Welcome to the BG3 Classes list. In this list, we will list all classes and subclasses. There are currently 12 classes and 46 subclasses to choose from in Baldur’s Gate 3. If you want to take a look at builds, please visit the Best BG3 Builds page.

Table of Contents:

You may also be interested in our BG3 Races and Subraces List; there are a total of 11 races and 28 subraces available that you can select for your playthrough. Picking the correct race and subrace can have a good positive effect on your character’s efficiency in combat or open up special dialogue options in Baldur’s Gate 3.


BG3 Barbarian Class

The Barbarian Class in Baldur’s Gate 3 is focused on martial prowess and primal rage.

Barbarian Builds:

Key Ability Scores:

  • Strength, for improved Attack Rolls and Damage.
  • Dexterity, for improved Initiative and Armour Class.
  • Constitution, for Hitpoints.

For Saving Throws, the Barbarian has proficiency in Strength and Constitution.

For Equipment, the Barbarian is proficient in bg3 simple weapons icon Simple Weapons, bg3 martial weapons icon Martial Weapons, bg3 light armour icon Light Armour, bg3 medium armour icon Medium Armour and bg3 shields icon Shields.

You’ll start the game with the following abilities:

  • bg3 rage icon Rage – Release your unbridled fury to become stronger and more robust. While Raging, you deal 2 extra damage with melee and improvised weapons, and when throwing objects. You also have Resistance to physical damage and bg3 Advantage icon Advantage on Strength Checks and Saving Throws. You begin with 2 Rage charges per full rest, and will gain more as you level up.
  • bg3 unarmoured defence icon Unarmored Defence – Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class. Wearing Heavy Armour impedes your Rage.

When you reach Level 3, you can choose to specialise as one of three subclasses.

Berserker Subclass

The Berserker is a Barbarian subclass that favours an even more aggressive playstyle, placing extra emphasis on channelling their rage in combat. Our BG3 Barbarian Build is focused on the Berserker subclass.

If you choose the Berserker, you’ll immediately unlock the following abilities:

  • bg3 frenzy icon Frenzy – Your Rage turns into a frenzy as you release your unquenchable fury and bloodlust. You gain the use of Frenzied Strike and Enraged Throw. You can also use an Improvised Melee Weapon as a bonus action.
  • bg3 frenzied strike icon Frenzied Strike – As a bonus action, make a melee attack with your equipped weapon, dealing Weapon Damage. Available only when Frenzied.
  • bg3 enraged throw icon Enraged Throw – Pick up an item or creature and throw it at a target, dealing bg3 bludgeoning icon Bludgeoning Damage and knocking it bg3 prone icon Prone. The damage depends on your Strength and the weight of the item. Your Strength also affects how much weight you can throw. Available only when Frenzied.

Wildheart Subclass

The Wildheart Barbarian takes inspiration from nature and animals, and can choose an animal to style themselves after. The chosen animal will grant you additional abilities. This mechanic is called Bestial Heart.

If you choose the Wildheart, you’ll immediately gain the bg3 speak with animals icon Speak with Animals Divination spell, which can be used once per long rest. You’ll also need to choose one of five Bestial Hearts. On each subsequent level up, you’ll have an opportunity to keep or change your chosen Bestial Heart.

You can choose from the following Bestial Hearts:

  • bg3 bear heart icon Bear Heart: While Raging, you can use bg3 unrelenting ferocity icon Unrelenting Ferocity (self-heal), and have Resistance to all damage except bg3 psychic icon Psychic Damage.
  • bg3 eagle heart icon Eagle Heart: While Raging, you can use bg3 diving strike icon Diving Strike. Foes also have bg3 disadvantage icon Disadvantage on Opportunity Attacks against you, and you can use bg3 cunning dash icon Dash as a bg3 bonus action icon Bonus Action.
  • bg3 elk heart icon Elk Heart: While Raging, you can use bg3 primal stampede icon Primal Stampede, and your Movement Speed increases by 4.5 metres per turn.
  • bg3 tiger heart icon Tiger Heart: While Raging, you can use bg3 tiger bloodlust icon Tiger’s Bloodlust (multi-target bleed attack), and your jump distance increases by 4.5 metres.
  • bg3 wolf heart icon Wolf Heart: While Raging, you can use bg3 inciting howl icon Inciting Howl (gives allies extra move speed), and your allies have bg3 Advantage icon Advantage on melee Attack Rolls against enemies within 2 metres of you.

Wild Magic Subclass

Wild Magic Barbarians have a magical version of the Barbarian Rage mechanic.

When using their Rage, these Barbarians will gain access to random magical effects from their Wild Magic. This might be a buff to their weapon attacks, an opportunity to teleport, or a spell that can be used temporarily. When your Rage ends, you’ll lose access to the gained magical abilities or effects.

The Wild Magic subclass is an interesting spin on the Barbarian archetype – it can add some extra randomness to the fights to make things unpredictable.

Path of Giants Subclass

Path of Giants Barbarians can use bg3 giants rage icon Giant’s Rage to temporarily Enlarge themselves, becoming stronger and dealing extra damage with their attacks.

Thanks to their increased size and strength, they have increased carrying capacity and are better at throwing objects and creatures.

While enraged, they can use bg3 elemental cleaver icon Elemental Cleaver to infuse their weapon attacks with extra elemental damage (unlocks at Level 6). The weapon returns to their hand immediately after throwing.

Baldur's Gate 3 Barbarian Class


BG3 Bard Class

The Bard Class in Baldur’s Gate 3 is primarily a spellcaster who can inspire their allies to perform beyond their usual limits with performances. They are quite versatile, though, having a decent amount of skill with weapons and access to extra Skill Proficiencies. The BG3 Bard makes for a classic “jack of all trades” and is a great choice for a new player who wants to learn about every aspect of the game.

Bard Builds:

Key ability scores:

  • Charisma, for Spellcasting DCs and Attack Rolls
  • Constitution, for Hitpoints and Concentration Checks
  • Dexterity, for Initiative and Armour Class.

For saving throws, the Bard has proficiency in Dexterity and Charisma.

For equipment, the Bard is proficient with bg3 simple weapons icon Simple Weapons, bg3 hand crossbows icon Hand Crossbows, bg3 rapiers icon Rapiers, bg3 longswords icon Longswords, bg3 shortswords icon Shortswords and bg3 light armour icon Light Armour.

Your Bard will start the game with the following abilities:

  • bg3 bardic inspiration icon Bardic Inspiration – Inspire an ally to go beyond their capabilities with your performance. They can add a bonus to their next Attack Roll, Ability Check, or Saving Throw. 3 Charges per Long Rest.
  • 2 Level 1 Spell Slots, meaning you can cast 2 level 1 spells per Long Rest.
  • 2 Cantrips of your choice.
  • 4 Level 1 Spells of your choice.

As you level up, you will unlock more Bardic abilities and greater spellcasting options.

At level 3, you will need to choose a Bard subclass.

College of Lore Bard

The College of Lore Subclass places greater emphasis on spellcasting and also allows you to target enemies with songs to debuff them. Our BG3 Bard Build is focused on the College of Lore subclass.

If you choose the College of Lore, you’ll immediately gain the following abilities:

  • Proficiency in bg3 arcana icon Arcana, bg3 intimidation icon Intimidation and bg3 sleight of hand icon Sleight of Hand
  • bg3 cutting words icon Cutting Words – Use your wit to distract a creature and sap its confidence. It receives a penalty to Attack Roll, Ability Check, or dealt damage.

College of Swords Bard

College of Swords Bards use their skill with blades to impress their audiences, and make for fine duelists or dual weapon fighters.

If you choose the College of Swords, you’ll differ from other Bards with the following changes:

  • Blade Flourish – Consume a Bardic Inspiration charge to use one of these special attacks. Each one has a melee and a ranged version:
    • bg3 defensive flourish icon Defensive Flourish – Attack Defensively, increasing your Armour Class by 4 for 1 turn if you hit.
    • bg3 slashing flourish icon Slashing Flourish – Attack two enemies at once.
    • bg3 mobile flourish icon Mobile Flourish – Hit your target with enough force to push them back 6 metres. Afterwards, you can teleport to the target.
  • Proficiency in bg3 medium armour icon Medium Armour and bg3 scimitars icon Scimitars.
  • Choose a Fighting Style from one of two options:
    • bg3 dueling fighting style icon Duelling – When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
    • bg3 two weapon fighting style icon Two-Weapon Fighting – When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.

At Level 6, you’ll also unlock the ability to make an extra Attack per turn.

College of Valour Bard

The College of Valour Bard emphasises martial pursuits. Bards with this specialisation are better suited to using weapons and shields, making this subclass fairly well suited to a buff tank role.

If you choose the College of Valour, you’ll gain the following abilities:

  • Proficiency in bg3 medium armour icon Medium Armour, bg3 shields icon Shields and bg3 martial weapons icon Martial Weapons.
  • bg3 combat inspiration icon Combat Inspiration (upgrade of Bardic Inspiration) – Inspire an ally with your valour. They can add a bonus to their next Attack Roll, Ability Check, or Saving Throw. They can also choose to add a bonus to the damage dealt by their next weapon attack, or a +4 bonus to their Armour Class for one attack.

College of Glamour Bard

The College of Glamour Bard focuses on charming and dominating the minds of enemies. They can use bg3 mantle of inspiration icon Mantle of Inspiration to bless their allies with Temporary HP. The THP and number of targets increase as you level up.

Allies who have Temporary HP from Mantle of Inspiration will automatically attempt to bg3 charmed condition Charm an enemy who attacks them.

After some levelling up, Glamour Bards can spend a bg3 bonus action icon Bonus Action to force a Charmed enemy to carry out a command, such as approaching, fleeing, staying put or dropping their weapon. The target of this action will automatically fail the Saving Throw if they are Charmed.

Baldur's Gate 3 Bard Class


BG3 Cleric Class

The Baldur’s Gate 3 Cleric Class is strongly religious and channels the power of their faith in combat.

BG3 Cleric Builds:

Key ability scores:

  • Wisdom, for spellcasting
  • Constitution, for Hitpoints and Concentration checks
  • Dexterity, for Armour Class

For Saving Throws, Clerics are proficient in Wisdom and Charisma.

For Equipment, the Cleric is proficient with bg3 simple weapons icon Simple Weapons, bg3 light armour icon Light Armour, bg3 medium armour icon Medium Armour and bg3 shields icon Shields.

Your Cleric will start the game with the following abilities:

  • 2 Level 1 Spell Slots
  • 3 Cantrips, choosing from guidance icon bg3 Guidance, resistance icon bg3 Resistance, sacred flame icon bg3 Sacred Flame and several others.
  • Choose a number (character level + Wisdom skill) of prepared spells. This will recalculate each level up, allowing you to choose more spells to prepare.

Additionally, the Cleric must choose a subclass in character creation. You’ll be able to choose a religion, too. This is a roleplay option that affects your dialogue options in some conversations.

Life Domain Cleric

Life Domain Clerics are more adept at healing magic and make for great support characters in your party. Our BG3 Cleric Build is focused on the Life Domain subclass.

This subclass will start the game with the following abilities:

  • bg3 disciple of life icon Disciple of Life – Your devotion empowers your healing Spells. When casting a healing spell, the target regains additional Hit Points equal to (2 + Spell’s level).
  • bg3 heavy armour icon Heavy Armour Proficiency
  • Domain Spells (always Prepared)
    • bless icon bg3 Bless, Enchantment Spell – Bless up to 3 creatures. They receive a bonus to Attack Rolls and Saving Throws.
    • bg3 cure wounds icon Cure Wounds, Evocation Spell – A creature you touch regains hit points. This spell does not work on undead or constructs.

You will continue to gain new spells that buff and heal your allies as you level up.

Light Domain Cleric

Light Domain Clerics are specialists at destroying the undead and dispelling darkness in all its forms. They gain spells that fit these tasks.

Light Domain Clerics start the game with these abilities:

  • bg3 warding flare icon Warding Flare – Shield yourself with divine light. Use your bg3 reaction icon Reaction to impose bg3 disadvantage icon Disadvantage on an attacker, potentially causing their attack to miss. An attacker that can’t be bg3 blinded icon Blinded is immune to this effect.
  • Domain Spells (always Prepared)
    • light icon bg3 Light, Evocation Cantrip – Infuse an object with an aura of light. Only affects one target at a time.
    • burning hands icon bg3 Burning Hands, Evocation Spell – Fire shoots from your outstretched fingers. It ignites anything flammable and deals bg3 fire icon Fire Damage. On a successful save, targets still take half damage.
    • bg3 faerie fire icon Faerie Fire, Evocation Spell – Encase multiple targets in colorful light. The targets turn visible, and Attack Rolls against the target have bg3 Advantage icon Advantage.

As you level up, you will continue to gain new spells that are themed around light and fire.

Trickery Domain Cleric

Trickery Domain Clerics are followers are more mischievous deities, and their combat abilities reflect this. They are good at stealth and illusion magic.

Trickery Domain Clerics start with these abilities:

  • bg3 blessing of the trickster icon Blessing of the Trickster – Grant another creature bg3 Advantage icon Advantage on Stealth Checks.
  • Domain Spells (always Prepared)
    • bg3 charm person icon Charm Person, Enchantment Spell – Magically bg3 charmed condition Charm a humanoid that you can see. Once the spell ends, the creature knows it was Charmed and might accuse the spellcaster. Enemies have bg3 Advantage icon Advantage on Saving Throws against being Charmed.
    • bg3 disguise self icon Disguise Self, Illusion Spell – Magically change all aspects of your appearance.

As you level up, you will continue to gain new spells that can trick and confuse troublesome characters, be they enemies or otherwise.

Knowledge Domain Cleric

Knowledge Domain Clerics are focused on the pursuit of knowledge, mastering all manner of languages and skills. They start with fewer abilities than most other Cleric subclasses, but instead gain Proficiency in more Skills.

Knowledge Domain Clerics start with these abilities:

  • Proficiency in bg3 arcana icon Arcana and bg3 history icon History, with a doubled Proficiency Bonus in both of these Skills.
  • Domain Spells (Always Prepared)
    • bg3 command icon Command, Enchantment Spell – Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon.
    • bg3 sleep spell icon Sleep, Enchantment Spell – Put creatures into a magical slumber for 2 turns. Select targets up to a combined 24 HP. The condition ends early if the target takes damage.

Nature Domain Cleric

Nature Domain Clerics embody the vast viridian power of the natural world. They share some abilities with Druids.

Nature Domain Clerics get the following abilities to begin with:

  • A choice of one Druid Cantrip (see Druid class below)
  • Proficiency in bg3 heavy armour icon Heavy Armour and either bg3 animal handling icon Animal Handlingbg3 nature skill icon Nature or bg3 survival icon Survival.
  • Domain Spells (Always Prepared)
    • bg3 speak with animals icon Speak with Animals, Divination Spell – Gain the ability to comprehend and communicate with beasts.
    • bg3 animal friendship icon Animal Friendship, Enchantment Spell – Convince a beast not to attack you for 10 turns. The creature must have an Intelligence of 3 or less.

Tempest Domain Cleric

Your faith has made you the very thunder that quakes the black firmament, the lightning coursing through the veins of a terrible storm.

Tempest Domain Clerics start with the following abilities:

  • Domain Spells (Always Prepared)
    • bg3 thunderwave icon Thunderwave, Evocation Spell – Release a wave of thunderous force that deals bg3 thunder icon Thunder Damage and pushes away all creatures and objects.
    • bg3 fog cloud icon Fog Cloud, Conjuration Spell – Summon a cloud that Blinds and Heavily Obscures creatures within it.
  • Wrath of the Storm – Strike back at an attacking creature, potentially dealing 2-16 bg3 lightning icon Lightning Damage or bg3 thunder icon Thunder Damage. If the target succeeds a Saving Throw, they still take half of the damage.
  • Proficiency in bg3 martial weapons icon Martial Weapons and bg3 heavy armour icon Heavy Armour.

War Domain

Fortified by holy zeal, you brandish an arsenal of sacramental savagery to use against those you deem unrighteous.

War Domain Clerics start with:

  • Domain Spells (Always Prepared)
    • bg3 divine favour icon Divine Favour, Evocation Spell – Your weapon attacks deal an additional 1-4 bg3 radiant icon Radiant Damage for 3 turns.
    • bg3 shield of faith Shield of Faith, Abjuration Spell – Protect a creature from attacks: increase its Armour Class by 2.
  • bg3 war priest icon War Priest – When you make an unarmed or weapon attack, you can spend a War Priest Charge to make an additional attack as a Bonus Action.
  • Proficiency in bg3 martial weapons icon Martial Weapons and bg3 heavy armour icon Heavy Armour.

Death Domain Cleric

Death Clerics gain access to extra Necromancy Spells and can infuse their melee attacks (including melee spells) with extra bg3 necrotic icon Necrotic Damage.

  • Proficiency with bg3 martial weapons icon Martial Weapons
  • bg3 touch of death icon Touch of Death – When you hit an enemy with a melee attack, you can spend a Channel Divinity Charge to deal bonus bg3 necrotic icon Necrotic Damage
  • bg3 reaper icon Reaper – Your Necromancy Cantrips that target one creature now target two.

At higher levels, your spells ignore Resistance to bg3 necrotic icon Necrotic Damage, and your melee weapon attacks can deal 1d8 extra bg3 necrotic icon Necrotic Damage once per turn.

Baldur's Gate 3 Cleric Class


BG3 Druid Class

The Baldur’s Gate 3 Druid class is at one with the natural world and can channel elemental magic and transform into animals both inside and outside of combat.

Druid Builds:

Key Ability scores:

  • Wisdom, for spellcasting
  • Constitution, for Hitpoints and Concentration checks
  • Dexterity, for Armour Class

For Saving Throws, Druids are proficient at Wisdom and Intelligence.

For Equipment, Druids are proficient with bg3 clubs icon Clubs, bg3 daggers icon Daggersbg3 javelins icon Javelinsbg3 maces icon Maces, bg3 quarterstaves icon Quarterstaves, bg3 scimitars icon Scimitars, bg3 sickles icon Sickles, bg3 spears icon Spears, bg3 light armour icon Light Armour, bg3 medium armour icon Medium Armour and bg3 shields icon Shields.

Druids start the game with the following abilities:

Upon reaching Level 2, Druids will unlock the bg3 wild shape icon Wild Shape mechanic, allowing for animal transformations, and must also choose a subclass, either Circle of the Land or Circle of the Moon.

Circle of the Land Druid

Circle of the Land Druids specialise in spell casting and gradually gain a plethora of Prepared Spells as they level up. This allows them to eventually have a huge selection of spells ready to cast for a variety of different situations.

Circle of the Land Druids begin with the following abilities:

  • bg3 natural recovery icon Natural Recovery – Once per day while out of combat, you can replenish expended Spell Slots.
  • Choose 1 additional Cantrip to unlock.

You will keep gaining new spells as you level up, choosing between various “Lands” to derive the spells from.

Circle of the Moon Druid

Circle of the Moon Druids are slightly less proficient at spellcasting and instead focus on animal transformations. They can transform with a bg3 bonus action icon Bonus Action, allowing them to transform and attack on the same turn. If you want to spend a lot of time transforming into various animal forms, then this subclass might be the right one for you. Our BG3 Druid Build is focused on the Circle of the Moon subclass.

Circle of the Moon Druids begin with these abilities:

  • bg3 lunar mend icon Lunar Mend – Expend Spell Slots to regain Hit Points while wild-shaped.
  • bg3 wild shape icon Extra Wild Shapes – Such as the Bear at Level 2 and Myrmidons at Level 11.

As you level up, you’ll continue to unlock new Wild Shapes, such as Dire Raven, Deep Rothe and Panther.

Circle of Spores Druid

Circle of Spores Druids view death, necrosis and fungal growth as another part of life, and gain abilities that manipulate fungal spores to aid themselves or harm foes.

Circle of Spores Druids gain the following abilities:

  • bg3 halo of spores icon Halo of Spores – Unleash a cloud of necrotic spores upon a target. This uses a bg3 reaction icon Reaction, so other Reactions won’t trigger this turn. The spores deal 1-4 bg3 necrotic icon Necrotic Damage.
  • bg3 symbiotic entity icon Symbiotic Entity – Gain 8 temporary HP and deal an additional 1-6 bg3 necrotic icon Necrotic Damage while you have them. Cast Halo of Spores with double damage. Lasts until Long Rest and consumes a Wild Shape Charge.
  • bg3 bone chill icon Bone Chill, Necromancy Cantrip – Deals 1-8 bg3 necrotic icon Necrotic Damage and prevents the target from healing until your next turn. An undead target receives bg3 disadvantage icon Disadvantage on Attack Rolls for 1 turn.

At Level 6, you’ll also unlock bg3 fungal infestation icon Fungal Infestation, which lets you use your powers to raise a zombie from a humanoid or beast corpse.

Circle of the Stars Druid

Circle of the Stars Druids can spend their Wild Shape charges on special Starry Forms, granting them special abilities without transforming into an animal.

At higher levels, your Starry Forms become more powerful. You’ll also unlock bg3 cosmic omen icon Cosmic Omens, which can be used to boost or hinder Attack Rolls, Saving Throws or Ability Checks that occur in your vicinity.

Baldur's Gate 3 Druid Class


BG3 Fighter Class

The Baldur’s Gate 3 Fighter class is the traditional warrior role, making use of their martial prowess to take down enemies and help their allies.

Fighter Builds:

Key Ability scores:

  • Strength or Dexterity for Physical Attacks
  • Constitution for Hitpoints and Concentration checks
  • Intelligence for Spells (depending on subclass)

For Saving Throws, the Fighter is proficient in Strength and Constitution

For Equipment, the Fighter is proficient with bg3 simple weapons icon Simple Weapons, bg3 martial weapons icon Martial Weapons, bg3 light armour icon Light Armour, bg3 medium armour icon Medium Armour, bg3 heavy armour icon Heavy Armour and bg3 shields icon Shields.

Fighters start the game with the bg3 second wind icon Second Wind bonus action, which can be used once per Short Rest to heal themselves in combat.

You will also need to choose a preferred Fighting Style, from one of the following options:

  • Archery: +2 bonus to Ranged Attacks
  • Defence: +1 bonus to Armour Class when wearing Armour.
  • Duelling: +2 bonus to damage rolls when using a one-handed weapon with an empty offhand.
  • Great Weapon Fighting: When you roll below 3 on a damage die for an attack with a Two-Handed Melee Weapon, the die is rerolled once.
  • Protection: When you have a Shield, impose bg3 disadvantage icon Disadvantage on an enemy who attacks an ally within 1.5 metres of you. You must be able to see the enemy.
  • Two-Weapon Fighting: When you make an offhand attack, add your Ability Modifier to the damage of the attack.

When you reach Level 3 with your Fighter, you must choose a subclass.

Battle Master

Battle Masters double down on their skill in martial arts, seeking to become the best of the best. They gain special abilities to impose their will on the battlefield, helping allies and making things difficult for enemies. Our BG3 Fighter Build is focused on the Battle Master subclass.

Immediately after choosing this subclass, you will be able to choose 3 Battle Manoeuvres to unlock. Here are some of the possible options:

  • bg3 menacing attack melee icon Menacing Attack – Spend a superiority die to deal Weapon damage and possibly bg3 frightened icon Frighten the target. Can be used in Melee or at Range.
  • bg3 pushing attack melee icon Pushing Attack – Spend a superiority die to deal Weapon damage and possibly push the target back 4.5 metres. Can be used in Melee or at Range.
  • bg3 rally icon Rally – Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional 8 temporary hit points.
  • bg3 riposte action Riposte – When a creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals additional damage.
  • bg3 trip attack icon Trip Attack – Spend a superiority die to deal Weapon damage and possibly knock the target bg3 prone icon Prone. Can be used in Melee or at Range.
  • bg3 disarming attack icon Disarming Attack – Spend a superiority die to deal Weapon damage and potentially force the target to drop the weapons they are holding.

You will have 4 Superiority Dice, which can roll from 1 to 8, and these rolls impact the damage/healing and success chance of these abilities. Each time you use one of these abilities, you roll a Superiority Die and spend it. Spent Dice can be recovered by a Short or Long Rest.

Eldritch Knight

Rather than focusing entirely on martial pursuits, the Eldritch Knight also makes use of some arcane abilities to bolster their fighting prowess. They have access to the same spells as the Wizard class (but only level 1 and 2 spells), and use Intelligence as their spellcasting modifier.

After choosing Eldritch Knight, you will immediately gain the following abilities:

  • 2 Level 1 Spell Slots
  • A choice of 2 Cantrips
  • A choice of 2 Abjuration or Evocation Wizard Spells to Prepare
  • A choice of 1 Wizard Spell (any school) to Prepare.

As you level up, you will gain more spell slots and access to more spells.

Champion

You approach the complex problems posed by combat with one distinctly effective solution – you hit those problems, really quite hard.

Champions don’t get as many bells and whistles as the other Fighter subclasses. However, they do get the bg3 improved critical hit icon Improved Critical Hit feature, which reduces the number needed to roll a Critical Hit by 1, effectively from 20 to 19. In simple terms, this doubles your Crit Chance, which is definitely a powerful effect.

Arcane Archer

Arcane Archers are a bit like a ranged version of the Battle Master. They retain the strong melee prowess of the base Fighter Class, but also grant you Arcane Shots, powerful archery attacks that can deal bonus damage, hit multiple enemies at once or debuff your foes.

  • bg3 arcane arrow icon Arcane Shots – Use Arcane Arrows (Replenished by Rests) to activate powerful ranged attacks.
  • bg3 curving shot icon Curving Shot – If your ranged attack misses an enemy, you can use a bg3 bonus action icon Bonus Action to attempt the same attack against the closest enemy to the original target.
  • bg3 magic arrow icon Magic Arrow – All of your ranged attacks count as magical, allowing them to overcome resistance to non-magical damage.

Baldur's Gate 3 Fighter Class


BG3 Monk Class

The Monk class has three different subclasses, the Way of Shadow, Way of the Open Hand and Way of the Four Elements. They are best played unarmed or with simple weapons. The Monk class has a special mechanic called Ki-Points that they use to cast actions.

BG3 Monk Builds:

Key Attributes:

  • Wisdom for Ki and Armour Class
  • Constitution for Hitpoints
  • Dexterity for Attack Rolls, Damage Rolls, Initiative and Armour Class.

For Saving Throws, the Monk is proficient in Strength and Dexterity.

For Equipment, the Monk has proficiency with bg3 simple weapons icon Simple Weapons and bg3 shortswords icon Shortswords.

Here are the Monk’s starting abilities:

  • bg3 flurry of blows icon Flurry of Blows – Punch twice in quick succession. Costs 1 Ki Point.
  • bg3 unarmoured defence icon Unarmoured Defence – Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom modifier to your armour class.
  • bg3 martial arts icon Martial Arts: Dexterous Attacks – Attacks with Monk Weapons and Unarmed Attacks scale with your Dexterity instead of your Strength, if your Dexterity is higher.
  • bg3 martial arts icon Martial Arts: Deft Strikes – Attacks with Monk Weapons and Unarmed Attacks deal 1-4 bg3 bludgeoning icon Bludgeoning Damage, unless their normal damage is higher.
  • bg3 martial arts icon Martial Arts: Bonus Unarmed Strike – After attacking with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.

The Monk has three subclasses – Way of the Open Hand, Way of Shadow, and Way of the Four Elements. It’s expected you’ll choose your subclass when you reach Level 3.

Way of the Open Hand Monk

The Way of the Open Hand Monk is particularly proficient in unarmed combat, needing no weapons to fight their enemies.

This subclass begins with the following abilities:

Way of Shadow Monk

As the name implies, Way of Shadow monks are skilled at stealth and subterfuge. They are the closest parallel to a “ninja” archetype in Baldur’s Gate 3. Our BG3 Monk Build is focused on the Way of Shadow subclass.

The Way of Shadow Monk starts with the following abilities:

  • bg3 shadow arts hide icon Shadow Arts: Hide – Hide from enemies by succeeding Stealth Checks. Uses a Bonus Action.
  • bg3 pass without trace icon Shadow Arts: Pass without a Trace – Call forth a veil of shadows and silence, that gives oyu and all nearby companions a +10 bonus to Stealth Checks. Costs 2 Ki Points.
  • bg3 darkness icon Shadow Arts: Darkness – Create a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. Costs 2 Ki Points.
  • bg3 darkvision icon Shadow Arts: Darkvision – Greant a creature the ability to see in the dark, out to a range of 12 metres, until Long Rest. Costs 2 Ki Points.
  • bg3 silence icon Shadow Arts: Silence – Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. Costs 2 Ki Points.
  • bg3 minor illusion icon Minor Illusion – Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell, and it can be cast when Silenced.

Way of the Four Elements Monk

This Monk subclass is more focused on magic, gaining a greater affinity for arcane abilities than the other types of Monk.

The Way of the Four Elements Monk starts with the following abilities:

  • Disciple of the Elements – You can select three Spells. While some of these spells are very similar to other conventional Spells in the game, they have slightly different names and effects, and cost Ki Points to cast (instead of Spell Slots).
  • bg3 harmony of fire and water icon Harmony of Fire and Water – While not in combat, regain half your Ki Points (rounded down).

Way of the Drunken Master Monk

The Way of the Drunken Master gives you immunity to the negative effects of being bg3 drunk icon Drunk, and grants you a few thematic features:

  • bg3 cheeky tipple icon Cheeky Tipple – Once per Long Rest, drinking alcohol restores half of your max Ki Points.
  • bg3 drunken technique Drunken Technique – Punch twice in quick succession, gain extra Movement Speed and the effects of Disengage.
  • bg3 intoxicating strike icon Intoxicating Strike – Hit a creature and possibly get them bg3 drunk icon Drunk.
  • bg3 redirect attack icon Redirect Attack – When a creature misses you with a melee attack, you can spend 1 Ki Point to make them redirect the attack to a valid target within range.
  • bg3 life of the party icon Life of the Party – Whenever Intoxicating Strike hits, you gain a stack of Life of the Party. This buff increases your Armour Class and Attack Rolls against Drunk targets.
  • bg3 sobering realisation icon Sobering Realisation – Hit a drunk target to sober them up, dealing bonus bg3 psychic icon Psychic Damage. Removes Life of the Party from yourself.
  • bg3 drunkards luck icon Drunkard’s Luck – Spend 2 Ki Points to ignore bg3 disadvantage icon Disadvantage on an Attack Roll, Ability Check or Saving Throw.

You start with only Cheeky Tipple and Drunken Technique. The others will be unlocked as you level up.

Baldur's Gate 3 Monk Class


BG3 Paladin Class

Paladins are mainly focused on wielding melee weapons against their foes, but as they level up, they also gain access to various forms of magic to further enhance the effectiveness of their party.

BG3 Paladin Builds:

Key ability scores:

  • Strength or Dexterity for Physical Attacks
  • Charisma for Spells and Channel Oath abilities
  • Constitution for Hitpoints and Concentration checks

For Saving Throws, the Paladin is proficient with Wisdom and Charisma.

For equipment, the Paladin has proficiency with bg3 simple weapons icon Simple Weapons, bg3 martial weapons icon Martial Weapons, bg3 light armour icon Light Armour, bg3 medium armour icon Medium Armour, bg3 heavy armour icon Heavy Armour and bg3 shields icon Shields.

Your Paladin will start the game with the following abilities, regardless of which subclass you choose:

  • bg3 divine sense icon Divine Sense – Tap into your spiritual awareness to gain bg3 Advantage icon Advantage on Attack Rolls against celestials, fiends, and undead.
  • bg3 lay on hands icon Lay on Hands – Use your blessed touch to heal a creature or cure it of all diseases and poisons. 3 charges per long rest.
  • 1 Channel Oath charge per long rest.

The Paladin has five subclasses available, the first four of which are available for selection in character creation.

Oath of Ancients Paladin

Oath of the Ancients Paladins have a deeper connection to the natural world, something which is reflected in their abilities. Our BG3 Paladin Build is focused on the Oath of Ancients subclass.

At the start of the game, you will immediately have access to the bg3 healing radiance icon Healing Radiance Channel Oath ability. Call upon your Oath to let nature heal all nearby allies. Allies immediately gain (Character Level x Charisma) hit points, and will regain the same amount at the start of your next turn.

As you level up, you will continue gaining access to more Oath spells and Channel Oath abilities, including the ability to speak to animals at level 3.

Oath of Devotion Paladin

Oath of Devotion Paladins are especially skilled at protecting themselves and their allies, and at fighting against unholy enemies (undead and fiends).

They start with the bg3 holy rebuke icon Holy Rebuke Channel Oath – Call upon your Oath to grant a vengeful aura that deals bg3 radiant icon Radiant Damage to anyone who hits them with a melee attack.

As you level up, you will gain new Channel Oath abilities and Oath Spells, including Sacred Weapon, which allows you to add your Charisma modifier to your weapon attack rolls.

Oath of Vengeance Paladin

You have set aside even your own purity to right wrongs and deliver justice to those who have committed the most grievous sins.

Oath of Vengeance Paladins start with the bg3 inquisitors might icon Inquisitor’s Might Channel Oath ability – You or an ally deal additional bg3 radiant icon Radiant Damage on weapon attacks and possibly bg3 daze icon Daze on hit. Lasts 2 turns. This is a Bonus Action.

As you level up, you will gain new Channel Oath abilities and Spells, that will mainly centre around debuffing enemies and punishing a single target.

Oath of the Crown Paladin

You have sworn yourself to the ideals of civilisation, serving the laws that hold society together and preserving the order they command.

With the Oath of the Crown Paladin, you will start with the bg3 righteous clarity icon Righteous Clarity Bonus Action, which grants a buff to yourself or an ally. The buff allows them to add their Proficiency Bonus to their Attack Rolls for the next 10 turns.

As you level up, you will unlock more Paladin actions that mainly centre around healing and protecting your allies.

Oathbreaker Paladin

The Oathbreaker Paladin cannot be chosen in character creation. To play as this subclass, you must begin a game with one of the other Paladin types and then perform an action which breaks your oath. You’ll then find the Oathbreaker Knight in your camp, and you can speak with them for an opportunity to switch to the Oathbreaker Paladin subclass. This will replace all of the abilities granted to you by your original subclass.

At level 1, you will have the Channel Oath ability bg3 spiteful suffering icon Spiteful Suffering – Steep an enemy in the darkness that churns within you. The target takes bg3 necrotic icon Necrotic Damage each turn, and Attack Rolls against it have bg3 Advantage icon Advantage.

As you level up, you will keep gaining new Channel Oath abilities and Oath spells, including the ability to control the undead.

Baldur's Gate 3 Paladin Class


BG3 Ranger Class

The Baldur’s Gate 3 Ranger class is at home in natural surroundings and uses both weapons and magic when on the hunt. While you can certainly play the traditional bow ranger archetype with this class, that’s not your only option.

Ranger Builds:

Key Attributes:

  • Dexterity or Strength for Physical Attacks
  • Constitution for Hitpoints and Concentration checks
  • Wisdom for spellcasting

For saving throws, the Ranger is proficient in Strength and Dexterity.

For their equipment, the Ranger is proficient with bg3 simple weapons icon Simple Weapons, bg3 martial weapons icon Martial Weapons, bg3 light armour icon Light Armour, bg3 medium armour icon Medium Armour, and bg3 shields icon Shields.

The starting abilities of the Ranger will be different depending on which options you choose for your Favoured Enemy and Natural Explorer choices.

For Favored Enemy, you can choose from the following:

  • Bounty Hunter – Gain Proficiency in Investigation.
  • Keeper of the Veil – Gain the Protection from Evil and Good spell, and proficiency in Arcana.
  • Mage Breaker – Gain the True Strike Cantrip, and Arcana proficiency.
  • Ranger Knight – Gain proficiency in History and Heavy Armour.
  • Sanctified Stalker – Gain the Sacred Flame Cantrip, and proficiency in Religion.

For Natural Explorer, you can choose one of the following:

  • Beast Tamer – You can cast Find Familiar at will.
  • Urban Tracker – Gain Sleight of Hand Proficiency.
  • Wasteland Wanderer: Cold – Gain cold resistance.
  • Wasteland Wanderer: Fire – Gain fire resistance.
  • Wasteland Wanderer: Poison – Gain poison resistance.

When you reach level 2, you will need to choose a preferred fighting style – either Archery, Defence, Duelling or Two-Weapon Fighting.

At Level 3, you must choose a subclass.

Hunter Ranger

The Hunter Ranger places greater emphasis on dealing high damage to enemies. You’ll gain a different ability depending on what you choose for your Hunter’s Prey option when levelling up. Our BG3 Ranger Build is focused on the Hunter subclass.

The Hunter’s Prey options are:

  • Colossus Slayer – Once per turn, your weapon attack deals extra damage if the target is below its Hitpoint maximum.
  • Giant Killer – If a Large or bigger creature attacks you, you can use your reaction to make a melee attack.
  • Horde Breaker – Target two creatures standing close to each other, attacking them in quick succession. Has a melee and ranged version.

Ranger Beast Master

The Beast Master can use their proficiency with nature to summon an animal Companion to aid them in combat and exploration.

You will gain the Summon Companion ability, which allows you to summon a Bear, a Boar, a Dire Raven, a Wolf or a Wolf Spider. When you reach level 5, these animals will be upgraded to more powerful versions.

You will also add your Proficiency bonus to the Armour Class and Attack Rolls of the beast from level 5 onwards.

Gloom Stalker Ranger

Gloom Stalker Rangers are specialised in ambushing enemies. They are great at stealth, and gain Initiative and Move Speed bonuses at the start of combat, determined to put the enemy on the back foot immediately.

If you choose Gloom Stalker, you’ll unlock the following abilities:

  • bg3 dread ambusher icon Dread Ambusher – You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to Initiative. On the first turn of combat, your movement speed increases by 3 metres, and you can make an attack that deals an additional 1-8 damage.
  • bg3 dread ambusher hide icon Dread Ambusher Hide – You can Hide as a Bonus Action.
  • bg3 superior darkvision icon Superior Darkvision – You can see in the dark, up to 24 metres.
  • bg3 umbral shroud icon Umbral Shroud – Wrap yourself in shadows to become bg3 invisibility icon Invisible if you are obscured, which lasts for 10 rounds.
  • bg3 disguise self icon Disguise Self, Illusion Spell – Magically change all aspects of your appearance.

Swarmkeeper Ranger

Swarmkeeper Rangers have tamed a swarm of small creatures (you can choose from several different swarm types). Your swarm can be used to attack enemies, debuff them or teleport your Ranger.

You can choose from the following swarm types:

  • bg3 legion of bees icon Legion of Bees – Can deal extra bg3 piercing icon Piercing Damage to enemies and push them away from you.
  • bg3 cloud of jellyfish icon Cloud of Jellyfish – Can electrocute enemies, dealing bg3 lightning icon Lightning Damage and giving them the bg3 shocked icon Shocked debuff.
  • bg3 flurry of moths icon Flurry of Moths – Can bg3 blinded icon Blind enemies and deal bg3 psychic icon Psychic Damage.

The swarm attacks are especially useful because they don’t consume an Action, Bonus Action or Reaction to activate. They are a special “free action” that can be activated once per turn.

Baldur's Gate 3 Ranger Class


BG3 Rogue Class

Rogues are great at sneaking around, attacking from stealth and dishing out high damage to dangerous enemies. They’re also handy when it comes to stealing and other shady deeds.

Rogue Builds:

Key Attributes:

  • Dexterity for Physical Attacks and Armour Class
  • Constitution for Hitpoints
  • Intelligence for Spellcasting (Arcane Trickster subclass)

For Saving Throws, the Rogue is proficient in Dexterity and Intelligence.

For Equipment, the Rogue is proficient with bg3 simple weapons icon Simple Weapons, bg3 hand crossbows icon Hand Crossbows, bg3 longswords icon Longswords, bg3 rapiers icon Rapiers, bg3 shortswords icon Shortswords and bg3 light armour icon Light Armour.

The Rogue will immediately gain access to the bg3 melee sneak attack icon Sneak Attack ability, which has both a Melee and Ranged version. This allows you to surprise an enemy with an attack from stealth. You must have bg3 Advantage icon Advantage against the target to use this, but it gains a huge damage bonus. Utilising Sneak Attacks regularly is vital for a Rogue to pull their weight in combat.

At Level 3, you must choose a subclass for your Rogue.

Arcane Trickster

As its name suggests, the Arcane Trickster subclass has some skill with spellcasting, which may be used to aid their stealthy exploits, to damage enemies directly with magic or to support the team with buffs.

After becoming an Arcane Trickster at Level 3, you will gain 2 Level 1 Spell Slots and the bg3 mage hand icon Mage Hand Cantrip, allowing you to summon a spectral hand to manipulate objects.

You’ll also get the following options for other spells:

  • A choice of 2 Cantrips
  • A choice of 2 Level 1 Enchantment or Illusion Spells
  • A choice of 1 Level 1 Spell from the Wizard Spell List.

As you level up, your spellcasting ability will gradually improve, and you’ll gain access to more powerful spells and more spell slots.

Thief

The Thief is perhaps the simplest subclass in the game in terms of what you get for choosing it. Our BG3 Rogue Build is focused on the Thief subclass. You will get the following bonuses immediately after choosing this subclass:

While this seems like a short list of bonuses, the extra Bonus Action is extremely useful and synergises really well with the Rogue’s ability to use Sneak, Dash and Disengage with Bonus Actions.

Assassin

Assassins are focused on dealing devastating damage to enemies at the start of combat, before they can sufficiently react.

Assassins gain the following extra abilities:

  • bg3 assassins alacrity icon Assassin’s Alacrity – Quick as an alley cat in a rain-dark city, you immediately restore your bg3 action icon Action and bg3 bonus action icon Bonus Action at the start of combat.
  • bg3 assassinate ambush icon Assassinate: Ambush – Any successful Attack Roll against a bg3 surprised icon Surprised creature is a Critical Hit.
  • bg3 assassinate initiative icon Assassinate: Initiative – You are deadliest against unprepared enemies. In combat, you have bg3 Advantage icon Advantage on Attack Rolls against creatures that haven’t taken a turn yet.

Swashbuckler

Swashbucklers focus on Dirty Tricks and don’t play by the same rules as other characters in combat.

The most useful aspect of the Swashbuckler is that it doesn’t need to have bg3 Advantage icon Advantage over an enemy to activate a Sneak Attack against them. It is enough to be within melee range and not have bg3 disadvantage icon Disadvantage. This makes the Swashbuckler easier to play than the other Rogue subclasses, who all need to carefully stealth to utilize their most powerful attack.

Swashbucklers can gain immunity to an enemy’s Opportunity Attacks for one turn by simply attacking that enemy with a melee attack, allowing them to get in and out of melee without risk, without needing to use the Disengage Action.

They also gain special Dirty Trick actions that allow them to mock, blind or disarm an enemy.

Baldur's Gate 3 Rogue Class


BG3 Sorcerer Class

The Sorcerer is a Charisma-based spellcaster that channels magical abilities to take on enemies and help their allies.

BG3 Sorcerer Build:

Key Attributes:

  • Charisma for Spellcasting
  • Constitution for Hitpoints and Concentration checks
  • Dexterity for Armour Class

For Saving Throws, the Sorcerer is proficient in Charisma and Constitution.

For Equipment, the Sorcerer is proficient with bg3 daggers icon Daggers, bg3 quarterstaves icon Quarterstaves and bg3 light crossbows icon Light Crossbows. They have no Armour proficiency, so you might want to keep that in mind when deciding what equipment you want them to wear.

Your Sorcerer will start the game with the following abilities:

  • A choice of 4 Cantrips
  • A choice of 2 Level 1 Spells
  • 2 Level 1 Spell Slots

You will also need to choose your subclass in Character Creation.

At Level 2, you will unlock bg3 sorcery points icon Sorcery Points, an important Sorcerer mechanic that allows you to further manipulate your spells to be more potent, protect allies from hostile spells or gain additional Spell Slots without resting. At first, you’ll have only 2 Sorcery Points, but you can gain more at higher levels.

Wild Magic Sorcerer

The Wild Magic Sorcerer channels chaotic magic. Whenever you cast a spell, there is a chance that your magic will surge and produce an additional random effect, which may be helpful or harmful for the spellcaster and their allies. Our BG3 Sorcerer Build is focused on the Wild Magic subclass.

You’ll gain the following abilities if you choose this subclass:

  • bg3 wild magic icon Wild Magic (as explained above)
  • bg3 tides of chaos icon Tides of Chaos – Gain an bg3 Advantage icon Advantage on your next Attack Roll, Ability Check or Saving Throw. Increases the chance of a Wild Magic Surge afterwards. Recharges on short or long rest.

Below is a non-exhaustive list of Wild Magic effects that can happen when you experience a Surge:

  • Wild Magic: Blur – Each creature within 9 metres becomes Blurred, giving attackers a bg3 disadvantage icon Disadvantage against them when using targeted attacks that rely on sight.
  • Wild Magic: Enchant Weapons – Each creature within 6 metres has their main weapon enchanted. Their next weapon attack is a Critical Hit and deals additional Force damage.
  • Wild Magic: Explosive Healing – Your Spells heal all creatures in a 3 metre radius around the target. The Healing is increased when using higher level spells.
  • Wild Magic: Fog – Create a dense cloud of fog, centred on yourself. The fog Heavily Obscures and bg3 blinded icon Blinds creatures within.
  • Wild Magic: Summon Mephit – Summon a mephit that is hostile to everyone in the vicinity.
  • Wild Magic: Swap – Switch positions with a target each time you cast a spell or Cantrip.
  • Wild Magic: Teleport – Until the end of your next turn, you can use a bg3 bonus action icon Bonus Action to teleport up to 9 metres.
  • Wild Magic: Turn Magic – At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects).
  • Wild Magic: Burning – Each creature and item within 6 metres of the caster starts bg3 burning icon Burning and takes bg3 fire icon Fire Damage each turn for 5 turns.
  • Wild Magic: Sorcery Points – Until the end of your next turn, each spell you cast restores Sorcery Points equal to its Spell Slot level.
  • Wild Magic: Water – Spawn a water puddle around the caster.

Draconic Bloodline Sorcerer

Draconic Bloodline Sorcerers have some dragon ancestry that allows them resistance and special abilities, depending on the type of dragon you chose to be descended from. Note that while this sounds similar to the Dragonborn race, it is not related and any race can be a Draconic Bloodline Sorcerer.

You will gain the Draconic Resilience passive ability from the start of the game, which increases your maximum Hitpoints by 1 point per character level. You’ll also gain a (13 + Dexterity) buff to your Armour Class if you aren’t wearing any armour.

In addition, you will need to choose which type of Dragon your character’s bloodline belongs to:

  • Red – Grants burning hands icon bg3 Burning Hands Spell – Fire shoots from your outstretched fingers. It ignites anything flammable and deals bg3 fire icon Fire Damage. On a successful save, targets still take half damage.
  • Black – Grants bg3 grease icon Grease Spell – Cover the ground in grease. It becomes difficult terrain and creatures within can fall bg3 prone icon Prone.
  • Blue – Grants bg3 witch bolt icon Witch Bolt Spell – Call forth a beam of crackling energy. Deals bg3 lightning icon Lightning Damage and links you to the target through an arc of lightning. Each turn, you can activate the arc to automatically deal Lightning damage.
  • White – Grants bg3 armour of agathys Armour of Agathys Spell – A spectral frost covers you. Gain 5 Temporary Hit Points and deal 5 bg3 cold icon Cold Damage to any creature that hits you with a melee attack.
  • Green – Grants bg3 ray of sickness icon Ray of Sickness Spell – Call forth a ray of sickening energy. Deals bg3 poison icon Poison Damage and possibly bg3 poisoned icon Poisons the target.
  • Gold – Grants bg3 disguise self icon Disguise Self Spell – Magically change all aspects of your appearance.
  • Silver – Grants bg3 feather fall icon Feather Fall Spell – Slow the rate of descent of allied creatures. Grants immunity to Falling damage.
  • Bronze – Grants bg3 fog cloud icon Fog Cloud Spell – Create a cloud of dense fog to Heavily Obscure and bg3 blinded icon Blind creatures within. Creatures cannot make ranged attacks into or out of the fog.
  • Copper – Grants bg3 tashas laughter icon Tasha’s Hideous Laughter Spell – Inflict a creature with fits of laughter, leaving it bg3 prone icon Prone and unable to get up. At the end of its turn or when it takes damage, the creature can try to shake off the effect.
  • Brass – Grants bg3 sleep spell icon Sleep Spell – Put creatures up to a combined 24 hit points into a magical slumber. Sleeping creatures awaken if they take damage.

Storm Sorcerer

Storm Sorcerers are extremely mobile, moving around the battlefield like the wind. They can call down the fury of the heavens on their enemies.

Initially, the only extra feature you get isbg3 tempestuous magic iconTempestuous Magic, which allows you to fly up to 9 metres as a bg3 bonus action icon Bonus Action after casting a Spell, without incurring Opportunist Attacks from enemies. Storm Sorcerers are therefore very hard to pin down.

At Level 6, the Storm Sorcerer gains 50% resistance to bg3 thunder icon Thunder Damage and bg3 lightning icon Lightning Damage, as well as the ability to passively create small storms whenever they cast a Thunder or Lightning Spell.

At Level 11, they can strike enemies who hit them with lightning, damaging them and potentially knocking them back.

Shadow Sorcerers

Shadow Magic Sorcerers gain affinity with darkness and shadows. They can see in all non-magical Darkness, and they can improve this to see in magical darkness by using the bg3 eyes of the dark icon Eyes of the Dark Action, which also creates a cloud of Darkness.

This allows Shadow Sorcerers to get the better of enemies by plunging them into darkness and attacking them from afar without fear of retaliation.

After some levelling up, you’ll unlock the bg3 hound of ill omen icon Hound of Ill Omen. This shadowy hound not only attacks your foes, but it also creates a weaker copy of itself when attacked (up to once per turn). These copies can also replicate themselves when they are attacked.

Baldur's Gate 3 Sorcerer Class


BG3 Warlock Class

Warlocks share a pact with a powerful patron, trading their loyalty for magical powers.

BG3 Warlock Builds:

Key Attributes:

  • Charisma for Spellcasting
  • Constitution for Hitpoints and Concentration Checks
  • Dexterity for Armour Class

For Saving Throws, the Warlock is proficient in Charisma and Wisdom.

For Equipment, the Warlock is proficient with bg3 simple weapons icon Simple Weapons and bg3 light armour icon Light Armour. Unlike other classes, Warlocks can regain their spell slots by taking a Short Rest rather than a Long Rest. However, they also have less Spell Slots in total, so Warlocks can typically cast more times per day but less per battle.

Your Warlock will start the game with the following abilities:

  • 1 Warlock Spell Slot
  • A choice of 2 Cantrips
  • A choice of 2 Level 1 Spells

You must also decide your Warlock subclass (more specifically, their patron) in character creation.

Fiend Warlock

Fiend Warlocks are servants of dark beings such as demons, trading their souls for destructive powers.

If you choose The Fiend, you will gain the following abilities in addition to the main Warlock ones:

  • bg3 dark ones blessing icon Dark One’s Blessing – When you reduce a hostile creature to 0 Hitpoints, you will gain temporary hitpoints equal to (Character Level + Charisma)
  • burning hands icon bg3 Burning Hands – Fire shoots from your outstretched fingers. It ignites anything flammable and deals bg3 fire icon Fire Damage. On a successful save, targets still take half damage.
  • bg3 command icon Command – Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon.

Great Old One Warlock

Warlocks of the Great Old One get their powers from ancient eldritch entities. They specialise in magic that manipulates the minds of their enemies, either by enchanting them or by confusing them with illusions. Our BG3 Warlock Build is focused on the Great Old One subclass.

If you choose The Great Old One, you will gain the following abilities immediately after finishing character creation:

  • bg3 mortal reminder icon Mortal Reminder – When you land a Critical Hit against a creature, that creature and any nearby enemies are bg3 frightened icon Frightened until the end of their next turn.
  • bg3 dissonant whispers icon Dissonant Whispers – Whisper a discordant melody to a creature. It takes bg3 psychic icon Psychic Damage and becomes bg3 frightened icon Frightened. On a successful save, the creature only takes half damage.
  • bg3 tashas laughter icon Tasha’s Hideous Laughter  – Inflict a creature with fits of laughter, leaving it bg3 prone icon Prone without the ability to get up. At the end of its turn or when it takes damage, the creature can try to shake off the effect.

Archfey Warlock

Warlocks of the Archfey are graced by a lady or lord of the fey, and are imbued with all the sumptuous and scary qualities of their patron’s extraordinary realm.

They start with the following extra abilities:

  • bg3 fey presence icon Fey Presencebg3 charmed condition Charm or bg3 frightened icon Frighten nearby foes with the feywild’s beguiling, disturbing magics.
  • faerie fire icon bg3 Faerie Fire, Evocation Spell – Encase multiple targets in colorful light. The targets turn visible, and Attack Rolls against the target have bg3 Advantage icon Advantage.
  • bg3 sleep spell icon Sleep, Enchantment Spell – Puts creatures up to a combined 24 hit points into a magical slumber. Sleeping creatures awaken if they take damage, receive Help, or get Shoved.

Hexblade Warlock

Hexblade Warlocks gain extra prowess with melee weapons, able to bg3 bind hexed weapon icon Bind to any melee weapon they find and become Proficient with it. They can also attack with their melee weapon using their Charisma Abiltity, instead of Strength or Dexterity.

Hexblades can inflict the bg3 hexblade curse condition Hexblade Curse on enemies, which makes them more vulnerable to their attacks. Killing a cursed enemy will restore HP to your Warlock.

After some levelling up, you can summon bg3 accursed spectre icon Accursed Spectres to fight enemies. The strength of the Spectre depends on how strong the original enemy was. Their attacks deal bg3 necrotic icon Necrotic Damage and restore some HP to your Warlock.

Baldur's Gate 3 Warlock Class


BG3 Wizard Class

The final class in Baldur’s Gate 3 is the Wizard. Wizards boast extensive knowledge of arcane matters and use this to cast a variety of spells to destroy their enemies or help their friends. The wizard typically has a larger selection of spells available for casting than any other class. There are also by far more Wizard subclasses than seen with other classes, however they are fairly mild in their difference.

BG3 Wizard Builds:

Key Attributes:

  • Intelligence for Spellcasting
  • Constitution for Hitpoints and Concentration checks
  • Dexterity for Armour Class

For Saving Throws, the Wizard is proficient in Intelligence and Wisdom.

For equipment, the Wizard has proficiency with bg3 daggers icon Daggers, bg3 quarterstaves icon Quarterstaves and bg3 light crossbows icon Light Crossbows. This class has no Armour proficiency.

Your Wizard begins with the following abilities:

  • bg3 arcane recovery icon Arcane Recovery – Allows the Wizard to recover Spell Slots without needing to rest, once per day. At first, you can only recover one slot this way, but as you level up, this amount will increase.
  • 2 Level 1 Spell Slots.
  • A choice of 3 Cantrips.
  • A choice of 6 level 1 Spells.

Unlike other classes, Wizards can permanently learn spells they find scrolls for.

At Level 2, you will need to choose which subclass you want for your Wizard.

Evocation School Wizard

Evocation School Wizards are particularly proficient with offensive magic, and are so skilled at wielding it that they can prevent their offensive spells from damaging their friends, even if they are stood in the line of fire. Our BG3 Wizard Build is focused on the Evocation School subclass.

If you choose the Evocation School, you’ll get the following benefits:

  • Evocation Savant – Halves the cost of learning Evocation Spells from spell scrolls.
  • bg3 sculpt spells icon Sculpt Spells – Create pockets of safety within your Evocation spells. Allies automatically succeed their Saving Throws and take no damage from these spells.

Abjuration School Wizard

Abjuration School Wizards are more defensive than their Evocation counterparts and have a particular affinity for magic that protects themselves and their allies.

If you pick the Abjuration School, you will immediately get these abilities:

  • Abjuration Savant – Halves the cost of learning Abjuration Spells from spell scrolls.
  • bg3 arcane ward icon Arcane Ward – Once per day, when you cast an Abjuration spell of 1st level or higher, you can use a strand of the Spell’s magic to create a magical ward that lasts until your next Long Rest.

Conjuration School Wizard

Conjuration School Wizards have an affinity for conjuring objects and creatures, or displacing them in space.

If you choose the Conjuration School, you will immediately gain:

  • Conjuration Savant – Halves the cost to learn Conjuration spells from Scrolls.
  • create water icon bg3 Minor Conjuration: Create Water – Cast the Create Water spell without consuming a spell slot, once per Short Rest.

Conjuration School Wizards get a couple of really handy abilities at higher levels. At Level 6, they can teleport to an unoccupied space or swap positions with an ally, and at Level 10, they completely ignore Concentration Checks for Conjuration Spells.

Divination School Wizard

You peer through time itself and can sculpt the future, like temporal clay, into a more favourable form.

If you choose the Divination School, you will immediately gain:

  • Divination Savant – Halves the cost to learn Divination spells from Scrolls.
  • bg3 portent icon Portent – Your dreams grant you glimpses that let you influence the future. After each Long Rest you gain two random Portent Dice. During the day, you can use your reaction to change the die of any Attack Roll or Saving Throw rolled within 18 metres of you to one of your Portent Dice. Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day.

At Level 6, you’ll gain an extra Portent Die, and at level 10, you can see in the dark and see invisible creatures.

Enchantment School Wizard

Your magic influences, beguiles, and bends the will and conviction of those around you.

If you choose the Enchantment School, you’ll unlock:

  • Enchantment Savant – Halves the cost to learn Enchantment spells from Scrolls.
  • bg3 hypnotic gaze icon Hypnotic Gaze – Once per Long Rest, use an action to target a non-ally creature within 1.5 metres. The target must succeed on a Wisdom Saving Throw or become charmed and incapacitated for 2 turns. As an action, while still within range, you can maintain the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.

At Level 6, you’ll be able to Charm attackers as a Reaction, and at Level 10, you’ll be able to split your single-target attackers between two attackers.

Illusion School Wizard

You specialise in unravelling and restitching the fabric of reality to fool the unwary, the gullible, and the monstrous.

If you choose the Illusion school Wizard, you’ll unlock:

  • Illusion Savant – Halves the cost to learn Illusion spells from Scrolls.
  • bg3 improved minor illusion icon Improved Minor Illusion – You can cast Minor Illusion as a Bonus Action. You can remain hidden while casting this spell. This spell can be cast while you are Silenced.

At Level 6, you’ll gain the ability to see invisible enemies, and at Level 10, you’ll be able to create a duplicate of yourself when attacked, causing the attack to miss.

Necromancy School Wizard

You walk through the valley of the shadow of death, and make lots of friends there.

If you choose the Necromancy School Wizard, you’ll unlock:

  • Necromancy Savant – Halves the cost to learn Necromancy spells from Scrolls.
  • bg3 grim harvest icon Grim Harvest – Once per turn, if you kill a creature with a spell, you regain Hit Points equal to twice the Spell Slot level used – thrice if it’s a Necromancy spell. Undead and Constructs are unaffected.

At Level 6, you’ll gain abilities to raise undead thralls, and at Level 10, you’ll become resistant to Necrotic damage and immune to effects that debuff your maximum HP.

Transmutation School Wizard

Transmutation Wizards specialise in magics that transform the world around them, bending it to their advantage.

If you choose the Transmutation School Wizard, you’ll unlock:

  • Transmutation Savant – Halves the cost to learn Transmutation spells from Scrolls.
  • bg3 experimental alchemy icon Experimental Alchemy – You brew two Alchemical Solutions instead of one when combining extracts, if you succeed a Difficulty Class 15 Medicine Check.

At Level 6, you gain the ability to create Transmutation Stones, which give passive boosts to an ally when the stone is placed in their inventory. At Level 10, you can transform into a blue jay, allowing you to fly.

Bladesinging Wizard

Bladesinging Wizards allow you to use some bladed weapons and bg3 light armour icon Light Armour.

You can activate bg3 bladesong icon Bladesong to boost your Armour Class and Movement Speed.

  • Casting Spells in your Bladesong will accumulate Damage Charges.
  • Making weapon attacks in your Bladesong will accumulate Healing Charges.
  • You can activate bg3 bladesong climax icon Bladesong Climax to convert Damage Charges into bonus Force Damage and Healing Charges into HP restoration for you and your party.

At high levels, Bladesinging Wizards can spend their Spell Slots to subtract damage from incoming attacks (5 damage per Spell Slot Level spent).

Baldur's Gate 3 Wizard Class


Baldur’s Gate 3 Builds: