Welcome to the best John Wick Build for Cyberpunk 2077 (Patch 2.5). Keanu Reeves plays both Johnny Silverhand and John Wick, so of course I had to build Baba Yaga himself: a pistol for headshots, a rifle or shotgun for whatever comes next, a throwing knife, his fists, and no Sandevistan, because John Wick doesn’t need one. Some players call it a gun-fu build or a Baba Yaga build.

The John Wick Build combines the Kongou pistol, the Pit Bull rifle and the Headhunter knife with Kerenzikov, Gorilla Arms and the Chrome Compressor: slow motion on every dash, +200% damage on marked headshots, shockwave knockdowns up close, and a ranked list of the best pistols, assault rifles and shotguns to fight like John Wick.

You can find more builds here on the Cyberpunk 2077 Builds Database page.

Table of Contents for the John Wick Build:

More Keanu Reeves Builds: Johnny Silverhand Build. Want two pistols at once? Read my Dual Wield Build, and for every throwing knife in the game, my Throwing Knife Build.


Strengths and Weaknesses list for the John Wick Build:

Strengths

  • JOHN WICK BUILD (GUN-FU)
  • PISTOLS, RIFLES AND SHOTGUNS
  • SLOW MOTION ON EVERY DASH
  • HEADHUNTER: +200% HEADSHOT DAMAGE
  • SHOCKWAVE KNOCKDOWNS UP CLOSE
  • +70 CYBERWARE CAPACITY
  • JOHN WICK SUIT IN-GAME

Weaknesses

  • EDGERUNNER COSTS MAX HEALTH
  • NO QUICKHACKS

Cyberpunk 2077 John Wick Build Overview & How To Play

Cyberpunk 2077 John Wick Build Overview

I play this Cyberpunk 2077: John Wick Build loud. I mark the toughest enemy with the Headhunter, put a headshot into him with the Kongou, then dash through the room while Kerenzikov slows time for every shot. Whoever gets too close meets the Gorilla Arms: a charged punch sends out a shockwave that knocks the whole group down, and they get a headshot while they are on the ground.

John Wick doesn’t have a Sandevistan, so neither do I. The Operating System slot holds the Chrome Compressor, which costs nothing and adds +70 Cyberware Capacity. That pays for iconic chrome everywhere else, and Kerenzikov does the slow motion instead.

Here is a summary of the most important pieces of the John Wick Build.

Must-Have Cyberware:

  • Nervous System: Kerenzikov icon Cyberpunk 2077Kerenzikov
    • Aim during a slide, dodge or Dash and time slows by 60%. This is the gun-fu.
  • Operating System: Chrome Compressor icon Cyberpunk 2077Chrome Compressor
    • +70 Cyberware Capacity, and it costs nothing.
  • Arms: Gorilla Arms icon Cyberpunk 2077Gorilla Arms
    • With Jailbreak, a charged punch sends out a shockwave, and Limiter Removal makes it knock everyone down.
    • Optional: John Wick doesn’t have cyber arms, so you can leave the Arms slot empty. I keep the Gorilla Arms because they only cost 8 capacity and give me an answer for anyone who gets too close.
  • Hands: Immovable Force icon Cyberpunk 2077Immovable Force
    • -35% recoil and -25% bullet spread on every gun you carry.

Make sure to read the full list of Cyberware for the rest of the setup.

Must-Have Weapons:

  • Kongou icon Cyberpunk 2077Kongou (Iconic Power Pistol): Fast, low recoil, and it ricochets without any cyberware. How to get it.
  • Pit Bull icon Cyberpunk 2077Pit Bull (Iconic Power Assault Rifle): Kills give movement speed, and the faster you move, the more damage it deals. How to get it.
  • Headhunter icon Cyberpunk 2077Headhunter (Iconic Throwing Knife): Marks an enemy, and the next headshot on him deals +200% damage. How to get it.
  • Leveling: Every weapon type below also has easier-to-get alternatives you can use until you have these.

For the alternatives, read my rankings of the Best Pistols, Best Assault Rifles and Best Shotguns for John Wick.

Relic Perks (for Endgame):

  • Jailbreak icon Cyberpunk 2077Jailbreak: A charged Gorilla Arms attack deals massive damage and sends out a shockwave. Only with the Gorilla Arms.
  • Limiter Removal icon Cyberpunk 2077Limiter Removal: That shockwave knocks down every enemy in range. Only with the Gorilla Arms.
  • Vulnerability Analytics icon Cyberpunk 2077Vulnerability Analytics: Hitting a Vulnerability is a guaranteed crit with +25% Armor Penetration.

Pick your weapons: John Wick uses whatever is in reach, and so does this build. The perks cover pistols in Cool, assault rifles in Reflexes and shotguns in Body, so you can carry any two of them. I carry the Kongou and the Pit Bull.

No Phantom Liberty?: The Pit Bull, the Relic perks and some of the iconic chrome come from Phantom Liberty. Without it, I use Psalm 11:6 as my rifle, Kiroshi “Sentry” Optics in the Face slot, the Shock Absorber in the Hands slot, Visual Cortex Support in place of the Deep-field Visual Interface, and Reinforced Tendons on my legs. The Kongou, Kerenzikov, the Gorilla Arms and the Chrome Compressor are all in the base game.


How I Fight Like John Wick (Gun-Fu)

This is how almost every fight goes for me:

  1. Mark the toughest enemy: Throw the Headhunter icon Cyberpunk 2077Headhunter at him first. It marks him, and the next headshot on him with any weapon deals +200% damage.
  2. Headshot with the Kongou: Focus icon Cyberpunk2077Focus makes my shots free on Stamina for 2.5 seconds when I aim at full Stamina, and Deadeye icon Cyberpunk2077Deadeye adds headshot damage and removes bullet spread above 85% Stamina. With Run 'N' Gun icon Cyberpunk2077Run ‘N’ Gun, hip-fire with a pistol costs no Stamina at all.
  3. Dash and shoot: Dash, slide or dodge and aim. Kerenzikov icon Cyberpunk 2077Kerenzikov slows time by 60%, the Kerenzikov Boost System icon Cyberpunk 2077Kerenzikov Boost System makes every shot free on Stamina while it runs, and the Defenzikov icon Cyberpunk 2077Defenzikov gives me +90% Mitigation Chance for 4 seconds once it ends.
  4. Throw on the move: Style Over Substance icon Cyberpunk2077Style Over Substance makes every throw during a dash, slide, dodge or crouch-sprint a guaranteed crit, and Juggler icon Cyberpunk2077Juggler gives the knife back instantly after a headshot or crit kill.
  5. Punch when they get close (optional): A charged Strong Attack with the Gorilla Arms icon Cyberpunk 2077Gorilla Arms sends out a shockwave that knocks everyone around me down. Then I finish them on the ground. How to use the Gorilla Arms.
  6. Swap to the rifle for groups and range: The Pit Bull icon Cyberpunk 2077Pit Bull gets faster with every kill and hits harder the faster I move, and Salt in the Wound icon Cyberpunk2077Salt in the Wound turns every 7th shot on the same target into a huge hit.

Swap a shotgun in: If you would rather fight up close, carry a shotgun instead of the rifle. The Body perks make shotguns obliterate enemies at low Health. My picks are in Best Shotguns.


How To Use Kerenzikov Without A Sandevistan

John Wick doesn’t slow time for minutes at a time. He moves, and he shoots while moving. Kerenzikov icon Cyberpunk 2077Kerenzikov does exactly that: it only slows time when you aim during a slide, dodge or Dash, and it is back after 6 seconds.

  1. Move first: Dash, slide or dodge. Dash icon Cyberpunk2077Dash covers a lot of ground, Power Slide icon Cyberpunk2077Power Slide makes slides longer, and Air Dash icon Cyberpunk2077Air Dash lets you dash in midair too.
  2. Aim during the move: Time slows by 60% for 3.75 seconds. The Kerenzikov Boost System icon Cyberpunk 2077Kerenzikov Boost System slows it by a further 19% relative to enemies and makes shooting free on Stamina, so Deadeye stays up.
  3. Take the shots: One or two headshots with the Kongou, or a knife throw with Style Over Substance.
  4. Get out safe: Can't Touch This icon Cyberpunk2077Can’t Touch This gives +100% Mitigation Chance during the Dash itself, and the Defenzikov icon Cyberpunk 2077Defenzikov adds +90% Mitigation Chance for 4 seconds after Kerenzikov ends.
  5. Repeat: The cooldown is only 6 seconds. Mean Streak icon Cyberpunk2077Mean Streak gives Stamina back for kills while dashing, so you can keep going.

Why no Sandevistan: The Chrome Compressor’s +70 Cyberware Capacity is worth more to this build than slow motion on demand. It pays for the Cockatrice Optics, the Deep-field Visual Interface, Rara Avis and Chitin. See the Cyberware section. If you want a Sandevistan build check out the David Martinez Build instead.


How To Use The Gorilla Arms With Jailbreak (Optional)

John Wick is as dangerous without a gun as with one. The Gorilla Arms are Arm cyberware, so they don’t take a weapon slot: holster your gun and you fight with them.

Optional: John Wick doesn’t have cyber arms, so this part is up to you. I keep the Gorilla Arms because they only cost 8 capacity and the Arms slot would be empty otherwise. If you skip them, Jailbreak and Limiter Removal do nothing, so put those Relic points into another branch.

  1. Charge the punch: With Jailbreak icon Cyberpunk 2077Jailbreak, a charged Strong Attack deals massive damage and sends out a shockwave.
  2. Knock them down: Limiter Removal icon Cyberpunk 2077Limiter Removal makes that shockwave knock down every enemy in range.
  3. Finish them: Swap back to the Kongou and put a headshot into everyone on the ground, or throw the Headhunter.

The Gorilla Arms also add +6 to Body Attribute checks at Tier 5++. With 18 Body, that is 24, so you can force open every door in the game. Update 2.5 added Glamdocs, so you can change the look of your arms at one of the 5 Glamdocs (spray paint icon on the map).


Attributes – John Wick Build

Distributing Attributes correctly for the John Wick Build is important. Attributes dictate the direction of the build and give access to different tiers of perks depending on how many points you invest in each category.

The Cyberpunk 2077 John Wick Build’s Attributes are spread over four trees: cyberpunk 2077 attribute cool icon Cool for pistols and knives, cyberpunk 2077 attribute reflexes icon Reflexes for assault rifles and movement, and cyberpunk 2077 attribute body icon Body for shotguns and health, while cyberpunk 2077 attribute technical ability icon1 Technical Ability powers the chrome. cyberpunk 2077 attribute intelligence icon Intelligence stays at 3.

Perk Unlocks

Unlocks occur at attribute levels 4, 9, 15, and 20.

Perks are the bread and butter of every Cyberpunk 2077 build; they make it unique. At 9 & 15, you gain powerful perks that enhance your playstyle. At 20, you get the cherry on top with perks that can further change your playstyle with any given build.

Read here how to get more Perk Points in Cyberpunk 2077.


John Wick Build Start Attributes

At the start of the game, select the following Attribute allocation to give us the optimal start for the John Wick Build in Cyberpunk 2077.

Attribute Points Description

cyberpunk 2077 attribute intelligence icon
Intelligence

None
  • N/A
cyberpunk 2077 attribute cool icon

Cool

+3
  • Unlocks Feline Footwork and gets you closer to Focus at 9, the start of the pistol branch.
cyberpunk 2077 attribute reflexes icon

Reflexes

+2
  • Unlocks Slippery, Multitasker and Muscle Memory, the gateway to Dash.
cyberpunk 2077 attribute body icon

Body

+2
  • Unlocks Painkiller and the health regen row.
cyberpunk 2077 attribute technical ability icon1

Technical Ability

None
  • N/A until later, the chrome perks start at 9.


Max Level Attributes

Cyberpunk 2077 John Wick Build Max Attributes

At max level, you want to have the following distribution of Attributes for the John Wick Build in Cyberpunk 2077:

  • cyberpunk 2077 attribute cool icon 20 Cool
  • cyberpunk 2077 attribute reflexes icon 20 Reflexes
  • cyberpunk 2077 attribute technical ability icon1 20 Technical Ability
  • cyberpunk 2077 attribute body icon 18 Body
  • cyberpunk 2077 attribute intelligence icon 3 Intelligence

Why these numbers: Cool goes to 20 for Run ‘N’ Gun and Style Over Substance, Reflexes to 20 for Salt in the Wound, and Technical Ability to 20 for Edgerunner. Body stops at 18: the shotgun perks and Adrenaline Rush only need 15, and the Gorilla Arms add +6 to Body checks for the doors. Cool, Reflexes, Technical Ability and Body are all at 9 or higher, so Renaissance Punk gives +16 Cyberware Capacity.

Why Intelligence stays at 3: John Wick doesn’t hack, and nothing in the Intelligence tree helps a pistol, a rifle or a shotgun. Self-ICE in the Frontal Cortex blocks the enemy netrunners instead.


Perks – John Wick Build Cyberpunk 2077

Cyberpunk 2077 John Wick Build Perks

In this section of the Cyberpunk 2077 John Wick Build, I will explain the perks that we use for each attribute.

Perk Points: To get perk points, you can either simply level up or farm Perk Shards. Read our guide on all 13 Perk Shard Locations in Cyberpunk 2077, with map locations, screenshots, and the nearest fast travel point for each shard.

Perk Order: The bold perks are the core of the build, so pick them up before the non-bold ones. While you are leveling, rush Cool to 9 for Focus, then Reflexes to 9 for Dash. Technical Ability to 9 comes next for All Things Cyber and Renaissance Punk, then Cool to 15 for Deadeye and Juggler, Body to 15 for Adrenaline Rush, and Reflexes to 15 for Air Dash and Sharpshooter. License to Chrome needs Technical Ability 15. Run ‘N’ Gun, Style Over Substance, Salt in the Wound and Edgerunner come last, since they need 20.

Perk Points: This build uses all 80 Perk Points at level 60: 27 in Cool, 24 in Reflexes, 22 in Body and 7 in Technical Ability.


cyberpunk 2077 attribute cool iconCool Perks

Cyberpunk 2077 John Wick Build Cool Perks

The cyberpunk 2077 attribute cool icon Cool Perk-Tree is the biggest tree in this build. The left branch is for the pistol, the right branch is for the Headhunter, and the middle branch leads to Style Over Substance. Max it out to 20.

Perk Prioritization: Prioritize perks in bold.

cyberpunk 2077 attribute cool icon Cool Perk Tree Summary

Pistol headshots and knife crits.

  • More headshot and weakspot damage
  • Free shots in Focus mode and no bullet spread in Deadeye mode
  • Hip-fire with a pistol that costs no Stamina
  • Guaranteed crits on throws while dashing or sliding
  • Knives that come back instantly after a kill

Level 4 Perks

One perk, on the way to Style Over Substance.

Perk Description
Feline Footwork icon Cyberpunk2077

Feline Footwork

+15% movement speed and +15% Mitigation Chance while crouched. It opens the way to Ninjutsu, and Ninjutsu to Style Over Substance.

Level 9 Perks

Focus for the pistol, Scorpion Sting for the knife.

Perk Description
Focus icon Cyberpunk2077

Focus

+10% headshot and weakspot damage, then Focus mode. When you aim at full Stamina, shooting costs no Stamina for 2.5 seconds, and you lose 40 Stamina when it ends. It opens the whole pistol branch.
Head to Head icon Cyberpunk2077

Head to Head

Neutralizing an enemy with a ranged attack while Focus is active resets its duration.
Rinse and Reload icon Cyberpunk2077

Rinse and Reload

Your next reload is much faster after you neutralize an enemy while aiming, stacking twice.
No Sweat icon Cyberpunk2077

No Sweat

Every enemy you neutralize while Focus is active lowers the Stamina Focus costs you when it ends.
Scorpion Sting icon Cyberpunk2077

Scorpion Sting

-15% recovery time for throwables, then crits, headshots and weakspot hits with throwables apply Poison. A Poison kill also counts for Juggler.
Corrosion icon Cyberpunk2077

Corrosion

You can poison mechs, robots, drones and turrets too.
Parasite icon Cyberpunk2077

Parasite

Crits and headshots with thrown weapons restore a bit of Health.

Level 15 Perks

Deadeye for the pistol, Juggler for the knife, Ninjutsu in the middle.

Perk Description
Deadeye icon Cyberpunk2077

Deadeye

+10% headshot and weakspot damage, -25% Stamina cost for shooting, then Deadeye mode. Above 85% Stamina you get +20% headshot and weakspot damage and no bullet spread.
High Noon icon Cyberpunk2077

High Noon

When Deadeye is active, a headshot or weakspot kill makes your next reload much faster and slows time while you reload.
California Reaper icon Cyberpunk2077

California Reaper

+30% Stamina after neutralizing an enemy with a ranged headshot or weakspot hit. This keeps Deadeye up from kill to kill.
Long Shot icon Cyberpunk2077

Long Shot

When Deadeye is active, your shots deal full damage regardless of distance.
Ninjutsu icon Cyberpunk2077

Ninjutsu

Faster crouch movement, +15% Mitigation Chance when crouched, then crouch-sprinting. Style Over Substance counts crouch-sprinting too.
Juggler icon Cyberpunk2077

Juggler

Faster throwable recovery, +20% headshot and weakspot damage with throwables, then an instant cooldown reset for all throwables after a kill via headshot, crit or Poison. Throw, kill, throw again. Max it out.
Finisher Act of Mercy icon Cyberpunk2077

Finisher: Act of Mercy

Unlocks a throwable finisher on low-Health enemies that restores Health and automatically activates Juggler. My emergency heal.
Pay It Forward icon Cyberpunk2077

Pay It Forward

+200% damage on your first melee attack with a throwable after you pick a thrown knife back up from an enemy.
Sleight of Hand icon Cyberpunk2077

Sleight of Hand

+20% Crit Damage for 8 seconds every time Juggler activates, stacking 5 times. A few knife kills in a row and you are at +100% Crit Damage.

Level 20 Perks

Cool is at 20, so we take two capstones.

Perk Description
Run 'N' Gun icon Cyberpunk2077

Run ‘N’ Gun

Hip-firing Handguns no longer costs Stamina, and while Focus is active you get a big movement speed boost. Your Stamina stays full, so Deadeye stays on while you empty the Kongou.
Style Over Substance icon Cyberpunk2077

Style Over Substance

Guaranteed Crit Hits with thrown attacks while crouch-sprinting, sliding, dodging or Dashing. Aiming a throwable no longer slows you down. Every Kerenzikov dash is also a guaranteed knife crit.

Skip: The stealth perks in the middle and bottom right, like Killer Instinct and Creeping Death. This is the loud John Wick, and those perks only work while you are undetected.


cyberpunk 2077 attribute reflexes iconReflexes Perks

Cyberpunk 2077 John Wick Build Reflexes Perks

The cyberpunk 2077 attribute reflexes icon Reflexes Perk-Tree does two jobs. The middle branch is movement, which is what triggers Kerenzikov, and the left branch is for assault rifles. Max it out to 20 for Salt in the Wound.

Perk Prioritization: Prioritize perks in bold.

cyberpunk 2077 attribute reflexes icon Reflexes Perk Tree Summary

Movement and assault rifles.

  • Dash and Air Dash
  • Mitigation while dashing and in midair
  • Shooting and reloading on the move
  • Less recoil and faster reloads with rifles
  • Sharpshooter stacks for Crit Chance, Crit Damage and Armor Penetration

Level 4 Perks

Slippery and the movement row behind it.

Perk Description
Slippery icon Cyberpunk2077

Slippery

The faster you move, the harder you are to hit. It also unlocks Dash.
Multitasker icon Cyberpunk2077

Multitasker

Shoot while sprinting, sliding and vaulting.
Muscle Memory icon Cyberpunk2077

Muscle Memory

Reload while sprinting, sliding and vaulting.
Power Slide icon Cyberpunk2077

Power Slide

Longer slides, so more time to aim with Kerenzikov.
Parkour! icon Cyberpunk2077

Parkour

Faster vaulting and climbing.

Level 9 Perks

Dash in the middle, the rifle basics on the left.

Perk Description
Dash icon Cyberpunk2077

Dash

Rank 1 cuts dodge and dash Stamina cost, rank 2 unlocks the Dash itself. Aim during a Dash and Kerenzikov slows time.
Can't Touch This icon Cyberpunk2077

Can’t Touch This

+100% Mitigation Chance while dashing.
Mean Streak icon Cyberpunk2077

Mean Streak

+40% Stamina when you neutralize an enemy while dashing, which keeps Deadeye up.
Ready, Rested, Reloaded icon Cyberpunk2077

Ready, Rested, Reloaded

-10% Stamina cost for shooting with Assault Rifles and SMGs, then +30% reload speed while you are above 50% Stamina. It opens the rifle branch.
Spice of Life icon Cyberpunk2077

Spice of Life

Faster weapon swaps, and less bullet spread for a moment after swapping. Pistol to rifle and back happens a lot here.
Tunnel Vision icon Cyberpunk2077

Tunnel Vision

+20% effective range and accuracy with assault rifles.
Mind Over Matter icon Cyberpunk2077

Mind Over Matter

-75% recoil when aiming. Together with Immovable Force, the rifle barely moves.

Level 15 Perks

Air Dash in the middle, Sharpshooter on the left.

Perk Description
Air Dash icon Cyberpunk2077

Air Dash

Lower dash Stamina cost, faster dashes, then the ability to dash in midair. An Air Dash also triggers Kerenzikov when you aim.
Aerial Acrobat icon Cyberpunk2077

Aerial Acrobat

Better control in midair.
Sharpshooter icon Cyberpunk2077

Sharpshooter

Faster aiming and better weapon handling, then Sharpshooter stacks. Every successful shot adds a stack, and each stack lowers your Stamina cost and speeds up Stamina regen for a few seconds.
Shoot to Chill icon Cyberpunk2077

Shoot to Chill

+2% Armor Penetration with automatic weapons per Sharpshooter stack.
Practice Makes Perfect icon Cyberpunk2077

Practice Makes Perfect

+2% Crit Chance and +2% Crit Damage per Sharpshooter stack. The longer you stay on the trigger, the harder you crit.

Level 20 Perks

Reflexes is at 20, so we take the rifle capstone.

Perk Description
Salt in the Wound icon Cyberpunk2077

Salt in the Wound

The 7th consecutive shot on the same target deals bonus damage based on all the shots before it. Assault rifles only, so stay on one target with the Pit Bull instead of spraying the room.

SMGs: The rifle perks above also work with SMGs, except Salt in the Wound. If you prefer an SMG over an assault rifle, you lose that one perk.


cyberpunk 2077 attribute body iconBody Perks

Cyberpunk 2077 John Wick Build Body Perks

The cyberpunk 2077 attribute body icon Body Perk-Tree gives us health regen and Adrenaline Rush in the middle, and the shotgun branch on the left. Body sits at 18.

Perk Prioritization: Prioritize perks in bold.

cyberpunk 2077 attribute body icon Body Perk Tree Summary

Survival, and shotguns.

  • Health regen during combat that gets faster the lower your health is
  • Adrenaline Rush as a second health bar
  • Immunity to knockdown and blinding during Adrenaline Rush
  • Shotguns that obliterate enemies at low Health
  • Ranged attacks that strip enemy armor

Level 4 Perks

The health regen row.

Perk Description
Painkiller icon Cyberpunk2077

Painkiller

Unlocks passive health regeneration during combat.
Comeback Kid icon Cyberpunk2077

Comeback Kid

The lower your health, the faster you regenerate.
Speed Junkie icon Cyberpunk2077

Speed Junkie

+100% Health Regen while sprinting.
Army of One icon Cyberpunk2077

Army of One

More health regen for each nearby enemy.
Dorph-head icon Cyberpunk2077

Dorph-head

Using a health item gives you a big boost to Mitigation Chance for 1 second.

Level 9 Perks

The start of the shotgun branch. These only work with shotguns, LMGs and HMGs.

Perk Description
Die! Die! Die! icon Cyberpunk2077

Die! Die! Die!

Faster Stamina regen, then better weapon handling the lower your Stamina gets. It opens the whole shotgun branch.
Bullet Ballet icon Cyberpunk2077

Bullet Ballet

-50% bullet spread while moving.
Like a Feather icon Cyberpunk2077

Like a Feather

No movement speed penalty with shotguns. A shotgun only works if you get close fast.
Don't Stop Me Now icon Cyberpunk2077

Don’t Stop Me Now

More Mitigation Chance and Mitigation Strength while your Stamina is low.

Level 15 Perks

Adrenaline Rush in the middle, Obliterate on the left.

Perk Description
Adrenaline Rush icon Cyberpunk2077

Adrenaline Rush

+35 max health, +20% to all health regen, then Adrenaline Rush itself. Health items now also give Adrenaline equal to 30% of your max health, shown as a yellow second health bar.
Juggernaut icon Cyberpunk2077

Juggernaut

+20% movement speed and +10% damage while Adrenaline Rush is active. More speed also means more Pit Bull damage.
Calm Mind icon Cyberpunk2077

Calm Mind

A 3 second delay before Adrenaline starts decaying.
Unstoppable Force icon Cyberpunk2077

Unstoppable Force

Immunity to movement penalties, knockdown and blinding while Adrenaline Rush is active.
Spontaneous Obliteration icon Cyberpunk2077

Spontaneous Obliteration

More Crit Chance as your Stamina drains, +10% damage against nearby enemies, then Obliterate: a chance to instantly kill and dismember enemies at low Health with a shotgun.
Rush of Blood icon Cyberpunk2077

Rush of Blood

Much faster reload for 1 second after dismembering an enemy.
Close-quarters Carnage icon Cyberpunk2077

Close-quarters Carnage

A higher Obliterate chance at close range.
Dread icon Cyberpunk2077

Dread

Shotgun attacks strip enemy armor, and dismemberment spreads the effect to nearby enemies.

Level 20 Perks

We don’t use any level 20 perks. Body sits at 18.


cyberpunk 2077 attribute technical ability icon1Technical Ability Perks

Cyberpunk 2077 John Wick Build Technical Ability Perks

The cyberpunk 2077 attribute technical ability icon1 Technical Ability Perk-Tree is only here for the chrome. Seven points in the middle branch pay for all the iconic cyberware, and Edgerunner lets you go over capacity. Max it out to 20.

Perk Prioritization: Prioritize perks in bold.

cyberpunk 2077 attribute technical ability icon1 Technical Ability Perk Tree Summary

More chrome, and stronger chrome.

  • Stronger cyberware
  • Cheaper Skeleton and Integumentary System cyberware
  • +16 Cyberware Capacity
  • A third Skeleton slot
  • Up to 50 points over capacity with Edgerunner

Level 9 Perks

The two chrome perks every build should have.

Perk Description
All Things Cyber icon Cyberpunk2077

All Things Cyber

+10% to all cyberware stat modifiers and -20% Cyberware Capacity cost for Integumentary System and Skeleton chrome. That discount saves about 35 capacity in this build. Max it out.
Renaissance Punk icon Cyberpunk2077

Renaissance Punk

+4 Cyberware Capacity for each Attribute at 9 or higher. Cool, Reflexes, Technical Ability and Body all count, so that is +16 capacity.

Level 15 Perks

One milestone, three ranks.

Perk Description
License to Chrome icon Cyberpunk2077

License to Chrome

+10% to all cyberware stat modifiers, +40 armor and an extra Skeleton slot. Rara Avis goes into that third slot. Max it out.

Level 20 Perks

Technical Ability is at 20, so we take one capstone.

Perk Description
Edgerunner icon Cyberpunk2077

Edgerunner

Go up to 50 points over your Cyberware Capacity, for -0.5% Max Health per point. Kills can also put you into a Fury state with +10% damage, +30% Crit Chance and +50% Crit Damage, and the further you are over capacity, the higher the chance. This build sits about 38 points over, see the Cyberware section.


cyberpunk 2077 attribute intelligence icon Intelligence Perks

We leave Intelligence at 3 and spend nothing here.


cyberpunk 2077 attribute relic iconRelic Perks (Phantom Liberty DLC)

Cyberpunk 2077 John Wick Build Relic Perks

The Relic tree only exists if you own Phantom Liberty, and it runs on Relic points rather than attribute levels. We spend 8 points across two branches: one for the Gorilla Arms, and one to make every shot count. Jailbreak and Limiter Removal only matter if you use the optional Gorilla Arms. Without them, put those points into another branch.

Perk Description
Jailbreak icon Cyberpunk 2077

Jailbreak

Unlocks new abilities for all Arm cyberware. For the Gorilla Arms, a charged Strong Attack deals massive damage and sends out a shockwave. Take this first.
Limiter Removal icon Cyberpunk 2077

Limiter Removal

The shockwave from a charged Gorilla Arms attack knocks down every enemy in range. John Wick on the ground is John Wick winning.
Vulnerability Analytics icon Cyberpunk 2077

Vulnerability Analytics

Shows Vulnerabilities on enemy armor and cyberware during combat. Hitting one gives 100% Crit Chance and +25% Armor Penetration, and destroying it sets off an EMP blast in a 3 metre radius.
Machine Learning icon Cyberpunk 2077

Machine Learning

Destroying a Vulnerability makes new ones appear more often and grants Crit Damage against them, stacking five times with the effects doubled at max stacks.

The other 7 Relic points: I leave them unspent. Launch Capacity Override, Data Tunneling and Spatial Mapping are for the Projectile Launch System, Monowire and Mantis Blades, and Emergency Cloaking and Sensory Protocol need Optical Camo, which this build doesn’t use.


Cyberware for the John Wick Build in Cyberpunk 2077

Cyberpunk 2077 John Wick Build Cyberware

No Sandevistan, lots of iconics: The Chrome Compressor turns the Operating System slot into +70 Cyberware Capacity, and that capacity goes into iconic chrome: Kerenzikov for the gun-fu, the Cockatrice Optics and the Deep-field Visual Interface for crits, and Rara Avis, Chitin and the Defenzikov to survive a room full of hitmen.

Cyberware Capacity: At level 60 you have 201 Cyberware Capacity, plus 15 from the Engineer skill tree, 16 from Renaissance Punk and 70 from the Chrome Compressor, so 302 in total. Everything marked bold or without a note below costs about 340 at Tier 5++, already including the -20% from All Things Cyber on the Skeleton and Integumentary System.

That is about 38 points over, and Edgerunner lets you go up to 50 over. It costs -0.5% Max Health per point, so about -19% Max Health. The Epimorphic Skeleton, Rara Avis, Chitin and Adrenaline Rush give a lot more than that back. Edgerunner needs 20 Technical Ability, so until you have it, run Kiroshi “Sentry” Optics in place of the Cockatrice and Visual Cortex Support in place of the Deep-field Visual Interface. That brings you down to about 292, inside the limit.

Once you have collected Capacity Shards, you don’t lose any Max Health at all. I explain it in With all Capacity Shards below.

Important: Priority Cyberware is marked in bold.

How to get and upgrade Cyberware

  • Finding vs. Buying: Cyberware can be found as world loot or bought from Ripperdocs. Both world loot and Ripperdoc store inventories are strictly locked to your character’s level. You cannot buy higher tier cyberware than your level allows.
  • Level Tiers:
    • Tier 1 – Level 1-9
    • Tier 2 – Level 10-19
    • Tier 3 – Level 20-29
    • Tier 4 – Level 30-39
    • Tier 5 – Level 40+
  • Upgrading: While you can’t buy high-tier cyberware early, you can upgrade any cyberware you already own all the way to Tier 5++ at any Ripperdoc, regardless of your level, as long as you have the required item components.

Ripperdocs Inventory

All Ripperdocs in Night City have the same inventory, except the Ripperdoc in Dogtown (Phantom Liberty DLC), who has exclusive iconic Cyberware.

  • Night City Ripperdocs – Standard Cyberware (Tier 1-5).
  • Dogtown (Phantom Liberty DLC) – Standard Cyberware + Iconic Cyberware

Operating System

Cyberware Description
Chrome Compressor icon Cyberpunk 2077

Chrome Compressor

  • +70 Cyberware Capacity at Tier 5++, and it costs no capacity itself.
  • No Sandevistan, no Berserk, no cyberdeck. John Wick doesn’t need them, and the capacity pays for iconic chrome in every other slot.
  • The capacity bonus grows with its tier, so upgrade it early.

Location of items:

  • Chrome Compressor: Iconic, sold by Ripperdocs across Night City, with availability scaling with your level and Street Cred.

Frontal Cortex

Cyberware Description
Kerenzikov Boost System icon Cyberpunk 2077

Kerenzikov Boost System

While Kerenzikov is active, shooting costs no Stamina, and time slows by a further 19% relative to your enemies. Only 3 capacity.
Self-ICE icon Cyberpunk 2077

Self-ICE

Automatically negates an enemy quickhack, with a 20 second cooldown. This build can’t hack back, so it is my answer to enemy netrunners.
Mechatronic Core icon Cyberpunk 2077

Mechatronic Core

+40% damage against drones, robots, mechs and turrets.

Location of items:

  • Kerenzikov Boost System: Sold by any Ripperdoc after level 20.
  • Self-ICE: Sold by any Ripperdoc after level 20.
  • Mechatronic Core: Sold by Ripperdocs, with quality scaling as you level.

Face

Cyberware Description
Kiroshi Cockatrice Optics icon Cyberpunk 2077

Kiroshi “Cockatrice” Optics

+35% Crit Chance for every weapon you carry.
Kiroshi Sentry Optics icon Cyberpunk 2077

Kiroshi “Sentry” Optics
(Before Edgerunner)

Highlights cameras and turrets when scanning. Only 2 capacity, so it fills the slot until you have Edgerunner.

Location of items:

  • Kiroshi “Cockatrice” Optics: Iconic, Dogtown Ripperdocs from level 35 (Phantom Liberty DLC), also found in Dogtown airdrops.
  • Kiroshi “Sentry” Optics: Any Ripperdoc.

Arms

Cyberware Description
Gorilla Arms icon Cyberpunk 2077

Gorilla Arms
(Optional)

  • John Wick’s fists. Physical damage with a 20% Bleeding chance, attuned to Body: +0.5% damage per point, so +9% at 18 Body.
  • With Jailbreak, a charged Strong Attack sends out a shockwave, and Limiter Removal makes it knock everyone down.
  • +6 to Body Attribute checks at Tier 5++, so 18 Body opens every door in the game.
  • Only 8 capacity.

Optional: John Wick doesn’t have cyber arms, so you can leave this slot empty and save 8 capacity. I keep them for the knockdowns. How to use the Gorilla Arms.

Location of items:

  • Gorilla Arms: Any Ripperdoc once you reach level 10, with quality scaling by level.

Hands

Cyberware Description
Immovable Force icon Cyberpunk 2077

Immovable Force

-35% recoil and -25% bullet spread, and it automatically activates ranged weapon effects that would normally only trigger behind cover. Every gun in this build gets more accurate. The Kongou ricochets without a Ballistic Coprocessor, so this slot is free for it.
Shock Absorber icon Cyberpunk 2077

Shock Absorber
(Alternative)

-24% recoil for only 12 capacity, and its Cool attunement adds +4% headshot damage at 20 Cool.

Location of items:

  • Immovable Force: Iconic, Dogtown Ripperdocs (Phantom Liberty DLC), also found in Dogtown airdrops.
  • Shock Absorber: Any Ripperdoc from level 10.

Skeleton

Cyberware Description
Rara Avis icon Cyberpunk 2077

Rara Avis

+40% Armor, and +2 Health per Body point, so +36 at 18 Body. The iconic Para Bellum.
Epimorphic Skeleton icon Cyberpunk 2077

Epimorphic Skeleton

+13% Max Health. Edgerunner takes some of your health away, and this gives most of it back.
Bionic Joints icon Cyberpunk 2077

Bionic Joints

Armor for only 8 capacity, plus a bit more for every Technical Ability point.

License to Chrome gives you the third Skeleton slot.

Location of items:

  • Rara Avis: Iconic, Dogtown Ripperdocs (Phantom Liberty DLC), also found in Dogtown airdrops.
  • Epimorphic Skeleton: Any Ripperdoc upon reaching level 30.
  • Bionic Joints: Any Ripperdoc, with tier scaling by level.

Nervous System

Cyberware Description
Kerenzikov icon Cyberpunk 2077

Kerenzikov

Aim during a slide, dodge or Dash and time slows by 60% for 3.75 seconds, with a 6 second cooldown. The heart of the gun-fu. How to use Kerenzikov.
Deep-field Visual Interface icon Cyberpunk 2077

Deep-field Visual Interface

Crit Chance increases the further you are from the enemy, up to +100% at 100 metres, and its Cool attunement adds +1% Crit Damage per point, so +20% at 20 Cool.
Adreno-Trigger icon Cyberpunk 2077

Adreno-Trigger

+30% movement speed when you enter combat for 40 seconds, plus 3 seconds per Reflexes point, so 100 seconds at 20 Reflexes. More speed means more Pit Bull damage.
Visual Cortex Support icon Cyberpunk 2077

Visual Cortex Support
(Before Edgerunner)

Crit Chance increases with distance, up to +30% at 30 metres. The non-iconic version, for half the capacity.

Location of items:

  • Kerenzikov: Any Ripperdoc from level 10, with quality scaling by level.
  • Deep-field Visual Interface: Iconic, Dogtown Ripperdocs (Phantom Liberty DLC), also found in Dogtown airdrops.
  • Adreno-Trigger: Iconic, Dogtown Ripperdocs (Phantom Liberty DLC), also found in Dogtown airdrops.
  • Visual Cortex Support: Sold by any Ripperdoc, with quality scaling as you level.

Circulatory System

Cyberware Description
Biomonitor icon Cyberpunk 2077

Biomonitor

Automatically uses your health item when your health drops below 50%, and +16% health item effectiveness. No healing animation in the middle of a fight.
Heal-On-Kill icon Cyberpunk 2077

Heal-on-Kill

+7.5% Health for every kill.
Clutch Padding icon Cyberpunk 2077

Clutch Padding

-20% Stamina cost for shooting, which keeps Deadeye up, and +0.5 Health per Body point.

Location of items:

  • Biomonitor: Sold by Ripperdocs, with quality scaling as you level.
  • Heal-on-Kill: Sold by Ripperdocs, with quality scaling as you level.
  • Clutch Padding: Sold by Ripperdocs across Night City, with availability scaling with your level and Street Cred.

Integumentary System

Cyberware Description
Defenzikov icon Cyberpunk 2077

Defenzikov

+90% Mitigation Chance for 4 seconds after Kerenzikov ends, plus some Armor. Dash, slow time, take the shot, and the hits that follow mostly miss.
Chitin icon Cyberpunk 2077

Chitin

A very durable shell under your skin, plus +10% Health Regen for every Body point. At 18 Body, that is +180% Health Regen on top of Painkiller and Adrenaline Rush. The iconic Subdermal Armor.
Subdermal Armor icon Cyberpunk 2077

Subdermal Armor

+300 Armor for only 5 capacity.

Location of items:

  • Defenzikov: Sold by Ripperdocs, with quality scaling as you level.
  • Chitin: Iconic, Dogtown Ripperdocs (Phantom Liberty DLC), also found in Dogtown airdrops.
  • Subdermal Armor: You get it during the intro quest The Ripperdoc, and Ripperdocs sell better versions as you level.

Legs

Cyberware Description
Leeroy Ligament System icon Cyberpunk 2077

Leeroy Ligament System

+20% movement speed. John Wick is fast, and the Pit Bull hits harder the faster you move. You lose the double jump, but Air Dash still works after a normal jump.
Reinforced Tendons icon Cyberpunk 2077

Reinforced Tendons
(Alternative)

Double jump. Take them if you would rather fight from rooftops, or before you get to Dogtown.

Location of items:

  • Leeroy Ligament System: Iconic, Dogtown Ripperdocs (Phantom Liberty DLC), also found in Dogtown airdrops.
  • Reinforced Tendons: Any Ripperdoc from level 10.

With all Capacity Shards

Capacity Shards permanently raise your Cyberware Capacity by +2, +3, +4 or +6 each, depending on their tier. They drop from enemies, police scanner activities and airdrops until you have them all: 60 capacity from the base game and 14 more from Phantom Liberty. With all of them and the Chrome Compressor, you have 376 Cyberware Capacity, and 426 with Edgerunner.

The main loadout costs about 340, so you are under capacity and Edgerunner doesn’t cost any Max Health anymore. There is still room for two upgrades:

Slot Swap out Swap in Extra capacity
Integumentary System Subdermal Armor Pain Editor +24
Skeleton Bionic Joints Dense Marrow +6

  • Pain Editor: -7% all incoming damage, plus 0.1% more for every Cool point, so -9% at 20 Cool.
  • Dense Marrow: +24% melee damage for the Gorilla Arms, at the cost of +20% melee Stamina cost. Skip it if you don’t use the Gorilla Arms.

That brings the total to about 371 of 376, still under capacity. If you want Edgerunner’s Fury state, you can go over again, but every point over costs Max Health.

The Pain Editor is sold by Ripperdocs from level 30, and Dense Marrow by any Ripperdoc from level 10.


Weapons for the John Wick Build in Cyberpunk 2077

Cyberpunk 2077 John Wick Build Weapons

Use whatever is in reach: The perks cover three weapon types, so you can carry any two of them, and the Headhunter goes into the throwable slot on top.

Upgrade: Weapons can be upgraded when you go to the crafting section and then swap to upgrades.

My loadout:

Item Description
Kongou icon Cyberpunk 2077

Kongou
(Main)

My pistol. Yorinobu’s iconic Power pistol: it ricochets without a Ballistic Coprocessor, with less recoil and a higher fire rate to make up for the smaller magazine. Fast double taps, like John Wick. How to get the Kongou.
Pit Bull icon Cyberpunk 2077

Pit Bull
(Second Slot)

My rifle. An iconic Power assault rifle: kills and dismemberments give movement speed, and the faster you move, the more damage you deal. How to get the Pit Bull.
Headhunter icon Cyberpunk 2077

Headhunter
(Throwable)

My knife. It marks the enemy it hits, and the next headshot on that enemy with any weapon deals +200% damage. How to get the Headhunter.

More knives are in my optimized Throwing Knife Build.

Health item: MaxDOC MK.5 for the big instant heal. The Biomonitor uses it for you below 50% Health.


Best Pistols for a John Wick Build

Every pistol here works with Focus, Deadeye and Run ‘N’ Gun. These are my top 3, from best to worst:

  1. Kongou icon Cyberpunk 2077Kongou (Power): The best pistol for a John Wick build. It ricochets without a Ballistic Coprocessor, has less recoil and fires faster, and it is elegant enough for the suit. Yorinobu leaves it by his bed in Act 1. How to get it.
  2. Malorian Arms 3516 icon Cyberpunk 2077Malorian Arms 3516 (Power): The best pistol for Very Hard. Johnny Silverhand’s gun, so another Keanu Reeves link. It hits the hardest per bullet, with a 150% Headshot Damage Multiplier and 50 Armor Penetration, which matters against armored enemies. How to get it.
  3. La Chingona Dorada icon Cyberpunk 2077La Chingona Dorada (Power): The best pistol for headshot streaks. Every headshot adds Crit Damage and Burn chance, and the next time you equip it, you get extra ammo for every headshot. Jackie’s pistol, from the side job Heroes. How to get it.

Kongou or Malorian?: The Kongou plays more like John Wick, and you get it in Act 1. The Malorian hits harder. I use the Kongou, and swap to the Malorian on Very Hard once I have it.

I also have a dedicated Cyberpunk 2077: Revolver Build.


Best Assault Rifles for a John Wick Build

Every rifle here works with Sharpshooter, Practice Makes Perfect and Salt in the Wound. These are my top 3, from best to worst:

  1. Pit Bull icon Cyberpunk 2077Pit Bull (Power, Phantom Liberty): The best assault rifle for gun-fu. Kills and dismemberments give movement speed, and the faster you move, the more damage it deals. With the Leeroy Ligament System and the Adreno-Trigger, that is a lot of damage. How to get it.
  2. Hawk icon Cyberpunk 2077Hawk (Power, Phantom Liberty): The best assault rifle for headshots. President Myers’ semi-auto rifle. Headshots weaken and mark enemies: they move slower, can’t use abilities, deal less damage and lose their balance more easily. She leaves it behind at the Kress Street Hideout during Lucretia My Reflection. How to get it.
  3. Carmen icon Cyberpunk 2077Carmen (Power, Phantom Liberty): The best assault rifle on the move. Better handling and more damage and Bleeding while running, jumping or sliding, plus more Crit Chance on limb shots. From the gig Balls to the Wall, if you help Paco. How to get it.

No Phantom Liberty?: Use Psalm 11 6 icon Cyberpunk 2077Psalm 11:6, which sets enemies on fire. The crafting spec drops from Tom Ayer during the Suspected Organized Crime Activity Just Say No in Northside, Watson, so you can have it early in Act 1. How to get it.


Best Shotguns for a John Wick Build

Every shotgun here works with Spontaneous Obliteration, Dread and Like a Feather. These are my top 3, from best to worst:

  1. Bloody Maria icon Cyberpunk 2077Bloody Maria (Power): The best shotgun for close-range fights. More knockdown, Bleeding and dismemberment, and every enemy you take a limb off gives you faster reloads and more Crit Chance. Finish all of El Capitan’s gigs in Santo Domingo, then his side job Ride Captain Ride, and it shows up in your stash. How to get it.
  2. The Headsman icon Cyberpunk 2077The Headsman (Power): The best shotgun for headshots. It fires a single slug instead of pellets, with a unique scope. Headshots speed up your reload and accuracy, and the next headshot deals Crit Damage. The crafting spec drops from the Militech Minotaur mech in North Oak. How to get it.
  3. Mox icon Cyberpunk 2077Mox (Power): The best shotgun for crowd control. Judy’s shotgun, lighter and more precise, with more Shock and Knockdown chance when enemies get close. Judy leaves it for you in her apartment after Pyramid Song. How to get it.

Kongou (Iconic Power Pistol) – How To Get It

Kongou icon Cyberpunk 2077

Cyberpunk 2077 How to get the Kongou pistol

“As beautiful as it is deadly.” The iron Yorinobu Arasaka packed during his troubled youth, and the pistol I picked for John Wick.

  • Prerequisites: None, but it is missable.
  • Where: Yorinobu’s penthouse in Konpeki Plaza, during The Heist (early game).
  • How to Get It: It is on the table by the bed in the penthouse.
  • Note: If you missed it, Herold Lowe at the EBM Petrochem Stadium (Phantom Liberty) sells it.

Malorian Arms 3516 (Iconic Power Pistol) – How To Get It

Malorian Arms 3516 icon Cyberpunk 2077

How to get the Malorian Arms 3516 Handgun in Cyberpunk 2077

“Custom-made for Johnny Silverhand. The guy had taste.” My pick for Very Hard.

  • Prerequisites: Act 2, once Rogue’s storyline opens up the side job Chippin’ In.
  • Where: An oil field, where you deal with Jeremiah Grayson.
  • How to Get It: Grayson carries the Malorian. Take it from him during the confrontation.
  • Note: If you miss it, Herold Lowe at the EBM Petrochem Stadium (Phantom Liberty) sells missed iconics.

La Chingona Dorada (Iconic Power Pistol) – How To Get It

La Chingona Dorada icon Cyberpunk 2077

Cyberpunk 2077 How to get La Chingona Dorada pistols

Jackie’s pistol, and my pick when I want headshot streaks. Getting it depends on a choice you make at the end of Act 1, so read this before you finish The Heist.

  • Prerequisites: At the end of The Heist, when Delamain asks where to take Jackie, choose “Take him home, to his family.” Sending him to Vik only gets you the bike.
  • Where: El Coyote Cojo bar in Heywood.
  • How to Get It: Call Mama Welles to start the side job Heroes and attend Jackie’s ofrenda. When the quest is done, leave the bar, skip at least 24 hours and come back. Jackie’s pistols are on the altar, next to his picture.
  • Note: There are two of them on the altar. John Wick only needs one, but if you want to use both at once, read my Dual Wield Build. If you missed them, Herold Lowe at the EBM Petrochem Stadium (Phantom Liberty) sells it.

Pit Bull (Iconic Power Assault Rifle) – How To Get It

Pit Bull icon Cyberpunk 2077

Cyberpunk 2077 How To Get Pit Bull Assault Rifle

“Who’s a good boy?” The rifle that rewards you for never standing still.

  • Prerequisites: Phantom Liberty DLC, with Dogtown unlocked.
  • Where: Dogtown airdrops.
  • How to Get It: Loot the airdrops. The Pit Bull only joins the airdrop loot once you have looted the Chesapeake from an earlier airdrop, so keep claiming them.
  • Note: It was also a Prime Gaming reward for a while, so check your stash if you claimed it back then.

Hawk (Iconic Power Assault Rifle) – How To Get It

Hawk icon Cyberpunk 2077

Cyberpunk 2077 How To Get Hawks Rifle

President Rosalind Myers’ own rifle. It is semi-automatic, so it plays more like a big pistol than a rifle, and every headshot leaves the enemy weaker.

  • Prerequisites: Phantom Liberty DLC, and the main quest Lucretia My Reflection.
  • Where: The Kress Street Hideout in Dogtown.
  • How to Get It: Once Myers and Reed leave the hideout, the Hawk is leaning against the wall by the entrance. Pick it up.
  • Note: It is easy to walk past, so check the wall by the entrance before you leave the hideout.

Carmen (Iconic Power Assault Rifle) – How To Get It

Carmen icon Cyberpunk 2077

Cyberpunk 2077 How To Get Carmen Assault Rifle

Paco Torres’ rifle, and the best assault rifle for a build that never stands still. You get it by helping Paco and Babs get out of Dogtown, so read this before you pick an option.

  • Prerequisites: Phantom Liberty DLC, and Dogtown has to be unlocked.
  • Where: The gig Balls to the Wall. Paco and Babs are in a tent in the middle of Dogtown, in front of the Black Sapphire.
  • How to Get It: Help Paco instead of framing Yuri. If you call in favors from your contacts, Carmen is in a chest at the tent a day after Paco’s thank-you message. If you smuggle Paco out in your trunk, he gives it to you at the Afterlife a couple of days later.
  • What to Do: Calling in favors needs Panam’s storyline, or both Rogue’s and River’s, finished. If you don’t have those yet, the trunk works too.
  • Note: If you frame Yuri, Paco dies and there is no Carmen from the gig. Herold Lowe at the EBM Petrochem Stadium sells it in that case.

Psalm 11:6 (Iconic Power Assault Rifle) – How To Get It

Psalm 11 6 icon Cyberpunk 2077

Cyberpunk 2077 How To Get Psalm Assault Rifle

“Let him rain coals on the wicked.” The Psalm 11:6 sets its targets on fire, and it is my rifle without Phantom Liberty, because you can get it early in Act 1.

  • Prerequisites: None.
  • Where: The Suspected Organized Crime Activity Just Say No in Northside, Watson.
  • How to Get It: Clear the area and loot the crafting spec from Tom Ayer, the leader of the group.
  • What to Do: Open the Crafting menu and craft the Psalm 11:6. Upgrade it later like any other weapon.
  • Note: It is a crafting spec, not the rifle itself, so you need the components to craft it.

Bloody Maria (Iconic Power Shotgun) – How To Get It

Bloody Maria icon Cyberpunk 2077

Cyberpunk 2077 Muamar El Capitan Reyes Character Location

El Capitan’s thank-you for a lot of work in Santo Domingo, and my shotgun when the fight gets close.

  • Prerequisites: Finish all of El Capitan’s gigs in Santo Domingo. That unlocks his side job Ride Captain Ride.
  • Where: Santo Domingo, where Muamar “El Capitan” Reyes is the fixer.
  • How to Get It: Finish Ride Captain Ride. Bloody Maria shows up in your stash afterward. Claim it from the stash to finish the quest.
  • Note: It takes a while to finish every gig in Santo Domingo, so use any regular shotgun from a weapon vendor until then.

The Headsman (Iconic Power Shotgun) – How To Get It

The Headsman icon Cyberpunk 2077

cyberpunk 2077 How To Get The Headsman Shotgun

A shotgun that fires a single slug instead of pellets, which makes it the best shotgun for a headshot build like this one.

  • Prerequisites: Act 2, once North Oak in Westbrook is open.
  • Where: The Suspected Organized Crime Activity Privacy Policy Violation at the Militech site in North Oak, Westbrook. The Minotaur mech is in the warehouse behind the wall in the northeast corner of the site.
  • How to Get It: Destroy the Militech Minotaur and loot the crafting spec from it.
  • What to Do: Open the Crafting menu and craft The Headsman. Upgrade it later like any other weapon.
  • Note: The Minotaur can take most of your Health in one or two hits, so keep dashing with Kerenzikov and don’t stand in front of it.

Mox (Iconic Power Shotgun) – How To Get It

Mox icon Cyberpunk 2077

Cyberpunk 2077 How To Get The Mox Shotgun

Judy’s shotgun, from her days with the Mox. Lighter and more precise than most shotguns, and great when a group rushes you.

  • Prerequisites: Judy’s storyline up to and including Pyramid Song.
  • Where: Judy’s apartment in Kabuki, Watson.
  • How to Get It: After Pyramid Song, Judy leaves it for you. The Mox is on the kitchen table in her apartment.
  • Note: If you are in a relationship with Judy, it can take a few in-game days until she texts you about the gift. If you aren’t, it is there once she leaves Night City.

Headhunter (Iconic Throwing Knife) – How To Get It

Headhunter icon Cyberpunk 2077

Cyberpunk 2077 How To Get the Headhunter Knife

“Throwing this knife is like imposing a death sentence.” John Wick with a knife needs no introduction.

  • Prerequisites: Act 2, when the rest of Night City opens up.
  • Where: The melee weapon vendor in West Wind Estate, Pacifica.
  • How to Get It: Buy it from the vendor.
  • Note: The +200% headshot bonus works with any weapon, so the Kongou, the Pit Bull and a shotgun all get it.

John Wick Outfit: How to Get It in Cyberpunk 2077

Cyberpunk 2077 John Wick Build Outfit Gear

Since gear is mostly cosmetic, you can wear whatever you want. All of this build’s defense comes from cyberware instead, mainly Rara Avis, Chitin, the Defenzikov and Adrenaline Rush.

For the look, I wear a black suit, just like John Wick. These are the pieces:

  • Outer Torso: Sophisticated 2-Piece with Custom Trim
    • Location: Clothing vendor David Walker at the EBM Petrochem Stadium in Dogtown (Phantom Liberty).
  • Legs: V’s Office Slacks
    • Location: Part of V’s office outfit from the Corpo lifepath intro, The Corpo-Rat.
  • Feet: Double-Varnished Formal Shoes
    • Location: Clothing vendors in Charter Hill, Rancho Coronado and West Wind Estate, and the Blossoming Sakura Clothier in Westbrook. They aren’t always in stock, so skip 24 hours and check again.

Change the look of your arms: Update 2.5 added Glamdocs, so your Gorilla Arms can match the suit. Visit one of the 5 Glamdocs (spray paint icon on the map) to give them a new look. It is cosmetic only.

John Wick Easter Egg in Cyberpunk 2077

Cyberpunk 2077 John Wick Easter Egg For Mr. Wick

Phantom Liberty has a gun case waiting for Mr. Wick himself:

  1. Fast travel to the EBM Petrochem Stadium in Dogtown and enter the black market.
  2. Find Sofia’s weapon shop, the one with guns and ammo boxes all over the floor near the entrance.
  3. Walk past the right side of her counter to the back wall. Under a gold-framed painting sits a gun case with a label that reads “For Mr. Wick”.

The case is empty, but Johnny has something to say about it when you get close.


Skill Progression in Cyberpunk 2077

This is often overlooked; in the character menu, you can actually click on “Skill Progression”. This will send you to a very powerful mechanic in Cyberpunk 2077.

By leveling up these trees you gain powerful effects.

For our Cyberpunk 2077: John Wick Build you want to focus on Headhunter, Shinobi and Solo. Headhunter is the big one: every pistol and knife headshot levels it, and it gives +10% headshot damage at level 10 and +15% more at level 30. Shinobi levels with assault rifles and every dash in combat, and Solo with shotguns and the Gorilla Arms, with +20% Gorilla Arms damage at level 20. Engineer gives you the extra Cyberware Capacity this build counts on, and it also levels from crafting and upgrading.


Headhunter (Cool)

  • Level 5: -10% Visibility to enemies
  • Level 10: +10% Headshot & Vulnerability damage
  • Level 15: +1 Perk Point
  • Level 20: No weapon sway when crouched
  • Level 25: -10% Visibility to enemies
  • Level 30: +15% Headshot & Vulnerability damage
  • Level 35: +1 Perk Point
  • Level 40: Optical Camo is active while grappling enemies
  • Level 45: -30% Recovery time after a throw
  • Level 50: +30% Crouch walk & sprint speed
  • Level 55: Undetected damage bonus lasts 3s in combat
  • Level 60: +15% Optical Camo charge on stealth/special kills

How to Level Up Headhunter (Cool)

  • Looting Skill Shards from chests and enemies.
  • Perform stealth takedowns and neutralizations on unaware enemies.
  • Get headshots and hit enemy weakspots using any weapon type.
  • Defeat enemies using pistols, revolvers, sniper rifles, precision rifles, or thrown weapons (knives and axes).
  • Deal damage and secure kills while crouching or using Optical Camo.

Shinobi (Reflexes)

  • Level 5: +5% Movement Speed
  • Level 10: -5% Dodge/Dash Stamina cost
  • Level 15: +1 Perk Point
  • Level 20: Better accuracy after dodging/dashing
  • Level 25: +5% Movement Speed
  • Level 30: -10% Dodge/Dash Stamina cost
  • Level 35: +1 Perk Point
  • Level 40: Increased Mitigation Chance the faster you move
  • Level 45: +25% Fast Attack damage
  • Level 50: Sliding & Air Dashing reload 20% of your weapon
  • Level 55: Mid-air/Slow-mo: low stamina does not penalize combat
  • Level 60: Sandevistan Mode: +40% Crit Chance; No movement Stamina cost

How to Level Up Shinobi (Reflexes)

  • Looting Skill Shards from chests and enemies.
  • Defeat enemies using blade weapons (Katanas, Machetes, Chainswords, or Mantis Blades).
  • Actively dodge, dash, air-dash, slide, and vault while in active combat.
  • Defeat enemies using Assault Rifles or Submachine Guns (SMGs), especially while moving at high speeds.

Solo (Body)

  • Level 5: +50 Carrying Capacity
  • Level 10: +10 Max Health
  • Level 15: +1 Perk Point
  • Level 20: +20% Fist/Gorilla Arms damage & speed (Fists bleed)
  • Level 25: +100 Carrying Capacity
  • Level 30: +15% Max Health
  • Level 35: +1 Perk Point
  • Level 40: +10% Crit Chance within 5 meters
  • Level 45: +25% Strong/Quick Melee damage
  • Level 50: +25% Health after performing a Finisher
  • Level 55: Adrenaline decays 50% slower, min 10% floor
  • Level 60: Berserk Mode: +30% Finisher threshold, +50% Finisher heal, +30% duration

How to Level Up Solo (Body)

  • Looting Skill Shards from chests and enemies.
  • Defeat enemies using Heavy Weapons (Shotguns, Light Machine Guns, and Heavy Machine Guns).
  • Defeat enemies using blunt weapons, Gorilla Arms, or bare fists.
  • Force open locked doors, rip heavy turrets from their mounts, and pass physical Body attribute checks in the world.
  • Execute physical melee finishers.

Engineer (Technical Ability)

  • Level 5: +15 Armor
  • Level 10: +5 Cyberware Capacity
  • Level 15: +1 Perk Point
  • Level 20: +10% Grenade damage & explosion radius
  • Level 25: +25 Armor
  • Level 30: +10 Cyberware Capacity
  • Level 35: +1 Perk Point
  • Level 40: Increased Shock chance when charging Tech weapons
  • Level 45: +15% Health Item effectiveness
  • Level 50: +30% to all Cyberware stat modifiers
  • Level 55: +10% Bolt damage, +40% Bolt burn, Chain Lightning burns
  • Level 60: Fury Mode: You occasionally release a massive EMP blast

How to Level Up Engineer (Technical Ability)

  • Looting Skill Shards from chests and enemies.
  • Defeat enemies using Tech weapons, especially by firing fully charged shots or Bolt shots.
  • Get kills using damage-dealing grenades or the Projectile Launch System (PLS) cyberware.
  • Craft new weapons, quickhacks, and item components.
  • Upgrade weapons and cyberware at Ripperdocs or through your crafting menu.
  • Dismantle weapons, armor, and junk items into crafting components.

Netrunner (Intelligence)

  • Level 5: +5% RAM Recovery Rate
  • Level 10: +1 Max RAM
  • Level 15: +1 Perk Point
  • Level 20: +20% Smart Weapon lock-on range
  • Level 25: +5% RAM Recovery Rate
  • Level 30: +1 Max RAM
  • Level 35: +1 Perk Point
  • Level 40: -20% RAM cost for hacking devices/vehicles
  • Level 45: +15% Control/Covert duration; +5% Combat hack damage
  • Level 50: +40% Overclock duration
  • Level 55: -10% Health loss during Overclock
  • Level 60: Overclock Mode: Reveals enemies (10m) & hacks through cover

How to Level Up Netrunner (Intelligence)

  • Looting Skill Shards from chests and enemies.
  • Use offensive, control, or covert quickhacks on enemies during combat.
  • Hack environmental objects, security cameras, and devices to distract enemies or trigger explosions.
  • Successfully jack into and hack Access Points (Data Terminals) using Breach Protocol.
  • Defeat enemies using Smart weapons or the Monowire.

Leveling Tips for the John Wick Build in Cyberpunk 2077

Here are a few general leveling tips for the John Wick Build in Cyberpunk 2077.


Perfect Start in Cyberpunk 2077

Here are the steps that I recommend taking with a new Cyberpunk 2077 playthrough.

Starter Build: You can also check out my Cyberpunk 2077 Starter Build that takes you from level 1 to level 15.

  1. Regular Start (Don’t skip ahead to Phantom Liberty).
  2. Immediately after the prologue, once you are out of your room and go downstairs before you enter the elevator.
    1. Weapon Vendor: Buy the Iconic pistol Dying Night.
    2. Coach Fred: Capacity Boosters (in case you get over capacity so you can still move).
  3. Buff Routine: Sleep & Shower. This gives you 20% Skill XP acquisition and Health Regen.
  4. Watson Clean Sweep (NCPD Missions):
    1. Watson is the first district you play in.
    2. Clearing all missions takes 1-2 hours. This will give you at least 10 levels, 15 Street Cred and over 150k Eddies Cash. 
    3. Loot all enemies and either disassemble for materials or sell them at the vendor for extra Eddies.
  5. Get the Fenrir SMG from the monk mission. This SMG is insanely good at the start because it often stuns enemies.
  6. Visit a Ripperdoc at level 10: After you have enough money, it’s time to get chromed up.
    1. Kerenzikov (Nervous System): Sold from level 10. Slows time by 60% when you aim during a slide, dodge or Dash. This is where the gun-fu starts.
    2. Gorilla Arms (Arms): Sold from level 10. Optional, your fists for everyone who gets too close.
    3. Reinforced Tendons (Legs): Allow you to double jump. I swap them for the Leeroy Ligament System once I am in Dogtown.
    4. Synaptic Accelerator (Nervous System): Slows time by 20% for 2s when enemy detection reaches 50%.
    5. Whatever else you can fit!
  7. Time to start playing for real. The Pickup mission is waiting for you!

How to make Money

It is actually fairly easy to make money in Cyberpunk 2077. The best way to make money is to clear all the NCPD and Cyberpsycho missions in each district. As previously mentioned, clearing most of the Watson district NCPD mission alone already gives you approximately 150k Eddies Cash.


Upgrade Weapons

Cyberpunk 2077 Upgrade Weapons

This often gets overlooked, but you can upgrade early-game weapons in Cyberpunk 2077. Go to the crafting section, then move to the Upgrade tab. Here you can upgrade all weapons if you have the necessary crafting components.


Gear Scaling in Cyberpunk 2077

Gear scaling is automated in Cyberpunk 2077. The moment you reach a certain level, you will start finding more and more high-quality items. Meaning the faster you reach a higher level the sooner you will find better gear from chests or enemies. That counts for Gear, Weapons, Cyberware, Outfits, etc.

  • Tier 1: Level 1-9
  • Tier 2: Level 10-19
  • Tier 3: Level 20-29
  • Tier 4: Level 30-39
  • Tier 5: Level 40-44
  • Tier Iconic: Level 45-50

How to get Perk Points in Cyberpunk 2077

You need Perk Points to unlock additional Perks for the John Wick Build in Cyberpunk 2077. Perks are the bread and butter of any CP2077 Build, as they significantly enhance your power.

  1. You get one Perk Point per character level.
  2. Skill Progression awards you with Perk Points.
  3. You can farm up to 13 Perk Shards (10 base game, 3 Phantom Liberty DLC)

Perk Point per Character Level

Not much needs to be said here; leveling up gives you one extra Perk Point.

Skill Progression

Skill Progression Perk Points Cyberpunk 2077

This is often overlooked; the Skill Progression system also awards you Perk Points at 15 and 35. So you can get an additional 10 Perk Points from this.

Character menu > bottom right Skill Progression.

Perk Shards

There are 10 base-game Perk Shards and 3 Phantom Liberty DLC Perk Shards you can collect to earn additional perks in Cyberpunk 2077.

Read Guide: All 13 Perk Shard Locations in Cyberpunk 2077

Here is the full list, click on the hyperlink of each location to see images, it will send you to the full Cyberpunk 2077: Perk Shards Location Guide.

Shard # Exact Sub-Location District Nearest Fast Travel Point Source Content
1 Abandoned Warehouse A B C (Garages) Watson (Northside) Offshore Street Base Game
2 NCPD Scanner Alert (Car Trunk) Westbrook (Japantown) Dark Matter Base Game
3 Roadside Crash Site (Billboard/Drone) The Badlands Sunset Motel Base Game
4 Suspected Organized Crime Activity (NCPD) The Badlands Sunset Motel Base Game
5 Dead Maintenance Worker at Ventilation Shaft City Center (Corpo Plaza) Corpo Plaza Apartment Base Game
6 At Memorial Park, in a chest during NCPD Assault City Center (Corpo Plaza) Arasaka Tower Base Game
7 Gang Activity under Bridge (NCPD) Heywood (The Glen) Ventura & Skyline Base Game
8 Arasaka Park Entrance Building Upstairs Santo Domingo (Arroyo) Arasaka Industrial Park Base Game
9 Reported Crime Garage (NCPD) Santo Domingo (Rancho Coronado) Woodhaven Street Base Game
10 Riverside Garage (NCPD) Santo Domingo (Arroyo) Red Dirt Bar Base Game
11 “Dog Eat Dog” Starter Quest Dogtown Dogtown Entrance Phantom Liberty DLC
12 Red Van Junk Shop (Marcin) inside EBM Petrochem Stadium Dogtown EBM Petrochem Stadium Phantom Liberty DLC
13 Longshore Stacks below Jung Store behind cardboard Dogtown Longshore Stacks Phantom Liberty DLC


Dogtown Consumables (Phantom Liberty DLC)

During the starter quest of the Phantom Liberty DLC in Cyberpunk 2077 called “Dog Eat Dog” you eventually enter the marketplace area (You can also access the area later at any time). Here you can buy various new stuff that isn’t available in the base game.

Some vendors also sell permanent consumable upgrades, 12k each. Best you go talk to all the vendors in that area and see what they offer.

  • Bartender Shop: Dendritic Protoplasma Supplier permanent +1% Ram Recovery Rate.
  • Netrunner Shop: Dendritic Protoplasma Supplier permanent +2% Ram Recovery Rate.
    • Note: The items are called the same, but they both work, so you get a total of 3% Ram Recovery Rate.
  • Food Vendor: Prototype Pseudo Embryonic Cell Builder permanent +2 Health.
  • Meds Vendor: Prototype Pseudo Embryonic Cell Builder permanent +3 Health.
    • Note: The items are called the same, but they both work, so you get a total of +5 Health.
    • Note: You find the Meds vendor on the opposite side of the Netrunner Vendor in a hallway.
  • Food Vendor: Military-Grade Lactic Acid Recyclers: +1% Stamina Regen Rate.
  • Herold Weapon Vendor: Sells you all the Iconic Weapons you have missed during your playthrough.
  • Marcin/ Michal Kicinski Junk Vendor: 1 Perk Shard and 1 Progression Shard of each type.

Additionally, make sure to check all other vendors in Dogtown. For example at the Longshore Stacks fast travel point, you also have vendors that sell you permanent upgrades.


Cyberpunk 2077 John Wick Build FAQ

What gun does John Wick use in Cyberpunk 2077?

In this build, the Kongou: a fast, low-recoil Power pistol that ricochets without any cyberware. I pair it with the Pit Bull rifle and the Headhunter knife. See all my weapon picks.

Is there a John Wick Easter egg in Cyberpunk 2077?

Yes. In Phantom Liberty, a gun case labeled “For Mr. Wick” sits behind Sofia’s weapon shop in the EBM Petrochem Stadium. How to find it.

Does the John Wick Build use a Sandevistan?

No. The Operating System slot holds the Chrome Compressor for +70 Cyberware Capacity, and Kerenzikov slows time whenever you aim during a dash or slide. How to use Kerenzikov.

Should I use the Kongou or the Malorian Arms 3516?

The Kongou plays more like John Wick and you get it in Act 1. The Malorian hits harder and has 50 Armor Penetration, so it is the better pick on Very Hard.

Where do I get the Kongou?

On the table by Yorinobu’s bed in his Konpeki Plaza penthouse, during The Heist. If you missed it, Herold Lowe sells it in Dogtown. Full walkthrough.

Do I need the Gorilla Arms for the John Wick Build?

No. John Wick doesn’t have cyber arms, so they are optional. I keep them because they only cost 8 capacity, and with Jailbreak and Limiter Removal a charged punch knocks down the whole group. Without them, the Arms slot stays empty and the Relic points go into another branch. How to use the Gorilla Arms.

How do I get the John Wick suit in Cyberpunk 2077?

Wear the Sophisticated 2-Piece with Custom Trim, V’s Office Slacks and the Double-Varnished Formal Shoes. John Wick Outfit.

Can I play the John Wick Build without Phantom Liberty?

Yes. Use Psalm 11:6 as your rifle, Kiroshi “Sentry” Optics, the Shock Absorber, Visual Cortex Support and Reinforced Tendons. You lose the Relic perks, so the Gorilla Arms have no shockwave, but the Kongou, Kerenzikov and the Chrome Compressor are all in the base game.


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