Welcome to The First Descendant Ines Build Guide for Season 2. Ines Raya is an electric-focused Descendant specializing in AoE Crit Damage.
Table of Contents for the Ines Raya Build:
- How to play Ines: A Deep Dive
- Ines Builds Overview
- Ultimate Ines Build: N/A
- Ines Equipment Overview
- Ines Basics
- Ines’s Story
In this guide, we’ll show you how to unleash the full potential of Ines, a member of the H.O.U.N.D team specializing in Void Vessel operations. From mastering her unique electric-based abilities to selecting the perfect weapons, stats, and modules, this guide covers everything you need to create a truly devastating build for Ines Raya. Whether you’re looking to dominate enemies in AoE farming, boss fights, or with a budget-friendly setup, we’ve got you covered.
For builds on other Descendants, visit our The First Descendant Builds Database or check out The First Descendant Tier List – Best Characters. All Ines Build Setups are compatible with each other.
Here is a quick list of the strengths and weaknesses of the Ines Build for The First Descendant.
Ines’s Strengths
Ines Weaknesses
How to Play Ines in the First Descendant
In this section we are going to take a look at how Ines works in The First Descendant. Ines is an AoE focused character with a high crit rating! Learn about her skills in detail in Ines’s Skill Explanation section. Ines’s Transcendent Modules are also usable, especially Hunting Hounds!
Ines’s AoE Capabilities: Chain Lightning!
Ines role is described as an AoE damage dealer and she does an amazing job at that. With Ines’s exclusive Transcendent module Time of the Hunting Hounds all her skills change to Tech.This allows her to use one reactor for all her skills to deal massive damage. With the right build, you can destroy hordes of enemies at once due to her chain reaction electricity damage.
Additionally, it is important to get the Secret Garden Ultimate Weapon to fight against hordes of enemies. Because all her abilities change to Tech with the Transcendent Module we benefit from the Pest Control unique abilities of Secret Garden that boosts our damage even further!
– Check out the Ines Farming Build for maximizing damage and range against easy foes.
– For more challenging dungeons or content, the Ines Dungeon/Void Erosion Purge Build balances AoE damage power with survivability.
Ines’s Single Target Damage: Weapon Based Damage!
While Ines isn’t really a single-target focused character, you can still setup a good build for it if you combine it with the correct weapons. However, there are obviously better picks for single-target damage than her. Ines truly shines with AoE damage builds.
Ines can deal good damage with her skills by bouncing her DoTs back and forth between you and the boss by adding two range mods to her build.
- The Ines Bossing Build offers solid survivability, sustain and great damage with a short cooldown on Ines’s skills.
Ines’s Equipment: Make Or Break It!
To unlock Ines’s full potential, you need the right Weapons, Reactors, and External Components:
- Weapons: Focus on two general damage-dealing weapons and one weapon tailored to whatever you need for utility or special mechanics. See the Best Weapons for Ines section.
- Reactors: Selecting the right reactor can drastically boost your damage. Check out the Best Reactors for Ines section.
- External Components: These are critical for survivability. Properly configured, they double or tripple your HP or DEF. Learn more in the Best External Components for Ines section.
Building a top-tier The First Descendant Ines Build requires not only the right modules but also optimized weapons, reactors, and components.
Best Ines Builds Overview for The First Descendant
In this section, we are going to look at the different best Ines Build Setups for The First Descendant. The optimized setups require a lot of Crystallization Catalysts. We have a full guide on how to farm Crystallization Catalysts in The First Descendant. The Budget setup requires no Crystallization Catalysts.
All Ines build setups require an Energy Activator to increase the Module Capacity. We also have an in-depth guide on how to farm Energy Activators in The First Descendant. Additionally, you will need plenty of Kuiper Shards and Gold to increase Module Levels. Here are the Top 3 Kuiper Shard farm spots!
Equipment: I will cover Weapons, Reactors, and External Components in the Ines Equipment section. To maximize the power of any build, you must get the correct items!
- How to get Modules: Read the Module Farming section.
- 85 Module Capacity How? Read the basics Module section.
Name | Description |
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Ines Farming Build | Used for maximum efficiency farming. |
Ines Dungeon/Void Erosion Purge Build | Used in 250-400% difficulty Dungeons, Void Erosion Purge or generally harder content. |
Ines Bossing Build | Used against Colossus fights. |
Ines Budget Build | Easy starter setup to begin developing her. |
Ultimate Ines Bossing Build | Not yet released |
Note: These Ines Builds are built with each other in mind to save you Crystallization Catalysts. Only in a few slots it may require you to have two different Crystallization types.
Ines Farming Build for The First Descendant
- Farming Build Type: Easy content for farming EXP or items.
- Farming Build Focus: Maximize infection range, damage and provide unlimited sustain.
Ines is obliterating anything with her Electric AoE damage in The First Descendant. This setup is built for farming EXP, Modules, Components, etc. Basically, easy content where you won’t take that much damage. All you need is range on your AoE skills and good damage.
Of course, we still have some HP built-in, so we don’t easily get defeated.
Ines Farming Build Modules Explanation:
- Time of the Hunting Hounds: Changes all skills to Tech and allows her to jump forward and deal massive AoE damage.
- MP Conversion: – Skill Cooldown, – Max MP
- Skill Insight: + Skill Critical Hit Rate
- Emergency Measures: + Skill Critical Hit Rate, + Skill Critical Hit Damage
- Potent Collector: When you defeat an enemy, recover Custom Resource
- Skill Expansion: + Skill Effect Range
- Mid-Air Maneuvering: Allows you to use the Grapple Hook anywhere, even air!
- Nimble Fingers: – Skill Cooldown
- Skill Concentration: + Skill Critical Hit Damage
- Focus on Electric: + + Electric Skill Power, – Skill Cooldown
- Maximize Range: + Skill Effect Range
- HP Amplification: + Max HP
Module Slot | Module Name | Mod Level | Socket Type | Crystallized |
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1 (Skill Module) | Time of the Hunting Hounds | Max | No | |
2 | MP Conversion | Max | Yes | |
3 | Skill Insight | Max | Yes | |
4 | Emergency Measures | Max | Yes | |
5 | Potent Collector | Max | Yes | |
6 | Skill Expansion | Max | Yes | |
7 (Sub Module) | Mid-Air Maneuvering | Max | Yes | |
8 | Nimble Fingers | Max | Yes | |
9 | Skill Concentration | Max | Yes | |
10 | Focus on Electric | Max | Yes | |
11 | Maximize Range | Max | Yes | |
12 | HP Amplification | Max | Yes |
Ines Dungeon Build (250-400% Dungeons, Void Erosion Purge, Void Vessel etc.)
- Dungeon Build Type: 400% Dungeons, Void Erosion Purge, Void Vessel, Disrupt Invasions, anything with hard difficulty.
- Dungeon Build Focus: High survivability, great range, damage and sustain.
The purpose of this Ines Dungeon Build for The First Descendant is to clear hard content like 400% dungeons, Void Erosion Purge, Void Vessel or Invasions on hard. It is almost identical to the Ines Farming Build, except having a bit more damage but slightly reduced range. If you want even more survivability, you can always remove more damage modules and add more HP or DEF mods. But generally, if you want more survivability, it is better to get more of it through Components for Ines.
Ines Dungeon Build Modules Explanation:
- Time of the Hunting Hounds: Changes all skills to Tech and allows her to jump forward and deal massive AoE damage.
- MP Conversion: – Skill Cooldown, – Max MP
- Skill Insight: + Skill Critical Hit Rate
- Emergency Measures: + Skill Critical Hit Rate, + Skill Critical Hit Damage
- Potent Collector: When you defeat an enemy, recover Custom Resource
- Skill Expansion: + Skill Effect Range
- Mid-Air Maneuvering: Allows you to use the Grapple Hook anywhere, even air!
- Nimble Fingers: – Skill Cooldown
- Skill Concentration: + Skill Critical Hit Damage
- Focus on Electric: + + Electric Skill Power, – Skill Cooldown
- Front Lines: + Skill Critical Hit Damage, + Skill Critical Hit Rate
- HP Amplification: + Max HP
Module Slot | Module Name | Mod Level | Socket Type | Crystallized |
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1 (Skill Module) | Time of the Hunting Hounds | Max | No | |
2 | MP Conversion | Max | Yes | |
3 | Skill Insight | Max | Yes | |
4 | Emergency Measures | Max | Yes | |
5 | Potent Collector | Max | Yes | |
6 | Skill Expansion | Max | Yes | |
7 (Sub Module) | Mid-Air Maneuvering | Max | Yes | |
8 | Nimble Fingers | Max | Yes | |
9 | Skill Concentration | Max | Yes | |
10 | Focus on Electric | Max | Yes | |
11 | Front Lines | Max | Yes | |
12 | HP Amplification | Max | Yes |
Ines Bossing Build for The First Descendant
- Bossing Build Type: Colossus fights on hard difficulty.
- Bossing Build Focus: High survivability, low cooldown on our 4th skill to maximize single-target damage.
This is the standard Ines Bossing Build that you can use against Colossus on hard difficulty. It has a high survivability rate so you won’t easily go down when you take damage from the Colossus. Ines isn’t the best Bossing character because all her skills focus on AoE damage. However, her DoTs can actually bounce back and forth quite a bit and deal massive damage. Skill Range expansion mods actually increase the amount of times the DoTs can bounce between you and the boss.
Ines Bossing Build Modules Explanation:
- Time of the Hunting Hounds: Changes all skills to Tech and allows her to jump forward and deal massive AoE damage.
- MP Conversion: – Skill Cooldown, – Max MP
- Skill Insight: + Skill Critical Hit Rate
- Emergency Measures: + Skill Critical Hit Rate, + Skill Critical Hit Damage
- Dangerous Ambush: More Skill Damage when Colossus is immobilized
- Skill Expansion: + Skill Effect Range
- Mid-Air Maneuvering: Allows you to use the Grapple Hook anywhere, even air!
- Nimble Fingers: – Skill Cooldown
- Skill Concentration: + Skill Critical Hit Damage
- Focus on Electric: + + Electric Skill Power, – Skill Cooldown
- Maximize Range: + Skill Effect Range
- HP Amplification: + Max HP
You can replace HP Amplification with the Front Lines Module if you want to go max damage. But your HP will drop dangerously low.
Module Slot | Module Name | Mod Level | Socket Type | Crystallized |
---|---|---|---|---|
1 (Skill Module) | Time of the Hunting Hounds | Max | No | |
2 | MP Conversion | Max | Yes | |
3 | Skill Insight | Max | Yes | |
4 | Emergency Measures | Max | Yes | |
5 | Dangerous Ambush | Max | Yes | |
6 | Skill Expansion | Max | Yes | |
7 (Sub Module) | Mid-Air Maneuvering | Max | Yes | |
8 | Nimble Fingers | Max | Yes | |
9 | Skill Concentration | Max | Yes | |
10 | Focus on Electric | Max | Yes | |
11 | Maximize Range | Max | Yes | |
12 | HP Amplification | Max | Yes |
Ines Budget Build for The First Descendant
- Budget Build Type: Used while preparing for more advanced builds.
- Budget Build Focus: Good survivability and damage to clear content.
The Ines Budget Build won’t require you to have any Crystallization Catalysts. However, you need to have used the Energy Activator to get to a Module Capacity of 80. Ines’s slots 4 and 11 are already crystallized. This is a starter setup that has all the basics in it. Good survivability and good damage. It should be used to prepare for the more advanced other Ines Builds.
Ines Budget Setup Module Explanation:
- Emergency Measures: + Skill Critical Rate, + Skill Critical Damage
- Skill Expansion: + Skill Effect Range
- Mid-Air Maneuvering: Allows you to use the Grapple Hook anywhere, even air!
- Nimble Fingers: – Skill Cooldown
- Skill Concentration: + Skill Critical Hit Damage
- Front Lines: + Skill Critical Rate, + Skill Critical Damage
- HP Amplification: + Max HP
Slot | Module | Mod Level | Socket Type | Crystallized |
---|---|---|---|---|
1 (Skill Module) | Empty | No | ||
2 | Empty | No | ||
3 | Empty | No | ||
4 | Emergency Measures | Max | Yes (base) | |
5 | Empty | No | ||
6 | Skill Expansion | Max | No | |
7 (Sub Module) | Mid-Air Maneuvering | Max | No | |
8 | Nimble Fingers | No | ||
9 | Skill Concentration | Max | No | |
10 | Empty | No | ||
11 | Front Lines | Max | Yes (base) | |
12 | HP Amplification | Max | No |
Best Ultimate Ines Build – The First Descendant
- Ultimate Bossing Build Type: N/A
- Ultimate Bossing Build Focus: N/A
Note: Ultimate Ines has not been released yet. Once Ultimate Ines is available, I will update this section of the guide.
Ines Equipment Overview in The First Descendant
Equipment is the cornerstone of any successful The First Descendant Build. For Ines, having the right setup can mean the difference between dominating a dungeon and falling short. This section breaks down the essential equipment types—Weapons, Reactors, External Components, and Transcendent Modules—and explains how they maximize her power.
Equipment Type | Importance | Key Benefits |
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Weapons |
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Reactors |
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External Components |
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Transcendent Modules |
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Best Weapon for the Ines Build in The First Descendant
Here you will find the Top 3 Weapons for Ines in The First Descendant that I love to run among some alternative weapons that you can also test out if you want.
Don’t forget to have the needed Reactor Optimization Condition with the correct weapon types, otherwise, your skills will deal much less damage!
Weapon | Category | Key Features | Why It’s Great for Ines |
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Enduring Legacy | Machine Gun |
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Voltia | Beam Rifle |
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Secret Garden | Tactical Rifle |
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Additionally, I want to present you a few alternative weapon options that you can use for our The First Descendant Ines Build!
Weapon | Category | Key Features | Why It’s Great for Ines |
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Smithereens | Shotgun |
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Thunder Cage | Submachine Gun |
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Enduring Legacy Weapon Build Setup
Enduring Legacy is one of the most powerful weapons in The First Descendant. It is best built with a high crit rate and crit damage as well as a focus on Fire ATK due to its unique ability that lowers the enemy’s Fire Resistance. It is recommended to get the unique ability to max stacks. That means you will have to farm 5 copies of this weapon (1x + 4x to absorb).
Recommended Weapon Rolls:
- Firearm ATK
- Firearm Critical Hit Rate
- Firearm Critical Hit Damage
- Bonus Firearm ATK (vs Colossus)
How to get Enduring Legacy in The First Descendant.
Enduring Legacy Modules Explanation:
- Rifling Reinforcement: + Firearm ATK
- Fire Rate UP: + Fire Rate
- Expand Weapon Charge: + Rounds per Magazine
- Better Concentration: + Firearm Critical Hit Damage
- Concentration Priority: + Firearm Critical Hit Damage, – Reload Time Modifier
- Action and Reaction: + Firearm ATK, + Recoil
- Fire Enhancement: Adds Fire ATK equal to 30% of Firearm ATK
- Sharp Precision Shot: – Fire Rate. While pulling the trigger, + Fire Rare, – Recoil and Firearm ATK +6% every 0.5s, max 10 stacks.
- Better Insight: + Firearm Critical Hit Rate
- Heat Circulation: Upon inflicting Burn Effect, increases Firearm ATK by 90% for 5 seconds (20s cooldown).
Slot | Module | Mod Level | Socket Type | Crystallized |
---|---|---|---|---|
1 | Rifling Reinforcement | Max | Yes | |
2 | Fire Rate UP | Max | Yes | |
3 | Expand Weapon Charge | Max | Yes | |
4 | Better Concentration | Max | Yes | |
5 | Concentration Priority | Max | Yes | |
6 | Action and Reaction | Max | Yes | |
7 | Fire Enhancement | Max | Yes | |
8 | Sharp Precision Shot | Max | Yes | |
9 | Better Insight | Max | Yes | |
10 | Heat Circulation | Max | Yes |
Voltia Weapon Build Setup
Voltia is a strong beam rifle that shreads through Anti-Void Shields and Arche Barriers. This is the main usage of the weapon, to get rid of the enemy shields that are otherwise extremely hard to destroy.
Recommended Weapon Rolls:
- Firearm ATK
- Firearm Critical Hit Rate
- Firearm Critical Hit Damage
- Elemental ATK (Chill/Fire)
How to get Voltia in The First Descendant.
Voltia Modules Explanation:
- Rifling Reinforcement: + Firearm ATK
- Fire Rate UP: + Fire Rate
- Better Insight: + Firearm Critical Hit Rate
- Better Concentration: + Firearm Critical Hit Damage
- Sweeping Squad: + Firearm ATK when defeating an enemy, stacks 3 times.
- Action and Reaction: + Firearm ATK, + Recoil
- Reload Expert: + Reload Time Modifier, + Firearm ATK
- Expand Weapon Charge: + Rounds per Magazine
- Chill Enhancement: Adds Chill ATK equal to 30% of Firearm ATK
- Superconductivity Charge: Beam Rifle Charging Speed +40%
Slot | Module | Mod Level | Socket Type | Crystallized |
---|---|---|---|---|
1 | Rifling Reinforcement | Max | Yes | |
2 | Fire Rate UP | Max | Yes | |
3 | Better Insight | Max | Yes | |
4 | Better Concentration | Max | Yes | |
5 | Sweeping Squad | Max | Yes | |
6 | Action and Reaction | Max | Yes | |
7 | Reload Expert | Max | Yes | |
8 | Expand Weapon Charge | Max | Yes | |
9 | Chill Enhancement | Max | Yes | |
10 | Superconductivity Charge | Max | Yes |
Secret Garden Build
The Secret Garden Tactical Rifle has the perfect ability effect for our The First Descendant Ines Build. Ines can proc the Pest Control effect with her Tech skills. This boosts both Firearm ATK and Skill Power by a lot, increasing our overall power tremendously. This is a strong alternative weapon to Enduring Legacy and would be used as primary single-target DPS weapon.
Recommended Weapon Rolls:
- Firearm ATK
- Firearm Critical Hit Rate
- Cirearm Critical Hit Dmage
- Bonus Firearm ATK (vs Colossus)
How to unlock Secret Garden: How to get the Secret Garden Weapon in The First Descendant
Secret Garden Modules Explanation:
- Rifling Reinforcement: + Firearm ATK
- Fire Rate UP: + Fire Rate
- Expand Weapon Charge: + Rounds per Magazine
- Better Concentration: + Firearm Critical Hit Damage
- Concentration Priority: + Firearm Critical Hit Damage, – Reload Time Modifier
- Action and Reaction: + Firearm ATK, + Recoil
- Insight Focus: + Firearm Critical Hit Rate, + Firearm Critical Hit Damage
- Weak Point Sight: + Weak Point Damage
- Better Insight: + Firearm Critical Hit Rate
- Sweeping Squad: When defeating an enemy, + Firearm ATK, stacks 3 times.
Slot | Module | Mod Level | Socket Type | Crystallized |
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1 | Rifling Reinforcement | Max | Yes | |
2 | Fire Rate UP | Max | Yes | |
3 | Expand Weapon Charge | Max | Yes | |
4 | Better Concentration | Max | Yes | |
5 | Concentration Priority | Max | Yes | |
6 | Action and Reaction | Max | Yes | |
7 | Insight Focus | Max | Yes | |
8 | Weak Point Sight | Max | Yes | |
9 | Better Insight | Max | Yes | |
10 | Sweeping Squad | Max | Yes |
Smithereens Build – Maximize the Pump
The Smithereens Shotgun can be used against high-health elites. You can unload a full clip into the enemy with insane damage. Make sure to hit the weak point of the enemy because we have weak point mods active. Additionally, if you want to use another element, make sure to swap out the chill elemental mods. You will get the most damage out of this shotgun in the first few seconds.
Recommended Weapon Rolls:
- Firearm ATK
- Weak Point Damage
- Firearm Critical Hit Damage
- Rounds per Magazine
Smithereens Modules Explanation:
- Rifling Reinforcement: + Firearm ATK
- Better Concentration: + Firearm Critical Hit Damage
- Shell UP: + Shell Capacity
- Weak Point Sight: + Weak Point Damage
- Real-Life Fighter: Upon hitting Weak Point, + Firearm ATK, 10 stacks.
- Action and Reaction: + Firearm ATK, + Recoil
- Concentration Priority: + Firearm Critical Hit Damage, – Reload Time Modifier
- Hit Rate Focus: b+ Firearm Critical Hit Damage, + Accuracy
- Chill Enhancement: Adds Chill ATK equal to 30% of Firearm ATK
- Chill Circulation: + Upon inflicting Freeze effect, increases Frost ATK for 5 seconds.
Slot | Module | Mod Level | Socket Type | Crystallized |
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1 | Rifling Reinforcement | Max | Yes | |
2 | Fire Rate UP | Max | Yes | |
3 | Expand Weapon Charge | Max | Yes | |
4 | Better Concentration | Max | Yes | |
5 | Concentration Priority | Max | Yes | |
6 | Action and Reaction | Max | Yes | |
7 | Insight Focus | Max | Yes | |
8 | Weak Point Sight | Max | Yes | |
9 | Better Insight | Max | Yes | |
10 | Sweeping Squad | Max | Yes |
Thunder Cage Build – Everyone has it
Thunder Cage is a weapon everyone owns because it is part of the main storyline. The Thunder Cage Submachine Gun excels at AoE damage because of its unique Overcharge ability that causes Electric Shockwaves. However, you can also spec it for Single-Target. This makes mostly sense if you don’t have any other weapon yet. Enduring Legacy deals way more Single-Target. Obviously, we don’t need an AoE weapon on Ines because her skills already obliterate anything. But like I said, if you don’t have anything else you should give this alternative option for the Ines Build a try.
Recommended Weapon Rolls:
- Firearm ATK
- Firearm Critical Hit Rate
- Cirearm Critical Hit Damage
- Electric ATK
How to get Thunder Cage in The First Descendant.
Here is an allrounder Thunder Cage setup that you can use.
Allrounder Thunder Cage Modules Explanation:
- Rifling Reinforcement: + Firearm ATK
- Fire Rate UP: + Fire Rate
- Concentrated Support Ammo: + Rounds per magazine, + Firearm Critical Hit Damage
- Edging Shot: + Firearm Critical Hit Rate, – Firearm ATK
- Reload Focus: + Reload Time Modifier, + Firearm Critical Hit Damage
- Action and Reaction: + Firearm ATK, + Recoil
- Better Concentration: + Firearm Critical Hit Damage
- Better Insight: + Firearm Critical Hit Rate
- Concentration Priority: + Firearm Critical Hit Damage, – Reload Time Modifier
- Expand Weapon Charge: + Rounds per Magazine
Slot | Module | Mod Level | Socket Type | Crystallized |
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1 | Rifling Reinforcement | Max | Yes | |
2 | Fire Rate UP | Max | Yes | |
3 | Concentrated Support Ammo | Max | Yes | |
4 | Edging Shot | Max | Yes | |
5 | Reload Focus | Max | No | |
6 | Action and Reaction | Max | Yes | |
7 | Better Concentration | Max | Yes | |
8 | Better Insight | Max | Yes | |
9 | Concentration Priority | Max | Yes | |
10 | Expand Weapon Charge | Max | Yes |
Best Reactor for Ines in The First Descendant
Selecting the best reactor for Ines in The First Descendant can significantly enhance her abilities, allowing you to maximize her effectiveness in various scenarios. Not only does the reactor determine your skill damage, but it also gives additional secondary benefits through modifiers. These are often hard to get and take time to grind out!
All of Ines’s skills are Electric. Her first and third skill are Singular based and her second and fourth are Tech based. If you use the Time of the Hunting Hounds transcendent mod all her skills change to Tech type. Additionally, you want to get the correct mounting (Optimization Condition) to benefit from the 160% boost.
It is hard to get a Reactor with two best in-slot specs. However, you should be able to get a Reactor with at least one good spec. I will highlight the more important spec in bold in the table below.
Best Reactor | Specs | Key Benefits | Best Builds |
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Electric Mechanics Reactor |
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Maximizing Colossus Damage. | |
Electric Mechanics Reactor |
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Overall best damage for Farming/Dungeons due to Ines’s high crit rate. | |
Electric Mechanics Reactor |
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Increased skill range and bounces but slightly lower damage. |
Ines Reactor Optimization Condition
To get the 160% boost, it is important to have the correct mounting type (Optimization Condition) on your Reactor for Ines. You can add up to three different mounting types! This is important, so when you swap your weapon you don’t lose the 160% boost!
Here is one example of a powerful Tingling Mechanics Reactor for the Ines Build.
How to find the Location of Reactors
Reactor drop locations change every day. Not many players know this. Now there is a reactor search function in-game. Go to the map and press on Difficulty Level Rewards. In here you can see where currently all the reactors drop.
Note: It is possible that no such reactors drop currently. Come back here every day and check if one drops.
If our specified reactor drops in an area, you go there and farm missions and monsters. There will be plenty of reactors dropping from monsters all over the place, any monster works. It will take a while to get a good reactor!
Best External Components for the Ines Build
The best External Components set that works with the Ines Build is called the Slayer Set. It drops only Pyromaniac Colossus on hard difficulty in The First Descendant.
Slayer Set Bonuses:
- 2 Set Bonus:
- General Rounds Capacity +8%
- 4 Set Bonus:
- Rounds per Magazine +9%
- Skill Cost +15%
- Skill Power 26.1%
- When defeating enemies inflicted with Towed, recovers MP and Specialized Resource by 12.2% at a 17% chance.
External Component Part | Base Stats | Selective Best Stats |
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Slayer Auxiliary Power | DEF |
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Slayer Sensor | Max Shield |
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Slayer Memory | Max Shield |
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Slayer Processor | Max HP |
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Alternative External Components for Ines
If you don’t have access to the Slayer Set yet, it is best to focus on any External Components you find with HP or DEF as base stats. This will make your gameplay a lot easier, especially if you are still new to The First Descendant. The secondary selective stats don’t really matter. Of course it would be great to get more HP and DEF, but if you can’t find any don’t worry too much about it. The HP and DEF from the base stats already does help more than enough.
External Component Part | Base Stats | Selective Best Stats |
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Any Auxiliary Power | HP |
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Any Sensor | HP |
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Any Memory | DEF |
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Any Processor | DEF |
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All Ines Transcendent Modules Explained
First, let us look at the full list of all Transcendent Modules for Ines in The First Descendant. It is important to note that not all of the modules will be used. Some are more effective than others!
Module Name | Module Description | Best In Slot |
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Plasma Ball | Changes passive into a defense passive, shielding yourself from enemy attacks. | N/A |
Time of the Hunting Hounds | Chain Lightning (Skill 1) turns into Fludical Lighting, hitting fewer enemies but having shorter cooldown. Discharge now dashes forward and deals AoE damage. Longer dash travel time means bigger explosion. |
Plasma Ball Transcendent Module
- Unlike the existing passive skill “Plasma Oscillation,” it does not boost Skill Critical Hit Rate but generates Plasma Ball that defends incoming attacks from enemies for a better stability.
- The durability of Plasma Ball increases in relation to the Max MP.
- It additionally allows the character hits enemies that have conductors with a skill to deal Dark Current even without Critical Hit.
- Inflict Conductor Status Effect to enemies hit by the skill and deal additional damages to enemies that are already in Conductor state.
- You can acquire it from Kingston: Slumber Valley Hard difficulty, Obstructer Hard difficulty, and Combine Module.
- Plasma Bolt is an Ines-exclusive Transcendent Module.
How to get Ines’s Plasma Ball Module:
- Kingston: Slumber Valley (Hard Difficulty)
- Obstructor (Hard Difficulty)
- Module Combine.
Time of the Hunting Hounds Transcendent Module
- Active Skill 1: Floating Lightning: Unlike Chain Lightning, it hits a small number of enemies but changes to stacking skill with a reduced Cooldown
- Active Skill 3: Snare Acrobatics: Gather lightning in both hands and charge forward with force. Deal damage to all targets in the path of the charge and cause a powerful explosion at the end of the path to deal damage to nearby targets. Unlike the existing Discharge Skill, its Damage, Move Distance, and Explosion Range at the final point increase with the charging stack.
Hunting Hounds is an Ines-exclusive Transcendent Module.
How to get Ines’s Time of the Hunting Hounds Module:
- Hagios: The Haven (Hard Difficulty)
- Frost Walker (Hard Difficulty)
- Module Combine.
Ines Basics in The First Descendant
If it is your first time playing Ines in The First Descendant, here are some useful things you should know.
- How to unlock Ines
- Skills Explanation – Master Ines’s Abilities
- Module Basics Explained!
- Best Grapple Hook for Ines
How to Unlock Ines in The First Descendant
Let’s take a quick look at how to unlock Ines in the First Descendant. To unlock Ines, you have to purchase her from the store, or research her. You need the following items to research Ines:
- 1x Ines Enhanced Cells
- Location: Void Vessel on hard difficulty.
- 1x Ines Stabilizer
- Location: Void Vessel on hard difficulty.
- 1x Ines Spiral Catalyst
- Location: Void Vessel on hard difficulty.
- 1x Ines Code
- Location: Void Vessel on hard difficulty.
- 400k Credits
- Neuromorphic Chip: Open Material Storage Boxes
When you visit Magisters Anais at the Research Institute you can hover over each item. Then click on Acquisition Info and it will tell you where this specific item drops. You can view our in-depth guide on How to unlock Ines in The First Descendant.
The First Descendant Ines Skills Explained
In this section, we will explain the skills available to our Ines Build in the First Descendant, how each skill works, and the best ways for you to use them.
Ines’s skill loadout is themed around electric, applying electric damage to many enemies at once in a big radius.
Skill Name | Type | Effect | Best Use Case |
---|---|---|---|
AoE | Places Lighting Orbs on the enemies. Applies the Conductor state. | AoE Damage | |
AoE | Deals AOE damage to nearby monsters. | AoE Damage | |
AoE | Gathers and releases electricity to the front. Longer charging means more damage. | AoE Damage | |
AoE, Snare | Throw a Plasma Acceleration Coil forward to snare enemies and deal AoE damage over time. | Snare & AoE Damage | |
Passive | Increases Skill Critical Hit Rate with higher Max MP. Critical Hits on enemies create Dark Currents causing cascading damage to nearby mobs. | Is always active |
Chain Lightning Skill 1
Strikes enemies with a chain of lightning. The lightning bolts bounce between enemies and deal damage before returning to Ines.
Chain Lightning Skill Description:
- Fires Chain Lightning forward.
- Chain Lightning bounces between multiple enemies, to deal damage and inflict Conductor on enemies hit.
- When attacking enemies with Conductor, deals increased damage.
Lightning Conductor Skill 2
Inflicts an electric shock through current coils on enemies within range. The more enemies inflicted with Conductor within range, the more targets the current coils will attach to and the more damage it deals.
Lightning Conductor Description:
- Creates Current Coils on nearby enemies, to deal damage.
- Creates Current Coils on all enemies with Conductor, to deal damage.
- Inflicts Conductor on those hit.
- When attacking enemies with Conductor, deals increased damage.
Discharge Skill 3
Ines consumes plasma and gathers the converted electrical current in her fist, releasing it powerfully in front of her. The more current she gathers, the greater the area and the more powerful the attack.
Discharge Description:
- Charges her hand with electricity and thrusts it forward to release a bolt of lightning.
- Charging the current increases damage and range.
- Releasing the charge at the peak deals the most damage.
- Inflicts Conductor on enemies hit.
- When attacking enemies with Conductor, deals increased damage.
Snare Hunter Skill 4
Throws a plasma acceleration coil forward. The plasma acceleration coil creates a Thunder Snare at the location it hits, dealing damage to nearby enemies for a certain period and inflicting an electric shock through current coils on enemies within range at regular intervals. The more enemies inflicted with Conductor within range, the more targets the current coils will attach to and the more damage it deals.
Description:
- Throws a Plasma Acceleration Coil forward and creates a Thunder Snare at the point of impact for a certain period of time.
- When using skill grants Short Circuit. While Short Circuit is active, Dark Current deals damage at the Max Damage Rate.
- Inflicts Conductor on enemies hit by the Thunder Snare.
- Thunder Snare creates Current Coils on nearby enemies to deal damage.
- When attacking enemies with Conductor, deals increased damage.
Plasma Oscillation (Passive)
Deals greater damage to enemies inflicted with Conductor. Landing a Firearm or Skill Critical Hit on an enemy inflicted with Conductor deals further damage to nearby enemies.
Plasma Oscillation Passive Description:
- Skill Critical Hit Rate increases as Max MP increases.
- Skill Critical Hits against enemies with Conductor have a chance to restore MP.
- Firearm or Skill Critical Hits on an enemy with Conductor have a chance to cause Dark Current.
- Killing enemies with Conductor or the effect expiring still triggers Dark Current.
- Dark Current deals a portion of its damage to nearby targets based on Max MP, and inflicts Conductor on enemies hit.
- Charges Plasma whenever you inflict Conductor on an enemy.
How Modules Work in The First Descendant
Modules are the bread and butter of all The First Descendant Builds. There are a few important things to remember about modules. This is for both Descendant and Weapon Modules.
While most builds require you to increase Module Capacity with an Energy Activator (you get two for free), they won’t require you to reduce the Module cost with Crystallization Catalyst. However, if you want to truly min-max a build, you will need plenty of these Catalysts.
- How to increase your Module Capacity
- Module Levels and Cost
- Reduce the cost of Modules
- How to farm Modules
How to Increase Module Capacity
You get a base of 45 Modules for every Descendant character. And you can increase this up to 85 currently. First off, always slot a Sub Attack Module (Slot 7). When you increase this to the max level you will get an additional 10 Module Capacity. if you use a Crystallization Catalyst on the Sub Attack Module, you even get 15 extra slots. You will see this in the setup below.
Additionally, you can use an Energy Activator to increase your Module Capacity by another 20. However, these are fairly hard to farm, only use them on your best Descendants.
Lastly, increasing your Mastery Rank will also increase Module Capacity. Rank 1 gives you 25 Module Capacity, Rank 20 gives you 50 Module Capacity. That is how we reach the 80 Module Capacity that you see on most builds.
- Slot a Sub Attack Module (and max it out to get +10 capacity, crystallize it for +15)
- Use an Energy Activator (2o extra capacity)
- Increase Mastery Rank (25 base capacity, max 50)
Weapons: Basically the same, but because you don’t have Subattack Modules, the Energy Activator gives you 30 instead of just 20 extra capacity.
You can also read my in-depth guide on how to increase Module Capacity in The First Descendant if you need more information. Or my Best Energy Activator Farm Spots and our Best Crystallization Catalyst Farm Spots. I tested all of the grind spots by myself and have already farmed plenty of these items with this method.
Module Levels and Cost
Modules can be enhanced (leveled up) with Kuiper Shards in The First Descendant. Enhancing Modules increases their power. At higher levels, the power will increase way more than at lower levels. Therefore it is always recommended to max out the most important Module first.
Here is an example of a must-have Module called Increased HP for our Descendant. You will notice that we start at 22%, but at the max level, we get a whopping 218.5% increase in health!
Level | Capacity Cost | Power |
---|---|---|
0 – Base | 6 | 22% |
1 | 7 | 31.2% |
2 | 8 | 41.4% |
3 | 9 | 54.4% |
4 | 10 | 69.8% |
5 | 11 | 87.2% |
6 | 12 | 108.2% |
7 | 13 | 130.2% |
8 | 14 | 155.2% |
9 | 15 | 184.5% |
10 | 16 | 218.5% |
Transcendent Modules are the exception; they decrease Capacity Cost with higher levels!
For an in-depth overview, please visit our How to Level Up Modules in The First Descendant guide.
How to Farm Kuiper Shards
Kuiper Shards are used to level up Modules. We have a guide on the Top 3 Kuiper Shard Farming Locations in the First Descendant. We explain how to most efficiently farm Kuiper Shards (300-500k/hour) and show the amount you need to level up mods. As a summary, to max out a Module you need:
- Normal Modules: 103’100 Kuiper Shards
- Rare Modules: 206’200 Kuiper Shards
- Ultimate Modules: 309’300 Kuiper Shards
- Transcendent Modules: 515’500 Kuiper Shards
Always max out the most important Modules first, we will showcase the order below.
How to Reduce the Cost of Modules
To reduce the cost of Modules you need Crystallization Catalysts in The First Descendant. These require a lot of time investment, most builds won’t require you to get many if any at all (Budget Setup). But if you want to completely min-max you need to get plenty of them as technically, every slot can have a specific socket type to half the cost.
Modules have Socket Types. Our Increased HP Module has the Cerulean Socket Type.
- Module: Increased HP
- Socket Type: Cerulean
This is important because if we place our Increased HP Module in the fitting Socket Type, it will half the cost of the Module!
How to farm Modules in The First Descendant
Most The First Descendant Modules can be acquired fairly easily, but the higher-quality ones (Ultimate, Transcendent) are more tedious to obtain. Here is the easiest process to farm Modules quickly.
Open Map > Swap to Access Info > Select Modules
Here, you can find all Modules and their drop locations. If a module drops from several locations, it is recommended to select drop locations with higher drop chances.
There isn’t really much more to this. Simply check the location and go farm. Normal and Rare quality Modules have 30-50% drop chances in most cases. Ultimate ones range around the 5% mark and Transcendent ones can be a tough cookie with around 2% drop chance.
We will list the best farming location of modules in the next step of the guide.
Smooth Grapple Hook for your Ines Build
Using the standard Grapple Hook in The First Descendant can be a pain, and it feels kinda frustrating at times. Don’t worry, there is a way better alternative that will make it a joy to use the grappling hook!
It is called the Mid-Air Maneuvering Sub Module. I use this on all my The First Descendant Builds because it improves grappling by so much.
With this Module, you can attach your Grapple Hook to anything, even air! That means you can simply aim towards the sky and Hook up your grapple hook there for guaranteed fast movement!
Here is a guide on how to get the Mid-Air Maneuvering Sub Module in The First Descendant. It won’t take a lot of effort, but it will improve your build and overall gameplay in The First Descendant.
Ines’s Story in The First Descendant – Ines Raya
Ines, like her Mother Carmen, had incredible agility, intelligence, and a noble sense of self-sacrifice.
When it was discovered that she had also inherited her thunderous arche, she decided to enlist just as quickly and with as much intensity as her mother.
Her grades at thee Descendant military academy were unsurprisingly top-notch, and when given the right to choose her unit, Ines followed her Mother’s lead and joined the Void Hunting H.O.U.N.D.S.
She brought along with her the two guns Carmen left her, the ominous Hound and hungry Hound.
Void Vessels.
The wreckage of Vulgus battleships destroyed while crossing dimensions…
Thought to be trapped forever in the blackness of space, the wreckage would occasionally fall to Ingris along with the Colossi humanity failed to intercept. Of course, in the early days of the Apocalypse, humanity mistook these cursed fragments for parts of the Colossi, and since even with all their military might they were unable to stop the Colossi… The black, ominous debris that littered the skies was not considered a real threat. However, the fall of VV001, the first to be classified a Void Vessel, was perhaps a predestined tragedy for Albion.
At the time of the incident, humanity realized in the final stages that the extreme heat source that had triggered the proximity alert on the Void Radar was not just a Colossus; it was the bow of a massive Vulgus battleship, and Void Energy that was being detected was the corpse of a Colossus hanging from the bow. What’s more, the barely functioning battleship systems were moving toward the Ingris dimension, and the projected collision course of this lost mass was not far from Albion. The problem was, Albion Headquarters had no operational procedure for this type of situation.
It was hard to believe that the Descendants, who could intercept Colossi, were unable to deal with a lump of scrap metal. But the Descendants’ abilities and equipment were geared toward short battles to kill Colossi, and humanity’s space shaping technology could only hold the Void for so long. Humanity’s only remaining option was to send the Descendants inside the Vulgus battleship to disable its engines.
It would have been a difficult decision for any Descendant to embark on such a suicidal mission, but the Descendant who was monitoring the situation, had already made up her mind, and with the speed and intensity of her lightning Arche, she advanced into Void Space. Leaving behind only her rifle and handgun, which she called the Hunting Hounds…
A while later, with an explosion that could be heard across dimensions, the extreme heat source proximity alert was silenced. The Descendant was agile enough to outrun the falling Vulgus battleship, clever enough to find the engine bay in a single glance, and selfless enough to overload the reactor with her Arche abilities and self-destruct along with the Vulgus battleship. This noble mission was later codified into the doctrine of the Void Vessel Operations, and the wreckage of the Vulgus battleship destroyed on that day was officially named VV001. The name of the very first honorary H.O.U.N.D. member was Carmen Raya, mother of the siblings Ines and Emilio.
Ines, like her mother Carmen, had incredible agility, intelligence, and a noble sense of self-sacrifice. When it was discovered that she had also inherited her thunderous Arche, she decided to enlist just as quickly and with as much intensity as her mother.
Her grades at the Descendant Military Academy were unsurprisingly top-notch, and when given the right to choose her unit, Ines followed her mother’s lead and joined the Void Hunting Hounds. She brought along with her the two guns Carmen left her, the Ominous Hound and Hungry Hound…
Ines’s Exclusive Equipment – Highly Conductive Energy Plasma
– Keelan Ayodele
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