Welcome to the Lore of the Wild magic type for Total War: Warhammer. You will find all the spells that the Lore of the Wild magic type has on this page.

Lore of the Wild Spells:

  • Devolve
  • Bray-Scream
  • Viletide
  • Traitor-Kin
  • Mantle of Ghorok
  • Savage Dominion

Devolve

The Bray-Shaman magnifies the savage and animalistic parts of the foe’s psyche until they are nothing more than growling beasts.

Devolve Spell
Power Cost: 4
Cooldown: 30
Type: Hex
Duration: 20 seconds
Target: Ground, Enemy, 100m
Effects:
  • -25% Charge Speed
  • -24 Melee Attack
  • -25% Speed

Devolve spell lore of the wild warhammer magic type


Bray-Scream

This spell unleashes a howling roar of such intensity that it mashes brains and bursts eyeballs.

Bray-Scream Spell
Power Cost: 5
Cooldown: 29
Type: Breath
Target: Ground, 100m
Cannot use if: Climbing
Cannot target if: On a wall
Effects:
  • Causes minor magical damage
  • Short, wide, expanding, tear shaped attack
  • Strong vs multiple units
  • Good against armour
  • Weak vs a single combatant

Bray-Scream spell lore of the wild warhammer magic type


Viletide

This spell calls to the creeping things of the undergrowth, sending a swarm of spiders, centipedes and slug-beetles onto the foe.

Viletide Spell
Power Cost: 9
Cooldown: 31
Type: Explosion
Target: Ground, 100m
Cannot use if: Climbing
Cannot target if: Flying
Effects:
  • Causes massive magical damage
  • Large explosion area
  • Strong vs a single unit
  • Weak against armour

Viletide spell lore of the wild warhammer magic type


Traitor-Kin

The Bray-Shaman drives a spear of wrath into enemy hearts, unlocking the beast within and causing them to turn against their own.

Traitor-Kin Spell
Power Cost: 11
Cooldown: 39
Type: Direct Damage (Area)
Target: Ground, Enemy, affects enemies in range, 100m
Effect Range: 30m
Effects:
  • Causes damage to combatants
  • Strong vs a single combatant
  • Chance of opponent will resist damage
  • Weak vs multiple combatants
  • -25% Speed

Traitor-Kin spell lore of the wild warhammer magic type


Mantle of Ghorok

Ghorok was a legendary Minotaur, ferocious as a storm. His spirit mantle is terrible but dangerous to the bearer.

Mantle of Ghorok Spell
Power Cost: 12
Cooldown: 47
Type: Augment
Duration: 26 seconds
Target: Self, Ally, 200m
Effects:
  • +50% Base Weapon Damage
  • +40 Melee Attack
  • +50% Armour Piercing Weapon Damage
  • -30 Armour

Mantle of Ghorok spell lore of the wild warhammer magic type


Savage Dominion

The Bray-Shaman sends his mind winging into the wilds to possess a Cygor, then summons it to the battlefield.

Savage Dominion Spell
Power Cost: 18
Cooldown: 48
Type: Augment
Target: Ground, 60m
Cannot use if: Climbing
Cannot target if: Climbing or manning equipment or on a platform
Effects:
  • Summons a Cygor
  • Summoned units degrade over time

Savage Dominion spell lore of the wild warhammer magic type


Now you know everything about the Lore of the Wild spells in the Total War: Warhammer games.