• DK Tank Catalyst PvE

Dragonknight Tank Build PvE for Elder Scrolls Online


Murkmire DLC, Summerset Chapter

Table of Contents for Dragonknight Tank Build PvE

Introduction to the Dragonknight Tank Build PvE

Welcome to the Stamina Dragonknight Tank Build PvE “Catalyst” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO.

The Stamina Dragonknight Build Catalyst is optimized for Dungeons, Arenas & Trials. Keep in mind there is a huge variety of differnt tank builds out there that synergize well depending on your group setup. Remember, each Trial, Dungeon or Arena needs some small adjustments to the build. So if you for example feel that you need more health, then go for it!

Dragonknights are by far the most popular tanking class. Naturally because of their skills and passives Dragonknights are just truly made for tanking. They have a lot of good shields that they can apply to themselves and the group which helps with survival. They also have strong self healing and very good resource management through passives, which I will explain in more detail in the resource management section. More resistances and increased amount of damage that you can block are also included in the passives. If you go through the Draconic Power & Earthen Heart Class skill line you will notice that fairly quickly. Dragonknights also have a very unique chain that they can use to pull enemies towards the groups.

  • Trial, Dungeon & Arena
  • Tank/ Support Build
  • Heavy Armor
  • Great sustain
  • Great survivability
  • Great self healing
  • Great shielding

Changes from the previous version

No big changes to the build itself for the Murkmire DLC, I added some more overall information and added the Blackrose Prison Arena section for the build.

  • Updated the Champion Points to 810 and added 600 CP Setup.
  • Added Blackrose Prison Arena setup section

Resource Management

Dragonknights have insane resource management compared to other setups. Battleroar and Helping Hands passive outperform other classes already by a huge margin. A Templar can also support you with Spears to give you about 4000 Stamina back, that is also the reason why we have more Stamina than Magicka. The Spear, and same thing goes for the Orbs from the Undaunted Skill-line, it restores your higher resource pool. So our Stamina is about 2k higher than our Magicka pool, which means we will always get Stamina back from the Spears or the Orbs! Also, you do not always need to permablock, so when you have time, do some heavy attacks to restore some resources!

  • Battle Roar Passive
  • Helping Hands Passive
  • Heavy Attacks
  • Spears (Templar ability)
  • Orbs (Undaunted skill)
  • Argonian passive (optional)

Being an Argonian helps immensely with sustain, because every time you activate a Potion, you get a ton of extra resources back.

Infused Jewelry with Potion Cooldown

This is by far the best way to sustain, but it comes at a price. Your potions will have a 21 second cooldown, therefore you will drink twice as much potions as normal, which means you need a lot of gold to sustain your “potion addiction”. With this tactic, you can for example also use two different potions at the same time, which means you can have more different effects on you!

Tank Guide

This is especially powerful on an Argonian, because of their “Resourceful” passive, like you can see in the picture below. You get resources more often because you use more potions and because the Resourceful passive will activate more often.
Tank Guide
I decided to not directly implement it into the build but leave it as an option, because it is very expensive to choke potions every 21 seconds, especially if we are talking about tri-stat potions.

Trials & Dungeons Setup


Remember that there is a ton of good Tank sets to choose from, especially when you are going into a Trial! Here are a few good sets to list them up:

Gear Setup

  • Monster Sets: There are various Monster sets that you can wear along with this combination, you can use Mighty Chudan, Pirate Skeleton, Bloodspawn, Vykosa etc.
ChestEbon ArmoryHeavyReinforcedTri Stat Enchantment
BeltEbon ArmoryHeavySturdyHealth Enchantment
ShoesEbon ArmoryHeavySturdyHealth Enchantment
PantsEbon ArmoryHeavyInfusedTri Stat Enchantment
HandsEbon ArmoryHeavySturdyHealth Enchantment
HeadLord WardenLightInfusedTri Stat Enchantment
ShoulderLord WardenMediumSturdyHealth Enchantment
NecklaceRoar of AlkoshJewelryInfusedPotion Cooldown Reduction
RingRoar of AlkoshJewelryInfusedBlock Cost Reduction
RingRoar of AlkoshJewelryInfusedBlock Cost Reduction
Weapon 1 S&BRoar of Alkosh1H-WeapInfusedCrusher Enchantment
Weapon 1 S&BRoar of AlkoshShieldInfusedTri-Stat Enchantment
Weapon 2 S&BRoar of Alkosh1H-WeapInfusedWeakening Enchantment
Weapon 2 S&BRoar of AlkoshShieldInfusedTri-Stat Enchantment

Crusher and Weakening Enchantment

Torug’s Pact and Infused trait combination is another possible choice that you can use. The Weakening and Crusher Enchantment have a base cooldown of 10 seconds. With Infused alone, so without Torug’s you go down to 5 seconds. With Torug’s and Infused you go down to 3.5 seconds. Which is not really needed but you will still get the extra stats for enchantments, which is the main reason we are using it. If you do think its overkill then go for Alkosh for example. Woeler has some cool graphs showing Torugs vs Alkosh, make sure to go check them out for more clarification.

Tank Guide

Beginner Gear Setup

This beginner setup is here for people that do not have access to the other setup now. You can ask a friend to craft Fortified Brass and Torug’s Pact for you. You could also use Plague Doctor instead of Torug’s Pact as it is very cheap available in the Guild Stores.

ChestFortified BrassHeavyReinforcedStamina Enchantment
BeltFortified BrassLightSturdyHealth Enchantment
ShoesFortified BrassMediumSturdyHealth Enchantment
PantsTorug's PactHeavyInfusedStamina Enchantment
HandsTorug's PactHeavySturdyHealth Enchantment
HeadNight's SilenceHeavyInfusedStamina Enchantment
ShoulderNight's SilenceHeavySturdyHealth Enchantment
NecklaceTorug's PactJewelryHealthyBlock Cost Reduction
RingTorug's PactJewelryHealthyBlock Cost Reduction
RingTorug's PactJewelryHealthyBlock Cost Reduction
Weapon 1 S&BFortified Brass1H-WeapInfusedCrusher Enchantment
Weapon 1 S&BFortified BrassShieldInfusedStamina Enchantment
Weapon 2 S&BFortified Brass1H-WeapInfusedWeakening Enchantment
Weapon 2 S&BFortified BrassShieldInfusedStamina Enchantment

Where can I get the gear?

Ebon Armory: Crypts of Hearts
Roar of Alkosh: Maw of Lorkhaj
Bloodspawn: Spindleclutch
Lord Warden: Imperial City Prison
Mighty Chudan: Ruins of Mazzatun
Aegis of Galanwe: Cloudrest
Fortified Brass: Craftable
Torug's Pact: Craftable
Night's Silence: Craftable
Plague Doctor: Deshaan, Guildstore


Make sure to adjust your skills to your needs, this setup is not maced into stone, make sure to adjust skills depending on the situation of a fight.

  • Green Dragon Blood: While active, you receive a 12% healing boost due to the Burning Heart passive. Also gives you an insane burst heal if needed.
  • Absorb Magic: If a Boss has hard hitting spell projectiles, this can heal you for a lot if used in the right moment, also reduces block cost.
  • Pierce Armor: Your main taunt, also debuffs the enemy with Major Fracture and Major Breach, reducing Spell and Physical Resistance by 5280.
  • Magma Armor vs Spell Discipline: I prefer the Sword & Board Ultimate because it is very cheap and allows you to do heavy attacks while autoblock is on you, plus your Sword & Board skills are almost cost free!
  • Igneous Shield: Big Shield that can Absorb a lot of damage and also gives you Major Mending, increasing your healing by 25% for the next 2,5s.
  • Balance: One of the most important skills for this setup. If you use Spell Symmetry you restore 3000 Magicka and you gain Major Resolve and Major Ward. IMPORTANT: Be aware that when you use the skill, that all shields and healing will be cut in half for the next 4 seconds.
  • Magma Shell: Basically godmode for the next 10 seconds.
  • Choking Talons: This skill is nice for trash, as it debuffs them all with Maim, reducing their damage done by 15% and roots them also.
  • Heroic Slash: Debuffs the enemy with a 15% damage reduction debuff and also gives you Minor Heroism, increasing your Ultimate generation.
  • Inner Rage: This is your ranged taunt, in case you can not get to a mob fast enough.
  • Unrelenting Grip: This is your chain to pull enemies to you, very reliable and helps killing mobs faster
  • Energy orb: This is here to support your other group members with better sustain when they activate the Synergy.
  • Why no Volatile Armor? The Balance skill gives you the same armor buffs as Volatile Armor, it is also very essential to the build, as it literally gives you INFINTE sustain.
S&B MainbarS&B bar
Slot 1: Green DragonbloodSlot 1: Blood Altar
Slot 2: Absorb MagicSlot 2: Heroic Slash
Slot 3: Pierce ArmorSlot 3: Inner Rage
Slot 4: Igneous ShieldSlot 4: Unrelenting Grip
Slot 5: Choking TalonsSlot 5: Balance
Ultimate: Magma ArmorUltimate: Aggressive Warhorn

Championpoints for Dragonknight Tank Build PvE “Catalyst”

If you need optimized defensive Champion Points for a specific trial I recommend checking out my Maximize Damage Mitigation in Trials Article.

Championpoints [810 CP]

The Ritual
40 Precise Strikes, 10 Piercing
The Attronarch
47 Physical Weapons Expert, 73 Master-at-Arms
The Apprentice
100 Blessed
The Shadow
81 Shadow Ward, 63 Tumbling
The Lover
43 Tenacity
The Tower
83 Warlord
The Lord
18 Bastion, 13 Heavy Armor Focus
The Lady
49 Hardy, 49 Elemental Defender, 48 Thick Skinned
The Steed
66 Ironclad, 27 Spellshield

Championpoints [600 CP]

The Ritual
26 Precise Strikes, 1 Piercing
The Attronarch
73 Master-at-Arms
The Apprentice
100 Blessed
The Shadow
100 Shadow Ward, 50 Tumbling
The Lover
The Tower
50 Warlord
The Lord
The Lady
49 Hardy, 49 Elemental Defender, 23 Thick Skinned
The Steed
61 Ironclad, 18 Spell Shield

Championpoints [300 CP]

The Ritual
The Attronarch
The Apprentice
100 Blessed
The Shadow
44 Shadow Ward
The Lover
43 Arcanist
The Tower
13 Warlord
The Lord
The Lady
27 Hardy, 27 Elemental Defender, 2 Thick Skinned
The Steed
44 Ironclad

Important Info for Dragonknight Tank Build PvE “Catalyst”


Longfin pasty with Melon Sauce (Max Health+Max Stamina+Max Magicka)

Longfin pasty with melon sauce

Mundus Stone

The Lord (Max Health)


Argonian (Recommended)


Tri-Stat Potion
(Health, Stamina, Magicka)
(Bugloss, Columbine, Dragonthorn)

Tri Stat Potion


I highly recommend being a Vampire. Vampire provides you higher Magicka and Stamina recovery and makes you tankier on low health like I explain in the Vampire Mechanics Video.


You have to make sure to have a bit more Stamina than Magicka. Because of the Synergies you pick up give you back whatever stat is higher. You can change this to your liking, if you do not need that much health, get more stamina.

20 Magicka, 10 Health, 34 Stamina

Blackrose Prison Arena

Make sure to check out the full Blackrose Prison Arena Guide where I also talk about tank specific tips for the Arena.

Your main job in the Arena is to position the monsters correctly so your damage dealers can focus on AoE damage. Therefore you will need your Spell Symmetry and Unrelenting Grip a lot. Spell Symmetry helps regain magicka quickly and reduces the cost of your next chain cast.

To optimize the time that you can spend on using Spell Symmetry and chaining, we are using the Mighty Chudan Monster Set. Having permanent Major Ward and Major Resolve (Increased Spell and Physical Resistance by 5280) is good, because that way we do not need to use another skill (such as Volatile Armor like usually) that costs magicka to keep those two very important buffs up. Therefore you can focus more on chaining. In addition, Mighty Chudan also gives you even more resistances (2975 extra Spell & 2975 Physical Resistance and another health bonus (1206 extra health).

Ebon Armory is the standard set that you should use in the Blackrose Prison Arena to boost overall health of you and your group members. The second set is up to you. I can recommend Battalion Defender which really boosts your overall heals for the whole group or Mighty Chudan to get reduced ultimate cost or sets like War Machine or Powerful Assault. You might wonder if Alkosh is a good choice for the Arena, I can not recommend it as with a team of four players, synergies are rare and it is hard to keep up the Alkosh debuff on the bosses, therefore War Machine or Power Assault are the better choices.

ChestEbon ArmoryHeavyReinforcedTri Stat Enchantment
BeltEbon ArmoryHeavySturdyHealth Enchantment
ShoesEbon ArmoryHeavySturdyHealth Enchantment
PantsEbon ArmoryHeavyInfusedTri Stat Enchantment
HandsEbon ArmoryHeavySturdyHealth Enchantment
HeadMighty ChudanLightInfusedTri Stat Enchantment
ShoulderMighty ChudanMediumSturdyHealth Enchantment
NecklaceBattalion DefenderJewelryInfusedPotion Cooldown Reduction
RingBattalion DefenderJewelryInfusedBlock Cost Reduction
RingBattalion DefenderJewelryInfusedBlock Cost Reduction
Weapon 1 S&BBattalion Defender1H-WeapInfusedCrusher Enchantment
Weapon 1 S&BBattalion DefenderShieldInfusedTri-Stat Enchantment
Weapon 2 S&BBattalion Defender1H-WeapInfusedWeakening Enchantment
Weapon 2 S&BBattalion DefenderShieldInfusedTri-Stat Enchantment


  • If you are using Mighty Chudan as Monster Set make sure to use Spell Symmetry instead of Balance to benefit from the cost reduction to use more chains.
  • If you want you can also slot a Destruction Staff on the backbar to interrupt enemies from far away.

Update Log

12.10.2018 Added Build for Murkmire DLC, Summerset Chapter for the Dragonknight Tank Build PvE

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