• Magicka sorcerer beginner build

Magicka Sorcerer Beginner Build 160 CP for PvE

“Adept”

Table of Contents

Introduction

Welcome to the Magicka Sorcerer Beginner Build PvE “Adept. This build is balanced for 160 Champion Points. It should be your next step to work on this setup after completing the Magicka Sorcerer Beginner Guide. The focus on this setup will be to get you ready for veteran dungeons with basic gear and to make sure that you have enough sustain and good survivability. With this setup you can start farming your gear for the end game Trial & Dungeon Builds on my website.

  • Basic Gear Setup
  • 160 Champion Points
  • Good Sustain
  • Good Survivability
  • How to play Magicka Sorcerer

Magicka sorcerer beginner build

Gear setup 1 was used in this picture, Empowered Ward, Power Surge, Magicka Potion and Spell Damage Weapon Enchantment was active and the undaunted passive (6% extra resources) was not unlocked when I took the screenshot.

Resource Management

Resource management is one of the most important things for all builds, you need to learn how to be able to sustain yourself. I will mention a few tricks in this section of the guide. In general you should make sure that you have around 1600-1800 magicka recovery fully buffed with a magicka potion active (Potion gives you Major Intellect, increasing Magicka Recovery by 20%).

Withmother’s Brew Drink

This Drink is one of the key things that Magicka setups use to increase their magicka recovery and thus their sustain. It gives max health, max magicka and magicka recovery as stats. You can obtain this for a quite cheap price in most guild stores. Always make sure that you have this drink active. It scales with your health, so can even use this while you are low level.

Heavy Attacks

Heavy attacks restore a huge amount of resources when you successfully hit the target. Make sure to do a heavy attack from time to time when you drop low on magicka. Also, when an enemy is off balanced, you will get twice the amount of magicka back from a heavy attack.

Absorb Magic Enchantment

Using a Absorb Magic Enchantment on our frontbar will also increase sustain. Every time the magic damage enchantment damages an enemy, we also get a small junk of magicka back. Having an infused staff even increases the effect and shortens the cooldown.

Magicka Recovery Glyphs (optional)

I do recommend running one magicka recovery glyph on your jewelry, if you want you can also use a second one if you still think your sustain is too low.

Vampire Stage 2 (optional)

When you are a Vampire stage 2 you get access to the supernatural recovery passive which increases your magicka recovery by 10%. Just keep in mind that you will get increased damage from fire attacks while being stage 2 or higher vampire.

Gear Setup CP 160

Here you will find two basic Beginner Setup. I do recommend getting the Setup 1 if possible which is a little bit more expensive, otherwise go for setup 2 which is also more than enough to beginn with. Make sure to get a Monster Set as soon as you hit 160 CP, the headpiece is a guaranteed drop when you finish a veteran dungeon, in our case Vaults of Madness, which is one of the easier dungeons to complete in veteran mode. If you do not have a Monster Set yet, just use some random gear pieces there.

  • I will also explain down below what other sets that yo should start farming, sets that can always be handy to have somewhere in the bank.
  • We are using a 5 Light, 1 Heavy, 1 Medium setup because of the undaunted passive that you want to unlock as fast as possible, so you receive 6% more overall resources (Magicka, Health, Stamina).

Beginner Setup 1

GearSetWeightTraitEnchantment
ChestLaw of JulianosHeavyDivineHealth
BeltSpinner's GarmentsLightDivineMagicka
ShoesSpinner's GarmentsLightDivineMagicka
PantsLaw of JulianosLightDivineHealth
HandsLaw of JulianosLightDivineMagicka
HeadMonster SetMediumDivineHealth
ShoulderMonster SetLightDivineMagicka
NecklaceSpinner's GarmentsJewelryArcaneMagicka Recovery
RingSpinner's GarmentsJewelryArcaneSpell Dmg
RingSpinner's GarmentsJewelryArcaneSpell Dmg
Weapon 1Law of JulianosFireInfusedWeapon Damage Enchant
Weapon 2Law of JulianosFireInfusedAbsorb Magic Enchant

Beginner Setup 2

Here is a second setup without a Monster Set.

GearSetWeightTraitEnchantment
ChestLaw of JulianosHeavyDivineHealth
BeltLaw of JulianosLightDivineMagicka
ShoesSpinner's GarmentsLightDivineMagicka
PantsLaw of JulianosMediumDivineMagicka
HandsSpinner's GarmentsLightDivineMagicka
HeadSpinner's GarmentsLightDivineMagicka
ShoulderSpinner's GarmentsLightDivineMagicka
NecklaceWillpowerJewelryArcaneMagicka Recovery
RingWillpowerJewelryArcaneSpell Dmg
RingWillpowerJewelryArcaneSpell Dmg
Weapon 1Law of JulianosFireInfusedWeapon Damage Enchant
Weapon 2Law of JulianosFireInfusedAbsorb Magic Enchant

Where can I get the gear?

Law of Julianos: Craftable
Willpower: Guildstore
Spinner's Garments: Malabal Tor, Guildstore

Monster Sets (Recommended)

Ilambris: Crypts of Hearts 1 (Head), Undaunted Pledges (Shoulder, Gilirion treasure chest)
Valkyn Skoria: City of Ash 2 (Head), Undaunted Pledges (Shoulder, Gilirion treasure chest)

Sets that you also should farm

In addition to the basic setup that is listed up there you should also farm some other sets that you will need sooner or later.

Ilambris Monster Set

Ilambris is the most popular Monster Set for Magicka Sorcerer setups. It provides a lot of extra magicka and fire & shock damage. It works both for Single Target and AoE damage which is very nice.

Valkyn Skoria Monster Set

Valkyn Skoria is also a very Monster Set, People that run Witchmother’s Brew usually have quite low health. Having Valkyn on will give you a lot of extra heath and the damage you get from the set is also huge both for SIngle Target and AoE damage.

Imperfected Asylum Staff

Concentrated Force is also an essential part of most Magicka Sorcerer Builds. The extra damage this ability altering weapon provides is really nice, the set in general is quite easy to obtain as long as you can enter Asylum Sanctorium (Clockwork City DLC) on normal mode. Be not afraid of normal mode trials, they are very easy and are here to learn the fight, so I recommend starting with this as soon as possible.

Skills

This skill layout will be very close to the normal skill setup that we use in endgame builds like the Magicka Sorcerer Mystic Build. You might not have all the necessary skills yet, but I suggest that you start working on obtaining those specific skills as soon as possible.

Fire Staff MainbarFire Staff bar
Slot 1: Empowered WardSlot 1: Blockade of Fire
Slot 2: Crystal FragmentsSlot 2: Liquid Lightning
Slot 3 Crushing ShockSlot 3: Haunting Curse
Slot 4: Power SurgeSlot 4: Elemental Drain
Slot 5: Volatile FamiliarSlot 5: Volatile Familiar
Ultimate: Shooting StarUltimate: Thunderous Rage

Skill Explanation

  • Empowered Ward: This is your best protector, it gives you a huge shield, this means your health can not be damaged. if there is a lot of monsters on you keep this ability up to mitigate most incoming damage.
  • Liquid Lightning: Small shock AoE damage effect that deals an insane amount of damage. Friendly group members also can active a synergie that deals good damage.
  • Crystal Fragments: You only want to use this ability when it is instant cast, so whenever you use any other skill, for example Crushing Shock, Crystal Fragments proc can happen, making it instant cast, that is when you should use this ability.
  • Crushing Shock: This is you main spammable ability, it does decent damage and also interrupts casting enemies.
  • Power Surge: This is the most important skill on your bar, as long as this skill is up you will receive a lot of healing. Most new players die because they forget to reapply Power Surge before it runs out.
  • Volatile Familiar: Has to be slotted on both bars. The scamp does a lot of damage and it also sometimes can tank enemies.
  • Shooting Star: While this is slotted, we get 2% more max magicka on this bar and you can use this ability when a lot of monsters are on you, it will stun them and deal a lot of damage.
  • Blockade of Fire: This ability is an AoE damage effect that covers a huge area in fire. It is both strong for single target and aoe damage.
  • Haunting Curse: This is a 12s duration skill, that damages the enemy on explosion, once after 3.5 seconds and once after 12 seconds.
  • Liquid Lightning: Small shock AoE damage effect that deals an insane amount of damage. Friendly group members also can active a synergie that deals good damage.
  • Elemental Drain: Apply this on monsters that have a lot of health, this will increase your sustain and it will ddecrease the enemies resistances so you deal more damage, the debuff holds for over 20 seconds, so it should be easy to keep it on the enemy.
  • Volatile Familiar: Has to be slotted on both bars. The scamp does a lot of damage and it also sometimes can tank enemies.
  • Thunderous Rage: This is your main ultimate, it deals a lot of damage. Use it whenever possible.

If you do not want to use the pet:

  • Inner Light instead of Volatile Familiar: This ability increases our max Magicka by 7%. You do not really actively use the skill in combat. 5% from the ability and another 2% from the passive from the Mages Guild Skill line. It also gives us Major Prophecy, increasing our spell critical by 10%.

Skill lines you have to work on

You want to make sure to max out all the following Skill-lines and grind up all the skills and morphs of:

  • All Class Skill-lines
  • Destruction Staff
  • Restoration Staff
  • Light Armor
  • Heavy Armor (Becuase of Juggernaut passive)
  • Mages Guild
  • Fighters Guild
  • Undaunted (passives only)
  • Psijic Order
  • Provisioning (Gourmant & Connoisseur)
  • Alchemy (Medicinal Use)

Yes, that is a lot of Skill-lines, it will take a fair bit of time to completely level up all of those, but it will be worth it. If you want more information about each of the skill lines, make sure to visit ESO-Skillbook.com. The website has all the skill lines up to date for Elder Scrolls Online.

Championpoints [160 CP]

The Ritual
9 Thaumaturge
The Attronarch
11 Master at Arms
The Apprentice
32 Elemental Expert, 1 Spell Erosion
The Shadow
4 Tumbling
The Lover
49 Arcanist
The Tower
The Lord
The Lady
19 Hardy, 19 Elemental Defender, 9 Thick Skinned
The Steed
5 Ironclad, 2 Spell Shield

Important Info for Magicka Sorcerer Beginner Build PvE

Buff-food

Witchmothers Brew (Max Health, Max Magicka, Magicka Recovery)

This Drink is scaling with your health, so you can use it with any level!

Mundus Stone

The Lover (Increased Spell Penetration)

Race

Altmer
Darkelf
Breton

Potions

You can use those potions, they drop from Monsters, so you should have plenty of them. You can also buy those potions in the guildstore, they are very cheap.

Magicka sorcerer beginner build

In case you are still unsure on how to mix the ingredients together, you can check out a alchemy simulator here: Alchemy Simulator 

Passives

In the end you want to have all these passives active with this build:

Rotation

Activate Power Surge then swap to the backbar and apply Elemental Drain on the monster, then we start of with applying our Damage over Time effects on the backbar.

Blockade of Fire > Light Attack > Liquid Lightning > Light Attack >Haunting Curse > Weapon Swap
> Light Attack > Crushing Shock >  Light Attack > Crushing Shock  > Light Attack > Crushing Shock > Light Attack > Weapon Swap
Restart

  • Use the Crystal Fragment proc whenever it gets ready, so you can use the Fragment instead of a Crushing Shock.
  • Also reapply Power Surge and Elemental Drain every 20 seconds to get the heals you need and the extra sustain and damage.

What’s next?!

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