- Sigils: If you are new to the arena, make sure to use Sigils, they are insanely helpful.
- Stuns: There are a lot of mechanics in the Blackrose Prison Arena that stun you, stamina can be tough to manage, especially if you are playing a magicka character.
- Chaining: The tank will mainly be busy chaining monsters to stack them faster for AoE damage. Therefore make sure to have enough resources to constantly keep chaining.
- Stack & Burn: There are a lot of monsters, I recommend stacking them as much as possible and kill them with AoE damage.
- Energy Orbs & Shards: Make sure to use Energy Orb or Luminous Shards, this will ensure that your people will have better sustain.
- Positioning: The tank should try to position big monsters target area towards a wall, so their AoE high impact damage does not get thrown over half the Arena, but instead just hits the wall where nobody can be hit.
- Grouping: Make sure to go in with either two stamina or two magicka damage dealers. I do not recommend mixing them.
Group Setup for Blackrose Prison Arena
All my PvE builds will also have a specific Blackrose Prison Arena section, to showcase the recommended setups for the Blackrose Prison Arena. In this section of the Blackrose Prison Arena Guide I want to give you tips for each role.
Red Champion Point Setup for damage mitigation:
This setup works best to mitigation most of the damage correctly for Blackrose Prison Arena.
81 Iron Clad, 41 Spell Shield
32 Hardy, 56 Elemental Defender, 37 Thick Skinned
23 Quick Recovery
Tank Specific Tips
Recommended Health: 50k or more
The tanks main job in this Arena is to chain monsters into one position, so your damage dealers can use AoE abilities to kill them fast. Therefore you will need a lot of magicka sustain and optimize time for chaining mobs in as fast as possible. This works best on a Dragonknight, as you can manage your magicka with Spell Symmetry and Unrelenting Grip very efficient. Every time you use Spell Symmetry you will save 25% magicka on the next cast of chains.
To optimize the time that you can spend on using Spell Symmetry and chaining, we are using the Mighty Chudan Monster Set. Having permanent Major Ward and Major Resolve (Increased Spell and Physical Resistance by 5280) is good, because that way we do not need to use another skill that costs magicka to keep those two very important buffs up. Therefore you can focus more on chaining. In addition, Mighty Chudan also gives you even more resistances (2975 extra Spell & Physical Resistance and another health bonus (1206 extra health).
Like always, I also recommend using Ebon Armory. Ebon Armory is nice because it boosts the health of your group members, thus you can take more overall damage. The last set can be a choice of yours. In our 4-man team the tank used sets like Akaviri Dragonguard. The Akaviri Dragonguard set makes it possible to use more ultimates throughout the stages, which is especially nice when we look at high cost ultimates like Aggressive Horn, Magma Shell.
The Blackrose Prison Arena can be tanked with any class, as all classes have access to some sort of chaining mechanism. However, Dragonknight with the magicka cost chains is the best choice you can make.
Healer Specific Tips
Recommended Health: 20k
The most important thing in the Blackrose Prison Arena is, that the group members stay close together so the healer can make sure to get everyone in his Healing Springs. If people are too spread out it can be tough to heal the whole group, so make sure to keep that in mind. As a healer also make sure to provide Energy Orb or Luminous Shards to boost the overall sustain of your group members. In terms of sets there aren’t many options. We found that a combination of Perfect Vestment of Olorime, Infallible Mage and Earthgore were best suited for the Arena. Olorime is a no brainer, as it gives your group the Major Courage buff, which means a lot of overall weapon and spell damage with an uptime of almost 100%; Olorime is a ground-based AoE however. Infallible Aether is another great option, which applies the Minor Vulnerability debuff to bosses or big tanky mobs to increase overall damage on them. And Earthgore does an excellent job of burst-healing people that drop low on health for some reason, kind of like a fail-safe for large amounts of incoming damage above and beyond the burst you can get from skills such as Breath of Life.
If your group is new to the Arena, I recommend using Kagrenac's Hope over Infallible Aether. This will increase your resurrection speed by a lot and make it easier to resurrect people during combat. Also make sure to remind your damage dealers to slot some form of healing or shielding, so in case you die that they have something to shield or heal themselves with. Other good sets that you can use are for example The Worm's Raiment if your group consists of magicka damage dealers. Healing Mage can also be nice to reduce the overall damage of the monsters, remember all the monsters have weapon damage even the mages so it reduces the damage of all monsters in the Arena.
Stamina Damage Dealers Tips
Recommended Health: 20k or more
Stamina damage dealers are the preferred choice for Blackrose Prison Arena. They have very fast movement speed, high AoE and Single Target damage and have really good sustain with the right sets. Another very important point to consider is that stamina setups always have enough stamina to block or break free; this is because there are many mechanics that stun you or deal a lot of damage. You can both play a Two Hander or Dualwield frontbar setup. Dual Wield setup offers Deadly Cloak, which is really nice because it reduces all the AoE incoming damage by 25%, there is a lot of AoE damage trust me. Steel Tornado makes it easy to AoE damage most of the monsters, melting them fast into death! Two Hander can be nice if used in combination with Titanic Cleave and Brawler. Brawler will provide huge instant shields all the time because there is so many monsters and the Master’s Greatsword will make Brawler hit like a freaking truck, then you can finish of enemies with Reverse Slice. For the backbar make sure to utilize Endless Hail and Razor Caltrops. As you can see it is very important that you focus on a lot of AoE damage to kill as many monsters as possible in a short time, otherwise you will get overrun.
In terms of sets, I can highly recommend using Vicious Serpent, Twice-Fanged Serpent and Stormfist. Vicious Serpent is a no brainer as this set will provide you with the best sustain by far. Every time a monster dies, you gain around 2000 stamina, on top of that you also gain Major Expedition, which increases your movement speed by 30% and thus makes it easier to avoid incoming damage. Twice Fanged Serpent will give you the needed physical penetration. It will not be possible to debuff all monsters with Alkosh or Crusher Enchantment, therefore this is the best option you have to increase your overall physical penetration and your damage. Stormfist provides a nice stamina recovery bonus to help with sustain and also deals nice AoE damage and can even apply concussion to your enemies, increasing your damage by another 8% for a short duration.
And most important, make sure to position yourself correctly, never stay in front of big mobs that have one shot mechanics. Always make sure to stay in the healer’s range and if necessary, slot Resolving Vigor to have some sort of self-heal.
Magicka Damage Dealers Tips
Magicka damage dealers have a tougher time in the Blackrose Prison Arena. That comes mostly due to the fact that magicka setups have such a small stamina pool. In the Blackrose Prison Arena you will need to dodge roll, block and CC break a lot, which drains your stamina very fast. Stamina management is one of the toughest things for magicka setups in the Blackrose Prison Arena. This is mostly a problem in Stage 2 and Stage 5, as there are lots of mechanics that can stun you. Especially in Stage 5, where you get hit by unavoidable stones thrown by totems. Depending on which class you play, I also recommend that you get access to Major Ward and Major Resolve to increase Spell and Physical Resistance by 5280. Most of the time abilities that apply those buffs also have other benefits. Here you can find abilities of each class that apply those buffs:
In terms of magicka sustain, I recommend using Clockwork Citrus Filet (or Witchmother’s Potent Brew). This along with a 5 Light, 1 Medium, 1 Heavy armor type setup will still give you decent a decent health pool. In the Blackrose Prison Arena section for builds I will also mention other ways that you can increase sustain through abilities. In terms of monster set you have a few choices, you can use Valkyn Skoria, Grothdarr, Zaan or Ilambris. Valkyn Skoria is always a good choice because it deals nice AoE damage, procs often and also gives you an additional health bonus to increase your survivability. Grothdarr and Ilambris are also nice for high AoE damage and Zaan could be used for high single target damage, for example for large adds or bosses. Other than that normal gear setups like those found in the pve builds are used for magicka setups in Blackrose Prison Arena. I do recommend using ultimates like Elemental Rage for insane AoE damage. Ultimates like Veil of Blades, Solar Prison, Suppression Field, Standard of Might or Permafrost can also be useful.
Power Up Sigils in Blackrose Prison
The Power Up Sigils in the Blackrose Prison Arena are group-specific. They function similar to the sigils in the Maelstrom Arena. For a new group I highly recommend utilizing the sigils, as they can help make the Arena a lot easier.
- Soulgem Sigil: When you use the Soulgem Power Up you are resurrecting all of your dead group members, kind of like a second chance.
- Shield Sigil: This will apply a shield, protection you from some of the damage you receive and it reflects all ranged attacks.
- Sustain Sigil: This sigils applies sustain to your group, increasing your regeneration stats by a lot including ultimate regeneration.
- Healing Sigil: This will heal you for a specific amount of time.
Blackrose Prison Map
All the different stages have similar surroundings in terms of size and spawn points. Each stage has a total of 5 rounds: 4 trash fight rounds and 1 boss fight round. Each round consists of 3 waves.