Welcome to the Lore of Ice magic type for Total War: Warhammer. You will find all the spells that the Lore of Ice magic type has on this page.

Lore of Ice Spells:

  • Frost Shield
  • Ice Sheet
  • Ice Maiden’s Kiss
  • Frost Blades
  • Death Frost
  • Crystal Sanctuary
  • Heart of Winter

Frost Shield (Passive)

Water vapour is frozen into a shield to protect the entire force from magical attack for the duration of the spell ranged against it.

Frost Shield Passive
Power Cost: Unknown
Cooldown: Unknown
Type: Augment (Area)
Duration: 1 seconds
Target: Unknown
Range: Unlimited effect range
Effects:

  • Missle Block Chance: +12
  • Armour +15

 


Ice Sheet

A thin but slippery layer of ice forms on the battlefield. Those able to stay upright can only traverse it slowly or risk falling through.

Ice Sheet Spell
Power Cost: Unknown
Cooldown: 18
Type: Hex (Area)
Duration: 17 seconds
Requires Target
Effect Range: 55m
Effects:

  • -48% Speed
  • -48% Charget Speed

 


Ice Maiden’s Kiss

The spellcaster breathes forth purest cold – those who succumb to it are slowed to a frozen, statuesque standstill.

Ice Maiden’s Kiss Spell
Power Cost: Unknown
Cooldown: 21
Type: Breath
Duration: Unknown
Target: Unknown
Requires enemy target
Cannot target if: Unknown
Effect Range: 12m Damage Radius
Effects:

  • 12 damage per second (2 seconds)
  • 24m/s movement speed
  • Short, wide, expanding, tear shaped attack

 


Frost Blades

Crackling magical energy envelopes the weapons of the unit, imbuing mundane weapons with deadly new properties. Those impaled on these murderous blades will die in frozen agony.

Frost Blades Spell
Power Cost: Unknown
Cooldown: 30
Type: Augment
Duration: 26 seconds
Target: Ally
Cannot use if: Unknown
Cannot target if: Unknown
Effects:

  • +25% Base Weapon damage
  • +25% Armour Piercing Weapon Damage
  • +24 Melee Attack

 


Death Frost

Reaching out, the spellcaster passes on a touch of murderous cold that slwoly but steadily kills the victim as it flows through their veins.

Death Frost Spell
Power Cost: Unknown
Cooldown: 26s
Type: Direct Damage
Target: Unknown
Duration: 27 seconds
Requires enemy target
Effects:

  • 1800 damage over 27 seconds
  • Causes damage to combatants

 


Crystal Sanctuary

A temporary crystal dome is generated around the spellcaster and their allies, warding them against magical attack but rooting them to the spot in the process.

Crystal Sanctuary Spell
Power Cost: Unknown
Cooldown: 35s
Type: Augment
Duration: 35 seconds
Target: Ally
Cannot use if: Unknown
Cannot target if: Unknown
Effects:

  • 66% Damage Resistance
  • Cannot move

 


Heart of Winter

Those caught by this spell are gradually slowed to a frozen stop as they reacxh the very epicentre of winter’s glacial cold.

Heart of Winter Spell
Power Cost: Unknown
Cooldown: Unknown
Type: Direct Damage
Duration: 37 seconds
Target: Enemy
Cannot use if: Unknown
Effect Range: 30m
Effects:

  • Phase 1
    • Speed: -15%
    • 24 Damage over 8 seconds
  • Phase 2
    • Speed: -30%
    • 40 Damage over 8 seconds
  • Phase 3
    • Speed: -45%
    • 64 Damage over 8 seconds
  • Phase 4
    • Speed: -60%
    • 88 Damage over 8 seconds
  • Causes damage to combatants

 


Now you know everything about the Lore of Ice spells in the Total War: Warhammer games.