Welcome to the Oath of Devotion Paladin Build for Baldur’s Gate 3. The Paladin is primarily a hybrid melee and spellcaster class that can act as the backbone of your party. They get access to unique spells that use Lay on Hand and Oath Charges. The Devotion Paladin Build BG3 works for both PC and Console (PS5 and Xbox Series X/S).

Please visit our Best BG3 Builds overview page for more builds or check out our Best BG3 Paladin Build with the Oath of the Ancients subclass. To get an overview of all classes please visit the BG3 Classes overview page.

For this build, we’ll be using the Oath of Devotion subclass of the Paladin, which is especially gifted at protecting their allies from magic and the influence of unholy creatures.

Table of Contents:


Pros

  • Good melee fighter
  • Can empower weapon strikes with smite spells
  • Good at buffing or healing allies
  • Can wear Heavy Armour
  • Very good at staying alive
  • Spellcasting ability

Cons

  • Can use ranged weapons, but not great with them
  • Fairly linear Class Progression
  • No access to powerful late-game magic

Lay on hands spell bg3 devotion paladin build


BG3 Paladin Class Guide

Paladins are great melee fighters and they also have access to healing spells from the start of the game. They can also cure party members, this will be often needed. Especially if you are new to the game you are likely to get cursed and poisoned a lot. Paladins are best played in melee but you can also equip a ranged weapon and use it if really needed. However, in most cases there are just better things you can do than attack with your ranged weapon.

Paladins class-specific mechanic is your Oath. You have access to one Oath Charge and Lay on Hands Charges that can be used to cast Paladin specific spells like for example the Healing Radiance action (Oath Charge) or the Lay on Hands spell (Lay on Hands Charge). You will always only have one Oath Charge available. BUt you will get more Lay on Hands Charges when you level up your Paladin Build in BG3. Lay on Hands Charges can be replenished after a long rest, whereas Oath Charges can be replenished after a short rest.

At level 2 you also get access to your Divine Smite spell. This allows you to infuse your next weapon attack with a lot of extra Radiant Damage. This is even more powerful if used against Undead or Fiends. When you level up further you will gain access to even more powerful Smite spells.

We are using the Great Weapon Fighting Style to empower two-handed weapons. This will ensure the Paladin build performs well when using the highest damage weapons available in the game. In the equipment section of the Paladin Build we are going to showcase early game and endgame gear that you can obtain in BG3.

To summarize, the Paladin is a fierce melee fighter that can infuse weapons to hit even harder and also has super high mobility thanks to spells like Misty Step. The Paladin can also cast plenty of healing spells and cure group members. And because you have Spell Slots, Lay on Hand Charges and an Oath Charge you can use a good mix of spells without running out too fast.

Oath of Devotion Subclass

Paladins with the Oath of Devotion have special abilities that protect allies from harm, especially of a magical nature. They can protect against and cure curses, hexes and other negative conditions.

At the beginning of the game they are able to grant an ally an aura that retaliates against attackers with a small amount of Radiant damage.

Divine Smite Devotion Paladin Build Baldur's Gate 3


Character Creation (Level 1) for BG3 Devotion Paladin Build

In this section, we’ll walk you through the Character Creation process for the BG3 Devotion Paladin Build. Here we’ll explain the basics of how the Paladin works and how it should be built, along with the best race, skills, abilities, spells, etc.

Background

The most important Abilities for this Oath of Devotion Build are Strength and Charisma, so it’s a good idea to choose a Background that gives you Proficiency with Skills that are based on those two Abilities. Examples of suitable Backgrounds include:

  • Soldier – Athletics (STR) and Intimidation (CHA)
  • Entertainer – Acrobatics (DEX) and Performance (CHA)
  • Outlander – Athletics (STR) and Survival (WIS)

Race

While in Early Access, your race choice was a very important component of your build, this is no longer the case, since your race has no bearing on your Ability scores, which are the most important factor at play. This gives players more freedom to choose any race and class combination that they wish, without having to worry about being pigeon-holed into a “meta” race for their class.

However, there are still some useful passive features sourced from your race and subrace, which may be of advantage when it comes to the Devotion Paladin build. Some interesting options are:

  • Half-Orc – Gains three damage dice (rather than two) upon landing a Critical Hit in melee, and heals by 1 upon reaching 0 HP instead of being downed.
  • Wood Elf or Wood Half-Elf – Gains very high movement speed, great for getting into the required position and outrunning enemies.
  • Strongheart Halfling – Rerolls a die whenever they roll a 1. This makes a Critical Miss extremely unlikely. Also has Resistance to Poison and Advantage in Saving Throws against Poison. Suffers from low Movement Speed, though.
  • Gold Dwarf – Gains Proficiency in a wider variety of Weapons, including axes and hammers, and gains 1 extra HP per level. Also suffers from low Movement Speed.
  • Gnome, Any – Gains Advantage on Intelligence, Wisdom and Charisma saving throws. Useful for a character that needs to tank a lot, like the Paladin. Low Movement Speed.

If you don’t feel like choosing any of these races then do not worry, these are just suggestions and the impact of race is quite small in the post release version of Baldur’s Gate 3.

Abilities

We need to attain high Charisma to improve our Spellcasting, and high Strength for our Melee attacks. Constitution is also fairly important – it’s usually advised to have at least 14 points in this to make sure you have a decent amount of HP. Constitution is also taken into account on Concentration Checks (if the effects of an ongoing Concentration Spell will continue after you take damage). While many of our builds recommend putting points in Dexterity to improve your Armour Class, this is not required here since the Paladin can wear Heavy Armour.

Go for an Ability Allocation that looks something like this:

  • 16 Strength
  • 10 Dexterity
  • 14 Constitution
  • 8 Intelligence
  • 8 Wisdom
  • 17 Charisma

Skills

The Paladin can choose two additional Skills to be Proficient with, choosing from the following:

  • Athletics (STR)
  • Insight (WIS)
  • Intimidation (CHA)
  • Medicine (WIS)
  • Persuasion (CHA)
  • Religion (INT)

Try to use a combination of your selected Background and your two free Skill choices to make sure you have Athletics, Intimidation and Persuasion covered. These Skills are the best match for the Abilities that this build will be focused on. See the image below for an example of how we did it.

Baldur's Gate 3 Oath of Devotion Paladin Build Skills

Paladin Actions

The Paladin has two types of special class actions.

First is Lay on Hands, a powerful healing action that consumes Lay on Hands Charges when used. When depleted, you must take a Long Rest to replenish the charges. You will sometimes gain additional charges when you Level Up. Lay on Hands can be cast with the following variants:

  • Lay on Hands: Cure – Imbue your hands with divine power to cure all diseases and poisons affecting a creature. Uses 2 charges.
  • Lay on Hands: Lesser Healing – Imbue your hands with divine power to heal an ally for (Paladin level x 2). Uses 1 charge.
  • Lay on Hands: Greater Healing – Imbue your hands with divine power to heal an ally for (Paladin level x4). Uses 2 charges.

Additionally, you gain access to Channel Oath Abilities. The exact Channel Oath abilities available to you will depend on your subclass. For now, we just get 1 Channel Oath Charge, which must be replenished via a Long Rest, but again more can be gained from leveling up.

Subclass

The Paladin has to choose its Subclass during Character Creation, from the Class menu. For this build we’ll be going with the Oath of Devotion subclass.

To begin with, you just get one extra feature from your Oath of Devotion subclass:

  • Holy Rebuke – Spend a Channel Oath charge to give a target creature a vengeful aura that deals 1d4 Radiant Damage to anyone who hits them with a melee attack. The aura lasts for 2 turns.

BG3 Oath of Devotion Build Starting Abilities


Leveling Progress for BG3 Oath of Devotion Build

Now we are going through the whole leveling process from level 2 to max level 12. If you follow this you will have a great paladin build for your character. You can of course change things here and there and the build will still work just fine.

Level 2

The Oath of Devotion Build starts off with many of its class features unavailable, but fear not, at Level 2 we already start to see this change.

First of all you’ll get two First Level Spell Slots, allowing you to cast two Spells per Long Rest.

Next, you unlock the Divine Smite Spell, which lets you spend a Spell Slot to infuse your next Melee Weapon Attack with 2-16 Radiant Damage. Fiends and Undead will take an additional 1-8 damage.

You’ll need to select a Fighting Style for your Paladin Build at Level 2. For this build we’re going to be using two-handed weapons, and therefore we recommend the Great Weapons Fighting Style. This will reroll your damage dice for your weapon whenever they produce a 1 or a 2 (only one reroll is allowed per attack). This makes low rolls much less likely and can significantly improve your damage output with the Oath of Devotion Paladin.

You’ll be able to select a number of Prepared Spells here too. The formula for the exact number is (1 + Charisma Modifier), and this will be recalculated each time you level up. For now, if you have 15 Charisma you’ll get three Spells, and if you have 16 or 17 Charisma you’ll get four Spells.

We recommend choosing the following Spells:

  • Compelled Duel – Use a divine command to compel an enemy to attack only you. The target gains Disadvantage on Attack Rolls against anyone but you. Requires Concentration. This spell is effectively a taunt, allowing your Paladin to act as a tank for your Party. Since you can only have one Concentration effect active at a time, it’s not possible to taunt multiple enemies by casting the spell again on subsequent turns.
  • Divine Favour – Your prayer empowers you with divine radiance. Your weapons deal an additional 1-4 Radiant Damage. Requires Concentration. This Spell only consumes a Bonus Action, so you can attack your opponent on the same turn after casting the spell.
  • Thunderous Smite – Your weapon rings with thunder as you strike, pushing your target 3m away and possibly knocking them Prone. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. You can sometimes use this to knock enemies off ledges or cliffs for extra fall damage, potentially one-shotting them.
  • Wrathful Smite – Your weapon absorbs your wrath as you strike, possibly Frightening your target. If the spellcaster misses the initial Attack, the spell slot and are not consumed. Frightened Enemies are unable to move so this is a great way to lock down a dangerous enemy for a while.

Note that if you don’t have a Cleric like Shadowheart in your party, then it’s a good idea to ditch one of the latter two spells for now and use Bless instead, which is a vital buff spell for improving your allies’ Attack Rolls and Saving Throws in tough fights.


Level 3

At Level 3 you gain the Divine Health passive effect, giving immunity to disease. You also gain another Spell Slot, bringing your total to three.

You’ll gain two new Oath of Devotion actions for your BG3 Paladin Build:

  • Sacred Weapon – Spend a Channel Oath charge to turn your weapon into a sacred weapon, adding your Charisma Modifier to Attack Rolls with the weapon, and causing it to emit light.
  • Turn the Unholy – Spend a Channel Oath charge to turn nearby Fey and Fiends for 3 turns, forcing them to flee from you. This effect can be resisted with a Wisdom Saving Throw.

You also unlock another two Spells from your subclass. These are:

  • Protection from Evil and Good – Prevent an ally from being Possessed, Charmed or Frightened by Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. Those creature types also suffer Disadvantage on Attack Rolls against the protected target. Requires Concentration, and can last until your next Long Rest if the spell is not broken.
  • Sanctuary – Prevent yourself or an ally from being targeted by hostile attacks or spells; however it can still be hit by attacks that target them indirectly (such as an AOE). If a creature with Sanctuary attacks or harms another creature, they lose their protection and must wait 1 turn before being able to gain Sanctuary again.

These spells are all pretty situational unfortunately. Sacred Weapon is a little limited by its duration only being 10 turns, and the fact that it costs an Action to initially gain the buff. You can try to buff your Paladin with Sacred Weapon shortly before entering combat to try and bypass this problem. If you do this, then let it decay to 9 turns remaining before entering combat, otherwise you might have no Action available on your Paladin’s first turn.


Level 4

At Level 4, you’ll need to choose a Feat for your Paladin Build. Feats are strong passive features that can be used to enable a specific build, or simply provide additional Ability buffs.

Choose the Ability Improvement Feat, which will give you 2 extra Ability Points to spend. Put both of the points into Charisma, to improve the efficacy of your Spellcasting.

You’ll also gain an extra Lay on Hands Charge at this level, taking your total amount up to 4.

The formula to determine how many Spells you can Prepare at once is also slightly changed here. It is now (2 + Charisma Modifier). This, combined with the Charisma Ability Improvement above, should unlock two additional Spells. However, we advise that you wait until Level 5 before allocating these, since we’ll unlock more powerful Second Level Spells at that point.


Level 5 Oath of Devotion Build for Baldur’s Gate 3 PS5/PC

At Level 5, your Devotion Paladin Build becomes considerably more powerful.

First of all, you gain an extra attack, which is fairly self-explanatory. Being able to make two attacks each turn is going to massively improve your potential damage output.

You gain another First Level Spell Slot, taking your total up to 4, and you also get two Second Level Spell Slots.

As mentioned at Level 4, you should be able to choose two additional Spells now, so we can grab a couple of Second Level Spells right away! We recommend going for the following options:

  • Aid – Heals the entire party for 5 HP, and also increases their Maximum HP by 5 until the next Long Rest. This is obviously very useful for improving everyone’s survivability, and it’s definitely worth casting this soon after your Long Rest.
  • Branding Smite – Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This is great for keeping tabs on tricky enemies who are likely to start sneaking around.

Please note that Zariel Tieflings will already get the Branding Smite Spell at Level 5, so if this applies to you then choose another spell that you like.

The Paladin also unlocks two new Spells from your subclass at Level 5 (these don’t need to be Prepared like those mentioned above):

  • Lesser Restoration – Cure the Diseased, Poisoned, Paralysis or Blinded Conditions from the target. Quite a situational spell, but useful to have just in case you need it.
  • Silence – Prevents characters in the target area from speaking or casting most spells. Also prevents Thunder damage from occurring in the area. Requires Concentration, and can be cast for free outside of combat.

Level 6

At Level 6, you’ll unlock the Aura of Protection. When activated, you and allies within 3 meters of you will have your Charisma Modifier added to their Saving Throws. This helps to protect your team against enemy spells and effects, and will improve the longevity of everyone it applies to. However, the fairly small AOE does make this difficult to use in some situations.

That’s pretty much all you get at Level 6, so there’s not much else to talk about in this section.


Level 7

At Level 7, the Devotion Paladin Build gains the following features:

  • Another Second Level Spell Slot, bringing your total to three.
  • Aura of Devotion – When activated, you and allies within 3 meters of you are immune to being Charmed. If you are knocked unconscious, the aura will vanish.

Level 8

At this Level, you’ll need to choose another Feat for your character. If you didn’t already manage to increase your Charisma to 20, then you can get the Resilient Feat and use it to impove your Charisma. This will also give you Advantage in Charisma checks.

However, if your Charisma was already improved to 20 or higher from another source, you can instead use Ability Improvement again, and this time put both points into Strength, improving your prowess with melee weapons.


Level 9

At Level 9 you will unlock third level Spells, and receive two third level Spell Slots so you can begin casting them.

The following spells are great options to pick up here:

  • Revivify – Allows you to resurrect a fallen ally, without needing to use a revivication scroll.
  • Crusader’s Mantle – Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional 1-4 Radiant damage.
  • Warden of Vitality – While this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies. This is especially good as it doesn’t require Concentration and lets you heal your team with a Bonus Action, allowing you to continue making attacks and concentrating on another spell.

You’ll also unlock two spells from your subclass. Once again, these spells do not need to be prepared:

  • Remove Curse – Touch a creature or object to remove all curses and hexes affecting it. Very situational, but it doesn’t hurt to have a way of curing these effects.
  • Beacon of Hope – Your allies within 9 metres gain Advantage on Wisdom and Death Saving Throws, and will always receive the maximum possible rolls from healing spell. Lasts for up to 10 turns and requires Concentration.

While the Devotion Paladin isn’t nearly as focused on healing as the Oath of Ancients Paladin, Beacon of Hope is still a really useful way of increasing the amount of healing you and your allies receive. There might be someone else in your party who is better at healing than your Paladin, and their healing spells will still benefit from the Beacon, as long as their target is within the 9 metre range.


Level 10

At Level 10, you’ll earn the Aura of Courage for your Devotion Paladin Build in BG3. This is another aura spell, this time allowing you to give you and your allies immunity to becoming Frightened. The aura disappears if you fall Unconscious.

You will also get another Lay on Hands Charge at level 10, along the usual HP increase.


Level 11

At this Level, you gain Improved Divine Smite, a nice buff to the Divine Smite feature we unlocked way back at Level 2. This basically adds another damage die to your Divine Smite, meaning it can now do 3-24 damage per hit.

You’ll also earn an extra Third Level Spell Slot, taking your total up to three. And like always, your HP also increase.


Level 12

You have now reached the maximum level for your BG3 Paladin Build! At Level 12, it’s time to select one final Feat for your character. We recommend choosing the Savage Attacker Feat, which will allow you to roll two damage dice on your weapon attacks, choosing the highest one for your damage value. This will considerably improve the damage from your melee attacks, and fits in nicely with the Paladin’s playstyle of smiting enemies at close range.

If you struggle with health points often in combat, you could also select the Tough Feat, which will increase your HP by 24.


BG3 Devotion Paladin Build Equipment

Now let us take a look at the equipment for our Devotion Paladin Build in Baldur’s Gate 3. The early game gear can be obtained in Act 1 and early Act 2. The Endgame gear is mostly from the end of Act 2 and Act 3.

Early Game Gear

The early game equipment for the BG3 Oath of Devotion Paladin Build can be found in Act 1 or at the start of Act 2. Don’t sweat it if you can’t find some of the items. Your build will work fine without any of these. The only thing you need to have is a melee weapon that is two-handed, to make use of our Great Weapons Fighting Style.

Equipment Slot Best Early Game Gear
Head Helmet of Smiting
Cloak Cloak of Protection
Chest Adamantine Splint Armour (or Chain Mail +1)
Gloves Gloves of Power
Boots Boots of Striding
Necklace Amulet of Misty Step
Ring Ring of Protection
Ring Caustic Band
Melee Weapon Blooded Greataxe
Ranged Weapon Any with Proficiency

 

Now let’s take a look at where you can get the early game gear for the Paladin.

Helmet of Smiting

The Helmet of Smiting can be found inside a chest at the Selunite Outpost in the Underdark. You get a +1 to Constitution Saving Throws and when you apply a condition with one of your Smite spells, you gain Temporary Hit Points equal to your Charisma modifier. And because our Charisma is pretty high you get a lot of THP.

The easiest way to get there is through the Goblin Camp front door into the Shattered Sanctum. Then from there enter the Defiled Sanctum and go downstairs, open the hidden wall via the hidden lever (Perception Check). Now you can enter the Underdark and get right into the Selunite Outpost where the helmet can be found. Don’t forget to activate the Waypoint there too.

For an in-depth guide on Underdark passages please read the How to Enter the Underdark.

Cloak of Protection

The Cloak of Protection is one of the few cloaks in BG3 that you can get right at the start of Act 2. This item can be purchased by Quartermaster Talli in Last Light Inn, it doesn’t cost that much either so it is a good pick. The cloak gives you extra +1 Armour Class and +1 Saving Throw.

You can also read our in-depth guide on How to get the Cloak of Protection in BG3 which explains everything in detail.

Adamantine Splint Armour

The Adamantine Splint Armour is one of the best Heavy Armour you can acquire and you already get to do that in Act 1 of Baldur’s Gate 3. While wearing the Adamantine Splint Armour enemies can’t land a critical hit on you and all incoming damage is reduced by 2. Additionally, if an enemy is hitting you with a melee attack they will get the Reeling condition (Recovering from a terrible blow or hitting a strong metal. -1 penalty to Attack Rolls for every turn remaining.)

The armour can be obtained during the Adamantine Forge quest. While progressing the game you will naturally end up in this location, but you could still miss it. While this armour has a long process of getting it, it is still totally worth it because of how powerful the equipment is. The Adamantine Forge is located in the Grymforge. You reach the Grymforge via a boat in the Underdark. The fights are tough, come prepared.

Additionally, to craft the Adamantine Splint Armour you need Splint Mould and Mithral Ore which you also all find in the Grymforge area (marked on the map).

Chain Mail +1 (Easy to get)

You can get the Chain Mail +1 earlier and without much hassle. This is also a good starter option. When you are inside the Druid Grove go talk to Dammon the Blacksmith, you can buy it from him. The only requirement is that you are level 4 for the heavy armour to show up.

Gloves of Power

The Gloves of Power apply the Bane debuff to anyone you hit with a melee attack, giving them a 1d4 debuff to their Attack Rolls and Saving Throws for 2 turns. Note that this will not stack with the Bane spell, since it applies the same Condition. These gloves can be looted from Za’Krug, one of the Goblins attacking the Druid Grove the first time you go there.

Note: There are also Paladin-specific gloves called Gloves of Heroism worth picking up.

Boots of Striding

The Boots of Striding give you increased Movement Speed for 1 turn when you cast a Concentration Spell. When you are Concentrating on a Spell, the boots prevent you from being knocked Prone. You also get a +1 bonus to your Athletics skill, which makes it harder for enemies to push you around.

These boots are looted from Minthara in Shattered Sanctum. If you don’t kill Minthara and instead recruit her in Act II, then she will have the boots equipped.

Amulet of Misty Step

The Amulet of Misty Step grants you the Misty Step spell, which allows you to teleport to any visible location within 18 metres. This is great for quickly getting into melee, where your Paladin is at its strongest, or for esacping from a bad situation. It is found in the Defiled Temple, in a chest guarded by the ogre Polma.

Ring of Protection

The Ring of Protection is a really good ring that you can obtain early in Act 1. The ring gives you a +1 to Armour Class and +1 to Saving Throws. You get the ring by completing the Steal the Sacred Idol quest. To start the quest head into the Tiefling Hideout in the Druids Grove and talk to Mol. She is the gang leader and wants you to steal the Idol of Silvanus. The Idol is used as a ritual in the middle of the Druid, it won’t be easy to steal it.

Caustic Band

The Caustic Band is a simple item that adds 2 Acid Damage to your weapon attacks. This is useful for improving your early game damage output. It can be purchased from Derryth Bonecloak in the Myconid Colony, in the Underdark.

Blooded Greataxe

One of the best early game weapons, the Blooded Greataxe deals good damage and will also deal 1d4 bonus damage if you are below 50% HP. It can be purchased from Roah Moonglow in the Shattered Sanctum. If the weapon does not show up in her wares, try doing a Long Rest and then checking again.


Endgame Gear

Below you can find the best endgame gear setup for our BG3 Oath of Devotion Paladin Build. This setup is intended to maximise the damage we can deal with our melee weapon, while also maintaining good defenses so that the Devotion Paladin can survive in the heart of melee and stand a good chance of maintaining Concentration on their spells.

Equipment Slot Best Early Game Gear
Head Helm of Balduran
Cloak Mantle of the Holy Warrior
Chest Adamantine Splint Armour (or Helldusk Armour)
Gloves Gauntlets of Hill Giant Strength
Boots Helldusk Boots
Necklace Amulet of Greater Health
Ring Ring of Regeneration
Ring Ring of Free Action
Melee Weapon Balduran’s Giantslayer
Ranged Weapon Any with Proficiency

 

Now let’s see where you can get the endgame gear for your Oath of Devotion Build in Baldur’s Gate 3:

Helm of Balduran

The Helm of Balduran is a legendary item that is one of the most powerful items in Baldur’s Gate 3. It gives you the following perks:

  • Critical Strike Immunity: Attackers can’t land Critical Hits on the wearer.
  • Balduran’s Vitality: The helmet heals you 2 Hit Points at the beginning of every turn.
  • Balduran’s Favour: You have a +1 bonus to Armour Class and Saving Throws.
  • Stun Immunity: You cannot be Stunned.

You can get the Helm of Balduran by defeating Ansur in the Dragon’s Sanctum. You get there by going through the secret passage in the Wyrm’s Rock Prison. You open the secret passage by turning off the two torches. You get into the prison either through a crack in the wall or through the main building of Wyrm’s Rock Fortress. To get into the Dragon’s Sanctum you have to solve some puzzles in the Wyrmway first.

You can also read our in-depth guide on How to get the Helm of Balduran in BG3 to get a detailed walkthrough.

Note: Another good option would be the Grymskull Helm. The helmet is dropped by the boss Grym in the Adamantine Forge. You can also simply keep using the Helmet of Smiting.

Mantle of the Holy Warrior

The Mantle of the Holy Warrior fits our Paladin theme perfectly. You get the Crushader’s Mantle spell when you have this cloak equipped. You radiate holy power that emboldens nearby allies. Their weapon attacks deal an additional 1d4 Radiant Damage.

The cloak is sold by Vicar Humbletoes at the Stormshore Tabernacle in Act 3.

Adamantine Armour

See the Adamantine Armour section in the early game gear. Alternatively, you can also use the Helldusk Armour, but this is likely being worn by a character that doesn’t already have access to heavy armor proficiency (Guide: How to get the Helldusk Armour in BG3)

The Reviving Hands

The Reviving Hands are powerful very rare gloves that you can obtain in Act 3 of Baldur’s Gate 3. When you heal someone, they gain Blade Ward. You then only take half the damage from Bludgeoning, Piercing and Slashing attacks. When you revive someone, they gain Death Ward. Instead of dying again, you will drop to 1 HP and remain conscious.

The gloves also give you the Revivify spell and +1 Strength Saving Throws.

The Reviving Hands can be found in the Lower City of Baldur’s Gate 3 at the Stormshore Tabernacle store. You can buy them from Vicar Humbletoes.

Gauntlets of Hill Giant Strength

The Gauntlets of Hill Giant Strength are very rare gloves that boost your Strength up to 23, which is very high. This will considerably improve your weapon damage and accuracy with melee weapons. They are located in the House of Hope in the Archive alongside the Amulet of Greater Health and the Orphic Hammer.

To get to the House of Hope you need to successfully perform the ritual to open the portal upstairs in the Devil’s Fee house in the lower city. Be prepared, tough fights ahead!

Helldusk Boots

The Helldusk Boots are very rare boots that you can acquire in Act 3. You cannot be forcibly moved by a foe’s spells or actions, and you ignore the effects of Difficult Terrain. And even more important, you get the Hellcrawler action. Think of this as a secondary Misty Step, now you can teleport up to 18m and deal fire AoE damage. This will once again improve our mobility by a huge amount.

The Helldusk Boots can be found in Lord Enver Gortash’s personal chest at the upper levels of Wyrm’s Rock Fortress. The upper levels can be reached through the gate at the main floor. Best to bring some Invisibility potions to pull this off without alarming everyone in the fortress.

Amulet of Greater Health

The Amulet of Greater Health is another item that is immensely powerful. It will boost your Constitution score to 23, increasing your health tremendously. Like the Gauntlets of Hill Giant Strength and Orphic Hammer it can also be found inside the Archive in the House of Hope that you reach via Devil’s Fee.

You can also read our in-depth guide on How to get the Amulet of Greater Health in BG3.

Ring of Regeneration

The Ring of Regeneration lets you restore 1-4 Hit Points at the beginning of your turn. The ring synergizes well with The Reviving Hands, Hellrider’s Pride, The Whispering Promise and Boots of Aid and Comfort. You could sort of create a chain reaction with all these items if you want to.

Ring of Free Action

The Ring of Free Action is useful for any character, but it’s especially good on a melee build like the Paladin who needs to stay mobile. It prevents you from being slowed down by Difficult Terrain such as mud, grease or ice, and also makes you immune to being paralysed or restrained by spells. Note that the immunity to Difficult Terrain does not make you immune to other effects associated with the terrain type, such as slipping on ice or taking damage when walking over spikes.

The Ring of Free Action can be purchased from Araj Oblodra in Moonrise Towers.

Balduran’s Giantslayer

A legendary Greatsword, Balduran’s Giantslayer is one of the most powerful melee weapons available in Baldur’s Gate 3. It comes with a +3 enchantment, meaning your Attack and Damage Rolls will have a +3 bonus applied to them. When the sword hits a foe, the damage bonus from your Strength Modifier is doubled – this is an especially good combo with the Gauntlets of Hill Giant Strength, since your Strength Modifier is +6 with those gloves, meaning you’ll gain an additional +6 bonus damage when combining them with this weapon.

The sword also gives you the power to grow to a giant size for 10 turns, gaining Advantage on all Strength checks (including Saves), a considerable 27 Temporary HP, and 1d6 bonus damage on attacks. You can use it again after every Short and Long Rest.

Balduran’s Giantslayer is looted from Ansur the Dragon in the Wyrmway. This is the same location as the Helm of Balduran, mentioned above.


Oath of Devotion Paladin Build Tips & Tricks for BG3 PS5/PC

Since we have a few different Concentration Spells with this build, it’s important to stay mindful of which ones require Concentration and which ones don’t. Remember that casting a Concentration Spell will immediately end the effects of your previous Concentration Spell, if they were not already broken.

On a similar topic, taking damage while Concentrating on a spell will always subject you to a Concentration Check, and failing the Check will end the spell. It’s good to be mindful of this when you have a lot of enemies nearby – it might not be a good idea to cast a Concentration Spell with the intention of keeping it active for a long time, if you’re currently dealing with multiple melee assailants.


More Baldur’s Gate 3 Builds

If you want to check out the map of Baldur’s Gate 3, please visit the Baldur’s Gate 3 Interactive Map.