Welcome to the Archfey Warlock Build for Baldur’s Gate 3. For this build, we’ll be using the Archfey subclass of the Warlock, which lends you extra abilities to manipulate the minds of enemies, forcing them to do your bidding or scaring them away. Archfey Warlocks are also good at deception, and can make themselves invisible or change their appearance at will. The BG3 Warlock Build works for both PC and Consoles (PS5 and Xbox X/S)

Please visit our Best BG3 Builds overview page for more builds or check out our Best BG3 Warlock Build with the Great Old One subclass. To get an overview of all classes please visit the BG3 Classes overview page.

The Warlock class is a Charisma-based Spellcaster with access to a wide range of Spells and Cantrips, and has the unique ability of replenishing some of its spell slots with a Short Rest rather than a Long Rest.


Table of Contents:


Pros

  • Powerful Spellcaster
  • Can replenish Spell Slots with a Short Rest
  • Powerful Cantrip that deals high damage & knocks back enemies
  • Decent range of Spells
  • Good at frightening or dominating enemies

Cons

  • Few Spell Slots in the early game
  • Can only have one endgame (Level 6) spell

BG3 Warlock Build Archfey


BG3 Warlock Class Guide

Before we start with the Warlock Build, we want to explain the base mechanics of how the Warlock class works in Baldur’s Gate 3. This is important, otherwise you might play the Build incorrectly and that affects your effectiveness in your playthrough. Bound by a pact to an all-powerful patron, Warlocks trade their loyalty for supernatural abilities and unique magic.

Warlocks have access to Warlock Spell Slots. These function the same as normal Spell Slots. You use them to cast Spells in BG3. While you won’t have many of them, when you follow the build correctly you will get Spells that you can cast for free. And after a short or long rest the Spell Slots are recharged anyway.

Additionally, you can also select Warlock-specific Eldritch Invocations at level 2, 5, 7 and 12. These are passive features that give special effects to certain spells or mechanics. For example, the Armour of Shadows lets you cast Mage Armour without expending a spell slot. Or Beguiling Influence which lets you gain Proficiency in Deception and Persuasion. Don’t worry, we explain in the levelling progression below what passive features are recommended for the BG3 Warlock Build.

At level 3 you can also select a Pact Boon, this is another Warlock specific mechanic. The Pact of the Chain for example allows you to select and summon a familiar that can help you fight in combat. They make for good decoys.

There are plenty more Warlock mechanics, but you get the hang of it. Everything else will be explained below in the leveling progression section.

Archfey Subclass

For our Warlock Build, we are going with the Archfey subclass. Warlocks of this type gain access to additional spells that help them to debuff, charm or frighten enemies.

At higher levels, they are able to turn invisible when they take damage, and teleport to a new location on their next turn (once per Short Rest). This is a very useful escape ability that can also be really useful for simply wasting enemies’ time, allowing your party to gain the upper hand.


Archfey Warlock Build Character Creation (Level 1) for BG3

In this section, we’ll go over the Character Creation options for this BG3 Archfey Warlock Build, namely the Background, Race, Skills, Abilities, Subclass, Spells and Cantrips.

Background

While your Background choice isn’t hugely important, this build will be mainly focused on the Charisma and Dexterity stats, so it makes sense to choose Backgrounds that buff Skills associated with those. For example:

  • Charlatan – Proficiency in Deception (CHA) and Sleight of Hand (DEX)
  • Criminal – Proficiency in Deception (CHA) and Stealth (DEX)
  • Urchin – Proficiency in Sleight of Hand and Stealth (DEX)

Some other decent options are Guild Artisan, Noble and Soldier.

Race

We’ll now look at the best race options for our Warlock Build. The primary Abilities we are focusing on are Charisma and Dexterity, so that will be the main consideration when evaluating the best races. Below we’ve ranked the most well suited races, in order of how good they are for the Warlock class:

While in Early Access your race choice was a very important component of your build, this is no longer the case. This is because your race now has no bearing on your Ability scores, which are the most important factor at play. This gives players more freedom to choose any race and class combination that they wish, without having to worry about being pigeon-holed into a “meta” race for their class.

However, there are still some useful passive features sourced from your race and subrace, which may be of advantage when it comes to the Warlock build. Some interesting options are:

  • Wood Elf or Wood Half-Elf – Gains very high Movement Speed, great for quickly taking advantageous positions and outrunning enemies.
  • High Elf – Gets an extra Cantrip.
  • Gold Dwarf – Gets +1 bonus HP per Level.
  • Drow – If you want to play with Rapier Proficiency, you have to pick the Drow race.

Don’t worry if you don’t want to go with any of these races. As mentioned above, your chosen race is of fairly low importance in Baldur’s Gate 3 post release.

Skills

The Skills are not hugely important because they have little direct impact on Combat. However, choosing them wisely will allow your character to be more successful in all manner of out of combat dice rolls. We recommend choosing Skills that are either Charisma or Dexterity based and were not covered by whichever Background you chose. For example, we chose the Urchin Background for Sleight of Hand and Stealth, both Dexterity Skills, so here we chose Deception and Intimidation, the two Charisma skills which are also available.

This setup means you’re making the most out of your character’s high Charisma and Dexterity stats.

Abilities

As previously mentioned, Charisma is the most important ability for the Warlock, since it’s used for your Spellcasting and therefore your damage output. Dexterity is also very important, because we’re going to be using Light Armour and therefore need high Dexterity to improve our Armour Class.

The third most important Ability is Constitution, used to increase maximum Hitpoints and improve the chance of succeeding at Concentration Checks (allowing you to keep Concentrating on an ongoing spell effect when you take damage).

The remaining few points aren’t especially important and can be distributed evenly between the other Skills.

Your ability distribution should look something like this:

  • 10 Strength
  • 16 Dexterity
  • 14 Constitution
  • 8 Intelligence
  • 8 Wisdom
  • 17 Charisma

Baldur's Gate 3 Archfey Warlock Build Abilities for PS5/PC

Subclass

For this build we will be using the Archfey subclass. As with all subclasses in BG3, these Warlocks unlock more abilities as they level up, but you will gain some special features as soon as you choose the subclass. Archfey Warlocks begin with the following extras:

  • Access to the Faerie Fire and Sleep spells – Note that extra spells “unlocked” by the Warlock are not automatically Prepared and slotted on your action bar. You gain the ability to unlock these extra spells with your Warlock subclass, but they must be chosen as one of your new spells when leveling up in order to use them.
  • Fey Presence – Once per Short Rest, attempt to Charm or Frighten all enemies within 3 metres of you. Last for 2 turns. Enemies can resist the effect with a Wisdom Saving Throw.

Cantrips

After choosing your Subclass, you need to select two Cantrips for your Archfey Warlock Build in BG3. Cantrips are generally weaker than Spells, but they do not consume any Spell Slots when cast, meaning you can cast them an infinite amount of times between rests, and can spam them every turn if you need.

We recommend choosing the following two Cantrips to start out with:

  • Blade Ward – Grants Resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks for 2 turns. This basically reduces any melee damage from weapon-wielding enemies by 50%, helping you to stay alive in tough situations.
  • Eldritch Blast – Deals 1-10 Force Damage at long range. This is very handy because you can keep using it every turn, making for a reliable damage source for the early game.

Spells

Finally, you need to choose 2 Spells to start your adventure with. It’s important to note that the Warlock only starts with One Warlock Spell Slot. This is different to the Spell Slots used by other classes, because it can be replenished by a Short Rest instead of a Long Rest. However, it basically means that it’s only possible to cast one Spell per fight at the beginning of the game, so you may feel a little weak at first.

We recommend choosing the following two Spells for now:

  • Hex – Give an enemy Disadvantage on Ability Checks with an Ability of your choosing. Also cause the enemy to recieve 1-6 Necrotic Damage whenever you attack it. This is a Concentration Spell, so it can last for up to 10 turns but the effects will be broken if you cast another Concentration Spell or fail a Concentration Check after taking damage.
  • Faerie Fire – A strong debuff spell that causes all creatures and objects in the target area to be illuminated, and all Attack Rolls against them to have Advantage. They can resist the effect with a Dexterity Save, but this is still a useful spell that can make it much easier for your party to hit enemies.

Archfey Warlock Leveling Progression

Now we are going to take a look at what you need to do when you level up your Archfey Warlock Build from level 2 to level 12, which is the max level.

Level 2 – Archfey Warlock Build for Baldur’s Gate 3 – PS5/PC

When you reach Level 2 with your BG3 Archfey Warlock Build, you will gain another Warlock Spell Slot, allowing you to cast two Spells between Short Rests.

You’ll also need to choose two Eldritch Invocations. These are special abilities that let you further customise your Warlock build. We recommend choosing the following two options:

  • Agonising Blast – Adds your Charisma Modifier to the damage of your Eldritch Blast, considerably improving its damage.
  • Repelling Blast – Your Eldritch Blast will now push enemies back 4.5 metres, helping to keep enemies at a long distance from your party, and potentially knocking them off ledges or cliffs for fall damage.

These two buffs to Eldritch Blast make it much more powerful, and since it’s a Cantrip we can keep casting every turn.

Finally, you’ll be able to unlock one more Spell at Level 2. We recommend Arms of Hadar, which deals Necrotic damage in a small area around you, and prevents affected enemies from taking Reactions for 1 turn. This is great for escaping from melee attackers, since characters who cannot take reactions won’t be able to make an opportunist attack against you. However keep an eye out for enemies who perform a Strength Saving throw against the spell, as while they will still take some of the damage, they won’t have their Reaction removed.


Level 3 – Archfey Warlock Build

At Level 3 with your Archfey Warlock Build, you need to choose a Pact Boon from your Patron. We recommend going for Pact of the Chain, however choosing a different one won’t compromise the build.

Pact of the Chain lets you find animal Familiars, or alternatively, you can summon an Imp or Quasit. These summons are useful for some extra help in combat, and can be used to distract or debuff enemies or attack them directly. Most summons are a bit squishy though so you need to be a bit careful if you want to keep them alive. Try to summon them before combat commences if possible – that way you don’t need to spend an Action in combat to summon them.

The table below shows the available Familiars, their stats and abilities:

Familiar HP STR DEX CON INT WIS CHA Abilities
Cat 2 6 15 10 3 12 7 Claws, Meow
Crab 2 2 11 10 1 8 2 Crippling Pinch
Frog 1 1 13 8 1 8 3 Bufotoxin
Rat 1 2 11 9 2 10 4 Infectious Bite
Raven 1 2 14 8 2 12 6 Beak Attack, Rend Vision
Spider 6 6 8 6 8 4 4 Bite
Imp 10 6 17 13 11 12 14 Claws, Invisibility, Sting
Quasit 7 5 17 10 7 10 10 Claws, Invisibility, Scare

Finally, you’ll be able to unlock a Second Level Spell at Level 3. We recommend choosing Shatter, a long-range AOE spell that deals a burst of Thunder damage in a 3 metre radius.


Level 4 – BG3 Archfey Warlock Build

As with all classes in Baldur’s Gate 3, at Level 4 you’ll need to choose a Feat for your Warlock Build. Feats are strong passive bonuses for your character that can help to define your build, or just boost stats.

It’s best to get the Ability Improvement Feat, which gives you an extra 2 Ability Points to assign. Put both of the points into Charisma, which will take you up to 19 if you started with the advised Ability setup.

You also get to choose one more Cantrip and one more Spell (First or Second Level).

For the Cantrip, we already chose all of the important ones, so it’s up to you which one you want to get. If you want a pointer, you could go with Mage Hand to move objects from afar.

You can unlock another spell. We recommend Hold person, an excellent stun spell that completely paralyses a humanoid target if successful. The target is completely unable to move or take actions, and any melee attacks against them are automatic crits!


Level 5 – Archfey Warlock Build for BG3 – PS5/PC

At Level 5, your Archfey Warlock Build in Baldur’s Gate 3 will unlock several more abilities that make it considerably stronger.

Firstly, you’ll need to choose one more Eldritch Invocation. If your race doesn’t have Superior Darkvision, then get Devil’s Sight to avoid having a disadvantage in dark areas. Otherwise go with Beast Speech, letting you talk to animals at will.

You can choose another Spell too – this time you’re able to select a Third Level Spell. We recommend choosing Hunger of Hadar, which creates a very nasty AOE that Blinds, slows and deals Cold Damage every turn to anyone within, and will sometimes deal Acid damage to enemies who end their turn in the area. This works very well for area denial or in a chokepoint position.

Those are all the things you can choose at this level, but there’s a couple more things worth noting.

Firstly, your Cantrips become more powerful at this level. Most notably Eldritch Blast will now consist of two blasts, both of which are buffed by the Eldritch Invocations we picked at Level 2. You can aim both of the blasts at the same target, or one target each.

Your Warlock Spell Slots are improved too. You’ll now always be able to cast Warlock Spells at their third level.

Shatter Spell for Warlock Build Archfey BG3


Level 6

At Level 6, your Archfey Warlock gains improved defensive features. You’ll unlock the following:

  • Misty Escape – Once per Short Rest, you can turn Invisible when you take damage. On your next turn, you can cast Misty Step, teleporting to a location within 18 metres, but doing so will break your invisibility.
  • Choose one more spell. If no one else in your party has the ability to fly, then getting the Fly spell will allow you to do this. Otherwise, go with Counterspell. This lets you spend a Reaction and a Spell Slot to cause an enemy’s spell to fail. This is great for shutting down the attacks of dangerous spellcasters, and making them basically waste a turn. Be sensible with your use of this spell, however. It’s not a good idea to counter every spell that the enemy casts, or you’ll burn through all your Spell Slots within a couple of turns. Check the Reaction prompt to see exactly what your opponent is trying to cast, and save this for the really dangerous spells.

Level 7

At Level 7, your Archfey Warlock build will unlock:

  • Improved Warlock Spell Slots – Most of your Warlock spells have become stronger. You always cast Warlock Spells at Fourth Level.
  • Access to a selection of Fourth Level Spells.
  • Unlock one more spell. We recommend taking Blight, which deals 8-64 Necrotic Damage to a single target. Undead and Constructs are immune to the spell. You should also be careful when casting this on targets with high Constitution – if they roll a Constitution Save then they’ll take no damage.
  • Additionally, you get another Eldritch invocation, we recommend Armour of Shadows. This allows you to cast Mage Armour without expending a spell slot, it increases your Armour Class by 2.

Blight is a great spell to use when you need a fast burst of single target damage. But it is quite situational – Examine your target (right click) before casting the spell, to make sure it’s a good option.


Level 8

At level 8, you’ll receive:

  • Another Feat choice. Take Resilient, and use it to improve your Charisma to 20. This will also give you Advantage on Charisma checks.
    • If you already managed to improve your Charisma to 20 with another method, then try Spell Sniper, which reduces the Attack Roll required to land a Critical Hit by 1, making crits considerably more likely.
  • One more spell to choose from. Dimension Door is a great utility spell, allowing you to teleport yourself and one adjacent ally to another location that’s visible to you. You can use this to get out of trouble, or get into an advantageous position (i.e. high ground).

Level 9

At Level 9 you gain access to more powerful magic. You unlock:

  • Improved Warlock Spell Slots – Most of your Warlock spells have become stronger. You always cast Warlock Spells at Fifth Level.
  • Access to a selection of Fifth Level Spells.
  • Proficiency Bonus increased to +4
  • Choose an additional Edritch Invocation. We recommend going for Book of Ancient Secrets, which gives you three spells that can be cast for free once per Long Rest. You get:
    • Ray of Sickness – Call forth a ray of sickening energy. Make a ranged spell attack against the target. On a hit, deal 2-16 Poison Damage and force the target to make a Constitution saving throw. On a failed save, they are Poisoned for 2 turns.
    • Chromatic Orb – Hurl a sphere of energy. It deals 3-24 Damage and creates a surface. You can choose from a Thunder, Acid, Cold, Fire, Lightning or Poison orb.
    • Silence – Create a sound-proof sphere. All within are Silenced and immune to Thunder damage. Requires Concentration.
  • Choose one more spell to unlock. We recommend Dominate Person, which allows you to target a humanoid enemy and force them to do your bidding, while the spell persists.

We got quite a lot of extra stuff here. Dominate Person can be really fun, pitting an enemy against their allies and watching them use all their most powerful abilities for your benefit is always satisfying. Silence will stop all characters within the target area from casting spells. This applies to your allies too, so be careful when placing it!

Silence Spell for Archfey Warlock Class BG3


Level 10

At level 10 you gain an extra defensive buff that helps to shield your Warlock against enemy magic that can manipulate the mind. Here you unlock:

  • Beguiling Defences – You are immune to being Charmed. Simple and quite niche, but very useful in the occasional fights where enemies try to Charm you.
  • Choose one more spell to unlock – Here I recommend Hold Monster – this is basically an upgraded version of Hold Person from earlier in the guide. It has exactly the same effect, but removes the restriction about who it can target. This version can be used on a much wider variety of targets, instead of being restricted to just humanoids.
  • You also get to select another Cantrip, and pick whatever you like.

Level 11

At Level 11, you can finally access Sixth Level Spells, the most powerful tier of magic in Baldur’s Gate 3 for your Archfey Warlock Build. You unlock:

  • Mystic Arcanum – Your patron bestows upon you a magical secret called an arcanum. Choose one 6th Level spell from the Warlock Spell list. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.
    • Eyebite is a good option to choose for your Arcanum Spell. It lets you impose Feared, Poisoned or Asleep on targets once per turn, as long as you maintain Concentration. Feared is especially powerful, as it forces the targets to drop their weapon and run away from you.
  • You can also learn another spell, we recommend Banishment, this temporarily banishes your target to another plane of existence for 2 turns, giving you some extra time to fight off the other enemies.
  • Scaling Cantrips – Your Cantrips gain an additional damage die. Eldritch Blast instead gets an extra projectile, now giving you three in total.

This helps to keep your Eldritch Blast viable as your main damage option in the late game. Unfortunately the Warlock does not get access to any other Sixth Level Spells besides their chosen Arcanum spell.

Banishment Spell for BG3 Archfey Warlock Build


Level 12 – Max Level Archfey Warlock Build for Baldur’s Gate 3

If you reached this point, then you have finished leveling up your BG3 Archfey Warlock Build to max level. Congratulations! For reaching Level 12, you’ll get:

  • One more Feat to choose from. If you didn’t already pick up the Spell Sniper Feat at Level 8, then pick that up now. Otherwise, go with War Caster. This gives you Advantage on Saving Throws to maintain Concentration on a spell. You can also use a reaction to cast Shocking Grasp at a target moving out of melee range (1-8 Lightning Damage). Choose this if you find yourself failing Concentration checks too often.
  • Unlock one more spell. Since we’re not able to unlock any more Sixth Level Spells, pick one you like from a previous level. Seeming is a cool spell that lets you disguise your entire party. It’s not really necessary for combat, but it’s fun to play around with and can allow you and your allies to interact with characters whom you’ve previously annoyed, since they can’t recognise you when disguised.
  • Lastly, you also get another Eldritch Invocation, we recommend Minions of Chaos that will allow you to summon an Elemental to fight at your side.

Baldur's Gate 3 Archfey Warlock Build Max Level


Archfey Warlock Build Equipment for Baldur’s Gate 3

Now let us take a look at some of the equipment choices you can make for your BG3 Archfey Warlock Build. Don’t sweat it if you can’t find certain gear, the build works just fine with any random stuff you pick up. But of course, if you get some of the Warlock-specific gear the Build will perform better.

Note:

  • Humans get Shield Proficiency. That means you can also equip a shield for extra defence.
  • Drows (and Wyll) get Rapier Proficiency. That means you can also equip the incredibly powerful Duellist’s Prerogative Rapier.

Early Game Equipment

This is the early-game gear setup that you can use for your Archfey Warlock. You don’t need to get all the items, but the build will perform better if you find some of them. You can find these items in Act 1 or early Act 2.

Equipment Slot Best Early Game Gear
Head Haste Helm
Cloak Cloak of Protection
Chest Icebite Robe
Gloves Gloves of Power
Boots Boots of Genial Striding
Necklace Anything you find
Ring Ring of Protection
Ring Anything you find
Main Hand Weapon Gold Wyrmling Staff
Off-hand Weapon Bow of Awareness

 

Now let us take a look at what the gear does and where you can get it from.

Haste Helm

Here you can use the Haste Helm. This gives you the “Smooth Start”: At the start of combat, the wearer gains Momentum for 3 turns (extra 1.5m movement speed). The item can be found inside a Wooden chest, next to a cart, near the Blighted Village Waypoint.

Icebite Robe

The Icebite Robe can be found inside a Sarcophagus close to the Grand Mausoleum waypoint in Act 2 of Baldur’s Gate. You do get Cold damage Resistance. But more importantly, you get the Armour of Agathys spell that gives you extra health and damage.

Armour of Agathys (lv3 spell): Gain 15 temporary hit points and deal 15 Cold damage to any creature that hits you with a melee attack.

This robe is great, especially the extra hit points make a huge difference in tough fights. It also costs nothing since you can just loot it from the Sarcophagus.

Gloves of Power

The Gloves of Power are dropped by Za’krug at the entrance to the Druid Grove. They give creatures hit by your attacks a -1-4 Attack Roll Penalty.

Boots of Genial Striding

The Boots of Genial Striding prevent you from being slowed down by Difficult Terrain such as grease, mud or ice. This is great for ensuring high mobility no matter what your enemies throw at you. Beware that these boots do not protect you from other effects associated with a surface type, such as slipping on ice or taking damage from spikes.

The boots can be purchased from Blurg in the Myconid Colony, in the Underdark, Act I.

Ring of Protection

The Ring of Protection is a really good ring that you can obtain early in Act 1. The ring gives you a +1 to Armour Class and +1 to Saving Throws. You get the ring by completing the Steal the Sacred Idol quest. To start the quest head into the Tiefling Hideout in the Druids Grove and talk to Mol. She is the gang leader and wants you to steal the Idol of Silvanus. The Idol is used as a ritual in the middle of the Druid, it won’t be easy to steal it.

Gold Wyrmling Staff

Inside the Goblin Camp “Shattered Sanctum” you can find a trader called Roah Moonglow. You can buy the “Gold Wyrmling Staff” from her. It deals good damage and adds a bit of fire damage too. It costs quite a bit though, 806 gold.

Bow of Awareness

Sold by Roah Moonglow in the Shattered Sanctum you can reach through the Goblin Camp in Act 1. We don’t use the weapon in combat, we want to get the nice +1 Initiative bonus from it. Please keep in mind that this is a green item, and you, Roah Moonglow, might not have it immediately available because green items rotate. If she doesn’t have it, long rest and come back and check again. A long rest resets the wares and rotates the green items!

Endgame Equipment

The endgame gear for the Archfey Warlock can be obtained either in late Act 2 or Act 3 of Baldur’s Gate 3. If you manage to complete all the items below you will be an unstoppable force of power. Especially the Markoheshkir Staff and Helldusk Armour are gems to be on the lookout for.

 

Now let us look at where you can find the endgame gear for the Archfey Warlock Build in Baldur’s Gate 3.

Mask of Soul Perception

The Mask of Soul Perception gives you the following bonuses:

  • +2 to Attack Rolls, making your attacks more accurate
  • +2 to Initiative, making you more likely to have your turn before other creatures
  • +2 to Perception, making you more likely to discover secrets in the environment

The first two bonuses make this mask a pretty good item for buffing your combat ability.

You can also cast Detect Thoughts, sometimes allowing you to discover more about a NPC’s intentions when speaking to them.

The mask can be looted from a locked gilded chest in Helsik’s Room, upstairs in the Devil’s Fee in the Lower City, Act III.

Cloak of the Weave

The Cloak of the Weave is useful mainly because it adds another +1 bonus to your Spell Save DC and Spell Attack Rolls, making your spells harder to resist. This cloak also lets you absorb elemental damage once per Short Rest, reducing the damage of the incoming attack by 50% and then adding 1d6 of the same element to your next attack. It is sold by Helsik at the Devil’s Fee, once her special stock is unlocked.

You can find more cloak options on the BG3 Cloak Items Overview Page.

Armour of Landfall

At first glance, the Armour of Landfall might seem like an item intended for Druids, and that’s partially true. However it has a feature that makes it quite useful for Warlocks too – it increases your Spell Save DC by +1, making it harder for enemies to succeed Saving Throws against your spells. It also gives you Advantage on Constitution Saving Throws, lets you cast the Plant Growth spell once per Short Rest, and heals you each turn if you are standing on a Plant Growth or Vine surface.

There are a few different ways that you might obtain the Armour of Landfall, depending on the status of certain characters in your playthrough:

  • If Rolan is dead – Purchase the armour from Lorroakan’s Projection in Sorcerous Sundries
  • If Rolan and Lorroakan are both alive – Purchase from Rolan in Sorcerous Sundries
  • If Rolan is alive but Lorroakan is dead – Pickpocket from Rolan in Ramazith’s Tower

 

Helldusk Gloves

The Helldusk Gloves give a +1 bonus to your Strength Saving Throws and infuse your weapon attacks with 1d6 bonus Fire Damage. More importantly, they give a +1 bonus to spell Attack Rolls and Spell Save DC, making all of your spells more likely to have the desired effect against enemy targets.

The gloves are dropped by Haarlep in the House of Hope.

Helldusk Boots

The Helldusk Boots prevent you from being forcefully moved by an enemy’s spells or actions, and give you immunity to the effects of Difficult Terrain. You can also use a Reaction to succeed a Saving Throw that you would have failed, making these extremely good defensive boots. As another added bonus, you get access to the Hellcrawler action, which allows you to teleport and deals fire damage to anyone at the destination.

These boots can be looted from a locked gilded chest on the top floor of Wyrm’s Rock Fortress. Take them before Gortash’s coronation to avoid making NPCs in the area hostile.

Amulet of Greater Health

The Amulet of Greater Health is a very rare item that will boost your Consitution score up to 23. The amulet gives you a huge bump to your health points. The Amulet of Greater Health can also be picked up on a display in the House of Hope like the Helldusk Armour.

If you want something more interesting you could also get the Corvids Token Amulet that allows you to transform into a Dire Raven for movement. Or simply use the Amulet of Misty Step.

Killer’s Sweetheart

The Killer’s Sweetheart is a very rare ring. It allows you to get a guaranteed critical hit after you have defeated an enemy once per long rest. The Killer’s Sweetheart can be found in Act 2 inside the Gauntlet of Shar. It drops inside the Self-Same Trial.

Ring of Free Action

As a secondary ring we recommend the Ring of Free Action. You can buy the Ring of Free Action from Araj Oblodra inside the Moonrise Tower in late Act 2. The ring allows you to ignore the effects of Difficult Terrain, and cannot be Paralysed or Restrained.

Markoheshkir Staff

The Markoheshkir Quarterstaff is the most powerful staff you will find in Baldur’s Gate 3. It will boost the power of your build by a lot if used correctly. It will also allow you to actually cast spells on your Monk. The staff allows you to cast Kereska’s Favour which allows you to gain resistance to any element you want. And that isn’t all, you also gain really powerful spells that you can cast after every short rest. My personal favourite is Frost of Dark Winter. This allows me to cat Ice Storm and Cone of Cold. Both deal insane AoE damage.

The Markoheshkir Quarterstaff can be found in the lower city in Act 3 inside Sorcerer Sundries. Once you are inside you gotta make your way up to the Ramazith’s Tower through the blue portal. Once you are upstairs in the tower avoid conversation with Lorroakan. Now jump on the floating furniture and get to the middle floor. Now use a potion that allows you to see hidden objects (See Invisibility Potion), find the button that says “Below”, click on it and now you are next to the powerful Markoheshkir Quarterstaff.

Now you can click on the lever and you need to pass a DC 20 Arcana skill check. After that the staff is yours!

Markoheshkir Archfey Warlock BUild BG3

Darkfire Shortbow

Inside the Last Lights Inn you will find a blacksmith called “Dammon”.  You can purchase the good shortbow called “Darkfire Shortbow“ from him. The Darkfire shortbow provides the “Haste” spell, which makes you faster and harder to hit and gives you an extra action. Other than that we don’t actively use the bow. We only keep it because it gives us the Haste spell.


Warlock Build Tips & Tricks for BG3

The Warlock is great at dealing consistent damage to enemies with a combination of Hex and Eldritch Blast and other spells when needed. But to maximise your effectiveness, try putting yourself in advantageous combat situations. In particular, look for the high-ground advantage and avoid being threatened by melee enemies. Keeping on top of these two factors will make sure your hit chance remains high. If you’re having frequent problems with this, then you can unlock the Misty Step spell at Level 3 or 4, rather than waiting to get the Amulet of Misty Step.

Remember that while you have less Spell Slots than most other Spellcasting Classes, you can replenish them with a Short Rest and they also automatically scale up to higher spell levels, meaning that when you unlock third level spells for example, all your spells that can be cast at third level automatically will be.


Other Baldur’s Gate 3 Builds

If you want to check out the map of Baldur’s Gate 3, please visit the Baldur’s Gate 3 Interactive Map.