Welcome to the best Lucy Build for Cyberpunk 2077. Lucy is one of the most popular characters in Cyberpunk Edgerunners. This build will stay true to her identity in the anime as a netrunner.
The Lucy Build focuses on netrunning, relying on high-grade quickhack combos to annihilate enemies in Cyberpunk 2077.
Table of Contents for the Lucy Build:
- Build Overview
- Attributes
- Perks
- Cyberware
- Quickhacks
- Weapons
- Gear
- Combat and Tips
- Leveling Tips
- Lucy Character Model
Strengths and Weaknesses list for the Lucy Netrunner Build:
Strengths
Weaknesses
Cyberpunk 2077 Lucy Build Overview
This Cyberpunk 2077: Lucy Netrunner Build focuses on dealing insane damage with quickhacks and maintaining stealth at all times. The Lucy Build also never runs out of RAM, letting you use Quickhacks indefinitely to annihilate enemies. And the best part, they won’t even know when bodies drop dead to the ground because of invisibility kills.
Attributes – Lucy Netrunner Build
Distributing Attributes correctly for the Lucy Netrunner Build is important. Attributes delegate the direction of the build and give access to different tier of perks depending how much points you invest in each category.
The Cyberpunk 2077 Lucy Build’s primary Attribute is Intelligence. We also invest points in
Technical Ability,
Reflexes,
Cool and
Body to get some nice extra features for our build.
Lucy Netrunner Start Attributes
At the start of the game, select the following Attribute allocation to give us the optimal start for the Lucy Build (Edgerunner) in Cyberpunk 2077.
| Attribute | Points | Description |
|---|---|---|
|
|
+3 |
|
Technical Ability |
+1 |
|
Reflexes |
+1 |
|
Cool |
None |
|
Body |
+2 |
|
Max Level Attributes
At max level, you want to have the following distribution of Attributes for the Lucy Netrunner Build for Cyberpunk 2077:
20 Intelligence
20 Technical Ability
15 Reflexes
15 Cool
11 Body
Perks – Lucy Build Cyberpunk 2077
In this section of the Cyberpunk 2077 Lucy Build (Netrunner), I will explain the perks that we use for each attribute.
Perk Points: To get perk points, you can either simply level up or farm Perk Shards.
Intelligence Perks
The Intelligence Perk-Tree is the bread and butter of our Netrunner Lucy Build in Cyberpunk 2077. It is highly recommended that this tree be prioritized.
Perk Prioritization: Prioritize Perks that are in bold and orange.
Level 4 Perks
The level 4 Perks lay the foundation for our Netrunner Lucy Build in Cyberpunk 2077.
| Perk | Description |
|---|---|
Eye in the Sky |
Automatically highlights network-connected cameras and access points, while reducing RAM costs for hacks uploaded through them. |
Optimization |
Passively boosts your RAM recovery rate by 35%. This is the foundational resource perk for any Netrunner build, ensuring you rarely run dry during prolonged engagements. |
Proximate Propagation |
Reduces the RAM cost of your quickhacks the closer you are to the target (up to 35%). Highly valuable for aggressive, mobile Netrunners who like to fight in close quarters. |
Subordination |
Doubles the duration of Control quickhacks when uploaded to enemies with full health. Perfect for stealth openers or locking down elite threats before they can trigger combat. |
Carhacker |
Unlocks specialized vehicle quickhacks, allowing you to take remote control, force sudden braking, or trigger self-destruction. Provides excellent tactical options and chaos during high-speed chases. |
Level 9 Perks
Level 9 perks are already very powerful and you will notice a huge boost in performance with your build once you unlock them.
| Perk | Description |
|---|---|
Hack Queue |
Unlocks the ability to queue up to 2 quickhacks on a single target, speeding up the upload of the second hack. This acts as the mandatory mechanical foundation for executing advanced multi-hack combos. |
Data Recycler |
Recovers 80% of the RAM cost for any remaining quickhacks left in a target’s queue when they are eliminated. Guarantees zero wasted memory if an early hack in your queue unexpectedly kills the target. |
Feedback Loop |
Grants a temporary 25% RAM recovery speed boost for each quickhack currently waiting in an upload queue. Keeps your resource pool actively regenerating while your offensive combos are deploying. |
Embedded Exploit |
Significantly increases quickhack damage against targets already affected by Control, Covert, or Distract hacks. Provides a massive damage multiplier for execution-style combat quickhacks. |
Shadow Runner |
Instantly clears 100% of enemy trace progress immediately after performing a physical stealth Takedown. Essential for ghost-style Netrunners looking to prevent enemy detection entirely. |
Icepick |
Reduces the RAM cost of Combat quickhacks when targeting enemies already impaired by Control or Covert effects. Maximizes resource efficiency when layering multiple debuffs. |
Speculation |
Refunds 25% of the total RAM cost of all active quickhacks on a target upon neutralizing them. Highly valuable for sustaining your RAM economy when clearing out dense groups of enemies. |
System Overwhelm |
Increases quickhack damage exponentially for each unique effect or damage-over-time status active on the target. This is your primary scaling tool for melting bosses and cyberpsychos with multi-stacking setups. |
Level 15 Perks
At level 15 you get even stronger perks. Now you area already a very powerful Netrunner in Cyberpunk 2077.
| Perk | Description |
|---|---|
Queue Acceleration |
Expands your max queue size to 3 slots and boosts upload speed for subsequent hacks. Allows you to rapidly overload tough targets before enemy Netrunners can pinpoint your position. |
Queue Prioritization |
Increases upload speed by 50% for your initial quickhack if multiple hacks are queued up. Ensures your opening tactical strike lands instantly before the target can react or move away. |
Finisher: Live Wire |
Unlocks a devastating close-range Monowire Finisher that instantly restores 15% Health and RAM. Provides a crucial hybrid melee option to top off your vitals and resources mid-combat. |
Queue Hack_Root |
Reduces RAM cost for subsequent hacks in a queue if they belong to different categories. Greatly rewards creative players who actively weave together Covert, Control, and Combat hacks. |
Overclock |
Unlocks Overclock mode, allowing you to spend Health instead of RAM to cast quickhacks when your pool runs dry. The absolute ultimate power spike for Netrunners, letting you wipe out entire squads in seconds. |
Level 20 Perks
I recommend unlocking level 20 perks only once you get into tougher content. Basically, when you “feel” the game gets difficult. Otherwise, I would first prioritize other trees.
| Perk | Description |
|---|---|
Queue Mastery |
Expands your maximum queue to 4 slots, cuts the RAM cost of the final hack in half, and boosts its damage by 50%. The absolute pinnacle of single-target execution and boss-shredding. |
Spillover |
Grants a massive 50% chance for your quickhacks to automatically spread to adjacent targets while Overclock is active. Turns single-target status effects into room-clearing, apocalyptic area-of-effect chains. |
Technical Ability Perks
The Technical Ability Perk-Tree is also important; we focus mainly on the perks that give us Cyberware upgrades. This is great for our Cyberpunk 2077: Lucy Build.
Perk Prioritization: Prioritize Perks that are in bold and orange.
Level 4 Perks
We don’t use any level 4 perks.
Level 9 Perks
Level 9 perks offer extra effects for your Cyberware, which is important when you eventually want to min-max a build.
| Perk | Description |
|---|---|
All Things Cyber |
Enhances cyberware stat modifiers and reduces capacity costs for Skeleton and Integumentary cyberware. Essential for squeezing in more heavy chrome while heavily amplifying your passive stats. |
Renaissance Punk |
Grants a permanent boost to your Cyberware Capacity based on how many attributes you have at level 9 or higher. A must-have perk for high-level builds to accommodate costly iconic cyberware. |
Driver Update |
Adds a secondary stat modifier to all cyberware slots. This allows you to min-max critical passive stats like RAM recovery speed, quickhack damage, or critical hit chance. |
Chipware Connoisseur |
Gives you a choice between different stat modifiers whenever upgrading cyberware. Crucial for customizing your build’s passive bonuses and getting the exact rolls you want. |
Chrome Constitution |
Reduces all incoming damage by 5% if your Skeleton and Integumentary slots are fully occupied. Provides vital survivability, which is especially important when burning health during Overclock. |
Level 15 Perks
The level 15 perks focus on boosting our Cyberware stats more and also grants extra armor as well as some other useful stuff.
| Perk | Description |
|---|---|
License to Chrome |
Boosts all cyberware stat modifiers, grants bonus armor, and unlocks an extra Skeleton slot. Greatly amplifies your defense and passive attribute scaling across all equipped chrome. |
Cyborg |
Reduces cyberware cooldowns by 15% if all of your available cyberware slots are filled. Extremely helpful for maintaining high uptime on critical utility cyberware and emergency healing items.. |
Extended Warranty |
Increases the duration of all active cyberware effects by 15%. Keeps your powerful, short-duration combat cyberware active for longer during intense firefights. |
Level 20 Perks
The level 20 perk we want is Edgerunner, this allows you to go over Cyberware capacity by up to 50 points at the cost of max health. For each point over capacity, you get 0.1% chance to proc Fury mode, which increases your damage output even further and fries any enemy instantly if you crit.
| Perk | Description |
|---|---|
| Allows you to exceed your Cyberware Capacity by up to 50 points at the cost of max health, with a chance to trigger a powerful Fury state. When you neutralize an enemy, you get a 0.1% chance for each point you are over capacity that Fury activates: +10% damage, +30% critical chance, +50% critical damage. |
Reflexes Perks
The Reflexes Perk-Tree focuses only on perks that increase our movement. This is great for our Cyberpunk 2077: Lucy Build as netrunning often requires correct positioning.
Perk Prioritization: Prioritize Perks that are in bold and orange.
Level 4 Perks
This will make it harder for enemies to hit us. This gets stronger once we have more movement tech from level 9 and 15 perks.
| Perk | Description |
|---|---|
Slippery |
Makes you significantly harder for enemies to hit the faster you move. Excellent for keeping a squishier Netrunner alive while navigating the battlefield out of cover. |
Level 9 Perks
The level 9 perks we use allow you to dash, this will increase your movement by a lot.
| Perk | Description |
|---|---|
Dash |
Replaces your standard dodge with a rapid, distance-covering dash. Exponentially increases your mobility, allowing you to break line-of-sight to drop enemy trace progress or escape bad positioning. |
Mad Dash |
Increases your dash distance when moving directly toward an enemy. Perfect for aggressively closing the gap when you want to transition from hacking to slicing with the Monowire. |
Level 15 Perks
Level 15 perks give us a huge boost to movement. Allowing us to dash in the air while also maneuvering in it. This is great for our Netrunner Lucy Build.
| Perk | Description |
|---|---|
Air Dash |
Unlocks the ability to dash mid-air and completely negates the stamina cost of regular dashes. Grants supreme evasion and map traversal, letting you dance around gunfire while uploading quickhacks. |
Aerial Combat |
Improves mid-air maneuverability and handling. Gives you total control over your movement trajectory while airborne, making it incredibly easy to dodge incoming projectiles or align devastating Monowire drop-attacks. |
Level 20 Perks
We don’t use any level-20 perks.
Cool Perks
The Cool Perk-Tree increases our stealth capabilities. It will take longer for enemies to spot us and movement during stealth is faster, this is great for our Netrunner Lucy Build.
Perk Prioritization: Prioritize Perks that are in bold and orange.
Level 4 Perks
The level 4 perks make it easier for us to use stealth with our Cyberpunk 2077: Lucy Build.
| Perk | Description |
|---|---|
Feline Footwork |
Increases your movement speed and mitigation chance while crouching. Allows you to move swiftly and safely between cover while selecting targets for your quickhacks. |
Unexposed |
Grants a significant boost to your mitigation chance when aiming from behind cover. Crucial for keeping a squishier Netrunner protected when forced to peek out and line up quickhacks under pressure. |
Small Target |
Increases your mitigation chance even further when crouching and remaining completely still. Perfect for staying fully protected while stationary inside access points or managing intense hack queues. |
Blind Spot |
Causes enemies to take much longer to detect you based on your current mitigation chance. Gives you a massive stealth window to slip past guards or drop them before they can fully spot you. |
Level 9 Perks
We don’t use any level 9 perks.
Level 15 Perks
The level 15 perks will make it even harder for enemies to spot us even if we are crouch-sprinting.
| Perk | Description |
|---|---|
Ninjutsu |
Boosts crouch movement speed, increases mitigation chance, and unlocks the ability to crouch-sprint. Allows a stealth Netrunner to cross wide-open spaces silently at high speeds without breaking cover. |
Serpentine |
Substantially increases your mitigation chance while actively crouch-sprinting. Ensures an incredible layer of defensive protection if you are caught moving between hiding spots. |
Creeping Death |
Grants a temporary surge to movement speed, health recovery, and stamina after neutralizing an enemy from stealth. Keeps your stealth momentum high and rewards quick, surgical takedowns. |
Shinobi Sprint |
Drastically cuts the stamina cost of crouch-sprinting while in active combat. Allows you to rapidly reposition, stay low, and evade incoming tracking without instantly draining your stamina pool. |
Vanishing Act |
Automatically triggers your Optical Camo cyberware whenever you crouch-sprint or slide. This is the ultimate tool for ghosting right through security checkpoints or completely breaking enemy line-of-sight in a pinch. |
Level 20 Perks
We don’t use any level-20 perks.
Body Perks
The Body Perk-Tree only uses the basic level 4 perks to give us extra health recovery and mitigation chance.
Perk Prioritization: Prioritize Perks that are in bold and orange.
Level 4 Perks
The level 4 perks give us actual health regen and extra mitigation chance.
| Perk | Description |
|---|---|
Painkiller |
Unlocks passive, continuous health regeneration while in active combat. This is the absolute keystone survival perk for an aggressive Netrunner, as it directly fuels your health pool when using Overclock. |
Speed Junkie |
Boosts your health regeneration rate by 60% while sprinting. Allows you to continuously generate more resource capital for your quickhacks simply by staying on the move. |
Army of One |
Increases your health regeneration rate by 10% for every nearby enemy. Greatly improves your survivability when dropped into dense clusters of enemies or forced into close-quarters engagements. |
Comeback Kid |
Accelerates your health regeneration rate by 1% for every percent of missing health. Acts as a critical fail-safe that rapidly pumps health back into your pool the lower your vitals drop during intense hacking loops. |
Dorph-Head |
Grants a 100% Mitigation Chance for 2 seconds immediately after using a health item or the Blood Pump cyberware. Provides a brief window of total damage reduction to safely step out of cover and refresh your health. |
Level 9 Perks
We don’t use any level 9 perks.
Level 15 Perks
We don’t use any level 15 perks.
Level 20 Perks
We don’t use any level 20 perks.
Relic Perks (Optional – Phantom Liberty DLC)
The Relic Perk tree works differently from the five standard attribute trees. It was introduced in the Phantom Liberty DLC. The Relic tree doesn’t care about minor stat bumps; it is entirely focused on fundamentally changing how your existing high-tier cyberware functions or adding brand-new active combat mechanics.
In the standard trees, you earn Attribute and Perk points as you level up. The Relic tree completely ignores your character level.
- Availability: Only after you start the Phantom Liberty DLC.
- Unique Currency: It uses Relic Points instead of Perk Points.
- How to Get Them: You are given a handful of points automatically during the main story of the Phantom Liberty DLC. The rest must be found out in the world by hunting down and downloading data from hidden Militech Data Terminals scattered exclusively around Dogtown.
| Perk | Description |
|---|---|
Jailbreak |
Unlocks powerful new mechanical subroutines for all Arm Cyberware. For this Lucy Build, you can slot a Control quickhack directly into your Monowire, uploading it instantly at zero RAM cost during heavy attacks. |
Data Tunneling |
Causes normal Monowire attacks to spread uploaded quickhacks to any other enemies caught in the swing radius. Essential for multiplying your status effects across tight groups without draining your RAM pool. |
Emergency Cloaking |
Dramatically upgrades your Optical Camo cyberware, allowing you to activate it mid-combat to completely break enemy line-of-sight and force them to lose track of your location so you can return to stealth. |
Sensory Protocol |
Triggers a temporary time-slow whenever you are crouched and an enemy begins to spot you. Gives you a crucial, tactical window to slip back into cover or eliminate the target before your presence is fully detected. |
Vulnerability Analytics |
Scans and highlights structural weak points on enemy armor and cyberware. Hitting these vulnerabilities grants total armor penetration, guaranteed critical hits, and triggers a damaging micro-explosion upon destruction. |
Cyberware for the Lucy Build
Using the correct Cyberware for the Cyberpunk 2077: Lucy Build is important. This will make the build a lot more powerful. However, don’t sweat it if you can’t get all the pieces.
Important: Priority Cyberware is marked in bold and orange.
- Operating System
- Frontal Cortex
- Face
- Arms
- Hands
- Skeleton
- Nervous System
- Circulatory System
- Integumentary System
- Legs
Operating System
| Cyberware | Description |
|---|---|
Tetratronic Rippler MK.5 |
|
Location of the item:
- Tetratronic Rippler MK.5: Any Ripperdoc upon reaching level 40.
Alternatively, you can also use the Raven Microcyber Mk.3, which unlocks at level 20 and only requires the base game.
Frontal Cortex
| Cyberware | Description |
|---|---|
Ram Reallocator |
Automatically restores a substantial chunk of RAM whenever your resource pool drops below 20%. Serves as an excellent emergency safety net to prevent you from completely running dry mid-fight. |
Ex-Disk |
Permanently expands your Max RAM pool and significantly boosts your quickhack upload speed. Perfect for stacking massive, multi-hack combos onto targets rapidly. |
Memory Boost |
Instantly refunds RAM every single time you neutralize an enemy. Crucial for maintaining a self-sustaining resource economy when clearing out dense groups of mobs. |
Location of items:
- Ram Reallocator: Ripperdoc inside Dogtown once you reach level 30 (Phantom Liberty DLC).
- Ex-Disk: Any Ripperdoc upon reaching level 20.
- Memory Boost: Any Ripperdoc upon reaching level 10.
Face
| Cyberware | Description |
|---|---|
Kiroshi “Sentry” Optics |
Automatically highlights enemy cameras and turrets through solid walls while reducing your scanning time. Pairs beautifully with the Eye in the Sky perk to safely hijack security systems. |
Location of item:
- Kiroshi “Sentry” Optics: Any Ripperdoc already at level 1.
Arms
| Cyberware | Description |
|---|---|
Thermal Monowire |
Lucy’s iconic signature weapon. It shreds targets with fast, sweeping thermal damage and carries a high chance to apply Burn, while perfectly integrating with your Relic tree to upload free quickhacks on heavy strikes. |
Location of item:
- Thermal Monowire: Any Ripperdoc upon reaching level 10.
Hands
| Cyberware | Description |
|---|---|
Smart Link |
The only Hands cyberware in the entire game that directly helps with netrunning. At Tier 5, it passively grants +2 Max RAM, increases your Quickhack Damage, and gives you RAM regeneration whenever you neutralize an enemy. |
Location of item:
- Smart Link: Any Ripperdoc upon reaching level 1.
Skeleton
| Cyberware | Description |
|---|---|
Dense Marrow |
Substantially increases your melee weapon base damage at the cost of higher stamina consumption. Vital for multiplying the lethality of your Monowire slashes. |
Epimorphosis |
Significantly increases your maximum health pool. Since the Overclock mechanic forces you to spend health as RAM when empty, expanding your max health directly expands your casting capacity. |
Bionic Joints |
Provides a massive, straightforward boost to your overall Armor rating. Helps mitigate incoming physical damage, keeping you resilient during intense combat situations. |
Location of items:
- Dense Marrow: Any Ripperdoc upon reaching level 10.
- Epimorphosis: Any Ripperdoc upon reaching level 30.
- Bionic Joints: Any Ripperdoc upon reaching level 1.
Nervous System
| Cyberware | Description |
|---|---|
Neofiber |
Boosts your Mitigation Chance and Mitigation Strength, offering an incredibly reliable layer of defense to reduce incoming damage while dodging out in the open. |
Reflex Tuner |
Automatically triggers a powerful time-slow effect whenever your health drops below 25%. Gives you a critical baseline fail-safe to react, escape, or pop a heal item in a pinch. |
Synaptic Accelerator |
Briefly slows down time the exact moment an enemy begins detecting you. Provides a crucial window for stealth netrunners to slip back around a corner or neutralize the guard before an alarm triggers. |
Location of items:
- Neofiber: Any Ripperdoc upon reaching level 20.
- Reflex Tuner: Any Ripperdoc upon reaching level 1.
- Synaptic Accelerator: Any Ripperdoc upon reaching level 10.
Circulatory System
| Cyberware | Description |
|---|---|
Biomonitor |
Instantly and automatically activates your equipped healing item whenever your health drops below 35%. This is completely mandatory for Overclock builds, keeping you topped off seamlessly as you burn health for RAM. |
Blood Pump |
Replaces your standard item consumable with an elite, cybernetic health injector on a cooldown. Combos directly with the Biomonitor to provide massive, automated chunk-healing during heavy quickhack loops. |
Microrotors |
Increases your melee attack speed. Essential for maximizing the swing velocity of your Monowire, allowing you to quickly stack hits and trigger lethal close-quarters execution finishers. |
Location of items:
- Biomonitor: Any Ripperdoc upon reaching level 10.
- Blood Pump: Any Ripperdoc upon reaching level 10.
- Microrotors: Any Ripperdoc upon reaching level 1.
Integumentary System
| Cyberware | Description |
|---|---|
Optical Camo |
Grants active invisibility. Synergizes perfectly with Cool perks like Vanishing Act. |
Countershell |
Instantly deploys a massive mitigation chance boost if you suffer a sudden burst of high damage. Excellent for preventing quick burst-damage deaths from elite snipers or bosses. |
Subdermal Armor |
Provides a large, flat passive increase to your baseline Armor rating. Offers a fundamental defensive foundation to keep your Netrunner safe against basic gunfire. |
Location of items:
- Optical Camo: Any Ripperdoc upon reaching level 10.
- Countershell: Any Ripperdoc upon reaching level 20.
- Subdermal Armor: Any Ripperdoc upon reaching level 1.
Legs
| Cyberware | Description |
|---|---|
Reinforced Tendons |
Unlocks the double-jump mechanic. Provides peerless vertical mobility to safely scale buildings, escape danger, and comfortably look down over the arena to assign quickhacks. |
Location of item:
- Reinforced Tendons: Any Ripperdoc upon reaching level 10.
Quickhacks for the Cyberpunk 2077: Lucy Build
This Lucy Netrunner Build relies on a specific 4-Quickhack rotation to initiate a self-feeding loop of damage, stealth, and RAM regeneration.
- Important: Quickhacks will cost more RAM if they are higher level. We will only max out our damage Quickhacks, and the others will be lower level so they don’t cost that much RAM to use.
- Important 2: How to get Quickhacks for your build.
Lucy Netrunner Build Rotation:
Sonic Shock (Tier 3 or 4)
Short Circuit (Tier 5)
Reboot Optics (Tier 2)
Synapse Burnout (Tier 5)
I will only explain and show the Quickhacks we use for this build. You are free to use any other Quickhack along this if you prefer another combo.
1. Sonic Shock
(Tier 3 or 4 Max): Completely hides the target from enemy networks. Tier 3/4 unlocks the cloaking ability, making subsequent quickhacks untraceable. Allies will literally ignore the target being taken down right next to them.
2. Short Circuit
(Tier 5 Iconic): Your primary damage dealer. The Iconic version grants significantly higher damage per stack of Cybermalfunction.
3. Reboot Optics
(Tier 2 / Green): Costs only 2 RAM. Used purely to trigger cyberdeck damage bonuses for the preceding Short Circuit and drastically cut the RAM cost of the next hack.
4. Synapse Burnout
(Tier 5): The final heavy hitter. Thanks to skill combos, its high RAM cost is slashed by more than half. This will deal so much damage that anyone will get fried by it.
How to get Quickhacks in Cyberpunk 2077
In Night City, quickhack progression is strictly tied to your character level. Vendors, world loot, and crafting options automatically scale up every 10 levels. Use this definitive roadmap to efficiently gear up your Netrunner.
Netrunner Vendors sell Quickhacks
Netrunner Vendors will sell you Quickhacks depending on your level.
- Tier 1: Level 1-9
- Tier 2: Level 10-19
- Tier 3: Level 20-29
- Tier 4: Level 30-39
- Tier 5: Level 40-44
- Tier Iconic: Level 45-50 (Only in Dogtown)
This means you can keep going back to the same Netrunner vendor you choose to get new Quickhacks when you reach a level threshold.
Crafting Components
Always hack every Access Point you see. These will give you free materials and sometimes even free Quickhacks.
Weapons for the Lucy Build
This Cyberpunk 2077: Lucy Netrunner Build doesn’t really require weapons because we are killing off all our enemies with Quickhacks. However, here are some good options that you can still use.
Upgrade: Weapons can be upgraded when you go to the crafting section and then swap to upgrades.
| Item | Description |
|---|---|
| Lucy uses this gun in the Edgerunner Anime. It is a fairly basic gun but you can upgrade it to the highest tier tostill deal good damage. | |
| Iconic pistol that deals high headshot damage and has a fast-fire-rate mode. | |
| One of my favorite weapons that you get early. Deals electric damage and has a chance to disable enemy cyberware. |
Unity (Power Pistol)
The Unity is a standard, highly reliable base-game pistol (and happens to be V’s canonical favorite handgun). Because it is not an Iconic weapon, there isn’t just one single place to find it.
- Where to Buy: Almost any standard Weapon Vendor in Night City (like the ones in Watson or Heywood) will stock various tiers of the Unity depending on your character level.
- Where to Loot: It is an incredibly common drop from enemies, especially when fighting Valentinos in Heywood or 6th Street members in Santo Domingo.
- Crafting: You will automatically unlock the crafting specs for higher tiers of the Unity as your character levels up.
Dying Night (Iconic Power Pistol)
This is an Iconic variant of the Lexington pistol. It features a massive headshot damage multiplier and lightning-fast reload speeds after a headshot. It is practically handed to you at the very beginning of Act 1.
- The Mission: “The Gun” (Side Job).
- How to Get It: Right after waking up in your apartment for the first time and meeting Jackie downstairs, you will get a notification from Wilson, the gunsmith who runs the 2nd Amendment shop in your apartment building (Megabuilding H10).
- What to Do: Walk up to Wilson, open his shop inventory, and look for the Dying Night. It will be listed for 0 Eddies. Just “buy” it for free to add it to your inventory.
- Note: If you somehow miss it or sell it, you can buy missed Iconics from the Black Market vendor in the Dogtown Stadium later in the game.
Fenrir (Iconic Power SMG)
The Fenrir is a heavily modified Saratoga SMG and one of the best early-game weapons. It deals electrical damage and has a high chance to trigger an EMP blast that completely deactivates enemy cyberware.
- The Mission: “Losing My Religion” (sometimes called Sacrum Profanum).
- How to Get It: Head to the northwest docks of Watson (Northside). You will find a Bhikkhu (Monk) who asks you to save his brother from a gang of Maelstrom boosters who have kidnapped him.
- What to Do: Raid the Maelstrom warehouse nearby. You can do this stealthily or guns blazing. Once you clear out the gangleaders inside the main warehouse, look at the metal crate/table directly next to where the captive brother is being held. The Fenrir will be sitting right there next to a computer monitor, bathed in a red neon light.
- Quick Tip: Do not lose or sell Fenrir! Unlike standard weapons, you can use the Crafting > Upgrades menu to level Fenrir up from Tier 2 all the way to Tier 5++ as you progress through the game, keeping it viable for your entire playthrough.
Gear for the Lucy Build in Cyberpunk 2077
Gear doesn’t hold much weight in Cyberpunk 2077. However, there is still some good stuff you can get for the Lucy Build.
- Visit any Netrunner Vendor.
- Buy Visor (Faster Upload Time).
- Buy Netrunner Suit (Quickhack Damage Resistance).
| Item | Desciption |
|---|---|
Lightweight Tungsten-Steel BD Wreath |
+15% Enemy Quickhack Upload Time |
Red Alert Anti-Surge Netrunning Suit |
+15% Quickhack Damage Resistance |
A lower-tier version exists at any Netrunner vendor.
Leveling Tips for the Lucy Build in Cyberpunk 2077
Here are a few general leveling tips for the Lucy Build in Cyberpunk 2077.
Perfect Start in Cyberpunk 2077
Here are the steps that I recommend taking with a new Cyberpunk 2077 playthrough.
- Regular Start (Don’t skip ahead to Phantom Liberty).
- Immediately after the prologue, once you are out of your room and go downstairs before you enter the elevator.
- Weapon Vendor: Buy the Iconic pistol Dying Night.
- Coach Fred: Capacity Boosters (in case you get over capacity so you can still move).
- Buff Routine: Sleep & Shower. This gives you 20% Skill XP acquisition and Health Regen.
- Watson Clean Sweep (NCPD Missions):
- Watson is the first district you play in.
- Clearing all missions takes 1-2 hours. This will give you at least 10 levels, 15 Street Cred and over 150k Eddies Cash.
- Loot all enemies and either disassemble for materials or sell them at the vendor for extra Eddies.
- Get the Fenrir SMG from the monk mission. This SMG is insanely good at the start because it often stuns enemies.
- Visit a Ripperdoc at level 10: After you have enough money, its time to get chromed up.
- Reinforced Tendons (Legs): Allow you to double jump
- Kerenzikov (Nervous System): Slows Time by 60% for 2s.
- Synaptic Accelerator (Nervous System): Slows time by 20% for 2s when enemy detection reaches 50%.
- Whatever else you can fit!
- Time to start playing for real. The Pickup mission is waiting for you!
How to make Money
It is actually fairly easy to make money in Cyberpunk 2077. The best way to make money is to clear all the NCPD and Cyberpsycho missions in each district. As previously mentioned, clearing most of the Watson district NCPD mission alone already gives you approximately 150k Eddies Cash.
Upgrade Weapons
This often gets overlooked, but you can upgrade early-game weapons in Cyberpunk 2077. Go to the crafting section, then move to the Upgrade tab. Here you can upgrade all weapons if you have the necessary crafting components.
How to get Perk Points in Cyberpunk 2077
You need Perk Points to unlock additional Perks for the Lucy Build in Cyberpunk 2077. Perks are the bread and butter of any CP2077 Build, as they significantly enhance your power.
- You get one Perk Point per character level.
- Skill Progression awards you with Perk Points.
- You can farm up to 13 Perk Shards (10 base game, 3 Phantom Liberty DLC)
Perk Point per Character Level
Not much needs to be said here; leveling up gives you one extra Perk Point.
Skill Progression
This is often overlooked; the Skill Progression system also awards you Perk Points at 15 and 35. So you can get an additional 10 Perk Points from this.
Character menu > bottom right Skill Progression.
Perk Shards
There are 10 base-game Perk Shards and 3 Phantom Liberty DLC Perk Shards you can collect to earn additional perks.
Watson
Northside: Inside a container in an open warehouse, guarded by 3 Militech Wyverns on Industrial Street (about a block east of Offshore St., right in front of the massive Biotechnica building).
Westbrook
Japantown: Looted during an Assault in Progress activity located on Willow Street.
City Center (Corpo Plaza)
Memorial Park: Looted during an Assault in Progress activity right inside the park area.
Republic Way & Union St: Found on Cindy Hogan’s body, which is located on top of a large cooling installation just northwest of this intersection.
Heywood
The Glen: Looted during an Assault in Progress activity found on Ford Street.
Santo Domingo
Arroyo: Found on Jimmy Kreutz’s body during an Assault in Progress activity on Mission Street.
Arroyo: Located at the top of the Arasaka Industrial Park’s Command Tower (can be grabbed during or outside of the “Gimme Danger” main quest).
Rancho Coronado: Rewarded during the Reported Crime: Welcome to Night City hustle.
The Badlands
Northern Badlands: Found on Darius Loaf’s body, lying just off the side of the road that connects Interstate 9 to Edgewood Farm.
Rocky Ridge: Looted during a Suspected Organized Crime Activity node in the abandoned town area.
Dogtown (Phantom Liberty Expansion)
EBM Petrochem Stadium Garage (Missable): Found in the trunk of a broken sedan directly above you as soon as you enter the stadium’s garage. Climb on top of the Thorton Colby pick-up highlighted by the Blackwall markings to access it. Warning: Only accessible during the introductory quest “Dog Eat Dog”.
EBM Petrochem Stadium Market: Purchased from the Junk Vendor (Marcin Iwiński) in the stadium market bazaar. Look for the unique item named 72h Extreme Sensory Deprivation, which costs roughly 20,000 Eddies.
Longshore Stacks: Hidden one floor below Laura May’s shop. You will need to physically destroy the clutter of cardboard boxes in the area to reveal the hidden item container.
Lucy Character Creation in Cyberpunk 2077
There are two ways you can recreate Lucy in Cyberpunk 2077. A closer version of the true Lucy can be made with mods. Here I will show you how to get as close as possible to Lucy without mods:
- Voice Tone: Feminine
- Skin Tone: 1st option
- Skin Type: 04
- Hairstyle: 06 (or 01)
- Hair Color: Bottom row, last option.
- Eyes: 09
- Eye Color: Option 8
- Eyelash Color: Row 5, option 1.
- Nose: 04
- Mouth: 06
- Jaw: 16
- Ears: 04
- Cyberware: Off
- Facial Scars: Off
- Facial Tattoos: Off
- Piercings: Off
- Teeth: 00
- Eye Makeup: 19
- Eye Makeup Color: Row 2, option 1.
- Lip Makeup Style: Off
- Cheek Makeup: Off
- Blemishes: Off
- Nails: Long
- Nail Color: Option 1
- Chest: Default
- Nipples: 02
- Body Tattoos: Off
- Body Scars: Off
- Genitals: Off















