Welcome to the Lore of Metal magic type for Total War: Warhammer. You will find all the spells that the Lore of Metal magic type has on this page.

Lore of Metal Spells:

  • Plague of Rust
  • Searing Doom
  • Glittering Robe
  • Gehenna’s Golden Hounds
  • Transmutation of Lead
  • Final Transmutation
  • Fireball (character specific)
  • Flaming Sword of Rhuin (character specific)
  • The Penumbral Pendulum (character specific)
  • Pit of Shades (character specific)

Plague of Rust

The enemy target’s armour begins to rust, disappearing in clouds of tiny flakes and weakening his defensive abilities.

Plague of Rust Spell
Power Cost: 4
Cooldown: 28
Type: Hex
Duration: 44 seconds
Target: Enemy, 200m
Effects:
  • -30 Armour

Plague of Rust spell lore of metal warhammer magic type


Searing Doom

A spray of sizzling silver slivers rain from the sky to impale the caster’s enemy.

Searing Doom Spell
Power Cost: 6
Cooldown: 30
Type: Bombardement
Target: Ground, 200m
Cannot use if: Climbing
Effects:
  • Causes moderate magical damage
  • Medium strike area
  • Strong vs a single unit
  • Weak vs a single combatant

Searing Doom spell lore of metal warhammer magic type


Glittering Robe

The Alchemist conjures a gaudy cloak of shimmering scale to improve his allies’ defensive stance.

Glittering Robe Spell
Power Cost: 6
Cooldown: 42
Type: Augment
Target: Self, Ally, 200m
Effects:
  • +60 Armour

Glittering Robe spell lore of metal warhammer magic type


Gehenna’s Golden Hounds

Blowing on a glimmering golden whistle, the Wizard summons the spirit of Gehenna’s metal hounds to hunt down his prey.

Gehenna’s Golden Hounds Spell
Power Cost: 8
Cooldown: 45
Type: Vortex
Target: Ground, 150m
Cannot use if: Climbing
Cannot target if: Flying, On a wall
Effects:
  • Causes major magical damage
  • Medium, randomly moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

Gehennas Golden Hounds spell lore of metal warhammer magic type


Transmutation of Lead

The enemies’ weapons become heavy, cumbersome and almost impossible to wield in battle.

Transmutation of Lead Spell
Power Cost: 11
Cooldown: 47
Type: Hex (Area), only acts on targets when in area
Duration: 38 seconds
Target: Ground, Enemy, affects enemies in range, 200m
Effect Range: 40m
Effects:
  • -30% Base Weapon Damage
  • -24 Melee Attack

The Penumbral Pendulum spell lore of metal warhammer magic type


Final Transmutation

The Wizard unleashes a hail of magical energy, transmuting his foes into Unliving golden statues.

Final Transmutation Spell
Power Cost: 18
Cooldown: 54
Type: Direct Damage (Area), only acts on targets when in area
Duration: 8 seconds
Target: Ground, Enemy, affects enemies in range, 100m
Effect Range: 30m
Effects:
  • Causes damage to combatants
  • Strong vs a single combatant
  • Chance opponent will resist damage
  • Weak vs a single unit

Final Transmutation spell lore of metal warhammer magic type


Fireball (Character specific)

The Wizard conjures a boiling ball of magical flame and hurls it at a nearby foe.

Fireball Spell
Power Cost: 5
Cooldown: 29
Type: Magic Missle
Cannot use if: Manning equipment, Climbing
Target: Enemy, 300m
Projectile Range: 300m
Effects:
  • Causes moderate magical and fire damage
  • Powerful explosion
  • Strong vs multiple combatants
  • Effective at long range
  • Weak against armour

Fireball spell lore of metal warhammer magic type


Flaming Sword of Rhuin (Character specific)

The Wizard ensorcels allied weapon, making them burn with a savage fire. The targets of the spell are augmented with superior flaming blades.

Flaming Sword of Rhuin Spell
Power Cost: 8
Cooldown: 44
Type: Augment (Aura)
Duration: 22 seconds
Target: Self, Ground, Ally, affects allies in range
Effect Range: 40m
Effects:
  • Magical Damage, Fire Damage
  • +25% Base Missle Damage
  • +30% Base Weapon Damage

Flaming Sword of Rhuin spell lore of metal warhammer magic type


The Penumbral Pendulum (Character specific)

A spectra pendulum is summoned by the Wizard. On command, it swings razor sharp and with lethal speed, through the foe.

The Penumbral Pendulum Spell
Power Cost: 13
Cooldown: 40
Type: Wind
Target: Ground, 200m
Cannot use if: Flying, On a wall
Effects:
  • Causes massive magical damage
  • Small, forward moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

The Penumbral Pendulum spell lore of metal warhammer magic type


Pit of Shades (Character specific)

The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.

Pit of Shades Spell
Power Cost: 13
Cooldown: 49
Type: Wind
Target: Ground, 200m
Effects:
  • Causes moderate magical damage
  • Huge, stationary area of effect
  • Can disrupt unit formation
  • Strong vs multiple units
  • Good against armour

Pit of Shades spell lore of metal warhammer magic type


Now you know everything about the Lore of Metal spells in the Total War: Warhammer games.