Welcome to the best Lucy Build for Cyberpunk 2077 (Patch 2.3). Lucy is one of the most popular characters in Cyberpunk Edgerunners. This build will stay true to her identity as a netrunner in the anime.
The Lucy Build focuses on netrunning, relying on high-grade quickhack combos to annihilate enemies in Cyberpunk 2077.
Table of Contents for the Lucy Build:
- Build Overview
- Attributes
- Perks (Skills)
- Cyberware
- Quickhacks
- Weapons
- Gear
- Skill Progression
- Leveling Tips
- Lucy Character Model Creation
Strengths and Weaknesses list for the Lucy Netrunner Build:
Strengths
Weaknesses
Cyberpunk 2077 Lucy Build Overview
This Cyberpunk 2077: Lucy Netrunner Build focuses on dealing insane damage with quickhacks and maintaining stealth at all times. The Lucy Build also never runs out of RAM, letting you use Quickhacks indefinitely to annihilate enemies. And the best part, they won’t even know when bodies drop dead to the ground because of invisibility kills.
Attributes – Lucy Netrunner Build
Distributing Attributes correctly for the Lucy Netrunner Build is important. Attributes delegate the direction of the build and give access to different tier of perks depending how much points you invest in each category.
The Cyberpunk 2077 Lucy Build’s primary Attribute is Intelligence. We also invest points in
Technical Ability,
Reflexes,
Cool and
Body to get some nice extra features for our build.
Lucy Netrunner Start Attributes
At the start of the game, select the following Attribute allocation to give us the optimal start for the Lucy Build (Edgerunner) in Cyberpunk 2077.
| Attribute | Points | Description |
|---|---|---|
|
|
+3 |
|
Technical Ability |
+1 |
|
Reflexes |
+1 |
|
Cool |
None |
|
Body |
+2 |
|
Max Level Attributes
At max level, you want to have the following distribution of Attributes for the Lucy Netrunner Build for Cyberpunk 2077:
20 Intelligence
20 Technical Ability
15 Reflexes
15 Cool
11 Body
Perks – Lucy Build Cyberpunk 2077
In this section of the Cyberpunk 2077 Lucy Build (Netrunner), I will explain the perks that we use for each attribute.
Perk Points: To get perk points, you can either simply level up or farm Perk Shards. Read our guide on all 13 Perk Shard Locations in Cyberpunk 2077, with map locations, screenshots, and the nearest fast travel point for each shard.
Intelligence Perks
The Intelligence Perk-Tree is the bread and butter of our Netrunner Lucy Build in Cyberpunk 2077. It is highly recommended that this tree be prioritized.
Perk Prioritization: Prioritize perks in bold.
Level 4 Perks
The level 4 Perks lay the foundation for our Netrunner Lucy Build in Cyberpunk 2077.
Level 9 Perks
Level 9 perks are already very powerful and you will notice a huge boost in performance with your build once you unlock them.
Level 15 Perks
At level 15 you get even stronger perks. Now you area already a very powerful Netrunner in Cyberpunk 2077.
Level 20 Perks
I recommend unlocking level 20 perks only once you get into tougher content. Basically, when you “feel” the game gets difficult. Otherwise, I would first prioritize other trees.
Technical Ability Perks
The Technical Ability Perk-Tree is also important; we focus mainly on the perks that give us Cyberware upgrades. This is great for our Cyberpunk 2077: Lucy Build.
Perk Prioritization: Prioritize perks in bold.
Level 4 Perks
We don’t use any level 4 perks.
Level 9 Perks
Level 9 perks offer extra effects for your Cyberware, which is important when you eventually want to min-max a build.
Level 15 Perks
The level 15 perks focus on boosting our Cyberware stats more and also grants extra armor as well as some other useful stuff.
Level 20 Perks
The level 20 perk we want is Edgerunner, this allows you to go over Cyberware capacity by up to 50 points at the cost of max health. For each point over capacity, you get 0.1% chance to proc Fury mode, which increases your damage output even further and fries any enemy instantly if you crit.
| Perk | Description |
|---|---|
| Allows you to exceed your Cyberware Capacity by up to 50 points at the cost of max health, with a chance to trigger a powerful Fury state. When you neutralize an enemy, you get a 0.1% chance for each point you are over capacity that Fury activates: +10% damage, +30% critical chance, +50% critical damage. |
Reflexes Perks
The Reflexes Perk-Tree focuses only on perks that increase our movement. This is great for our Cyberpunk 2077: Lucy Build as netrunning often requires correct positioning.
Perk Prioritization: Prioritize perks in bold.
Level 4 Perks
This will make it harder for enemies to hit us. This gets stronger once we have more movement tech from level 9 and 15 perks.
| Perk | Description |
|---|---|
| Makes you significantly harder for enemies to hit the faster you move. Excellent for keeping a squishier Netrunner alive while navigating the battlefield out of cover. |
Level 9 Perks
The level 9 perks we use allow you to dash, this will increase your movement by a lot.
Level 15 Perks
Level 15 perks give us a huge boost to movement. Allowing us to dash in the air while also maneuvering in it. This is great for our Netrunner Lucy Build.
Level 20 Perks
We don’t use any level-20 perks.
Cool Perks
The Cool Perk-Tree increases our stealth capabilities. It will take longer for enemies to spot us and movement during stealth is faster, this is great for our Netrunner Lucy Build.
Perk Prioritization: Prioritize perks in bold.
Level 4 Perks
The level 4 perks make it easier for us to use stealth with our Cyberpunk 2077: Lucy Build.
Level 9 Perks
We don’t use any level 9 perks.
Level 15 Perks
The level 15 perks will make it even harder for enemies to spot us even if we are crouch-sprinting.
Level 20 Perks
We don’t use any level-20 perks.
Body Perks
The Body Perk-Tree only uses the basic level 4 perks to give us extra health recovery and mitigation chance.
Perk Prioritization: Prioritize perks in bold.
Level 4 Perks
The level 4 perks give us actual health regen and extra mitigation chance.
Level 9 Perks
We don’t use any level 9 perks.
Level 15 Perks
We don’t use any level 15 perks.
Level 20 Perks
We don’t use any level 20 perks.
Relic Perks (Optional – Phantom Liberty DLC)
The Relic Perk tree works differently from the five standard attribute trees. It was introduced in the Phantom Liberty DLC. The Relic tree doesn’t care about minor stat bumps; it is entirely focused on fundamentally changing how your existing high-tier cyberware functions or adding brand-new active combat mechanics.
In the standard trees, you earn Attribute and Perk points as you level up. The Relic tree completely ignores your character level.
- Availability: Only after you start the Phantom Liberty DLC.
- Unique Currency: It uses Relic Points instead of Perk Points.
- How to Get Them: You are given a handful of points automatically during the main story of the Phantom Liberty DLC. The rest must be found out in the world by hunting down and downloading data from hidden Militech Data Terminals scattered exclusively around Dogtown.
Cyberware for the Lucy Build in Cyberpunk 2077
Using the correct Cyberware for the Cyberpunk 2077: Lucy Build is important. This will make the build a lot more powerful. However, don’t sweat it if you can’t get all the pieces.
Important: Priority Cyberware is marked in bold and orange.
- Operating System
- Frontal Cortex
- Face
- Arms
- Hands
- Skeleton
- Nervous System
- Circulatory System
- Integumentary System
- Legs
Operating System
Here I will showcase the different tiers and what effects you will gain from the Tetratronic Rippler. I won’t show this for the other items, but this should give you an idea of how items scale with tiers.
Core Stats (Scales from Tier 1 to Tier 5++)
- Base RAM: 5 to 20 units (increases with each upgrade)
- Quickhack Slots: 4 to 8 slots (allows you to equip more hacks)
- Quickhack Queue Size: 1 to 4 slots (allows you to chain multiple hacks on a single target)
Tier-by-Tier Passive Effects
- Tier 2
- Weapon Buff: Deal +15% weapon damage to any enemy currently affected by a non-combat quickhack (such as Ping or Cyberware Malfunction).
- Tier 3
- Combo Damage: Deal +40% damage with Combat quickhacks (like Short Circuit) when you queue them immediately followed by a non-combat quickhack.
- Tier 4
- RAM Boost: Increases the cyberdeck’s base RAM by +4.
- (Note: This bonus increases to +7 RAM at Tier 5+, and +11 RAM at Tier 5++).
- Tier 5
- Overclock Nova: Activating your Overclock ability instantly and automatically uploads Reboot Optics and Weapon Glitch to all enemies within an 8-meter radius, blinding and disarming them.
Location of the item:
- Tetratronic Rippler MK.5: Any Ripperdoc upon reaching level 40.
- Note: Lower Tier variants become already available at lower levels.
Frontal Cortex
Location of items:
- Ram Reallocator: Ripperdoc inside Dogtown once you reach level 30 (Phantom Liberty DLC).
- Ex-Disk: Any Ripperdoc upon reaching level 20.
- Memory Boost: Any Ripperdoc upon reaching level 10.
Face
Location of item:
- Kiroshi “Sentry” Optics: Any Ripperdoc already at level 1.
Arms
Location of item:
- Thermal Monowire: Any Ripperdoc upon reaching level 10.
Hands
Location of item:
- Smart Link: Any Ripperdoc upon reaching level 1.
Skeleton
Location of items:
- Dense Marrow: Any Ripperdoc upon reaching level 10.
- Epimorphosis: Any Ripperdoc upon reaching level 30.
- Bionic Joints: Any Ripperdoc upon reaching level 1.
Nervous System
Location of items:
- Neofiber: Any Ripperdoc upon reaching level 20.
- Reflex Tuner: Any Ripperdoc upon reaching level 1.
- Synaptic Accelerator: Any Ripperdoc upon reaching level 10.
Circulatory System
Location of items:
- Biomonitor: Any Ripperdoc upon reaching level 10.
- Blood Pump: Any Ripperdoc upon reaching level 10.
- Microrotors: Any Ripperdoc upon reaching level 1.
Integumentary System
Location of items:
- Optical Camo: Any Ripperdoc upon reaching level 10.
- Countershell: Any Ripperdoc upon reaching level 20.
- Subdermal Armor: Any Ripperdoc upon reaching level 1.
Legs
| Cyberware | Description |
|---|---|
| Unlocks the double-jump mechanic. Provides peerless vertical mobility to safely scale buildings, escape danger, and comfortably look down over the arena to assign quickhacks. |
Location of item:
- Reinforced Tendons: Any Ripperdoc upon reaching level 10.
Quickhacks for the Cyberpunk 2077: Lucy Build
This Lucy Netrunner Build relies on a specific 4-Quickhack rotation to initiate a self-feeding loop of damage, stealth, and RAM regeneration.
- Important: Quickhacks will cost more RAM if they are higher level. We will only max out our damage Quickhacks, and the others will be lower level so they don’t cost that much RAM to use.
- Important 2: How to get Quickhacks for your build.
Lucy Netrunner Build Rotation:
Sonic Shock (Tier 3 or 4)
Short Circuit (Tier 5)
Reboot Optics (Tier 2)
Synapse Burnout (Tier 5)
I will only explain and show the Quickhacks we use for this build. You are free to use any other Quickhack along this if you prefer another combo.
1. Sonic Shock
(Tier 3 or 4 Max): Completely hides the target from enemy networks. Tier 3/4 unlocks the cloaking ability, making subsequent quickhacks untraceable. Allies will literally ignore the target being taken down right next to them.
2. Short Circuit
(Tier 5 Iconic): Your primary damage dealer. The Iconic version grants significantly higher damage per stack of Cybermalfunction.
3. Reboot Optics
(Tier 2 / Green): Costs only 2 RAM. Used purely to trigger cyberdeck damage bonuses for the preceding Short Circuit and drastically cut the RAM cost of the next hack.
4. Synapse Burnout
(Tier 5): The final heavy hitter. Thanks to skill combos, its high RAM cost is slashed by more than half. This will deal so much damage that anyone will get fried by it.
How to get Quickhacks in Cyberpunk 2077
In Night City, quickhack progression is strictly tied to your character level. Vendors, world loot, and crafting options automatically scale up every 10 levels. Use this definitive roadmap to efficiently gear up your Netrunner.
Netrunner Vendors sell Quickhacks
Netrunner Vendors will sell you Quickhacks depending on your level.
- Tier 1: Level 1-9
- Tier 2: Level 10-19
- Tier 3: Level 20-29
- Tier 4: Level 30-39
- Tier 5: Level 40-44
- Tier Iconic: Level 45-50 (Only in Dogtown)
This means you can keep going back to the same Netrunner vendor you choose to get new Quickhacks when you reach a level threshold.
Crafting Components
Always hack every Access Point you see. These will give you free materials and sometimes even free Quickhacks.
Weapons for the Lucy Build in Cyberpunk 2077
This Cyberpunk 2077: Lucy Netrunner Build doesn’t really require weapons because we are killing off all our enemies with Quickhacks. However, here are some good options that you can still use.
Upgrade: Weapons can be upgraded when you go to the crafting section and then swap to upgrades.
| Item | Description |
|---|---|
| Lucy uses this gun in the Edgerunner Anime. It is a fairly basic gun but you can upgrade it to the highest tier tostill deal good damage. | |
| Iconic pistol that deals high headshot damage and has a fast-fire-rate mode. | |
| One of my favorite weapons that you get very early. Deals electric damage and has a chance to disable enemy cyberware. |
Unity (Power Pistol)
The Unity is a standard, highly reliable base-game pistol (and happens to be V’s canonical favorite handgun). Because it is not an Iconic weapon, there isn’t just one single place to find it.
- Where to Buy: Almost any standard Weapon Vendor in Night City (like the ones in Watson or Heywood) will stock various tiers of the Unity depending on your character level.
- Where to Loot: It is an incredibly common drop from enemies, especially when fighting Valentinos in Heywood or 6th Street members in Santo Domingo.
- Crafting: You will automatically unlock the crafting specs for higher tiers of the Unity as your character levels up.
Dying Night (Iconic Power Pistol)
This is an Iconic variant of the Lexington pistol. It features a massive headshot damage multiplier and lightning-fast reload speeds after a headshot. It is practically handed to you at the very beginning of Act 1.
- The Mission: “The Gun” (Side Job).
- How to Get It: Right after waking up in your apartment for the first time and meeting Jackie downstairs, you will get a notification from Wilson, the gunsmith who runs the 2nd Amendment shop in your apartment building (Megabuilding H10).
- What to Do: Walk up to Wilson, open his shop inventory, and look for the Dying Night. It will be listed for 0 Eddies. Just “buy” it for free to add it to your inventory.
- Note: If you somehow miss it or sell it, you can buy missed Iconics from the Black Market vendor in the Dogtown Stadium later in the game.
Fenrir (Iconic Power SMG)
The Fenrir is a heavily modified Saratoga SMG and one of the best early-and endgame weapons. It deals electrical damage and has a high chance to trigger an EMP blast that completely deactivates enemy cyberware.
- The Mission: “Losing My Religion” (sometimes called Sacrum Profanum).
- How to Get It: Head to the northwest docks of Watson (Northside). You will find a Bhikkhu (Monk) who asks you to save his brother from a gang of Maelstrom boosters who have kidnapped him.
- What to Do: Raid the Maelstrom warehouse nearby. You can do this stealthily or guns blazing. Once you clear out the gangleaders inside the main warehouse, look at the metal crate/table directly next to where the captive brother is being held. The Fenrir will be sitting right there next to a computer monitor, bathed in a red neon light.
- Quick Tip: Do not lose or sell Fenrir! Unlike standard weapons, you can use the Crafting > Upgrades menu to level Fenrir up from Tier 2 all the way to Tier 5++ as you progress through the game, keeping it viable for your entire playthrough.
Gear for the Lucy Build in Cyberpunk 2077
Gear doesn’t hold much weight in Cyberpunk 2077. However, there is still some good stuff you can get for the Lucy Build.
- Visit any Netrunner Vendor.
- Buy Visor (Faster Upload Time).
- Buy Netrunner Suit (Quickhack Damage Resistance).
| Item | Desciption |
|---|---|
Lightweight Tungsten-Steel BD Wreath |
+15% Enemy Quickhack Upload Time |
Red Alert Anti-Surge Netrunning Suit |
+15% Quickhack Damage Resistance |
A lower-tier version exists at any Netrunner vendor.
Skill Progression in Cyberpunk 2077
This is often overlooked, in the character menu you can actually click on “Skill Progression”. This will send you to a very powerful mechanic in Cyberpunk 2077. By leveling up these trees you gain powerful effects.
For our Cyberpunk 2077: Lucy Build you want to obviously focus on Netrunner.
Netrunner (Intelligence)
- Level 5: +5% RAM Recovery Rate
- Level 10: +1 Max RAM
- Level 15: +1 Perk Point
- Level 20: +20% Smart Weapon lock-on range
- Level 25: +5% RAM Recovery Rate
- Level 30: +1 Max RAM
- Level 35: +1 Perk Point
- Level 40: -20% RAM cost for hacking devices/vehicles
- Level 45: +15% Control/Convert duration; +5% Combat hack damage
- Level 50: +40% Overclock duration
- Level 55: -10% Health loss during Overclock
- Level 60: Overclock Mode: Reveals enemies (10m) & hacks through cover
How to Level Up Netrunner (Intelligence)
- Looting Skill Shards from chests and enemies.
- Use offensive, control, or covert quickhacks on enemies during combat.
- Hack environmental objects, security cameras, and devices to distract enemies or trigger explosions.
- Successfully jack into and hack Access Points (Data Terminals) using Breach Protocol.
- Defeat enemies using Smart weapons or the Monowire.
Headhunter (Cool)
- Level 5: -10% Visibility to enemies
- Level 10: +10% Headshot & Vulnerability damage
- Level 15: +1 Perk Point
- Level 20: No weapon sway when crouched
- Level 25: -10% Visibility to enemies
- Level 30: +15% Headshot & Vulnerability damage
- Level 35: +1 Perk Point
- Level 40: Optical Camo is active while grappling enemies
- Level 45: -30% Recovery time after a throw
- Level 50: +30% Crouch walk & sprint speed
- Level 55: Undetected damage bonus lasts 3s in combat
- Level 60: +15% Optical Camo charge on stealth/special kills
How to Level Up Headhunter (Cool)
- Looting Skill Shards from chests and enemies.
- Perform stealth takedowns and neutralizations on unaware enemies.
- Get headshots and hit enemy weakspots using any weapon type.
- Defeat enemies using pistols, revolvers, sniper rifles, precision rifles, or thrown weapons (knives and axes).
- Deal damage and secure kills while crouching or using Optical Camo.
Shinobi (Reflexes)
- Level 5: +5% Movement Speed
- Level 10: -5% Dodge/Dash Stamina cost
- Level 15: +1 Perk Point
- Level 20: Better accuracy after dodging/dashing
- Level 25: +5% Movement Speed
- Level 30: -10% Dodge/Dash Stamina cost
- Level 35: +1 Perk Point
- Level 40: Increased Mitigation Chance the faster you move
- Level 45: +25% Fast Attack damage
- Level 50: Sliding & Air Dashing reload 20% of your weapon
- Level 55: Mid-air/Slow-mo: low stamina does not penalize combat
- Level 60: Sandevistan Mode: +40% Crit Chance; No movement Stamina cost
How to Level Up Shinobi (Reflexes)
- Looting Skill Shards from chests and enemies.
- Defeat enemies using blade weapons (Katanas, Machetes, Chainswords, or Mantis Blades).
- Actively dodge, dash, air-dash, slide, and vault while in active combat.
- Defeat enemies using Assault Rifles or Submachine Guns (SMGs), especially while moving at high speeds.
Solo (Body)
- Level 5: +50 Carrying Capacity
- Level 10: +10 Max Health
- Level 15: +1 Perk Point
- Level 20: +20% Fist/Gorilla Arms damage & speed (Fists bleed)
- Level 25: +100 Carrying Capacity
- Level 30: +15% Max Health
- Level 35: +1 Perk Point
- Level 40: +10% Crit Chance within 5 meters
- Level 45: +25% Strong/Quick Melee damage
- Level 50: +25% Health after performing a Finisher
- Level 55: Adrenaline decays 50% slower, min 10% floor
- Level 60: Berserk Mode: +30% Finisher threshold, +50% Finisher heal, +30% duration
How to Level Up Solo (Body)
- Looting Skill Shards from chests and enemies.
- Defeat enemies using Heavy Weapons (Shotguns, Light Machine Guns, and Heavy Machine Guns).
- Defeat enemies using blunt weapons, Gorilla Arms, or bare fists.
- Force open locked doors, rip heavy turrets from their mounts, and pass physical Body attribute checks in the world.
- Execute physical melee finishers.
Engineer (Technical Ability)
- Level 5: +15 Armor
- Level 10: +5 Cyberware Capacity
- Level 15: +1 Perk Point
- Level 20: +10% Grenade damage & explosion radius
- Level 25: +25 Armor
- Level 30: +10 Cyberware Capacity
- Level 35: +1 Perk Point
- Level 40: Increased Shock chance when charging Tech weapons
- Level 45: +15% Health Item effectiveness
- Level 50: +30% to all Cyberware stat modifiers
- Level 55: +10% Bolt damage, +40% Bolt burn, Chain Lightning burns
- Level 60: Fury Mode: You occasionally release a massive EMP blast
How to Level Up Engineer (Technical Ability)
- Looting Skill Shards from chests and enemies.
- Defeat enemies using Tech weapons, especially by firing fully charged shots or Bolt shots.
- Get kills using damage-dealing grenades or the Projectile Launch System (PLS) cyberware.
- Craft new weapons, quickhacks, and item components.
- Upgrade weapons and cyberware at Ripperdocs or through your crafting menu.
- Dismantle weapons, armor, and junk items into crafting components.
Leveling Tips for the Lucy Build in Cyberpunk 2077
Here are a few general leveling tips for the Lucy Build in Cyberpunk 2077.
- Perfect Start
- How to make Money
- Upgrade Weapons
- How Gear Scaling Works
- How to get Perk Points Fast
- Dogtown Consumables
Perfect Start in Cyberpunk 2077
Here are the steps that I recommend taking with a new Cyberpunk 2077 playthrough.
- Regular Start (Don’t skip ahead to Phantom Liberty).
- Immediately after the prologue, once you are out of your room and go downstairs before you enter the elevator.
- Weapon Vendor: Buy the Iconic pistol Dying Night.
- Coach Fred: Capacity Boosters (in case you get over capacity so you can still move).
- Buff Routine: Sleep & Shower. This gives you 20% Skill XP acquisition and Health Regen.
- Watson Clean Sweep (NCPD Missions):
- Watson is the first district you play in.
- Clearing all missions takes 1-2 hours. This will give you at least 10 levels, 15 Street Cred and over 150k Eddies Cash.
- Loot all enemies and either disassemble for materials or sell them at the vendor for extra Eddies.
- Get the Fenrir SMG from the monk mission. This SMG is insanely good at the start because it often stuns enemies.
- Visit a Ripperdoc at level 10: After you have enough money, its time to get chromed up.
- Reinforced Tendons (Legs): Allow you to double jump
- Kerenzikov (Nervous System): Slows Time by 60% for 2s.
- Synaptic Accelerator (Nervous System): Slows time by 20% for 2s when enemy detection reaches 50%.
- Whatever else you can fit!
- Time to start playing for real. The Pickup mission is waiting for you!
How to make Money
It is actually fairly easy to make money in Cyberpunk 2077. The best way to make money is to clear all the NCPD and Cyberpsycho missions in each district. As previously mentioned, clearing most of the Watson district NCPD mission alone already gives you approximately 150k Eddies Cash.
Upgrade Weapons
This often gets overlooked, but you can upgrade early-game weapons in Cyberpunk 2077. Go to the crafting section, then move to the Upgrade tab. Here you can upgrade all weapons if you have the necessary crafting components.
Gear Scaling in Cyberpunk 2077
Gear scaling is automated in Cyberpunk 2077. The moment you reach a certain level, you will start finding more and more high-quality items. Meaning the faster you reach a higher level the sooner you will find better gear from chests or enemies. That counts for Gear, Weapons, Quickhacks, Cyberware, Outfits, etc.
- Tier 1: Level 1-9
- Tier 2: Level 10-19
- Tier 3: Level 20-29
- Tier 4: Level 30-39
- Tier 5: Level 40-44
- Tier Iconic: Level 45-50
How to get Perk Points in Cyberpunk 2077
You need Perk Points to unlock additional Perks for the Lucy Build in Cyberpunk 2077. Perks are the bread and butter of any CP2077 Build, as they significantly enhance your power.
- You get one Perk Point per character level.
- Skill Progression awards you with Perk Points.
- You can farm up to 13 Perk Shards (10 base game, 3 Phantom Liberty DLC)
Perk Point per Character Level
Not much needs to be said here; leveling up gives you one extra Perk Point.
Skill Progression
This is often overlooked; the Skill Progression system also awards you Perk Points at 15 and 35. So you can get an additional 10 Perk Points from this.
Character menu > bottom right Skill Progression.
Perk Shards
There are 10 base-game Perk Shards and 3 Phantom Liberty DLC Perk Shards you can collect to earn additional perks in Cyberpunk 2077.
Read Guide: All 13 Perk Shard Locations in Cyberpunk 2077
Here is the full list, click on the hyperlink of each location to see images, it will send you to the full Cyberpunk 2077: Perk Shards Location Guide.
| Shard # | Exact Sub-Location | District | Nearest Fast Travel Point | Source Content |
|---|---|---|---|---|
| 1 | Abandoned Warehouse A B C (Garages) | Watson (Northside) | Offshore Street | Base Game |
| 2 | NCPD Scanner Alert (Car Trunk) | Westbrook (Japantown) | Dark Matter | Base Game |
| 3 | Roadside Crash Site (Billboard/Drone) | The Badlands | Sunset Motel | Base Game |
| 4 | Suspected Organized Crime Activity (NCPD) | The Badlands | Sunset Motel | Base Game |
| 5 | Dead Maintenance Worker at Ventilation Shaft | City Center (Corpo Plaza) | Corpo Plaza Apartment | Base Game |
| 6 | At Memorial Park, in a chest during NCPD Assault | City Center (Corpo Plaza) | Arasaka Tower | Base Game |
| 7 | Gang Activity under Bridge (NCPD) | Heywood (The Glen) | Ventura & Skyline | Base Game |
| 8 | Arasaka Park Entrance Building Upstairs | Santo Domingo (Arroyo) | Arasaka Industrial Park | Base Game |
| 9 | Reported Crime Garage (NCPD) | Santo Domingo (Rancho Coronado) | Woodhaven Street | Base Game |
| 10 | Riverside Garage (NCPD) | Santo Domingo (Arroyo) | Red Dirt Bar | Base Game |
| 11 | “Dog Eat Dog” Starter Quest | Dogtown | Dogtown Entrance | Phantom Liberty DLC |
| 12 | Red Van Junk Shop (Marcin) inside EBM Petrochem Stadium | Dogtown | EBM Petrochem Stadium | Phantom Liberty DLC |
| 13 | Longshore Stacks below Jung Store behind cardboard | Dogtown | Longshore Stacks | Phantom Liberty DLC |
Dogtown Consumables (Phantom Liberty DLC)
During the starter quest of the Phantom Liberty DLC in Cyberpunk 2077 called “Dog Eat Dog” you eventually enter the marketplace area (You can also access the area later at any time). Here you can buy various new stuff that isn’t available in the base game. his will also still be availabl
Some vendors also sell permanent consumable upgrades, 12k each. Best you go talk to all the vendors in that area and see what they offer.
- Bartender Shop: Dendritic Protoplasma Supplier permanent +1% Ram Recovery Rate.
- Netrunner Shop: Dendritic Protoplasma Supplier permanent +2% Ram Recovery Rate.
- Note: The items are called the same, but they both work, so you get a total of 3% Ram Recovery Rate.
- Food Vendor: Prototype Pseudo Embryonic Cell Builder permanent +2 Health.
- Meds Vendor: Prototype Pseudo Embryonic Cell Builder permanent +3 Health.
- Note: The items are called the same, but they both work, so you get a total of +5 Health.
- Note: You find the Meds vendor on the opposite side of the Netrunner Vendor in a hallway.
- Food Vendor: Military-Grade Lactic Acid Recyclers: +1% Stamina Regen Rate.
- Herold Weapon Vendor: Sells you all the Iconic Weapons you have missed during your playthrough.
- Marcin/ Michal Kicinski Junk Vendor: 1 Perk Shard and 1 Progression Shard of each type.
Additionally, make sure to check all other vendors in Dog Town. For example at the Longshore Stacks fast travel point, you also have vendors that sell you permanent upgrades.
Lucy Character Creation in Cyberpunk 2077
There are two ways you can recreate Lucy in Cyberpunk 2077. A closer version of the true Lucy can be made with mods. Here I will show you how to get as close as possible to Lucy without mods:
- Voice Tone: Feminine
- Skin Tone: 1st option
- Skin Type: 04
- Hairstyle: 06 (or 01)
- Hair Color: Bottom row, last option.
- Eyes: 09
- Eye Color: Option 8
- Eyelash Color: Row 5, option 1.
- Nose: 04
- Mouth: 06
- Jaw: 16
- Ears: 04
- Cyberware: Off
- Facial Scars: Off
- Facial Tattoos: Off
- Piercings: Off
- Teeth: 00
- Eye Makeup: 19
- Eye Makeup Color: Row 2, option 1.
- Lip Makeup Style: Off
- Cheek Makeup: Off
- Blemishes: Off
- Nails: Long
- Nail Color: Option 1
- Chest: Default
- Nipples: 02
- Body Tattoos: Off
- Body Scars: Off
- Genitals: Off





















