Welcome to the powerful Monk Build Guide for Baldur’s Gate 3 (BG3). The Build works for PC and Console (PS5 and Xbox Series X/S). This Monk Build uses the Way of the Shadow subclass. The Shadow Monk is by far the strongest of all three subclasses you can pick due to its stealth mechanics and high damage per turn.

Table of Contents:

You can also find the other Subclass Monk Builds on the website here:


BG3 Monk Class Guide

The Monk’s main feature in Baldur’s Gate 3 is the Ki-Power which is used to perform strong class-based attacks. A Monk’s combat style is very melee-focused, at a later level you can stun a lot of enemies per round and evade attacks. You can play the Monk as a stealthy character and ambush enemies or attack from the front. The Monk has very high Movement Speed, with the right gear you can travel 2-3x further than most other classes in Baldur’s Gate 3. Therefore there won’t be much need for ranged attacks. However, you can still do decent ranged damage with this build, especially in late-game.

While the Monk class is best played unarmoured, don’t worry too much about it. You can get a good Armour Class (AC) because of buffs and equipment you will find in the wild.

A few examples that give more AC are +3 from Dexterity, +3 from Unarmoured Defence, +2 from Shield of Faith (from ally) and +2 from some special gloves you can get early game. That alone puts you at 20 Armour Class already, which is more than most of your group members can achieve this early in Baldur’s Gate 3

In Act 3 of Baldur’s Gate 3 you can also get access to the most powerful staff called Markoheshkir Quarterstaff which will even allow you to cast spells for your Monk Build.

Monk Subclass – Way of Shadow

Before we start with the details, we want to explain why we selected the Way of Shadow subclass for our Monk Build in Baldur’s Gate 3. The best subclass for the Monk class is the Way of Shadow, with high movement, teleportation, high stun rate and invisibility to land critical hits in combat. Of course, the other two subclasses are also great, but we found Way of Shadow to be the most effective of the three.

Cloak of Shadows lets you become invisible, this is great for both out and in combat. Shadow Step is my favourite action for the Way of Shadow Monk, it allows you to position yourself perfectly before combat. You can teleport within a range of 18m directly behind the enemy and they won’t notice you. This also allows you to reach places that other classes don’t have the slightest chance of reaching.

Shadow Arts: Darkness is a great action that you get early in Baldur’s Gate 3 at level 3. This can be used to block off enemy ranged attacks and blind them, this was useful plenty of times, especially in the first act of the game.

Shadow Arts: Silence is both useful during combat and outside of it. In combat you can silence enemy spell casters. I found myself using this more outside of combat though. For example, inside the Goblin Camp there is a fractured wall that you can break to get inside. When you place the Silence bubble around the wall and then break it with a hammer it won’t make any noise and enemies won’t be alerted. I used this trick often for this kind of purpose.

Cantrip: Minor Illusion can be great to distract enemies if you want to loot something in a chest that enemies protect.

Lastly, at level 11 you also get access to Shadow Strike: Unarmed. You can teleport over a range of 9m and deal high damage to the enemy with this action.


Pros 

  • Strong Melee Fighter & High AC
  • Stealth & Invisibility
  • Martial Arts Unarmed Strike
  • High Stun Rate
  • High Jumping Distance
  • High Movement Speed (2-3x more)
  • Missiles Deflection
  • Athletics & Acrobatics
  • Expert in Trap Disarm, Lockpicking & Pickpocket

Cons

  • Weak with Ranged Attacks
  • Only Simple Weapons

BG3 Monk Build Way of Shadow subclass Baldur's Gate 3


BG3 Monk Build Character Creation (Level 1)

In this section, we will guide you through the best options in Character Creation for the Baldur’s Gate 3 Monk Build. While you can deviate somewhat from this if you want, following these steps will result in the most powerful starting point for your Monk.

Background

The following Backgrounds are the best choice for your Monk in Baldur’s Gate 3:

  • Urchin (Sleight of Hand, Stealth)
  • Outlander (Athletics, Survival)

These backgrounds give us the most proficiency with Dexterity-based skills. You will want to have high Dexterity on the Monk to deal as much damage as possible. As a Monk you want to make sure to focus on anything that gives you high Dexterity and Wisdom.

Race Choice

Baldur’s Gate 3 Races aren’t as important anymore as they were back in early access. However, there are still some races that will perform slightly better than others. Our favourite race for the BG3 Monk Build is the Wood Elf. Wood Elves gain extra movement speed and they also gain Darkvision.

Top 5 best races:

  1. Wood Elf (or Wood Half-Elf) – Woold Elves are a perfect fit for the Monk, they gain 1.5m extra movement speed which is important for our build. Additionally, they also have Advantage on Saving Throws against being Charmed, and magic can’t put you to sleep. You also get Darkvision, which lets you see in the dark up to 12m.
  2. Asmodeus Tiefling – Tieflings get Hellish Resistance, which reduces the fire damage they take by half. You also get Darkvision, which lets you see in the dark up to 12m. You also get Produce Flame Cantrip which can be helpful.
  3. Dragonborn – If you want to take only half damage from a certain attack type, then picking a Dragonborn is your best option. Acid, Lightning, Fire, Poison and Frost resistance can be obtained depending on the Subrace you choose.
  4. Human – You get to select an additional Skill to be proficient in. Carrying capacity is increased by a quarter.
  5. Gold Dwarf – Gold Dwarves are a good pick if you want extra Hitpoints. Your hitpoints increase by 1 and increase by 1 every new level. You also get Darkvision (see 12m in dark) and Advantage on Saving Throws against Poins and you only take half the damage against Poison. However, your movement speed is only 7.5 instead of 9m.

No matter what race you select, you will always get to spend an extra +2 and +1 ability score. This is the main reason why selecting a race isn’t that important. Yes you do get small tweaks here and there, but the extra ability scores are the most important thing and every race gets to select these.

Skills

The Monk is able to choose two additional Skills to become Proficient at, besides those granted from their background in BG3. You can choose from the following options:

  • History (INT)
  • Insight (WIS)
  • Religion (INT)
  • Acrobatics (DEX)
  • Stealth (DEX)
  • Athletics (STR)

We’ll be pushing up our Dexterity and Wisdom Abilities the most for this build, so we recommend making sure you’ve used the combination of your Background and Skill picks to cover Insight, Acrobatics and Stealth. It’s not the end of the world if you deviate from this, but building your Skills around your strengths just allows you to get the most value out of them for your Monk Build in BG3.

Abilities

The Monk’s most important Abilities are Dexterity, for Unarmed or Weapon Attack Rolls and Armour Class, Wisdom for Ki Abilities, and Constitution for Hitpoints.

The Monk has no armour proficiencies, so it’s especially important to have high Dexterity in order to defend yourself.

For the best results, aim for an ability distribution that looks something like this:

  • 10 Strength
  • 17 Dexterity
  • 14 Constitution
  • 8 Intelligence
  • 16 Wisdom
  • 8 Charisma

Your exact results may differ depending on which race you chose. The most important things are to have at least 14 Constitution and to maximise your Dexterity and Wisdom. I don’t recommend reducing Strength below 10, because this will negatively impact your Athletics rolls which can make you more vulnerable to being pushed around in combat.

Monk Build Stats Baldur's Gate 3

Actions and Class Features

During Character Creation, you get to see what Actions and Class features the Monk class gets at level 1 in Baldur’s Gate 3. You won’t have to select these Actions and Class Features, you have access to all of these right at the start of the game.

Actions

Your main Action is called Flurry of Blows. This costs 1 Ki-Point and a Bonus Action each time you use the action. If you deplete all your Ki you won’t be able use this action anymore. You can recharge your Ki after every short and long rest.

Flurry of Blows: With this ability you get to punch the enemy twice in quick succession.

Flurry of Blows ability for BG3 Monk Build

Class Features

Below you will see the term “Monk Weapons” pop up frequently. The Monk has access to the following weapons: Simple Weapons (Clubs, Daggers, Handaxes, Javelins, Light Hammers, Maces, Sickles, Quarterstaves, Spears, Greatclubs, Slings, Light Crossbow, Shortbows).

The Monk is best played unarmoured and with simple weapons. “Clothes” don’t count as armour, so you can still wear anything that doesn’t have an armour rating on it. You can also still equip simple weapons and then do unarmoured attacks with for example Flurry of Blows for example. You also already get access to an extra attack with the Martial Arts: Bonus Unarmed Strike. Monks get access to an extra attack a lot earlier than other classes.

  • Ki-Points: Ki is the magic that flows through all living beings. You can use it to exceed your body’s physical capabilities.
  • Unarmoured Defence: Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your Armour Class.
  • Martial Arts: Dextrous Attacks: Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
  • Martial Arts: Deft Strikes: Attacks with Monk Weapons and unarmed attacks deal 1-4 Bludgeoning damage, unless their normal damage is higher.
  • Martial Arts: Bonus Unarmed Strike: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.

Monk Class Features for Monk Build BG3


Monk Build Leveling Process

In Baldur’s Gate 3, your character progresses from level 1 to level 12. The first few levels are here to get you used to the character and where you can experiment. At level 6 you will notice that your character gets a lot more powerful and at later stages you will be unstoppable with the right attack combos and equipment.

The main mechanic that you need to keep an eye on is your Ki Points as Monk. At lower levels, you won’t have many points available to spend until you do a short or long rest to recharge the Ki-Points. It might feel restrictive at the beginning of the game but at each extra level you gain more Ki-Points that you then can use in combat.

Level 2

Note: You also don’t have to pick anything here, you will get all the new features added to your character at level 2 automatically.

At level two the BG3 Monk Build will get a health increase from 10 to 17. You also get an additional Ki Point to fuel your Monk techniques and you get Unarmoured Movement which increases your movement speed by 3m while you are not wearing armour or a shield. You also get new Actions.

Patient Defence gives attack rolls against you a Disadvantage and you have an Advantage on Dexterity saving throws. Step of the Wind Dash that doubles your movement speed and jump doesn’t require a bonus action. And lastly, Step of the Wind Disengage lets you retreat to safety by Disengaging.


Level 3 – Pick your Monk Subclass

At level 3 your health increases from 17 to 24.  You also get to pick your Subclass at level 3. Monks have access to Way of the Four Elements (Caster), Way of the Open Hand (Unarmed Combat) and Way of Shadow (Stealth and Subterfuge). For this BG3 Monk Build we are going to utilize the Way of Shadow subclass.

The Way of Shadow subclass lets you playfully toy with your enemies. Slipping into darkness, obscuring line of sight and creating bubbles to avoid magic damage. To put it simply, you are a kind of a Ninja now.

New Level 3 Monk Actions:

  • Shadow Arts: Hide: Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
  • Shadow Arts: Pass Without Trace: Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks.
  • Shadow Arts: Darkness: Create a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
  • Shadow Arts: Darkvision: Grant a creature the ability to see in the dark out to a range of 12m.
  • Shadow Arts: Silence: Create a sound-proof sphere. All within are Silenced and immune to Thunder damage.

New Cantrips:

  • Minor Illusion: Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are Silenced.

Way of Shadow Monk BUild for Baldurs Gate 3 BG3


Level 4

At level four your Monk Build’s health increases from 24 to 31. You get an extra Ki Point. You also get Slow Fall, which reduces your fall damage by half.

You can also pick another Feat, it is recommended to select Athlete here. This allows you to add another point to Dexterity and when you are prone you require a lot less movement to stand back up. Your jump distance also increases by 50%, which is great for our build.

  • Health increase 24 to 31
  • Additional Ki Point
  • Slow Fall: Reduces your fall damage by half
  • New Feat: Athlete

Level 5

At level five you you get another health increase from 31 to 38 for your Best Shadow Monk Build in Baldur’s Gate 3. Additionally, you get another Ki Point and an Extra Attack, that allows you to make an additional free attack.

You also get Stunning Strike for unarmed and melee weapons that can stun enemies. Lastly, you get Cloak of Shadows, wrap yourself in shadows to become invisible.

Important: The new Stunning Strike you get will be very useful from now on forth. You can stun tough enemies, they will have to skip a turn.

  • Health 31 to 38
  • Additional Ki Point
  • Extra Attack: Can make an additional free attack after making an unarmed or weapon attack.
  • Stunning Strike (Melee): Possibly Stuns the target. No damage.
  • Stunning Strike (Unarmed): Possibly Stuns the Target and deals damage.
  • Cloak of Shadows: Wrap yourself in shadows to become Invisible if you are obscured.

Level 6

At level 6 your health increases from 38 to 45. You get another Ki Point and improved unarmoured movement (4.5 instead of 3). You also gain Ki-Empowered Strikes, your unarmed attacks count as magical to overcome enemy resistance and immunity to non-magical damage.

  • Health increased from 38 to 45.
  • Extra Ki Point.
  • Improved Unarmoured Movement: Your movement speed increases by 4.5m while you are not wearing armour or using a shield.
  • Ki-Empowered Strikes: Your unarmed attacks count as magical for the purpose of overcoming enemies’ Resistance and Immunity to non-magical damage.
  • Shadow Step: Teleport from shadow to shadow. Afterwards, you have an advantage on your next melee Attack Roll.

Level 6 Monk Build for Baldurs Gate 3


Level 7

At level 7 your health increases from 45 to 52. You will also get another additional Ki Point. At level 7 for your Monk Build in Baldur’s Gate 3 you also get a new class feature called Stillness of Mind. You also get the Evasion class feature that lets you dodge certain spells.

  • Health increase from 45 to 52
  • Extra Ki Point
  • Evasion: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
  • Stillness of Mind: If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition.

Level 8

At level 8 your health increases from 52 to 59. You will also get another additional Ki Point. Additionally, you also get to pick a new Feat. It is recommended to pick Tough, to increase your overall health.

  • Health increase from 52 to 59
  • Extra Ki Point
  • New Feat: Tough (Increase Health)

That means your Health will now jump from 59 to 75 for your BG3 Monk Build. Our Monk is now a lot tougher and harder to defeat.


Level 9

At level 9 your health increases from 75 to 84 with the Tough Feat (otherwise 59 to 66). You will also get another additional Ki Point. At level 9 you get another increase in jumping distance. The class feature Advanced Unarmoured Movement allows you to jump 6m further than normal.

  • Health increase from 75 to 84
  • Extra Ki Point
  • Advanced Unarmoured Movement: Difficult Terrain doesn’t slow you down and you can Jump an additional 6m while you are not wearing armour or using a shield.

Level 10

At level 10 your health increases from 84 to 93 with the Tough Feat (otherwise 66 to 73). You will also get another additional Ki Point. At level 10 your BG3 Monk Build will gain the Improved Unarmoured Movement class feature. This increases your movement speed by 4.5m.

  • Health increase from 84 to 93
  • Extra Ki Point
  • Improved Unarmoured Movement: Your movement speed increases by 6m while you are not wearing armour or using a shield.
  • Purity of Body: You are Immune to Poison damage and can’t be Poisoned or affected by disease thanks to the purifying Ki flowing through your meridians.

Monk Level 10 Build Baldurs Gate 3 stats


Level 11

At level 11 your health increases from 93 to 102 with the Tough Feat (otherwise 73 to 80). You will also get another additional Ki Point. We also gain the powerful action Shadowstrike with level 11.

  • Health increase from 93 to 102
  • Extra Ki Point
  • Shadow Strike: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
  • Shadow Strike: Unarmed: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.

Level 11 Progression Best Monk Build BG3


Level 12 – Maxed out Monk Build for Baldur’s Gate 3

Now you have reached the maximum possible level. At level 12 your health increases from 102 to 111 with the Tough Feat (otherwise 80 to 87). You will also get another additional Ki Point. At level 12 you get to either pick Ability score improvement and get 1 Dexterity and 1 Wisdom, our two main stats.

  • Health increase from 102 to 111
  • Extra Ki Point
  • Ability score improvement +1 Dexterity and +1 Wisdom

Best Equipment for the Monk Build in Baldur’s Gate 3

Let us take a look at some of the best gear for the Monk Build in Baldur’s Gate 3. The setup will easily work without any of the gear from below. However, you will of course be more powerful if you manage to get your hands on some of the gear that is presented below.

Plenty of the gear below can be obtained very early in the game.

Gear List:

Additional Endgame Gear:

Early Game Monk Equipment

There is plenty of gear to pick up throughout the early game. Most of the items listed below can be obtained in Act 1 or early Act 2.

Gloves 1 – Bracers of Defence

It is recommended to get the Bracers of Defence for the Monk Build in Baldur’s Gate 3. You can obtain this in the hidden Necromancer’s Lair in this gilded chest in the Blighted Village. You can enter the lair through a wooden hatch inside a building. Once inside, you have to find the lever and activate it to get to the second hidden part of the lair.

Gloves 2 – The Sparkle Hands

The Sparkle Hands are also great gloves as a secondary option in early game. If you don’t need the extra Armour Class from Bracers of Defence that is. The Sparkle Hands drop in the Sunlit Wetlands (where the Hag Hut is). They can be found inside a Wooden Chest. In endgame the gloves become even better if you combine them with the Vest of Soul Rejuvenation Robe. The robe lets you do reaction attacks when someone misses you (which happens a lot) and the gloves will trigger again then.

Conductive Strikes: On a hit with an unarmed attack, the wearer gains 2 Lightning Charges. Lightning Charges: Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1 Lightning damage. If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1-8 Lightning damage. You lose 1 charge per turn.

Effective Transmitter: While imbued with Lightning Charges, attacks against metal constructs and foes wearing metal armour gain Advantage.


Boots – Swiresy Shoes

Inside the Goblin Camp from the Grat the Trader you can get good boots, they are called “Swiresy Shoes“. They will increase your jump distance and give you +1 in Acrobatics too. The boots don’t cost that much.


Headgear – Haste Helm

Here you can use the Haste Helm. This gives you the “Smooth Start”: At the start of combat, the wearer gains Momentum for 3 turns (extra 1.5m movement speed). The item can be found inside a Wooden chest, next to a cart, near the Blighted Village Waypoint.


Ring of Protection

When you are in the Druids Grove you eventually will find the Tiefling Hideout. Kids that steal stuff for a living. If you have the Urchin background you might feel right at home. Mol asks you to steal the Druid Idol and give it to her. If you do that she will award you with the Ring of Protection. This is another way to boost your Armour Class by +1 and make you tankier without having any actual armour active.

There are a few ways to get into the Tiefling Hideout. Make your way to the location and talk to the kids, one of them will steal something from you and trigger a quest. You can either convince them to let you in or crawl through if you have a small character with you.


Necklace – Amulet of Misty Step

For your Necklace, we recommend the Amulet of Misty Step. This grants you the Misty Step Spell, which lets you teleport to any visible location in range. This is great for quickly taking the high ground for Advantage, or for escaping a tricky situation where you’re getting melee enemies in your face. The Amulet of Misty Step can be purchased from Omeluum in the Myconid Colony, after completing his quest to investigate the parasite.

We also have an in-depth guide on How to get the Amulet of Misty Step in BG3.

Weapon – Gold Wyrmling Quarterstaff

Inside the Goblin Camp “Shattered Sanctum” you can find a trader called Roah Moonglow. You can buy the “Gold Wyrmling Staff” from her. It deals good damage and adds a bit of fire damage too. It costs quite a bit though, 806 gold.


Cloak of Protection

Once you reach Act 2 and reach the Last Light Inn (safe place from the Shadow Forest) you can get your hands on the Cloak of Protection. The cloak gives you 1+ Armour Class and 1+ Saving Throw, simple but very strong. You can buy it from Quartermaster Talli for 500 gold.

You can also read our in-depth guide on How to get the Cloak of Protection in BG3 which explains everything in detail.


Robe 1 The Mightly Cloth

In the same location as the Cloak you can get your hands on “The Mighty Cloth” rare clothing from Quartermaster Talli. This item will give you Bull’s Strength. You gain Bull’s Strength and increase your Strength score by 2. You also get Unwavering Bull: You cannot be pushed against your will and you have an Advantage on Saving Throws against Restrained for your Shadow Monk Build in Baldur’s Gate 3. It costs quite a bit though, 2080 gold.


Robe 2 Icebite

The Icebite Robe can be found inside a Sarcophagus close to the Grand Mausoleum waypoint in Act 2 of Baldur’s Gate. You do get Cold damage Resistance. But more importantly, you get the Armour of Agathys spell that gives you extra health and damage.

Armour of Agathys (lv3 spell): Gain 15 temporary hit points and deal 15 Cold damage to any creature that hits you with a melee attack.

This robe is great, especially the extra hit points make a huge difference in tough fights. It also costs nothing since you can just loot it from the Sarcophagus.

Icebite Robe for Shadow Monk Build BG3


Darkfire Shortbow

Also in the Lights Inn at the blacksmith called “Dammon” you can get a good bow called “Darkfire Shortbow“. Deals good overall damage and Radiant damage. It also grants Resistance to Fire and Cold damage, making your build more tanky. The extra Resistance stays active even if you use your main Monk weapon. Additionally, it also provides the “Haste” spell, which makes you faster and harder to hit and you gain an extra action.

Darkfire Shortbow for Monk Build BG3


Endgame Equipment for the Monk

Below you can find the setup we used towards the end of the game. We also listed all endgame items below, what they do and where you can get them. In our setup below the most important item is the Markoheshkir Quarterstaff and the Vest of Soul Rejuvenation cloth.

 

Now let’s also take a look at where you can find these items.

Ring of Regeneration

The Ring of Regeneration can be purchased at the trader Rolan inside Sorcererous Sundries Baldur’s Gate in Act 3, it is therefore more of an endgame item. The ring has Combat Regeneration: At the beginning of your turn, the ring activates and heals you 1-4 hit points. This is great, especially effective if combined with the Vest of Soul Rejuvenation robe below. That way you can heal for quite a bit every turn.

The Ring of Regeneration costs 936 gold.

Ring of Regeneration for Monk Build Shadow Subclass Baldurs Gate 3

The Ring of Blink can be acquired on the rooftop of the Open Hand Temple. You need to talk to the cat like creature called Tressym and persuade her. She will give you the ring afterwards. The ring will give you the spell Blink, this is quite a fun spell to use because if you succeed the check you vanish to the Etheral Plane and you can’t be harmed or seen during that turn.


Vest of Soul Rejuvenation

The Vest of Soul Rejuvenation robe can also be purchased at the trader Rolan inside Sorcerous Sundries, in Baldur’s Gate in Act 3. The robe has Defier’s Rejuvenation: Whenever the wearer succeeds on a Saving Throw against a spell, they regain 1-4 hit points. Greater Kushigo Counter: The wearer can use a reaction to make an unarmed strike against any attacker that misses. Armour Class +2.

This robe is perfect for our Monk Build, it auto heals and we can make auto-unarmed attacks, plus it also gives extra Armour Class. The Robe costs a lot though, 4160 gold.

Vest of Soul Rejuvenation for Monk Build BG3


Markoheshkir Quarterstaff

The Markoheshkir Quarterstaff is the most powerful staff you will find in Baldur’s Gate 3. It will boost the power of your build by a lot if used correctly. It will also allow you to actually cast spells on your Monk. The staff allows you to cast Kereska’s Favour which allows you to gain resistance to any element you want. And that isn’t all, you also gain really powerful spells that you can cast after every short rest. My personal favourite is Frost of Dark Winter. This allows me to cat Ice Storm and Cone of Cold. Both deal insane AoE damage.

The Markoheshkir Quarterstaff can be found in the lower city in Act 3 inside Sorcerer Sundries. Once you are inside you gotta make your way up to the Ramazith’s Tower through the blue portal. Once you are upstairs in the tower avoid conversation with Lorroakan. Now jump on the floating furniture and get to the middle floor. Now use a potion that allows you to see hidden objects (See Invisibility Potion), find the button that says “Below”, click on it and now you are next to the powerful Markoheshkir Quarterstaff.

Now you can click on the lever and you need to pass a DC 20 Arcana skill check. After that the staff is yours!

Markoheshkir Quarterstaff for Shadow Monk Build BG3

Kereska’s Favour

Kereska’s Favour: Imbue yourself with elemental energy sources from the draconic goddess, Kerska.

Flame of Wrath

Embrace Kerska’s flame to gain Resistance to Fire damage. Your fire spells deal additional Fire damage equal to your Proficiency Bonus. When you deal spell damage, gain 1 turn of Heat. While attuned to Kerska’s flame you can cast Fireball and Wall of Fire.

  • Fireball lv3: 8-48 Damage, shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity.
  • Wall of Fire lv4: Create a blazing wall of fire, burning anyone who dares stand too close.

Frost of Dark Winter

Embrace Kerska’s ice to gain Resistance to Cold damage. Your Cold spells deal additional Cold damage equal to your Proficiency Bonus. When you deal spell damage, inflict 1 turn of Frost upon the target. While attuned to Kerska’s ice you can cast Cone of Cold and Ice Storm.

  • Cone of Cold lv5: 8-64 Damage, make a flurry of frost, crisp air, and condensed snow crystals erupt from your hand.
  • Ice Storm lv4: 6-40 Damage, impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range.

Sizzling Catacysm

Embrace Kerska’s acid to gain Resistance to Acid damage. Your acid spells deal additional Acid damage equal to your Proficiency Bonus. When you deal spell damage, inflict 1 turn of Noxious Fumes upon the target. While attuned to Kerska’s acid you can cast Cloudkill and Ray of Sickness.

  • Cloudkill lv5: Craft a large cloud that inflicts 5-40 Poison damage per turn. You can reposition the cloud every turn. The cloud Heavily Obscures everything within it.
  • Ray of Sickness lv1: 2-16 Damage, possibly Poisons the target.

Bone-Shaking Thunder

Embrace Kerska’s thunder to gain Resistance to Thunder damage. Your thunder spells deal additional Thunder damage equal to your Proficiency Bonus. When you deal spell damage, inflict 1 turn of Reverberation upon the target. While attuned to Kerska’s thunder you can cast Shatter and Destructive Wave.

  • Shatter lv2: 3-24 Damage, damages all nearby creatures and objects. Creatures made of inorganic materials such as stone have Disadvantage on their Saving Throw.
  • Destructive Wave lv5: 10-60 Damage, create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them Prone.

Bolts of Doom

Embrace Kerska’s lightning bolts to gain Resistance to Lightning damage. Your lightning spells deal additional Lightning damage equal to your Proficiency Bonus. When you deal spell damage, inflict 1 Lightning Charge. While attuned to Kerska’s Bolt you can cast Chain Lightning and Lightning Bolt.

  • Chain Lightning lv6: 10-80 Damage, strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within 18m.
  • Lightning Bolt lv3: 8-48 Damage, call forth a blast of lightning that hits all creatures in the line of the eruption.

Deadlier than Arsenic

Embrace Kerska’s poison to gain Resistance to Poison damage. Your thunder spells deal additional Poison damage equal to your Proficiency Bonus. When you deal spell damage, inflict 1 turn of Poisoned upon the target. While attuned to Kerska’s poison you can cast Cloudkill and Ray of Sickness.

  • Cloudkill lv5: Craft a large cloud that inflicts 5-40 Poison damage per turn. You can reposition the cloud every turn. The cloud Heavily Obscures everything within it.
  • Ray of Sickness lv1: 2-16 Damage, possibly Poisons the target.

Here is a quick video example of the Markoheshkir Quarterstaff on the Monk Build.


Gauntlets of Hill Giant Strength

The Gauntlets of Hill Giant Strength will increase your Strength value to an insane 23. You can obtain this in the House of Hope (Devil Raphael’s realm) in the Archive. You reach the House of Hope via Devil’s Fee in the Lower City of Baldur’s Gate. You have to speak to Helsik to start the process because you have to complete a ritual upstairs for the portal to open.

Gauntlets of Hill Giant Strength Baldurs Gate 3

Gloves of Soul Catching

The Gloves of Soul Catching is a legendary item. You can obtain this in the House of Hope (Devil Raphael’s realm). You need to defeat him, which is extremely tough to do. You reach the House of Hope via Devil’s Fee in the Lower City of Baldur’s Gate. You have to speak to Helsik to start the process because you have to complete a ritual upstairs for the portal to open.

Gloves of Soul Catching Item Legendary BG3

Amulet of Greater Health

The Amulet of Greater Health will boost your Constitution score to an insane 23. You can obtain this in the House of Hope (Devil Raphael’s realm). We also have an in-depth guide on How to obtain the Amulet of Greater Health in BG3.

Amulet of Greater Health Monk BUild BG3


Tips & Tricks for the Monk Build in BG3

Let us take a look at a few things that you want to know about the Monk in BG3. These Tips and Tricks will make it easier to enjoy a playthrough as Monk.

  • Monks generally gain 1 Ki Point every level. That means you will get to spend more Ki points before you have to rest at higher levels.
  • Monks are best played without armor. They have Unarmored Defense with Wisdom and Dexterity affecting the Armour Class.
  • You can get a very high Armour Class with the right gear and Unarmored Defense, even higher than some classes with Armour.
  • You can still wear clothes, just nothing that has the tag Light/Medium/Heavy Armor. Clothes and Robes are okay.
  • Monk might feel weak at the start, but after level 5 and 6  the class gets a lot more powerful.
  • High Movement: The Monk has a class specific dash called “Step of the Wind: Dash and the normal Dash action. If you are using the Darkfire Shortbow you also get the “Haste” Spell which allows you to become faster, harder to hit and gain an action. That means you can activate both the Monk Step of the Wind: Dash and the normal Dash. And the Haste Spell also gives you more movement, this combination allows you to have 2-3x more movement speed than any of your other group members.
  • Monk can get insanely good midgame and endgame gear that boost its power by a lot.


Monk Summary

Sometimes all the information above can be quite overwhelming due to the amount of text to read. Let’s summarize everything to give you a better overview of the BG3 Monk Build.

Monk Mechanics

  • Ki Points
  • Unarmoured Defense
  • Martial Arts Unarmed Strike
  • High Stun Rate
  • High Movement Speed

Subclass

  • Way of Shadow

Background

  • Urchin (Sleight of Hand, Stealth)
  • Outlander (Athletics, Survival)

Race

  • Wood Elf
  • Asmodeus Tiefling
  • Dragonborn
  • Human
  • Gold Dwarf

Skills

  • Dexterity
  • Wisdom

Starter Abilities

  • 10 Strength
  • 17 Dexterity
  • 14 Constitution
  • 8 Intelligence
  • 16 Wisdom
  • 8 Charisma

Lastly, it is important to note that the Monk is a melee fighter but can also be effective at range in late game. The Monk also has opportunities to find good equipment in all three acts of Baldur’s Gate 3.

We hope you enjoyed this article. The Monk is a great class in Baldur’s Gate 3 and if built correctly one of the most powerful specs.

Way of Shadows Monk Build for Baldurs Gate 3 Pose Unarmed Strike Defence


Other Baldur’s Gate 3 Builds

If you want to check out the map of Baldur’s Gate 3, please visit the Baldur’s Gate 3 Interactive Map