Welcome to the Lore of Heavens magic type for Total War: Warhammer. You will find all the spells that the Lore of Heavens magic type has on this page.

Lore of Heavens Spells:

  • Harmonic Convergence
  • Wind Blast
  • Urannon’s Thunderbolt
  • Curse of the Midnight Wind
  • Comet of Casandora
  • Chain Lightning

Harmonic Convergence

Divining auspicious signs, the caster guides the minds of targets, augmenting them with the foresight needed for victory.

Harmonic Convergence Spell
Power Cost: 6
Cooldown: 30
Type: Augment
Duration: 2 seconds
Target: Self, Ally, 200m
Effects:

  • 24 Melee Attack
  • 24 Melee Defense

Harmonic Convergence spell lore of heavens warhammer magic type


Wind Blast

The Astromancer seizes the winds of the battlefield, directing them against the foe to batter the targets with unhallowed gales.

Wind Blast Spell
Power Cost: 8
Cooldown: 32
Type: Breath
Cannot use if: Climbing
Cannot target if: Flying, On a wall
Target: Ground, 100m
Effects:

  • Causes moderate magical damage
  • Can disrupt unit formation
  • Expanding tear shaped attack
  • Strong vs multiple units
  • Weak against armour

Wind Blast spell lore of heavens warhammer magic type


Urannon’s Thunderbolt

The caster calls down a mighty ball of lightning and hurls it – should the foe be struck they will surely be shattered.

Urannon’s Thunderbolt Spell
Power Cost: 6
Cooldown: 42
Type: Bombardment
Duration: 4 seconds
Target: Ground, 300m
Cannot use if: Climbing
Effects:

  • Causes major magical damage
  • Small strike area
  • Good against armour
  • Good against artillery pieces
  • Strong vs multiple combatants

Urannon's Thunderbolt spell lore of heavens warhammer magic type


Curse of the Midnight Wind

The Wizard issues a three word curse, hexing the target unit and blighting their ability to attack and defend.

Curse of the Midnight Wind Spell
Power Cost: 11
Cooldown: 38
Type: Hex (Area)
Duration: 25 seconds
Target: Ground, Enemy, affects enemies in range, 200m
Effect Range: 40m
Effects:

  • -30 Armour
  • -24 Melee Attack

Curse of the Midnight Wind spell lore of heavens warhammer magic type


Comet of Casandora

Reaching to the highest heavens, the Wizard draws a wandering meteorite down upon the battlefield.

Comet of Vasandora Spell
Power Cost: 13
Cooldown: 49
Type: Bombardement
Duration: 7 seconds
Target: Ground, 200m
Cannot use if: Climbing
Effects:

  • Causes massive magical damage
  • Huge explosion area
  • Large strike area
  • Strong vs multiple units
  • Good against armour

Comet of Casandora spell lore of heavens warhammer magic type


Chain Lightning

Lightning arcs across the battlefield, leaping from foe-to-foe with crackling fury until there are none left within the storm.

Chain Lightning Spell
Power Cost: 14
Cooldown: 50
Type: Vortex
Duration: 21 seconds
Target: Ground, 150m
Cannot use if: Climbing
Cannot target if: On a wall
Effects:

  • Causes major magical damage
  • Large, randomly moving area of effect
  • Strong vs multiple units
  • Good against armour
  • Weak vs a single combatants

Chain Lightning spell lore of heavens warhammer magic type


Now you know everything about the Lore of Heavens spells in the Total War: Warhammer games.