eldritch Blast Cantrip. We are aiming to buff this Cantrip as much as possible, since it can be used every turn and can deal up to 78 points of non-crit damage with perfect damage rolls, assuming you’ve Hexed the target, your character is Level 10+ and you managed to obtain all items recommended in the guide. The damage range would be 36-78 if all three blasts hit the target, or 12-26 on each individual blast:
- 3d10 base Force Damage (level 10+)
- 15 bonus damage from your Charisma Modifier thanks to Agonising Blast
- Another 15 from Potent Robe, which repeats the same effect
- 1d6 extra Necrotic Damage from each beam, thanks to Hex
This amount of damage from only a Cantrip in combination with a level 1 debuff spell makes this Wyll build a late-game powerhouse. We don’t get access to many powerful late-game spells, but we don’t need them.
However, we do get some nice AoE spells like Hunger of Hadar, and you can use Eldritch Blast to knock enemies into these AoE effects, or other AoE effects. It can also knock them off ledges for fall damage.
Remember that while you have fewer Spell Slots than most other Spellcasting Classes, you can replenish them with a Short Rest, and they also automatically scale up to higher spell levels, meaning that when you unlock third-level spells, for example, all your spells that can be cast at third level automatically will be.
Wyll Build Illithid Powers (optional)
Illithid Powers are unlocked later in BG3 when you learn more about Mind Flayers and Tadpoles. By eating Jars of Mind Flayer Parasites you gain one point. This is another optional skill tree that you can get access to if you want. Here are some of the best Illithid Powers for the BG3 Wyll Build:
- Concentrated Blast: Allows Wyll to deal extra damage to a target when Concentrating on a spell, potentially also healing if the target is Concentrating too. Ideally, you will spend a lot of time Concentrating on either Hex or an AoE like Hunger of Hadar, so you should be able to make good use of this.
- Cull the Weak: When Wyll reduces a creature’s hit points below a certain threshold, this power instantly kills it and deals 1-4 psychic damage to nearby enemies. This is particularly effective when engaging groups of weaker foes, enabling you to thin their numbers rapidly.
- Fly: This can be used to reach hard to get to places or change positions in combat. Use this to keep Wyll safe from enemy attacks, so your Concentration won’t get disrupted as easily.
- Black Hole: This power creates an area-based effect that pulls in and slows targets. It’s particularly useful for crowd control, allowing Wyll to cluster enemies together for area-of-effect attacks or to isolate them from vulnerable allies. Tip: Try getting the Haste buff from a Potion of Speed or the Haste spell (lets you perform 2 Actions on one turn), then casting Black Hole and then Hunger of Hadar to cause a world of pain for a group of enemies. Or, cast Black Hole in an existing Hunger of Hadar AoE to suck enemies into the AoE, damaging, slowing and blinding all of them.
- Psionic Backlash: This is a top-tier reaction from the Illithid Powers skill tree in BG3. This allows Wyll to deal psychic damage when a nearby enemy casts a spell. This is especially useful if the target is casting a Concentration Spell. The damage from Psionic Backlash can immediately break their Concentration, ending the spell’s effects.
Other BG3 Companion Builds: