Welcome to the Lore of Dark Magic magic type for Total War: Warhammer. You will find all the spells that the Lore of Dark Magic magic type has on this page.

Lore of Dark Magic Spells:

  • Power of Darkness
  • Chillwind
  • Word of Pain
  • Bladewind
  • Doombolt
  • Soul Stealer

Power of Darkness

The caster draws on unstable power from the Realm of Chaos to charge their spells.

Power of Darkness Spell
Power Cost: 4
Cooldown: 28
Type: Augment of the Winds
Duration: 30 seconds
Cannot use if: Climbing
Target: Self, Ally, 200m
Effects:

  • Greatly improved power recharge rate
  • Great increase to power reserves
  • Causes damage to self

Power of Darkness spell lore of dark magic warhammer magic type


Chillwind

Waves of pure High Magic infuse the target, radiating within the body, returning vigour and life.

Chillwind Spell
Power Cost: 5
Cooldown: 29
Type: Wind
Duration: 3 seconds
Target: Ground, 150m
Cannot use if: Climbing
Cannot target if: On a wall, Climbing
Effects:

  • Causes minor magical damage
  • Small, forward moving area of effect
  • Good against armour
  • Strong vs multiple units
Contact:

  • Frostbite (20 seconds)
  • -25% Speed

Chillwind spell lore of dark magic warhammer magic type


Word of Pain

As the caster utters a forbidden name, their enemies are wracked with waves of agony.

Word of Pain Spell
Power Cost: 8
Cooldown: 44
Type: Hex
Target: Enemy, 200m
Cannot use if: Climbing
Effects:

  • -30 Accuracy
  • -40 Melee Attack

Word of Pain spell lore of dark magic warhammer magic type


Bladewind

A swirling maelstrom of swords spin and slash their way across the battlefield in search of blood.

Bladewind Spell
Power Cost: 11
Cooldown: 38
Type: Vortex
Duration: 7 seconds
Target: Ground, 150m
Cannot use if: Climbing
Cannot target if: On a wall, Climbing
Effects:

  • Causes major magical damage
  • Large, randomly moving area of effect
  • Strong vs multiple units
  • Weak against armour

Bladewind spell lore of dark magic warhammer magic type


Doombolt

The sky opens and a bolt of burning, pure chaos black lightning hurtles towards the foe.

Doombolt Spell
Power Cost: 11
Cooldown: 47
Type: Bombardement
Duration: 7 seconds
Target: Enemy, 200m
Cannot use if: Climbing
Effects:

  • Causes major magical damage
  • Medium strike area
  • Strong vs a single combatant
  • Strong vs a single unit
  • Good against armour

Doombolt spell lore of dark magic warhammer magic type


Soul Stealer

Tendrils of solidified darkness writhe outwards, draining the lifeforce from foes and renewing the caster’s own vigour.

Soul Stealer Spell
Power Cost: 18
Cooldown: 54
Type: Direct Damage (Area)
Target: Ground, Enemy, affects enemies in range, 100m
Duration: 12 seconds
Cannot use if: Climbing
Effect Range: 30m
Miscast chance: 100%
Effects:

  • Causes damage to combatants
  • Absorbs hitpoints from enemies
  • Strong vs a single combatant
  • Weak vs multiple combatants

Soul Stealer spell lore of dark magic warhammer magic type


Now you know everything about the Lore of Dark Magic spells in the Total War: Warhammer games.