“Illusion”
Type: Dungeon, Trials & Overland
Table of Contents
Introduction
Welcome to the Magicka Nightblade Healer Build PvE “Illusion” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO. The Illusion Healer Build is made for Dungeons & Trials. If you are new to ESO, please make sure to also check out:
- New Player Beginners Guide
- Magicka Nightblade Beginners Guide
- Healer Beginner Guide
- Endgame Healer Sets
Nightblade Healer setups are very powerful, like always Nightblades have very good resource management, which allows us to run a more increased healing based setup due to our higher Spell Damage and Maximum Magicka. Nightblades also have very good skills to support healing in general. Refreshing Path is a very strong heal over time, Funnel Health deals damage and heals you and some of the group members and Healthy Offering gives you access to a insane burst heal.
In addition, we als utilize the Bolstering Darkness ultimate, which applies Major Protection damage reduction to all of our group members, they just have to make sure to get the protection buff walking into the circle and then they are free to go wherever they want and keep the Major Protection buff as long as the ultimate is up.
- Dungeon & Trial Build
- Insane Resource Management
- Insane Healing Output
- Group Support
- Buff/Debuff Setup
- Light Armor
Changes to the previous Version
In the Markarth DLC U28 the build received some changes:
- Minor Berserk: Decreased to 5%, down from 8%.
The new restoration staff from the Vateshran Arena called Force Overflow is also a good ability altering weapon healers can use.
Resource Management
We have more than enough Magicka Recovery to be able to sustain without any issues thanks to passives and the Siphoning Attacks skill. Using Clockwork Citrus Filet (or Witchmother’s Potent Brew) in combination with a Magicka Recovery Glyph and The Atronach Mundus Stone which also boosts our Magicka Recovery, we get to a pretty good high Magicka Recovery. Also do not forget to Heavy Attack, because Resto Staves give you 30% more resources back!
- Siphoning Attacks
- Magicka Recovery Glyph
- Cost Reduction Glyph
- Heavy Attacks
- Witchmothers Brew Drink
Dungeon & Trial Setup
5x Perf. Olorime, 5x Hollowfang, 2x Symphony of Blades on a Breton with Clockwork buff food.
- Unbuffed: Out of combat
- Buffed: Spell Power Potion and Major Courage were active when I took the screenshot.
Gear
You can find more good sets for healing in the “Must Have Healer Sets” Article. To be fully ready I recommend trying to get most of these sets and confirm with your raid leader what combinations you need them in.
Gear Setup 1
Gear | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Chest | Perfected Vestments of Olorime | Light | Infused | Tri-Stat |
Belt | Perfected Vestments of Olorime | Light | Divine | Magicka |
Shoes | Perfected Vestments of Olorime | Light | Divine | Magicka |
Pants | Hollowfang Thirst | Light | Infused | Tri-Stat |
Hands | Hollowfang Thirst | Light | Divine | Magicka |
Head | Sentinel of Rkguamz | Heavy | Infused | Tri-Stat |
Shoulder | Sentinel of Rkguamz | Medium | Divine | Magicka |
Necklace | Hollowfang Thirst | Jewelry | Arcane | Magicka Recovery |
Ring | Hollowfang Thirst | Jewelry | Arcane | Spell Damage |
Ring | Hollowfang Thirst | Jewelry | Arcane | Spell Damage |
Weapon 1 | Perfected Grand Rejuvenation | Resto Staff | Powered | Magicka Drain Enchant |
Weapon 2 | Perfected Vestments of Olorime | Lightning Staff | Charged | Shock Damage Enchant |
Gear Setup 2 Beginner
For the beginner setup, any trait of the sets works, if you want the perfect traits follow the main gear setup. Most important is that you get the sets complete to benefit from the bonus of each set.
Gear | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Chest | Kagrenac’s Hope | Heavy | Any Trait | Health |
Belt | Seducer | Light | Any Trait | Magicka |
Shoes | Seducer | Light | Any Trait | Magicka |
Pants | Kagrenac’s Hope | Medium | Any Trait | Magicka |
Hands | Kagrenac’s Hope | Light | Any Trait | Magicka |
Head | Monster Set or Random | Light | Any Trait | Magicka |
Shoulder | Monster Set or Random | Light | Any Trait | Magicka |
Necklace | Seducer | Jewelry | Arcane | Magicka Recovery |
Ring | Seducer | Jewelry | Arcane | Magicka Recovery |
Ring | Seducer | Jewelry | Arcane | Spell Damage |
Weapon 1 | Kagrenac’s Hope | Resto Staff | Powered | Absorb Magic Enchant |
Weapon 2 | Kagrenac’s Hope | Lightning Staff | Any Trait | Shock Damage |
Where can I get the gear?
Perfected Vestments of Olorime: vCloudrest
Vestments of Olorime: Cloudrest
Hollowfang Thirst: Moongrave Fane
Sentinel of Rkguamz: vDarkshade Caverns I, Maj Undaunted Chest
Perfected Grand Rejuvenation (Master Resto): vDragonstar Arena
Grand Rejuvenation (Master Resto): Dragonstar Arena
Seducer: Craftable
Kagrenac’s Hope: Craftable In the Earth Forge
Spell Power Cure: White-Gold Tower
Skills
Remember, Healers often need to change a few skills out during runs, especially in Trials. So this setup is not maced into stone, adjust it to your needs.
Restoration Staff Mainbar | Shock Staff bar |
---|---|
Slot 1: Radiating Regeneration | Slot 1: Refreshing Path |
Slot 2: Combat Prayer | Slot 2: Elemental Blockade |
Slot 3: Illustrious Healing | Slot 3: Elemental Drain |
Slot 4: Funnel Health | Slot 4: Energy Orb |
Slot 5: Healthy Offering | Slot 5: Siphoning Attacks |
Ultimate: Bolstering Darkness | Ultimate: Aggressive Warhorn |
Skill explanation:
- Radiating Regeneration: Very strong heal over time that you have to keep up all the time.
- Combat Prayer: This is your main spammable as a healer, it needs to be on the group members all the time to heal them and increase their damage by 5%.
- Illustrious Healing: Very strong heal over time, always keep it up.
- Funnel Health: When you use this, you deal damage, heal yourself and group members at the same time.
- Healthy Offering: Use this to gain the 5% healing done boost. This is also one of the strongest burst heals in the game that you can use.
- Bolstering Darkness: Applies Major Protection on you and group members. You can walk out of it once you have the buff and it will stay on you till the ultimate disappears.
- Refreshing Path: Heals for a lot at the same time, make sure to keep this on the ground all the times.
- Elemental Blockade: Keep this on the ground as much as possible, when that Elemental Shock Blockade is on the ground with your charged trait, concussion and off balance will almost proc on cooldown, increasing group DPS by a lot.
- Elemental Drain: This ability needs to be on the enemy as much as possible, it debuffs their Spell Resistance and gives Magicka Steal to your whole group, increasing sustain by a lot.
- Energy Orb: Always make sure that an Orb is present so your group members can activate the synergy for resources.
- Siphoning Strikes: This is one of your main resource tools, keep it up to restore a lot of Magicka. make sure to let it run out to benefit from the last huge tick.
- Aggressive Warhorn: This is your main Ultimate, it buffs the groups resources and increases the critical damage modifier for 10 seconds.
Champion Points
If you need optimized defensive Champion Points for a specific trial I recommend checking out my Maximize Damage Mitigation in Trials Article.
- Calculator: In case you need help distributing your Champion Points, make sure to check out the Champion Points Calculator!
Champion Points [810]
The Ritual
23 Thaumaturge
The Atronach
The Apprentice
100 Blessed, 72 Elfborn, 26 Spell Erosion, 49 Elemental Expert
The Shadow
28 Tumbling, 44 Shadow Ward
The Lover
75 Arcanist, 75 Tenacity
The Tower
40 Warlord, 8 Sprinter
The Lord
The Lady
49 Hardy, 49 Elemental Defender, 48 Thick Skinned
The Steed
81 Ironclad, 43 Spell Shield
Champion Points [600]
The Ritual
The Atronach
The Apprentice
100 Blessed, 72 Elfborn, 27 Elemental Expert, 1 Spell Erosion
The Shadow
10 Tumbling, 39 Shadow Ward
The Lover
75 Arcanist, 49 Tenacity
The Tower
27 Warlord
The Lord
The Lady
49 Hardy, 49 Elemental Defender, 23 Thick Skinned
The Steed
61 Ironclad, 18 Spell Shield
Champion Points [300]
The Ritual
The Atronach
The Apprentice
56 Blessed, 40 Elfborn, 4 Spell Erosion
The Shadow
The Lover
49 Arcanist, 49 Tenacity
The Tower
2 Warlord
The Lord
The Lady
23 Hardy, 23 Elemental Defender, 23 Thick Skinned
The Steed
31 Ironclad
Champion Points 2.0 Setup
Below you can find the Champion Points setup for this build. Work your way from top to bottom of the list depending on how many Champion Points you already have. For more information on Champion Points, please visit the Champion Points Overview Page on ESO-Hub.com.
Preset used for this allocation: https://eso-hub.com/en/champion-points/calculator?preset=e21c5222-2457-4672-98ec-b7bc3f5fb62a
Table Explanation:
- Points Needed: Implies how many Champion Points you will need to make it to that perk.
- Perk: Hoover over it to see what the perk does. For more information click on it to get redirected to ESO-Hub.com
- Points Invested: Amount of points that you have to place in the perk at that time.
Warfare Tree Points Allocation
The Warfare Champion Point tree is by far the most important to increase your healing and damage mitigation.
Points needed | Perk | Points Used |
---|---|---|
0-120 | Eldritch Insight | 40 |
120-240 | Blessed | 40 |
240-390 | Soothing Tide (Slottable) | 50 |
390-540 | Swift Renewal (Slottable) | 50 |
540-660 | Precision | 40 |
660-810 | Fighting Finesse (Slottable) | 50 |
810-960 | Arcane Supremacy (Slottable) | 50 |
960-1080 | Tireless Discipline | 40 |
1080-1200 | Quick Recovery | 40 |
1200-1320 | Preparation | 40 |
1320-1440 | Elemental Aegis | 40 |
1440-1560 | Hardy | 40 |
1560-1680 | Piercing | 40 |
1680-1800 | Flawless Ritual | 40 |
1800-1890 | War Mage | 30 |
1890-2010 | Battle Mastery (Only for physical dmg) | 40 |
2010-2100 | Mighty (Only for physical dmg) | 30 |
Fitness Tree Points Allocation
The Fitness Champion Points tree has useful health, recovery perks and more damage mitigation.
Points Needed | Perks | Points Used |
---|---|---|
0-150 | Boundless Vitality (Slottable) | 50 |
150-300 | Rejuvenation (Slottable) | 50 |
300-345 | Tumbling | 15 |
345-375 | Mystic Tenacity | 10 |
375-495 | Hero’s Vigor | 40 |
495-645 | Siphoning Spells (Slottable) | 50 |
645-795 | Ironclad (Slottable) | 50 |
795-885 | Tumbling | 30 |
885-1005 | Defiance | 40 |
1005-1029 | Hasty | 8 |
1029-1149 | Tireless Guardian | 40 |
1149-1284 | Fortification | 45 |
1284-1356 | Hasty | 24 |
1356-1476 | Sprinter | 40 |
1476-1521 | Nimble Protector | 15 |
1521-1656 | Savage Defense | 45 |
1656-1776 | Bashing Brutality | 40 |
1776-1806 | Survival Instincts | 10 |
1806-2181 | Tempered Soul | 125 |
Craft Tree Points Allocation
The Craft Champion Point tree is almost entirely optional, there is not really anything useful for combat itself. Follow the list or spend points however you want.
Points needed | Perk | Points used |
---|---|---|
0-150 | Steed’s Blessing (Slottable) | 50 |
150-180 | Breakfall | 10 |
180-225 | Wanderer | 15 |
225-255 | Steadfast Enchantment | 10 |
255-345 | Rationer (Slottable) | 30 |
345-570 | Liquid Efficiency (Slottable) | 75 |
570-690 | Breakfall | 40 |
690-870 | Wanderer | 60 |
870-990 | Steadfast Enchantment | 40 |
990-1140 | Fortune’s Favor | 50 |
1140-1290 | Gilded Fingers | 50 |
1290-1380 | Out of Sight | 30 |
1380-1500 | Fleet Phantom | 40 |
1500-1599 | Soul Reservoir | 33 |
1599-1749 | Treasure Hunter (Slottable) | 50 |
1749-1884 | Inspiration Boost | 45 |
Important Info for Magicka Nightblade Healer Build PvE
Buff-food
Witchmothers Brew Drink (Max Health, Max Magicka, Magicka Recovery)
Or
Clockwork Citrus Filet (Max Health, Max Magicka, Magicka Recovery, Health Recovery)
Mundus Stone
The Atronach will greatly improve your sustain for this setup.
The Atronach (Increased Magicka Recovery)
Race
You can find more information about racial passives in the ESO Race Overview page.
Breton (Recommended, best sustain)
High Elf
Argonian
Dark Elf
Khajiit
Potions
Spell-Crit Potions
(Spell-crit, Spell Damage, Magicka)
(Cornflower, Ladys Smock, Water Hyacinth)
Passives
- Assassination: Hemorrhage
- Shadow: Refreshing Shadows, Shadow Barrier, Dark Vigor, Dark Veil
- Siphoning: Catalyst, Magicka Flood, Soul Siphoner, Transfer
- Destruction Staff: Tri Focus, Penetrating Magic, Elemental Force, Ancient Knowledge, Destruction Expert
- Restoration Staff: Essence Drain, Restoration Expert, Cycle of Life, Absorb, Restoration Master
- Light Armor: Grace, Evocation, Spell Warding, Prodigy, Concentration
- Heavy Armor: Resolve, Constitution, Juggernaut
- Fighters Guild: Banish the Wicked
- Undaunted: Undaunted Command, Undaunted Mettle
- Racial: All
- Alchemy: Medicinal Use
Optional:
If you are planning to use skills from the Mages Guild and Psijic Order, just make sure to not forget to activate the passives.
Attributes:
All into Magicka.
Update Log
11.08.2019 Updated Build for the SCALEBREAKER DLC, Elsweyr Chapter. Magicka Nightblade Healer Build PvE.
20.10.2019 Updated the Build for the DRAGONHOLD DLC.
20.02.2020 Updated the Build for the HARROWSTORM DLC.
20.05.2020 Updated the Build for the GREYMOOR CHAPTER.
20.08.2020 Updated the Build for the STONETHORN DLC, Greymoor Chapter.
31.10.2020 Updated the Build for the MARKARTH DLC, Greymoor Chapter.
Tags: Nightblade Healer, Nightblade Support, NB Healer, NB Support, Nightblade Healer Build