Welcome to The First Descendant Ines Build Guide for Season 3 Episode 4. Ines Raya is an electric-focused Descendant specializing in AoE Crit Damage. Ines is a very popular Descendant due to her sheer AoE damage power.
Table of Contents for the Ines Raya Build:
- How to play Ines
- Ines Builds Overview – Modules
- Ines Trigger Module
- Ines Ancestor Module
- Arche Tuning for Ines
- Ines Equipment Overview
- Ines Basics
- Ines’s Story
In this guide, we’ll show you how to unleash the full potential of Ines, a member of the H.O.U.N.D team specializing in Void Vessel operations. From mastering her unique electric-based abilities to selecting the perfect weapons, stats, and modules, this guide covers everything you need to create a truly devastating build for Ines Raya.
For builds on other Descendants, visit our The First Descendant Builds Database, or check out the Character Tier List or the Weapon Tier List.
TFD Wiki: We have expanded Alcasthq with tfd.gameslantern.com, a Wiki & Database for anything related to The First Descendant. Use the Character Editor or the Weapon Editor to theorycraft and create builds yourself. Browse Descendants, Weapons, Leaderboard Loadouts or use the Compare Tool. There are plenty of other features you can check out, too!
Here is a quick list of the strengths and weaknesses of the Ines Build for The First Descendant.
Ines’s Strengths
Ines Weaknesses
How to Play Ines in The First Descendant
In this section, we are going to take a look at how Ines works in The First Descendant. Ines is an AoE focused character with a high crit rating!
To unlock Ines’s full potential, you need the right Weapons, Reactors, and External Components:
- Modules: Selecting the right Modules boosts the power of your character the most, this is very important.
- Ancestor Modules: Having a good Ancestor module with the right perks is key to ultimate power for your Descendant.
- Weapons: Focus on two general damage-dealing weapons and one weapon tailored to whatever you need for utility or special mechanics. See the Best Weapons for Ines section.
- Reactors: Selecting the right reactor can drastically boost your damage. Check out the Best Reactors for Ines section.
- External Components: These are critical for survivability. Properly configured, they double or tripple your HP or DEF. Learn more in the Best External Components for Ines section.
Building a top-tier The First Descendant Ines Build requires not only the right modules but also optimized weapons, reactors, and components.
Best Ines Builds Overview for The First Descendant
In this section, we are going to look at the different best Ines Build Setups for The First Descendant. For an optimized build, you must make sure to have enough:
Crystallization Catalysts: To unlock the necessary socket slots.
Energy Activator: To increase overall module capacity.
- Gold & Kuiper:
Best Gold Farming Method –
Best Kuiper Shard Farming Method.
Equipment: I will cover Weapons, Reactors, External Components, Inversion Reinforcements, and Transcendent Modules in the Ines Equipment section. To maximize the power of any build, you must get the correct items!
| Name | Description |
|---|---|
| Ines Mobbing Build | Used for any hard Mobbing content. |
| N/A | N/A |
Ines Mobbing Build for The First Descendant
The Ines Mobbing Build deals insane damage and has a wide effect range if played correctly. Her 3rd skill allows you to stay in the air almost all the time if you combine it with your grapple hook. The first skill has to always be active; otherwise, your weapons won’t do that much damage. Once you tag all enemies with your damage, you activate the 2nd skill to deal massive damage instantly. Place your 4th in areas where many monsters spawn.
I recommend having at least 600-800 Max MP. The Skill Critical Hit Rate increases the higher your Max MP is, up to a max of 800.
It is highly recommended to have an Ancestor Module with the following perks:
- Ancestor Module:
- Essential: Max MP, Skill Critical Hit Damage
- Optional: Skill Cooldown, Skill Effect Range
- Negative: Max Shield or other harmless negative
HP Collector: I like this mod for tougher content like Onslaught; it makes it way easier to stay alive, especially in non-optimized groups, because you always refill HP instantly.
| Module Slot | Module Name |
|---|---|
| 0 (Trigger Module) | Current Bonding |
| 1 (Skill Module) | Plasma Bullet |
| 2 | Nimble Fingers |
| 3 | Skill Expansion |
| 4 | Skill Concentration |
| 5 | HP Collector |
| 6 | HP Conversion (MP) |
| 7 (Sub Module) | Mid-Air Maneuvering |
| 8 | Emergency Measures |
| 9 | Shield Consumption |
| 10 | Focus on Electric |
| 11 | Life Resonance |
| 12 | Snare’s Resolution |
Trigger Module for the Ines Build
Trigger Modules need to be unlocked first. Learn how to unlock Trigger Modules in The First Descendant. Trigger Modules go into a special slot. Unlock special buffs and unique effects.
- Mobbing & Bossing: Current Bonding
Ancestor Module for the Ines Build
Ancestor Modules can be slotted once you have acquired them. However, they are only worth it once you have an Ancestor module with good stat rolls on them.
- Ines Ancestor Module: Snare’s Resolution
Superconductive Cooling Units (Needed to Reroll perks): How to farm
- Must Read: How Ancestor Modules Scale & Examples
It is only worth slotting an Ancestor Module if you have good rolls on it; otherwise, it isn’t worth it.
- Ideal Positive Rolls
- Max MP
- Skill Critical Hit Damage
- Skill Cooldown
- Ideal Negative Rolls
- Max Shield
Ancestor Module: What to Replace and Why
To slot an Ancestor Module effectively, identify existing modules that share the same primary stat. By replacing a standard module with an Ancestor version that offers similar values, you maintain your core build while gaining its additional unique perks as a ‘free’ bonus.
- How to: Replace a standard module with an Ancestor Module that mirrors its main perk.
- The values should be close; you preferably don’t want to replace a 100% with a 30% value.
- Example 1: If your Ancestor Module provides Skill Critical Hit Rate, replace Skill Insight.
- Example 2: If your Ancestor Module provides Max HP, replace Increased HP.
- Example 3: If your Ancestor Module provides Skill Effect Range, replace Skill Expansion.
- Result: All other perks from the Ancestor Module will basically be a “freebie” and improve your build!
- Helpful Links:
As long as the Ancestor Module reaches a similar value to the one you’re removing, every additional stat on that Ancestor Module becomes a “free” bonus for your build.
Arche Tuning for Ines
The Arche Tuning System in The First Descendant is important for every Character; it buffs your stats by a good amount. For The First Descendant Ines, we are focusing on the upper-right section. We won’t be picking the yellow icon on the right side but rather spend more points to get more crit-related perks!
You level up Arche Tuning in the Sigma Sector Dropoff Operation or in plenty other ingame activities.
- Mutant Cell: Defense Neutralization & Electric Chain Catalyst
Ines Equipment Overview in The First Descendant
Equipment is the cornerstone of any successful The First Descendant Build. For Ines, having the right setup can mean the difference between dominating a dungeon and falling short. This section breaks down the essential equipment types: Weapons, Reactors, External Components, and Transcendent Modules.
| Equipment Type | Importance | Key Benefits |
|---|---|---|
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Best Weapon for the Ines Build in The First Descendant
Here you will find the Top 3 Weapons for Ines in The First Descendant that I love to run among some alternative weapons that you can also test out if you want.
Other Useful Weapons
Best Reactor for Ines in The First Descendant
Selecting the best reactor for Ines in The First Descendant can significantly enhance her abilities, allowing you to maximize her effectiveness in various scenarios. Not only does the reactor determine your skill damage, but it also gives additional secondary benefits through modifiers. These are often hard to get and take time to grind out!
All of Ines’s skills are Electric.
It is hard to get a Reactor with two best in-slot specs. However, you should be able to get a Reactor with at least one good spec. I will highlight the more important spec in bold in the table below.
| Best Reactor | Specs | Key Benefits | Best Builds |
|---|---|---|---|
|
Maximizing all damage. |
How to find the Location of Reactors
Reactor drop locations change every day. Not many players know this and get confused. Now, there is a reactor search function in-game. Go to the map and press on Difficulty Level Rewards. In here, you can see where all the reactors currently drop.
Note: It is possible that not all reactor types are currently dropping. You have to come back and recheck every day.
If your specified reactor drops in an area, you go there and farm any missions and monsters (Preferably missions with lots of monster spawns). There will be plenty of reactors dropping from monsters all over the place, any monster works. It will take a while to get a good reactor!
Best External Components for the Ines Build
The Ines Plasma Bullet Mobbing Build works best with the Slayer set. Slayer increases your damage quite a bit and MP is never an issue anyway, so the extra skill cost isn’t a problem at all.
- Mobbing: 4x Slayer
- Slayer Auxiliary Power: Max HP & MP Recovery Out of Combat
- Slayer Sensor: Max MP & MP Recovery in Combat
- Slayer Memory: DEF & MP Recovery
- Slayer Processor: Max Shield & Toxin Resistance
Inversion Reinforcements Setup for Ines
You can find the Inversion Reinforcements in the inventory, located on the bottom left side. This changes with every new season and needs to be leveled up again. You level up Inversion Reinforcements by doing any activity. However, the fastest way to advance it is by completing Disrupt Invasion (max 4 daily) in the dungeon terminal with the red dungeons.
At max level, you have unlocked everything. While the last perk is always active in each row, you can only slot three additional perks at the bottom. Here is what you want to prioritize:
- Hunting: Spatial Dominance.
- Weapon: Strike Point Amplification.
- Recovery: None.
- Survival: Deploy Hardened Shell.
- Season: None.
All Ines Transcendent Modules Explained
Ines has the following transcendent modules available to her:
Ines Basics in The First Descendant
If it is your first time playing Ines in The First Descendant, here are some useful things you should know.
- How to unlock Ines
- Skills Explanation – Master Ines’s Abilities
- Module Basics Explained!
- Best Grapple Hook for Ines
How to Unlock Ines in The First Descendant
Let’s take a quick look at how to unlock Ines in the First Descendant. To unlock Ines, you have to purchase her from the store, or research her. You need the following items to research Ines:
- 1x Ines Enhanced Cells
- Location: Void Vessel on hard difficulty.
- 1x Ines Stabilizer
- Location: Void Vessel on hard difficulty.
- 1x Ines Spiral Catalyst
- Location: Void Vessel on hard difficulty.
- 1x Ines Code
- Location: Void Vessel on hard difficulty.
- 400k Credits
- Neuromorphic Chip: Open Material Storage Boxes
When you visit Magister Anais at the Research Institute, you can hover over each item. Then click on Acquisition Info and it will tell you where this specific item drops. You can view our in-depth guide on How to unlock Ines in The First Descendant.
The First Descendant Ines Skills Explained
In this section, we will explain the skills available to our Ines Build in the First Descendant, how each skill works, and the best ways for you to use them.
Ines’s skill loadout is themed around electric, applying electric damage to many enemies at once in a big radius.
| Skill Name | Type | Effect | Best Use Case |
|---|---|---|---|
Chain Lightning |
AoE | Places Lighting Orbs on the enemies. Applies the Conductor state. | AoE Damage |
Lightning Conductor |
AoE | Deals AOE damage to nearby monsters. | AoE Damage |
Discharge |
AoE | Gathers and releases electricity to the front. Longer charging means more damage. | AoE Damage |
Snare Hunter |
AoE, Snare | Throw a Plasma Acceleration Coil forward to snare enemies and deal AoE damage over time. | Snare & AoE Damage |
Plasma Oscillation (Passive) |
Passive | Increases Skill Critical Hit Rate with higher Max MP. Critical Hits on enemies create Dark Currents causing cascading damage to nearby mobs. | Is always active |
Chain Lightning Skill 1
Strikes enemies with a chain of lightning. The lightning bolts bounce between enemies and deal damage before returning to Ines.
Chain Lightning Skill Description:
- Fires Chain Lightning forward.
- Chain Lightning bounces between multiple enemies, to deal damage and inflict Conductor on enemies hit.
- When attacking enemies with Conductor, deals increased damage.
Lightning Conductor Skill 2
Inflicts an electric shock through current coils on enemies within range. The more enemies inflicted with Conductor within range, the more targets the current coils will attach to and the more damage it deals.
Lightning Conductor Description:
- Creates Current Coils on nearby enemies, to deal damage.
- Creates Current Coils on all enemies with Conductor, to deal damage.
- Inflicts Conductor on those hit.
- When attacking enemies with Conductor, deals increased damage.
Discharge Skill 3
Ines consumes plasma and gathers the converted electrical current in her fist, releasing it powerfully in front of her. The more current she gathers, the greater the area and the more powerful the attack.
Discharge Description:
- Charges her hand with electricity and thrusts it forward to release a bolt of lightning.
- Charging the current increases damage and range.
- Releasing the charge at the peak deals the most damage.
- Inflicts Conductor on enemies hit.
- When attacking enemies with Conductor, deals increased damage.
Snare Hunter Skill 4
Throws a plasma acceleration coil forward. The plasma acceleration coil creates a Thunder Snare at the location it hits, dealing damage to nearby enemies for a certain period and inflicting an electric shock through current coils on enemies within range at regular intervals. The more enemies inflicted with Conductor within range, the more targets the current coils will attach to and the more damage it deals.
Description:
- Throws a Plasma Acceleration Coil forward and creates a Thunder Snare at the point of impact for a certain period of time.
- When using skill grants Short Circuit. While Short Circuit is active, Dark Current deals damage at the Max Damage Rate.
- Inflicts Conductor on enemies hit by the Thunder Snare.
- Thunder Snare creates Current Coils on nearby enemies to deal damage.
- When attacking enemies with Conductor, deals increased damage.
Plasma Oscillation (Passive)
Deals greater damage to enemies inflicted with Conductor. Landing a Firearm or Skill Critical Hit on an enemy inflicted with Conductor deals further damage to nearby enemies.
Plasma Oscillation Passive Description:
- Skill Critical Hit Rate increases as Max MP increases.
- Skill Critical Hits against enemies with Conductor have a chance to restore MP.
- Firearm or Skill Critical Hits on an enemy with Conductor have a chance to cause Dark Current.
- Killing enemies with Conductor or the effect expiring still triggers Dark Current.
- Dark Current deals a portion of its damage to nearby targets based on Max MP, and inflicts Conductor on enemies hit.
- Charges Plasma whenever you inflict Conductor on an enemy.
How Modules Work in The First Descendant
Modules are the bread and butter of all The First Descendant Builds. There are a few important things to remember about modules. This is for both Descendant and Weapon Modules.
While most builds require you to increase Module Capacity with an Energy Activator (you get two for free), they won’t require you to reduce the Module cost with Crystallization Catalyst. However, if you want to truly min-max a build, you will need plenty of these Catalysts.
- How to increase your Module Capacity
- Module Levels and Cost
- Reduce the cost of Modules
- How to farm Modules
How to Increase Module Capacity
You get a base of 45 Modules for every Descendant character. And you can increase this up to 85 currently. First off, always slot a Sub Attack Module (Slot 7). When you increase this to the max level you will get an additional 10 Module Capacity. if you use a Crystallization Catalyst on the Sub Attack Module, you even get 15 extra slots. You will see this in the setup below.
Additionally, you can use an Energy Activator to increase your Module Capacity by another 20. However, these are fairly hard to farm, only use them on your best Descendants.
Lastly, increasing your Mastery Rank will also increase Module Capacity. Rank 1 gives you 25 Module Capacity, Rank 20 gives you 50 Module Capacity. That is how we reach the 80 Module Capacity that you see on most builds.
- Slot a Sub Attack Module (and max it out to get +10 capacity, crystallize it for +15)
- Use an Energy Activator (2o extra capacity)
- Increase Mastery Rank (25 base capacity, max 50)
Weapons: Basically the same, but because you don’t have Subattack Modules, the Energy Activator gives you 30 instead of just 20 extra capacity.
You can also read my in-depth guide on how to increase Module Capacity in The First Descendant if you need more information. Or my Best Energy Activator Farm Spots and our Best Crystallization Catalyst Farm Spots. I tested all of the grind spots by myself and have already farmed plenty of these items with this method.
Module Levels and Cost
Modules can be enhanced (leveled up) with Kuiper Shards in The First Descendant. Enhancing Modules increases their power. At higher levels, the power will increase way more than at lower levels. Therefore it is always recommended to max out the most important Module first.
Here is an example of a must-have Module called Increased HP for our Descendant. You will notice that we start at 22%, but at the max level, we get a whopping 218.5% increase in health!
| Level | Capacity Cost | Power |
|---|---|---|
| 0 – Base | 6 | 22% |
| 1 | 7 | 31.2% |
| 2 | 8 | 41.4% |
| 3 | 9 | 54.4% |
| 4 | 10 | 69.8% |
| 5 | 11 | 87.2% |
| 6 | 12 | 108.2% |
| 7 | 13 | 130.2% |
| 8 | 14 | 155.2% |
| 9 | 15 | 184.5% |
| 10 | 16 | 218.5% |
Transcendent Modules are the exception; they decrease Capacity Cost with higher levels!
For an in-depth overview, please visit our How to Level Up Modules in The First Descendant guide.
How to Farm Kuiper Shards
Kuiper Shards are used to level up Modules. We have a guide on the Top 3 Kuiper Shard Farming Locations in the First Descendant. We explain how to most efficiently farm Kuiper Shards (300-500k/hour) and show the amount you need to level up mods. As a summary, to max out a Module you need:
- Normal Modules: 103’100 Kuiper Shards
- Rare Modules: 206’200 Kuiper Shards
- Ultimate Modules: 309’300 Kuiper Shards
- Transcendent Modules: 515’500 Kuiper Shards
Always max out the most important Modules first, we will showcase the order below.
How to Reduce the Cost of Modules
To reduce the cost of Modules you need Crystallization Catalysts in The First Descendant. These require a lot of time investment, most builds won’t require you to get many if any at all (Budget Setup). But if you want to completely min-max you need to get plenty of them as technically, every slot can have a specific socket type to half the cost.
Modules have Socket Types. Our Increased HP Module has the Cerulean Socket Type.
- Module: Increased HP
- Socket Type: Cerulean
This is important because if we place our Increased HP Module in the fitting Socket Type, it will half the cost of the Module!
How to farm Modules in The First Descendant
Most The First Descendant Modules can be acquired fairly easily, but the higher-quality ones (Ultimate, Transcendent) are more tedious to obtain. Here is the easiest process to farm Modules quickly.
Open Map > Swap to Access Info > Select Modules
Here, you can find all Modules and their drop locations. If a module drops from several locations, it is recommended to select drop locations with higher drop chances.
There isn’t really much more to this. Simply check the location and go farm. Normal and Rare quality Modules have 30-50% drop chances in most cases. Ultimate ones range around the 5% mark and Transcendent ones can be a tough cookie with around 2% drop chance.
We will list the best farming location of modules in the next step of the guide.
Smooth Grapple Hook for your Ines Build
Using the standard Grapple Hook in The First Descendant can be a pain, and it feels kinda frustrating at times. Don’t worry, there is a way better alternative that will make it a joy to use the grappling hook!
It is called the Mid-Air Maneuvering Sub Module. I use this on all my The First Descendant Builds because it improves grappling by so much.
With this Module, you can attach your Grapple Hook to anything, even air! That means you can simply aim towards the sky and Hook up your grapple hook there for guaranteed fast movement!
Here is a guide on how to get the Mid-Air Maneuvering Sub Module in The First Descendant. It won’t take a lot of effort, but it will improve your build and overall gameplay in The First Descendant.
Ines’s Story in The First Descendant – Ines Raya
Ines, like her Mother Carmen, had incredible agility, intelligence, and a noble sense of self-sacrifice.
When it was discovered that she had also inherited her thunderous arche, she decided to enlist just as quickly and with as much intensity as her mother.
Her grades at thee Descendant military academy were unsurprisingly top-notch, and when given the right to choose her unit, Ines followed her Mother’s lead and joined the Void Hunting H.O.U.N.D.S.
She brought along with her the two guns Carmen left her, the ominous Hound and hungry Hound.
Void Vessels.
The wreckage of Vulgus battleships destroyed while crossing dimensions…
Thought to be trapped forever in the blackness of space, the wreckage would occasionally fall to Ingris along with the Colossi humanity failed to intercept. Of course, in the early days of the Apocalypse, humanity mistook these cursed fragments for parts of the Colossi, and since even with all their military might they were unable to stop the Colossi… The black, ominous debris that littered the skies was not considered a real threat. However, the fall of VV001, the first to be classified a Void Vessel, was perhaps a predestined tragedy for Albion.
At the time of the incident, humanity realized in the final stages that the extreme heat source that had triggered the proximity alert on the Void Radar was not just a Colossus; it was the bow of a massive Vulgus battleship, and Void Energy that was being detected was the corpse of a Colossus hanging from the bow. What’s more, the barely functioning battleship systems were moving toward the Ingris dimension, and the projected collision course of this lost mass was not far from Albion. The problem was, Albion Headquarters had no operational procedure for this type of situation.
It was hard to believe that the Descendants, who could intercept Colossi, were unable to deal with a lump of scrap metal. But the Descendants’ abilities and equipment were geared toward short battles to kill Colossi, and humanity’s space shaping technology could only hold the Void for so long. Humanity’s only remaining option was to send the Descendants inside the Vulgus battleship to disable its engines.
It would have been a difficult decision for any Descendant to embark on such a suicidal mission, but the Descendant who was monitoring the situation, had already made up her mind, and with the speed and intensity of her lightning Arche, she advanced into Void Space. Leaving behind only her rifle and handgun, which she called the Hunting Hounds…
A while later, with an explosion that could be heard across dimensions, the extreme heat source proximity alert was silenced. The Descendant was agile enough to outrun the falling Vulgus battleship, clever enough to find the engine bay in a single glance, and selfless enough to overload the reactor with her Arche abilities and self-destruct along with the Vulgus battleship. This noble mission was later codified into the doctrine of the Void Vessel Operations, and the wreckage of the Vulgus battleship destroyed on that day was officially named VV001. The name of the very first honorary H.O.U.N.D. member was Carmen Raya, mother of the siblings Ines and Emilio.
Ines, like her mother Carmen, had incredible agility, intelligence, and a noble sense of self-sacrifice. When it was discovered that she had also inherited her thunderous Arche, she decided to enlist just as quickly and with as much intensity as her mother.
Her grades at the Descendant Military Academy were unsurprisingly top-notch, and when given the right to choose her unit, Ines followed her mother’s lead and joined the Void Hunting Hounds. She brought along with her the two guns Carmen left her, the Ominous Hound and Hungry Hound…
Ines’s Exclusive Equipment – Highly Conductive Energy Plasma
– Keelan Ayodele
Related Guides for The First Descendant
You can also check out our Ultimate Weapons Database for The First Descendant or the Builds Database for The First Descendant.




























