Welcome to the Lore of Life magic type for Total War: Warhammer. You will find all the spells that the Lore of Life magic type has on this page.

Lore of Life Spells:

  • Awakening of the Wood
  • Earth Blood
  • Flesh to Stone
  • Shield of Thorns
  • Regrowth
  • The Dwellers Below

Awakening of the Wood

Trees live for thousands of years and have very long memories. When called to fight, centuries of pent up wrath are unleashed.

Awakening of the Wood Spell
Power Cost: 6
Cooldown: 31
Type: Explosion
Duration: 12 seconds
Cannot use if: Climbing
Cannot target if: Flying
Target: Ground, 200m
Effects:

  • Causes minor magical damage
  • Large explosion area
  • Weak against armour
Contact: -45% Speed

Awakening of the Wood spell lore of life warhammer magic type


Earth Blood

The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.

Earth Blood Spell
Power Cost: 6
Cooldown: 30
Type: Regeneration (Area), instantly affects targets in area
Duration: 7 seconds
Target: Self, Ground, Ally, affects allies in range (max: 4), 200m
Cannot target if: Hit point replenishment cap reached
Effect Range: 30m
Effects:

  • Restores up to 336 Hit Points

Earth Blood spell lore of life warhammer magic type


Flesh to Stone

This spell temporarily transforms allies’ mortal flesh into unbreakable rock, increasing tenfold their resistance to attack.

Flesh to Stone Spell
Power Cost: 6
Cooldown: 43
Type: Augment
Target: Self, Ally, 200m
Effects:

  • +60 Armour

Flesh to Stone spell lore of life warhammer magic type


Shield of Thorn

Prickly gorse bursts from the ground around the caster’s allies, protecting them from attack like a spiky, living shield.

Shield of Thorn Spell
Power Cost: 8
Cooldown: 44
Type: Augment (Area), Instantly affects targets in area
Target: Self, Ground, Ally, affects allies in range, 200m
Effect Range: 40m
Effects:

  • Good against AP damage
  • +20% Physical Resistance
  • +30% Base Weapon Damage

Shield of Thorns spell lore of life warhammer magic type


Regrowth

By speaking Druthandor’s name, the Wizard is able to heal allies’ injuries much faster than by nature means.

Regrowth Spell
Power Cost: 13
Cooldown: 48
Type: Regeneration
Duration: 29 seconds
Target: Self, Ally, 200m
Cannot target if: Hit point replenishment cap reached
Effects:

  • -Restores up to 1392 Hit Points
  • 100% Vigour

Regrowth spell lore of life warhammer magic type


The Dwellers Below

This spell causes gnarled, fibrous hands to emerge from beneath the ground, dragging the foe to a claustrophobic, suffocating end.

The Dwellers Below Spell
Power Cost: 17
Cooldown: 45
Type: Direct Damage
Target: Ground, 200m
Cannot target if: Flying, On a wall
Effects:

  • Causes severe damage to combatants
  • Huge, stationary area of effect
  • Strong vs multiple combatants
  • Chance opponent will resist damage
  • Weak vs a single combatants
Contact:

  • Dweller Below (2 seconds)
  • -25% Speed

The Dwellers Below spell lore of life warhammer magic type


Now you know everything about the Lore of Life spells in the Total War: Warhammer games.