Welcome to the best Monowire Build for Cyberpunk 2077 (Patch 2.5). This is my Overclock netrunner who fights up close: the Electrifying Monowire spreads Cyberware Malfunction through the whole group for free, Synapse Burnout deletes them, and when the RAM runs out, I keep hacking with my Health. Some players call it a Monowire Netrunner or a whip build. I built it to take down MaxTac.

The Monowire Build combines the Electrifying Monowire, Jailbreak and Data Tunneling with Overclock, a 4-quickhack queue and the COX-2 Cybersomatic Optimizer: a free Cyberware Malfunction on every charged swing, quickhacks that always crit, and enough Body to stand in the middle of a MaxTac squad.

You can find more builds here on the Cyberpunk 2077 Builds Database page.

Table of Contents for the Monowire Build:

Would you rather stay hidden? Read my Lucy Netrunner Build, which uses the Monowire from stealth. If you want guns next to your Monowire, check out my Smart SMG Build, and for pure quickhacks, my D Build.


Strengths and Weaknesses list for the Monowire Build:

Strengths

  • MONOWIRE + OVERCLOCK
  • FREE QUICKHACK UPLOADS
  • QUICKHACKS ALWAYS CRIT
  • HACKS SPREAD THROUGH GROUPS
  • 4-QUICKHACK QUEUE
  • MAXTAC AND BOSS KILLER
  • EMP ON EVERY OVERCLOCK
  • TANKY FOR A NETRUNNER

Weaknesses

  • OVERCLOCK COSTS HEALTH
  • NEEDS PHANTOM LIBERTY

Cyberpunk 2077 Monowire Build Overview & How To Play

Cyberpunk 2077 Monowire Build Overview

I play this Cyberpunk 2077: Monowire Build right in the middle of the fight, which is not where most netrunners want to be. Every charged Monowire swing uploads Cyberware Malfunction for free, and normal swings spread it to everyone they hit. Then I queue Synapse Burnout on whoever is left. The COX-2 makes every quickhack crit, and the closer I stand, the less RAM they cost.

When the RAM runs out, I activate Overclock and keep hacking with my Health. Ticking Time Bomb stuns everyone around me, the Tetratronic Rippler blinds and disarms them, and Body 20 with Adrenaline Rush keeps me standing while I pay for every hack in Health.

Here is a summary of the most important pieces of the Monowire Build.

Must-Have Cyberware:

  • Arms: Electrifying Monowire icon Cyberpunk 2077Electrifying Monowire
    • With Jailbreak, a charged Strong Attack uploads a Control quickhack for free. I slot Cyberware Malfunction.
  • Operating System: Tetratronic Rippler icon Cyberpunk 2077Tetratronic Rippler
    • +12 Max RAM, and every Overclock uploads Reboot Optics and Weapon Glitch to every enemy within 8 metres.
  • Frontal Cortex: COX-2 Cybersomatic Optimizer icon Cyberpunk 2077COX-2 Cybersomatic Optimizer
    • Quickhacks can crit, with 100% Crit Chance.
  • Frontal Cortex: Axolotl icon Cyberpunk 2077Axolotl
    • -7.5% cooldown for all cyberware after every kill, Overclock included.

Make sure to read the full list of Cyberware for the rest of the setup.

Must-Have Quickhacks:

  • Cyberware Malfunction icon Cyberpunk 2077Cyberware Malfunction: Stacks more damage taken on the target and shuts down their cyberware. It goes into the Monowire.
  • Synapse Burnout icon Cyberpunk 2077Synapse Burnout: Huge damage that grows with the RAM you have spent. Kills during Overclock extend it.
  • Contagion icon Cyberpunk 2077Contagion: Poison that spreads through a group. My opener against MaxTac and bosses.

Read the full list of Quickhacks and my rotation.

Relic Perks (for Endgame):

  • Jailbreak icon Cyberpunk 2077Jailbreak: Slot a Control quickhack into the Monowire, and a charged Strong Attack uploads it for free.
  • Data Tunneling icon Cyberpunk 2077Data Tunneling: Normal Monowire swings spread that quickhack to every enemy they hit.
  • Vulnerability Analytics icon Cyberpunk 2077Vulnerability Analytics: Hitting a Vulnerability is a guaranteed crit.

My Monowire rotation: This is how almost every fight goes for me.

  1. Close in: Dash or double jump into the group. Proximate Propagation makes quickhacks up to 35% cheaper the closer I am, so close range is where I want to be.
  2. Charged swing: A charged Monowire Strong Attack uploads Cyberware Malfunction for free.
  3. Spread it: Normal swings that hit several enemies spread Cyberware Malfunction to all of them with Data Tunneling. Siphon gives RAM back on every hit.
  4. Queue the damage: Synapse Burnout on the toughest target. ICEpick and Queue Hack_Root make it cheaper on anyone with Cyberware Malfunction on them.
  5. Overclock: When the RAM runs dry, activate Overclock. Ticking Time Bomb stuns everyone nearby, the Tetratronic Rippler blinds and disarms them, and Spillover spreads my quickhacks to more targets.
  6. Finish: Finisher: Live Wire on anyone with quickhacks queued on them, for Health and RAM back.

Before Phantom Liberty: Jailbreak, Data Tunneling, the COX-2 and the Axolotl all come from Phantom Liberty, so before Dogtown I upload Cyberware Malfunction by hand and use the Bioconductor for quickhack crits. The Monowire is still the best way to get close and refill RAM with Siphon.


How To Use The Monowire

The Electrifying Monowire icon Cyberpunk 2077Electrifying Monowire is more than a backup weapon in this build. It uploads my first quickhack, spreads it through the group and refills my RAM.

  1. Slot Cyberware Malfunction: Jailbreak icon Cyberpunk 2077Jailbreak lets you slot a Control quickhack into the Monowire. Cyberware Malfunction icon Cyberpunk 2077Cyberware Malfunction is a Control quickhack, so it goes in. Every charged Strong Attack uploads it for free.
  2. Spread it with normal swings: With Data Tunneling icon Cyberpunk 2077Data Tunneling, normal Monowire attacks spread the quickhack to every other enemy they hit at the same time. One charged swing, one sweep, and the whole group has Cyberware Malfunction on them.
  3. Refill RAM: Siphon icon Cyberpunk2077Siphon gives RAM back on every Monowire hit, and much more if the enemy has a quickhack on them. After the first sweep, they all do.
  4. Hit harder: The Tetratronic Rippler adds +15% weapon damage against enemies with non-Combat quickhacks on them, and Cyberware Malfunction raises all damage they take with every stack.
  5. Finish: Finisher Live Wire icon Cyberpunk2077Finisher: Live Wire is the Monowire Finisher. The more quickhacks you have queued on an enemy, the easier it is to trigger, and it gives Health and RAM back.

Why Cyberware Malfunction: It stacks up to 8 times. At 2 stacks it shuts their cyberware down for good, at 3 stacks it adds Electrical damage over time, and at Tier 5++ every stack raises all damage they take by 15%. At max stacks their cyberware overloads for massive damage. Free uploads from the Monowire stack it very fast.


My Quickhack Rotation (MaxTac & Bosses)

Hack Queue, Queue Acceleration and Queue Mastery let me queue 4 quickhacks on one enemy. These are the combos I use:

Normal enemies

Bosses and MaxTac

Why it works:

  • Cyberware Malfunction first: It is a Control quickhack, so Embedded Exploit icon Cyberpunk2077Embedded Exploit adds damage to everything after it, ICEpick icon Cyberpunk2077ICEpick takes 1 RAM off every Combat quickhack, and Queue Hack_Root icon Cyberpunk2077Queue Hack_Root makes the next quickhack of a different category cheaper.
  • Synapse Burnout last: Its damage grows by 10% for every RAM unit you have spent, up to +400% at Tier 5++, and that bonus doubles while Overclock is active. A kill with it extends Overclock by 3 seconds.
  • Contagion against groups: It deals Poison damage over time and spreads to up to 4 enemies within 8 metres. MaxTac comes in squads, so the opener hits all of them.
  • Queue Mastery: The quickhack that fills the queue costs 50% less RAM and locks the queue until everything has uploaded, and you deal more damage against enemies with a locked queue. System Overwhelm icon Cyberpunk2077System Overwhelm adds +7% quickhack damage for every different quickhack and damage over time effect on the target.

Contagion doesn’t work on mechs, robots, drones and turrets. Use Synapse Burnout or the Fenrir on those.


How To Use Overclock

Overclock icon Cyberpunk2077Overclock is what lets this build take on MaxTac. While it runs, I can upload quickhacks without enough RAM, and the missing RAM costs Health instead.

  1. Activate it in the middle of the group: Power Surge icon Cyberpunk2077Power Surge heals me right away, Ticking Time Bomb icon Cyberpunk2077Ticking Time Bomb stuns everyone around me 1 second later, and the Tetratronic Rippler uploads Reboot Optics and Weapon Glitch to every enemy within 8 metres.
  2. Hack everything: Spillover icon Cyberpunk2077Spillover gives my quickhacks a 50% chance to spread to another enemy, and Race Against Mind icon Cyberpunk2077Race Against Mind adds up to +50% quickhack damage the lower my Health is.
  3. Heal while hacking: Sublimation icon Cyberpunk2077Sublimation turns every bit of RAM recovery into Health, Siphon included. Blood Daemon icon Cyberpunk2077Blood Daemon gives +25 Health for every quickhack still queued on an enemy when they die.
  4. Keep it going: Every Synapse Burnout kill adds 3 seconds, Extended Warranty icon Cyberpunk2077Extended Warranty makes it last 15% longer, and the Axolotl brings it back faster with every kill.

Safety net: Overclock eats Health fast. Countershell kicks in when I lose a big chunk of Health in a short time, the Biomonitor uses my health item below 50%, and Feen-X spikes my RAM regen when I am almost empty.


Attributes – Monowire Build

Distributing Attributes correctly for the Monowire Build is important. Attributes dictate the direction of the build and give access to different tiers of perks depending on how many points you invest in each category.

The Cyberpunk 2077 Monowire Build’s primary Attributes are cyberpunk 2077 attribute intelligence icon Intelligence for quickhacks and Overclock, cyberpunk 2077 attribute technical ability icon1 Technical Ability for the chrome, and cyberpunk 2077 attribute body icon Body to survive Overclock. We also invest points in cyberpunk 2077 attribute reflexes icon Reflexes for Air Dash, and the rest goes into cyberpunk 2077 attribute cool icon Cool.

Perk Unlocks

Unlocks occur at attribute levels 4, 9, 15, and 20.

Perks are the bread and butter of every Cyberpunk 2077 build; they make it unique. At 9 & 15, you gain powerful perks that enhance your playstyle. At 20, you get the cherry on top with perks that can further change your playstyle with any given build.

Read here how to get more Perk Points in Cyberpunk 2077.


Monowire Build Start Attributes

At the start of the game, select the following Attribute allocation to give us the optimal start for the Monowire Build in Cyberpunk 2077.

Attribute Points Description

cyberpunk 2077 attribute intelligence icon
Intelligence

+3
  • Unlocks Eye in the Sky, Optimization and Proximate Propagation, and gets you closer to Hack Queue at 9.
cyberpunk 2077 attribute technical ability icon1

Technical Ability

+2
  • Unlocks Glutton for War, First Aid and Transfusion for better health items.
cyberpunk 2077 attribute body icon

Body

+1
  • Unlocks Painkiller and the health regen row.
cyberpunk 2077 attribute reflexes icon

Reflexes

+1
  • Unlocks Slippery, Muscle Memory and Parkour.
cyberpunk 2077 attribute cool icon

Cool

None
  • N/A


Max Level Attributes

Cyberpunk 2077 Monowire Build Max Attributes

At max level, you want to have the following distribution of Attributes for the Monowire Build in Cyberpunk 2077:

  • cyberpunk 2077 attribute intelligence icon 20 Intelligence
  • cyberpunk 2077 attribute technical ability icon1 20 Technical Ability
  • cyberpunk 2077 attribute body icon 20 Body
  • cyberpunk 2077 attribute reflexes icon 15 Reflexes
  • cyberpunk 2077 attribute cool icon 6 Cool

Why these numbers: Intelligence goes to 20 for Queue Mastery and Spillover, Technical Ability goes to 20 for Edgerunner and Ticking Time Bomb, and Body goes to 20 for Pain to Gain. Overclock pays with Health, so every Body point counts. Reflexes stops at 15 for Air Dash, and the last 6 points go into Cool for +1.25% Crit Damage each. Intelligence, Technical Ability, Body and Reflexes are all at 9 or higher, so Renaissance Punk gives +16 Cyberware Capacity.


Perks – Monowire Build Cyberpunk 2077

In this section of the Cyberpunk 2077 Monowire Build, I will explain the perks that we use for each attribute.

Perk Points: To get perk points, you can either simply level up or farm Perk Shards. Read our guide on all 13 Perk Shard Locations in Cyberpunk 2077, with map locations, screenshots, and the nearest fast travel point for each shard.

Perk Order: The bold perks are the core of the build, so pick them up before the non-bold ones. While you are leveling, rush Intelligence to 9 for Hack Queue, Embedded Exploit and Siphon, then Technical Ability to 9 for All Things Cyber and Renaissance Punk. Intelligence to 15 comes next for Overclock, Queue Acceleration and Finisher: Live Wire. After that, Reflexes to 9 for Dash, Body to 15 for Adrenaline Rush, Technical Ability to 15 for License to Chrome and Cyborg, and Reflexes to 15 for Air Dash. Queue Mastery, Spillover, Ticking Time Bomb, Edgerunner and Pain to Gain come last, since they need 20.

Perk Points: This build uses all 80 Perk Points at level 60: 30 in Intelligence, 26 in Technical Ability, 12 in Body and 12 in Reflexes.


cyberpunk 2077 attribute intelligence iconIntelligence Perks

Cyberpunk 2077 Monowire Build Intelligence Perks

The cyberpunk 2077 attribute intelligence icon Intelligence Perk-Tree is the heart of the Monowire Build, and we max it out at 20. We take the queue branch on the left and the Overclock branch in the middle, plus Siphon and Finisher: Live Wire for the Monowire.

Perk Prioritization: Prioritize perks in bold.

cyberpunk 2077 attribute intelligence icon Intelligence Perk Tree Summary

Quickhacks, RAM and Overclock.

  • A 4-quickhack queue with cheaper and faster uploads
  • Overclock, which lets you hack with Health when the RAM runs out
  • Quickhacks that spread to more enemies during Overclock
  • RAM back from Monowire hits and kills
  • Health back from RAM recovery, kills and finishers

Level 4 Perks

The RAM basics and the start of both branches.

Perk Description
Eye in the Sky icon Cyberpunk2077

Eye in the Sky

Highlights nearby Access Points and cameras, and Control and Covert quickhacks uploaded through cameras cost less and last longer. It opens the queue branch.
ForceKill Cypher icon Cyberpunk2077

ForceKill Cypher

Shorter sequences when you hack Access Points.
Optimization icon Cyberpunk2077

Optimization

+35% RAM recovery rate. During Overclock, Sublimation turns that into Health regen too.
Proximate Propagation icon Cyberpunk2077

Proximate Propagation

Quickhacks cost less RAM the closer you are to the target, up to -35%. Monowire range is where they are cheapest.
Subordination icon Cyberpunk2077

Subordination

+100% duration for Control quickhacks on full-Health enemies. Cyberware Malfunction from the opening swing lasts twice as long.

Level 9 Perks

Hack Queue on the left, Embedded Exploit in the middle, and Siphon for the Monowire.

Perk Description
Hack Queue icon Cyberpunk2077

Hack Queue

+1 Max RAM, then quickhack queues: 2 quickhacks on one enemy, uploaded one after the other, with a faster upload for the second.
Data Recycler icon Cyberpunk2077

Data Recycler

When an enemy dies, you get back 80% of the RAM of every quickhack still waiting in their queue.
Feedback Loop icon Cyberpunk2077

Feedback Loop

+25% RAM recovery rate for each quickhack currently in a queue.
Embedded Exploit icon Cyberpunk2077

Embedded Exploit

+10% RAM recovery rate, then more quickhack damage against enemies affected by Control or Covert quickhacks. Cyberware Malfunction is a Control quickhack, so everything after it hits harder.
Speculation icon Cyberpunk2077

Speculation

Killing an enemy with a Combat quickhack gives back 25% of the RAM of every quickhack on them.
ICEpick icon Cyberpunk2077

ICEpick

-1 RAM cost for Combat quickhacks on enemies affected by Control or Covert quickhacks. Every Synapse Burnout after a Cyberware Malfunction is cheaper.
Siphon icon Cyberpunk2077

Siphon

Monowire attacks recover RAM, and much more if the enemy is affected by or targeted by a quickhack. Every swing refills the pool.
System Overwhelm icon Cyberpunk2077

System Overwhelm

+7% quickhack damage for each unique quickhack and damage over time effect on the target. Cyberware Malfunction, Reboot Optics, Weapon Glitch and Contagion stack it fast.

Level 15 Perks

Overclock and everything around it.

Perk Description
Queue Acceleration icon Cyberpunk2077

Queue Acceleration

+1 Max RAM, cheaper device hacks, then +1 queue size and +60% upload speed for quickhacks third or later in the queue.
Queue Prioritization icon Cyberpunk2077

Queue Prioritization

+50% upload speed for the first quickhack when you have at least 2 queued on an enemy.
Queue Hack_Root icon Cyberpunk2077

Queue Hack_Root

-1 RAM cost for the first quickhack of each new category that is second or later in the queue. Synapse Burnout after Cyberware Malfunction gets it every time.
Blood Daemon icon Cyberpunk2077

Blood Daemon

While Overclock is active, you get +25 Health for every quickhack still queued on an enemy when they die.
Finisher Live Wire icon Cyberpunk2077

Finisher: Live Wire

Unlocks the Monowire Finisher. The more quickhacks you have queued on an enemy, the easier it is to trigger, and it restores Health and RAM.
Overclock icon Cyberpunk2077

Overclock

+10% RAM recovery rate, +10% quickhack damage, then Overclock mode. For 14 seconds you can upload quickhacks without enough RAM, and every missing RAM unit costs Health instead. 30 second cooldown. How to use Overclock.
Sublimation icon Cyberpunk2077

Sublimation

While Overclock is active, all RAM recovery also restores Health. Optimization, Feedback Loop, Siphon and Speculation now heal you too.
Race Against Mind icon Cyberpunk2077

Race Against Mind

While Overclock is active, your quickhacks deal more damage the lower your Health is, up to +50%. Health is checked when the upload starts.
Power Surge icon Cyberpunk2077

Power Surge

Activating Overclock instantly restores Health based on your Max RAM, so every Overclock starts with a heal.

Level 20 Perks

Intelligence is at 20, so we take both capstones.

Perk Description
Queue Mastery icon Cyberpunk2077

Queue Mastery

+1 queue size, so 4 quickhacks on one enemy. The last quickhack to fill a queue costs 50% less RAM and locks the queue until everything has uploaded, and you deal more damage against enemies with a locked queue.
Spillover icon Cyberpunk2077

Spillover

While Overclock is active, your quickhacks get a 50% chance to spread to another enemy. Together with Data Tunneling and Contagion, everything spreads.

Skip: The Smart weapon branch on the right. This build doesn’t use Smart weapons, and the Smart Link in the Hands slot is only there to fill it.


cyberpunk 2077 attribute technical ability icon1Technical Ability Perks

Cyberpunk 2077 Monowire Build Technical Ability Perks

The cyberpunk 2077 attribute technical ability icon1 Technical Ability Perk-Tree powers the chrome and keeps you alive through Overclock. The left branch gives us health items, grenades and Ticking Time Bomb, and the middle branch handles the cyberware and leads to Edgerunner. Max it out to 20.

Perk Prioritization: Prioritize perks in bold.

cyberpunk 2077 attribute technical ability icon1 Technical Ability Perk Tree Summary

Chrome, sustain and an EMP on every Overclock.

  • More health items that recharge faster
  • An EMP that stuns everyone nearby when you activate Overclock
  • Stronger cyberware that lasts longer and comes back faster
  • More Cyberware Capacity from Renaissance Punk and Edgerunner

Level 4 Perks

The health item perks on the left.

Perk Description
Glutton for War icon Cyberpunk2077

Glutton for War

+1 health item charge. Every health item also fills your Adrenaline once Adrenaline Rush is unlocked.
First Aid icon Cyberpunk2077

First Aid

+15% recharge speed for health items when you have only used one charge.
Transfusion icon Cyberpunk2077

Transfusion

+30% health from the final charge of your health item.

Level 9 Perks

Health items and grenades on the left, the Cyberware perks in the middle.

Perk Description
Health Freak icon Cyberpunk2077

Health Freak

Faster recharge for health items and grenades, then an instant partial recharge after every kill. Max it out.
Borrowed Time icon Cyberpunk2077

Borrowed Time

If you are below 25% health and out of health item charges, your next kill instantly recharges a health item. Overclock gets you there more often than you think.
Field Medic icon Cyberpunk2077

Field Medic

15% faster health item use in combat.
Demolitions Surplus icon Cyberpunk2077

Demolitions Surplus

+1 grenade charge, and much faster grenade recharge outside of combat.
Coming in Hot icon Cyberpunk2077

Coming in Hot

+50% grenade recharge speed when you have no grenades left.
All Things Cyber icon Cyberpunk2077

All Things Cyber

+10% to all cyberware stat modifiers and -20% Cyberware Capacity cost for Integumentary System and Skeleton chrome. That discount saves about 16 capacity in this build. Max it out.
Driver Update icon Cyberpunk2077

Driver Update

Every cyberware gets an additional stat modifier.
Chipware Connoisseur icon Cyberpunk2077

Chipware Connoisseur

When you upgrade cyberware, you can choose between two stat modifiers, and from Tier 3 between three. I pick quickhack damage and Max RAM wherever I can.
Renaissance Punk icon Cyberpunk2077

Renaissance Punk

+4 Cyberware Capacity for each Attribute at 9 or higher. Intelligence, Technical Ability, Body and Reflexes all count, so that is +16 capacity.
Chrome Constitution icon Cyberpunk2077

Chrome Constitution

-5% incoming damage while all your Integumentary System and Skeleton slots are filled. This build fills all of them.

Level 15 Perks

Pyromania on the left for Ticking Time Bomb, chrome in the middle.

Perk Description
Pyromania icon Cyberpunk2077

Pyromania

Faster health item and grenade recharge, a bigger grenade explosion radius, then Pyromania stacks when your explosions hit enemies. Ticking Time Bomb sits behind it.
Friendlier Fire icon Cyberpunk2077

Friendlier Fire

+50% resistance to damage and effects from your own explosions. I fight up close, so my grenades go off right next to me.
License to Chrome icon Cyberpunk2077

License to Chrome

+10% to all cyberware stat modifiers, +40 armor and an extra Skeleton slot. Max it out.
Extended Warranty icon Cyberpunk2077

Extended Warranty

+15% duration for all cyberware effects, so Overclock lasts longer.
Cyborg icon Cyberpunk2077

Cyborg

-15% cooldown for all cyberware while every available slot is filled. Together with the Axolotl, Overclock comes back very fast. That is why the Smart Link fills the Hands slot.

Skip: Ambidextrous. A second Hands slot would need another filler for Cyborg, and no Hands cyberware helps a netrunner enough to be worth it.

Level 20 Perks

Technical Ability is at 20, so we take two capstones.

Perk Description
Ticking Time Bomb icon Cyberpunk2077

Ticking Time Bomb

Every time you activate Overclock, you charge an EMP that hits nearby enemies 1 second later. It stuns them and deals damage based on how many cyberware implants you have and their tier, and you take less damage while it charges. I activate Overclock in the middle of the group for this.
Edgerunner icon Cyberpunk2077

Edgerunner

Go up to 50 points over your Cyberware Capacity, for -0.5% Max Health per point. Kills can also put you into a Fury state with +10% damage, +30% Crit Chance and +50% Crit Damage, and the further you are over capacity, the higher the chance. This build sits about 41 points over, see the Cyberware section.


cyberpunk 2077 attribute body iconBody Perks

Cyberpunk 2077 Monowire Build Body Perks

The cyberpunk 2077 attribute body icon Body Perk-Tree is only used for its middle branch: health regen and Adrenaline Rush. Overclock pays for quickhacks with Health, and Body is where that Health comes from. We max it out at 20 for Pain to Gain.

Perk Prioritization: Prioritize perks in bold.

cyberpunk 2077 attribute body icon Body Perk Tree Summary

Health, and more health.

  • Health regen during combat that gets faster the lower your health is
  • More health regen for every enemy around you
  • Adrenaline Rush as a second health bar
  • Immunity to knockdown and blinding during Adrenaline Rush
  • Health items that recharge with every kill during Adrenaline Rush

Level 4 Perks

The health regen row.

Perk Description
Painkiller icon Cyberpunk2077

Painkiller

Unlocks passive health regeneration during combat.
Comeback Kid icon Cyberpunk2077

Comeback Kid

The lower your health, the faster you regenerate. Overclock drains your Health, and this pulls it back up.
Speed Junkie icon Cyberpunk2077

Speed Junkie

+100% Health Regen while sprinting.
Army of One icon Cyberpunk2077

Army of One

More health regen for each nearby enemy. A Monowire build fights in the middle of the group, so this works the whole fight.
Dorph-head icon Cyberpunk2077

Dorph-head

Using the Blood Pump or a health item gives you a big boost to Mitigation Chance for 1 second.

Level 9 Perks

We don’t use any level 9 perks. They are all for Body weapons and Blunt weapons.

Level 15 Perks

Adrenaline Rush and the perks that branch off it.

Perk Description
Adrenaline Rush icon Cyberpunk2077

Adrenaline Rush

+35 max health, +20% to all health regen, then Adrenaline Rush itself. Health items and the Blood Pump now also give Adrenaline equal to 30% of your max health, shown as a yellow second health bar.
Juggernaut icon Cyberpunk2077

Juggernaut

+20% movement speed and +10% damage while Adrenaline Rush is active.
Unstoppable Force icon Cyberpunk2077

Unstoppable Force

Immunity to movement penalties, knockdown and blinding while Adrenaline Rush is active. MaxTac can’t knock you out of a quickhack upload.
Calm Mind icon Cyberpunk2077

Calm Mind

A 3 second delay before Adrenaline starts decaying.

Level 20 Perks

Body is at 20, so we take one capstone.

Perk Description
Pain to Gain icon Cyberpunk2077

Pain to Gain

While Adrenaline Rush is active, every kill recharges your health items by 20%. Health items fill Adrenaline, and kills refill health items.


cyberpunk 2077 attribute reflexes iconReflexes Perks

Cyberpunk 2077 Monowire Build Reflexes Perks

The cyberpunk 2077 attribute reflexes icon Reflexes Perk-Tree is only used for its movement branch in the middle. The Monowire needs you close, and Dash and Air Dash get you there. Reflexes sits at 15.

Perk Prioritization: Prioritize perks in bold.

cyberpunk 2077 attribute reflexes icon Reflexes Perk Tree Summary

Getting close, and getting hit less while doing it.

  • Dash and Air Dash
  • Mitigation while dashing and in midair
  • Stamina back after kills while dashing
  • Reloading on the move for the backup guns

Level 4 Perks

Slippery and the movement row behind it.

Perk Description
Slippery icon Cyberpunk2077

Slippery

The faster you move, the harder you are to hit. It also opens the movement branch.
Muscle Memory icon Cyberpunk2077

Muscle Memory

Reload while sprinting, sliding and vaulting. Useful for the Fenrir and the revolver.
Parkour! icon Cyberpunk2077

Parkour

Faster vaulting and climbing.

Level 9 Perks

Dash and the perks around it.

Perk Description
Dash icon Cyberpunk2077

Dash

Rank 1 cuts dodge and dash stamina cost, rank 2 unlocks the Dash itself. Dashing replaces dodging and covers a lot more ground.
Can't Touch This icon Cyberpunk2077

Can’t Touch This

+100% Mitigation Chance while dashing.
Mean Streak icon Cyberpunk2077

Mean Streak

Stamina back after a kill while dashing.

Level 15 Perks

Air Dash and the midair perks.

Perk Description
Air Dash icon Cyberpunk2077

Air Dash

Lower dash stamina cost, faster dashes, then the ability to dash in midair. Double jump, Air Dash, and I land right in the group.
Aerial Acrobat icon Cyberpunk2077

Aerial Acrobat

Better control in midair.
Aerodynamic icon Cyberpunk2077

Aerodynamic

A big boost to Mitigation Strength while you are in midair.

Level 20 Perks

We don’t use any level 20 perks. Reflexes sits at 15.


cyberpunk 2077 attribute cool iconCool Perks

We don’t spend any Perk Points in Cool. Every perk in the tree is for guns, throwables or stealth. Cool sits at 6 for the Crit Damage, see the Attributes section.


cyberpunk 2077 attribute relic iconRelic Perks (Phantom Liberty DLC)

Cyberpunk 2077 Monowire Build Relic Perks

The Relic tree runs on Relic points from Phantom Liberty rather than attribute levels, so there are no level tiers here. We spend 8 points across two branches: one for the Monowire, and one to make every hit count.

Perk Description
Jailbreak icon Cyberpunk 2077

Jailbreak

Unlocks new abilities for all Arm cyberware. For the Monowire, you can slot a Control quickhack into it, and a charged Strong Attack uploads it at no RAM cost. I slot Cyberware Malfunction.
Data Tunneling icon Cyberpunk 2077

Data Tunneling

When an enemy is affected by a quickhack you uploaded with the Monowire, normal Monowire attacks that hit them and other enemies at the same time spread the quickhack to those enemies too. One charged swing, one sweep through the group.
Vulnerability Analytics icon Cyberpunk 2077

Vulnerability Analytics

Lets you spot Vulnerabilities in enemy armor and cyberware during combat. Hitting one gives 100% Crit Chance and +25% Armor Penetration, and destroying it sets off an EMP blast in a 3 metre radius. Wide Monowire swings hit several at once.
Machine Learning icon Cyberpunk 2077

Machine Learning

Destroying a Vulnerability makes new ones appear more often and grants Crit Damage against them, stacking five times with the effects doubled at max stacks.

The other 7 Relic points: I leave them unspent. Launch Capacity Override, Limiter Removal and Spatial Mapping are for the Projectile Launch System, Gorilla Arms and Mantis Blades, and Emergency Cloaking and Sensory Protocol need Optical Camo, which this build doesn’t use.


Cyberware for the Monowire Build in Cyberpunk 2077

Cyberpunk 2077 Monowire Build Cyberware

RAM, crits and surviving Overclock: The Frontal Cortex makes every quickhack crit and keeps Overclock coming back, the Tetratronic Rippler adds RAM and hacks everyone around me when Overclock starts, and the Skeleton, Integumentary System and Circulatory System keep me alive while Overclock eats my Health. Every slot is filled, so Cyborg and Chrome Constitution are always on.

Cyberware Capacity: At level 60 you have 201 Cyberware Capacity, plus 15 from the Engineer skill tree and 16 from Renaissance Punk, so 232 in total. Everything marked bold or without a note below costs about 273 at Tier 5++, already including the -20% from All Things Cyber on the Skeleton and Integumentary System.

That is 41 points over, and Edgerunner lets you go up to 50 over. It costs -0.5% Max Health per point, so about -20% Max Health. Body 20, Adrenaline Rush, Sublimation and Blood Daemon give a lot more than that back. Edgerunner needs 20 Technical Ability, so until you have it, leave the Axolotl out. That brings you down to about 225, inside the limit.

Once you have collected Capacity Shards, you can go further. I explain the swaps in With all Capacity Shards below.

Stat modifiers: With Chipware Connoisseur, you choose the stat modifier every time you upgrade cyberware. I pick quickhack damage and Max RAM first, then Crit Damage.

Important: Priority Cyberware is marked in bold.

How to get and upgrade Cyberware

  • Finding vs. Buying: Cyberware can be found as world loot or bought from Ripperdocs. Both world loot and Ripperdoc store inventories are strictly locked to your character’s level. You cannot buy higher tier cyberware than your level allows.
  • Level Tiers:
    • Tier 1 – Level 1-9
    • Tier 2 – Level 10-19
    • Tier 3 – Level 20-29
    • Tier 4 – Level 30-39
    • Tier 5 – Level 40+
  • Upgrading: While you can’t buy high-tier cyberware early, you can upgrade any cyberware you already own all the way to Tier 5++ at any Ripperdoc, regardless of your level, as long as you have the required item components.

Ripperdocs Inventory

All Ripperdocs in Night City have the same inventory, except the Ripperdoc in Dogtown (Phantom Liberty DLC), who has exclusive iconic Cyberware.

  • Night City Ripperdocs – Standard Cyberware (Tier 1-5).
  • Dogtown (Phantom Liberty DLC) – Standard Cyberware + Iconic Cyberware

Operating System

Cyberware Description
Tetratronic Rippler icon Cyberpunk 2077

Tetratronic Rippler

  • The best cyberdeck for this build, with +12 Max RAM at Tier 5++.
  • Activating Overclock automatically uploads Reboot Optics and Weapon Glitch to all enemies within 8 metres. Everyone around me is blind and disarmed, and those two count as Control quickhacks for Embedded Exploit, ICEpick and System Overwhelm.
  • +15% weapon damage against enemies affected by non-Combat quickhacks. Cyberware Malfunction from the Monowire is on almost everyone I hit.
  • +40% damage with Combat quickhacks when they are immediately followed by a non-Combat quickhack in the queue.
  • You can quickhack while scanning.
Militech Paraline icon Cyberpunk 2077

Militech Paraline
(Alternative)

While Overclock is active, Smart weapons and the Monowire deal bonus Electrical damage equal to 60% of their normal damage, and the Monowire gets +2% damage for every RAM unit you have used. Pick it if you want the Monowire to do more of the killing. You lose the Rippler’s Overclock uploads and some RAM.

Location of items:

  • Tetratronic Rippler: Any Ripperdoc. Lower Mk. versions are already available at low levels, and the Mk.5 shows up from level 40.
  • Militech Paraline: You get a Tier 1 version during the intro quest The Rescue, and any Ripperdoc sells it. Upgrade it to Tier 5++.

Frontal Cortex

Cyberware Description
COX-2 Cybersomatic Optimizer icon Cyberpunk 2077

COX-2 Cybersomatic Optimizer

Your quickhacks can crit, with 100% Crit Chance, for -4 Max RAM. Every Intelligence point also adds +0.5% quickhack damage, so +10% at 20 Intelligence. It costs 50 capacity, but every Synapse Burnout is a crit.
Axolotl icon Cyberpunk 2077

Axolotl

-7.5% cooldown for all your cyberware after every kill. Overclock and the Blood Pump come back much faster, and with Cyborg on top, Overclock is ready again almost as soon as it ends.
Ex-Disk icon Cyberpunk 2077

Ex-Disk

+6 Max RAM and +35% upload speed for quickhacks, for only 10 capacity.
Bioconductor icon Cyberpunk 2077

Bioconductor
(Early Game)

Quickhacks can crit with 40% Crit Chance, for -4 Max RAM. The non-iconic version of the COX-2, and only 16 capacity, so it holds the slot until Dogtown.

Location of items:

  • COX-2 Cybersomatic Optimizer: Iconic, Dogtown Ripperdocs (Phantom Liberty DLC), also found in Dogtown airdrops.
  • Axolotl: Iconic, from Regina Jones after the gig Last Call, also sold by Dogtown Ripperdocs and found in airdrops.
  • Ex-Disk: Any Ripperdoc after level 20, scaling up to Tier 5.
  • Bioconductor: Sold by Ripperdocs, with quality scaling as you level.

Face

Cyberware Description
Kiroshi Sentry Optics icon Cyberpunk 2077

Kiroshi “Sentry” Optics

Highlights cameras and turrets when scanning. Quickhacks already crit 100% with the COX-2, so I save the capacity here. Only 2 capacity.
Kiroshi Cockatrice Optics icon Cyberpunk 2077

Kiroshi “Cockatrice” Optics
(With all Capacity Shards)

+35% Crit Chance for the Monowire and the guns. It costs 30 capacity, so I only run it once I have all Capacity Shards.

Location of items:

  • Kiroshi “Sentry” Optics: Any Ripperdoc.
  • Kiroshi “Cockatrice” Optics: Iconic, Dogtown Ripperdocs from level 35 (Phantom Liberty DLC), also found in Dogtown airdrops.

Arms

Cyberware Description
Electrifying Monowire icon Cyberpunk 2077

Electrifying Monowire

  • A whip that hits several enemies at once from a distance, with Electrical damage and a chance to Shock.
  • With Jailbreak, you slot a Control quickhack into it, and a charged Strong Attack uploads it for free. I slot Cyberware Malfunction.
  • With Data Tunneling, normal Monowire attacks that hit several enemies at once spread that quickhack to all of them.
  • Attuned to Reflexes: +0.5% damage per Reflexes point, so +7.5% at 15 Reflexes.
  • Only 8 capacity.

Unlike the Projectile Launch System, the Monowire doesn’t take over the grenade button, so the Gash grenade stays. Update 2.5 added Glamdocs, so you can give your Monowire a new look at one of the 5 Glamdocs (spray paint icon on the map). The other Monowires are compared in Best Monowire.

Location of items:

  • Electrifying Monowire: Sold by Ripperdocs, with quality scaling as you level.

Hands

Cyberware Description
Smart Link icon Cyberpunk 2077

Smart Link

This build doesn’t use Smart weapons, so the lock-on does nothing here. It fills the only Hands slot for Cyborg and adds +2 Max RAM, for only 4 capacity.

Location of items:

  • Smart Link: Sold by any Ripperdoc, with quality scaling as you level.

Skeleton

Cyberware Description
Feen-X icon Cyberpunk 2077

Feen-X

A big spike in RAM regen whenever your RAM gets low, plus some Armor. During Overclock, Sublimation turns that RAM regen into Health.
Dense Marrow icon Cyberpunk 2077

Dense Marrow

+24% melee damage, at the cost of +20% melee Stamina cost. The Monowire hits harder, and every hit also refills more of your RAM through Siphon.
Titanium Bones icon Cyberpunk 2077

Titanium Bones

+62% Carrying Capacity for only 6 capacity. It fills the third slot for Chrome Constitution.

License to Chrome gives you the third Skeleton slot. Fill all three for Chrome Constitution.

Location of items:

  • Feen-X: Sold by Ripperdocs, with quality scaling as you level.
  • Dense Marrow: Any Ripperdoc from level 10.
  • Titanium Bones: Sold by any Ripperdoc, with quality scaling as you level.

Nervous System

Cyberware Description
Neofiber icon Cyberpunk 2077

Neofiber

+11% Mitigation Chance and +11% Mitigation Strength, so you simply take less damage while standing in the middle of the group.
Reflex Tuner icon Cyberpunk 2077

Reflex Tuner

Slows time by 60% for 4.5 seconds when your Health drops below 25%, with a 35 second cooldown. Overclock gets you there, and this gives you time to heal or finish the upload. Only 5 capacity.
Synaptic Accelerator icon Cyberpunk 2077

Synaptic Accelerator

Slows time by 50% for 4.5 seconds when enemy detection reaches 50%. Time to queue the first hacks before they open fire. Only 5 capacity.

Location of items:

  • Neofiber: Any Ripperdoc after level 20.
  • Reflex Tuner: Sold by Ripperdocs, with quality scaling as you level.
  • Synaptic Accelerator: Any Ripperdoc from level 10, with quality scaling by level.

Circulatory System

Cyberware Description
Blood Pump icon Cyberpunk 2077

Blood Pump

Works as a second health item: 110 health right away, then 23 health per second for 6 seconds. With Adrenaline Rush it also fills your Adrenaline, and the Axolotl brings it back after every kill.
Biomonitor icon Cyberpunk 2077

Biomonitor

Automatically uses your health item when your health drops below 50%, and +16% health item effectiveness. Overclock drains Health fast, and this catches it.
Heal-On-Kill icon Cyberpunk 2077

Heal-on-Kill

+7.5% Health for every kill.

Location of items:

  • Blood Pump: Ripperdocs from level 10.
  • Biomonitor: Sold by Ripperdocs, with quality scaling as you level.
  • Heal-on-Kill: Sold by Ripperdocs, with quality scaling as you level.

Integumentary System

Cyberware Description
Shock-n-Awe icon Cyberpunk 2077

Shock-n-Awe

A lot of Armor and a 10% chance to release a big electroshock at every enemy nearby whenever you take damage. In the middle of a group, it goes off all the time.
Countershell icon Cyberpunk 2077

Countershell

+50% Mitigation Chance for 4 seconds when you lose 35% of your Health within 3 seconds. Overclock and MaxTac both get you there, and this is the safety net.
Subdermal Armor icon Cyberpunk 2077

Subdermal Armor

+300 Armor for only 5 capacity. It fills the third slot for Chrome Constitution.

Location of items:

  • Shock-n-Awe: Any Ripperdoc upon reaching level 10.
  • Countershell: Sold by Ripperdocs, with quality scaling as you level.
  • Subdermal Armor: You get it during the intro quest The Ripperdoc, and Ripperdocs sell better versions as you level.

Legs

Cyberware Description
Reinforced Tendons icon Cyberpunk 2077

Reinforced Tendons

Double jump. Double jump, Air Dash, and I land in the middle of the group with the Monowire out.

Location of items:

  • Reinforced Tendons: Any Ripperdoc from level 10.

With all Capacity Shards

Capacity Shards permanently raise your Cyberware Capacity by +2, +3, +4 or +6 each, depending on their tier. They drop from enemies, police scanner activities and airdrops until you have them all: 60 capacity from the base game and 14 more from Phantom Liberty. With all of them, you have 306 Cyberware Capacity, and 356 with Edgerunner.

That is enough room for three more expensive pieces. These are the swaps I make:

Slot Swap out Swap in Extra capacity
Face Kiroshi “Sentry” Optics Kiroshi “Cockatrice” Optics +28
Integumentary System Countershell Painducer +14
Skeleton Titanium Bones Spring Joints +8

  • Kiroshi “Cockatrice” Optics: +35% Crit Chance for the Monowire and the guns. Quickhacks already crit 100% with the COX-2.
  • Painducer: A lot of Armor, and 30% of the damage you take is turned into damage over time instead. MaxTac hits hard, and this spreads it out.
  • Spring Joints: +16% Mitigation Strength. Slippery, Can’t Touch This, Neofiber and Countershell all give Mitigation Chance, and this makes those hits hurt less.

That brings the total to about 323 of 356. You are about 17 points over 306, so Edgerunner only costs about -9% Max Health.

Want even more Health? Put the Epimorphic Skeleton (+13% Max Health) in place of Spring Joints. That brings you to about 343, and Edgerunner takes most of that bonus back, about -10% Max Health for the extra capacity.

The Painducer is sold by Ripperdocs from level 30, Spring Joints by any Ripperdoc from level 10, and the Epimorphic Skeleton by any Ripperdoc from level 30.


Quickhacks for the Cyberpunk 2077: Monowire Build

This Monowire Build for Cyberpunk 2077 only needs three quickhacks, and all of them at Tier 5++. Cyberware Malfunction sets up the target, Synapse Burnout kills it, and Contagion opens against groups.

Monowire Build Quickhacks:

  1. Cyberware Malfunction icon Cyberpunk 2077Cyberware Malfunction (Setup, slotted in the Monowire)
  2. Synapse Burnout icon Cyberpunk 2077Synapse Burnout (Damage)
  3. Contagion icon Cyberpunk 2077Contagion (Groups, MaxTac opener)

1. Cyberware Malfunction

Cyberware Malfunction icon Cyberpunk 2077

(Tier 5++): The one I slot into the Monowire. It disables the enemy’s cyberware and raises all damage against them by 15% per stack at Tier 5++, stacking up to 8 times. At 2 stacks their cyberware is shut down for good, at 3 stacks it adds Electrical damage over time, and at max stacks their cyberware overloads for massive damage. It is a Control quickhack, so Embedded Exploit, ICEpick and Queue Hack_Root all work off it.

2. Synapse Burnout

Synapse Burnout icon Cyberpunk 2077

(Tier 5++): My damage quickhack. Heavy damage that grows by 10% for every RAM unit you have spent, up to +400% at Tier 5++, and that bonus doubles while Overclock is active. Every kill makes the next one 2 RAM cheaper for 15 seconds, stacking 3 times, and a kill during Overclock extends it by 3 seconds. With the COX-2 it always crits.

3. Contagion

Contagion icon Cyberpunk 2077

(Tier 5++): Poison damage over time that spreads to up to 4 enemies within 8 metres, stacking twice. My opener against MaxTac and boss fights with adds, because one upload reaches the whole squad. It doesn’t work on mechs, robots, drones and turrets.


How to get Quickhacks in Cyberpunk 2077

How to buy Quickhacks in Cyberpunk 2077

In Night City, quickhack progression is tied to your character level. Vendors, world loot and crafting options scale up every 10 levels.

Netrunner Vendors sell Quickhacks

Netrunner Vendors will sell you Quickhacks depending on your level.

  • Tier 1: Level 1-9
  • Tier 2: Level 10-19
  • Tier 3: Level 20-29
  • Tier 4: Level 30-39
  • Tier 5: Level 40-44
  • Tier Iconic: Level 45-50 (Only in Dogtown)

This means you can keep going back to the same Netrunner vendor when you reach a new level threshold.

Crafting Components

Always hack every Access Point you see. They give you free materials and sometimes even free Quickhacks. Use them to craft and upgrade the three quickhacks above.


Weapons for the Monowire Build in Cyberpunk 2077

Cyberpunk 2077 Monowire Build Weapons

The Monowire is the weapon: It is Arm cyberware, so it never needs ammo, and the quickhacks do most of the killing. I carry two guns for what the Monowire can’t reach, like drones and enemies on rooftops.

  • Intelligence perks like Siphon and Finisher: Live Wire boost the Monowire.
  • No perks go into guns, so the backups are for range only. Pick guns that are easy to get and hit hard without perks.
  • The Tetratronic Rippler still adds +15% weapon damage against enemies with Cyberware Malfunction on them.

Upgrade: Weapons can be upgraded when you go to the crafting section and then swap to upgrades.

Item Description
Fenrir icon Cyberpunk 2077

Fenrir
(Backup)

My backup for drones and anything out of reach. An iconic Power SMG whose rounds deal Electrical damage with a chance to disable enemy cyberware, the same idea as Cyberware Malfunction. You can get it early in Watson.
Malorian Overture icon Cyberpunk 2077

Overture
(Backup)

A Power revolver that hits hard per shot, for enemies at range. Weapon vendors sell it from the start, so there is nothing to farm.

Location of items:

  • Fenrir: On a table beside the captive monk during the side job Losing My Religion in Northside, Watson. See below.
  • Overture: Sold by weapon vendors and found as random loot throughout Night City.

Grenades: Gash Antipersonnel Grenade. Explosions build Pyromania stacks, and Demolitions Surplus and Coming in Hot keep them coming.

Health item: MaxDOC MK.5 for the big instant heal. The Biomonitor uses it for you when Overclock pushes you below 50% Health.


Best Monowire in Cyberpunk 2077

There are four Monowires. All of them cost 8 capacity and work with Jailbreak, Data Tunneling, Siphon and Finisher: Live Wire. What changes is the element and the Attribute they are attuned to, which adds +0.5% damage per point:

  1. Electrifying Monowire (Electrical, Reflexes): The best Monowire for this build. Electrical damage with a chance to Shock, the same element as the Fenrir. +7.5% damage at 15 Reflexes.
  2. Monowire (Physical, Intelligence): The best Monowire for a pure netrunner. Attuned to Intelligence, so it gets +10% at 20 Intelligence, a bit more than the Electrifying one in this build.
  3. Thermal Monowire (Thermal, Cool): The best Monowire for the Contagion combo. Burn on an enemy with Contagion makes the poison detonate in an explosion. Lucy’s Monowire, which I use in my Lucy Netrunner Build.
  4. Toxic Monowire (Chemical, Technical Ability): The best Monowire for a Technical Ability build. +10% at 20 Technical Ability, with Chemical damage.

My advice: The attunement difference is only a few percent, so pick the element you like. Synapse Burnout does most of the damage anyway.


Fenrir (Iconic SMG) – How To Get It

Fenrir icon Cyberpunk 2077

How to get the Fenrir SMG in Cyberpunk 2077

“Belches fire like a dragon with heartburn.” The Fenrir is one of the first iconics you can get, and it stays useful all game for the things a Monowire can’t reach.

  • Prerequisites: Early game, Watson.
  • Where: The side job Losing My Religion in Northside, Watson.
  • How to Get It: It sits on a table beside the captive monk.
  • What to Do: Clear the Maelstrom in the area, free the monk, and take the SMG from the table next to him.
  • Note: If you missed it, Herold Lowe at the EBM Petrochem Stadium (Phantom Liberty) sells missed iconics.

Gear for the Monowire Build in Cyberpunk 2077

Cyberpunk 2077 Monowire How To Style Glamdoc

Since gear is mostly cosmetic, you can wear whatever you want. All of this build’s defense comes from cyberware instead, mainly Shock-n-Awe, Neofiber, the Skeleton and Adrenaline Rush.

Change the look of your Monowire: Update 2.5 added Glamdocs, so your Monowire can match your outfit too. Visit one of the 5 Glamdocs (spray paint icon on the map) to give it a new look. It is cosmetic only, so the stats and the element stay the same.


Skill Progression in Cyberpunk 2077

This is often overlooked; in the character menu, you can actually click on “Skill Progression”. This will send you to a very powerful mechanic in Cyberpunk 2077.

By leveling up these trees you gain powerful effects.

For our Cyberpunk 2077: Monowire Build you want to focus on Netrunner, Engineer and Solo. Netrunner is the big one: every quickhack and every Monowire kill levels it. At level 45 Control quickhacks last 15% longer and Combat quickhacks deal 5% more damage, at 50 Overclock lasts 40% longer, at 55 you lose 10% less Health during Overclock, and at 60 Overclock reveals nearby enemies and lets you hack through cover. Engineer gives you the extra Cyberware Capacity this build counts on, and Solo adds Max Health.


Netrunner (Intelligence)

  • Level 5: +5% RAM Recovery Rate
  • Level 10: +1 Max RAM
  • Level 15: +1 Perk Point
  • Level 20: +20% Smart Weapon lock-on range
  • Level 25: +5% RAM Recovery Rate
  • Level 30: +1 Max RAM
  • Level 35: +1 Perk Point
  • Level 40: -20% RAM cost for hacking devices/vehicles
  • Level 45: +15% Control/Covert duration; +5% Combat hack damage
  • Level 50: +40% Overclock duration
  • Level 55: -10% Health loss during Overclock
  • Level 60: Overclock Mode: Reveals enemies (10m) & hacks through cover

How to Level Up Netrunner (Intelligence)

  • Looting Skill Shards from chests and enemies.
  • Use offensive, control, or covert quickhacks on enemies during combat.
  • Hack environmental objects, security cameras, and devices to distract enemies or trigger explosions.
  • Successfully jack into and hack Access Points (Data Terminals) using Breach Protocol.
  • Defeat enemies using Smart weapons or the Monowire.

Engineer (Technical Ability)

  • Level 5: +15 Armor
  • Level 10: +5 Cyberware Capacity
  • Level 15: +1 Perk Point
  • Level 20: +10% Grenade damage & explosion radius
  • Level 25: +25 Armor
  • Level 30: +10 Cyberware Capacity
  • Level 35: +1 Perk Point
  • Level 40: Increased Shock chance when charging Tech weapons
  • Level 45: +15% Health Item effectiveness
  • Level 50: +30% to all Cyberware stat modifiers
  • Level 55: +10% Bolt damage, +40% Bolt burn, Chain Lightning burns
  • Level 60: Fury Mode: You occasionally release a massive EMP blast

How to Level Up Engineer (Technical Ability)

  • Looting Skill Shards from chests and enemies.
  • Defeat enemies using Tech weapons, especially by firing fully charged shots or Bolt shots.
  • Get kills using damage-dealing grenades or the Projectile Launch System (PLS) cyberware.
  • Craft new weapons, quickhacks, and item components.
  • Upgrade weapons and cyberware at Ripperdocs or through your crafting menu.
  • Dismantle weapons, armor, and junk items into crafting components.

Solo (Body)

  • Level 5: +50 Carrying Capacity
  • Level 10: +10 Max Health
  • Level 15: +1 Perk Point
  • Level 20: +20% Fist/Gorilla Arms damage & speed (Fists bleed)
  • Level 25: +100 Carrying Capacity
  • Level 30: +15% Max Health
  • Level 35: +1 Perk Point
  • Level 40: +10% Crit Chance within 5 meters
  • Level 45: +25% Strong/Quick Melee damage
  • Level 50: +25% Health after performing a Finisher
  • Level 55: Adrenaline decays 50% slower, min 10% floor
  • Level 60: Berserk Mode: +30% Finisher threshold, +50% Finisher heal, +30% duration

How to Level Up Solo (Body)

  • Looting Skill Shards from chests and enemies.
  • Defeat enemies using Heavy Weapons (Shotguns, Light Machine Guns, and Heavy Machine Guns).
  • Defeat enemies using blunt weapons, Gorilla Arms, or bare fists.
  • Force open locked doors, rip heavy turrets from their mounts, and pass physical Body attribute checks in the world.
  • Execute physical melee finishers.

Shinobi (Reflexes)

  • Level 5: +5% Movement Speed
  • Level 10: -5% Dodge/Dash Stamina cost
  • Level 15: +1 Perk Point
  • Level 20: Better accuracy after dodging/dashing
  • Level 25: +5% Movement Speed
  • Level 30: -10% Dodge/Dash Stamina cost
  • Level 35: +1 Perk Point
  • Level 40: Increased Mitigation Chance the faster you move
  • Level 45: +25% Fast Attack damage
  • Level 50: Sliding & Air Dashing reload 20% of your weapon
  • Level 55: Mid-air/Slow-mo: low stamina does not penalize combat
  • Level 60: Sandevistan Mode: +40% Crit Chance; No movement Stamina cost

How to Level Up Shinobi (Reflexes)

  • Looting Skill Shards from chests and enemies.
  • Defeat enemies using blade weapons (Katanas, Machetes, Chainswords, or Mantis Blades).
  • Actively dodge, dash, air-dash, slide, and vault while in active combat.
  • Defeat enemies using Assault Rifles or Submachine Guns (SMGs), especially while moving at high speeds.

Headhunter (Cool)

  • Level 5: -10% Visibility to enemies
  • Level 10: +10% Headshot & Vulnerability damage
  • Level 15: +1 Perk Point
  • Level 20: No weapon sway when crouched
  • Level 25: -10% Visibility to enemies
  • Level 30: +15% Headshot & Vulnerability damage
  • Level 35: +1 Perk Point
  • Level 40: Optical Camo is active while grappling enemies
  • Level 45: -30% Recovery time after a throw
  • Level 50: +30% Crouch walk & sprint speed
  • Level 55: Undetected damage bonus lasts 3s in combat
  • Level 60: +15% Optical Camo charge on stealth/special kills

How to Level Up Headhunter (Cool)

  • Looting Skill Shards from chests and enemies.
  • Perform stealth takedowns and neutralizations on unaware enemies.
  • Get headshots and hit enemy weakspots using any weapon type.
  • Defeat enemies using pistols, revolvers, sniper rifles, precision rifles, or thrown weapons (knives and axes).
  • Deal damage and secure kills while crouching or using Optical Camo.

Leveling Tips for the Monowire Build in Cyberpunk 2077

Here are a few general leveling tips for the Monowire Build in Cyberpunk 2077.


Perfect Start in Cyberpunk 2077

Here are the steps that I recommend taking with a new Cyberpunk 2077 playthrough.

Starter Build: You can also check out my Cyberpunk 2077 Starter Build that takes you from level 1 to level 15.

  1. Regular Start (Don’t skip ahead to Phantom Liberty).
  2. Immediately after the prologue, once you are out of your room and go downstairs before you enter the elevator.
    1. Weapon Vendor: Buy the Iconic pistol Dying Night.
    2. Coach Fred: Capacity Boosters (in case you get over capacity so you can still move).
  3. Buff Routine: Sleep & Shower. This gives you 20% Skill XP acquisition and Health Regen.
  4. Watson Clean Sweep (NCPD Missions):
    1. Watson is the first district you play in.
    2. Clearing all missions takes 1-2 hours. This will give you at least 10 levels, 15 Street Cred and over 150k Eddies Cash. 
    3. Loot all enemies and either disassemble for materials or sell them at the vendor for extra Eddies.
  5. Get the Fenrir SMG from the monk mission. This SMG is insanely good at the start because it often stuns enemies.
  6. Visit a Ripperdoc at level 10: After you have enough money, it’s time to get chromed up.
    1. Electrifying Monowire (Arms): Sold from level 10. Your main weapon from here on, and Siphon refills your RAM with it.
    2. Tetratronic Rippler (Operating System): Lower Mk. versions are already for sale. Upgrade it as you go, it is the cyberdeck this build ends with.
    3. Reinforced Tendons (Legs): Allow you to double jump
    4. Blood Pump (Circulatory System): A second health item.
    5. Synaptic Accelerator (Nervous System): Slows time by 20% for 2s when enemy detection reaches 50%.
    6. Whatever else you can fit!
  7. Time to start playing for real. The Pickup mission is waiting for you!

How to make Money

It is actually fairly easy to make money in Cyberpunk 2077. The best way to make money is to clear all the NCPD and Cyberpsycho missions in each district. As previously mentioned, clearing most of the Watson district NCPD mission alone already gives you approximately 150k Eddies Cash.


Upgrade Weapons

Cyberpunk 2077 Upgrade Weapons

This often gets overlooked, but you can upgrade early-game weapons in Cyberpunk 2077. Go to the crafting section, then move to the Upgrade tab. Here you can upgrade all weapons if you have the necessary crafting components.


Gear Scaling in Cyberpunk 2077

Gear scaling is automated in Cyberpunk 2077. The moment you reach a certain level, you will start finding more and more high-quality items. Meaning the faster you reach a higher level the sooner you will find better gear from chests or enemies. That counts for Gear, Weapons, Cyberware, Outfits, etc.

  • Tier 1: Level 1-9
  • Tier 2: Level 10-19
  • Tier 3: Level 20-29
  • Tier 4: Level 30-39
  • Tier 5: Level 40-44
  • Tier Iconic: Level 45-50

How to get Perk Points in Cyberpunk 2077

You need Perk Points to unlock additional Perks for the Monowire Build in Cyberpunk 2077. Perks are the bread and butter of any CP2077 Build, as they significantly enhance your power.

  1. You get one Perk Point per character level.
  2. Skill Progression awards you with Perk Points.
  3. You can farm up to 13 Perk Shards (10 base game, 3 Phantom Liberty DLC)

Perk Point per Character Level

Not much needs to be said here; leveling up gives you one extra Perk Point.

Skill Progression

Skill Progression Perk Points Cyberpunk 2077

This is often overlooked; the Skill Progression system also awards you Perk Points at 15 and 35. So you can get an additional 10 Perk Points from this.

Character menu > bottom right Skill Progression.

Perk Shards

There are 10 base-game Perk Shards and 3 Phantom Liberty DLC Perk Shards you can collect to earn additional perks in Cyberpunk 2077.

Read Guide: All 13 Perk Shard Locations in Cyberpunk 2077

Here is the full list, click on the hyperlink of each location to see images, it will send you to the full Cyberpunk 2077: Perk Shards Location Guide.

Shard # Exact Sub-Location District Nearest Fast Travel Point Source Content
1 Abandoned Warehouse A B C (Garages) Watson (Northside) Offshore Street Base Game
2 NCPD Scanner Alert (Car Trunk) Westbrook (Japantown) Dark Matter Base Game
3 Roadside Crash Site (Billboard/Drone) The Badlands Sunset Motel Base Game
4 Suspected Organized Crime Activity (NCPD) The Badlands Sunset Motel Base Game
5 Dead Maintenance Worker at Ventilation Shaft City Center (Corpo Plaza) Corpo Plaza Apartment Base Game
6 At Memorial Park, in a chest during NCPD Assault City Center (Corpo Plaza) Arasaka Tower Base Game
7 Gang Activity under Bridge (NCPD) Heywood (The Glen) Ventura & Skyline Base Game
8 Arasaka Park Entrance Building Upstairs Santo Domingo (Arroyo) Arasaka Industrial Park Base Game
9 Reported Crime Garage (NCPD) Santo Domingo (Rancho Coronado) Woodhaven Street Base Game
10 Riverside Garage (NCPD) Santo Domingo (Arroyo) Red Dirt Bar Base Game
11 “Dog Eat Dog” Starter Quest Dogtown Dogtown Entrance Phantom Liberty DLC
12 Red Van Junk Shop (Marcin) inside EBM Petrochem Stadium Dogtown EBM Petrochem Stadium Phantom Liberty DLC
13 Longshore Stacks below Jung Store behind cardboard Dogtown Longshore Stacks Phantom Liberty DLC


Dogtown Consumables (Phantom Liberty DLC)

During the starter quest of the Phantom Liberty DLC in Cyberpunk 2077 called “Dog Eat Dog” you eventually enter the marketplace area (You can also access the area later at any time). Here you can buy various new stuff that isn’t available in the base game.

Some vendors also sell permanent consumable upgrades, 12k each. Best you go talk to all the vendors in that area and see what they offer.

  • Bartender Shop: Dendritic Protoplasma Supplier permanent +1% Ram Recovery Rate.
  • Netrunner Shop: Dendritic Protoplasma Supplier permanent +2% Ram Recovery Rate.
    • Note: The items are called the same, but they both work, so you get a total of 3% Ram Recovery Rate.
  • Food Vendor: Prototype Pseudo Embryonic Cell Builder permanent +2 Health.
  • Meds Vendor: Prototype Pseudo Embryonic Cell Builder permanent +3 Health.
    • Note: The items are called the same, but they both work, so you get a total of +5 Health.
    • Note: You find the Meds vendor on the opposite side of the Netrunner Vendor in a hallway.
  • Food Vendor: Military-Grade Lactic Acid Recyclers: +1% Stamina Regen Rate.
  • Herold Weapon Vendor: Sells you all the Iconic Weapons you have missed during your playthrough.
  • Marcin/ Michal Kicinski Junk Vendor: 1 Perk Shard and 1 Progression Shard of each type.

Additionally, make sure to check all other vendors in Dogtown. For example at the Longshore Stacks fast travel point, you also have vendors that sell you permanent upgrades.


Cyberpunk 2077 Monowire FAQ

Is the Monowire good in Cyberpunk 2077?

Yes. In Patch 2.5, with Phantom Liberty’s Jailbreak and Data Tunneling, every charged swing uploads a quickhack for free and normal swings spread it through the group. Siphon turns every hit into RAM, so it is the best weapon a close-range netrunner can have.

What is the best Monowire in Cyberpunk 2077?

I use the Electrifying Monowire. With 20 Intelligence, the Physical Monowire gets a slightly bigger attunement bonus, and the Thermal Monowire can detonate Contagion. All four compared.

Is the Monowire Intelligence or Reflexes?

It depends on the version. The Monowire is attuned to Intelligence, the Electrifying Monowire to Reflexes, the Thermal Monowire to Cool and the Toxic Monowire to Technical Ability. The Monowire perks, Siphon and Finisher: Live Wire, are in the Intelligence tree.

How do you upload quickhacks with the Monowire?

You need the Jailbreak Relic perk from Phantom Liberty. Then you can slot a Control quickhack into the Monowire, and a charged Strong Attack uploads it for free. How to use the Monowire.

Which quickhack should I put in the Monowire?

Cyberware Malfunction. It is a Control quickhack, so it can go in, it stacks more damage on the target, and it makes every Synapse Burnout after it cheaper and stronger.

How do you beat MaxTac with a netrunner?

Open with Cyberware Malfunction and 3x Contagion to hit the whole squad, then use Cyberware Malfunction and 3x Synapse Burnout during Overclock. My full rotation.

Where do you get the Monowire?

Any Ripperdoc sells the Monowires from level 10, with quality scaling as you level. You can upgrade them to Tier 5++ at any Ripperdoc.

Can you change the look of the Monowire?

Yes. Since Update 2.5 you can restyle it at any of the 5 Glamdocs (spray paint icon on the map). It only changes the look, so the stats stay the same. See Gear.

Can I play the Monowire Build without Phantom Liberty?

Yes, but it plays more like a regular netrunner. You lose Jailbreak, Data Tunneling, the COX-2, the Axolotl and the Cockatrice Optics. Upload Cyberware Malfunction by hand, and use the Bioconductor for quickhack crits and a RAM Upgrade in place of the Axolotl.


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