Welcome to the Lore of Metal magic type for Total War: Warhammer. You will find all the spells that the Lore of Metal magic type has on this page.
Lore of Metal Spells:
- Plague of Rust
- Searing Doom
- Glittering Robe
- Gehenna’s Golden Hounds
- Transmutation of Lead
- Final Transmutation
- Fireball (character specific)
- Flaming Sword of Rhuin (character specific)
- The Penumbral Pendulum (character specific)
- Pit of Shades (character specific)
Plague of Rust
The enemy target’s armour begins to rust, disappearing in clouds of tiny flakes and weakening his defensive abilities.
Plague of Rust Spell |
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Power Cost: 4 |
Cooldown: 28 |
Type: Hex |
Duration: 44 seconds |
Target: Enemy, 200m |
Effects:
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Searing Doom
A spray of sizzling silver slivers rain from the sky to impale the caster’s enemy.
Searing Doom Spell |
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Power Cost: 6 |
Cooldown: 30 |
Type: Bombardement |
Target: Ground, 200m |
Cannot use if: Climbing |
Effects:
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Glittering Robe
The Alchemist conjures a gaudy cloak of shimmering scale to improve his allies’ defensive stance.
Glittering Robe Spell |
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Power Cost: 6 |
Cooldown: 42 |
Type: Augment |
Target: Self, Ally, 200m |
Effects:
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Gehenna’s Golden Hounds
Blowing on a glimmering golden whistle, the Wizard summons the spirit of Gehenna’s metal hounds to hunt down his prey.
Gehenna’s Golden Hounds Spell |
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Power Cost: 8 |
Cooldown: 45 |
Type: Vortex |
Target: Ground, 150m |
Cannot use if: Climbing |
Cannot target if: Flying, On a wall |
Effects:
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Transmutation of Lead
The enemies’ weapons become heavy, cumbersome and almost impossible to wield in battle.
Transmutation of Lead Spell |
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Power Cost: 11 |
Cooldown: 47 |
Type: Hex (Area), only acts on targets when in area |
Duration: 38 seconds |
Target: Ground, Enemy, affects enemies in range, 200m |
Effect Range: 40m |
Effects:
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Final Transmutation
The Wizard unleashes a hail of magical energy, transmuting his foes into Unliving golden statues.
Final Transmutation Spell |
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Power Cost: 18 |
Cooldown: 54 |
Type: Direct Damage (Area), only acts on targets when in area |
Duration: 8 seconds |
Target: Ground, Enemy, affects enemies in range, 100m |
Effect Range: 30m |
Effects:
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Fireball (Character specific)
The Wizard conjures a boiling ball of magical flame and hurls it at a nearby foe.
Fireball Spell |
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Power Cost: 5 |
Cooldown: 29 |
Type: Magic Missle |
Cannot use if: Manning equipment, Climbing |
Target: Enemy, 300m |
Projectile Range: 300m |
Effects:
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Flaming Sword of Rhuin (Character specific)
The Wizard ensorcels allied weapon, making them burn with a savage fire. The targets of the spell are augmented with superior flaming blades.
Flaming Sword of Rhuin Spell |
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Power Cost: 8 |
Cooldown: 44 |
Type: Augment (Aura) |
Duration: 22 seconds |
Target: Self, Ground, Ally, affects allies in range |
Effect Range: 40m |
Effects:
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The Penumbral Pendulum (Character specific)
A spectra pendulum is summoned by the Wizard. On command, it swings razor sharp and with lethal speed, through the foe.
The Penumbral Pendulum Spell |
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Power Cost: 13 |
Cooldown: 40 |
Type: Wind |
Target: Ground, 200m |
Cannot use if: Flying, On a wall |
Effects:
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Pit of Shades (Character specific)
The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.
Pit of Shades Spell |
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Power Cost: 13 |
Cooldown: 49 |
Type: Wind |
Target: Ground, 200m |
Effects:
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Now you know everything about the Lore of Metal spells in the Total War: Warhammer games.