Welcome to The First Descendant Emperor’s Guard Lance Build. This Emperor’s Guard Lance Build has been updated for Season 4, Episode 1.
Table of Contents:
You can also check out our Weapon Builds and Character Builds Database if you are looking for more optimized builds. We also have a The First Descendant Character Tier List and a META Weapon Tier List if you wonder what to prioritize first.
TFD Wiki: We have expanded Alcasthq with tfd.gameslantern.com, a Wiki & Database for anything related to The First Descendant. Use the Character Editor or the Weapon Editor to theorycraft and create builds yourself. Browse Descendants, Weapons, Leaderboard Loadouts or use the Compare Tool. There are plenty of other features you can check out, too!
Emperor’s Guard Lance Summary
The Emperor’s Guard Lance is a Beam Rifle.
- Name: Emperor’s Guard Lance
- Type: Beam Rifle
- Tier: Transcendent
- Unique Ability: Emperor’s Guard Lance
Unique Ability “Emperor’s Guard Lance”
Aiming activates and cancelling aim deactivates Preview Mode. Firing while in Preview Mode deploys Emperor’s Guard Lance. Deploying additional Emperor’s Guard Lances after the Max Maintainable Emperor’s Guard Lances has been reached, removes the first Emperor’s Guard Lance deployed before deploying a new one. If a target within the attack range of Emperor’s Guard Lance is hit by a firearm a certain number of times, the Emperor’s Guard Lance triggers Emperor’s Majesty that deals damage to targets within range. If a target within the attack range of Emperor’s Guard Lance is hit by a certain number of Multi-Hits, triggers Emperor’s Judgment and deals damage to the target.
Emperor’s Guard Lance Build for The First Descendant
Next, let us take a look at an optimized Emperor’s Guard Lance Build for The First Descendant.
Here is all the info you need to build a powerful Emperor’s Guard Lance:
Emperor’s Guard Lance Modules
| Module Slot | Module Name |
|---|---|
| 1 | Rifling Reinforcement |
| 2 | Fire Rate UpAction and Reaction |
| 3 | Chill Enhancement |
| 4 | Chill Priority |
| 5 | Superconductivity Charge |
| 6 | Sweeping Squad |
| 7 | Multi-Bullet |
| 8 | Charge Amplification |
| 9 | Multi-Percussion Sight |
| 10 | Multi-Piercing Sights |
Transcendent Ability – Emperor’s Guard Lance
Transcendent weapons with quality range 4 get to spend up to 150 points on the three perks of the weapon.
Best to spend it all on the first gold perk, since most enemies will die from that damage already anyway.
- Emperor’s Guard Lance – 150 points.
- Emperor’s Majesty – zero points.
- Emperor’s Judgment – zero points.
Sub Ability Perks
Getting good Sub Abilities is a gamble, so don’t worry too much about it if you don’t get good rolls. Here are the best perks that you can roll:
- Chain Smite
- Amplified Shot
Basically, anything that boosts your damage further is good.
Emperor’s Guard Lance Lore Info
The Ultimate Project for the Descendants was undoubtedly a phenomenal achievement, but it was ultimately a result that relied heavily on the wisdom of the Magisters. However, the engineering team at Albion Headquarters was not satisfied with this. By reverse-engineering countless pieces of Ultimate equipment, they accumulated a vast amount of engineering data and finally succeeded in creating a new class of weaponry that completely shattered the existing standards for Ultimate Weapons. Albion Headquarters bestowed the name Transcendent Weapons upon these advanced instruments of destruction.
The core technology underlying Transcendent Weapons lies in the “Forced Collapse of the Arche Critical Point.” Drawing inspiration from the mechanism of Ultimate Equipment, which pushes each Descendant’s potential to the extreme, the engineering team succeeded in integrating a specialized power circulation system capable of transcending physical limits internally to the firearms. Miniaturizing a massive power reactor to the size of a personal firearm was considered nearly impossible, but the relentless determination of Albion’s engineers had finally broken through the limits.
“If it was the Magisters’ wisdom that led the Descendants to the Ultimate, it was the sweat and tenacity of Albion that ‘transcended’ their weapons.”
Everything about the red gem of the King’s Guard Lance discovered in ancient ruins was a mystery, except for the fact that no similar substance existed in Ingris. However, after relentless experimentation, the Albion development team managed to unlock the true power hidden within this mysterious core.
When a certain amount of Arche energy was injected into the Red Core, the gem began to resonate and glow golden. Remarkably, this golden resonance exponentially amplified the incoming energy, releasing a massive wave several times greater than the amount injected. The mysterious artifact had synchronized with the Descendants’ Arche and finally awakened to its true destructive power.
Related Guides for The First Descendant
You can also check out our Ultimate Weapons Database for The First Descendant or the Builds Database for The First Descendant.







