Magicka Sorcerer Pet Build PvE Horns of the Reach, Elder Scrolls Online ESO

Magicka Sorcerer Pet Build

Magicka Sorcerer Pet Build PvE “Summoner” – Horns of the Reach

Table of Contents

Introduction

Welcome to the Magicka Sorcerer Pet Build PvE“Summoner” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO. The “Summoner” build is made for PvE Trials, Dungeons & Maelstrom Arena.

Magicka Sorcerers are both insane efficient both ranged and melee, plus they have strong shields which makes survival easy. The special Destruction staff passives make Shock staves a powerful tool for Magicka Sorcerers. Shock heavy attacks are one of the strongest Area of Effect (AoE) attacks. On top of that, they are for free and restore Magicka! You will never have any problems with resource management during trashfights. Same thing on bossfights, if you drop low, simplay heavyattack one or two times and you are good to go! The most difficult thing with this build, is that you need to be able to command your pets correctly! Remember, when you do a Heavy Attack on a enemy the Pet will directly attack it.

  • High single target (ST) damage
  • Insane ranged & melee damage
  • High area of effect (AoE) Damage
  • Pet Build
  • Heavy Attack weaving
  • Easy survivability due to magicka shield
  • Trials, Dungeons & Maelstrom Arena

Resource Management

This build here uses Heavy Attacks to sustain, so we do not really need anything else besides this. However, if you feel like that you need more sustain, you can always use a Cost Reduction Glyph/Recovery Glyph if you want. If you want you can also run Witchmothers Brew which will give you a lot of recovery, your health will drop a bit but because you have Pets you still should be good to go, otherwise invest some points into Health attribute!

Trials & Dungeons Setup

Spell Power Potion was active when I took the screenshot.


Gear

Gear Setup 1

Gear Set Weight Trait Enchantment
Chest Julianos Heavy Divine Magicka
Belt Julianos Light Divine Magicka
Shoes Necropotence Light Divine Magicka
Pants Julianos Medium Divine Magicka
Hands Necropotence Light Divine Magicka
Head Iceaheart Light Divine Magicka
Shoulder Julianos Light Divine Magicka
Necklace Necropotence Jewelry Arcane Spell Dmg
Ring Necropotence Jewelry Arcane Spell Dmg
Ring Necropotence Jewelry Arcane Spell Dmg
Weapon 1 Julianos Shock Infused Shock Enchantmnt
Weapon 2 Julianos Shock Nirnhoned Spell Damage

Where can I get the gear?

Julianos: Craftable
Iceaheart: Direfrost Keep
Necropotence: Rivenspire

Skills

  • Why no Force Pulse and Crystal Frags? Instead of using Force Pulse and Crystal Frags we are doing two Heavy Attacks and then we restart the Rotation again. This way we can have a full damage build and still be able to sustain just fine!
  • Matriarch instead of Bound Aegis? You can do that if you want, I simply prefer the Max Magicka over another Pet that might die at some point in the fight.
Shock Staff Mainbar Shock Staff bar
Slot 1: Destructive Clench Slot 1: Blockade of Shock
Slot 2: Hardened Ward Slot 2: Liquid Lightning
Slot 3 Inner Light Slot 3: Daedric Prey
Slot 4: Bound Aegis Slot 4: Bound Aegis
Slot 5: Volatile Familiar Slot 5: Volatile Familiar
Ultimate: Shooting Star Ultimate: Shock Rage
  • Destructive Clench: This is a strong Single Target ability that we use before we weapon swap.
  • Hardened Ward: This ability is one of the most important ones. It gives you an insanely huge shield that protects you from any incoming damage. That is the reason why Sorcerers usually survive longer then other classes, because they have a huge shield available.
  • Inner Light: This ability increases our max Magicka by 7%. You do not really actively use the skill in combat. 5% from the ability and another 2% from the passive from the Mages Guild Skill line.
  • Bound Aegis: This ability increases our max Magicka by 8%. You do not really actively use the skill in combat, it has to be slotted on both bars to keep it activated.
  • Volatile Familiar: This pet can tank enemies and if you active its ability it activates a strong AoE damage pulse that hits everything in a 5 meter range. And because those pets scale of max magicka, it will deal an insane amount of damage.
  • Shotting Star: This ability is used on big trashpacks, it is nice because the more monsters you hit, the more Ultimate points you regain. And it deals a ton of damage.
  • Blockade of Shock: This ability is an AoE damage effect that has covers a huge area in a shockfield. It also procs off balance which gives us an additional 10% damage due to our Championpoints.
  • Liquid Lightning: Small shock AoE damage effect that deals an insane amount of damage. Friendly group members also can active a synergie that deals good damge.
  • Deadric Prey: This ability deals damage on its own and it boosts our summoned monsters damage by 55%, that is actually crazy.
  • Elemental Rage: This ultimate can also be used on trashpacks, it is the strongest ultimate in the game and deals the most damage in a short period of time.

What about:

  • Summoned Twilight Pet: Instead of Bound Aegis you can also use your second Pet if you would like to do so. If you Play solo you can use the morph that heals you. it is a really strong heal. If you play in a group I recommend choosing the damage morph of the pet.
  • Power Surge: Instead of Inner Light you can also use Power Surge, which is especially helpful if you play alone. Keep up your shields and keep Power Surge up and you can never really die.

As you see, we have a lot of Damage over Time effects that we need to keep up. That also makes the build so strong, because we have so many Damage over Time effects that hit the enemies, most of them are even AoE Damage over Time effects so it can hit multiple enemies. Because we have a lot of shock abilities we can also proc Concussion a lot, which increases our damage by 8%. Concussion can proc Off Balance from the Blockade of Shock which increases our damage by another 10% due to our Championpoints (75 Points in thaumaturge “Exploiter” CP Perk).

Championpoints

Championpoints [660 CP]

The Ritual
75 Thaumaturge
The Attronarch
The Apprentice
58 Elemental Expert, 44 Elfborn, 43 Spell Erosion
The Shadow
50 Tumbling, 22 Shadow Ward
The Lover
49 Arcanist, 49 Tenacity
The Tower
50 Warlord
The Lord
The Lady
49 Hardy, 49 Elemental Defender, 48 Thick Skinned
The Steed
48 Ironclad, 26 Spell Shield

Championpoints [300 CP]

The Ritual
31 Thaumaturge
The Attronarch
The Apprentice
27 Elemental Expert, 20 Elfborn, 22 Spell Erosion
The Shadow
The Lover
49 Arcanist, 49 Tenacity
The Tower
2 Warlord
The Lord
The Lady
23 Hardy, 23 Elemental Defender, 23 Thick Skinned
The Steed
31 Ironclad

 

Important Info

Buff-food

Solitude Salmon-Millet Sauce (Max Health+Max Magicka)
or
Witchmothers Brew (Max Health, Max Magicka, Magicka Recovery)

Mundus Stone

The Apprentice (Increased Spell Damage) (Recommended)
or
The Mage (Increased Max Magicka)

Race

Altmer (Recommended)
Darkelf
Breton

Potions

Spell-Crit Potions
(Spell-crit, Spell Damage, Magicka)
(Cornflower, Ladys Smock, Water Hyacinth)

In case you are still unsure on how to mix the ingredients together, you can check out a alchemy simulator here: Alchemy Simulator 

Poisons

Drain Magicka Poison (if needed)
(Lady Smock & Columbine) or (Cornflower & Columbine) or (Bugloss & Cornflower)

Drain Magicka Poison

Passives

You will need the following passives:
Dark Magic, Daedric Summoning, Storm Calling, Light Armor, Heavy Armor (Juggernaunt Passive), Destruction Staff, Vampire (optional) , Mages Guild, Racial, Undaunted, Alchemy: Medicinal Use

Rotation

You need to make sure to use a heavy attack, otherwise you will run into sustain issues really quickly.

> Liquid Lightning > Light Attack > Blockade of Storms > Pet > Light Attack > Daedric Prey > Weapon Swap
> Light Attack > Destructive Clench > Heavy Attack > Weapon Swap
Restart

Maelstrom Arena

If you want you can go check out my Beginner Maelstrom Setup for Magicka Sorcerer.

Gear

Gear Set Weight Trait Enchantment
Chest Julianos Heavy Divine Magicka
Belt Julianos Light Divine Magicka
Shoes Necropotence Light Divine Magicka
Pants Julianos Medium Divine Magicka
Hands Necropotence Light Divine Magicka
Head Iceaheart Light Divine Magicka
Shoulder Julianos Light Divine Magicka
Necklace Necropotence Jewelry Arcane Spell Dmg
Ring Necropotence Jewelry Arcane Spell Dmg
Ring Necropotence Jewelry Arcane Spell Dmg
Weapon 1 Julianos Shock Infused Shock Enchantmnt
Weapon 2 Julianos Shock Nirnhoned Spell Damage

Skills

For skills it kind of depends, if you want to run this setup with Crushing Shock or Force Pulse then you need to use the Witchmothers drink, otherwise you can barely sustain. If you do not want to run witchmothers you could replace Crystal Fragments with Dark Conversion.

Update Log

17.08.2017 Added Build for Horns of the Reach
23.08.2017 Added Skills Description to each ability

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