Magicka Sorcerer Pet Build PvE Dragon Bones, Elder Scrolls Online ESO

Magicka Sorcerer Pet Build

Magicka Sorcerer Pet Build PvE “Summoner” – Dragon Bones DLC

Table of Contents

Introduction

Welcome to the Magicka Sorcerer Pet Build PvE “Summoner” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO. The “Summoner” build is made for PvE Trials, Dungeons & Maelstrom Arena. I also do have a non-pet Sorcerer Build.

Magicka Sorcerers are both insane efficient both ranged and melee, plus they have strong shields (Almost 30K with this build) which makes survival easy. The special Destruction staff passives make Shock staves a powerful tool for Magicka Sorcerers. Shock heavy attacks are one of the strongest Area of Effect (AoE) attacks. On top of that, they are for free and restore Magicka! You will never have any problems with resource management during trashfights. Same thing on bossfights, if you drop low, simplay heavy attack and you are good to go! The most difficult thing with this build, is that you need to be able to command your pets correctly! Remember, when you do a Heavy Attack on a enemy the Pet will directly attack it.

  • High Single Target (ST) damage
  • Insane ranged & melee damage
  • High Area of Effect (AoE) Damage
  • Pet Build
  • Heavy Attack weaving
  • Easy survivability due to huge magicka shield
  • Trials, Dungeons & Maelstrom Arena

Changes from the previous version

I revamped the build, in the Clockwork City Version I tried to make the Pet Build more similar to the other Non Pet Build setup to be able to swap easier between them. However, the feedback summary showed that it was not a popular choice, as Players prefer the Necropotence version, thus I changed it back again. I also added the Zaan set as an option for the Monster Set. This Monster Set results in the highest Single Target damage of any Monster set. However, it requires you to be in melee range as the beam will break if you move further than 10 meters away.

I will also leave you the option to choose whether you want to use one or two Pets. In addition if you are fighting a Single Target Boss the Storm Atronach outpeforms the Destruction Ultimate. I will note those things down in the appropriate section. Championpoints also have been further optimized.

Resource Management

This build uses one Heavy Attack per rotation and thus should not really need any other means to be able to sustain. In case you still have issues you could use the Witchmothers Brew Drink.

Trials & Dungeons Setup

Spellpower Potion and Spelldmg Enchantment were active when i took the screenshot. Gearsetup 1 with Necropotence.



Gear

Gear Setup 1

  • Maelstrom Staff: I highly recommend getting Maelstrom staff, as this boosts the heavy attack damage by a fair bit. If you do not have access to one, you could either run a Moondancer Staff or another Random Staff there.
  • Shield Strenght: With Hardened Ward we are able to reach a 29k Shield as you can see in the picture above, which basically makes it almost impossible to die.
  • Why Ilambris if we only have Shock abilities? it is still the best option to go for as long as you are ranged. And you can adjust the build, if you already have enough shock damage or shock enchants in your group, go for a fire glyph to also get the fire Ilambris proc.
Gear Set Weight Trait Enchantment
Chest Necropotence Light Divine Magicka
Belt Necropotence Light Divine Magicka
Shoes Necropotence Light Divine Magicka
Pants Necropotence Light Divine Magicka
Hands Necropotence Light Divine Magicka
Head Ilambris/ Zaan Heavy Divine Magicka
Shoulder Ilambris/ Zaan Medium Divine Magicka
Necklace Moondancer Jewelry Arcane Spell Dmg
Ring Moondancer Jewelry Arcane Spell Dmg
Ring Moondancer Jewelry Arcane Spell Dmg
Weapon 1 Moondancer Shock Infused Shock/Fire Enchant
Weapon 2 Maelstrom Shock Nirnhoned Spell Damage

Gear Setup 2 (Prototype)

I have tested the Mechanical Acuity set on the Summoner Build and it also provides about the same damage output as Necropotence. So for those that want to give it a shot, go for it. Otherwise I recommend staying with the Gear Setup 1 as that setup also provides you with a bigger Hardend Ward Shield.

Magicka Sorcerer Pet Build

Gear Set Weight Trait Enchantment
Chest Mechanical Acuity Heavy Divine Magicka
Belt Mechanical Acuity Light Divine Magicka
Shoes Mechanical Acuity Light Divine Magicka
Pants Mechanical Acuity Medium Divine Magicka
Hands Moondancer Light Divine Magicka
Head Ilambris/ Zaan Light Divine Magicka
Shoulder Ilambris/ Zaan Light Divine Magicka
Necklace Moondancer Jewelry Arcane Spell Dmg
Ring Moondancer Jewelry Arcane Spell Dmg
Ring Moondancer Jewelry Arcane Spell Dmg
Weapon 1 Mechanical Acuity Shock Infused Shock/Fire Enchant
Weapon 2 Maelstrom Shock Nirnhoned Spell Damage

Where can I get the gear?

Necropotence: Rivenspire
Moondancer: Maw of Lorkhaj
Ilambris: Crypts of Hearts 1
Mechanical Acuity: Craftable

Skills

  • Second Pet Twilight Matriarch? If you want the Twilight also, you can remove Bound Aegis to replace it with the Twilight pet.
    Storm Atronach: For Single Target fights make sure to use the Atronach as it will give you more dps, group members can also activate a powerful synergy that gives them Major Berserk, applying a 25% damage boost for 8 seconds to themselves and the Atronach.
  •  Why no Fire Blockade? You would not gain any damage at all, because you would loose damage everytime you swap to the backbar because most of your abilities are AoE based. Plus you still need group support to some extend, you still want a few shock blockades on trash.
Shock Staff Mainbar Shock Staff bar
Slot 1: Hardened Ward Slot 1: Blockade of Shock
Slot 2: Daedric Prey Slot 2: Liquid Lightning
Slot 3 Inner Light Slot 3: Inner Light
Slot 4: Bound Aegis Slot 4: Bound Aegis
Slot 5: Volatile Familiar Slot 5: Volatile Familiar
Ultimate: Shock Rage Ultimate: Greater Storm Atronach
  • Hardened Ward: This ability is one of the most important ones. It gives you an insanely huge shield that protects you from any incoming damage. That is the reason why Sorcerers usually survive longer then other classes, because they have a huge shield available.
  • Inner Light: This ability increases our max Magicka by 7%. You do not really actively use the skill in combat. 5% from the ability and another 2% from the passive from the Mages Guild Skill line.
  • Volatile Familiar: This pet can tank enemies and if you active its ability it activates a strong AoE damage pulse that hits everything in a 5 meter range. And because those pets scale of max magicka, it will deal an insane amount of damage.
  • Elemental Rage: This ultimate can also be used on trashpacks, it is the strongest ultimate in the game and deals the most damage in a short period of time.
  • Blockade of Shock: This ability is an AoE damage effect that has covers a huge area in a shockfield. It also procs off balance which gives us an additional 10% damage due to our Championpoints.
  • Liquid Lightning: Small shock AoE damage effect that deals an insane amount of damage. Friendly group members also can active a synergie that deals good damge.
  • Deadric Prey: This ability deals damage on its own and it boosts our summoned monsters damage by 55%, that is actually crazy.
  • Storm Atronach: Strongest Single Target Ultimate for the Sorc, make sure to keep Daedric Prey on the enemy to benefit from the damage boost.

What about:

  • Power Surge: Instead of Inner Light you can also use Power Surge, which is especially helpful if you play alone. Keep up your shields and keep Power Surge up and you can never really die.

As you see, we have a lot of Damage over Time effects that we need to keep up. That also makes the build so strong, because we have so many Damage over Time effects that hit the enemies, most of them are even AoE Damage over Time effects so it can hit multiple enemies. Because we have a lot of shock abilities we can also proc Concussion a lot, which increases our damage by 8%. Concussion can proc Off Balance from the Blockade of Shock which increases our damage by another 10% due to our Championpoints (75 Points in thaumaturge “Exploiter” CP Perk).

Championpoints

Championpoints [720 CP]

The Ritual
81 Thaumaturge
The Attronarch
18 Master-at-Arms, 19 Staff Expert
The Apprentice
49 Elemental Expert, 40 Elfborn, 33 Spell Erosion
The Shadow
30 Tumbling, 31 Shadow Ward
The Lover
56 Arcanist, 76 Tenacity
The Tower
48 Warlord
The Lord
56 Bastion
The Lady
49 Hardy, 49 Elemental Defender, 40 Thick Skinned
The Steed
44 Ironclad, 2 Spell Shield

Championpoints [300 CP]

The Ritual
31 Thaumaturge
The Attronarch
The Apprentice
27 Elemental Expert, 20 Elfborn, 22 Spell Erosion
The Shadow
The Lover
49 Arcanist, 49 Tenacity
The Tower
2 Warlord
The Lord
The Lady
23 Hardy, 23 Elemental Defender, 23 Thick Skinned
The Steed
31 Ironclad

Important Info

Buff-food

Solitude Salmon-Millet Sauce (Max Health+Max Magicka) (Recommended)
or
Witchmothers Brew (Max Health, Max Magicka, Magicka Recovery)

Mundus Stone

The Lover (Increased Spell Penetration)
or
The Apprentice (Increased Spell Damage)

Race

Altmer (Recommended)
Darkelf
Breton

Potions

Spell-Crit Potions
(Spell-crit, Spell Damage, Magicka)
(Cornflower, Ladys Smock, Water Hyacinth)

In case you are still unsure on how to mix the ingredients together, you can check out a alchemy simulator here: Alchemy Simulator 

Passives

  • Dark Magic: All passives
  • Daedric Summoning: All passives
  • Storm Calling: All passives
  • Destruction Staff: All passives
  • Light Armor: All
  • Heavy Armor: Juggernaunt Passive
  • Vampire (optional): Supernatural Recovery, Undeath, Dark Stalker
  • Fighters Guild: All
  • Mages Guild: All
  • Undaunted: All
  • Racial: All
  • Alchemy: Medicinal Use

Rotation

Drop Ultimate on cooldown. If you are facing several enemies use Destruction Ultimate. If you are facing a solo enemy, use Atronach. Also make sure to check if the Atronach is actually able to hit the target for the full duration, otherwise use Destro Ultimate.

With One Pet

Liquid Lightning > Light Attack > Blockade of Storms > Weapon Swap
Light Attack > Pet > Light Attack > Daedric Prey > Heavy Attack > Weapon Swap
Restart

With Two Pets

Only use the Twilight Tormentor Matriach Ability when the enemy is above 50%, otherwise just let the mob Light Attack by itself so you can focus on other stuff, it will still do a lot of damage.

Liquid Lightning > Light Attack > Blockade of Storms > Weapon Swap
Light Attack > Pet1 > Light Attack > Pet2 > Light Attack > Daedric Prey > Heavy Attack > Weapon Swap
Restart

Maelstrom Arena

If you want you can go check out my Beginner Maelstrom Setup for Magicka Sorcerer.

Gear

You can both run Gear Setup 1 or 2 for Maelstrom Arena. More Max Magicka make your shields bigger, so thats why I recommend going with Necropotence.

Gear Set Weight Trait Enchantment
Chest Necropotence Light Divine Magicka
Belt Necropotence Light Divine Magicka
Shoes Necropotence Light Divine Magicka
Pants Necropotence Light Divine Magicka
Hands Necropotence Light Divine Magicka
Head Ilambris/ Zaan Heavy Divine Magicka
Shoulder Ilambris/ Zaan Medium Divine Magicka
Necklace Moondancer Jewelry Arcane Spell Dmg
Ring Moondancer Jewelry Arcane Spell Dmg
Ring Moondancer Jewelry Arcane Spell Dmg
Weapon 1 Moondancer Shock Infused Shock/Fire Enchant
Weapon 2 Maelstrom Shock Nirnhoned Spell Damage

Skills

If you have sustain issues in Maelstrom Arena, I recommend running Witchmothers Brew Drink.

Update Log

30.01.2017 Added Build for Dragon Bones DLC
31.01.2018 Made the passive section easier readable.
07.02.2018 Added Fire Enchant Glyph as an option, fixed a typo in the passive section (Restoration Staff was accidentally listed, which is not needed)
10.02.2018 Added Buildvideo
12.02.2018 Updated the rotation (One line was listed too much)
15.02.2018 Added Info on why Ilambris if we only use shock abilities and why we use shock and not fire blockade
19.02.2018 Fixed typo in CP section, had 76 instead of 75 Tenacity. (Put remaining point in Shadow Ward)

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