Welcome to the Lore of High Magic magic type for Total War: Warhammer. You will find all the spells that the Lore of High Magic magic type has on this page.

Lore of High Magic Spells:

  • Hand of Glory
  • Apotheosis
  • Soul Quench
  • Tempest
  • Fiery Convocation
  • Arcane Unforging

Hand of Glory

The spirits of ancient warriors are summoned and lend their might to allies in the present.

Hand of Glory Spell
Power Cost: 4
Cooldown: 28
Type: Augment
Duration: 29 seconds
Cannot use if: Climbing
Target: Self, Ally, 200m
Effects:
  • +24 Melee Attack
  • +40 Reload Skill

Hand of Glory spell lore of high magic warhammer magic type


Apotheosis

Waves of pure High Magic infuse the target, radiating within the body, returning vigour and life.

Apotheosis Spell
Power Cost: 5
Cooldown: 29
Type: Regeneration
Duration: 10 seconds
Target: Self, Ally, 200m
Cannot use if: Climbing
Effects:
  • Restores up to 480 Hit Points
  • Can Cause Fear

Apotheosis spell lore of high magic warhammer magic type


Soul Quench

White light bursts forth, quenching the spirit of the foe as a mortal might smother a spark.

Soul Quench Spell
Power Cost: 7
Cooldown: 43
Type: Magic Missle
Target: Enemy, 250m
Cannot use if: Manning equipment, Climbing
Projectile Range: 300m
Effects:
  • Causes damage to combatants
  • Causes moderate magical damage
  • Powerful explosions
  • Effective at long range
  • Strong vs multiple combatants

Soul Quench spell lore of high magic warhammer magic type


Tempest

Without warming, a conflagration of the eight arcane Winds forms on the foe, creating a devastating tempest.

Tempest Spell
Power Cost: 8
Cooldown: 44
Type: Vortex, instantly affects targets in area
Duration: 11 seconds
Target: Enemy, affects enemies in range 150m
Cannot use if: Climbing
Target if: Flying
Effect Range: 20m
Effects:
  • Causes major magical damage
  • Huge, randomly moving area of effect
  • Good against flying
  • Strong vs a single combatant
  • Caught in the Tempest (11 seconds)
  • -60% Speed

Tempest spell lore of high magic warhammer magic type


Fiery Convocation

The caster utters words of power and a phoenix of pure fire manifests to swoop upon the enemy, bathing them in cleansing flame.

Fiery Convocation Spell
Power Cost: 15
Cooldown: 52
Type: Wind
Duration: 10 seconds
Target: Ground, 150m
Cannot use if: Climbing
Cannot target if: On a wall, Climbing
Effects:
  • Causes major magical and fire damage
  • Medium, forward moving area of effect
  • Good against armour
  • Strong vs multiple units
  • Weak vs a single combatant

Fiery Convocation spell lore of high magic warhammer magic type


Arcane Unforging

Fingers of light seep into enemy armour, attacking its wearers.

Arcane Unforging Spell
Power Cost: 16
Cooldown: 52
Type: Direct Damage
Target: Ground, 200m
Duration: 22 seconds
Cannot use if: Climbing
Effects:
  • Strong vs a single combatant
  • Chance opponent will resist damage
  • Weak vs multiple combatants
  • +30 Ability Recharge (seconds)

Arcane Unforging spell lore of high magic warhammer magic type


Now you know everything about the Lore of High Magic spells in the Total War: Warhammer games.