Welcome to the Circle of the Land Druid build for Baldur’s Gate 3. The Druid class is highly effective, it can heal and transform into different creatures via the Wild Shape action in BG3. The Circle of the Land Druid is themed around magical prowess and is one of the best spellcasters in the game – they can manipulate the powers of nature to hinder enemies with AOE damage, debuffs and crowd control, while buffing and healing your allies.

Please visit our Best BG3 Builds overview page for more builds or check out our Best BG3 Druid Build with the Circle of the Moon subclass. If you are interested in more Druid subclass builds, check our BG3 Druid Builds category page. Additionally, we also have a unique BG3 Halsin Build and BG3 Jaheira Build if you want good companion setups.

The Circle of the Land Build was last updated in November 2025. It works on both PC and Console (PS5 and Xbox Series X/S).


Table of Contents for the BG3 Circle of the Land Build:

  1. Introduction to the Circle of the Land Build
    1. Druid Class Overview
    2. Circle of the Land Overview
  2. Circle of the Land Build Character Creation
    1. Best Race
    2. Background & Skills
    3. Abilities
    4. Cantrips
    5. Spells
    6. Concentration Explained
  3. Circle of the Land Levelling Progression
    1. Early Game (Level 2-4)
    2. Mid Game (Level 5-8)
    3. End Game (Level 9-12)
  4. Circle of the Land Equipment
    1. Early-Game Circle of the Land Gear
    2. Late-Game Circle of the Land Gear
  5. Circle of the Land Build Extra Info
    1. Circle of the Land Build Tips & Tricks
    2. Top 5 Druid Build Spells
    3. Illithid Powers (optional)

Circle of the Land Strengths

  • CAN HEAL & SUPPORT ALLIES
  • POWERFUL CONCENTRATION SPELLS
  • MANIPULATE NATURE TO HINDER FOES
  • VARIETY OF ANIMAL TRANSFORMATIONS
  • GOOD SUMMONER

Circle of the Land Weaknesses

  • HUMAN FORM IS WEAK EARLY-GAME
  • CAN BE TRICKY FOR BEGINNERS
  • WEAK CANTRIPS

BG3 Circle of the Land Build Overview

Here is a quick overview of the Druid Class and the Circle of the Land subclass, which we’ll be using for this build. If you’re already familiar with how they work, you may want to skip this section.

Druid Class Summary

These are the most important aspects of the Druid Class in Baldur’s Gate 3:

  •  Wild Shape (Level 2) – You can use a Wild Shape Charge to transform into a beast. When your beast form reaches 0 HP, you return to human form with the HP you had before you transformed. As you level up, you’ll unlock more Wild Shapes. Some Wild Shapes are unique to specific Druid subclasses.
  •  Wild Shape Improvement (Levels 4, 8 and 12) – Wild Shape Attack Damage is increased.
  •  Wild Strike (Level 5) – You can attack twice per Action while in Wild Shape form.
  •  Improved Wild Strike (Level 10) – You can attack three times per Action in Wild Shape form.

In addition to these class features, the Druid gains access to a fairly wide range of spells, with a high portion of Concentration Spells. They are particularly good at channelling AoE damage, buffs and debuffs. They also possess several healing spells. This combination of features makes the Druid quite versatile. On the other hand, the Druid can be tricky to play because you cannot cast spells while in animal form, and you don’t have many non-Concentration Spells or strong Cantrips.

Circle of the Land Subclass Summary

Now, let’s look at the most important features of the Circle of the Land subclass:

  • bg3 natural recovery icon Natural Recovery (Level 2) – Replenish expended Spell Slots. Limited by your Natural Recovery Charges. Only works outside of combat.
  • Circles (Levels 3, 5, 7, 9) – As you level up, you can choose Circles of the Land and gain additional spells associated with them. Some of these spells are otherwise unavailable to Druids.
  • bg3 lands stride icon Land’s Stride (Level 6) – Difficult Terrain no longer slows you down. You gain bg3 Advantage icon Advantage on Saving Throws against plant-based surfaces, and plant-based surface hazards such as thorns will no longer damage you.
  • bg3 natures ward icon Nature’s Ward (Level 10) – Elementals and fey cannot bg3 charmed condition Charm or bg3 frightened icon Frighten you. Disease and Poison no longer affect you.

BG3 Druid Spike Growth


Character Creation (Level 1) for the Circle of Land Druid

In this section, we will guide you through the best options in Character Creation for the BG3 Circle of the Land Druid Build. While you can deviate somewhat from this if you want, following these steps will result in the most powerful starting point for your Druid.

Top 5 Circle of the Land Races

The race you select has no bearing on your Ability scores, which are the most important factor at play. This gives players more freedom to choose any race and class combination that they wish, without having to worry about being pigeon-holed into a “meta” race for their class.

However, there are still some useful passive features sourced from your race and subrace, which may be of advantage when it comes to the Circle of the Land Druid. Some interesting options are:

Race Strengths Info
wood elf icon bg3

Wood Elf

  • Proficiency in Stealth and Perception
  • Extra Weapon Proficiencies:
    • Shortswords
    • Longswords
    • Shortbows
    • Longbows
  • Fey Ancestry
    • Advantage against Charmed
    • Immune to Magical Sleep
  • Darkvision
  • Fleet of Foot – 1.5 metres of extra Movement Speed
Wood Elves are a great choice for most build types in BG3, thanks to their superior movement speed. Natural Proficiency in Perception is always useful, and immunity to magical Sleep will help you out a lot, especially in the early game, where enemy mages love to spam this spell.

You can also use a Half Wood-Elf for most of the same benefits.

duergar icon bg3

Duergar

With their wide choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3.

The only downside of Duergar is their small stature – this reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres).

Gold Dwarf

The Gold Dwarf is good for beginner players, because it gets some extra HP as you level up.

Forest Gnome

Gnomes gain Advantage on Intelligence, Wisdom and Charisma Saving Throws, a strong bonus which shouldn’t be underestimated.

The three Gnome variants are very similar, but the Forest Gnome is a good thematic choice for a Druid.

Like Dwarves, Gnomes are small, so they have reduced Movement Speed.

Human

  • Can wear Light Armour and Shields
  • Extra Weapon Proficiencies:
    • Spears
    • Pikes
    • Halberds
    • Glaives
  • Human Versatility
    • One unrestricted Skill choice
    • Increases Carrying Capacity by 25%
Humans are useful for their unrestricted Skill choice. Used wisely, this allows your character to be proficient with a useful Skill that wouldn’t normally be available for your Class.

The extra carrying capacity is a nice boost, too.

Background & Skills

The following Backgrounds are the best choice for your Circle of the Land Druid:

  • Acolyte
  • Folk Hero
  • Outlander

These backgrounds give us the most proficiency with Wisdom-based skills. You will want to have high Wisdom on your Druid, since this is the ability needed for spellcasting on this class. These backgrounds fit nicely with that.

For your Skills, choose any remaining options that are Wisdom or Dexterity-based.

Abilities

For Druids, Wisdom is the most important ability, followed by Constitution and Dexterity. We want 16 points in Wisdom to improve the efficacy of spellcasting, and 16 in Constitution will improve your HP and your ability to maintain Concentration on your spells. Dexterity helps to improve your Armour Class.

It usually makes sense to keep the ability scores on even numbers as much as possible, since your Ability Modifiers (i.e. Wisdom Modifier) only gets changed for every second point – for example 12 Wisdom = +1 Wisdom Modifier, 14 Wisdom = +2 Wisdom Modifier, etc.

  • 10 Strength
  • 14 Dexterity
  • 16 Constitution
  • 8 Intelligence
  • 16 Wisdom
  • 10 Charisma

Cantrips

You can choose two Cantrips to start the game with. We recommend the following options:

  •  Thorn Whip – Does a modest amount of piercing damage, but its most useful application is its ability to control the position of enemies on the battlefield. If an enemy is entrenched in a strong position and giving you a hard time, you can use Thorn Whip to pull them towards you. This is especially useful on enemies who have an elevation advantage over you. Thorn Whip can pull them down to your level. Depending on how high they are, they may receive additional falling damage.
  •  Shillelagh – Shillelagh imbues your staff or club with magical energy for the next 10 turns, causing it to deal extra bludgeoning damage. This spell might seem fairly mediocre at first glance, but it’s actually a huge blessing for us in the early game, as it also causes our melee attacks to use our Wisdom instead of our Strength, massively improving your attack rolls if you built the Druid as recommended above. This is also a Bonus Action, meaning you can cast it and then perform an attack on the same turn.
    • Please Note: In the equipment section later in the guide, we have recommended dual-wield Scimitars for your melee weapons. The Shillelagh staff is mainly intended for the first few levels when there aren’t many good Scimitars available, but you can use it for longer if you prefer to use a staff.

Spells

You also need to select four Prepared Spells to begin the game with. On the Druid, your spells need to be prepared before you can use them. We recommend choosing the following four spells:

  • bg3 speak with animals icon Speak with Animals – You can speak with animals, potentially uncovering additional information and quest paths. This will not consume a Spell Slot when cast outside of combat.
  •  Thunderwave – Thunderwave produces a large directional wave originating from your character, knocking back all characters and objects in its path. It also deals some Thunder damage. Not only is this a decent AOE damage spell, it’s also great for creating space, and you can knock enemies off ledges or cliffs, subjecting them to additional fall damage or even an immediate demise.
  •  Faerie Fire – Faerie Fire is an AOE debuff spell, placing an effect on characters in the area that improves Attack Rolls against them. It requires Concentration to maintain the spell, but you’re generally going to have considerably better results from attack rolls as long as you can maintain this on your targets. Just be careful not to place it on your allies by accident. This also pulls targets out of any effects that make them invisible.
  •  Healing Word – Healing Word is a nice healing spell that can be used at long range. At first glance, you might think that Cure Wounds is better, due to its higher potential healing roll. However, this is a mistake. Cure Wounds can only be cast at Melee Range, which gives it a major disadvantage versus Healing Word, and Healing Word is also a Bonus Action, meaning you can still attack or cast another cantrip or spell on the same turn.

Note that the number of Prepared Spells we can have depends on our Character Level and our Wisdom. Each character Level will give another slot, and increasing our Wisdom skill further will also add to this.

Concentration Mechanic Explained

The Concentration mechanic is important to understand for any spellcaster, including the BG3 Druid class. Many spells that leave a lingering effect on an enemy or an area require Concentration to maintain. You can see if a spell requires Concentration on its tooltip.

What this means is that whenever the caster takes damage, they must go through a Concentration Check. Failing the check will break Concentration and put an end to any ongoing Concentration spell that they were maintaining. Having a higher Constitution score improves your chances of passing Concentration Checks.

You can only concentrate on one spell at a time. Casting another Concentration Spell will end the effects of the first one.


Circle of the Land Build Levelling Guide

We will now walk you through the full levelling up process for our BG3 Circle of the Land Druid Build.

Early-Game Levelling 2-4 for your BG3 Circle of Land Druid Build

The BG3 Circle of the Land Build early-game levelling process consists of levels 2-4.

Level 2

When you reach Level 2, you will need to choose which Subclass you want to use for your BG3 Druid Build. You can view more information about the subclasses here.

For this Druid build, we’ll be using the Circle of the Land subclass, which unlocks extra spells as you level up and allows you to recover some Spell Slots without resting.

From this level onwards, you will be able to use your Wild Shape charges to transform into a Badger, Cat, Spider or Wolf.

Meanwhile, your Circle of Land subclass will initially grant you the following benefits:

  • Choose an additional Cantrip. If no one else in your party has guidance icon bg3 Guidance, then that is a very important cantrip to have available, particularly for improving your chances in various out of combat checks. However if Guidance is already covered, go with the resistance icon bg3 Resistance cantrip instead.
  • bg3 natural recovery icon Natural Recovery – Recover a Spell Slot. Your usage of this Action is limited by how many Natural Recovery Charges you have. Each charge is equal to one Spell Slot Level, so if you have three charges then you could restore three first-level slots or one third-level slot. You’ll earn more charges as you level up, and they are replenished when you do a Long Rest.

Finally, you can choose one more spell at this level. I recommend the bg3 ice knife icon Ice Knife spell, which gives the build some much-needed burst damage, with some modest AOE potential too.

Level 3

At Level 3, you gain access to second-level spells – more powerful forms of magic for your Circle of Land Druid.

You can choose a Land type to derive some spells from. The strongest option here is Arctic, which gives you:

  • bg3 spike growth icon Spike Growth – Create a large AOE of deadly spikes. The spikes slow down and deal bg3 piercing icon Piercing Damage to anyone trying to move through them. This is an excellent area denial spell and enemies often don’t know what to do about it. Sometimes they will find a long route around the spikes, or sometimes they will just try to walk through them, often dying in the process. This spell is ideal for creating chokepoints and can make some fights much easier.
  • hold person icon bg3 Hold Person – A strong single-target stun that completely paralyses the target unless they perform a Saving Throw. Held targets cannot move, take any actions or do anything besides roll a new Saving Throw attempt each turn. All melee attacks against them are guaranteed crits. If you have a good melee hitter like a Barbarian in your group, then a successful Hold Person cast is often a death sentence for the target.

You can choose one other spell from the Druid spell list to prepare, too. I recommend getting bg3 moonbeam icon Moonbeam, which is a small bg3 radiant icon Radiant Damage AOE that remains in place and damages anyone who touches it. As long as you maintain Concentration, you can move the beam each turn.

Level 4

At Level 4, you can choose a Feat for your character, enhancing your abilities. We recommend choosing Ability Improvement, which unlocks 2 additional Ability Points. Put both points into Wisdom to improve your Spellcasting.

You can choose another Cantrip at this level. If you didn’t already get the resistance icon bg3 Resistance Cantrip, grab that one here. Otherwise, just get whatever you like the most from the remaining options.

Finally, you can select two more spells from the Druid list to prepare. I recommend the following two spells:

  • enhance ability icon bg3 Enhance Ability – Grant yourself or an ally bg3 Advantage icon Advantage on all checks using the chosen Ability. Lasts until Long Rest or until Concentration is broken. When applicable, you can activate this in out-of-combat dice rolls in the same way as the Guidance cantrip. This is a really handy spell to have available.
  • bg3 heat metal icon Heat Metal – Targets an enemy with a metal weapon or armour. Deals fire damage and forces the enemy to either drop the item or receive bg3 disadvantage icon Disadvantage on Attack Rolls and Ability Checks. This is a strong dual-purpose spell that can debuff or disarm an opponent while also dealing damage. The spell requires Concentration, and you can trigger the damage again each turn as long as you retain Concentration.

Mid-Game Levelling – Circle of the Land Druid Build

The BG3 Druid Build mid-game levelling process consists of levels 5-8.

Level 5

At Level 5, you gain the  Wild Strike passive, which gives you an extra attack per Action when in a Wild Shape form..

Your damaging Cantrips will gain an extra damage die at this level – they will now deal twice as much damage.

Circle of the Land Druids can choose another Land type to gain spells from. I recommend choosing Grassland this time, which gives you:

  • daylight icon bg3 Daylight – Infuse an object with (or create a static orb of) daylight, which can dispel most forms of darkness. This is very useful in the early parts of Act II when you may lack a proper method to deal with the Shadow Curse – however be warned that it is not sufficient to dispel the shadows in the darkest areas of Act II.
  • bg3 haste icon Haste – Hasten yourself or an ally for up to 10 turns, improving their Armour Class, Movement Speed, granting an extra Action each turn and giving Advantage on Dexterity Saves. Requires Concentration. When the condition ends, the target becomes Lethargic for 1 turn, preventing them from moving or taking actions. This is the same buff that you get from a Potion of Speed, however it can last for much longer with the Haste spell. I recommend casting this on your most powerful melee damage dealer, someone like a Fighter or Barbarian. Just remember that you can only have one Concentration spell active at a time (per spellcaster).

In addition, you can choose one more Druid spell to prepare – you now have access to Third Level spells, too. bg3 call lightning icon Call Lightning is a good option – it deals considerable AOE damage, and you can recast it again each turn as long as you maintain Concentration.

Level 6

At Level 6, you gain access to Land’s Stride: Difficult Terrain, which prevents you from being slowed down by Difficult Terrain such as vines, grease or ice – however you can still fall victim to other effects associated with the terrain, such as slipping on ice or being entangled by vines.

You may choose one more spell at this level, too. We recommend bg3 protection from energy icon Protection from Energy, which lets you give a creature you touch a 50% Resistance to an elemental damage type. This is quite situational, but keep it in mind when you encounter a fight that features heavy damage of a particular type.

You can also use your Wild Shape to transform into an Owlbear or a Panther.

Level 7

At Level 7, your magic becomes quite a bit more powerful, as you gain access to fourth level spells at this level.

You can choose another type of Land to derive spells from. A strong option here is Desert, which grants:

  • bg3 blight icon Blight – A strong single-target damage spell, it can deal up to 64 bg3 necrotic icon Necrotic Damage, and even if the target performs a Constitution Saving Throw, they will still take half of the damage.
  • bg3 wall of fire icon Wall of Fire – Requires Concentration. Create a wall of flames that deals up to 40 bg3 fire icon Fire Damage to anyone who starts their turn in the wall or who tries to pass through. Good area denial effect, can also be used to create artificial chokepoints.

You can also choose one more spell from the Druid list to prepare. bg3 conjure woodland being icon Conjure Woodland Being allows you to summon a dryad, who can in turn summon a tree spirit. This spell is essentially two summons in one. They can last until your next Long Rest, so you might as well pre-summon them before combat. They can deal some extra damage to enemies, create difficult terrain and distract enemies from attacking you directly.

Level 8

At Level 8, you must choose another Feat. Choose Ability Improvement and increase your Wisdom to 20.

Now that your Wisdom has been increased to 20, you can choose two more spells from the Druid spell list:

  • freedom of movement icon bg3 Freedom of Movement – A situational spell, this can be used to immediately cure any stun and grant immunity to the slowing effects of difficult terrain. It also prevents the target from being magically paralysed or restrained.
  • bg3 confusion icon Confusion – Creatures in the target area who fail a Wisdom Saving Throw become confused, acting irrationally. They will be forced to spend their turn moving around randomly, attacking a random creature regardless of allegiance, or sometimes may just pass their turn entirely. Sometimes this can be better than a stun, as you can temporarily turn your enemies against each other.

End-Game Levelling – Circle of the Land Druid Build

The BG3 Build end-game levelling process starts at level 9 and ends with max level 12.

Level 9

At Level 9, you gain access to even more powerful magic for your Circle of the Land Druid.

For the final time, you can choose a Land type to inherit two extra spells from. This time we recommend Desert, which grants:

  •  Insect Plague – Locusts attack everyone within range, dealing 4-40 bg3 piercing icon Piercing Damage, making the area Difficult Terrain, and imposing bg3 disadvantage icon Disadvantage on bg3 perception skill Perception Checks. Requires Concentration to maintain.
  • bg3 wall of stone icon Wall of Stone – Create a wall of solid stone pillars. The pillars have 30 HP each. Another good spell for creating artificial chokepoints, it doesn’t damage enemies like Wall of Fire, but it forces them to either find a path around the wall, or waste their time attacking the stone pillars.

In addition, you may choose one more spell from the Druid spell list. mass cure wounds icon bg3 Mass Cure Wounds is a great spell that can heal your entire party at once.

Level 10

At this level, you unlock the Dilophosaurus Wild Shape, allowing you to transform into a dinosaur.

You can now attack three times per action when in beast form.

Your cantrips gain another damage die, now having three dice each. You can also choose another Cantrip – we already picked out the best ones, so just get whichever one you like the most.

You gain bg3 natures ward icon Nature’s Ward, giving immunity to poison and disease, and preventing you from being bg3 charmed condition Charmed or bg3 frightened icon Frightened by fey and elementals.

Finally, you can choose one more Druid spell to prepare. I recommend picking greater restoration icon bg3 Greater Restoration – a situational spell that allows you to cure a charm, petrification, stun or curse from a creature.

Level 11

At Level 11, you gain access to Sixth-level spells, the most powerful tier of magic in Baldur’s Gate 3.

bg3 sunbeam icon Sunbeam is a very powerful spell that deals high bg3 radiant icon Radiant Damage in a long line-shaped AOE. You can recast it each turn, as long as you maintain Concentration. We recommend choosing this spell at Level 11.

Level 12

At Level 12, you will be able to choose one final Feat for your Druid Build. We recommend using War Caster, which will make it easier for you to maintain Concentration on your spells. Most of the Druid’s good spells are Concentration Spells, so this choice makes a lot of sense.

You can also choose one more spell to Prepare.

If nobody else in your party has heroes feast icon bg3 Heroes Feast, then it’s a very good idea to grab this. It gives your entire party 12 extra HP, bg3 Advantage icon Advantage on Wisdom Saving Throws and immunity to Diseased, bg3 poisoned icon Poisoned and bg3 frightened icon Frightened. This is a very good buff and it lasts until your next Long Rest, so I highly recommend having someone in your party to cast it immediately after each Long Rest. If you have a Cleric in your party, then they can do it instead of the Druid, for example.

If Heroes’ Feast is already covered, then give bg3 wall of thorns icon Wall of Thorns a try. As the name suggests, this conjures a wall of thorny vines that deal 7d8 bg3 piercing icon Piercing Damage to anyone trying to move through them. Moving through the vines reduces Movement Speed by 75% and can also cause them to become bg3 entangle icon Entangled (immobilised), meaning they will be forced to stay there and take even more damage on their next turn. This is like a juiced-up version of the Spike Growth spell from earlier, and it can cause serious problems for enemies. If you are taking a defensive position in a battle, then this spell is ideal for making sure anyone who wants to reach you has a horrible time. Just try to put in a location that cannot be bypassed – the AI will (usually) try to avoid nasty AOE effects like this and doesn’t mind spending 3 turns running the long way around.


Circle of the Land Druid Build Equipment

In this section, we will take a look at the best equipment for the Circle of the Land Druid build. We have included both an early-game and late-game variation. Early-game items are available in Act I and the earlier parts of Act II, while the late-game items are available in late Act II or Act III.

Don’t worry if you don’t have exactly the same gear, and feel free to experiment with other combos too. The gear here is just a guideline.

Early-Game Circle of the Land Equipment

This is the early-game gear setup that you can use for your Druid. You don’t need to get all the items, but the build will perform better if you find some of them. You can find these items in Act 1 or early Act 2.

Slot Icon Item Location Benefits
Head BG3 Key of the Ancients icon Key of the Ancients Dropped by Findal in the Underground Passage near the Druid Grove
  • Grants +1 to Nature skill, enhancing nature-related checks.
Cloak BG3 Cloak of protection icon Cloak of Protection Purchased from Quartermaster Talli at Last Light Inn (Act 2).
  • Provides +1 to Armor Class and Saving Throws, boosting overall defense.
Chest BG3 Barkskin Armour icon Barkskin Armour Purchased from Quartermaster Talli at Last Light Inn (Act 2).
  • Permanently applies the Barkskin effect, ensuring a minimum AC of 16, even in Wild Shape.
Gloves BG3 Gloves of the Growling Underdog icon Gloves of the Growling Underdog Goblin Camp, inside the chest behind Razglin’s throne room.
  • When you are outnumbered by nearby foes, your melee attacks have Advantage.
Boots disintegrating night walkers Icon BG3 Disintegrating Night Walkers Looted from True Soul Nere in Underdark – Grymforge
  • Cast Misty Step for free every Short Rest
  • Immune to Enweb, Entangle and Ensnare
  • Can’t slip on Grease or Ice
Necklace Anything you find None None
Ring BG3 Ring of Protection icon Ring of Protection Complete the Steal the Sacred Idol quest inside the Druid Cave.
  • Provides +1 to Armor Class and Saving Throws
Ring BG3 The Whispering Promise icon The Whispering Promise Sold by various Merchants: Volo, Grat, Roah Moonglow, Brem
  • Healing an ally will also Bless them, boosting their Attack Rolls, Ability Checks and Saving Throws by 1d4.
Main Hand BG3 Adamatine Scimitar icon Adamantine Scimitar Crafted at the Adamantine Forge
  • Ignores resistance to slashing damage
Off Hand BG3 Scimitar plus 1 icon Scimitar +1 Sold by various traders in Act 1 or looted from a crate near Dammon in the Druid Grove.
  • Provides a +1 bonus to attack and damage rolls.

Now let us take a look at what the gear does and where you can get it from.

Key of the Ancients

The Key of the Ancients headgear can be found in the Underground Passage. It will give you +1 to Nature. You can either get into the Underground Passage outside of the Druid Grove or inside the Druid Grove where the Goblin is caged. The NPC Findal will drop the Key of the Ancients.

Cloak of Protection

The Cloak of Protection is one of the few cloaks in BG3 that you can get right at the start of Act 2. This item can be purchased by Quartermaster Talli in Last Light Inn, it doesn’t cost that much either so it is a good pick. The cloak adds an extra +1 Armour Class and +1 Saving Throw to your character.

You can also read our in-depth guide on How to get the Cloak of Protection in BG3 which explains everything in detail.

Barkskin Armour

The Barkskin Armour is perfect for our Wild Shape Druid Build, this will apply Barkskin permanently on our character, even in the Wild Shape form. This item can be purchased by Quartermaster Talli in Last Light Inn at the start of Act 2.

Breastplate +1 (Alternative)

The Breastplate +1 is an easy-to-get item. This armour will give you 15 Armour Class. The Breastplate +1 is sold by various traders in Act 1 and can also be looted from a crate near Dammon in the Druid Grove.

Gloves of the Growling Underdog

The Gloves of the Growling Underdog allow you to gain Advantage on melee attack rolls while surrounded by 2 or more foes. This will happen often because we are likely using the Bear or Owlbear transformation.

You can find the Gloves of Growling Underdog inside the chest behind Razglin’s throne room. Head to the Goblin Camp, then enter the Shattered Sanctum and make your way towards the other side of the area to find Razglin and his treasure.

Disintegrating Night Walkers

The Disintegrating Night Walkers make it very difficult for enemies to hinder your mobility. You are immune to slipping on Ice or Grease, and you cannot be immobilised by webs or snares. You can also use the Misty Step spell to teleport.

The boots are looted from True Soul Nere in the Grymforge.

Ring of Protection

The Ring of Protection is a really good ring that you can obtain early in Act 1. The ring gives you a +1 to Armour Class and +1 to Saving Throws. You get the ring by completing the Steal the Sacred Idol quest. To start the quest head into the Tiefling Hideout in the Druids Grove and talk to Mol. She is the gang leader and wants you to steal the Idol of Silvanus. The Idol is used as a ritual in the middle of the Druid, it won’t be easy to steal it.

Whispering Promise

The Whispering Promise ring applies Blessed to a healed creature. Giving them a 1d4 bonus to Attack Rolls and Saving Throws for 2 turns. You can buy them from Grat the Trader inside the Goblin Camp in Act 1 of BG3. Brem inside the Zhentarim Hideout also has the item. Roah Moonglow also has the item. Sometimes traders won’t have all items available at the same time. You can use a Long Rest to reset the trader’s items, might have to do that several times for it to show up.

Adamantine Scimitar

The Adamantine Scimitar is a powerful Scimitar that ignores resistance to slashing damage. The Scimitar can be crafted at the Adamantine Forge in the Grymforge Underdark area. Please read our guide on how to get into the Underdark. Once you are in the Underdark you have to take a boat to the Grymforge. Additionally, you will have to find the Scimitar Mold and Mitrhal Ore to craft the weapon at the Adamantine Forge.

Speedy Reply (Alternative)

The Speedy Reply is easy to obtain, it can be looted on a dead body at the Risen Road at x23 y604.

Scimitar +1

The Scimitar +1 is a good starter weapon and is easy to get. You can buy it from Dammon at the Druid Grove. Green items routinely change at traders, so if you don’t see the item for sale then a Long Rest will reset their wares. You don’t need to spend any supplies on Long Rests for this purpose. You can do this several times until the right weapon shows up.


Endgame Gear

The endgame gear setup is built together with items from late Act 2 and Act 3. While you don’t need all these items, it is recommended to get as many as possible to increase the overall power of the Druid Build.

Slot Icon Item Location Benefits
Head hood of the weave Icon BG3 Hood of the Weave Sold by Mystic Carrion in Philgrave’s Mansion
  • +2 bonus to your Spell Save DC and Spell Attack Rolls
Cloak cloak of the weave Icon BG3 Cloak of the Weave Sold by Helsik at the Devil’s Fee, once her special stock has been unlocked.
  • +1 bonus to your Spell Save DC and Spell Attack Rolls
Chest BG3 Armour of Moonbasking Icon Armour of Moonbasking Voiceless Penitent Bareki Merchant in Lower City Sewers near Undercity Ruins Waypoint.
  • 22 Hit Points when you transform.
  • -1 damage from attacks.
  • +2 Armour Class.
  • Advantage on Saving Throws against spells.
Gloves helldusk gloves Icon BG3 Helldusk Gloves Defeat Haarlep and loot the gloves from him
  • +1 bonus to Spell Attack Rolls and Spell Save DC
  • Your weapon attacks deal an additional 1d6 Fire Damage
  • Gain the Rays of Fire spell
Boots disintegrating night walkers Icon BG3 Disintegrating Night Walkers Looted from True Soul Nere in Underdark – Grymforge
  • Cast Misty Step for free every Short Rest
  • Immune to Enweb, Entangle and Ensnare
  • Can’t slip on Grease or Ice
Necklace BG3 Amulet of Greater Health Icon Amulet of Greater Health House of Hope Archive.
  • Boosts Constitution to 23.
Ring BG3 Ring of Regeneration Icon Ring of Regeneration Sold inside Sorcerous Sundries.
  • Restores 1-4 HP beginning of every turn.
Ring BG3 Ring of Protection icon Ring of Protection Complete the Steal the Sacred Idol quest inside the Druid Cave.
  • Provides +1 to Armor Class and Saving Throws
Main Hand BG3 Justiciars Scimitar Icon Justiciar’s Scimitar Dropped by Lythindor in the Gauntlet of Shar.
  • Chance to blind target if you attack with Advantage.
  • +2 Enchantment.
  • Shadowsoaked Blow action.
Off Hand BG3 Adamatine Scimitar icon Adamantine Scimitar Crafted at the Adamantine Forge
  • Ignores resistance to slashing damage

Now let’s see what the endgame gear does for our BG3 Bard Build and where you can find it.

Hood of the Weave

The Hood of the Weave grants a +2 bonus to your Spell Save DC and Spell Attack Rolls, making all of your spells more likely to succeed at damaging or applying a condition to their target. It is sold by Mystic Carrion in Philgrave’s Mansion in Act III.

Cloak of the Weave

The Cloak of the Weave gives you another +1 bonus to Spell Save DC and Spell Attack Rolls, making it even harder for enemies to resist the effects of your spells. Once per Short Rest, you can absorb half of the next elemental attack that targets you, and imbue your next outgoing attack with 1d6 of the same element.

The Cloak of the Weave is sold by Helsik at the Devil’s Fee, once her special stock has been unlocked.

Armour of Moonbasking

The Armour of Moonbasking applies extra 22 temporary Hit Points to you when you transform. While you have the THP active, you also take 1 less damage from all attacks. You also get +2 Armour Class and have Advantage on Saving Throws against spells.

Helldusk Gloves

The Helldusk Gloves are important because they give another +1 bonus to Spell Save DC and Spell Attack Rolls. Your weapon attacks will also do 1d6 extra Fire Damage with these gloves equipped. They are dropped by Haarlep in the House of Hope.

Amulet of Greater Health

The Amulet of Greater Health is another item that is immensely powerful. It will boost your Constitution score to 23, increasing your health tremendously. Like the Gauntlets of Hill Giant Strength and Orphic Hammer it can also be found inside the Archive in the House of Hope that you reach via Devil’s Fee.

You can also read our in-depth guide on How to get the Amulet of Greater Health in BG3.

Ring of Regeneration

The Ring of Regeneration lets you restore 1-4 Hit Points at the beginning of your turn. The ring synergizes well with The Reviving Hands, Hellrider’s Pride, The Whispering Promise and Boots of Aid and Comfort. You could sort of create a chain reaction with all these items if you want to.

Justiciar’s Scimitar

The Justiciar’s Scimitar is one of the more powerful Scimitars out there, if you attack with Advantage, you have a chance to Blind your target. It also has a +2 Enchantment on it and the Shadowsoaked Blow. This is dropped by Lythindor in the Gauntlet of Shar in Act 2. You have to attack the rats, they will then transform into Lythindor.


Circle of the Land Build Extra Info

Below you will find some extra information and tips to help you get the most out of this Circle of Land Druid Build for Baldur’s Gate 3.

How to Play the Circle of the Land Druid in BG3

Early Game

During the first few levels, Druids can be a bit tricky to play because their Cantrips are quite weak, and their spells are mostly Concentration spells centred around buffs or debuffs. This makes it difficult to deal reliable damage.

At the beginning of the game, the best way to deal with this is to equip a bg3 quarterstaves icon Quarterstaff and boost it with the bg3 shillelagh icon Shillelagh cantrip, increasing its damage and allowing you to roll attacks with Wisdom instead of Strength. Another option is to use your Wild Shapes to attack in animal form.

When Concentrating on spells, keep your Druid as safe as possible from enemy attacks by utilizing distance and obstructions. Concentration is more important for Druids than any other spellcaster in BG3 – you will quickly burn through your Spell Slots for very little benefit if you cannot maintain it.

One of your most useful spells in the early game is bg3 spike growth icon Spike Growth, which covers a large area with spikes that damage anyone who tries to walk through them. With good placement, this spell can turn a difficult fight into an easy one.

Mid Game

When you reach Level 5, you can start using the bg3 call lightning icon Call Lightning spell. This is one of the best concentration spells in the game, dealing up to 40 bg3 lightning icon Lightning Damage in an AoE. If you maintain Concentration, you can recast it every turn without spending another Spell Slot. This spell offers great value, as long as you keep Concentration.

You will begin unlocking stronger Wild Shapes as you progress through the game, such as the powerful Owlbear, who comes with a huge HP pool. It can frighten enemies and jump down from a height to deal crushing damage on impact.

Late Game

The Druid’s playstyle remains largely the same into the late game. By now, you may have replaced your Shillelagh staff with bg3 scimitars icon Scimitars or other melee weapons, and your spells and Wild Shapes keep getting stronger.

You can use spells like insect plague icon bg3 Insect Plague and bg3 sunbeam icon Sunbeam to deal devastating AoE damage to foes. Do everything you can to keep your Druid’s Concentration intact, and you can dominate the battlefield with this magic.


Top 5 Circle of the Land Druid Build Spells in Baldur’s Gate 3

1. Moonbeam Spell

Moonbeam is available at level 3 on your Druid. It is a tier 2 spell. The spell summons a pillar of radiant light that inflicts damage to creatures within its area. You can cast Moonbeam before using your Wild Shape, allowing you to maintain its effect while in beast form.

2. Spike Growth Spell

Spike Growth is also available at level 3 on your BG3 Druid Build. It is also a tier 2 spell. The spell places spikes all over the floor, dealing piercing damage to enemies. Additionally, it also halves their movement speed in the spiked area. Spike Growth can be used strategically to hinder enemies from moving fast in certain areas. You can also cast this before you transform into a Wild Shape form!

3. Sleet Storm Spell

Sleet Storm is unlocked at level 5 on your Druid. It is a tier 3 spell. Sleet Storm has a large radius of 9 meters and creates an ice surface within that AOE, slowing down enemy movement once again and making them possibly slip over. Sleet Storm also breaks the concentration of spell casters, making it an amazing counter against enemy mages.

4. Insect Plague Spell

Insect Plague is unlocked at level 9. It is a tier 5 spell. This powerful endgame ability summons a swarm of locusts within a designated area, dealing damage to all creatures inside. Additionally, it transforms the terrain into difficult ground, hindering movement and imposing disadvantage on Perception checks for those affected. Insect Plague excels in strategic applications, particularly when deployed at choke points to obstruct enemy advances and control the battlefield.

5. Sunbeam Spell

Sunbeam is unlocked at level 11. It is a tier 6 spell. Sunbeam is an exceptional endgame spell that unleashes a devastating beam of radiant energy, dealing significant damage to all enemies in its path. In addition to its raw power, it blinds affected enemies. Sunbeam is particularly effective in chokepoint scenarios, where it can target multiple foes simultaneously that are lined up, maximizing its destructive potential. It is particularly destructive against undead enemies.


Circle of the Land Druid Build Illithid Powers (optional)

BG3 Illithid Powers Skill tree

Illithid Powers are unlocked later in BG3 when you learn more about Mind Flayers and Tadpoles. By eating Jars of Mind Flayer Parasites you gain one point. This is another optional skill tree that you can get access to if you want. Here are some of the best Illithid Powers for the BG3 Druid Build with the Circle of Land subclass:

  • bg3 luck of the far realms icon Luck of the Far Realms: This ability allows you to convert a successful attack roll into a critical hit once per long rest. Utilising this power during a Wild Shape attack can result in substantial damage, making it ideal for eliminating high-priority targets.
  • bg3 cull the weak icon Cull the Weak: When you reduce a creature’s hit points below a certain threshold, this power instantly kills it and deals 1-4 bg3 psychic icon Psychic Damage to nearby enemies. This is particularly effective when engaging groups of weaker foes, enabling you to thin their numbers rapidly.
  • bg3 fly illithid icon Fly: This can be used to reach hard to get to places or change positions in combat.
  • bg3 black hole icon Black Hole: This power creates an area-based effect that pulls in and slows targets. It’s particularly useful for crowd control, allowing you to cluster enemies together for area-of-effect attacks or to isolate them from vulnerable allies.
  • bg3 psionic backlash icon Psionic Backlash: This is a top-tier reaction from the Illithid Powers skill tree in BG3. This allows you to deal psychic damage when a nearby enemy casts a spell.

Other Baldur’s Gate 3 Builds

If you want to check out the map of Baldur’s Gate 3, please visit the Baldur’s Gate 3 Interactive Map.