Welcome to the Lore of Light magic type for Total War: Warhammer. You will find all the spells that the Lore of Light magic type has on this page.
Lore of Light Spells:
- Pha’s Protection
- Shem’s Burning Gaze
- Light of Battle
- Net of Amyntok
- Birona’s Timewarp
- Banishment
Pha’s Protection
The Wizard calls upon the beneficent Guardian of Light to protect his allies from harm.
| Pha’s Protection Spell |
|---|
| Power Cost: 5 |
| Cooldown: 29 |
| Type: Augment |
| Duration: 22 seconds |
| Target: Self, Ally, 200m |
Effects:
|
Shem’s Burning Gaze
Bolts of cleansing energy fly from the Wizard’s hands, searing evil wherever they strike.
| Shem’s Burning Spell |
|---|
| Power Cost: 5 |
| Cooldown: 30 |
| Type: Magic Missle |
| Cannot use if: Manning equipment, Climbing |
| Target: Enemy, 250m |
| Projectile Range: 250m |
Effects:
|
Light of Battle
Reaching into the Wind of Hysh, the Wizard draws forth ennobling energies to steady faint hearts – augmenting allies with courage.
| Light of Battle Spell |
|---|
| Power Cost: 7 |
| Cooldown: 43 |
| Type: Augment (Area) |
| Duration: 22 seconds |
| Target: Self, Ground, Ally, affects allies in range, 200m |
| Effect Range: 40m |
Effects:
|
Net of Amyntok
The Wizard casts an arcane net, created to hold the Great Deceiver himself. Any caught in its strands will struggle.
| Net of Amyntok Spell |
|---|
| Power Cost: 9 |
| Cooldown: 38 |
| Type: Hex |
| Duration: 20 seconds |
| Target: Enemy, 100m |
Effects:
|
Birona’s Timewarp
The Wizard infuses his allies with Light Magic, freeing them from the passage of time and speeding up their actions.
| Birona’s Timewarp Spell |
|---|
| Power Cost: 11 |
| Cooldown: 47 |
| Type:Augment (Area) |
| Duration: 50 seconds |
| Target: Self, Ground, Ally, affects allies in range, 200m |
| Effect Range: 40m |
Effects:
|
Banishment
Creatures of the dark beware, for the Mage casts a ball of pure light to banish enemies of white wizardry.
| Banishment Spell |
|---|
| Power Cost: 17 |
| Cooldown: 54 |
| Type: Vortex |
| Duration: 18 seconds |
| Target: Ground, 150m |
| Cannot use if: Climbing |
| Cannot target if: On a wall |
Effects:
|
Now you know everything about the Lore of Light spells in the Total War: Warhammer games.






