Wolfhunter DLC, Summerset Chapter
Table of Contents
- Changes from the previous version
- Resource Management
- Dungeon & Trial Setup
- Update Log
Welcome to the Magicka Sorcerer Healer Build PvE “Surge” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO. The Surge Healer Build is made for Dungeons.
Magicka Sorcerers have very strong burst heals thanks to the Twilight Matriarch pet. You can also support your group with Minor Intellect, increases everyones Magicka Recovery by 10% when you use Empowered Ward, this also shields your pet and yourself at the same time. Running Boundless Storm makes us fast as it applies Speedbuff for us and also gives u Major Ward and Major Resolve, increasing our Resistances by 5280. At the same time Boundless Storm also has a chance to apply Concussion, which means monsters will take 8% more damage for a short duration.
- Dungeon Build
- Insane Resource Mangement
- Insane Healing Output
- Group Support
- Buff/Debuff Setup
- Light Armor
The Video is from the Summerset Chapter, so there might be small changes in this version of the build, remember that.
Changes from the previous version
Reminder: The Build video is from the Summerset Chapter patch. Small changes have been made in the Wolfhunter DLC update, as you can see here in the written guide.
- Updated Champion Points and improved the Passive section.
We have more than enough Magicka Recovery to be able to sustain without any issues. Now on this build we are using 2x Spellcost reduction Glyphs in combination with Witchmothers Brew Drink to give us enough sustain. Also do not forget to Heavy Attack as Resto Staves give you 30% more resources back! In case you still have sustain issues, which I doubt, you could use Dark Conversion to transfer Stamina into Magicka.
- Dark Conversion
- Magicka Recovery Glyph
- Cost Reduction Glyph
- Heavy Attacks
- Witchmothers Brew Drink
Dungeon & Trial Setup
In addition to the setups below, here is a list with other very good Healer sets that you can use:
- The Worm's Raiment
- Spell Power Cure
- Healing Mage (Mending)
- Kagrenac's Hope
- Jorvuld’s Guidance
Gear Setup 1
|Chest||Perfect Vestment of Olorime||Light||Infused||Tri-Stat|
|Belt||Perfect Vestment of Olorime||Light||Divine||Magicka|
|Shoes||Perfect Vestment of Olorime||Light||Divine||Magicka|
|Pants||Perfect Vestment of Olorime||Light||Infused||Tri-Stat|
|Hands||Perfect Vestment of Olorime||Light||Divine||Magicka|
|Weapon 1||Gossamer||Resto Staff||Powered||Damage Magicka Enchantment|
|Weapon 2||Gossamer||Lightning Staff||Charged||Shock dmg|
Gear Setup 2 Beginner
|Weapon 1||Torug's Pact||Resto Staff||Powered||Damage Magicka Enchantment|
|Weapon 2||Torug's Pact||Lightning Staff||Charged||Shock dmg|
Where can I get the gear?
Other useful sets:
Spell Power Cure: White Gold Tower
The Worm's Raiment: Vaults of Madness
Healing Mage (Mending): Aetherian Archive
Sanctuary: Banished Cells
Jorvuld's Guidance: Scalecaller Peak
Kagrenac's Hope: Craftable In the Earth Forge (You must have completed the Fighters Guild quest line to have access to craft this Set. Requires 8 Traits to craft pieces of this Set)
Willpower: Imperial City Vaults, Guildstore
Master's Restoration Staff Veteran Dragonstar Arena
The Maelstrom's Lightning Staff: Maelstrom Arena
Torug's Pact: Craftable (Requires 3 Traits)
Molag Kena: White Gold Tower
Remember, Healers often need to change a few skills out during runs. So this setup is not maced into stone, adjust it to your needs.
- Healing Ward: This ability only needs to be used if an member takes a lot of damage and drops low on health.
- Combat Prayer: This needs to be on the group members all the time to heal them and increase their damage by 8%.
- Healing Springs: This is your main healing tool, its pretty cheap and heals a lot over time.
- Empowered Ward: If you think your pet and you need shielding, you could use Empowered Ward instead of Healing Ward. Also gives your group members Minor Intellect, increasing Magicka Recovery by 10%.
- Twilight Matriarch: The pet has an insanely strong heal, in case your group members are spread too far, just activate this, as long as they stand in a 28m range they will get healed.
- Absorption Field: When your group members stand in the Negate, they will get healed and the enemies will get stunned for a short duration.
- Boundless Storm: Keep this ability up all the time, it gives you Major Ward and Resolve to increase Physical and Spell Resistance by 5280, plus you actually can concuss enemies. And you get Major Expedititon Speed buff.
- Elemental Blockade: Keep this on the ground as much as possible, when that Elemental Shock Blockade is on the ground with your charged trait, concussion and off balance will almost proc on cooldown, increasing group DPS by a lot.
- Elemental Drain: This ability needs to be on the enemy as much as possible, it debuffs their Spell Resistance and gives Magicka Steal to your whole group, increasing sustain by a lot.
- Energy Orb: Use this as much as possible, when group members activate the Synergy, they restore a lot of resources.
- Aggressive Warhorn: This is your main Ultimate, it buffs the groups resources and increases the critical damage modifier for 10 seconds.
|Restoration Staff Mainbar||Shock Staff bar|
|Slot 1: Healing Ward/ Empowered Ward||Slot 1: Boundless Storm|
|Slot 2: Combat Prayer||Slot 2: Elemental Blockade|
|Slot 3: Healing Springs||Slot 3: Elemental Drain|
|Slot 4: Empowered Ward||Slot 4: Energy Orb|
|Slot 5: Twilight Matriarch||Slot 5: Twilight Matriarch|
|Ultimate: Absorption Field||Ultimate: Aggressive Warhorn|
Championpoints [780 CP]
18 Master-at-Arms, 9 Staff Expert
75 Blessed, 73 Elfborn, 25 Spell Erosion, 37 Elemental Expert
20 Tumbling, 46 Shadow Ward
75 Arcanist, 75 Tenacity
49 Hardy, 49 Elemental Defender, 48 Thick Skinned
81 Ironclad, 33 Spell Shield
Championpoints [600 CP]
100 Blessed, 73 Elfborn, 27 Elemental Expert
10 Tumbling, 39 Shadow Ward
75 Arcanist, 49 Tenacity
49 Hardy, 49 Elemental Defender, 23 Thick Skinned
61 Ironclad, 18 Spell Shield
Championpoints [300 CP]
61 Blessed, 40 Elfborn, 1 Spell Erosion
49 Arcanist, 49 Tenacity
23 Hardy, 23 Elemental Defender, 23 Thick Skinned
Important Info for Sorcerer Healer Build PvE
Witchmothers Brew Drink (Max Health, Max Magicka, Magicka Recovery)
Clockwork Citrus Filet
The Atronach ( Increased Magicka Recovery)
(Spell-crit, Spell Damage, Magicka)
(Cornflower, Ladys Smock, Water Hyacinth)
In case you are still unsure on how to mix the ingredients together, you can check out a alchemy simulator here: Alchemy Simulator
- Dark Magic: Unholy Knowledge, Blood Magic, Persistence, Exploitation
- Daedric Summoning: Rebate, Power Stone, Daedric Protection, Expert Summoner
- Storm Calling: Capacitor, Energized, Implosion, Expert Mage
- Destruction Staff: Tri Focus, Penetrating Magic, Elemental Force, Ancient Knowledge, Destruction Expert
- Restoration Staff: Essence Drain, Restoration Expert, Absorb, Critical Rush, Restoration Master
- Light Armor: Recovery, Evocation, Spell Warding, Prodigy, Concentration
- Heavy Armor: Resolve, Constitution, Juggernaut
- Fighters Guild: Banish the Wicked,
- Mages Guild (Optional): Mage Adept, Everlasting Magic, Magicka Controller, Might of the Guild
- Psijic Order (Optional): Clairvoyance, Spell Orb, Concentrated Barrier, Deliberation
- Undaunted: Undaunted Command, Undaunted Mettle
- Racial: All
- Alchemy: Medicinal Use
31.07.2018 Added Build for Wolfhunter DLC, Sorcerer Healer Build PvE
21.08.2018 Removed Char Screenshot due to inaccuracy of a buff food bug that was present during the Summerset Chapter.
12.09.2018 Added 600 CP Setup.