Welcome to the best BG3 Fighter Build. For this Baldur’s Gate 3 build, we will be using the Battle Master subclass of the Fighter class, focusing on dealing high melee damage and controlling the battlefield with our special Battle Master abilities.
Table of Contents for the BG3 Fighter Build:
- Fighter Build Overview
- Fighter Build Character Creation
- Fighter Build Levelling Progression
- Fighter Equipment
- Fighter Build Extras and Tips & Tricks
Please visit our Best BG3 Builds overview page for more builds or check out our optimized companion Fighter BG3 Lae’zel Build. If you are interested in more Fighter subclass builds, check our BG3 Fighter Builds category page. To get an overview of all classes please visit the BG3 Classes overview page. The Fighter Build was last updated in November 2025. It works for both PC and Console (PS5 and Xbox Series X/S).
The Fighter can choose a Fighting Style and prioritize it, gaining an edge when wielding a certain type of weapon. For this build, we’ll be using the Great Weapons (two-handed melee weapons) fighting style.
Here is a quick look at the main Strengths and Weaknesses of the Fighter in Baldur’s Gate 3:
Fighter Strengths
Fighter Weaknesses
BG3 Fighter Build Overview
Before we get started with our BG3 Fighter Build, we will have a quick look at the Fighter Class and the Battle Master subclass, which we will be using for this build. If you are already familiar with how they work, please skip this section.
Fighter Class Summary
Here is a quick summary of the most important aspects of the Fighter class.
Second Wind (Level 1) – Spend a
Bonus Action to heal yourself for (1d10 + Fighter Level). Recharges on all Short and Long Rests.
Action Surge (Level 2) – Gain an extra
Action on your current turn. Recharges on all Short and Long Rests.
Extra Attack (Level 5) – Your
Actions now yield two weapon attacks, rather than one.
Indomitable (Level 9) – When you fail a
Saving Throw, you can roll again and use the new result instead. Once per Long Rest.
Improved Extra Attack (Level 11) – Your
Actions now yield three weapon attacks.
These Actions and Passive Features allow the Fighter to make more weapon attacks than any other class in the game, making them an excellent damage dealer, especially when wielding a heavy-hitting melee weapon.
Battle Master Subclass Summary
For this build, we are using the Battle Master subclass, which transforms the Fighter into a team leader who can take special Actions to deal bonus damage, buff allies and debuff enemies by disarming or knocking them over.
Here are some of the most important Battle Master features:
Superiority Dice (Level 3) – The Battle Master can spend Superiority Dice to take special Actions, allowing them to take a commanding presence on the battlefield. You start with 4 Superiority Dice, and they are fully replenished on all Short and Long Rests, so there’s no need to hold back on using them.
Disarming Strike (Level 3) – One of our favourite Battle Master actions, Disarming Strike deals some bonus damage and has a chance to
Disarm the target.
Trip Attack (Level 3) – Arguably the strongest Battle Master action. When successful, Trip Attack knocks the target
Prone, giving you
Advantage on all subsequent melee attacks against them. Open your turn with Trip Attack, then combine it with Action Surge and other hastening effects to defeat the target before they can recover.
Improved Combat Superiority (Level 10) – Improves your Superiority Dice from 1d8 to 1d10, allowing them to roll a little higher.
BG3 Fighter Build Character Creation (Level 1)
In this section, we will go over the basic Character Creation options for your BG3 Fighter build, namely Background, Race, Skills and Abilities.
Race
While you can use any race you want for this build, a handful will perform a little better due to features that synergise nicely. Here are our top five most highly rated choices for a Battle Master:
| Race | Strengths | Info |
|---|---|---|
Half Orc
|
|
Half-Orcs are some of the best melee damage dealers in BG3, thanks to the Savage Attacks passive feature. They are a great fit for the Battle Master. |
Duergar |
|
With their wide choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3.
The only downside of Duergar is their small stature – this reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres). |
Wood Elf |
|
Wood Elves are a great choice for most build types in BG3, thanks to their superior movement speed. Natural Proficency in Perception is always useful, and immunity to magical Sleep will help you out a lot, especially in the early game, where enemy mages love to spam this spell. |
Githyanki |
|
Githyanki have excellent mobility thanks to Enhance Leap and Misty Step, allowing you to relentlessly pursue ranged enemies.
Additionally, Githyanki get the full benefits from equipping various Githyanki weapons, sometimes granting additional Psychic Damage or special features. |
|
Human |
|
Humans are useful for their unrestricted Skill choice. Used wisely, this allows your character to be proficient with a useful Skill that wouldn’t normally be available for your Class.
The extra carrying capacity is a nice boost, too. |
Fighting Style
For this Fighter build, we’re going to concentrate on Great Weapons, so we recommend choosing the Fighting Style that matches that. Great Weapon Fighting will automatically reroll a damage die that rolls a 1 or a 2 (once per attack), which helps to ensure we don’t deal terrible damage on any of our weapon attacks.
If you want to deviate from that, then you can also go with Two-Weapon Fighting, which adds your Ability Modifier to the damage of offhand attacks. The build will still work fine if you follow everything else.
Background & Skills
The best Backgrounds to choose for the Fighter are either Outlander or Soldier, as these both give Proficiency in Athletics, the only Strength-based skill available through the Background selection. Athletics makes your Fighter better at pushing and throwing enemies, and helps them to resist enemy attempts to do the same in return.
Distribute your other Skill picks as you wish – we went with Perception and
Survival, but the difference is quite mild, as none of the offered skills match up well with our Ability Distribution.
Abilities
It’s important for the efficacy of the Fighter Build that you have Strength and Constitution as high as possible at Level 1.
These are the only two skills that are vital for this build. In many of our other builds we recommend putting a few points in Dexterity for your Armour Class, however this is not needed here since we’re going to be using Heavy Armour. We’re still putting some points into Dexterity to help with Dexterity Saving Throws and Dexterity-related skills (like Lockpicking), but you could put those points into another skill if you want.
Strength and Constitution are ultimately the most important attributes here. We went with this setup:
Strength – 16
Dexterity – 14
Constitution – 16
Intelligence -10
Wisdom – 10
Charisma – 8
BG3 Fighter Build Levelling Guide
Now, let us take a look at what things you should select while levelling up your Fighter Build for BG3. You can slightly deviate from the build, and it will still work. Experimenting is always good, and you can always reset your class at Withers in the camp for 100 gold.
Early Game Levelling for the BG3 Fighter Build
We will start with the earliest levels, levels 2-4.
Level 2
There’s not a huge amount to say for Level 2; you don’t have any choices to make when you reach this level.
However, you will unlock a new class ability called Action Surge. This allows you to gain an extra
Action on the same turn, so you can make an additional attack. This is particularly useful for finishing off an enemy before they have a chance to take their turn. Action Surge can only be used once per Short Rest.
Action Surge is a huge deal at this level because most other enemies won’t be able to activate a second action. While you can only use this once per Short Rest, don’t forget that after each fight, you could technically do a short rest and recharge this action. Make sure you have this ready to go before the beginning of a tough fight. This can turn the fight in your favour when you can destroy a dangerous enemy quickly.
Level 3 – Subclass Selection
At Level 3, you will need to choose your subclass for your BG3 Fighter Build. As mentioned earlier, we’ll be going with the Battle Master class for this Fighter build.
After selecting the Battle Master, you’ll also need to choose three Battle Master Manoeuvres to unlock. We recommend choosing the following options:
Pushing Attack – Much more powerful than a normal Push, the Pushing Attack is more likely to succeed and also does some extra damage. This is especially useful for pushing enemies off a high ledge or cliff, dealing extra fall damage, or potentially killing them immediately.
Menacing Attack – This skill deals high damage to an enemy and has a chance to make them
Frightened, preventing them from moving and giving them a
Disadvantage on ability checks and attack rolls.
Rally – Rally is a little different to the other abilities mentioned here. For starters, it counts as a
Bonus Action, which means you can use it on the same turn as you attack or perform another Action. This also lets your Fighter do something useful even if they need to spend their turn dashing into battle. Rally lets you give an ally some Temporary Hit Points, which can be very useful in a pinch.
Before we move on to the next section, we should also explain the difference between these abilities and regular ones. When you select the Battle Master subclass, your character receives four Superiority Dice, which can roll from 1-8. Using a Battle Manoeuvre rolls and temporarily spends one of these dice. When you do a Short or Long Rest, you’ll regain all spent dice. This effectively means you can cast four Battle Master Manoeuvres per Short Rest.
These extra abilities can be very powerful and allow you to exert a certain amount of control over the battlefield.
Level 4
Again, there is not a huge amount to talk about at this level – you only have one thing that you need to select.
As with all Classes in Baldur’s Gate 3, we need to choose a Feat when we reach Level 4. Feats are extra passive buffs for our character, which can help to make your build more defined or to simply push up your Ability Stats.
Here we’ll be going with the Ability Improvement Feat, which gives you 2 extra points to distribute between your Abilities. Put both points into Strength, which will increase your Strength score to 18, improving the damage of your melee attacks.
Mid Game Levelling for the BG3 Fighter Build
We will now cover the mid-game levelling up for this Baldur’s Gate 3 Fighter Build.
Level 5 – Another Extra Attack
At Level 5, your Fighter Build will start to become much more powerful. First of all, your Proficiency Bonus will be improved to +3 at this level (meaning rolls in skills you’re proficient at gain a bonus of 3 added onto whatever the result of the die roll is).
But what’s really important here is that we’ll now be able to make two attacks each turn, by default due to the new Extra Attack class feature. This effectively doubles the damage potential of the Fighter Class, turning you into an absolute melee powerhouse.
Even better, when you use the Action Surge ability, you’ll be able to make three attacks in the same turn, which is insane for a Level 5 character. Get your Fighter into the thick of the fighting early on in the Battle (while not completely abandoning caution) and you’re now able to put your enemies at an immediate disadvantage, perhaps even knocking out their most dangerous champion before they’ve even had a chance to do anything noteworthy in combat.
Level 6
Unlike other classes, the Fighter can choose an extra Feat at Level 6.
Take Ability Improvement again, and improve your Strength to 20.
This gives you the best possible Attack Rolls, meaning your attacks will generally hit more often.
Level 7
At Level 7, you’ll be able to choose two more Battle Master Manoeuvres for your Fighter Build.
We recommend picking the following options:
Trip Attack – Spend a Superiority Die to damage the target and possibly knock them
Prone. Since we’re now able to make several attacks per turn, this is a great opener as your attacks will have
Advantage against
Prone enemies.
Evasive Footwork – Enemies receive
Disadvantage on melee attacks against you. Since you’ll be spending a lot of time in close proximity to enemies, this is a useful feature that makes it harder for them to hit you.
Level 8
At Level 8, you can choose another new Feat for your Fighter build in BG3.
Now get the Savage Attacker feat. This is one of the best Feats in the game for melee damage dealers. Whenever you make a melee weapon attack, you will roll the damage die twice and use the highest result. This considerably increases your average damage output.
Late Game Levelling Guide for the BG3 Fighter Build
Here is the latter part of our levelling guide for the BG3 Fighter Build.
Level 9
At Level 9, there are no choices to make.
However, you do unlock the Indomitable perk, which allows you to reroll the dice whenever you fail a Saving Throw. You must use the new roll after doing this. This is another feature that makes you more resilient to damage and debuffs from enemy attacks and spells.
Level 10
At Level 10 you’ll gain a couple of new features for your Fighter Build in Baldur’s Gate 3:
- Improved Superiority Dice – Your Superiority Dice can now roll from 1 to 10, potentially increasing the damage of your Battle Manoeuvres.
- Choose 2 more Battle Maneuvers to learn. We recommend choosing:
Disarming Attack – Spend a Superiority Die to attack your foe and potentially
Disarm them. After the enemy drops their weapon, you can pick it up to prevent them from grabbing it (or allow them to waste an Action by retrieving their weapon).
Riposte – When a creature misses you with a melee attack, expend a Superiority Die to retaliate with a powerful strike that deals 1-10 bonus damage.
Level 11
There are again no choices to make at Level 11; however, you do gain one new feature that will make your Fighter much stronger.
Your Extra Attack from Level 5 is now upgraded to Improved Extra Attack, which effectively lets you make two bonus attacks each turn. Attacking three times per turn is obviously a very powerful effect, and gives the Fighter great damage potential in the latter parts of Baldur’s Gate 3.
Level 12
If you reached this point in the guide, then congratulations – you have now finished levelling up your Fighter build for BG3!
At Level 12, you will unlock one final Feat.
We recommend choosing the Great Weapon Master Feat. This lets you make an extra attack as a Bonus Action after landing a Critical Hit or killing an enemy while wielding a 2-handed weapon in Baldur’s Gate 3. There’s also an option to add +10 damage to your attacks in exchange for a -5 penalty on your Attack Rolls, which can be toggled off. This is good for quickly dispatching enemies with weak defences, but against tougher enemies, you’ll probably want to turn it off.
- Great Weapon Master: Bonus Attack: When you land a Critical Hit or kill a target with a melee weapon attack, you can make another melee weapon attack as a bonus action that turn.
- Melee Attack Bonus: -5: You take a -5 penalty to Attack Rolls you make with Heavy melee weapons
- Melee Damage Bonus: +10: You have a +10 bonus to damage rolls you make with Heavy melee weapons.
Best BG3 Fighter Build Equipment
Below you will find an early game and an end game setup for the BG3 Fighter Build.
Early Game Gear
Early-game equipment is found in either Act I or the earlier parts of Act II in Baldur’s Gate 3. You don’t necessarily need to find all of the pieces below, but the more the better for the Fighter build. The two most important items for your Fighter Build in the early game are the Grymskull Helm and the Adamantine Splint Armour, more on these below.
| Slot | Icon | Item | Effects | Location |
|---|---|---|---|---|
| Head | ![]() |
Grymskull Helm |
|
Looted from Grym in the Adamantine Forge |
| Cloak | ![]() |
Cloak of Protection |
|
Purchased from Quartermaster Talli in Last Light Inn |
| Chest | ![]() |
Adamantine Splint Armour |
|
Must be crafted at the Adamantine Forge. |
| Gloves | Gloves of the Growling Underdog |
|
Looted from Dror Ragzlin’s treasure crates in the Shattered Sanctum. | |
| Boots | ![]() |
Boots of Genial Striding |
|
Purchased from Blurg in the Myconid Colony, in the Underdark |
| Necklace | ![]() |
Amulet of Misty Step |
|
Located in a chest in the Defiled Temple, near the Ogre called Polma. |
| Ring 1 | ![]() |
Ring of Protection |
|
Steal the Sacred Idol in Druid Grove (quest) |
| Ring 2 | ![]() |
Crusher’s Ring |
|
Looted from Crusher in the Goblin Camp. |
| Main Weapon | ![]() |
Blooded Greataxe |
|
Purchased from either Grat the Trader in the Goblin Camp or Roah Moonglow in Shattered Sanctum |
| Second Weapon | Any Ranged Weapon |
|
N/A |
Grymskull Helm
The Grymskull Helm prevents enemies from landing Critical Hits on you, which is a very useful defensive bonus. You also have a 50% resistance to Fire damage when wearing it. It is looted from the boss Grym in the Adamantine Forge area of Grymforge towards the end of Act 1. This set piece is great for a Fighter who often is the main target of many enemies because you are fighting on the front line.
Cloak of Protection
The Cloak of Protection is one of the earliest cloaks available in the game, and provides a modest defensive buff – you gain a +1 bonus to your Armour Class and Saving Throws when wearing it. It can be purchased from Quartermaster Talli in Last Light Inn.
Adamantine Splint Armour
The Adamantine Splint Armour is a very powerful armour piece that can be obtained fairly early in the game towards the end of Act 1, and will probably last you until well into Act III. It reduces all incoming damage by 2, and sends your melee attackers Reeling for 2 turns, giving them a -1 penalty to Attack Rolls for every turn of Reeling remaining. This armour must be crafted at the Adamantine Forge, by finding the Splint Mould and some Mithral Ore – both can be found in the vicinity of the Adamantine Forge.
Gloves of the Growling Underdog
The Gloves of the Growling Underdog give you Advantage on your Attack Rolls when you are surrounded by 2 or more foes in combat. Advantage means that you will roll 2 dice for your Attack Roll and use the one that rolled with the highest number, considerably improving your chances of a good roll. You also get a +1 bonus to Strength Saving Throws. These gloves can be looted from Dror Ragzlin’s treasure crates in the Shattered Sanctum.
Boots of Genial Striding
The Boots of Genial Striding prevent difficult terrain (such as spikes, mud and grease) from reducing your Movement Speed. However, beware that these boots will not negate any other harmful effects from a surface, such as damage from spikes or the chance to slip over when walking on ice. They can be purchased from Blurg in the Myconid Colony, in the Underdark (Act I).
Amulet of Misty Step
The Amulet of Misty Step grants you access to the Misty Step spell, which allows you to teleport to a visible location within 18 metres, for a Bonus Action. This is great for quickly closing the gap to an enemy so you can get into melee where this build is at its strongest, or for escaping from a bad situation. The Amulet is located in a chest in the Defiled Temple, near the Ogre called Polma.
Crusher’s Ring
Crusher’s Ring simply increases your Movement Speed by 3 metres per turn. This is another useful item for closing the gap to enemies quickly so that you can spend your turns dealing melee damage instead of running between targets. The ring is looted from Crusher in the Goblin Camp.
Ring of Protection
The Ring of Protection has the same effect as the Cloak of Protection (they stack together) – it improves your Armour Class and Saving Throws by +1. It is awarded to you by Mol for completing the quest to steal the Sacred Idol in the Druid’s Grove.
Blooded Greataxe
We recommend the Blooded Greataxe because it is a highly damaging weapon that can be obtained very early in the game. Greataxes in general are excellent DPS weapons since they come with a 1d12 die, the largest damage die in the game for weapons. The Blooded Greataxe grants your melee weapon attacks an extra 1d4 Slashing Damage whenever you are below 50% Health. In the hands of a strong melee class like the Champion, this weapon will carry you well into Act II even if you’re a complete beginner at the game.
This weapon can be purchased from either Grat the Trader in the Goblin Camp or Roah Moonglow in Shattered Sanctum. If the weapon does not appear in their wares, try Long Resting which will reshuffle the vendor items. You don’t need to spend any camp supplies on a Long Rest for this purpose.
Any Heavy Crossbow
Our ranged weapon isn’t the focus of this build – you should aim to be in melee as much as possible because this is where the Champion excels. Having said that, it still makes sense to have a decent ranged weapon as a backup for those turns when you simply cannot reach an enemy to make melee attacks. You can use any ranged weapon here, but we recommend a Heavy Crossbow since the Fighter class has Proficiency with this weapon, and it’s the best type of ranged weapon in terms of its damage potential.
Endgame Gear
Late Game equipment can be found in the latter parts of Act II, and Act III. This is the most powerful version of the build, with access to the best items in the game.
| Slot | Icon | Item | Effects | Location |
|---|---|---|---|---|
| Head | ![]() |
Helm of Balduran |
|
Defeat Ansur the dragon below Wyrm’s Crossing. See below for more details. |
| Cloak | ![]() |
Cloak of Elemental Absorption |
|
Looted from an Opulent Chest inside Ketheric Thorm’s Chambers |
| Chest | ![]() |
Armour of Persistence |
|
Buy from Dammon in the Forge of the Nine |
| Gloves | ![]() |
Gauntlets of Hill Giant Strength |
|
Taken from a pedestal in the archive of the House of Hope. |
| Boots | ![]() |
Boots of Persistence |
|
Buy from Dammon in the Forge of the Nine |
| Necklace | ![]() |
Amulet of Greater Health |
|
Can be taken from a pedestal in the archive of the House of Hope. |
| Ring 1 | ![]() |
Ring of Protection |
|
Steal the Sacred Idol in Druid Grove (quest) |
| Ring 2 | ![]() |
Killer’s Sweetheart |
|
Found inside the Self-Same Trial in the Gauntlet of Shar. |
| Main Weapon | ![]() |
Balduran’s Giantslayer |
|
Looted from Ansur in the Dragon’s Sanctum |
| Second Weapon | Any Ranged Weapon |
|
N/A |
Helm of Balduran
The strongest helmet for your Fighter Build in BG3, the Helm of Balduran prevents enemies from landing Critical Hits on you, prevents you from being Stunned, heals you for 2 HP per turn, and gives a +1 bonus to Armour Class and Saving Throws. Obtaining this item is a multi-stage process – we wrote a detailed guide on how to find it.
Cloak of Elemental Absorption
Once per Short Rest, the Cloak of Elemental Absorption will absorb elemental damage, and infuse your next attack with 1d6 of that damage type. This is a fairly minor effect, but it can still generate a nice damage boost. It can be looted from an Opulent Chest inside Ketheric Thorm’s Chambers in Moonrise Towers.
Armour of Persistence
Another powerful armour piece, the Armour of Persistence reduces all incoming damage by 2, and passively grants Resistance (1d4 bonus to all Saving Throws) and Blade Ward (50% resistance to bludgeoning, slashing and piercing damage). Note that gaining the Resistance and Blade Ward conditions from other sources will have no effect, as these buffs cannot stack with themselves.
The Armour of Persistence is purchased from Dammon in the Forge of the Nine in the Lower City of Baldur’s Gate, Act III. The Armour of Persistence costs 16000 Gold.
Gauntlets of Hill Giant Strength
The Gauntlets of Hill Giant Strength increase your Strength to 23, and give you a +1 bonus to Strength Saving Throws. This will increase your damage and accuracy with Strength-based attacks, most notably your melee weapon. The gloves can be taken from a pedestal in the archive of the House of Hope.
Boots of Persistence
The Boots of Persistence permanently grant the wearer Freedom of Movement and Longstrider, improving your movement speed and preventing you from being slowed by difficult terrain, entangled, paralysed or magically restrained. This reduces the amount of ways that enemies can try to stun or immobilise your Champion Fighter. These boots can be purchased from Dammon in the Forge of the Nine in the Lower City, Act III.
Amulet of Greater Health
The Amulet of Greater Health sets your Constitution to 23 and gives Advantage on Constitution Saving Throws. A higher Constitution means more HP. Can be taken from a pedestal in the archive of the House of Hope.
Killer’s Sweetheart
With the Killer’s Sweetheart ring equipped, once per Long Rest, you gain a guaranteed Critical Hit on your next attack after killing an enemy. This item would be better if it could be triggered more frequently, but it’s still a useful effect. It is found inside the Self-Same Trial in the Gauntlet of Shar.
Balduran’s Giantslayer
A Legendary Greatsword, Balduran’s Giantslayer is arguably the strongest melee weapon in the game. It doubles the damage bonus from your Strength Modifier when attacking (if you have the Gauntlets of Hill Giant Strength, this improves a +6 modifier to +12). It grants you Advantage when attacking large, huge or gargantuan enemies, and once per Short Rest allows you to enlarge yourself, gaining extra damage, Temporary HP and Advantage on Strength checks.
Balduran’s Giantslayer is looted from Ansur in the Dragon’s Sanctum. To find out how to access the Dragon’s Sanctum, follow this guide on How to find the Helm of Balduran – both items are located in the same room.
Fighter Build Extra Info
Below are some extra pieces of information that can help you to get the most out of this Fighter build.
BG3 Fighter Build How to Play
The Fighter is arguably the easiest class in BG3 to play thanks to its huge attacking potential, good defensive capabilities and relative simplicity. Here are some tips to help you play your Fighter throughout BG3:
Early Game
This is the only part of the game where the Fighter can be a little tricky, because your attacks and mobility aren’t quite up to scratch yet, you haven’t found a good set of armour and you’ll get focused down a lot by enemies who perceive you as the biggest threat.
To counteract this threat, you should give your Fighter the best piece of Heavy Armour you’ve found, and get the Adamantine Splint Armour as soon as you’re strong enough to deal with the Grymforge (around Level 4-5). You can use Second Wind to heal yourself once per Short Rest.
At this stage of the game, your Fighter can only make one regular weapon attack per turn under normal circumstances, but you can use your Action Surge to get an extra Action on your turn, granting you another attack. Use this when you want to finish off a dangerous enemy quickly. This also recharges on Short Rests.
The Battle Master can use its special Battle Master Actions to give enemies an especially hard time. The best ones are, in my opinion, Trip Attack and
Disarming Attack. Trip Attack can knock the target Prone, giving you Advantage on your subsequent attacks against them. Disarming Attack can knock an enemy’s weapon away, making them much less of a threat. These actions aren’t guaranteed to succeed and the most powerful enemies in the game are more likely to resist them. But they also deal bonus damage if they hit, so it’s worth giving them a shot regardless.
Mid to Late Game
When you hit Level 5, your Fighter gets an Extra Attack. This means that their Actions now grant two standard weapon attacks. Using
Action Surge will now give you an additional two attacks. This is a good time to start making use of potions to boost your Fighter’s attacking capabilities (see below).
As you level up, maximise your Fighter’s Strength score and then get Feats like Savage Attacker and Great Weapons Expert to boost your melee weapon attacks as much as possible.
At Level 11, you get three attacks per Action. The Fighter is the only class in the game who can do this, and at this point you are a true melee powerhouse.
Overpowered Potion Combo for BG3 Fighter Build
The Potion of Speed is arguably the most powerful potion in Baldur’s Gate 3. It doubles your Movement Speed and gives you an
extra Action each turn.
One drawback of this potion is that when it expires, your character will be Lethargic for one turn, unable to move or take any
Actions. So you should be careful not to have your character stranded in a dangerous position when the potion runs out!
You can craft the Potion of Speed in the alchemy menu by combining Ashes of Hyena Ear with any Salt. Create ashes, salts and other alchemy concentrates by combining three of the same ingredients together – for example, combining three
Hyena Ears will create
Ashes of Hyena Ear.
Hyena Ears can normally be looted from either Hyenas or Gnolls – you can find a lot of them around the Risen Road in Act I, for a good supply of them, which should last you a while.
You can combine this with the Elixir of Bloodlust. Elixirs and Potions can be stacked with each other, but you can only have one Elixir active at a time. Potions tend to expire after a few turns, whereas Elixirs last until your next Long Rest, unless you drink a different Elixir in the meantime.
The Elixir of Bloodlust grants your character another
Action when you kill an enemy. This effect can only trigger once per turn. Combined with the
Potion of Speed, this gives you two additional attacks if you defeat an enemy on your turn.
It can be crafted by combining Ashes of Worg Fang with any Salt.
Worg Fangs are looted from Worgs, the beasts usually kept by Goblins.
This is an OP alchemy combo that you can use to turbocharge the Fighter’s mobility and damage output in tough fights!
BG3 Fighter Build Best Party Composition
Your BG3 character will always perform better when they are in a party with allies who complement each other and work well as a team.
There are lots of awesome party compositions in BG3, with so many classes and subclasses, the possible combinations are almost limitless.
Here is a combo that works great for the Fighter:
- This Fighter Build
- A support Cleric to debuff enemies and heal your team
- I strongly recommend the Light Domain Cleric for this role!
- Another magical support character with the Haste spell, to buff your Fighter.
- Circle of Land Druid or College of Lore Bard
- Eldritch Blast Warlock who can pick off damaged foes from long range and wreak havoc with attacking spells
You could also replace the Warlock with a Rogue, which works just as well as long as you properly utilise stealth (or just go with Swashbuckler to remove the need to Stealth).
Fighter Build Illithid Powers (optional)
Illithid Powers are unlocked later in BG3 when you learn more about Mind Flayers and Tadpoles. By eating Jars of Mind Flayer Parasites you gain one point. This is another optional skill tree that you can get access to if you want. Here are some of the best Illithid Powers for the BG3 Fighter Build with the Battle Master subclass:
Mind Blast: A conal blast of
Psychic Damage that can also stun several targets at once. If you are outnumbered by several advancing enemies, then Mind Blast can help to swing things back in your favour.
Cull the Weak: When you reduce a creature’s hit points below a certain threshold, this power instantly kills it and deals 1-4
Psychic Damage to nearby enemies. This is particularly effective when engaging groups of weaker foes, enabling you to thin their numbers rapidly.
Fly: This can be used to reach hard to get to places or change positions in combat.
Mind Sanctuary: This creates an area that allows all within to use
Actions and
Bonus Actions interchangeably. This typically means you can deal more damage, since you can use your Bonus Action as a normal Action. However, enemies who are inside the area will also enjoy its benefits. Be careful with your placement so that your party gets buffed by the Mind Sanctuary and not the enemies!
Psionic Backlash: This is a top-tier
Reaction from the Illithid Powers skill tree in BG3. It allows you to deal
Psychic Damage when a nearby enemy casts a spell. This is especially useful if the target is casting a Concentration Spell. The damage from Psionic Backlash can immediately break their Concentration, ending the spell’s effects.
Other Baldur’s Gate 3 Builds:
- Druid Build – Circle of the Moon
- Bard Build – College of Lore
- Ranger Build – Hunter
- Monk Build – Way of Shadow
- Monk Build – Way of the Four Elements
- Monk Build – Way of the Open Hand
- Necromancer Build – Necromancy
- Barbarian Build – Berserker
- Warlock Build – Great Old One
- Cleric Build – Light Domain
- Rogue Build – Thief
- Sorcerer Build – Wild Magic
- Wizard Build – Evocation School
- Paladin – Oath of Ancients
- More Baldur’s Gate Guides & Builds























