Updated: Markarth DLC, Greymoor Chapter
Type: Solo Cyrodiil & Battlegrounds
Buildname: Horror
Table of Contents
Introduction
Welcome to the Magicka Necromancer Build PvP “Horror” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO. This Magicka Necromancer Build both has an optimized version for Cyrodiil and one for Battlegrounds.
We are currently using Necropotence, Clever Alchemist, Kjalnar’s Nightmare and Destructive Impact. Clever Alchemist and the Master Destro boost our Spell Damage by a lot and Necropotence will increase our Magicka thanks to our summons. Kjalnar is a nice set that can stun or deal damage to the enemy. This is a burst setup, everything evolves around getting your Spell damage as high as possible and then line up your burst with Kjalnar, Stalking Blastbones, Destructive Clench and your Ultimate.
- Necromancer Class
- Light Armor
- Destruction Staff + Resto
- Cyrodiil & Battlegrounds Spec
- High Burst Damage
- Good Sustain
- Good Healing
Cyrodiil Setup
5x Necropotence, 5x Clever Alchemist, 1x Destructive Impact, 2x Kjalnar on a Breton with Bewichted Sugar Skulls.
- Unbuffed: Battle Spirit Buff, out of Combat, no pet active
- Buffed: In Combat, Battle Spirit Buff, Major Sorcery, Weapon Damage enchant, Tri Stat Potion, Resistant Flesh, Spirit Guardian, Alchemist proc, Destructive Impact proc were active
Gear
Gear | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Chest | Clever Alchemist | Heavy | Impenetrable | Tri Stat Glyph |
Belt | Clever Alchemist | Light | Well-Fitted | Magicka |
Shoes | Necropotence | Light | Well-Fitted | Magicka |
Pants | Clever Alchemist | Medium | Well-Fitted | Tri Stat Glyph |
Hands | Necropotence | Light | Well-Fitted | Magicka |
Head | Kjalnar’s Nightmare | Light | Impenetrable | Tri Stat Glyph |
Shoulder | Kjalnar’s Nightmare | Light | Impenetrable | Magicka |
Necklace | Necropotence | Jewelry | Infused | Spell Damage |
Ring | Necropotence | Jewelry | Infused | Spell Damage |
Ring | Necropotence | Jewelry | Infused | Magicka Recovery |
Weapon 1 Frontbar | Destructive Impact | Shock Staff | Infused | Shock Damage Enchant |
Weapon 2 Backbar | Clever Alchemist | Resto Staff | Defending | Weapon Damage Enchant |
Where can I get the gear?
Necropotence: Rivenspire Overland, Guildstore
Kjalnar’s Nightmare: vUnhallowed Grave, Urgarlag Undaunted Chest
Clever Alchemist: Craftable
Destructive Impact: Dragonstar Arena
Skills
Destruction Staff Mainbar | Restoration Staff backbar |
---|---|
Slot 1: Degeneration | Slot 1: Resistant Flesh |
Slot 2: Stalking Blastbones | Slot 2: Radiating Regeneration |
Slot 3: Destructive Clench | Slot 3: Dampen Magic |
Slot 4: Elemental Drain | Slot 4: Summoner’s Armor |
Slot 5: Skeletal Arcanist | Slot 5: Spirit Guardian |
Ultimate: Shooting Star | Ultimate: Glacial Colossus |
Skills explanation:
- Degeneration: Very strong single target damage over time effect, also gives you Major Sorcery and a bit of extra resources from light and heavy attacks.
- Stalking Blastbones: Huge impact damage, you can combine this with other abilities because of its delayed impact.
- Shock Clench: Your main spammable, deals impact damage and AoE splash damage. Also boosts your Spell damage because of the Master Destro Staff that we use.
- Elemental Drain: Increases sustain and damage by a lot, has no cost when you cast it.
- Skeletal Arcanist: Increases your penetration and also deals damage.
- Shooting Star: Can be used as damage ultimate, also knocks down enemies.
- Resistant Flesh: Your main burst heal if you need it.
- Radiating Regeneration: Your heal over time that has to be active always.
- Dampen Magic: Your shield, keep it up to bolster incoming damage!
- Summoner’s Armor: Applies Major Resolve buff to you and decreases cost of summons.
- Spirit Guardian: One of your main healing tools, always keep it up to keep your set Necropotence active. In addition, also gives you 10% dmg mitigation.
- Glacial Colossus: Your offensive ultimate, deals a lot of damage and applies Major Vulnerability to the enemy increasing their damage taken by 10%.
Champion Points
If you need help distributing your Champion Points, make sure to check out the Champion Points Calculator!
Champion Points [810]
The Ritual
The Atronach
56 Master-at-Arms, 44 Shattering Blows, 21 Staff Expert
The Apprentice
27 Elemental Expert, 48 Elfborn, 47 Spell Erosion, 27 Blessed
The Shadow
48 Tumbling, 40 Shadow Ward
The Lover
100 Arcanist, 32 Tenacity
The Tower
38 Warlord, 11 Sprinter, 1 Siphoner
The Lord
37 Quick Recovery
The Lady
43 Hardy, 43 Elemental Defender, 28 Thick Skinned
The Steed
44 Ironclad, 55 Resistant, 20 Spell Shield
Champion Points [600]
The Ritual
The Atronach
56 Master at Arms, 1 Staff Expert
The Apprentice
27 Elemental Expert, 48 Elfborn, 41 Spell Erosion, 27 Blessed
The Shadow
32 Tumbling, 30 Shadow Ward
The Lover
100 Arcanist
The Tower
38 Warlord
The Lord
The Lady
43 Hardy, 43 Elemental Defender, 37 Thick Skinned
The Steed
34 Ironclad, 43 Resistant
Champion Points [300]
The Ritual
The Atronach
18 Master at Arms
The Apprentice
27 Elemental Expert, 20 Elfborn, 16 Spell Erosion, 19 Blessed
The Shadow
The Lover
64 Arcanist, 32 Tenacity
The Tower
4 Warlord
The Lord
The Lady
23 Hardy, 23 Elemental Defender
The Steed
31 Ironclad, 23 Resistant
Champion Points 2.0 Setup
Below you can find the Champion Points setup for this build. Work your way from top to bottom of the list depending on how many Champion Points you already have. For more information on Champion Points, please visit the Champion Points Overview Page on ESO-Hub.com.
Preset used for this allocation: https://eso-hub.com/en/champion-points/calculator?preset=ef824189-ca1c-4137-be81-c106d7face42
Table Explanation:
- Points Needed: Implies how many Champion Points you will need to make it to that perk.
- Perk: Hoover over it to see what the perk does. For more information click on it to get redirected to ESO-Hub.com
- Points Invested: Amount of points that you have to place in the perk at that time.
Warfare Tree Points Allocation
The Warfare Champion Point tree is by far the most important to increase your damage, damage mitigation and healing.
Points Needed | Perk | Points Used |
---|---|---|
0-120 | Eldritch Insight | 40 |
120-240 | Piercing | 40 |
240-390 | Deadly Aim (Slottable) | 50 |
390-540 | Arcane Supremacy (Slottable) | 50 |
540-570 | Quick Recovery | 10 |
570-690 | Elemental Aegis | 40 |
690-810 | Hardy | 40 |
810-960 | Duelist’s Rebuff (Slottable) | 50 |
960-990 | Precision | 10 |
990-1110 | Blessed | 40 |
1110-1260 | Untamed Aggression (Slottable) | 50 |
1260-1350 | Precision | 30 |
1350-1470 | Tireless Discipline | 40 |
1470-1590 | Flawless Ritual | 40 |
1590-1680 | War Mage | 30 |
1680-1770 | Quick Recovery | 30 |
Fitness Tree Point Allocation
The Fitness Champion Points tree has useful health, recovery and more damage mitigation perks.
Points Needed | Perk | Points Used |
---|---|---|
0-150 | Boundless Vitality (Slottable) | 50 |
150-300 | Rejuvenation (Slottable) | 50 |
300-435 | Tumbling | 45 |
435-465 | Mystic Tenacity | 10 |
465-585 | Hero’s Vigor | 40 |
585-705 | Defiance | 40 |
705-855 | Slippery (Slottable) | 50 |
855-951 | Hasty | 32 |
951-1071 | Tireless Guardian | 40 |
1071-1206 | Savage Defense | 45 |
1206-1341 | Fortification | 45 |
1341-1461 | Sprinter | 40 |
1461-1611 | Expert Evasion (Slottable) | 50 |
1611-1656 | Nimble Protector | 15 |
1656-1776 | Bashing Brutality | 40 |
1776-1866 | Piercing Gaze | 30 |
1866-1986 | Mystic Tenacity | 40 |
1986-2361 | Tempered Soul | 125 |
Craft Tree Points Allocation
The Craft Champion Point tree is almost entirely optional, there is not really anything useful for combat itself. Follow the list or spend points however you want.
Points needed | Perk | Points used |
---|---|---|
0-150 | Steed’s Blessing (Slottable) | 50 |
150-180 | Breakfall | 10 |
180-225 | Wanderer | 15 |
225-255 | Steadfast Enchantment | 10 |
255-345 | Rationer (Slottable) | 30 |
345-570 | Liquid Efficiency (Slottable) | 75 |
570-690 | Breakfall | 40 |
690-870 | Wanderer | 60 |
870-990 | Steadfast Enchantment | 40 |
990-1140 | Fortune’s Favor | 50 |
1140-1290 | Gilded Fingers | 50 |
1290-1380 | Out of Sight | 30 |
1380-1500 | Fleet Phantom | 40 |
1500-1599 | Soul Reservoir | 33 |
1599-1749 | Treasure Hunter (Slottable) | 50 |
1749-1884 | Inspiration Boost | 45 |
Important Info for Magicka Necromancer Build PvP
Buff-food
You can run both of these foods. Bewitched Sugar Skulls is more expensive to buy in the store but will give you a bit more stats compared to the second food.
Mundus Stone
We are stacking as much magicka as possible for this setup, therefore the Mage Mundus Stone fits well!
The Mage (Increased Max Magicka)
Race
All magicka based races work for this setup, I would recommend using a Breton because you get a lot of cost reduction and extra resistances on top of extra resources. If you want to know more about races you can also check out my racial guide for ESO that showcases all the benefits of the different races.
Breton (Recommended)
Altmer
Darkelf
Argonian
Potions
I do recommend using Tri Stat Potions as we really need all Stamina and Magicka we can get, to help with sustain and also blocking.
Tri-Stat Potion
(Health, Stamina, Magicka)
(Bugloss, Columbine, Dragonthorn)
Passives
- Grave Lord: Reusable Parts, Death Knell, Dismember, Rapid Rot
- Bone Tyrant: Death Gleaning, Disdain Harm, Health Avarice, Last Gasp
- Living Death: Curative Curse, Near-Death Experience, Corpse Consumption, Undead Confederate
- Destruction Staff: Tri Focus, Penetrating Magic, Elemental Force, Ancient Knowledge, Destruction Expert
- Restoration Staff: Essence Drain, Restoration Expert, Cycle of Life, Absorb, Restoration Master
- Light Armor: Grace, Evocation, Spell Warding, Prodigy, Concentration
- Heavy Armor: Resolve, Constitution, Juggernaut
- Fighters Guild: Banish the Wicked
- Mages Guild: Mage Adept, Everlasting Magic, Magicka Controller, Might of the Guild
- Assault: Continuous Attack, Reach, Combat Frenzy
- Support: Magicka Aid, Combat Medic, Battle Resurrection
- Alchemy: Medicinal Use
- Undaunted: Undaunted Command, Undaunted Mettle
- Racial: All
Please make sure not to forget the Medicinal Use passive from the Alchemy tree, it is one of the most important passives that will allow you to keep your Potions active a 100% of the time.
Resource Management
Heavy Attacks from the Shock staff or the Resto staff both return resources. Depending on what you do, if you just focus on Magicka return, do the Heavy Attack on the Resto Staff because of the Cycle of Life passive.
Spirit Guardian heals us and also keeps the Undead Confederate passive up all the time.
Potions are an important tool, make sure to have the alchemist Medicinal Use passive, to increase potion duration. Always active the potion on the backbar, because Clever Alchemist set is only active on our backbar!
Magicka Recovery glyphs are another tool that we use. currently I run 1 Magicka Recovery on my jewelry, if you want, you can increase the amount of Magicka Recovery glyphs.
- Heavy Attacks
- Undead Confederate
- Potions
- Magicka Recovery glyph
Combos & How to Play
In this section I want you to give a quick rundown so you can understand how to deal damage and how to heal/defense.
Damage & Combo
Elemental Drain has to be placed on the enemy to both increase your sustain and damage, it is free of cost so you can always use this.
To pump up your damage as high as possible you want to:
- Activate your potion on the backbar to get the Clever Alchemist
- Place the Degeneration skill on the enemy to get a damage over time effect and Major Sorcery, which boosts your Spell Damage by 20%.
- Have your Skeletal Arcanist up to gain extra damage and penetration.
- Activate your backbar Weapon Damage enchantment with a Resto Light Attack.
- Use Destructive Clench to give you another 600 Spell Damage boost!
After that you want to try to line up the Kjalnar’s Nightmare proc, Stalking Blastbones, weave Destructive Clench and activate your Ultimate. If these all impact at the same time most enemies will die.
Healing & Defense
Spirit Guardian is your main heal, this Ghost has to be up ALL THE TIME. It also gives you a 10% damage mitigation boost,
If you take too much damage you want to go to your sword & board bar to block and heal with the Resistant Flesh skill, this will give you a huge burst heal and also grant you extra resistances.
Radiating Regeneration will also provide you with nice healing over time.
Battlegrounds Setup
We are going full Magicka Recovery on the jewelry on this setup in the Battlegrounds, because we need more sustain.
Gear | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Chest | Clever Alchemist | Heavy | Impenetrable | Tri Stat Glyph |
Belt | Clever Alchemist | Light | Well-Fitted | Magicka |
Shoes | Necropotence | Light | Well-Fitted | Magicka |
Pants | Clever Alchemist | Medium | Well-Fitted | Tri Stat Glyph |
Hands | Necropotence | Light | Well-Fitted | Magicka |
Head | Kjalnar’s Nightmare | Light | Impenetrable | Tri Stat Glyph |
Shoulder | Kjalnar’s Nightmare | Light | Impenetrable | Magicka |
Necklace | Necropotence | Jewelry | Infused | Magicka Recovery |
Ring | Necropotence | Jewelry | Infused | Magicka Recovery |
Ring | Necropotence | Jewelry | Infused | Magicka Recovery |
Weapon 1 Frontbar | Destructive Impact | Shock Staff | Infused | Shock Damage Enchant |
Weapon 2 Backbar | Clever Alchemist | Resto Staff | Defending | Weapon Damage Enchant |
Mundus
Because sustain is tougher in Battlegrounds, I also recommend using the Atronach Mundus Stone.
The Atronach Mundus Stone (Increased Magicka Recovery)
Update Log
10.08.2019 Updated the Mag Necro PvP Build Horror for the Scalebreaker DLC.
19.10.2019 Updated the build for the DRAGONHOLD DLC.
21.02.2020 Updated the Build for the HARROWSTORM DLC.
14.05.2020 Updated the Build for the GREYMOOR CHAPTER.
18.08.2020 Updated the Build for the STONETHORN DLC, Greymoor Chapter.
26.10.2020 Updated the Build for the MARKARTH DLC, Greymoor Chapter.
Tags: Mag Necro PvP Build, Mag Necromancer PvP Build, Magicka Necro PvP Build.