Welcome to the Assassin Build for Baldur’s Gate 3. For this build, we’ll be using the Assassin subclass of the Rogue, an even more stealth-focused version of the Rogue that gives you added advantages when attacking unaware or surprised enemies. The BG3 Assassin Build was last updated in November 2025. It works for both PC and Console (PS5 and Xbox Series X/S).
Please visit our Best BG3 Builds overview page for more builds or check out our Best BG3 Rogue Build with the Thief subclass or our BG3 Astarion Build. If you are interested in more Rogue subclass builds, check our BG3 Rogue Builds category page. To get an overview of all classes please visit the BG3 Classes overview page.
The Assassin is quite a linear class – there are fewer choices to make when creating and levelling up your character compared to most other classes. However, the Assassin can still make a very skilled (and slippery) damage dealer and is also great at out-of-combat disciplines like sneaking and thievery.
You can also use this build for Astarion if you have recruited him to your party or chosen him as your main character.
Assassin Build Table of Contents:
- Assassin Build Overview
- Assassin Character Creation (Level 1)
- Assassin Levelling Guide
- Assassin Build Equipment
- Assassin Build Extra Info
Assasin Strengths
Assassin Weaknesses
BG3 Assassin Build Overview
Here is a quick overview of the Rogue class and Assassin subclass. If you’re already familiar with how they work, skip this section.
Rogue Class Summary
Rogues are the main “stealth” class in Baldur’s Gate 3. While other classes can stealth, none encourage and reward this playstyle as much as the Rogue.
Skill Expertise – You can choose some Skills that you are Proficient in and become an expert at those Skills, doubling your Proficiency Bonus. This allows you to be extremely good at, for example,
Sleight of Hand and
Acrobatics (two of the most important Dexterity Skills) right from the start of the game.
Sneak Attacks – If you have
Advantage against a target, you can perform a Sneak Attack. This is more likely to hit and deals lots of bonus damage, with the bonus damage increasing as you level up. This allows you to deal crazy damage and even OTK some enemies at the start of combat.
Cunning Actions – You can perform Dash, Disengage and Hide with a
Bonus Action instead of a full
Action, so you can get a lot more done on your turn.
Uncanny Dodge and
Evasion – Unlocked at Levels 5 and 7, respectively, these allow you to negate a large portion of damage from attacks, making the Rogue more durable than you would expect.
Assassin Subclass
The Assassin subclass focuses on ambushes, granting you powerful bonuses on the first turn of combat.
Assassin’s Alacrity – You immediately restore your
Action and
Bonus Action at the start of combat. This allows you to open combat with a sneak attack and then make another attack on the first turn of combat.
Assassinate: Ambush – Any successful Attack Roll against a
Surprised creature is a guaranteed critical hit.
Assassinate: Initiative – When in combat, you have
Advantage on Attack Rolls against creatures that haven’t taken a turn yet.
Infiltration Expertise – You can change your appearance at will, concealing your identity.
Character Creation (Level 1) for BG3 Assassin Build
In this section, we will explain the best options to choose when creating your BG3 Assassin Character, such as Background, Race, Skills and Abilities.
Race
Your race isn’t hugely important, and the build will work fine if you just pick your favourite race and go from there.
However, there are still some useful passive features sourced from your race and subrace, which may be of advantage when it comes to the Assassin build. The table below shows the five most promising options:
| Race | Strengths | Info |
|---|---|---|
Lolth-Sworn Drow |
|
Not only a great choice due to its racial bonuses, the Lolth-Sworn Drow is also perfect for the aesthetic of the Assassin.
You can choose Seldarine Drow instead if you want; they are functionally identical but have a different backstory to their Lolth-Sworn brethren. |
Half Orc |
|
Half-Orcs are also some of the best melee damage dealers in BG3, thanks to the Savage Attacks passive feature. |
Duergar |
|
With their wider choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3.
The only downside of Duergar is their small stature – this reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres). |
Wood Elf |
|
Wood Elves are a good choice for any Rogue build thanks to their innate Proficiency with Stealth and Perception and ability to see in the dark.
Their wider weapon Proficiency is handy, but we won’t need it for this build. However, the extra Movement Speed is great for any build, but especially a Rogue, which leans into an agile, evasive playstyle. You can use Half Wood Elf, too; it retains most of the same features. |
Deep Gnome |
|
The Deep Gnome is perfectly suited to sneaking around, thanks to its innate Superior Darkvision and Advantage on Stealth Checks.
This race also does a good job of shrugging off a variety of hostile conditions, thanks to their Gnome Cunning. However, their small size means that they have reduced Movement Speed, like the Duergar. |
Skills & Background
The Assassin Build is best played with high Dexterity, and fairly high Charisma, since we’ll have plenty of points spare and the Vicious Mockery Cantrip that we unlock at Level 4 uses Charisma to determine its Success Chance. Therefore, we’ll be aiming for the most useful skills that fit these qualities.
To begin with, you need to choose your character’s Background. We recommend the Urchin background, which gives you the following Skill Proficiencies:
Stealth (DEX) – Makes it easier to succeed in stealth checks – staying hidden when an NPC is looking in your direction.
Sleight of Hand (DEX) – Used to determine your success chance when lockpicking and pickpocketing.
The Rogue gets to choose an additional four Skills to be Proficient with, from a limited selection. We recommend these choices:
Acrobatics (DEX) – Makes you more resistant to enemies’ attempts to push and shove you.
Deception (CHA) – Used to pass Deception checks in dialogue.
Intimidation (CHA) – Used to pass Intimidation checks in dialogue.
Persuasion (CHA) – Used to pass Persuasion checks in dialogue.
If you chose the Human race, you can choose one more Skill. Performance is the one remaining Charisma skill, so it’s a solid choice.
Finally, the Rogue gets to choose two of its Proficient Skills for Expertise. Your Expert Skills will double your Proficiency Bonus in them.
I recommend applying your Expertise to your
Acrobatics and
Sleight of Hand skills.
Abilities
Finally, you need to allocate the Ability Points for your Assassin Build. As mentioned previously, it’s really important to maximise your Dexterity, as this will improve your attack rolls and your performance with Dexterity based skills, most importantly Acrobatics and
Sleight of Hand. It also boosts your
Armour Class, which is especially important since we’ll only be Proficient with
Light Armour.
Secondly, any character in Baldur’s Gate 3 really needs to start with at least 14 Constitution, which will increase your Maximum Hitpoints.
The Assassin benefits from a bit of extra Charisma, so it’s good to put some points in there, too.
Allocate your Ability Points to look something like this:
10 Strength
16 Dexterity
14 Constitution
10 Intelligence
12 Wisdom
14 Charisma
Bolded Abilities are essential. The others can be tweaked if you want.
Assassin Levelling Guide – BG3
We will now walk you through the process of levelling up your Assassin. Note that this is a very linear class and subclass combo in terms of how it progresses, so there aren’t many choices to make while levelling up.
Early-Game Assassin Levelling Progression BG3
We’ll start with the early game, at levels 2-4.
Level 2
At Level 2, we gain some new Bonus Actions:
Cunning Action: Dash – Double your Movement Speed this turn.
Cunning Action: Disengage – Focus on retreating safely. Moving won’t provoke Attack of Opportunity.
Cunning Action: Hide – Allows you to Hide using a
Bonus Action.
While other classes can perform these abilities, doing so consumes a normal Action rather than a
Bonus Action. This effectively means that the Assassin can Dash or Disengage on the same turn that they attack, while other classes cannot.
Level 3
At Level 3, you get an additional 1d6 for Sneak Attack Bonus Damage, meaning Sneak Attacks will now do between 2 and 12 bonus damage (instead of 1-6), depending on the damage roll.
At Level 3, you also need to choose the subclass for your Rogue Build. For this build, we’re using the Assassin subclass.
For choosing the Assassin, you’ll immediately gain the following bonuses:
Assassin’s Alacrity – You immediately restore your
Action and
Bonus Action at the start of combat. This allows you to open combat with a sneak attack and then make another attack on the first turn of combat.
Assassinate: Ambush – Any successful Attack Roll against a
Surprised creature is a guaranteed critical hit.
Assassinate: Initiative – When in combat, you have
Advantage on Attack Rolls against creatures that haven’t taken a turn yet.
Level 4
At Level 4, you must choose a Feat for the BG3 Assassin Build. Feats are strong passive effects that can enable a certain build idea or give a stat buff to increase damage or survivability.
Choose Ability Improvement and use it to improve your Dexterity score to 18. This will improve your accuracy and weapon damage and make you better at various actions, such as Lockpicking.
Mid-Game Assassin Levelling Progression BG3
We’ll now go through the mid-game levelling, levels 5-8.
Level 5
When you reach Level 5, your Assassin gains a few extra features to make it stronger.
Firstly, your Proficiency Bonus is increased from +2 to +3, meaning you’ll now get a +3 bonus when rolling for skills that you’re Proficient with.
You also get another Sneak Attack Die, so your Sneak Bonus Damage can now roll up to 18.
Lastly, you get the Uncanny Dodge passive feature. This is a Reaction, meaning it cannot be performed manually. Your character will perform it when they are attacked by an enemy, up to once per round. Uncanny Dodge will cause you to take half damage from the incoming attack.
Level 6
At Level 6, there aren’t many choices to make.
All you need to do is choose two additional Skills to gain Expertise with.
I recommend choosing Stealth and
Deception, but it is up to you.
Level 7
At Level 7, you will gain an additional sneak attack damage die, meaning your bonus damage from stealth will now be 4-24.
You also gain the Evasion passive, which gives you extra resistance to spells and effects that normally deal half damage on a
Saving Throw. Now they’ll do no damage if you succeed the
Saving Throw, and half damage if you fail it.
Level 8
At Level 8, you’ll get to choose another Feat for your Assassin Build.
Choose the Ability Improvement feat and use it to improve your Dexterity to 20.
Late-Game Assassin Levelling Guide BG3
We’ll now go through the end-game levels for the Baldur’s Gate 3 Assassin Build, Levels 9-12.
Level 9
At Level 9, the Assassin’s Proficiency Bonus is improved to +4. This means you now have a +4 bonus added to rolls for any skills you are Proficient at (or Attack Rolls using weapons you’re Proficient with). This bonus always applies unless you roll a 1 (Critical Fail/Miss).
You gain another Sneak Attack Die here, too, meaning your attacks from stealth will now deal 5-30 bonus damage.
At Level 9, the Assassin subclass gains access to the Infiltration Expertise action, allowing you to disguise yourself. Characters who know your character will behave as though they are meeting you for the first time (not including party members).
Level 10
Unlike most other classes, the Assassin gets to choose an extra Feat at Level 10.
Choose the Alert feat, which prevents you from being Surprised by enemy ambushes, and gives a +5 bonus to your Initiative Rolls, helping to ensure that you will take your turn before other characters, therefore making maximum use of the Assassin subclass passives.
Level 11
At Level 11, you’ll gain another Sneak Attack Die, giving your attacks from stealth a possible 6-36 bonus damage.
You also gain the Reliable Talent passive, which guarantees that rolls with any of your Proficient Skills will be at least 10. If you roll below a 10, the value is increased to 10. This means you can no longer Critically Fail when rolling for skills that you have Proficiency with.
Note that this only applies to Skills, not weapons, so you can still roll below 10 when attacking with a weapon you’re Proficient with.
Level 12
If you’ve reached this point, then you have finished levelling up your Assassin build. Congratulations!
At Level 12, you’ll get to choose one more Feat for your character.
Savage Attacker is a great choice for your final Feat. It allows you to roll your damage dice twice, and use the highest roll of the two, making poor damage rolls considerably less likely. Note that this bonus only applies to melee weapon attacks.
BG3 Assassin Build Equipment
Below is the recommended Equipment setup for this Assassin Build. We have split the equipment into an early-game and late-game section to ensure you can make use of this build regardless of how far into the game you are.
Don’t worry if your equipment doesn’t exactly match what is listed here – the build still works fine if some pieces of equipment are different. Don’t be afraid of experimenting and trying different combinations, too.
Early-Game
Early-game equipment can be obtained in Act I and the earlier parts of Act II.
| Slot | Icon | Item | Effects | Location |
|---|---|---|---|---|
| Head | ![]() |
Haste Helm |
|
In a wooden chest next to a cart, by the Blighted Village Waypoint |
| Cloak | ![]() |
Cloak of Protection |
|
Purchased from Quartermaster Talli in Last Light Inn |
| Chest | ![]() |
Spidersilk Armour |
|
Dropped by Minthara in the Shattered Sanctum |
| Gloves | ![]() |
Gloves of Thievery |
|
Sold by Brem in the Zhentarim Hideout |
| Boots | ![]() |
Disintegrating Night Walkers |
|
Looted from True Soul Nere in the Grymforge |
| Necklace | ![]() |
Broodmother’s Revenge |
|
Loot from Kagha in the Druid Grove. |
| Ring 1 | ![]() |
Crusher’s Ring |
|
Loot from Crusher in the Goblin Camp, or steal it during dialogue. |
| Ring 2 | ![]() |
Caustic Band |
|
Sold by Derryth Bonecloak in the Myconid Colony. |
| Melee Main Hand | ![]() |
Shortsword of First Blood |
|
Looted from an executed Deep Gnome in the Underdark |
| Melee Off Hand | ![]() |
Hunter’s Dagger |
|
Sold by Roah Moonglow in Shattered Sanctum |
| Ranged | ![]() |
Hand Crossbow +1 (Dual Wield) |
|
Sold by Derryth Bonecloak in the Myconid Colony. |
This setup is designed to give you superb mobility and to boost your melee weapon damage with the Caustic Band, Shortsword of First Blood and Hunter’s Dagger.
The Gloves of Thievery will make Lockpicking and Pickpocketing much easier. It’s a vital item for lockpicking some of the hardest doors in the game (above DC 20).
Late-Game
Late-game equipment is available in Act III and the latter parts of Act II. However, sometimes items from the early-game section remain powerful enough to be carried into the late-game.
| Slot | Icon | Item | Effects | Location |
|---|---|---|---|---|
| Head | ![]() |
Mask of Soul Perception |
|
In a locked Gilded Chest in Helsik’s room |
| Cloak | ![]() |
Shade-Slayer Cloak |
|
Sold by Sticky Dondo in the Guildhall, Lower City Sewers. |
| Chest | ![]() |
Bhaalist Armour |
|
Sold by Echo of Abazigal in the Murder Tribunal, if you become an Unholy Assassin |
| Gloves | ![]() |
Gloves of Thievery |
|
Sold by Brem in the Zhentarim Hideout |
| Boots | ![]() |
Disintegrating Night Walkers |
|
Looted from True Soul Nere in the Grymforge |
| Necklace | ![]() |
Broodmother’s Revenge |
|
Loot from Kagha in the Druid Grove. |
| Ring 1 | ![]() |
Ring of Regeneration |
|
Multiple locations are possible – see below |
| Ring 2 | ![]() |
Killer’s Sweetheart |
|
Found on the top level of the stone structure in the Self-Same Trial in the Gauntlet of Shar, Act II. |
| Melee Mainhand | ![]() |
Crimson Mischief |
|
Looted from Orin, during Get Orin’s Netherstone. |
| Melee Offhand | ![]() |
Bloodthirst |
|
Looted from Orin, during Get Orin’s Netherstone. |
| Ranged | ![]() |
Hellfire Hand Crossbow + another Hand Crossbow |
|
Dropped by Yurgir in the Gauntlet of Shar. |
An overview of the purpose of each item in this BG3 Assassin Gear setup:
- Defensive Items
- Ring of Regeneration
- Mobility Items
- Disintegrating Night Walkers
- Damage Boosters
- Bhaalist Armour
- Broodmother’s Revenge & Ring of Regeneration Synergy (important)
- Caustic Band
- Crimson Mischief & Bloodthirst
- Accuracy Items
- Mask of Soul Perception
- Bloodthirst (increases crit chance)
- Shade Slayer Cloak (increases crit chance)
- Utility items
- Gloves of Thievery (Makes Lockpicking and Pickpocketing much easier!)
Assassin Build Extra Info
Below is some additional info that will help you to play the Assassin Build, including tips and tricks, info about the best potions, and the best Illithid Powers.
Best Assassin Build Tips & Tricks for Baldur’s Gate 3
While the Assassin Class is among the simplest and easiest to build, it takes a careful hand to get the most out of the class in combat. While positioning is important for all classes, this applies even more to the Rogue.
We get huge amounts of bonus damage from Sneak Attacks, either melee or ranged, so do your best to create scenarios where you can easily disengage and get back into Stealth each turn. Remember to make use of your extra Bonus Action and Cunning Actions when needed.
If sneaking around in close quarters, be very careful about enemy Opportunist Attacks – they will always attempt one if they can see you, you are in melee range and you do not have Disengage active.
The Assassin differs from other Rogue variants due to its special bonuses themed around hitting enemies hard at the very beginning of combat. Whenever possible, aim to start combat by sneak attacking, and always be on the lookout for Ambushing enemies – sneaking up on them will Surprise them for the first turn of combat, giving more attack buffs to your Assassin and forcing them to skip their first turn.
Strongest Potions for the Assassin Build in BG3

The Potion of Speed is arguably the most powerful potion in Baldur’s Gate 3. It doubles your Movement Speed and gives you an
extra Action each turn.
One drawback of this potion is that when it expires, your character will be Lethargic for one turn, unable to move or take any
Actions. So you should be careful not to have your character stranded in a dangerous position when the potion runs out!
You can craft the Potion of Speed in the alchemy menu by combining Ashes of Hyena Ear with any Salt. Create ashes, salts and other alchemy concentrates by combining three of the same ingredients together – for example, combining three
Hyena Ears will create
Ashes of Hyena Ear.
Hyena Ears can normally be looted from either Hyenas or Gnolls – you can find a lot of them around the Risen Road in Act I, for a good supply of them, which should last you a while.
You can combine this with the Elixir of Bloodlust. Elixirs and Potions can be stacked with each other, but you can only have one Elixir active at a time. Potions tend to expire after a few turns, whereas Elixirs last until your next Long Rest, unless you drink a different Elixir in the meantime.
The Elixir of Bloodlust grants your character another
Action when you kill an enemy. This effect can only trigger once per turn. Combined with the
Potion of Speed, this gives you two additional attacks if you defeat an enemy on your turn.
It can be crafted by combining Ashes of Worg Fang with any Salt.
Worg Fangs are looted from Worgs, the beasts usually kept by Goblins.
This is an OP alchemy combo that you can use to turbocharge the Assassin’s damage output in tough fights!
Assassin Build Illithid Powers (optional)
Illithid Powers are unlocked later in BG3 when you learn more about Mind Flayers and Tadpoles. By eating Jars of Mind Flayer Parasites, you gain one point. This is another optional skill tree that you can get access to if you want. Here are some of the best Illithid Powers for the BG3 Rogue Build with the Assassin subclass:
Mind Blast: A conal blast of
Psychic Damage that can also stun several targets at once. If the Assassin is outnumbered by several advancing enemies, then Mind Blast can help to swing things back in your favour.
Cull the Weak: When you reduce a creature’s hit points below a certain threshold, this power instantly kills it and deals 1-4
Psychic Damage to nearby enemies. This is particularly effective when engaging groups of weaker foes, enabling you to thin their numbers rapidly.
Fly: This can be used to reach hard to get to places or change positions in combat.
Mind Sanctuary: This creates an area that allows all within to use
Actions and
Bonus Actions interchangeably. This typically means you can deal more damage, since you can use your Bonus Action as a normal Action. However, enemies who are inside the area will also enjoy its benefits. Be careful with your placement so that your party gets buffed by the Mind Sanctuary and not the enemies!
Psionic Backlash: This is a top-tier
Reaction from the Illithid Powers skill tree in BG3. It allows you to deal
Psychic Damage when a nearby enemy casts a spell. This is especially useful if the target is casting a Concentration Spell. The damage from Psionic Backlash can immediately break their Concentration, ending the spell’s effects.
Other Baldur’s Gate 3 Builds
- Druid Build – Circle of the Moon
- Bard Build – College of Lore
- Ranger Build – Hunter
- Monk Build – Way of Shadow
- Monk Build – Way of the Four Elements
- Monk Build – Way of the Open Hand
- Necromancer Build – Necromancy
- Fighter Build – Battle Master
- Barbarian Build – Berserker
- Warlock Build – Great Old One
- Cleric Build – Light Domain
- Rogue Build – Thief
- Sorcerer Build – Wild Magic
- Wizard Build – Evocation School
- Paladin – Oath of Ancients
- More Baldur’s Gate Guides & Builds
If you want to check out the map of Baldur’s Gate 3, please visit the Baldur’s Gate 3 Interactive Map.
























