“Adept Dragonknight”

Table of Contents

Introduction

Welcome to the Magicka Dragonknight Beginner Build PvE “Adept Dragonknight”. This build is balanced for 160 Champion Points. It should be your next step to work on this setup after completing the Magicka Dragonknight Beginner Guide. The focus on this setup will be to get you ready for veteran dungeons with basic gear and to make sure that you have enough sustain and good survivability. With this setup you can start farming your gear for the end game Trial & Dungeon Builds on this website.

It will also explain some more advanced game mechanics which you don’t have to master right away, but should be aware of.

If you have more questions, you can also ask someone in our community partner discord about this Magicka Dragonknight Beginner Guide.

  • Basic Gear Setup
  • 160 Champion Points
  • Good Sustain
  • Good Survivability
  • How to play Magicka Dragonknight

The Magicka Dragonknight Beginner Build Details

Resource Management

Resource management is one of the most important things for all builds, you need to learn how to be able to sustain yourself. I will mention a few tricks in this section of the guide. Heavy Attacks are also a great tool to restore resources, while we don’t really need them for this build, if you really get into a situation where you dry out, use one or two heavy attacks. Also don’t forget to use your Magicka Potions! (Potion gives you Major Intellect, increasing Magicka Recovery by 20%).

Witchmother’s Potent Brew Drink

This drink is one of the key things that Magicka setups use to increase magicka recovery and thus their sustain. It gives max health, max magicka and magicka recovery as stats. You can obtain this for a quite cheap price in most guild stores. Always make sure that you have this drink active. It scales with your health, so you can even use this while you are low level.

Food buff

Heavy Attacks

Heavy attacks restore a huge amount of resources when you successfully hit the target. Make sure to do a heavy attack from time to time when you drop low on magicka. Also, when an enemy is off balanced, you will get twice the amount of magicka back from a heavy attack.

Absorb Magic Enchantment

Using an Absorb Magic Enchantment on our frontbar will also increase sustain. Every time the magic damage enchantment damages an enemy, we also get a small junk of magicka back. Having an infused staff even increases the effect and shortens the cooldown.

Magicka Recovery Glyphs (optional)

I do recommend running one magicka recovery glyph on your jewelry, if you want you can also use a second one if you still think your sustain is too low.

Gear Setup CP 160

Here you will find three basic Magicka Dragonknight Beginner Guide Setups. As soon as you hit CP 160 it would be good if you get a Monster Set, the headpiece is a guaranteed drop when you finish a veteran dungeon, in our case Vaults of Madness. It is one of the easier dungeons to complete in veteran mode. If you do not have a Monster Set yet, just use some random gear pieces there.

Shoulders drop from the reward chests at each of the Undaunted enclaves in every major city of the base game. Depending on where the monster sets drop, it also drops from the chest from whom you received the quest.

  • I will also explain down below what other sets that you should start farming, sets that can always be handy to have somewhere in the bank.
  • We are using a 5 Light, 1 Heavy, 1 Medium setup because of the Undaunted Mettle passive that you want to unlock as fast as possible, so you receive 6% more overall resources (Magicka, Health, Stamina).
  • Additionally, Divine is the ideal trait for body pieces, but if you can’t find/afford it, don’t worry about it too much. You can still find a Divine piece at a later time or transmute it to your desired trait!

Beginner Setup 1

This would be the ideal setup, but it takes some time and requires you to spend some time farming dungeons.

GearSetWeightTraitEnchantment
ChestBurning SpellweaveLightAny TraitHealth
BeltBurning SpellweaveLightAny TraitMagicka
ShoesBurning SpellweaveLightAny TraitMagicka
PantsBurning SpellweaveLightAny TraitHealth
HandsBurning SpellweaveLightAny TraitMagicka
HeadMonster SetMediumAny TraitHealth
ShoulderMonster SetHeavyAny TraitMagicka
NecklaceSilks of the SunJewelryArcaneMagicka Recovery
RingSilks of the SunJewelryArcaneSpell Dmg
RingSilks of the SunJewelryArcaneSpell Dmg
Weapon 1Silks of the SunFirePreciseWeapon Damage Enchant
Weapon 2Silks of the SunFireInfusedAbsorb Magic Enchant

 

If you have help or gold

This setup is without a Monster Set, but requires you to either know someone that can craft this, or have the spare money to buy these parts in a guild store.

GearSetWeightTraitEnchantment
ChestLaw of JulianosHeavyAny TraitHealth
BeltLaw of JulianosLightAny TraitMagicka
ShoesSpinner's GarmentsLightAny TraitMagicka
PantsLaw of JulianosMediumAny TraitMagicka
HandsSpinner's GarmentsLightAny TraitMagicka
HeadSpinner's GarmentsLightAny TraitMagicka
ShoulderSpinner's GarmentsLightAny TraitMagicka
NecklaceWillpowerJewelryArcaneMagicka Recovery
RingWillpowerJewelryArcaneSpell Dmg
RingWillpowerJewelryArcaneSpell Dmg
Weapon 1Law of JulianosFirePreciseWeapon Damage Enchant
Weapon 2Law of JulianosFireInfusedAbsorb Magic Enchant

 

If you want to farm it yourself

This one is without a Monster Set and you can find all these pieces in Overland content

GearSetWeightTraitEnchantment
ChestSpinner's GarmentsLightAny TraitHealth
BeltSpinner's GarmentsLightAny TraitMagicka
ShoesSpinner's GarmentsLightAny TraitMagicka
PantsSpinner's GarmentsLightAny TraitMagicka
HandsSpinner's GarmentsLightAny TraitMagicka
HeadMagnus' GiftLightAny TraitMagicka
ShoulderMagnus' GiftLightAny TraitMagicka
NecklaceBloodthorn's TouchJewelryArcaneMagicka Recovery
RingBloodthorn's TouchJewelryArcaneSpell Dmg
RingBloodthorn's TouchJewelryArcaneSpell Dmg
Weapon 1Bloodthorn's TouchFirePreciseWeapon Damage Enchant
Weapon 2Bloodthorn's TouchFireInfusedAbsorb Magic Enchant

 

 Where can I get the gear?

Law of Julianos: Craftable
Willpower: Guildstore
Spinner's Garments: Malabal Tor, Guildstore
Magnus' Gift: Glenumbra, Guildstore
Bloodthorn's Touch: Glenumbra, Guildstore
Burning Spellweave: City of Ash I & II
Silks of the Sun: Stonefalls, Guildstore

Monster Sets (Recommended)

Ilambris: Crypt of Hearts 1 (Head), Undaunted Pledges (Shoulder, Glirion treasure chest)
Grothdarr: Vaults of Madness (Head), Undaunted Pledges (Shoulder, Glirion treasure chest)

Sets that you should also farm

In addition to the basic setup that is listed up there you should also farm some other sets that you will need sooner or later.

Ilambris Monster Set

Ilambris is the most popular Monster Set for Magicka Nightblade setups that isn’t locked behind a DLC. It provides a lot of extra magicka and fire and shock damage. It works for both Single Target and AoE (Area of Effect) damage, which is very handy.

Grothdarr Monster Set

Grothdarr is a very good alternative to Ilambris, as the AoE effect of it moves together with you. But you also have to stand close to the targets in order for the Monster Set to have an effect!

False God’s Devotion Trial Set

False God's Devotion is currently the best Trial Set that you can get from normal trials, but it requires you to have the newest chapter, Elsweyr.

Skills

This skill layout will be very close to the normal skill setup that we use in endgame builds like the Magicka Dragonknight Beamplar Build. You might not have all the necessary skills yet, but I suggest that you start working on obtaining those specific skills as soon as possible.

Burning Embers Engulfing Flames Molten Whip Degeneration Spell Symmetry Shooting Star
Unstable Wall of Elements Eruption Harness Magicka Inner Light Flames of Oblivion Elemental Rage
Fire Staff MainbarFire Staff Backbar
Slot 1: Burning EmbersSlot 1: Unstable Wall of Elements
Slot 2: Engulfing FlamesSlot 2: Eruption
Slot 3: Molten WhipSlot 3: Harness Magicka
Slot 4: DegenerationSlot 4: Inner Light
Slot 5: Spell SymmetrySlot 5: Flames of Oblivion
Ultimate: Shooting StarUltimate: Elemental Rage

Skills Explanation

  • Burning Embers: Doesn’t only deal a lot of damage, but also heals you when the effect ends. So don’t reapply it immediately if you are looking for the heal.
  • Degeneration: This ability will trap your target for 10 seconds and deal a total of 1230 Magic Damage in that time. What we want from this though is Major Sorcery, which increases your Spell Damage by 20% for 20 seconds.
  • Engulfing Flames: A very powerful and useful spell, as it doesn’t only increase all of your fire damage spells, but also those of the group. And since most people run with a Flame Staff these days, it’s very useful!
  • Molten Whip: This is your spammable, if you want to spam an ability. Because while it’s slotted, it gives you a Buff for activating an Ardent Flame ability, which increases your damage of your next Molten Whip.
  • Spell Symmetry: This is best used when you actually have a healer in your group or you feel safe enough to use it, because it will trade your Health for Magicka, which can be very useful, but also very dangerous!
  • Shooting Star: Increases your Max Magicka by 2% due to the Magicka Controller passive and is an extremely strong Ultimate as it also leaves a dot on your targets. Especially useful when there’s lots of movement.
  • Unstable Wall of Elements: This needs to be on the ground all the times as it deals a lot of damage with a strong explosion.
  • Eruption: This is not only a really nice AoE, but also reduces enemy Movement Speed by 70%!
  • Harness Magicka: If you receive a lot of damage and don’t receive no or not much healing, this will be your main protection.
  • Inner Light: Increases your total Max Magicka by 7%, 5% from the skill and another 2% from the Magicka Controller passive.
  • Flames of Oblivion: Another really nice AoE, but an especially nice skill because you gain Major Prohecy and Major Savagery while it’s slotted.
  • Elemental Rage: Undebatable one of the strongest AoE Ultimates, especially in a wide area, helps you in dungeons out a lot! It’s very pricey, but worth it.

 

Skill lines you have to work on

You want to make sure to max out all the following Skill lines and grind up all the skills and morphs of:

All Dragonknight Class Skill-lines

Destruction Staff

Light Armor

Heavy Armor (Because of Juggernaut passive)

Mages Guild

Fighters Guild

Undaunted (Passives only)

Psijic Order (optional)

Provisioning (Gourmand & Connoisseur)

Alchemy (Medicinal Use)

Yes, that is a lot of Skill-lines, it will take a fair bit of time to completely level up all of those, but it will be worth it. If you want more information about each of the skill lines, make sure to visit ESO-Skillbook.com. The website has all the skill lines up to date for Elder Scrolls Online.


Champion Points [160]

If you need optimized defensive Champion Points for a specific trial I recommend checking out the Maximize Damage Mitigation in Trials Article.

In case you need help distributing your Champion Points, make sure to check out the Champion Points Calculator!

The Mage

Thaumaturge: 9 points
Elemental Expert:
15 points
Elfborn:
9 points
Spell Erosion:
7 points
Master at Arms:
8 points
Staff Expert:
5 points

The Thief

Warlord: 9 points
Arcanist:
19 points
Tumbling:
9 points
Shadow Ward:
7 points
Sprinter: 9 points

The Warrior

Thick Skinned: 9 points
Elemental Defender:
15 points
Hardy:
15 points
Spell Shield:
7 points
Iron Clad:
8 points

 

Important Info for Magicka Dragonknight Beginner Build PvE

Buff-Food

Witchmother’s Potent Brew (Max Health, Max Magicka, Magicka Recovery)

Food buff

This Drink is scaling with your health, so you can use it with any level!

Mundus Stone

The Lover (Increased Spell Penetration)

Race

Breton
Altmer
Darkelf
Khajiit

Potions

You can use those potions, they drop from Monsters, so you should have plenty of them. You can also buy those potions in the guildstore, they are very cheap.

Magicka sorcerer beginner build

In case you are still unsure on how to mix the ingredients together, you can check out a alchemy simulator here: Alchemy Simulator

Passives

In the end you want to have all these passives active with this build:

Attributes

All Attributes go into Magicka

Rotation

The “Weaving Beginner Guide” explains how to weave Light Attacks between abilities, which is also called Animation Canceling. It enables you to deal more damage and a lot of other perks – just check it out!

Rotation

Flames of Oblivion and Eruption have to be activated every second rotation.

Unstable Wall of Elements > Flames of Oblivion (every 2nd rotation) > LA > Eruption > Weapon Swap

LA > Burning Embers > LA > Engulfing Flames > LA > Degeneration > Molten Whip until Unstable Wall of Elements ends and then restart the rotation.

Don’t forget to use Spell Symmetry if you should run out of Magicka and when it is SAFE to use it, aka you have a healer in your group or you are not the one taking damage and you can heal yourself!


Summary

So, what do you need to do?
Aside from farming gear, you will also need to level skill lines. If you haven’t yet maxed your class skill lines, now would be a good time.
Also, you will need to maximize Mage’s Guild, Fighter’s Guild, Undaunted and if you have the DLC it would be best if you got the Psijic Skill line, as you will need that for future builds.
For Mage’s Guild you will need to either do their Daily Quest, or go search lorebooks, for Fighter’s Guild you need to do their Daily Quest or kill Daedra and Undead. For Undaunted you need to complete dungeon achievements or do the Daily Quests at the Undaunted Enclave in the major cities.
For the Psijic Skill line you need to start the Summerset Main Quest until the point you get to Arteum and then do a questline until Level 10.

If you want to know more, you can check out the Fighters Guild, Mages Guild and Undaunted Video.

You really should start with Undaunted Pledges as soon as possible, which is usually Level 45. You will receive keys for every Pledge which in turn will grant you access to receive the Monster Shoulder pieces.

Gear is the most important thing that you can get now and if you don’t want to spend hundreds of Transmutation Crystals on transmuting your gear, you will want them in the ideal trait. This can take a while.

If you want to deal the most damage possible, you will want to consider learning everything about weaving. Especially with Dragonknights, Light Attack weaving is essential. It basically means that you cancel the Light Attack animation with a skill. In theory you make a Light Attack and then almost immediately afterwards you cast a skill. Since this is depending on your latency, it will take you some time to figure out when exactly this “almost immediately” is.

You might also want to get involved with guilds, in order to get easier and more regular access to trials (especially for veteran trials later on), crafters and even a guild store. Since you can have up to 5 guilds, no guild needs to fulfill every requirement. You can even have a guild for just chatting. Still, having a guild for each purpose is a good idea and will cover all your bases.

Getting Skill Points are also very important, depending how thorough you were with Skyshards, quests and dungeons.
Leveling a character is more than just reaching Level 50 and oftentimes requires you to get more than by just grinding your way up, which is why grinding levels as a beginner is usually a bad idea.
If you should find yourself in need of more skill points I suggest you complete the group events of the Public Dungeons that you can find in ESO. If you need help in finding out where to get skill points and which you are still missing, try out Urich’s Skill Point Finder!

Another important thing is Crafting. Sure, depending on how social you are, you can always find someone to craft you gear, or depending on how skilled you are at earning gold you can also just what you need, but the true power and also getting rich in-game is by learning how to craft and learning all the traits. You might sometimes hear people saying how important it is to do you writs and it is true, it is easy money and gets you a lot resources.
The only thing it requires though is for you to not throw away what you loot and of course most ideal would be if you had the endless crafting bag of ESO Plus, but you can also get around that by storing all crafting materials on characters meant solely for storing.
Learning how to craft yourself will make it way cheaper for you to upgrade your gear, craft your own supplies and learning the traits will help you when you find gear with not so ideal traits because you can just transmute them into the trait of your choice.

PvP can also be a very powerful tool. It doesn’t only help you with getting better at avoiding things and survival, you can also make a lot of money with Alliance Points or even Tel’var Stones. At the end of every campaign you can receive a Transmutation Geode which holds 50 Transmutation Gems if you have gained at least 25000 Alliance Points in that Cyrodiil campaign.
Since you are still very low in Champion Points I would suggest choosing the non CP campaigns.
If you want to make as much AP as possible though, I recommend playing Battlegrounds.

It is advisable to get a daily routine of things to do, if you want to gain Champion Points quickly without actually farming them. Try using EXP boosts such as scrolls or drinks when doing these.
A way to establish one could be this:

  • Daily Dungeon queue
  • Daily Battleground queue
  • Crafting Writs
  • Undaunted Daily quests

 

What’s next?!

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