Welcome to the best BG3 Rogue Build. For this build, we’ll be using the Thief subclass, which gives an extra Bonus Action each turn along with Resistance to Falling Damage. The BG3 Rogue Build was last updated in November 2025. It works for both PC and Console (PS5 and Xbox Series X/S).
Table of Contents for the BG3 Rogue Build:
- Introduction to the Rogue Build
- Rogue Build Character Creation
- Rogue Build Levelling Progression
- Rogue Equipment
- Rogue Build Extra Info
Please visit our Best BG3 Builds overview page for more builds. We also have an optimized BG3 Astarion Build if you want to play as him or have him in your group. If you are interested in more Rogue subclass builds, check our BG3 Rogue Builds category page. To get an overview of all classes, please visit the BG3 Classes overview page.
The Rogue is quite a linear class – there are fewer choices to make when creating and levelling up your character compared to most other classes. However, the Rogue can still make a very skilled (and slippery) damage dealer and is also great at non-combat Ability Checks.
Here is a quick overview of the main Strengths and Weaknesses of the Rogue in Baldur’s Gate 3:
Rogue Strengths
Rogue Weaknesses
BG3 Rogue Build Overview
Here is a quick overview of the Rogue class and Thief subclass. If you’re already familiar with how they work, skip this section.
Rogue Class Summary
Rogues are the main “stealth” class in Baldur’s Gate 3. While other classes can stealth, none encourage and reward this playstyle as much as the Rogue.
Skill Expertise – You can choose some Skills that you are Proficient in and become an expert at those Skills, doubling your Proficiency Bonus. This allows you to be extremely good at, for example,
Sleight of Hand and
Acrobatics (two of the most important Dexterity Skills) right from the start of the game.
Sneak Attacks – If you have
Advantage against a target, you can perform a Sneak Attack. This is more likely to hit and deals lots of bonus damage, with the bonus damage increasing as you level up. This allows you to deal crazy damage and even OTK some enemies at the start of combat.
Cunning Actions – You can perform Dash, Disengage and Hide with a
Bonus Action instead of a full
Action, so you can get a lot more done on your turn.
Uncanny Dodge and
Evasion – Unlocked at Levels 5 and 7, respectively, these allow you to negate a large portion of damage from attacks, making the Rogue more durable than you would expect.
Thief Subclass
The Thief is especially adept at sneaking around, and it can use two Bonus Actions per turn. This makes for a perfect synergy with the Rogue’s Cunning Actions, allowing you to make a sneak attack and then retreat into the shadows on the same turn.
Here are the most important features of the Thief:
Fast Hands – You gain an extra
Bonus Action.
Second-Story Work – You gain Resistance to falling damage.
Supreme Sneak – Blend into the environment so completely that you become
Invisible. You can use this once per Short Rest.
While this doesn’t sound like much, the second Bonus Action is an extremely powerful boost.
Character Creation (Level 1) for BG3 Rogue Build
In this section, we will explain the best options to choose when creating your BG3 Rogue Character, such as Background, Race, Skills and Abilities.
Race and Subrace
Your race now has no bearing on your Ability scores, which are the most important factor at play. This gives players more freedom to choose any race and class combination that they wish, without having to worry about being pigeon-holed into a “meta” race for their class.
However, there are still some useful passive features sourced from your race and subrace, which may be of advantage when it comes to the BG3 Rogue Build. Some interesting options are:
| Race | Strengths | Info |
|---|---|---|
Drow |
|
The Drow has good racial bonuses, including Superior Darkvision which is perfect for skulking around in dark areas. |
Half Orc |
|
Half-Orcs are also some of the best melee damage dealers in BG3, thanks to the Savage Attacks passive feature. |
Duergar |
|
With their wide choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3.
The only downside of Duergar is their small stature – this reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres). |
Wood Elf |
|
Wood Elves are a good choice for any Rogue build thanks to their innate Proficiency with Stealth and Perception and ability to see in the dark.
The extra Movement Speed is great for any build, but especially a Rogue, which leans into an agile, evasive playstyle. You can use Half Wood Elf, too; it retains most of the same features. |
Deep Gnome |
|
The Deep Gnome is perfectly suited to sneaking around, thanks to its innate Superior Darkvision and Advantage on Stealth Checks.
This race also does a good job of shrugging off a variety of hostile conditions, thanks to their Gnome Cunning. However, their small size means that they have reduced Movement Speed, like the Duergar. |
Don’t worry if you don’t want to go with any of these races. As mentioned above, your chosen race is of fairly low importance in Baldur’s Gate 3.
Skills & Background
To begin with, you need to choose your character’s Background. We recommend the Urchin background, which gives you the following Skill Proficiencies:
Stealth (DEX) – Makes it easier to succeed in stealth checks – staying hidden when an NPC is looking in your direction.
Sleight of Hand (DEX) – Used to determine your success chance when lockpicking and pickpocketing.
The Rogue gets to choose an additional four Skills to be Proficient with, from a limited selection. We recommend these choices:
Acrobatics (DEX) – Makes you more resistant to enemies’ attempts to push and shove you.
Deception (CHA) – Used to pass Deception checks in dialogue.
Intimidation (CHA) – Used to pass Intimidation checks in dialogue.
Persuasion (CHA) – Used to pass Persuasion checks in dialogue.
If you chose the Human race, you can choose one more Skill. Performance is the one remaining Charisma skill, so it’s a solid choice.
Finally, the Rogue gets to choose two of its Proficient Skills for Expertise. Your Expert Skills will double your Proficiency Bonus in them.
I recommend applying your Expertise to your
Acrobatics and
Sleight of Hand skills.
Abilities
Finally, you need to allocate the Ability Points for your Rogue Build. It’s essential to maximise your Dexterity, as this will improve your attack rolls and your performance with Dexterity-based skills, most importantly Acrobatics and
Sleight of Hand. It also boosts your
Armour Class, which is especially important since we’ll only be Proficient with
Light Armour.
Secondly, any character in Baldur’s Gate 3 really needs to start with at least 14 Constitution, which will increase their Maximum Hitpoints.
Allocate your Ability Points to look something like this:
10 Strength
16 Dexterity
14 Constitution
10 Intelligence
12 Wisdom
14 Charisma
Bolded Abilities are essential. The others can be tweaked if you want.
Rogue Build Levelling Guide – BG3
We will now walk you through the process of levelling up your Thief Rogue. Note that this is a very linear class and subclass combo in terms of how it progresses, so there aren’t many choices to make while levelling up.
Early-Game Levelling Guide (2-4) – BG3 Rogue Build Thief
In this section, we will summarise what you gain at each level up on the BG3 Rogue Build, as well as any recommendations for choices to make when levelling up. We’ll start with the earlier parts of the game, levels 2-4.
Level 2
At Level 2, we gain a couple of new Bonus Actions:
Cunning Action: Dash – Double your Movement Speed this turn.
Cunning Action: Disengage – Focus on retreating safely. Moving won’t provoke Attack of Opportunity.
Cunning Action: Hide – Allows you to Hide using a
Bonus Action.
While other classes can perform these abilities, doing so consumes a normal Action rather than a
Bonus Action. This effectively means that the Rogue can Dash or Disengage on the same turn that they attack, while other classes cannot.
Level 3 – Subclass selection for the BG3 Rogue Build
At Level 3, the Rogue gains an additional 1d6 for Sneak Attack Bonus Damage, meaning Sneak Attacks will now do between 2 and 12 bonus damage (instead of 1-6), depending on the damage roll.
Subclass: At Level 3, you also need to choose the subclass for your BG3 Rogue Build. We recommend going with the Thief Class for this build.
The Thief Class gets an extra Bonus Action each turn (which is especially nice in combination with the Cunning Actions above). This lets you safely get in and out of melee range, or in and out of stealth mode, all within the same turn if needed, and without losing out on the opportunity to perform an attack. Alternatively, you can perform your normal attack and then do 2x Offhand Melee Attack to maximise your Melee damage in a turn.
The Thief also gets a 50% Resistance to Falling Damage, which isn’t especially important but can occasionally be useful.
Level 4
At Level 4, we have to choose a Feat for the BG3 Rogue Build. Feats are strong passive effects that can enable a certain build idea or simply give a stat buff to increase damage or survivability.
Choose the Ability Improvement Feat and increase your Dexterity to 18. This will improve your weapon attacks and make your Rogue better at most stealth-related actions, including sneaking and lockpicking.
Mid-Game Levelling Guide (5-8) – BG3 Rogue Build
Level 5
When you reach Level 5, your Rogue gains a few extra features to make it stronger.
Firstly, your Proficiency Bonus is increased from +2 to +3, meaning you’ll now get a +3 bonus when rolling for skills that you’re Proficient with.
You also get another Sneak Attack Die, so your Sneak Bonus Damage can now roll up to 18.
Lastly, you get the Uncanny Dodge passive feature. This is a Reaction, meaning it cannot be performed manually. Your character will perform it when they are attacked by an enemy, up to once per round. Uncanny Dodge will cause you to take half damage from the incoming attack.
Level 6
At Level 6, there aren’t many choices to make.
All you need to do is choose two additional Skills to gain Expertise with.
I recommend choosing Stealth and
Deception if you don’t already have them. But it is up to you.
Level 7
At Level 7, your Rogue will gain an additional sneak attack damage die, meaning your bonus damage from stealth will now be 4-24.
You also gain the Evasion passive, which gives you extra resistance to spells and effects that normally deal half damage on a Saving Throw. Now they’ll do no damage if you succeed the Saving Throw, and half damage if you fail it.
Level 8
At Level 8, you’ll get to choose another Feat for your Rogue Build.
Get the Ability Improvement Feat again, and use it to increase your Dexterity to 20.
Late-Game Levelling Guide (9-12) – BG3 Rogue Build
Level 9
At Level 9, your Rogue’s Proficiency Bonus is improved to +4. This means you now have a +4 bonus added to rolls for any skills you are Proficient at (or Attack Rolls using weapons you’re Proficient with). This bonus always applies unless you roll a 1 (Critical Fail/Miss).
You gain another Sneak Attack Die here too, meaning your attacks from stealth will now deal 5-30 bonus damage.
Finally, you gain the Supreme Sneak ability from your Thief subclass, which lets you spend an Action to become
Invisible for up to 10 turns.
Level 10
Unlike other classes, the Rogue gets to choose an extra Feat at Level 10.
We recommend choosing Savage Attacker. This Feat makes you reroll your damage dice twice when rolling melee weapon attacks, and automatically chooses the highest roll. This will increase your average damage output when making melee weapon attacks.
Level 11
At Level 11, you’ll gain another Sneak Attack Die, giving your attacks from stealth a possible 6-36 bonus damage.
You also gain the Reliable Talent passive, which guarantees that rolls with any of your Proficient Skills will be at least 10. If you roll below a 10, the value is increased to 10. This means you can no longer Critically Fail when rolling for skills that you have Proficiency with.
Note that this only applies to Skills, not weapons, so you can still roll below 10 when attacking with a weapon you’re Proficient with.
Level 12 – Max Level
If you’ve reached this point, then you have finished levelling up your BG3 Rogue Build. Congratulations!
At Level 12, you’ll get to choose one more Feat for your character.
We got all of the most important Feats already – the last choice is up to you.
Personally, I tend to choose Alert, which boosts your Initiative by +5, making it very likely that you move first in combat.
Another handy option is Mobile, which gives you extra Movement Speed. But if you want to try something else, go for it.
BG3 Rogue Build Thief Equipment
Below is the recommended Equipment setup for this BG3 Rogue Thief Build. We have split the equipment into an early-game and late-game section, to ensure you can make use of this build regardless of how far into the game you are.
In each section, there is a table with an overview of the recommended equipment. Below the table, there is more detailed information about each item, including how to obtain it.
Don’t worry if your equipment doesn’t exactly match what is listed here – the build still works fine if some pieces of equipment are different. Don’t be afraid of experimenting and trying different combinations, too.
Early-Game
Early-game equipment can be obtained in Act I and the earlier parts of Act II.
| Slot | Icon | Item | Effects | Location |
|---|---|---|---|---|
| Head | ![]() |
Haste Helm |
|
In a wooden chest next to a cart, by the Blighted Village Waypoint |
| Cloak | ![]() |
Cloak of Protection |
|
Purchased from Quartermaster Talli in Last Light Inn |
| Chest | ![]() |
Spidersilk Armour |
|
Dropped by Minthara in the Shattered Sanctum |
| Gloves | ![]() |
Gloves of Thievery |
|
Sold by Brem in the Zhentarim Hideout |
| Boots | ![]() |
Disintegrating Night Walkers |
|
Looted from True Soul Nere in the Grymforge |
| Necklace | ![]() |
Amulet of Misty Step |
|
Found in a chest in the Defiled Temple |
| Ring 1 | ![]() |
Fetish of Callarduran Smoothhands |
|
Loot from the dead deep gnomes being thrown into the water in Grymforge. |
| Ring 2 | ![]() |
Smuggler’s Ring |
|
Looted from a skeleton hidden in the bush, at Risen road in Act I. |
| Melee Mainhand | ![]() |
Shortsword of First Blood |
|
Looted from an executed Deep Gnome in the Underdark |
| Melee Offhand | ![]() |
Hunter’s Dagger |
|
Sold by Roah Moonglow in Shattered Sanctum |
| Ranged | ![]() |
Hand Crossbow +1 (Dual Wield) |
|
Sold by Derryth Bonecloak in the Myconid Colony. |
Haste Helm
The Haste Helm gives you Momentum for 3 turns at the start of every combat. The Haste Helm is found inside a locked chest near the Blighted Village Waypoint.
Cloak of Protection
The Cloak of Protection increases your Amour Class by 1, and gives a +1 bonus to all of your Saving Throws. This is a good defensive buff that makes your Thief more resistant to damage and enemy effects. It is sold by Quartermaster Talli in Last Light Inn in Act II.
Spidersilk Armour
The Spidersilk Armour is good early game Light Armour for the Thief. It gives you a +1 bonus to Stealth checks, and Advantage on Constitution Saving Throws. makes it a little easier for you to sneak around, and makes you considerably more resistant to hostile effects that involve a Constitution Save. The armour is dropped by Minthara in the Shattered Sanctum. If you want to leave Minthara alive in your playthrough then you can use any other piece of Light Armour for now.
Gloves of Thievery
The Gloves of Thievery give you Advantage on Sleight of Hand checks, which mainly covers actions such as Lockpicking and Pickpocketing. When you have Advantage on a dice roll, it means you roll two dices and choose the one that rolls the highest, making success considerably more likely. With its high focus on Dexterity (and as its name suggests), the Thief is likely to be the most suited character to Thieving in your party, and these gloves will allow you to make the most of that. They are sold by Brem in the Zhentarim Hideout in Act I.
Disintegrating Nightwalkers
The Disintegrating Nightwalkers are arguably the strongest boots available in Act I of BG3, and they’re a perfect fit for the Rogue Build. They give you access to the Misty Step spell, allowing you to teleport in or out of trouble. They also give you Immunity to Entangled, Ensnared and Enwebbed, and they prevent you from slipping over on Grease and Ice surfaces. All of this helps your mobility quite a lot, and makes you harder for enemies to pin down.
The boots are worn by Nere, found in the Grymforge section of the Underdark. You must use Smokepowder bombs or barrels to clear the rockfall to access the chamber that Nere is trapped in, then loot the boots from him. He may be alive or dead when you find him, depending on how long you take to clear the blockage.
Amulet of Misty Step
The Amulet of Misty Step grants you the Misty Step spell, allowing you to teleport to a visible location within 18 metres. This is great for rapidly closing the gap to distant enemies, escaping from a bad combat situation, or jumping to an area that is otherwise unreachable. The Amulet of Misty Step is found in a chest in the Defiled Temple, near the Ogre called Polma.
Fetish of Callarduran Smoothhands
The Fetish of Callarduran Smoothhands grants you the Invisibility spell, which you can use once per Long Rest. This is great for sneaking around. Invisbility lasts for up to 10 turns, but attacking an enemy will break the effect. Found by looting one of the dead deep gnomes being thrown into the water in Grymforge.
Smuggler’s Ring
Another great item for stealthy characters, the Smuggler’s Ring gives a +2 buff to Stealth and Sleight of Hand, while reducing your Charisma ability by -1. This makes you considerably better at sneaking around, lockpicking and pickpocketing, which is definitely worth losing 1 Charisma for, as we barely use Charisma for anything except the occasional dialogue check. Looted from a skeleton hidden in the bush, on the lower path by the river, at Risen road in Act I.
Hunter’s Dagger
The Hunter’s Dagger allows you to Rupture enemies hit by the dagger. Ruptured enemies take 1d4 Piercing damage when they move. The Condition lasts for 3 turns. Sold by Roah Moonglow in Shattered Sanctum. If the item is not there, try Long Resting to reset the vendor’s wares. You do not need to spend any Camping Supplies on a Long Rest for this purpose.
Shortsword of First Blood
Deals 1d8 extra Piercing Damage to enemies who are still at full health. Dual wield this weapon with the Hunter’s Dagger. The Shortsword of First Blood can be looted from an executed Deep Gnome in the Underdark, near the entrance to the Decrepit Village (the entrance closest to the Myconid Colony)
Hand Crossbow +1
The Rogue class doesn’t usually have Proficiency with larger ranged weapons such as the Longbow (unless you have this Proficiency from another source, such as the Wood Elf race). However the Rogue can use Hand Crossbows. The Hand Crossbow +1 is a slightly upgraded version of the standard Hand Crossbow, with a +1 bonus to Attack and Damage Rolls. It is usually sold by Derryth Bonecloak in the Myconid Colony. As described above, use a Long Rest to reset the vendor’s wares if it is not there.
Unlike most other ranged weapons in BG3, Hand Crossbows can be dual wielded. Use another Hand Crossbow alongside it to increase your ranged damage potential.
Late-Game
Late-game equipment is available in Act III and the latter parts of Act II, however sometimes items from the early-game section remain powerful enough to be carried into late-game.
| Slot | Icon | Item | Effects | Location |
|---|---|---|---|---|
| Head | ![]() |
Mask of Soul Perception |
|
In a locked Gilded Chest in Helsik’s room |
| Cloak | ![]() |
Shade-Slayer Cloak |
|
Sold by Sticky Dondo in the Guildhall, Lower City Sewers. |
| Chest | ![]() |
Bhaalist Armour |
|
Sold by Echo of Abazigal in the Murder Tribunal, if you become an Unholy Assassin |
| Gloves | ![]() |
Gloves of Thievery |
|
Sold by Brem in the Zhentarim Hideout |
| Boots | ![]() |
Disintegrating Night Walkers |
|
Looted from True Soul Nere in the Grymforge |
| Necklace | ![]() |
Fey Semblence Amulet |
|
Complete the Avenge the Hag Survivors quest in Act III. |
| Ring 1 | ![]() |
Ring of Regeneration |
|
Multiple locations are possible – see below |
| Ring 2 | ![]() |
Killer’s Sweetheart |
|
Found on the top level of the stone structure in the Self-Same Trial in the Gauntlet of Shar, Act II. |
| Melee Mainhand | ![]() |
Crimson Mischief |
|
Looted from Orin, during Get Orin’s Netherstone. |
| Melee Offhand | ![]() |
Bloodthirst |
|
Looted from Orin, during Get Orin’s Netherstone. |
| Ranged | ![]() |
Hellfire Hand Crossbow + another Hand Crossbow |
|
Dropped by Yurgir in the Gauntlet of Shar. |
Mask of Soul Perception
The Mask of Soul Perception gives a +2 bonus to your Attack Rolls, making your attacks more accurate. You also gain the same bonus to Initiative Rolls, making it more likely that you take your turn before other Creatures. This mask can be found in a locked Gilded Chest in Helsik’s room, upstairs in the Devil’s Fee in Lower City.
Shade-Slayer Cloak
When you are hiding, the Shade-Slayer Cloak reduces the number you need to hit with your Attack Roll to crit by 1. Make sure to attack from stealth when possible to benefit from this bonus, as well as the extra sneak damage that the Rogue gets. Sold by Sticky Dondo in the Guildhall, Lower City Sewers.
Bhaalist Armour
Grants a +2 bonus to Initiative Rolls, which can stack with the bonus from the Mask of Soul Perception. You also give out an aura that causes enemies within 2 metres of you to take 50% more Piercing Damage, which acts as a massive buff to your own attacks. Enemies who are Resistant or Immune to Piercing damage won’t get this effect, however. The Bhaalist Armour is sold by Echo of Abazigal in the Murder Tribunal, after you accept Bhaal and become an Unholy Assassin.
Elegant Studded Leather (Alternative)
An alternative to the Bhaalist Armour. The Elegant Studded Leather still grants the Initiative Bonus, but lacks the Piercing Damage aura. However, you do instead get Advantage on Stealth checks, making it considerably easier to sneak around. The Bhaalist Armour is more powerful than this item, however if you are on a “good” playthrough you might not want to get that item at all, so this is a good alternative for such cases. Found inside High Security Vault Number 9 in the Counting House in the Lower City. A key for the vault can be obtained by completing the Return Rakath’s Gold quest.
Fey Semblance Amulet
The Fey Semblance Amulet gives you Advantage on Intelligence, Wisdom and Charisma Saving Throws. The Thief doesn’t usually have much focus on these Abilities, making it difficult to succeed Saving Throws of these types. However, this amulet gives you a much better chance by allowing you to roll twice for each attempt, making you more resistant to a wide variety of hostile effects. This item is a reward for completing the Avenge the Hag Survivors quest in Act III.
Killer’s Sweetheart
When wearing the Killer’s Sweetheart Ring, the first time you kill a creature (per Long Rest), your next attack will be a guaranteed Critical Hit. Found on the top level of the stone structure in the Self-Same Trial in the Gauntlet of Shar, Act II.
Ring of Regeneration
A powerful but simple ring, the Ring of Regeneration heals you by 1d4 HP at the start of every turn. There are three possible ways to obtain it, depending on the status of specific characters in your playthrough:
- If Rolan is dead – Sold by Lorroakan’s Projection in Sorcerous Sundries
- If Rolan and Lorroakan are both alive – Sold by Rolan in Sorcerous Sundries
- If Rolan is alive but Lorroakan is dead – Can be pickpocketed from Rolan in Ramazith’s Tower
Bloodthirst
The strongest dagger in the game, Bloodthirst reduces the Attack Roll needed to crit by 1. This can stack with the effect from the Shade-Slayer Cloak, meaning you only need to roll 18 instead of the usual 20 to crit, when attacking from stealth. Bloodthirst also causes enemies hit with the weapon to be 50% weaker to Piercing Damage (does not stack with the effect from the Bhaalist Armour – you only need one or the other). It’s also classed as a Bound Weapon, which means you cannot be disarmed of the weapon, and if you throw it, it will automatically return to you.
Bloodthirst is looted from Orin, during Get Orin’s Netherstone.
Crimson Mischief
A legendary Shortsword, Crimson Mischief makes for the perfect dual wield pairing with Bloodthirst. It’s best wielded in your off-hand, with Bloodthirst in your main-hand. When equipped in this configuration, you’ll gain all of the following bonuses from Crimson Mischief:
- 1d4 bonus Necrotic Damage on attacks with this weapon
- 1d4 bonus Piercing Damage on attack against targets with less than 50% HP remaining.
- Attacking with Advantage will add 7 bonus Piercing Damage to the attack, no matter what the reason for the Advantage is.
- Your Ability Modifier is added to the weapon’s attack damage, only when wielded in your Off-Hand. With 20 Dexterity, this gives you 5 bonus damage.
Crimson Mischief is also looted from Orin – You should prioritize dealing with Orin as soon as you’re able to, as the weapons she drops will make your Thief much more powerful.
IMPORTANT: The slot that Orin’s weapons are used in changes their functionality. If you are using the Bhaalist Armour, we recommend slotting Crimson Mischief in the main hand and Bloodthirst in the off hand, and keep looking out for ways to make attacks with Advantage to get the 7 bonus damage. If you are not using Bhaalist Armour, slot them the other way around, with Bloodthirst in main-hand, as this will allow you to still make enemies Vulnerable to Piercing Damage, but you’ll need to hit them to activate this. We think the first configuration is strongest overall, but you need to ally with Bhaal to get the armour.
Hellfire Hand Crossbow
Attacking from stealth with the Hellfire Hand Crossbow has a chance to set the target alight. You can also cast Scorching Ray at Level 3 once per Short Rest. Dropped by Yurgir in the Gauntlet of Shar in Act II. You can dual-wield this with any other Hand Crossbow of your choice.
Rogue Build Extra Info
Here is some additional information, tips and tricks to help you get the most out of this BG3 Rouge Build.
Best Rogue Build Tips & Tricks for Baldur’s Gate 3
While the Rogue Class is among the simplest and easiest to build, it takes a careful hand to get the most out of the class in combat. While positioning is important for all classes, this applies even more to the Rogue.
We get huge amounts of bonus damage from Sneak Attacks, either melee or ranged, so do your best to create scenarios where you can easily disengage and get back into Stealth each turn. Remember to make use of your extra Bonus Action and Cunning Actions when needed. The Thief has two Bonus Actions, giving you extra flexibility when using these Actions. You can also use your spare Bonus Action to make an additional off-hand attack, if you are dual wielding.
If sneaking around in close quarters, be very careful about enemy Opportunist Attacks – they will always attempt one if they can see you, you are in melee range and you do not have Disengage active.
Strongest Potions for the Rogue Thief Build in BG3
The Potion of Speed is arguably the most powerful potion in Baldur’s Gate 3. It doubles your Movement Speed and gives you an
extra Action each turn.
One drawback of this potion is that when it expires, your character will be Lethargic for one turn, unable to move or take any
Actions. So you should be careful not to have your character stranded in a dangerous position when the potion runs out!
You can craft the Potion of Speed in the alchemy menu by combining Ashes of Hyena Ear with any Salt. Create ashes, salts and other alchemy concentrates by combining three of the same ingredients together – for example, combining three
Hyena Ears will create
Ashes of Hyena Ear.
Hyena Ears can normally be looted from either Hyenas or Gnolls – you can find a lot of them around the Risen Road in Act I, for a good supply of them, which should last you a while.
You can combine this with the Elixir of Bloodlust. Elixirs and Potions can be stacked with each other, but you can only have one Elixir active at a time. Potions tend to expire after a few turns, whereas Elixirs last until your next Long Rest, unless you drink a different Elixir in the meantime.
The Elixir of Bloodlust grants your character another
Action when you kill an enemy. This effect can only trigger once per turn. Combined with the
Potion of Speed, this gives you two additional attacks if you defeat an enemy on your turn.
It can be crafted by combining Ashes of Worg Fang with any Salt.
Worg Fangs are looted from Worgs, the beasts usually kept by Goblins.
This is an OP alchemy combo that you can use to turbocharge the Rogue’s damage output in tough fights!
Rogue Build Illithid Powers (optional)
Illithid Powers are unlocked later in BG3 when you learn more about Mind Flayers and Tadpoles. By eating Jars of Mind Flayer Parasites you gain one point. This is another optional skill tree that you can get access to if you want. Here are some of the best Illithid Powers for the BG3 Rogue Build with the Thief subclass:
Mind Blast: A conal blast of
Psychic Damage that can also stun several targets at once. If the Rogue is outnumbered by several advancing enemies, then Mind Blast can help to swing things back in your favour.
Cull the Weak: When you reduce a creature’s hit points below a certain threshold, this power instantly kills it and deals 1-4
Psychic Damage to nearby enemies. This is particularly effective when engaging groups of weaker foes, enabling you to thin their numbers rapidly.
Fly: This can be used to reach hard-to-reach places or change positions in combat.
Mind Sanctuary: This creates an area that allows all within to use
Actions and
Bonus Actions interchangeably. This typically means you can deal more damage, since you can use your Bonus Action as a normal Action. However, enemies who are inside the area will also enjoy its benefits. Be careful with your placement so that your party gets buffed by the Mind Sanctuary and not the enemies!
Psionic Backlash: This is a top-tier
Reaction from the Illithid Powers skill tree in BG3. It allows you to deal
Psychic Damage when a nearby enemy casts a spell. This is especially useful if the target is casting a Concentration Spell. The damage from Psionic Backlash can immediately break their Concentration, ending the spell’s effects.
Other Baldur’s Gate 3 Builds
- Druid Build – Circle of the Moon
- Bard Build – College of Lore
- Ranger Build – Hunter
- Monk Build – Way of Shadow
- Monk Build – Way of the Four Elements
- Monk Build – Way of the Open Hand
- Necromancer Build – Necromancy
- Fighter Build – Battle Master
- Barbarian Build – Berserker
- Warlock Build – Great Old One
- Cleric Build – Light Domain
- Rogue Build – Thief
- Sorcerer Build – Wild Magic
- Wizard Build – Evocation School
- Paladin – Oath of Ancients
- More Baldur’s Gate Guides & Builds

























