Magicka Templar Healer Build PvE for Horns of the Reach, Elder Scrolls Online

Magicka Templar Healer Build

Magicka Templar Healer Build “Reliever” – Horns of the Reach

Table of Contents

Introduction

Welcome to the Magicka Templar Healer Build PvE “Reliever” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO. The Reliever Healer Build is made for PvE Trials & Dungeons. Reliever was created by Vana, a member of Hodor. Make sure to subscribe to her Youtube Channel. She is uploading videos from time to time showing the build in action! Healing is a very difficult job, depending on how organized your group plays. There is no “best” setup for a healer build.

Follow Vana on Youtube

The Reliever build is focusing on supporting the group with Wormcult and Spellpower cure and lots of other sets that you can choose. Which gives Spellcost reduction and Spell/Weapondamage to the group members. I will also list other sets that healers can wear. So you get a broad perspective on different possible setups! With this setup we are in full light armor, which can be difficult at the start, as you will have pretty low resistances. Once you get used to that kind of setup, you should know how to handle it. We are also using the Master Restoration staff, as you will see below. We are using this staff to support the group with extra Stamina, as you want to block huge incoming damage ticks.

Resource Management

For Magicka Templars make sure to use Channeled Focus, the skill provides Armor & Spell resistance and it also gives you extra Magicka Recovery. Now on this build we are using 2x Magicka Recovery Glyphs combined with Witchmothers Brew Drink to give us enough sustain. Also do not forget to Heavy Attack as Resto Staves give you 30% more resources back!

Trials & Dungeons Setup


Gear

Gear Setup 1

As a Templar Healer it is very imporant to talk to your buddy to adjust your gear. In a Raid you should always have Wormcult & Healing Mage set present. So most of the times Healer 1 (Wormcult & Spellpower Cure) and Healer 2 (Mending & Spellpower Cure). In the end it is up to you with what sets you go, I will list a few good sets here that you can choose from.

Gear Set Weight Trait Enchantment
Chest Spellpower Cure Light Infused Tri-Stat
Belt Spellpower Cure Light Divine Magicka
Shoes Spellpower Cure Light Divine Magicka
Pants Spellpower Cure Light Infused Tri-Stat
Hands Spellpower Cure Light Divine Magicka
Head Wormcult Light Infused Tri-Stat
Shoulder Wormcult Light Divine Magicka
Necklace Wormcult Jewelry Arcane Magic Recovery
Ring Wormcult Jewelry Arcane Magic Recovery
Ring Wormcult Jewelry Arcane Spelldamage
Weapon 1 Master Resto Staff Infused/Powered Base
Weapon 2 Maelstrom/Master/ random Lightning Staff Charged Base

Gear Setup 2 Beginner

Gear Set Weight Trait Enchantment
Chest Kagrenacs Hope Heavy Infused Tri-Stat
Belt Kagrenacs Hope Light Divine Magicka
Shoes Kagrenacs Hope Light Divine Magicka
Pants Kagrenacs Hope Light Infused Tri-Stat
Hands Kagrenacs Hope Light Divine Magicka
Head Kena Light Infused Tri-Stat
Shoulder Torug’s Pact Light Divine Magicka
Necklace Willpower Jewelry Arcane Magic Recovery
Ring Willpower Jewelry Arcane Magic Recovery
Ring Willpower Jewelry Arcane Spelldamage
Weapon 1 Torug’s Pact Resto Staff Infused/Powered Spelldamage
Weapon 2 Torug’s Pact Lightning Staff Charged Shock

Where can I get the gear?

Wormcult: Vaults of Madness
Spellpower Cure: White Gold Tower
Healing Mage (Mending)
Sanctuary Set: Banished Cells
Kagrenacs Hope:  Craftable In the Earth Forge (You must have completed the Fighters Guild quest line to have access to craft this Set. Requires 8 Traits to craft pieces of this Set)
Willpower: Imperial City Vaults, Guildstore
Master Resto Staff: Veteran Dragonstar Arena
Maelstrom Lighting Staff: Maelstrom Arena
Torug’s Pact: Craftable (Requires 3 Traits)
Kena: White Gold Tower

Skills

Remember, Healers often need to change a few skills out during runs, especially in Trials. So this setup is not maced into stone, adjust it to your needs.

Restoration Staff Mainbar Shock Staff bar
Slot 1: Breath of Life Slot 1: Channeled Focus
Slot 2: Combat Prayer Slot 2: Elemental Blockade
Slot 3: Healing Springs Slot 3: Elemental Drain
Slot 4: Mutagen Slot 4: Blazing Spear
Slot 5: Inner Light Slot 5: Extended Ritual
Ultimate: Solar Prison Ultimate: Aggressive Warhorn

Other usefull skills

  • Radiant Oppression: Good damage skill and also nice for vDSA or other 4-men-content.
  • Puncturing Sweeps: Does melee damage, good for vDSA or other 4-men-content, not trials.
  • Harness Magicka: Shield which absorbs damage and gives magicka back.
  • Ward Ally/Healing Ward: Shield which absorbs damage and heals, also for another person in group.
  • Mystic Orb/Energy Orb: Restores either stamina or magicka to one person when synergised (share the same cooldown as spears/shards).
  • Mutagen: Healing over time effect and cleanses.
  • Dark Flare: Does range damage (and keeps up minor sorcery).
  • Reflective Light: Does range damage (and keeps up minor sorcery).
  • Power of the Light: Reduces armor of enemies and does damage (and keeps up minor sorcery).
  • Purifying Light: Does damage and heals (and keeps up minor sorcery).
  • Radiant Aura: Applies minor magickasteal in aoe (just like elemental drain in single target), though does not debuff enemy.
  • Repentance: Restores your stamina and heals group members (since morrowind it only restores YOUR stamina).

Championpoints

Championpoints [660 CP]

The Ritual
23 Thaumaturge
The Attronarch
18 Master-at-Arms
The Apprentice
75 Blessed, 61 Elfborn, 6 Spell Erosion, 37 Elemental Expert
The Shadow
34 Shadow Ward
The Lover
75 Arcanist, 75 Tenacity
The Tower
34 Warlord
The Lord
The Lady
49 Hardy, 49 Elemental Defender, 48 Thick Skinned
The Steed
61 Ironclad, 3 Spell Shield

Championpoints [300 CP]

The Ritual
The Attronarch
The Apprentice
61 Blessed, 40 Elfborn, 1 Spell Erosion
The Shadow
The Lover
49 Arcanist, 49 Tenacity
The Tower
2 Warlord
The Lord
The Lady
23 Hardy, 23 Elemental Defender, 23 Thick Skinned
The Steed
31 Ironclad

Important Info

Buff-food

Witchmothers Brew Drink (Max Health, Max Magicka, Magicka Recovery)

Mundus Stone

The Attronarch ( Increased Magicka Recovery)

Race

Altmer
Argonian
Breton

Potions

Spell-Crit Potions
(Spell-crit, Spell Damage, Magicka)
(Cornflower, Ladys Smock, Water Hyacinth)

In case you are still unsure on how to mix the ingredients together, you can check out a alchemy simulator here: Alchemy Simulator 

Passives

You will need the following passives:
Aedric Spear, Dawns Wrath, Restoring Light, Light Armor, Destruction Staff, Restoration Staff, Fighters Guild, Mages Guild, Racial, Vampire, Undaunted, Alchemy: Medicinal Use

I highly recommend being a Vampire for the extra 10% Magicka and Stamina recovery!

Gameplay



Update Log

29.08.2017 Added Build for Horns of the Reach DLC
01.09.2017 Fixed Recovery Setup in resource management section

Follow Vana on Youtube

Twitter

Article showcasing the Asylum, Master and Maelstrom Weapons: alcasthq.com/eso-asylum-mae… @TESOnline
Perfect Asylum weapons are available only for those intrepid heroes who can conquer the hardest battle available in… twitter.com/i/web/status/9…
Why do I use a Magicka Templar in Asylum Sanctorium?: youtu.be/5osPc0YCmsk?a via @YouTube