Welcome to the Warlock Build for Baldur’s Gate 3. For this build, we’ll be using the Great Old One subclass of the Warlock, which has an added proficiency for manipulating the minds of enemies, debuffing them in various ways. The BG3 Warlock Build works for both PC and Console (PS5 and Xbox Series X/S).

The Warlock class is a Charisma-based Spellcaster with access to a wide range of Spells and Cantrips, and has the unique ability of replenishing some of its spell slots with a Short Rest rather than a Long Rest.


Table of Contents:

You can find more Warlock builds here:


Pros

  • Powerful Spellcaster
  • Can replenish Spell Slots with a Short Rest
  • Decent melee ability, if needed
  • Powerful Cantrip that deals high damage & knocks back enemies
  • Decent range of Spells

Cons

  • Few Spell Slots in the early game
  • Can only have one endgame (Level 6) spell

BG3 Warlock Build The Fiend


BG3 Warlock Class Guide

Before we start with the Warlock Build, we want to explain the base mechanics of how the Warlock class works in Baldur’s Gate 3. This is important, otherwise you might play the Build incorrectly and that affects your effectiveness in your playthrough. Bound by a pact to an all-powerful patron, Warlocks trade their loyalty for supernatural abilities and unique magic.

Warlocks have access to Warlock Spell Slots. These function the same as normal Spell Slots. You use them to cast Spells in BG3. While you won’t have many of them, when you follow the build correctly you will get Spells that you can cast for free. And after a short or long rest the Spell Slots are recharged anyway.

Additionally, you can also select Warlock-specific Eldritch Invocations at level 2, 5, 7 and 12. These are passive features that give special effects to certain spells or mechanics. For example, the Armour of Shadows lets you cast Mage Armour without expending a spell slot. Or Beguiling Influence which lets you gain Proficiency in Deception and Persuasion. Don’t worry, we explain in the levelling progression below what passive features are recommended for the BG3 Warlock Build.

At level 3 you can also select a Pact Boon, this is another Warlock-specific mechanic. The Pact of the Chain for example allows you to select and summon a familiar that can help you fight in combat. They make for good decoys.

There are plenty more Warlock mechanics, but you get the hang of it. Everything else will be explained below in the leveling progression section.

Great Old One Subclass

For our Warlock Build, we are going with the Great Old One Subclass. You will be able to select the subclass at level 1 already. The Great Old One subclass gives you access to the Mortal Reminder feature. When you land a Critical Hit against a creature, that creature and nearby enemies must succeed a Wisdom Saving Throw or become Frightened until the end of their next turn. Frightened creatures cannot move, they also have a disadvantage on Ability Checks and Attack rolls. This feature activates itself, so you don’t have to worry about forgetting it.

At later levels (Lv 10) you also gain resistance to Psychic Damage. Additionally, if the enemy attacks you with a Psychic damage skill, they also take the same amount of damage.


Warlock Build Character Creation (Level 1) for BG3

In this section, we’ll go over the Character Creation options for this BG3 Warlock Build, namely the Background, Race, Skills, Abilities, Subclass, Spells and Cantrips.

Background

While your Background choice isn’t hugely important, this build will be mainly focused on the Charisma and Dexterity stats, so it makes sense to choose Backgrounds that buff Skills associated with those. For example:

  • Charlatan – Proficiency in Deception (CHA) and Sleight of Hand (DEX)
  • Criminal – Proficiency in Deception (CHA) and Stealth (DEX)
  • Urchin – Proficiency in Sleight of Hand and Stealth (DEX)

Some other decent options are Guild Artisan, Noble and Soldier.

Race

We’ll now look at the best race options for our Warlock Build. The primary Abilities we are focusing on are Charisma and Dexterity, so that will be the main consideration when evaluating the best races. Below we’ve ranked the most well suited races, in order of how good they are for the Warlock class:

While in Early Access your race choice was a very important component of your build, this is no longer the case. This is because your race now has no bearing on your Ability scores, which are the most important factor at play. This gives players more freedom to choose any race and class combination that they wish, without having to worry about being pigeon-holed into a “meta” race for their class.

However, there are still some useful passive features sourced from your race and subrace, which may be of advantage when it comes to the Warlock build. Some interesting options are:

  • Wood Elf or Wood Half-Elf – Gains very high Movement Speed, great for quickly taking advantageous positions and outrunning enemies.
  • High Elf – Gets an extra Cantrip.
  • Gold Dwarf – Gets +1 bonus HP per Level.
  • Drow – If you want to play with Rapier Proficiency, you have to pick the Drow race.

Don’t worry if you don’t want to go with any of these races. As mentioned above, your chosen race is of fairly low importance in Baldur’s Gate 3 post release.

Skills

The Skills are not hugely important because they have little direct impact on Combat. However, choosing them wisely will allow your character to be more successful in all manner of out of combat dice rolls. We recommend choosing Skills that are either Charisma or Dexterity based and were not covered by whichever Background you chose. For example, we chose the Urchin Background for Sleight of Hand and Stealth, both Dexterity Skills, so here we chose Deception and Intimidation, the two Charisma skills which are also available.

This setup means you’re making the most out of your character’s high Charisma and Dexterity stats.

Abilities

As previously mentioned, Charisma is the most important ability for the Warlock, since it’s used for your Spellcasting and therefore your damage output. Dexterity is also very important, because we’re going to be using Light Armour and therefore need high Dexterity to improve our Armour Class.

The third most important Ability is Constitution, used to increase maximum Hitpoints and improve the chance of succeeding at Concentration Checks (allowing you to keep Concentrating on an ongoing spell effect when you take damage).

The remaining few points aren’t especially important and can be distributed evenly between the other Skills.

Your ability distribution should look something like this:

  • 10 Strength
  • 16 Dexterity
  • 14 Constitution
  • 8 Intelligence
  • 8 Wisdom
  • 17 Charisma

Baldur's Gate 3 Warlock Build Abilities for PS5/PC

Subclass

For this build we will be using the Great Old One subclass of the Warlock. This needs to be chosen during Character Creation, in the Class menu. The Great Old One grants the following benefits:

  • Mortal Reminder – When you land a Critical Hit against a creature, that creature and any nearby enemies are Frightened until the end of their next turn.
  • Dissonant Whisper Spell – Whisper a discordant melody to a creature. It takes Psychic damage and becomes Frightened.
  • Tasha’s Hideous Laughter Spell – Inflict a creature with fits of laughter, leaving it Prone without the ability to get up. At the end of its turn or when it takes damage, the creature can try to shake off the effect.

Note that the above Spells are learned by choosing this subclass, but you’ll still need to prepare them either in Character Creation or when Leveling up. In other words they’re not automatically added to your Action Bar.

Cantrips

After choosing your Subclass, you need to select two Cantrips for your Warlock Build in BG3. Cantrips are generally weaker than Spells, but they do not consume any Spell Slots when cast, meaning you can cast them an infinite amount of times between rests, and can spam them every turn if you need.

We recommend choosing the following two Cantrips to start out with:

  • Blade Ward – Grants Resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks for 2 turns. This basically reduces any melee damage from weapon-wielding enemies by 50%, helping you to stay alive in tough situations.
  • Eldritch Blast – Deals 1-10 Force Damage at long range. This is very handy because you can keep using it every turn, making for a reliable damage source for the early game.

Spells

Finally, you need to choose 2 Spells to start your adventure with. It’s important to note that the Warlock only starts with One Warlock Spell Slot. This is different to the Spell Slots used by other classes, because it can be replenished by a Short Rest instead of a Long Rest. However, it basically means that it’s only possible to cast one Spell per fight at the beginning of the game, so you may feel a little weak at first.

We recommend choosing the following two Spells for now:

  • Hex – Give an enemy Disadvantage on Ability Checks with an Ability of your choosing. Also cause the enemy to recieve 1-6 Necrotic Damage whenever you attack it. This is a Concentration Spell, so it can last for up to 10 turns but the effects will be broken if you cast another Concentration Spell or fail a Concentration Check after taking damage.
  • Dissonant Whispers – Frightens the target and can deal up to 18 damage to them, a very nice damage potential for an early game spell. If the enemy performs a Saving Throw, they’ll still take half of the spell’s original damage.

Warlock Leveling Progression

Now we are going to take a look at what you need to do when you level up your Warlock Build from level 2 to level 12, which is the max level.

Level 2 – Warlock Build for Baldur’s Gate 3 – PS5/PC

When you reach Level 2 with your BG3 Warlock Build, you will gain another Warlock Spell Slot, allowing you to cast two Spells between Short Rests.

You’ll also need to choose two Eldritch Invocations. These are special abilities that let you further customise your Warlock build. We recommend choosing the following two options:

  • Agonising Blast – Adds your Charisma Modifier to the damage of your Eldritch Blast, considerably improving its damage.
  • Repelling Blast – Your Eldritch Blast will now push enemies back 4.5 metres, helping to keep enemies at a long distance from your party, and potentially knocking them off ledges or cliffs for fall damage.

These two buffs to Eldritch Blast make it much more powerful, and since it’s a Cantrip we can keep casting every turn.

Finally, you’ll be able to unlock one more Spell at Level 2. We recommend Tasha’s Hideous Laughter. This is really useful for stunning a dangerous enemy for a long time, it can last for up to 10 turns if you maintain Concentration. But remember that damaging the affected enemy gives them an extra chance to break free from the effect in Baldur’s Gate 3.


Level 3 – Warlock Build

At Level 3 with your Great Old One Warlock Build, you need to choose a Pact Boon from your Patron. We recommend going for Pact of the Chain, however choosing a different one won’t compromise the build.

Pact of the Chain lets you find animal Familiars, or alternatively, you can summon an Imp or Quasit. These summons are useful for some extra help in combat, and can be used to distract or debuff enemies or attack them directly. Most summons are a bit squishy though so you need to be a bit careful if you want to keep them alive. Try to summon them before combat commences if possible – that way you don’t need to spend an Action in combat to summon them.

The table below shows the available Familiars, their stats and abilities:

Familiar HP STR DEX CON INT WIS CHA Abilities
Cat 2 6 15 10 3 12 7 Claws, Meow
Crab 2 2 11 10 1 8 2 Crippling Pinch
Frog 1 1 13 8 1 8 3 Bufotoxin
Rat 1 2 11 9 2 10 4 Infectious Bite
Raven 1 2 14 8 2 12 6 Beak Attack, Rend Vision
Spider 6 6 8 6 8 4 4 Bite
Imp 10 6 17 13 11 12 14 Claws, Invisibility, Sting
Quasit 7 5 17 10 7 10 10 Claws, Invisibility, Scare

Finally, you’ll be able to unlock a Second Level Spell at Level 3. We recommend choosing Shatter, a long-range AOE spell that deals a burst of Thunder damage in a 3 metre radius.


Level 4 – BG3 Warlock Build

As with all classes in Baldur’s Gate 3, at Level 4 you’ll need to choose a Feat for your Warlock Build. Feats are strong passive bonuses for your character that can help to define your build, or just boost stats.

It’s best to get the Ability Improvement Feat, which gives you an extra 2 Ability Points to assign. Put both of the points into Charisma, which will take you up to 19 if you started with the advised Ability setup.

You also get to choose one more Cantrip and one more Spell (First or Second Level).

For the Cantrip, we already chose all of the important ones, so it’s up to you which one you want to get. If you want a pointer, you could go with Mage Hand to move objects from afar.

For the Spell, Hellish Rebuke is a good option that lets you react to being attacked by shooting Fire damage back at the attacker. You cannot cast this manually, it only happens as a Reaction to being attacked, and doing so will also consume a level 1 Spell Slot. But you have enough level 1 slots anyway.


Level 5 – Warlock Build for BG3 – PS5/PC

At Level 5, your Warlock Build in Baldur’s Gate 3 will unlock several more abilities that make it considerably stronger.

Firstly, you’ll need to choose one more Eldritch Invocation. If your race doesn’t have Superior Darkvision, then get Devil’s Sight to avoid having a disadvantage in dark areas. Otherwise go with Beast Speech, letting you talk to animals at will.

You can choose another Spell too – this time you’re able to select a Third Level Spell. We recommend choosing Fear, which will cause enemies within 9 metres of you to drop their weapons and run away for 3 turns, unless they’re able to perform a Wisdom Saving Throw. Be aware that casting this requires Concentration, so any other Concentration effects that you previously cast will be broken.

Those are all the things you can choose at this level, but there’s a couple more things worth noting.

Firstly, your Cantrips become more powerful at this level. Most notably Eldritch Blast will now consist of two blasts, both of which are buffed by the Eldritch Invocations we picked at Level 2. You can aim both of the blasts at the same target, or one target each.

Your Warlock Spell Slots are improved too. You’ll now always be able to cast Warlock Spells at their third level.

Shatter Spell for Warlock Build Great Old One BG3


Level 6

At Level 6, your Warlock gains improved defensive features. You’ll unlock the following:

  • Entropic Ward – Impose Disadvantage on an Attack Roll against you. If the attack misses, you gain Advantage on your next Attack Roll against the attacker for 1 turn. This can be used again after taking a Rest, either short or long.
  • Choose one more spell. If no one else in your party has the ability to fly, then getting the Fly spell will allow you to do this. Otherwise, go with Counterspell. This lets you spend a Reaction and a Spell Slot to cause an enemy’s spell to fail. This is great for shutting down the attacks of dangerous spellcasters, and making them basically waste a turn.

Level 7

At Level 7, your Warlock build will unlock:

  • Improved Warlock Spell Slots – Most of your Warlock spells have become stronger. You always cast Warlock Spells at Fourth Level.
  • Access to a selection of Fourth Level Spells.
  • Unlock one more spell. We recommend taking Blight, which deals 8-64 Necrotic Damage to a single target. Undead and Constructs are immune to the spell. You should also be careful when casting this on targets with high Constitution – if they roll a Constitution Save then they’ll take no damage.
  • Additionally, you get another Eldritch invocation, we recommend Armour of Shadows. This allows you to cast Mage Armour without expending a spell slot, it increases your Armour Class by 2.

Blight is a great spell to use when you need a fast burst of single target damage. But it is quite situational – Examine your target (right click) before casting the spell, to make sure it’s a good option.


Level 8

At level 8, you’ll receive:

  • Another Feat choice. Take Resilient, and increase your Charisma to 20. This will give you the best possible spellcasting rolls.
    • If you already managed to improve your Charisma to 20 or above via another source, then get Spell Sniper instead, which will reduce the Attack Roll needed for a critical hit by 1 with spells, making crits considerably more likely.
  • One more spell to choose from. Dimension Door is a great utility spell, allowing you to teleport yourself and one adjacent ally to another location that’s visible to you. You can use this to get out of trouble, or get into an advantageous position (i.e. high ground).

Level 9

At Level 9 you gain access to more powerful magic. You unlock:

  • Improved Warlock Spell Slots – Most of your Warlock spells have become stronger. You always cast Warlock Spells at Fifth Level.
  • Access to a selection of Fifth Level Spells.
  • Proficiency Bonus increased to +4
  • Choose an additional Edritch Invocation. We recommend going for Book of Ancient Secrets, which gives you three spells that can be cast for free once per Long Rest. You get:
    • Ray of Sickness – Call forth a ray of sickening energy. Make a ranged spell attack against the target. On a hit, deal 2-16 Poison Damage and force the target to make a Constitution saving throw. On a failed save, they are Poisoned for 2 turns.
    • Chromatic Orb – Hurl a sphere of energy. It deals 3-24 Damage and creates a surface. You can choose from a Thunder, Acid, Cold, Fire, Lightning or Poison orb.
    • Silence – Create a sound-proof sphere. All within are Silenced and immune to Thunder damage. Requires Concentration.
  • Choose one more spell to unlock. We recommend Telekinesis, a Concentration spell that lets you throw objects or enemies at will, dealing damage on impact. Heavier objects do more damage, and you can use this to throw enemies off ledges or cliffs.

We got quite a lot of extra stuff here. Telekinesis is a really fun spell that lets you come up with creative solutions and deal lots of extra damage while you’re at it. Silence will stop all characters within the target area from casting spells. This applies to your allies too, so be careful when placing it!

Silence Spell for Warlock Class BG3


Level 10

At level 10 you gain some extra defensive buffs, focused on shielding you from Psychic Damage. Here you unlock:

  • Thought Shield: Psychic Resistance – An elder being shields your brain. You gain 50% Resistance to Psychic damage.
  • Thought Shield: Psychic Reflection – Your patron doesn’t appreciate attempts to attack your mind. When you take Psychic damage, your attacker takes the same damage.
  • Choose one more spell to unlock – Here you can choose either Hold Monster or Dominate Person. The first option is more widely useful, letting you Paralyse an enemy for 3 turns and guarantee Critical Hits against the target, when making the attack from within 3 metres. Dominate Person lets you force a creature to fight for you, but the target must be a humanoid. Hold Person is probably the most powerful of these two spells on average.
  • You also get to select another Cantrip, and pick whatever you like.

Level 11

At Level 11, you can finally access Sixth Level Spells, the most powerful tier of magic in Baldur’s Gate 3 for your Great Old One Warlock Build. You unlock:

  • Mystic Arcanum – Your patron bestows upon you a magical secret called an arcanum. Choose one 6th Level spell from the Warlock Spell list. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.
    • Eyebite is a good option to choose for your Arcanum Spell. It lets you impose Feared, Poisoned or Asleep on targets once per turn, as long as you maintain Concentration. Feared is especially powerful, as it forces the targets to drop their weapon and run away from you.
  • You can also learn another spell, we recommend Banishment, this temporarily banishes your target to another plane of existence for 2 turns, giving you some extra time to fight off the other enemies.
  • Scaling Cantrips – Your Cantrips gain an additional damage die. Eldritch Blast instead gets an extra projectile, now giving you three in total.

This helps to keep your Eldritch Blast viable as your main damage option in the late game. Unfortunately the Warlock does not get access to any other Sixth Level Spells besides their chosen Arcanum spell.

Banishment Spell for BG3 Warlock Buil


Level 12 – Max Level Warlock Build for Baldur’s Gate 3

If you reached this point, then you have finished leveling up your BG3 Warlock Build to max level. Congratulations! For reaching Level 12, you’ll get:

  • One more Feat to choose from. We have a couple of options to suggest, depending on how you’re faring at this point in the game:
    • If you didn’t get Spell Sniper at Level 8, then this is your last chance to pick it up – doing so will make you crit much more often, so it’s recommended to pick up this feat.
    • Otherwise, go with War Caster. This gives you Advantage on Saving Throws to maintain Concentration on a spell. You can also use a reaction to cast Shocking Grasp at a target moving out of melee range (1-8 Lightning Damage).
  • Unlock one more spell. Since we’re not able to unlock any more Sixth Level Spells, pick whichever Fifth Level one you didn’t get at Level 10. Evard’s Black Tentacles is a great spell that can lock down enemies.
  • Lastly, you also get another Eldritch Invocation, we recommend Minions of Chaos that will allow you to summon an Elemental to fight at your side.

Baldur's Gate 3 Warlock Build Max Level


Warlock Build Equipment for Baldur’s Gate 3

Now let us take a look at some of the equipment choices you can make for your BG3 Warlock Build. Don’t sweat it if you can’t find certain gear, the build works just fine with any random stuff you pick up. But of course, if you get some of the Warlock-specific gear the Build will perform better.

Note:

  • Humans get Shield Proficiency. That means you can also equip a shield for extra defence.
  • Drows (and Wyll) get Rapier Proficiency. That means you can also equip the incredibly powerful Duellist’s Prerogative Rapier.

Early Game Equipment

This is the early-game gear setup that you can use for your Warlock. You don’t need to get all the items, but the build will perform better if you find some of them. You can find these items in Act 1 or early Act 2.

Equipment Slot Best Early Game Gear
Head Haste Helm
Cloak Cloak of Protection
Chest Icebite Robe
Gloves Gloves of Power
Boots Spiderstep Boots
Necklace Anything you find
Ring Ring of Protection
Ring Anything you find
Main Hand Weapon Gold Wyrmling Staff
Main Hand Weapon Bow of Awareness

 

Now let us take a look at what the gear does and where you can get it from.

Haste Helm

Here you can use the Haste Helm. This gives you the “Smooth Start”: At the start of combat, the wearer gains Momentum for 3 turns (extra 1.5m movement speed). The item can be found inside a Wooden chest, next to a cart, near the Blighted Village Waypoint.

Icebite Robe

The Icebite Robe can be found inside a Sarcophagus close to the Grand Mausoleum waypoint in Act 2 of Baldur’s Gate. You do get Cold damage Resistance. But more importantly, you get the Armour of Agathys spell that gives you extra health and damage.

Armour of Agathys (lv3 spell): Gain 15 temporary hit points and deal 15 Cold damage to any creature that hits you with a melee attack.

This robe is great, especially the extra hit points make a huge difference in tough fights. It also costs nothing since you can just loot it from the Sarcophagus.

Gloves of Power

The Gloves of Power are dropped by Za’krug, by the entrance to the Druid Grove. They give a -1-4 Attack Roll Penalty to creatures hit by your attacks.

Spiderstep Boots

The Spiderstep Boots make you immune to being Enwebbed and your movement is not affected by web surfaces. The Spiderstep Boots are found in the Whispering Depths inside a room. You can enter the Whispering Depths via the Well inside the Blighted Village early in the game. Once inside, make your way to the area on the left side to find the boots inside the Gilded Chest.

Ring of Protection

The Ring of Protection is a really good ring that you can obtain early in Act 1. The ring gives you a +1 to Armour Class and +1 to Saving Throws. You get the ring by completing the Steal the Sacred Idol quest. To start the quest head into the Tiefling Hideout in the Druids Grove and talk to Mol. She is the gang leader and wants you to steal the Idol of Silvanus. The Idol is used as a ritual in the middle of the Druid, it won’t be easy to steal it.

Gold Wyrmling Staff

Inside the Goblin Camp “Shattered Sanctum” you can find a trader called Roah Moonglow. You can buy the “Gold Wyrmling Staff” from her. It deals good damage and adds a bit of fire damage too. It costs quite a bit though, 806 gold.

Endgame Equipment

The endgame gear for the Warlock can be obtained either in late Act 2 or Act 3 of Baldur’s Gate 3. If you manage to complete all the items below you will be an unstoppable force of power. Especially the Markoheshkir Staff and Helldusk Armour are gems to be on the lookout for.

 

Now let us look at where you can find the endgame gear for the Warlock Build in Baldur’s Gate 3.

Mask of Soul Perception

The Mask of Soul Perception gives you the following bonuses:

  • +2 to Attack Rolls, making your attacks more accurate
  • +2 to Initiative, making you more likely to have your turn before other creatures
  • +2 to Perception, making you more likely to discover secrets in the environment

The first two bonuses make this mask a pretty good item for buffing your combat ability.

You can also cast Detect Thoughts, sometimes allowing you to discover more about a NPC’s intentions when speaking to them.

The mask can be looted from a locked gilded chest in Helsik’s Room, upstairs in the Devil’s Fee in the Lower City, Act III.

Shade-Slayer Cloak

The Shade-Slayer Cloak is a very rare item that can be obtained by buying it from Sticky Dondo in the Criminal Guilds Hall in Act 3. You can enter the Guilds Hall through a hatch in the Lower City. The Shade-Slayer Cloak applies the Stealthy Critical perk. While hiding, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

You can find more cloak options on the BG3 Cloak Items Overview Page.

Helldusk Armour

By far the best armour in the game is the legendary Helldusk Armour. Yes, this is a heavy armour item. However, the great thing about Helldusk is that you are proficient with heavy armour while wearing the Helldusk Armour. That means you get the protection of it, but won’t gain any penalties to stealth or other things. When you succeed a Saving Throw, the enemy will be lit on fire and burns for 3 turns. Additionally, you get resistance to fire and cannot burn. And you take 3 less damage from all sources.

  • Helldusk Armour: You are considered Proficient with this armour while wearing it.
  • Infernal Retribution: When you succeed a Saving Throw, the caster receives Burning for 3 turns.
  • Prime Aegis of Fire: You have Resistance to Fire damage and cannot be Burned. You take 3 less damage from all sources.

And even better, the Helldusk Armour also gives you the Fly spell. This allows you to position yourself to your advantage against enemies. You sort of can play cat and mouse with enemies now because you can use Fly and Misty Step.

The only downside to the armour is that it is a tough cookie to get it. You will have to defeat the devil himself, Raphael. The location is called the House of Hope and you reach it through a portal to hell inside the Devil’s Fee house. You have to speak to Helsik to get instructions on how to open the portal to hell. Once you are inside the House of Hope explore everything. Once you are trying to return to the real world Raphael will confront you, this is a tough fight so come prepared.

You can also read our in-depth guide on How to get the Helldusk Armour in BG3.

Helldusk Armour BG3

Bonespike Gloves

The Bonespike Gloves are a very rare item and perfect for our BG3 Warlock Great Old One Build. It allows us to ignore enemy resistance to Piercing damage. So no matter what, we will go through enemy resistance like butter and deal full damage. You can find the Bonespike Gloves in the Undercity Ruins. It must be looted from Strangler Luke during the Ambush that will appear when you are on the Get Orin’s Netherstone quest. You need to loot the gloves from him during the fight. Because he will immediately despawn after the fight is over and take the gloves with him.

Amulet of Greater Health

The Amulet of Greater Health is a very rare item that will boost your Consitution score up to 23. The amulet gives you a huge bump to your health points. The Amulet of Greater Health can also be picked up on a display in the House of Hope like the Helldusk Armour.

If you want something more interesting you could also get the Corvids Token Amulet that allows you to transform into a Dire Raven for movement. Or simply use the Amulet of Misty Step.

Killer’s Sweetheart

The Killer’s Sweetheart is a very rare ring. It allows you to get a guaranteed critical hit after you have defeated an enemy once per long rest. The Killer’s Sweetheart can be found in Act 2 inside the Gauntlet of Shar. It drops inside the Self-Same Trial.

Ring of Free Action

As a secondary ring we recommend the Ring of Free Action. You can buy the Ring of Free Action from Araj Oblodra inside the Moonrise Tower in late Act 2. The ring allows you to ignore the effects of Difficult Terrain, and cannot be Paralysed or Restrained.

Markoheshkir Staff

The Markoheshkir Quarterstaff is the most powerful staff you will find in Baldur’s Gate 3. It will boost the power of your build by a lot if used correctly. It will also allow you to actually cast spells on your Monk. The staff allows you to cast Kereska’s Favour which allows you to gain resistance to any element you want. And that isn’t all, you also gain really powerful spells that you can cast after every short rest. My personal favourite is Frost of Dark Winter. This allows me to cat Ice Storm and Cone of Cold. Both deal insane AoE damage.

The Markoheshkir Quarterstaff can be found in the lower city in Act 3 inside Sorcerer Sundries. Once you are inside you gotta make your way up to the Ramazith’s Tower through the blue portal. Once you are upstairs in the tower avoid conversation with Lorroakan. Now jump on the floating furniture and get to the middle floor. Now use a potion that allows you to see hidden objects (See Invisibility Potion), find the button that says “Below”, click on it and now you are next to the powerful Markoheshkir Quarterstaff.

Now you can click on the lever and you need to pass a DC 20 Arcana skill check. After that the staff is yours!

Markoheshkir Warlock BUild BG3

Darkfire Shortbow

Inside the Last Lights Inn you will find a blacksmith called “Dammon”.  You can purchase the good shortbow called “Darkfire Shortbow“ from him. The Darkfire shortbow provides the “Haste” spell, which makes you faster and harder to hit and gives you an extra action. Other than that we don’t actively use the bow. We only keep it because it gives us the Haste spell.


Warlock Build Tips & Tricks for BG3

The Warlock is great at dealing consistent damage to enemies with a combination of Hex and Eldritch Blast, along with other spells when needed. But to maximise your effectiveness, try putting yourself in advantageous combat situations. In particular, look for the high-ground advantage and avoid being threatened by melee enemies. Keeping on top of these two factors will make sure your hit chance remains high. If you’re having frequent problems with this, then you can unlock the Misty Step spell at Level 3 or 4, rather than waiting to get the Amulet of Misty Step.

Remember that while you have less Spell Slots than most other Spellcasting Classes, you can replenish them with a Short Rest and they also automatically scale up to higher spell levels, meaning that when you unlock third level spells for example, all your spells that can be cast at third level automatically will be.


Other Baldur’s Gate 3 Builds

If you want to check out the map of Baldur’s Gate 3, please visit the Baldur’s Gate 3 Interactive Map.