Introduction

You might wonder what are the best healer sets in ESO? In this article I will talk about some of the best healer sets in the game, basically a must have for every player that plans to heal in the Elder Scrolls Online! These sets here are most commonly used in the endgame of ESO, please make sure to read all the information so you do understand in what situations you need these sets!

Please keep in mind, this is not a list from best to worst, more important is that you do understand in what situations you need these sets, every group is different, therefore always communicate with your group if you have the chance to, that way you can optimize your sets better!


Healer Sets

Vestments of Olorime

Vestments of Olorime drops in the Cloudrest Mini-Trial and comes in two different versions, Perfect Vestment of Olorime and Vestment of Olorime. The perfect version has one additional magicka bonus, but the five piece bonus stays the same on both sets. This set is a must have in every group, be it 4 man or 12 man groups. With this set you can keep up Major Courage (258 Spell and Weapon damage) permanently. The buff lasts a total of 30 seconds, which is a very long time compared to most other buffs. And the nice thing is you can already reapply the buff after 10 seconds, because that is when you can re.position the rune. It will take some time to get used to it, but once you master it you can predict where to place it so your group runs into the rune. As a healer you usually have to predict where your group moves, that way you can place the run on the next position and ensure they will once again get the buff.

I would highly recommend getting this set as fast as possible, the imperfect version is more than enough and can be easily acquired in the normal version of the Cloudrest Mini-Trial.

The Worm’s Raiment

The Worm's Raiment drops in the Vaults of Madness dungeon. This set is often used in magicka based groups in 4 or 12 man groups. 4% cost reduction doesn’t sound like a lot, but it can really make a difference. if you have a full magicka group I can definitely recommend this set, obviously if your group members have no sustain issues, then this set becomes kinda irrelevant.

The set also has a fairly unique animation, you can recognize it by the blue orbs floating around your character.

Healing Mage (Mending Set)

Healing Mage drops in the Aetherian Archive Trial, it is one of the most powerful sets in the game if used correctly. The Healing Mage set reduces damage on trash packs by about 20-30% and boss damage between 10-15%, please keep in mind that these numbers might vary a bit. The set only procs when you are using an Area of Effect heal and only lasts for three seconds, so it is very hard to keep up, on top of that, you must be within 10 meters of the enemies to get it to proc.

  • 10m range of your character
  • AoE heal to proc it
  • 3 seconds duration

That is a lot of requirements you have to make sure to get it to work, but it is definitely worth it. Please also keep in mind that ALL ENEMY NPCs in ESO have weapon damage, no matter whether you fight a Mage or a Warrior, they all have weapon damage as their damage stat, so yes this will also reduce the damage of enemies that use magic.

Sanctuary

Sanctuary drops in The Banished Cells 1 and 2. This set increases your healing received by 12% for you and up to 11 group members within 10 meters of you. That is a huge boost in healing for the whole group, this set is very powerful. The only requirement is that you are within 10 meters of your group members to get the benefit.

The set also has a fairly unique animation, you can recognize it by the green orbs floating around your character.

Kagrenac’s Hope

Kagrenac's Hope is a craftable set that requires you to have 8 traits researched. It increases the resurrection speed by 25%. This set should be used in case your group struggles with a lot of deaths, that way you can res people way easier. Technically you could even use this on a dps character because it also gives you a nice spell damage boost. This used to be one of my favorite sets in progression groups when a new trial got released, people usually tend to die left and right and this way you can really resurrect way faster.

Infallible Mage (Infallible Aether)

Infallible Mage drops in the the base game trials Hel Ra Citadel, Aetherian Archive, Sanctum Ophidia. This set is often used in trial group to increase damage against high value targets by 8%, because it applies Minor Vulnerability increase damage taken by 8%. Minor Vulnerability also procs from shock attacks sometimes, but with this set you can easily control the 8% extra damage boost of your group. You can also just one bar this set and it will still work, because once you apply the debuff on the enemy it will stay there for the whole duration.

Update: You now need to do a fully charged heavy attack to get it to proc. Wardens now also have Swarm to apply Minor Vulnerability with little effort. Therefore, Infallible Mage is still a decent set but mostly not used because there is a better alternative from Wardens.

Jorvuld’s Guidance

Jorvuld's Guidance drops in the Scalecaller Peak dungeon. It is often used to increase the uptime of Major Force from the Aggressive Horn skill or any other Major buff. The set also extends the duration of the Major Courage buff from the Perfect Vestment of Olorime set. It also extends the duration of the Minor Berserk, Minor Resolve/Ward buff from the Combat Prayer skill and many other things. So if you have trouble keeping up buffs then this is the set for you!

Torug’s Pact

Torug's Pact is a crafted set and requires 3 researched traits to craft it. This is used in progression trial groups for healers that have to apply the Crusher Enchantment on a boss, to increase the groups overall penentration values. Torug’s is usually combined with an Infused trait on the weapon, to increase the penetration value even further.

Martial Knowledge

Way of Martial Knowledge drops in the Craglorn Zone. This set is most commonly used in trial 12 man groups, your stamina needs to be under 50% for it to proc and then it will increase the full groups damage by 8%. The debuff lasts 5 seconds and the set has a 8 seconds cooldown, therefore the uptime can be quite high and increase the dps by a huge margin of the whole group.

Hircine’s Veneer

Hircine's Veneer drops in the Selene’s Web dungeon. This set functions the same as Worm’s Raiment set. It provides a 4% stamina cost reduction to the whole party. it is mostly used in stamina based trial groups. If your group has stamina sustain issues, then this set can definitely help!

The set also has a fairly unique animation, you can recognize it by the green orbs floating around your character.

Timeless Blessing (Asylum Resto Staff)

Timeless Blessing comes in two versions, Timeless Blessing (Perfected) and Timeless Blessing. The set is also often referred to as the Asylum Resto Staff! The difference between the perfected and imperfect version can be ignored, because the difference is so small. That means it is very easy to get the imperfect version. Combat Prayer is used in every healer build, therefore the set bonus is really easy to proc and will make your sustain godlike as basically everything gets 30% cheaper!

Grand Rejuvenation (Master Resto Staff)

Grand Rejuvenation drops in the Dragonstar Arena in veteran mode. The set is very powerful and helps a lot with the overall stamina sustain of your group. the Grand Healing skill and both its morphs have a longer duration but you could still spam the skill to gain a lot of stamina every time you cast it. That means, if you have enough healing anyway you could focus on spamming the skill to restore a lot of stamina to your group!

Spell Power Cure

Only use this if you do not have access to the Perfect Vestment of Olorime set! Spell Power Cure is ALWAYS worse than Vestments of Olorime, they both provide the same buff but Olorime will give you a way higher uptime on the Major Courage buff!

Spell Power Cure drops in the White Gold Tower. When your group members have 100% health, you have a 50% chance to apply the Major Courage buff, giving your allies 258 Weapon/Spell damage.

Hollowfang Thirst

Hollowfang Thirst drops in the Moongrave Fane dungeon. Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 3000 Magicka and applying Minor Vitality to you and your allies within 6 meters of the ball for 9 seconds, increasing their healing received by 8%. This effect can occur once every 9 seconds. This can be a nice set if your group is fairly stacked so it can hit enough targets.

Ebon Armory

Ebon Armory drops in the Crypt of Hearts 1 & 2 dungeon. This might sound like an odd choice for a healer, but sometimes it can be necessary for the healer to run this set because the tank has to wear some very specific sets and can’t wear Ebon Armory. If you want to run this set though, you have to transmute the jewelry and use two heavy armor pieces (because Ebon set on weapons can bug out ) and because you will have two heavy armor pieces, your sustain will become a bit more difficult.


Monster Sets

Here you can find some of the best Monster Sets that you can use as a healer.

Symphony of Blades

Symphony of Blades helmet drops in the Depths of Malatar Dungeon and the shoulder piece drops in the Urgalarg Chief-bane’s undaunted chest. When your ally is below 50% of his primary resource, they will restore 2325 Magicka or Stamina every 1 second for 6 seconds. The set has a long cooldown though, 18 seconds. But this set can be very powerful in 4 man or 12 man groups because it restores so much resources!

Sentinel of Rkugamz

Sentinel of Rkugamz helmet drops in the Darkshade Caverns I dungeon and the shoulder is from the Maj undaunted chest. This is one of the most used healer Monster Sets, it is a very strong resource management tool for your group. When you heal yourself or an ally, you have a 10% chance to summon a dwemer spider that heals for 1000 Health and restores 500 Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds. This works on the full group, that means you can restore so much stamina for each player it is crazy.

Nightflame

Nightflame helmet drops in the Elden Hollow II dungeon and the shoulder comes from the Maj undaunted chest. When you heal a friendly target, you have a 10% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 2525 Health every 1 second. This effect can occur once every 10 seconds. it is a decent set but because you can not really decide where it is placed and when it procs, people usually tend to not use it.

Earthgore

Earthgore helmet drops in the Bloodroot Forge dungeon and the shoulder comes from the Urgarlag undaunted chest. When an ally drops below 50% health and you heal him, a pool of blood will drop and heal for 30000 over 6 seconds. This set can function as sort of a “failsafe” proc, there is usually always some sort of healing over time on a player, and then the Earthgore proc will proc automatically, even if you do not currently see the player. The proc only affects one player though, keep that in mind.

Chokethorn

Chokethorn helmet drops in the Elden Hollow I dungeon and the shoulder comes from the Maj undaunted chest. The set has a really strong burst heal, but a fairly long cooldown and the proc chance is pretty low. Keep in mind, this set is only single target, therefore it might be nice in a 4 man group but less relevant in a 12 man trial group.

Troll King

The Troll King helmet drops in the Blessed Crucible dungeon and the shoulder comes from the Glirion undaunted chest. This set has a very niche application, most of the times all the other Monster Sets will perform better, but in a situation where you really want to push healing, you could also use the Troll King to boost the health recovery of your ally.


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