Welcome to The First Descendant Armis Build. This Armis Build is updated for Season 4 Episode 1. A new weapon equipped with a new system known as Autonomous Rapid Micro Interception. The autonomous interception system Jayber had originally designed for a new turret was adapted and recoded to suit the firearm.
Table of Contents:
You can also check out our Weapon Builds and Character Builds Database if you are looking for more optimized builds. We also have a The First Descendant Character Tier List and a META Weapon Tier List if you wonder what to prioritize first.
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Armis Summary
The Armis is an Assault Rifle. A firearm equipped with a new system called the Autonomous Rapid Micro Interception System. The code for an autonomous interception system that Jayber originally designed to develop a new turret was modified to fit this firearm. Thanks to this, the auxiliary warheads mounted on the ARMIS can easily identify and strike enemies.
- Name: Armis
- Type: Assault Rifle
- Tier: Transcendent
- Unique Ability: Autonomous Interception System
Unique Ability: “Autonomous Interception System”
On hitting an enemy, launches an Interceptor Missile at the hit target to deal damage. Grants Countdown at max stacks and decreases stacks on hitting an enemy. When Countdown is exhausted, the next shot launches a Small Warhead Rocket. On Multi-Hit, launches an additional Interceptor Missile and decreases Countdown. Inflicts Missile Fragment on enemies hit by Interceptor Missiles or Small Warhead Rockets. Attacking enemies with Missile Fragment using a firearm, causes shots to ricochet to nearby enemies, to deal Additional Damage.
Armis Build for The First Descendant
Next, let us take a look at an optimized Armis Build for The First Descendant.
Here is all the info you need to build a powerful Armis:
Armis Modules
We are going for a multi-hit-focused weapon build here for the Armis assault rifle.
| Module Slot | Module Name |
|---|---|
| 1 | Rifling Reinforcement |
| 2 | Action and Reaction |
| 3 | Fire Rate Up |
| 4 | Expand Weapon Charge |
| 5 | Fire Enhancement |
| 6 | Fire Priority |
| 7 | Charge Amplification |
| 8 | Multi-Piercing Sights |
| 9 | Multi-Percussion Sight |
| 10 | Multi-Bullet |
Transcendent Ability – Armis
Transcendent weapons with quality range 4 get to spend up to 150 points on the three perks of the weapon.
Try to get as many points for the Small Warhead Rocket perk as possible to deal maximum damage.
- Interceptor Missile – 20 points.
- Small Warhead Rocket – 120 points.
- Missile Fragment – 10 points.
Sub Ability Perks
Getting good Sub Abilities is a gamble, so don’t worry too much about it if you don’t get good rolls. Here are the best perks that you can roll:
- Amplified Shot
- Chain Shot
- Chain Smite
- Chain Strikes
- Enhanced Warhead
- Fire ATK Enhancement
- Fire Enhanced Warhead
Basically, anything that boosts your damage output.
Armis Lore Info
The Ultimate Project for the Descendants was undoubtedly a phenomenal achievement, but it was ultimately a result that relied heavily on the wisdom of the Magisters. However, the engineering team at Albion Headquarters was not satisfied with this. By reverse-engineering countless pieces of Ultimate equipment, they accumulated a vast amount of engineering data and finally succeeded in creating a new class of weaponry that completely shattered the existing standards for Ultimate Weapons. Albion Headquarters bestowed the name Transcendent Weapons upon these advanced instruments of destruction.
The core technology underlying Transcendent Weapons lies in the “Forced Collapse of the Arche Critical Point.” Drawing inspiration from the mechanism of Ultimate Equipment, which pushes each Descendant’s potential to the extreme, the engineering team succeeded in integrating a specialized power circulation system capable of transcending physical limits internally to the firearms. Miniaturizing a massive power reactor to the size of a personal firearm was considered nearly impossible, but the relentless determination of Albion’s engineers had finally broken through the limits.
“If it was the Magisters’ wisdom that led the Descendants to the Ultimate, it was the sweat and tenacity of Albion that ‘transcended’ their weapons.”
ARMIS (Autonomous Rapid Micro Interception System) was originally an autonomous strike algorithm conceived by the genius engineer Jayber for the next-generation tactical turret. This revolutionary system, which calculates all battlefield variables in real time to strike the optimal target, could unfortunately only be installed in massive stationary equipment due to its enormous power consumption.
However, the New Weapons Development Department leading the Transcendent Weapons Project embarked on the audacious challenge of incorporating it into personal firearms. They completely redesigned Jayber’s original code to meet firearm specifications and installed an ultra-compact Arche generator inside the weapon to process the immense computational load without delay. Finally, a perfect autonomous interceptor firearm with the calculated mind of a turret and a heart pulsing with Arche was born.
Related Guides for The First Descendant
You can also check out our Ultimate Weapons Database for The First Descendant or the Builds Database for The First Descendant.








