Welcome to the Skaven Spells of Ruin magic type for Total War: Warhammer. You will find all the spells that the Skaven Spells of Ruin magic type has on this page.

Skaven Spells of Ruin Spells:

  • Howling Warpgale
  • Warp Lightning
  • Death Frenzy
  • Scorch
  • Crack’ Call
  • Flensing Ruin
  • The Dreaded Thirteenth Spell (Character Specific)

Howling Warpgale

The caster gestures twitchingly to the skies and fierce gales swirl about, making flight impossible.

Howling Warpgale Spell
Power Cost: 5
Cooldown: 30
Type: Hex (Area), only acts on targets when in area
Duration: 14 seconds
Cannot use if: Climbing
Target: Ground, Enemy, affects enemies in range, 100m
Target if: Flying unit
Effect Range: 55m
Effects:
  • Target cannot move

Howling Warpgale spell Skaven Spells of Ruin warhammer magic type


Warp Lightning

Dire greenish black lightning strikes at the Skaven’s chittered command.

Warp Lightning Spell
Power Cost: 6
Cooldown: 30
Type: Bombardement
Duration: 5 seconds
Target: Ground, 200m
Cannot use if: Climbing
Effects:
  • Causes moderate magical damage
  • Medium strike area
  • Good against armour
  • Strong vs multiple combatants
  • Weak vs a single combatant

Warp Lightning spell Skaven Spells of Ruin warhammer magic type


Death Frenzy

Gesticulating wildly, the caster gifts an allied unit with a rabid, frothing need to attack and consume the foe.

Death Frenzy Spell
Power Cost: 6
Cooldown: 43
Type: Augment
Target: Self, Ally, 200m
Cannot use if: Climbing
Effects:
  • +30% Base Weapon Damage
  • +24 Melee Attack
  • Immune to Psychology

Death Frenzy spell Skaven Spells of Ruin warhammer magic type


Scorch

The Sorcerer thrusts his paws into the ground summoning forth a great gout of green flame.

Scorch Spell
Power Cost: 7
Cooldown: 44
Type: Breath
Duration: 12 seconds
Target: Ground, 150m
Cannot use if: Climbing
Cannot target if: On a wall
Effects:
  • Causes major magical and fire damage
  • Long, thin, expanding, tear shaped attack
  • Strong vs multiple units
  • Weak vs a single combatant
  • Weak against armour

Scorch spell Skaven Spells of Ruin warhammer magic type


Crack’s Call

With the incantation invoked, the Skaven stamps his horrible, rattish foot, causing the very ground to split asunder.

Crack’s Call Spell
Power Cost: 15
Cooldown: 52
Type: Wind
Duration: 10 seconds
Target: Ground, 150m
Cannot use if: Climbing
Cannot target if: Flying, on a wall
Effects:
  • Causes major magical damage
  • Medium, forward moving area of effect
  • Good against armour
  • Strong vs multiple units
  • Weak vs a single combatant

Crack's Call spell Skaven Spells of Ruin warhammer magic type


Flensing Ruin

Green ribbons of Warp Energy tear the flesh from the target’s bones. It’s very nasty to behold – as nasty as it sounds, in fact – but far nastier, of course, if you’re the recipient…

Flensing Ruin Spell
Power Cost: 16
Cooldown: 52
Type: Direct Damage (Area), only acts on targets when in area
Target: Ground, Enemy, affects enemies in range, 100m
Duration: 14 seconds
Effect Range: 30m
Effects:
  • Causes damage to combatants
  • Strong vs a single combatant
  • Chance opponent will resist damage
  • Weak vs a single unit
  • -30 Armour

Flensing Ruin spell Skaven Spells of Ruin warhammer magic type


The Dreaded Thirteenth Spell (Character Specific)

The Curse of the Horned Rat is the dreaded 13th spell – the fabric of reality is torn and the Horned One’s children spill forth!

The Dreaded Thirteenth Spell Spell
Power Cost: 20
Cooldown: 52
Type: Explosion
Target: Ground, 200m
Duration: 13 seconds
Cannot target if: Climbing or manning equipment or on a platform
Effects:
  • Summons a unit of Stormvermin (Halbherds)
  • Can disrupt unit formation
  • Huge explosion area
  • Strong vs multiple units
  • Summoned units degrade over time

The Dreaded Thirteenth Spell spell Skaven Spells of Ruin warhammer magic type


Now you know everything about the Skaven Spells of Ruin spells in the Total War: Warhammer games.