Welcome to The First Descendant ATR-0 Prototype Build. This ATR-0 Prototype Build is updated for Season 4 Episode 1. This weapon specializes in boosting Non-Attribute damage. Therefore, it’s best suited for characters like Raven, Valby, Jayber, Nell, and any other Non-attribute character.
The ATR-0 Prototype weapon is most commonly used as a stat stick to boost skill-based Descendants Non-Attribute damage.
Table of Contents:
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ATR-0 Prototype Summary
The ATR-0 Prototype is a Tactical Rifle. A firearm that boasts exceptional efficiency by directly utilizing the energy that is normally lost during the atomization of Non-Attribute Arche. It projects that energy directly into bullets, dealing AoE damage upon impact with enemies.
- Name: ATR-0 Prototype
- Type: Tactical Rifle
- Tier: Transcendent
- Unique Ability: Protocol Zero
Unique Ability: “Protocol Zero”
Increases Non-Attribute Skill Amplification Modifier while holding a weapon. When using a Non-Attribute Skill, gains Arche Energy Bullets. While possessing Arche Energy Bullets, firearm hits consume Arche Energy Bullets to deal Additional Damage. When defeating an enemy with a Non-Attribute Skill or Arche Energy Bullets, there is a chance to trigger Arche Explosion that deals damage to nearby enemies. Additional Damage dealt by this Unique Effect does not affect other skill effects.
ATR-0 Prototype Build for The First Descendant
Next, let us take a look at an optimized ATR-0 Prototype Build for The First Descendant.
Here is all the info you need to build a powerful ATR-0 Prototype:
ATR-0 Prototype Modules
If you just use the ATR-0 Prototype as a stat stick, you don’t really need to invest in modules. You can just slot Brisk Walk and be done with it. However, I like to sometimes shoot with it, so I still build it out fully with the following modules:
| Module Slot | Module Name |
|---|---|
| 1 | Veil Analyzer |
| 2 | Action and Reaction |
| 3 | Expand Weapon Charge |
| 4 | Rifling Reinforcement |
| 5 | Brisk Walk |
| 6 | Chill Enhancement |
| 7 | Fire Rate |
| 8 | Refrigaerated Gunbarrel |
| 9 | Multi-Piercing Trigger |
| 10 | Multi-Trigger Trigger |
Transcendent Ability – ATR-0 Prototype
Transcendent weapons with quality range 4 get to spend up to 150 points on the three perks of the weapon.
Because we use this as a stat stick for characters like Raven, we want to get as much Non-Attribute Skill Power Amplification Rate as possible to boost the damage of our skills.
- Non-Attribute Skill Power Amplification – Max 150 points. As high as you can get it with your weapon.
- Arch Energy Bullet – Zero points.
- Arch Explosion – Zero points.
Sub Ability Perks
Getting good Sub Abilities is a gamble, so don’t worry too much about it if you don’t get good rolls. Here are the best perks that you can roll:
- Non-Attribute Skill Enhancement
- Lethal Arche (If your character is Crit-based)
- Non-Attribute Skill Maneuver
- Precision Arche Conversion (If your character is crit-based)
Basically, anything that boosts your skill damage further is good.
ATR-0 Prototype Lore Info
The Ultimate Project for the Descendants was undoubtedly a phenomenal achievement, but it was ultimately a result that relied heavily on the wisdom of the Magisters. However, the engineering team at Albion Headquarters was not satisfied with this. By reverse-engineering countless pieces of Ultimate equipment, they accumulated a vast amount of engineering data and finally succeeded in creating a new class of weaponry that completely shattered the existing standards for Ultimate Weapons. Albion Headquarters bestowed the name Transcendent Weapons upon these advanced instruments of destruction.
The core technology underlying Transcendent Weapons lies in the “Forced Collapse of the Arche Critical Point.” Drawing inspiration from the mechanism of Ultimate Equipment, which pushes each Descendant’s potential to the extreme, the engineering team succeeded in integrating a specialized power circulation system capable of transcending physical limits internally to the firearms. Miniaturizing a massive power reactor to the size of a personal firearm was considered nearly impossible, but the relentless determination of Albion’s engineers had finally broken through the limits.
“If it was the Magisters’ wisdom that led the Descendants to the Ultimate, it was the sweat and tenacity of Albion that ‘transcended’ their weapons.”
The core challenge in developing Transcendent Weapons was minimizing the waste of Arche energy. To this end, the engineering team focused on changing the perspective. Instead of converting Arche into other attributes, they concentrated on reversing the process to condense the “lost energy” that disperses during the atomization of Arche and unleash it directly as firepower.
The first prototype of the ATR (Arche Tactical Rifle) created in this way shocked the Albion Weapons Research Institute. It showcased a ferocity and efficiency that far surpassed all expectations, proving itself to be a masterpiece achieved in one try, requiring no further improvements or modifications.
Related Guides for The First Descendant
You can also check out our Ultimate Weapons Database for The First Descendant or the Builds Database for The First Descendant.








