Welcome to the best Weak Kingsley Build for Cyberpunk 2077 (Patch 2.31), inspired by the washed-up legend from Cyberpunk: Edgerunners 2. Once known as “King”, Weak was a veteran edgerunner at the top of his game. Now he is forced to live without chrome in a city that has moved on without him.

This build follows that story: a charged Tech revolver while you are Weak, and Gorilla Arms, Berserk and far too much chrome once you are King again.

The Weak Kingsley Build combines a charged Tech revolver, Bolt shots that ignore armor, Electrifying Gorilla Arms and Zetatech Berserk: shoot through cover at range, then come down on them with a Superhero Landing when they get close.

Table of Contents for the Weak Kingsley Build:


Strengths and Weaknesses list for the Weak Kingsley Build:

Strengths

  • WEAK KINGSLEY BUILD (EDGERUNNERS 2)
  • TECH REVOLVER SHOTS THROUGH COVER
  • BOLT SHOTS THAT IGNORE ARMOR
  • GUARANTEED HEADSHOT CRITS IN DEADEYE
  • GORILLA ARMS FOR CLOSE RANGE
  • SUPERHERO LANDINGS WITH QUAKE
  • FINISHERS THAT RESTORE 200% HEALTH
  • EXTRA GRENADES AND HEALTH ITEMS

Weaknesses

  • BOLT TIMING TAKES PRACTICE
  • MELEE ONLY DURING BERSERK
  • NO QUICKHACKS
  • NO STEALTH TOOLS

Weak’s former flame Avida is Talia’s mother. If you want to play her side of the story, read my Talia Yang Build.


Cyberpunk 2077 Weak Kingsley Build Overview

Cyberpunk 2077 Weak Kingsley Build

This Cyberpunk 2077: Weak Kingsley Build plays like an old pro who has seen it all. At range I charge the revolver and fire Bolts straight through cover, with Kiroshi “Stalker” Optics showing me exactly who is hiding behind it. When enemies get close, I switch to the Gorilla Arms, hit Zetatech Berserk and settle it the old-fashioned way. Grenades and health items come back fast thanks to the Technical Ability tree, and Adrenaline Rush keeps me standing when things go wrong.

Here is a summary of the most important stuff you want for the Weak Kingsley Build.

Must-Have Cyberware:

  • Operating System: Zetatech Berserk
    • 50% damage reduction, free melee attacks, and a Superhero Landing with blunt weapons from midair.
  • Arms: Electrifying Gorilla Arms
    • Count as blunt weapons, so the whole Blunt branch of the Body tree works on them.
    • Scale with Technical Ability, just like the revolver.
  • Face: Kiroshi “Stalker” Optics
    • Highlights enemies behind cover while you aim a Tech weapon, so you know where to shoot through it.
  • Integumentary System: Cellular Adapter
    • Armor plus Tech weapon damage, grenade recharge and health item recharge that scale with Technical Ability.

Make sure to read the full list of Cyberware for the rest of the setup.

Must-Have Weapons:

  • Comrade’s Hammer (Iconic Tech Revolver)
    • The iconic Burya. One explosive round per load that hits like a truck, and a Quick Melee Attack reloads it.
  • Burya (Tech Revolver)
    • The Techtronika revolver behind Comrade’s Hammer, with four rounds per load.

For alternatives, read the full list of Weapons for this build.

Relic Perks (for Endgame):

  • Jailbreak icon Cyberpunk 2077Jailbreak: Charged Gorilla Arms strikes deal massive damage and release a shockwave.
  • Limiter Removal icon Cyberpunk 2077Limiter Removal: That shockwave knocks down every enemy in range.

Weak vs King: I set this build up the way Weak’s story goes. You start out as Weak, with a revolver and very little chrome, and work your way back to King.

  • Weak (early game): A Burya or Quasar from a weapon vendor, grenades and health items, plus a handful of cheap implants: Reinforced Tendons, Kerenzikov, Feedback Circuit and Kiroshi “Stalker” Optics. No Operating System needed yet.
  • King (endgame): Comrade’s Hammer, Electrifying Gorilla Arms, Zetatech Berserk, and Edgerunner pushing you up to 50 points over your Cyberware Capacity.

Attributes – Weak Kingsley Build

Distributing Attributes correctly for the Weak Kingsley Build is important. Attributes dictate the direction of the build and give access to different tiers of perks depending on how many points you invest in each category.

The Cyberpunk 2077 Weak Kingsley Build’s Attributes are spread out between cyberpunk 2077 attribute cool icon Cool, cyberpunk 2077 attribute technical ability icon1 Technical Ability, cyberpunk 2077 attribute body icon Body and cyberpunk 2077 attribute reflexes icon Reflexes. cyberpunk 2077 attribute intelligence icon Intelligence stays at 3. Weak solves his problems with a gun and his fists.

Perk Unlocks

Unlocks occur at attribute levels 4, 9, 15, and 20.

Perks are the bread and butter of every Cyberpunk 2077 build; they make it unique. At 9 & 15, you gain powerful perks that enhance your playstyle. At 20, you get the cherry on top with perks that can further change your playstyle with any given build.

Read here how to get more Perk Points in Cyberpunk 2077.


Weak Kingsley Start Attributes

At the start of the game, select the following Attribute allocation to give us the optimal start for the Weak Kingsley Build in Cyberpunk 2077.

Attribute Points Description

cyberpunk 2077 attribute intelligence icon
Intelligence

None
  • N/A
cyberpunk 2077 attribute technical ability icon1

Technical Ability

+2
  • Unlocks Glutton for War for an extra health item charge, and gets you closer to All Things Cyber at 9.
cyberpunk 2077 attribute reflexes icon

Reflexes

+1
  • Unlocks Slippery, the gateway to Dash.
cyberpunk 2077 attribute cool icon

Cool

+1
  • The first step toward Focus at 9, the start of the revolver branch.
cyberpunk 2077 attribute body icon

Body

+3
  • Unlocks Painkiller and the health regen row.


Max Level Attributes

Cyberpunk 2077 Weak Kingsley Build Max Attributes

At max level, you want to have the following distribution of Attributes for the Weak Kingsley Build in Cyberpunk 2077:

  • cyberpunk 2077 attribute cool icon 20 Cool
  • cyberpunk 2077 attribute technical ability icon1 20 Technical Ability
  • cyberpunk 2077 attribute body icon 20 Body
  • cyberpunk 2077 attribute reflexes icon 18 Reflexes
  • cyberpunk 2077 attribute intelligence icon 3 Intelligence

Flexible points: Reflexes only needs 15 for Air Dash, and none of the Reflexes capstones help this build. Here is a small trick for a bigger chrome budget: Renaissance Punk gives +4 Cyberware Capacity for every Attribute at 4 or higher, so moving a single point from Reflexes into Intelligence gets you another +4 capacity.


Perks – Weak Kingsley Build Cyberpunk 2077

In this section of the Cyberpunk 2077 Weak Kingsley Build, I will explain the perks that we use for each attribute.

Perk Points: To get perk points, you can either simply level up or farm Perk Shards. Read our guide on all 13 Perk Shard Locations in Cyberpunk 2077, with map locations, screenshots, and the nearest fast travel point for each shard.

Perk Order: This build uses all 80 Perk Points available at level 60. The bold perks are the core of the build, so pick them up before the non-bold ones. While you are leveling, the revolver perks in Cool and the Bolt perks in Technical Ability come first, because you play as Weak for most of the early game. The Gorilla Arms perks in Body can wait until you are ready to become King.


cyberpunk 2077 attribute cool iconCool Perks

Cyberpunk 2077 Weak Kingsley Build Cool Perks List

The cyberpunk 2077 attribute cool icon Cool Perk-Tree is where the revolver lives. We skip the stealth branch in the middle and take the whole gun branch on the left. Max it out to 20 for Nerves of Tungsten-Steel.

Perk Prioritization: Prioritize perks in bold.

cyberpunk 2077 attribute cool icon Cool Perk Tree Summary

Everything the revolver needs.

  • More headshot and weakspot damage
  • Free shots in Focus mode and no bullet spread in Deadeye mode
  • Guaranteed crits on headshots in Deadeye mode
  • Fast swaps between the Gorilla Arms and the revolver

Level 4 Perks

We don’t use any level 4 perks. They are all stealth perks.

Level 9 Perks

Focus and the perks around it.

Perk Description
Focus icon Cyberpunk2077

Focus

+10% headshot and weakspot damage, then Focus mode. When you aim at full stamina, shooting costs no stamina for 2.5 seconds, and you lose 40 stamina when it ends. It opens the whole revolver branch.
Head to Head icon Cyberpunk2077

Head to Head

Neutralizing an enemy with a ranged attack while Focus is active resets its duration.
Deep Breath icon Cyberpunk2077

Deep Breath

Slows time by 25% for you and enemies while Focus is active. More time to land the Bolt timing.
No Sweat icon Cyberpunk2077

No Sweat

Every enemy you neutralize while Focus is active lowers the stamina Focus costs you when it ends.
Rinse and Reload icon Cyberpunk2077

Rinse and Reload

Your next reload is much faster after you neutralize an enemy while aiming, stacking twice. Comrade’s Hammer reloads after every single shot, so this matters a lot.

Level 15 Perks

Deadeye and the perks that branch off it.

Perk Description
Deadeye icon Cyberpunk2077

Deadeye

+10% headshot and weakspot damage, -25% stamina cost for shooting, then Deadeye mode. Above 85% stamina you get +20% headshot and weakspot damage and no bullet spread.
Quick Draw icon Cyberpunk2077

Quick Draw

+30% swap speed to pistols and revolvers, and +30% stamina when you swap in combat. Arms down, revolver out, with stamina to spare.
High Noon icon Cyberpunk2077

High Noon

When Deadeye is active, a headshot or weakspot kill makes your next reload much faster and slows time while you reload.
California Reaper icon Cyberpunk2077

California Reaper

+30% stamina after neutralizing an enemy with a ranged headshot or weakspot hit.
Long Shot icon Cyberpunk2077

Long Shot

When Deadeye is active, your shots deal full damage regardless of distance.

Level 20 Perks

Cool is at 20, so we take the revolver capstone.

Perk Description
Nerves of Tungsten-Steel icon Cyberpunk2077

Nerves of Tungsten-Steel

When Deadeye is active, headshots and weakspot hits are guaranteed crits, and you deal more damage the further away the target is, up to +25%. It works with revolvers, precision rifles and sniper rifles.

Skip: Run ‘N’ Gun only works with pistols, not with revolvers.


cyberpunk 2077 attribute technical ability icon1Technical Ability Perks

Cyberpunk 2077 Weak Kingsley Build Technical AbilityPerks

The cyberpunk 2077 attribute technical ability icon1 Technical Ability Perk-Tree is used in all three branches. The right branch powers the Tech revolver with Bolt shots, the middle branch handles the chrome, and the left branch gives us more grenades and health items. Max it out to 20.

Perk Prioritization: Prioritize perks in bold.

cyberpunk 2077 attribute technical ability icon1 Technical Ability Perk Tree Summary

The engine behind the revolver and the chrome.

  • Bolt shots that ignore armor and chain lightning to nearby enemies
  • Stronger cyberware and two extra cyberware slots
  • The Cellular Adapter with Built Different
  • More grenades and health items that recharge faster
  • Edgerunner Fury

Level 4 Perks

The health item perks on the left side.

Perk Description
Glutton for War icon Cyberpunk2077

Glutton for War

+1 health item charge. Every health item also fills your Adrenaline once Adrenaline Rush is unlocked.
First Aid icon Cyberpunk2077

First Aid

+15% recharge speed for health items when you have used only one charge.
Transfusion icon Cyberpunk2077

Transfusion

+30% health from the final charge of your health item.

Level 9 Perks

The Cyberware perks in the middle, plus health items and grenades on the left.

Perk Description
All Things Cyber icon Cyberpunk2077

All Things Cyber

+10% to all cyberware stat modifiers and -20% Cyberware Capacity cost for Integumentary System and Skeleton chrome. Max it out.
Driver Update icon Cyberpunk2077

Driver Update

Adds a secondary stat modifier to all cyberware.
Renaissance Punk icon Cyberpunk2077

Renaissance Punk

+4 Cyberware Capacity for each Attribute at 4 or higher.
Chrome Constitution icon Cyberpunk2077

Chrome Constitution

-5% incoming damage while all your Integumentary System and Skeleton slots are filled.
Health Freak icon Cyberpunk2077

Health Freak

Faster recharge for health items and grenades, then an instant partial recharge after every kill. Max it out.
Field Medic icon Cyberpunk2077

Field Medic

Use health items 15% faster in combat.
Borrowed Time icon Cyberpunk2077

Borrowed Time

If you are below 25% health and out of health item charges, your next kill instantly recharges a health item.
Demolitions Surplus icon Cyberpunk2077

Demolitions Surplus

+1 grenade charge, and grenades recharge much faster outside of combat.
Coming in Hot icon Cyberpunk2077

Coming in Hot

+50% grenade recharge speed when you have none left.

Level 15 Perks

Bolt shots on the right, armor and extra slots in the middle.

Perk Description
Bolt icon Cyberpunk2077

Bolt

+20% charge speed and +15% charged shot damage with Tech weapons, then Bolt shots. Release the trigger right before a full charge to fire a Bolt, which counts as fully charged and deals bonus damage. This is the core of the revolver side. Max it out.
In Charge icon Cyberpunk2077

In Charge

Tech weapons no longer fire automatically at full charge, so you can hold the charge and release it when the shot lines up.
Shock Value icon Cyberpunk2077

Shock Value

Bolt shots ignore enemy armor, so heavily armored enemies take full damage.
Internal Clock icon Cyberpunk2077

Internal Clock

Increases the time window to fire a Bolt. Makes the timing much more forgiving in a hectic fight.
Lightning Storm icon Cyberpunk2077

Lightning Storm

Faster charging after every Bolt, stacking 3 times. Swapping weapons or firing a non-Bolt shot resets the stacks.
License to Chrome icon Cyberpunk2077

License to Chrome

+10% to all cyberware stat modifiers, +40 armor and an extra Skeleton slot. Max it out.
Built Different icon Cyberpunk2077

Built Different

Unlocks the Cellular Adapter for your Integumentary System. You can install the Cellular Adapter without it, but you won’t get its bonuses.
Ambidextrous icon Cyberpunk2077

Ambidextrous

An extra Hands cyberware slot, so you can run the Microgenerator and the Shock Absorber together.
Extended Warranty icon Cyberpunk2077

Extended Warranty

+15% duration for all cyberware effects, so Berserk lasts longer.
Cyborg icon Cyberpunk2077

Cyborg

-15% cooldowns for all cyberware while every slot is filled, which means a faster Berserk.

Level 20 Perks

Technical Ability is at 20, so we take two capstones.

Perk Description
Chain Lightning icon Cyberpunk2077

Chain Lightning

Bolt shots deal Electrical damage and release an arc that electrocutes up to 3 nearby enemies. One revolver shot, several targets.
Edgerunner icon Cyberpunk2077

Edgerunner

Exceed your Cyberware Capacity by up to 50 points at -0.5% max health per point. While you are over capacity, kills have a chance to trigger Fury: +10% damage, +30% crit chance and +50% crit damage. This is the King side of the build: Weak lost his chrome, King had more than any body should carry.


cyberpunk 2077 attribute body iconBody Perks

Cyberpunk 2077 Weak Kingsley Build Body Perks

The cyberpunk 2077 attribute body icon Body Perk-Tree is maxed out at 20. The middle branch gives us health regen and Adrenaline Rush, and the Blunt branch on the right turns the Gorilla Arms into the King’s close-range answer.

Perk Prioritization: Prioritize perks in bold.

cyberpunk 2077 attribute body icon Body Perk Tree Summary

Sustain in the middle, Gorilla Arms on the right.

  • Health regen during combat and Adrenaline Rush as a second health bar
  • Armor shredding Strong Attacks with Breakthrough
  • Quake and Superhero Landings
  • Blunt finishers that restore 200% health

Level 4 Perks

The health regen row.

Perk Description
Painkiller icon Cyberpunk2077

Painkiller

Unlocks passive health regeneration during combat.
Comeback Kid icon Cyberpunk2077

Comeback Kid

The lower your health, the faster you regenerate.
Army of One icon Cyberpunk2077

Army of One

More health regen for each nearby enemy.

Level 9 Perks

Wrecking Ball opens the Blunt branch for the Gorilla Arms.

Perk Description
Wrecking Ball icon Cyberpunk2077

Wrecking Ball

-15% stamina cost for Blunt Weapons, then the ability to barrel into enemies while sprinting and blocking. You can sprint with the Gorilla Arms, so the charge works.
Breakthrough icon Cyberpunk2077

Breakthrough

Strips enemy Armor for 7 seconds after you hit them with a Strong Attack. Open with a Gorilla Arms Strong Attack, then finish them with the revolver.
Kinetic Absorption icon Cyberpunk2077

Kinetic Absorption

Blocking an attack restores stamina and gives a damage bonus with Blunt Weapons for 5 seconds.
Clapback icon Cyberpunk2077

Clapback

Defensive Attacks knock enemies down and Counterattacks stun them.

Level 15 Perks

The big tier: Adrenaline Rush in the middle, Quake on the right.

Perk Description
Adrenaline Rush icon Cyberpunk2077

Adrenaline Rush

+35 max health, +20% to all health regen, then Adrenaline Rush itself. Health items now also give Adrenaline equal to 30% of your max health, shown as a yellow second health bar.
Calm Mind icon Cyberpunk2077

Calm Mind

A 3 second delay before Adrenaline starts decaying. It is also one of the two requirements for Ripple Effect.
Unstoppable Force icon Cyberpunk2077

Unstoppable Force

Immunity to movement penalties, knockdown and blinding while Adrenaline Rush is active.
Juggernaut icon Cyberpunk2077

Juggernaut

+20% movement speed and +10% damage while Adrenaline Rush is active.
Quake icon Cyberpunk2077

Quake

Lower stamina cost and +20% attack speed with Blunt Weapons, then Quake itself: slam the ground to damage and stagger nearby enemies, also from midair as a Superhero Landing. 10 second cooldown.
Epicenter icon Cyberpunk2077

Epicenter

A Quake from midair scales its area and damage with your fall speed and distance. Double jump first, then come down on them.
Aftershock icon Cyberpunk2077

Aftershock

+30 stamina for every enemy hit by Quake.
Ripple Effect icon Cyberpunk2077

Ripple Effect

+15% health for every enemy hit by Quake. It sits between the two branches and needs both Calm Mind and Quake.

Level 20 Perks

Body is at 20, so we take two capstones.

Perk Description
Finisher Savage Sling icon Cyberpunk2077

Finisher: Savage Sling

Unlocks a Blunt Weapon Finisher that restores 200% health. Stunned enemies are more susceptible. Hold the button instead and you pick the enemy up and throw them, killing them and damaging whatever they land on.
Pain to Gain icon Cyberpunk2077

Pain to Gain

While Adrenaline Rush is active, every kill recharges your health item by 20%.


cyberpunk 2077 attribute reflexes iconReflexes Perks

Cyberpunk 2077 Weak Kingsley Build Reflexes Perks

The cyberpunk 2077 attribute reflexes icon Reflexes Perk-Tree is only used for its middle branch: movement. Dashing is what triggers Kerenzikov, and you need the mobility to close the gap with the Gorilla Arms. Reflexes sits at 18.

Perk Prioritization: Prioritize perks in bold.

cyberpunk 2077 attribute reflexes icon Reflexes Perk Tree Summary

Movement and defense.

  • Dash and Air Dash
  • Mitigation while dashing
  • Shooting and reloading on the move
  • Better mitigation in midair

Level 4 Perks

Slippery and the two gun handling perks.

Perk Description
Slippery icon Cyberpunk2077

Slippery

The faster you move, the harder you are to hit. It also unlocks Dash.
Multitasker icon Cyberpunk2077

Multitasker

Shoot while sprinting, sliding and vaulting.
Muscle Memory icon Cyberpunk2077

Muscle Memory

Reload while sprinting, sliding and vaulting.

Level 9 Perks

Dash and everything attached to it.

Perk Description
Dash icon Cyberpunk2077

Dash

Rank 1 cuts dodge and dash stamina cost, rank 2 unlocks the Dash itself. Aim during a Dash and Kerenzikov slows time.
Can't Touch This icon Cyberpunk2077

Can’t Touch This

+100% mitigation chance while dashing.
Mad Dash icon Cyberpunk2077

Mad Dash

+100% dash range toward enemies. Gets the Gorilla Arms where they need to be.
Mean Streak icon Cyberpunk2077

Mean Streak

+40% stamina when you neutralize an enemy while dashing.
Steady Grip icon Cyberpunk2077

Steady Grip

Shoot while dashing.

Level 15 Perks

Air Dash and the midair perks.

Perk Description
Air Dash icon Cyberpunk2077

Air Dash

Lower dash stamina cost, faster dashes, then the ability to dash in midair.
Aerial Acrobat icon Cyberpunk2077

Aerial Acrobat

Better midair control. Helps you line up a Superhero Landing.
Aerodynamic icon Cyberpunk2077

Aerodynamic

Much higher mitigation strength while in midair.

Level 20 Perks

We don’t use any level 20 perks. Reflexes sits at 18.


cyberpunk 2077 attribute intelligence icon Intelligence Perks

We leave Intelligence at 3 and spend nothing here.


cyberpunk 2077 attribute relic iconRelic Perks (Phantom Liberty DLC)

Cyberpunk 2077 Weak Kingsley Build Relic Perks

The Relic skill tree only exists if you own Phantom Liberty. This build uses the Gorilla Arms side of the Jailbreak branch and the Vulnerabilities branch. The Optical Camo branch does nothing for us, so skip it.

cyberpunk 2077 attribute relic icon Relic Perks

Perk Description
Jailbreak icon Cyberpunk 2077

Jailbreak

Unlocks new abilities for Arm cyberware. For the Gorilla Arms, attacking now charges them. A fully charged Strong Attack deals massive damage and creates a shockwave that staggers nearby enemies. Take this first.
Limiter Removal icon Cyberpunk 2077

Limiter Removal

The shockwave from a charged Gorilla Arms attack now knocks down all enemies within range.
Vulnerability Analytics icon Cyberpunk 2077

Vulnerability Analytics

Shows Vulnerabilities on enemy armor and cyberware. Hitting one gives 100% crit chance and +25% armor penetration, and destroying it sets off an EMP blast. Perfect targets for a revolver headshot.
Machine Learning icon Cyberpunk 2077

Machine Learning

Destroying a Vulnerability makes new ones appear more often and grants crit damage against them, stacking five times with the effects doubled at max stacks.


Cyberware for the Weak Kingsley Build in Cyberpunk 2077

Cyberpunk 2077 Weak Kingsley Build Revolver Gorilla Arms

From Weak to King: Weak has to live without chrome, and early on so do you. Start with the cheap pieces that make the revolver work, then add the heavy chrome as your capacity grows. With Edgerunner you can go up to 50 points over your Cyberware Capacity in the endgame, which is where King lives.

Important: Priority Cyberware is marked in bold.

How to get and upgrade Cyberware

  • Finding vs. Buying: Cyberware can be found as world loot or bought from Ripperdocs. Both world loot and Ripperdoc store inventories are strictly locked to your character’s level. You cannot buy higher tier cyberware than your level allows.
  • Level Tiers:
    • Tier 1 – Level 1-9
    • Tier 2 – Level 10-19
    • Tier 3 – Level 20-29
    • Tier 4 – Level 30-39
    • Tier 5 – Level 40+
  • Upgrading: While you can’t buy high-tier cyberware early, you can upgrade any cyberware you already own all the way to Tier 5++ at any Ripperdoc, regardless of your level, as long as you have the required item components.

Ripperdocs Inventory

All Ripperdocs in Night City have the same inventory, except the Ripperdoc in Dogtown (Phantom Liberty DLC), who has exclusive iconic Cyberware.

  • Night City Ripperdocs – Standard Cyberware (Tier 1-5).
  • Dogtown (Phantom Liberty DLC) – Standard Cyberware + Iconic Cyberware

Operating System

Cyberware Description
Zetatech Berserk icon Cyberpunk 2077

Zetatech Berserk

  • The King’s close-range mode. At Tier 5++: 50% damage reduction for 11 seconds, and your health can’t drop below 25%, with a 25 second cooldown.
  • Melee attacks cost no stamina, plus +20% attack speed and -30% fall damage.
  • Press it in midair with a blunt weapon to slam the ground with a Superhero Landing. Gorilla Arms count as blunt, and Epicenter scales the landing with your fall height.
  • Attuned to Body: +0.5% damage during Berserk per Body point, so +10% at 20 Body.
  • Melee only, and no health items while it runs. Shoot with the revolver first, then hit Berserk when they get close.
Militech Berserk icon Cyberpunk 2077

Militech Berserk
(Alternative)

The alternative. You are invulnerable instead of taking half damage, with more attack and movement speed, but you lose the Superhero Landing.
Chrome Compressor icon Cyberpunk 2077

Chrome Compressor
(Alternative)

If you would rather stay on the revolver all the time, skip Berserk and take +70 Cyberware Capacity instead.

Location of items:

  • Zetatech Berserk: Any Ripperdoc after level 30.
  • Militech Berserk: Iconic, sold by all Ripperdocs after level 30, and also awarded through a Phantom Liberty ending.
  • Chrome Compressor: Sold by Ripperdocs across Night City, with availability scaling to your level and Street Cred.

Frontal Cortex

Cyberware Description
Axolotl icon Cyberpunk 2077

Axolotl

Iconic Newton Module. Cuts the cooldown of all your cyberware on every kill, so Berserk comes back much faster.
Mechatronic Core icon Cyberpunk 2077

Mechatronic Core

+40% damage against drones, robots, mechs and turrets.
Self-ICE icon Cyberpunk 2077

Self-ICE

Automatically negates an enemy quickhack. Netrunners are a real threat to a build that can’t hack back.

Location of items:

  • Axolotl: Reward from Regina Jones for completing her gigs in Watson, or from Ripperdocs with Phantom Liberty.
  • Mechatronic Core: Ripperdoc, level 10
  • Self-ICE: Ripperdoc, level 20

Face

Cyberware Description
Kiroshi Stalker Optics icon Cyberpunk 2077

Kiroshi “Stalker” Optics

Automatically connects to your Tech weapon. While aiming, it highlights enemies behind cover, up to 53 metres deep at Tier 5++. Tech revolver shots go through cover, so now you can see exactly where to put them. Only 2 capacity.
Kiroshi Cockatrice Optics icon Cyberpunk 2077

Kiroshi “Cockatrice” Optics
(Alternative)

+35% Crit Chance. The damage alternative if you can already find enemies behind cover without help.

Location of items:

  • Kiroshi “Stalker” Optics: Sold by Ripperdocs.
  • Kiroshi “Cockatrice” Optics: Iconic, Dogtown Ripperdoc, level 35

Arms

Cyberware Description
Electrifying Gorilla Arms icon Cyberpunk 2077

Electrifying Gorilla Arms

  • The King’s fists. Electrical damage with a 20% Shock chance.
  • Attuned to Technical Ability: +0.5% damage with the arms per point, so +10% at 20 Technical Ability, the same attribute that powers the revolver.
  • They count as Blunt Weapons, so the whole right side of the Body tree works on them, including Quake and Finisher: Savage Sling.
  • With Jailbreak you can charge them for a massive strike and a shockwave, and Limiter Removal makes that shockwave knock everything down.
Gorilla Arms icon Cyberpunk 2077

Gorilla Arms
(Alternative)

Physical damage with a 20% Bleeding chance, attuned to Body instead. With 20 Body it hits just as hard.

Location of items:

  • Electrifying Gorilla Arms: Sold by Ripperdocs across Night City, with availability scaling to your level and Street Cred.
  • Gorilla Arms: Any Ripperdoc upon reaching level 10.

Hands

Cyberware Description
Microgenerator icon Cyberpunk 2077

Microgenerator

Reloading an empty weapon makes your next shot release an electroshock around the point of impact, and it hits harder the more bullets you reload. Comrade’s Hammer is empty after every shot, so it triggers constantly.
Shock Absorber icon Cyberpunk 2077

Shock Absorber

-24% recoil. Its Cool attunement adds headshot damage on top.

Ambidextrous gives you the second Hands slot.

Location of items:

  • Microgenerator: Any Ripperdoc from level 10.
  • Shock Absorber: Ripperdoc, level 10

Skeleton

Cyberware Description
Epimorphic Skeleton icon Cyberpunk 2077

Epimorphic Skeleton

+13% Max Health. Edgerunner takes some of your health away, and this gives it back.
Dense Marrow icon Cyberpunk 2077

Dense Marrow

+24% melee damage for the Gorilla Arms, at the cost of +20% melee stamina cost. During Berserk your melee attacks cost no stamina at all, so the downside barely matters.
Universal Booster icon Cyberpunk 2077

Universal Booster

Health items also give +9% armor and -27% stamina costs for 5 seconds, and it stacks. With all the health item perks in this build, it stays up a lot.

Location of items:

  • Epimorphic Skeleton: Any Ripperdoc upon reaching level 30.
  • Dense Marrow: Any Ripperdoc from level 10.
  • Universal Booster: Any Ripperdoc from level 20.

Nervous System

Cyberware Description
Kerenzikov icon Cyberpunk 2077

Kerenzikov

Aim during a slide, dodge or Dash and time slows by 60% for 3.75 seconds, with a 6 second cooldown. All the time you need to charge a Bolt and land it.
Deep-field Visual Interface icon Cyberpunk 2077

Deep-field Visual Interface

Crit Chance increases the further you are from the enemy, and its Cool attunement adds +1% Crit Damage per Cool point, so +20% at 20 Cool. A perfect match for a revolver build that fights at range.
Neofiber icon Cyberpunk 2077

Neofiber

More Mitigation Chance and Mitigation Strength, so you simply take less damage.

Location of items:

  • Kerenzikov: Any Ripperdoc from level 10, with quality scaling by level.
  • Deep-field Visual Interface: Iconic, Dogtown Ripperdoc (Phantom Liberty DLC).
  • Neofiber: Any Ripperdoc upon reaching level 20.

Circulatory System

Cyberware Description
Feedback Circuit icon Cyberpunk 2077

Feedback Circuit

+3.5% health every time you hit an enemy with a fully charged Tech weapon shot. Bolts count as fully charged, so every good revolver shot heals you. Its Technical Ability attunement adds Tech weapon damage on top.
Heal-On-Kill icon Cyberpunk 2077

Heal-On-Kill

+7.5% health on every kill. It is cyberware, not an item, so it keeps working during Berserk.
Isometric Stabilizer icon Cyberpunk 2077

Isometric Stabilizer

-20% stamina cost for all attacks, plus lower stamina costs for every Reflexes point. Keeps Focus and Deadeye up for longer.
Second Heart icon Cyberpunk 2077

Second Heart
(Alternative to Isometric Stabilizer)

Brings you back with full health when your health hits 0, with a 200 second cooldown.

Location of items:

  • Feedback Circuit: Sold by Ripperdocs from level 20.
  • Heal-On-Kill: Ripperdoc upon reaching level 10.
  • Isometric Stabilizer: Sold by Ripperdocs across Night City, with availability scaling to your level and Street Cred.
  • Second Heart: Any Ripperdoc upon reaching level 30.

Integumentary System

Cyberware Description
Cellular Adapter icon Cyberpunk 2077

Cellular Adapter

  • A huge chunk of Armor that stays cheap on capacity thanks to All Things Cyber.
  • Attuned to Technical Ability. Per point: +1% explosion resistance, +0.5% Tech weapon damage, +0.5% health item recharge speed and +0.5% grenade recharge speed.
  • At 20 Technical Ability that is +10% revolver damage, +10% faster grenades and +10% faster health items. Made for this build.
  • Requires the Built Different perk to give its bonuses.
Peripheral Inverse icon Cyberpunk 2077

Peripheral Inverse

Iconic ProxiShield: up to -45% damage from enemies within 3 metres, tapering off to nothing at 6 metres. Exactly where the Gorilla Arms fight.
Pain Editor icon Cyberpunk 2077

Pain Editor

-7% all incoming damage, plus a bit more for every Cool point.

Location of items:

  • Cellular Adapter: Any Ripperdoc, after unlocking the Built Different perk.
  • Peripheral Inverse: Iconic, Dogtown Ripperdocs (Phantom Liberty DLC), also found in Dogtown airdrops.
  • Pain Editor: Ripperdoc from level 30.

Legs

Cyberware Description
Reinforced Tendons icon Cyberpunk 2077

Reinforced Tendons

Double jump. More height means a bigger Superhero Landing with Epicenter.
Fortified Ankles icon Cyberpunk 2077

Fortified Ankles
(Alternative)

Hold to charge your jumps for greater distance. A fun alternative for even higher landings, but you lose the double jump.

Location of items:

  • Reinforced Tendons: Any Ripperdoc upon reaching level 10.
  • Fortified Ankles: Any Ripperdoc from level 10.

Weapons for the Weak Kingsley Build in Cyberpunk 2077

[IMAGE NEEDED: Cyberpunk-2077-Weak-Kingsley-Build-Weapons.webp | 1280×720 | Comrade’s Hammer and Burya]

Weak fights with a revolver, so a Tech revolver is the main weapon of this build, and the Gorilla Arms take over up close.

Upgrade: Weapons can be upgraded when you go to the crafting section and then swap to upgrades.

Item Description
Comrade's Hammer icon Cyberpunk 2077

Comrade’s Hammer

The iconic Burya, and the King’s endgame revolver. The cylinder holds a single explosive round that wrecks almost anything, and a Quick Melee Attack reloads it automatically. Charge it, fire a Bolt, reload, repeat.
RT-46 Burya icon Cyberpunk 2077

Burya

Techtronika’s Tech revolver with four rounds per load. The easier choice if one shot per reload feels too slow, and a great revolver to play the Weak part of the build with.
DR-12 Quasar icon Cyberpunk 2077

Quasar

Darra Polytechnic’s Tech revolver. Another Tech revolver from vendors and loot if you find one before a Burya.

Grenades: Demolitions Surplus, Coming in Hot, Health Freak and the Cellular Adapter all speed up your grenades. Any type works. I like EMP grenades against drones and mechs.


Comrade’s Hammer (Iconic Tech Revolver)

Comrade's Hammer icon Cyberpunk 2077

 

Cyberpunk 2077 How To Get Comrade's Hammer Revolver

Powered by revolutionary fervor. One explosive charged round, fired as a Bolt, with Shock Value ignoring armor and Chain Lightning arcing to the enemies around it. Then a quick pistol whip reloads it.

  • Where: Hargreeves Street in Arroyo, Santo Domingo, during the Suspected Organized Crime Activity there.
  • How to Get It: Defeat Darius Miles and loot the crafting spec.
  • What to Do: Craft the revolver from the spec in your crafting menu.
  • Note: Darius Miles is tough early on, so come back once you are higher level if you can’t beat him yet.

Burya and Quasar (Tech Revolvers)

RT-46 Burya icon Cyberpunk 2077 DR-12 Quasar icon Cyberpunk 2077

Both are regular Tech revolvers, not iconics, so there is no fixed spot where you have to pick them up. That also makes them easy to get early, which is exactly what you want for the Weak part of the build.

  • Where: Weapon vendors all over Night City sell them, and enemies drop them as loot.
  • How to Get It: Buy whichever one your vendor has in stock, or pick one up after a fight.
  • What to Do: Keep upgrading the one you like in the crafting menu instead of hunting for a new one every few levels.
  • Note: The Burya holds four rounds per load. Either revolver works with every Bolt and Deadeye perk in this build, until you craft Comrade’s Hammer.

Gear for the Weak Kingsley Build in Cyberpunk 2077

Since gear is mostly cosmetic, you can wear whatever you want. All of this build’s defense comes from cyberware instead, mainly the Cellular Adapter, Zetatech Berserk, Peripheral Inverse and Adrenaline Rush.

I will add the exact cosmetics for Weak’s look once Edgerunners 2 is out and I have seen his outfit up close. Until then, go for what his reveal art shows: a long dark coat with teal trim, orange-tinted glasses, gloves and heavy boots.


Skill Progression in Cyberpunk 2077

This is often overlooked; in the character menu, you can actually click on “Skill Progression”. This will send you to a very powerful mechanic in Cyberpunk 2077.

By leveling up these trees you gain powerful effects.

For our Cyberpunk 2077: Weak Kingsley Build you want to focus on Engineer, Headhunter and Solo. Engineer is the big one: the Tech revolver levels it with every charged shot and Bolt, and it gives free Cyberware Capacity, a higher Shock chance when charging Tech weapons and more Bolt damage. Headhunter comes naturally with revolver headshots, and the Gorilla Arms level Solo, which boosts them at level 20 and makes Berserk and finishers stronger at level 60.


Engineer (Technical Ability)

  • Level 5: +15 Armor
  • Level 10: +5 Cyberware Capacity
  • Level 15: +1 Perk Point
  • Level 20: +10% Grenade damage & explosion radius
  • Level 25: +25 Armor
  • Level 30: +10 Cyberware Capacity
  • Level 35: +1 Perk Point
  • Level 40: Increased Shock chance when charging Tech weapons
  • Level 45: +15% Health Item effectiveness
  • Level 50: +30% to all Cyberware stat modifiers
  • Level 55: +10% Bolt damage, +40% Bolt burn, Chain Lightning burns
  • Level 60: Fury Mode: You occasionally release a massive EMP blast

How to Level Up Engineer (Technical Ability)

  • Looting Skill Shards from chests and enemies.
  • Defeat enemies using Tech weapons, especially by firing fully charged shots or Bolt shots.
  • Get kills using damage-dealing grenades or the Projectile Launch System (PLS) cyberware.
  • Craft new weapons, quickhacks, and item components.
  • Upgrade weapons and cyberware at Ripperdocs or through your crafting menu.
  • Dismantle weapons, armor, and junk items into crafting components.

Headhunter (Cool)

  • Level 5: -10% Visibility to enemies
  • Level 10: +10% Headshot & Vulnerability damage
  • Level 15: +1 Perk Point
  • Level 20: No weapon sway when crouched
  • Level 25: -10% Visibility to enemies
  • Level 30: +15% Headshot & Vulnerability damage
  • Level 35: +1 Perk Point
  • Level 40: Optical Camo is active while grappling enemies
  • Level 45: -30% Recovery time after a throw
  • Level 50: +30% Crouch walk & sprint speed
  • Level 55: Undetected damage bonus lasts 3s in combat
  • Level 60: +15% Optical Camo charge on stealth/special kills

How to Level Up Headhunter (Cool)

  • Looting Skill Shards from chests and enemies.
  • Perform stealth takedowns and neutralizations on unaware enemies.
  • Get headshots and hit enemy weakspots using any weapon type.
  • Defeat enemies using pistols, revolvers, sniper rifles, precision rifles, or thrown weapons (knives and axes).
  • Deal damage and secure kills while crouching or using Optical Camo.

Solo (Body)

  • Level 5: +50 Carrying Capacity
  • Level 10: +10 Max Health
  • Level 15: +1 Perk Point
  • Level 20: +20% Fist/Gorilla Arms damage & speed (Fists bleed)
  • Level 25: +100 Carrying Capacity
  • Level 30: +15% Max Health
  • Level 35: +1 Perk Point
  • Level 40: +10% Crit Chance within 5 meters
  • Level 45: +25% Strong/Quick Melee damage
  • Level 50: +25% Health after performing a Finisher
  • Level 55: Adrenaline decays 50% slower, min 10% floor
  • Level 60: Berserk Mode: +30% Finisher threshold, +50% Finisher heal, +30% duration

How to Level Up Solo (Body)

  • Looting Skill Shards from chests and enemies.
  • Defeat enemies using Heavy Weapons (Shotguns, Light Machine Guns, and Heavy Machine Guns).
  • Defeat enemies using blunt weapons, Gorilla Arms, or bare fists.
  • Force open locked doors, rip heavy turrets from their mounts, and pass physical Body attribute checks in the world.
  • Execute physical melee finishers.

Shinobi (Reflexes)

  • Level 5: +5% Movement Speed
  • Level 10: -5% Dodge/Dash Stamina cost
  • Level 15: +1 Perk Point
  • Level 20: Better accuracy after dodging/dashing
  • Level 25: +5% Movement Speed
  • Level 30: -10% Dodge/Dash Stamina cost
  • Level 35: +1 Perk Point
  • Level 40: Increased Mitigation Chance the faster you move
  • Level 45: +25% Fast Attack damage
  • Level 50: Sliding & Air Dashing reload 20% of your weapon
  • Level 55: Mid-air/Slow-mo: low stamina does not penalize combat
  • Level 60: Sandevistan Mode: +40% Crit Chance; No movement Stamina cost

How to Level Up Shinobi (Reflexes)

  • Looting Skill Shards from chests and enemies.
  • Defeat enemies using blade weapons (Katanas, Machetes, Chainswords, or Mantis Blades).
  • Actively dodge, dash, air-dash, slide, and vault while in active combat.
  • Defeat enemies using Assault Rifles or Submachine Guns (SMGs), especially while moving at high speeds.

Netrunner (Intelligence)

  • Level 5: +5% RAM Recovery Rate
  • Level 10: +1 Max RAM
  • Level 15: +1 Perk Point
  • Level 20: +20% Smart Weapon lock-on range
  • Level 25: +5% RAM Recovery Rate
  • Level 30: +1 Max RAM
  • Level 35: +1 Perk Point
  • Level 40: -20% RAM cost for hacking devices/vehicles
  • Level 45: +15% Control/Convert duration; +5% Combat hack damage
  • Level 50: +40% Overclock duration
  • Level 55: -10% Health loss during Overclock
  • Level 60: Overclock Mode: Reveals enemies (10m) & hacks through cover

How to Level Up Netrunner (Intelligence)

  • Looting Skill Shards from chests and enemies.
  • Use offensive, control, or covert quickhacks on enemies during combat.
  • Hack environmental objects, security cameras, and devices to distract enemies or trigger explosions.
  • Successfully jack into and hack Access Points (Data Terminals) using Breach Protocol.
  • Defeat enemies using Smart weapons or the Monowire.

Leveling Tips for the Weak Kingsley Build in Cyberpunk 2077

Here are a few general leveling tips for the Weak Kingsley Build in Cyberpunk 2077.


Perfect Start in Cyberpunk 2077

Here are the steps that I recommend taking with a new Cyberpunk 2077 playthrough.

Starter Build: You can also check out my Cyberpunk 2077 Starter Build that takes you from level 1 to level 15.

  1. Regular Start (Don’t skip ahead to Phantom Liberty).
  2. Immediately after the prologue, once you are out of your room and go downstairs before you enter the elevator.
    1. Weapon Vendor: Buy the Iconic pistol Dying Night.
    2. Coach Fred: Capacity Boosters (in case you get over capacity so you can still move).
  3. Buff Routine: Sleep & Shower. This gives you 20% Skill XP acquisition and Health Regen.
  4. Watson Clean Sweep (NCPD Missions):
    1. Watson is the first district you play in.
    2. Clearing all missions takes 1-2 hours. This will give you at least 10 levels, 15 Street Cred and over 150k Eddies Cash. 
    3. Loot all enemies and either disassemble for materials or sell them at the vendor for extra Eddies.
  5. Get the Fenrir SMG from the monk mission. This SMG is insanely good at the start because it often stuns enemies.
  6. Visit a Ripperdoc at level 10: After you have enough money, it’s time to get chromed up.
    1. Gorilla Arms (Arms): Sold from level 10. Get them early, they carry your close-range fights until Zetatech Berserk unlocks at level 30.
    2. Reinforced Tendons (Legs): Allow you to double jump
    3. Kerenzikov (Nervous System): Slows Time by 60% for 2s.
    4. Synaptic Accelerator (Nervous System): Slows time by 20% for 2s when enemy detection reaches 50%.
    5. Whatever else you can fit!
  7. Time to start playing for real. The Pickup mission is waiting for you!

How to make Money

It is actually fairly easy to make money in Cyberpunk 2077. The best way to make money is to clear all the NCPD and Cyberpsycho missions in each district. As previously mentioned, clearing most of the Watson district NCPD mission alone already gives you approximately 150k Eddies Cash.


Upgrade Weapons

Cyberpunk 2077 Upgrade Weapons

This often gets overlooked, but you can upgrade early-game weapons in Cyberpunk 2077. Go to the crafting section, then move to the Upgrade tab. Here you can upgrade all weapons if you have the necessary crafting components.


Gear Scaling in Cyberpunk 2077

Gear scaling is automated in Cyberpunk 2077. The moment you reach a certain level, you will start finding more and more high-quality items. Meaning the faster you reach a higher level the sooner you will find better gear from chests or enemies. That counts for Gear, Weapons, Cyberware, Outfits, etc.

  • Tier 1: Level 1-9
  • Tier 2: Level 10-19
  • Tier 3: Level 20-29
  • Tier 4: Level 30-39
  • Tier 5: Level 40-44
  • Tier Iconic: Level 45-50

How to get Perk Points in Cyberpunk 2077

You need Perk Points to unlock additional Perks for the Weak Kingsley Build in Cyberpunk 2077. Perks are the bread and butter of any CP2077 Build, as they significantly enhance your power.

  1. You get one Perk Point per character level.
  2. Skill Progression awards you with Perk Points.
  3. You can farm up to 13 Perk Shards (10 base game, 3 Phantom Liberty DLC)

Perk Point per Character Level

Not much needs to be said here; leveling up gives you one extra Perk Point.

Skill Progression

Skill Progression Perk Points Cyberpunk 2077

This is often overlooked; the Skill Progression system also awards you Perk Points at 15 and 35. So you can get an additional 10 Perk Points from this.

Character menu > bottom right Skill Progression.

Perk Shards

There are 10 base-game Perk Shards and 3 Phantom Liberty DLC Perk Shards you can collect to earn additional perks in Cyberpunk 2077.

Read Guide: All 13 Perk Shard Locations in Cyberpunk 2077

Here is the full list, click on the hyperlink of each location to see images, it will send you to the full Cyberpunk 2077: Perk Shards Location Guide.

Shard # Exact Sub-Location District Nearest Fast Travel Point Source Content
1 Abandoned Warehouse A B C (Garages) Watson (Northside) Offshore Street Base Game
2 NCPD Scanner Alert (Car Trunk) Westbrook (Japantown) Dark Matter Base Game
3 Roadside Crash Site (Billboard/Drone) The Badlands Sunset Motel Base Game
4 Suspected Organized Crime Activity (NCPD) The Badlands Sunset Motel Base Game
5 Dead Maintenance Worker at Ventilation Shaft City Center (Corpo Plaza) Corpo Plaza Apartment Base Game
6 At Memorial Park, in a chest during NCPD Assault City Center (Corpo Plaza) Arasaka Tower Base Game
7 Gang Activity under Bridge (NCPD) Heywood (The Glen) Ventura & Skyline Base Game
8 Arasaka Park Entrance Building Upstairs Santo Domingo (Arroyo) Arasaka Industrial Park Base Game
9 Reported Crime Garage (NCPD) Santo Domingo (Rancho Coronado) Woodhaven Street Base Game
10 Riverside Garage (NCPD) Santo Domingo (Arroyo) Red Dirt Bar Base Game
11 “Dog Eat Dog” Starter Quest Dogtown Dogtown Entrance Phantom Liberty DLC
12 Red Van Junk Shop (Marcin) inside EBM Petrochem Stadium Dogtown EBM Petrochem Stadium Phantom Liberty DLC
13 Longshore Stacks below Jung Store behind cardboard Dogtown Longshore Stacks Phantom Liberty DLC


Dogtown Consumables (Phantom Liberty DLC)

During the starter quest of the Phantom Liberty DLC in Cyberpunk 2077 called “Dog Eat Dog” you eventually enter the marketplace area (You can also access the area later at any time). Here you can buy various new stuff that isn’t available in the base game.

Some vendors also sell permanent consumable upgrades, 12k each. Best you go talk to all the vendors in that area and see what they offer.

  • Bartender Shop: Dendritic Protoplasma Supplier permanent +1% Ram Recovery Rate.
  • Netrunner Shop: Dendritic Protoplasma Supplier permanent +2% Ram Recovery Rate.
    • Note: The items are called the same, but they both work, so you get a total of 3% Ram Recovery Rate.
  • Food Vendor: Prototype Pseudo Embryonic Cell Builder permanent +2 Health.
  • Meds Vendor: Prototype Pseudo Embryonic Cell Builder permanent +3 Health.
    • Note: The items are called the same, but they both work, so you get a total of +5 Health.
    • Note: You find the Meds vendor on the opposite side of the Netrunner Vendor in a hallway.
  • Food Vendor: Military-Grade Lactic Acid Recyclers: +1% Stamina Regen Rate.
  • Herold Weapon Vendor: Sells you all the Iconic Weapons you have missed during your playthrough.
  • Marcin/ Michal Kicinski Junk Vendor: 1 Perk Shard and 1 Progression Shard of each type.

Additionally, make sure to check all other vendors in Dogtown. For example at the Longshore Stacks fast travel point, you also have vendors that sell you permanent upgrades.


Weak Kingsley Character Creation in Cyberpunk 2077

[IMAGE NEEDED: Cyberpunk-2077-Weak-Kingsley-Character-Creation.webp | 1280×720 | character creator, older male V]

Lifepath: Street Kid. The show hasn’t revealed where Weak came from yet, but a veteran edgerunner who made his name on the streets of Night City fits Street Kid best. The lifepath only changes your prologue and dialogue options, not your stats.

There are two ways you can recreate Weak in Cyberpunk 2077. A closer version can be made with mods. I will add my exact character creator settings after the premiere, once we have seen him up close. Until then, these are the parts that matter most without mods:

  • Voice Tone: Masculine
  • Hairstyle: Swept back
  • Face: An older face, since Weak is a veteran past his prime

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