Welcome to the Lore of Beasts magic type for Total War: Warhammer. You will find all the spells that the Lore of Beasts magic type has on this page.

Lore of Beasts Spells:

  • Wyssan’s Wildform
  • Flock of Doom
  • The Amber Spear
  • Pann’s Impenetrable Pelt
  • The Curse of Anraheir
  • Transformation of Kadon

Wyssan’s Wildform

The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.

Wyssan’s Wildform Spell
Power Cost: 4
Cooldown: 28
Type: Augment
Duration: 19 seconds
Target: Self, Ally, 200m
Effects:
  • +25% Armour Piercing Weapon Damage
  • +30 Armour
  • +25% Base Weapon Damage

Wyssan's Wildform spell lore of beasts warhammer magic type


Flock of Doom

With a mighty bellow, the spellcaster invokes Corvus the Crow Lord, summoning his servants to peck at the foe’s eyes.

Flock of Doom Spell
Power Cost: 6
Cooldown: 30
Type: Direct Damage (Area)
Target: Ground, Enemy, affects enemies in range, 100m
Effect Range: 30m
Effects:
  • Causes damage to combatants
  • Strong vs multiple combatants
  • High chance opponent will resist damage
  • Weak vs a single combatant

Flock of Doom spell lore of beasts warhammer magic type


The Amber Spear

Sounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy.

The Amber Spear Spell
Power Cost: 7
Cooldown: 43
Type: Magic Missle
Target: Enemy, 200m
Cannot use if: Manning equipment, Climbing
Projectile Range: 200m
Effects:
  • Causes moderate magical damage
  • Effective at all ranges
  • Good penetration
  • Good against armour

The Amber Spear spell lore of beasts warhammer magic type


Pann’s Impenetrable Pelt

Calling upon the beasts spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide.

Pann’s Impenetrable Pelt Spell
Power Cost: 7
Cooldown: 43
Type: Augment
Target: Self, Ally, 200m
Effects:
  • Causes damage to combatants
  • Strong vs a single combatant
  • Chance of opponent will resist damage
  • Weak vs multiple combatants
  • -25% Speed

Pann's Impenetrable Pelt spell lore of beasts warhammer magic type


The Curse of Anraheir

At the spellcaster’s command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.

The Curse of Anraheir Spell
Power Cost: 11
Cooldown: 47
Type: Hex, instantly affects targets in area
Duration: 21 seconds
Target: Ground, Enemy, affects enemies in range, 200m
Effect Range; 40m
Effects:
  • -24 Melee Attack
  • -25% Speed
  • -24 Melee Defence

The Curse of Anraheir spell lore of beasts warhammer magic type


Transformation of Kadon

Kadon was able to shift his shape to that of any monster, even a Manticore. One day he found he could not change back…

Transformation of Kadon Spell
Power Cost: 20
Cooldown: 45
Type: Augment
Target: Self, Ground, 60m
Cannot use if: Climbing
Cannot target if: Climbing or manning equipment or on a platform
Effects:
  • Summons a Manticore
  • Powerful unit ideal for combat
  • Summoned units degrade over time
  • Spawned unit fights in this battle only

Transformation of Kadon spell lore of beasts warhammer magic type


Now you know everything about the Lore of Beasts spells in the Total War: Warhammer games.