Welcome to the Best BG3 Moon Druid Build Guide. The Circle of the Moon Druid is an early-game powerhouse, leveraging the Bear Wildshape form to overwhelm enemies with high survivability and serious damage.

Moon Druids only grow stronger over time, evolving into excellent summoners with access to powerful late-game spells, making them a versatile threat at every stage of Baldur’s Gate 3.

For more Druid builds, visit our BG3 Druid Builds page or explore the complete BG3 Builds Database. You can also check out our BG3 Builds Tier List to see which builds perform best.

Table of Contents for the BG3 Moon Druid Build:

  1. Introduction to the Moon Druid Build
    1. Druid Class Overview
    2. Circle of the Moon Overview
  2. Character Creation – Level 1
    1. Best Race
    2. Background & Skills
    3. Abilities
    4. Cantrips
    5. Spells
    6. Concentration Explained
  3. Druid Leveling Progression
    1. Early Game (Level 2-4)
    2. Mid Game (Level 5-8)
    3. End Game (Level 9-12)
  4. Druid Equipment
    1. Early-Game Druid Gear
    2. Late-Game Druid Gear
  5. Druid Build Extra Info
    1. Druid Build – How to Play
    2. Top 5 Druid Build Spells
    3. Druid Wild Shape List
    4. Best Moon Druid Wildshape Forms
    5. Druid Summons
    6. Druid Multiclassing Overview (optional)
    7. Illithid Powers (optional)
  6. Druid Build FAQ

Strengths and Weaknesses list for the Moon Druid Build:

Strengths

  • STRONG EARLY-GAME THANKS TO BEAR FORM
  • GOOD RANGE OF SPELLS
  • POWERFUL LATE-GAME MAGIC
  • MANIPULATE NATURE TO HINDER FOES
  • WIDE VARIETY OF ANIMAL TRANSFORMATIONS
  • GOOD SUMMONER

Weaknesses

  • HUMAN FORM IS WEAK EARLY-GAME
  • WEAK CANTRIPS

BG3 Druid Build Overview

BG3 Circle of the Moon Druid Build

Below is a brief breakdown of the Druid class and the Circle of the Moon subclass mechanics used in this build. If you are already familiar with the basics, feel free to skip ahead to the build specifics.

Druid Class Overview

Druids are very versatile. They can function as a tank, supporter or caster, depending on their subclass. These are the most important aspects of the Druid Class in Baldur’s Gate 3:

  •  Wild Shape (Level 2) – You can use a Wild Shape Charge to transform into a beast. When your beast form reaches 0 HP, you return to human form with the HP you had before you transformed. As you level up, you’ll unlock more Wild Shapes. Some Wild Shapes are unique to specific Druid subclasses.
  •  Wild Shape Improvement (Levels 4, 8 and 12) – Wild Shape Attack Damage is increased.
  •  Wild Strike (Level 5) – You can attack twice per Action while in Wild Shape form.
  • Owlbear wild shape icon bg3 Wild Shape: Owlbear – You transform into a tanky Owlbear, also deals massive AoE damage.
  •  Improved Wild Strike (Level 10) – You can attack three times per Action in Wild Shape form.

Circle of the Moon Subclass Overview

Circle of the Moon Druids excel at frontline combat. With Combat Wild Shape, you can transform into a high-health Bear, absorbing massive damage early game. Each transformation acts as a fresh pool of HP with specialized attacks, making you incredibly difficult to kill. For a deep dive into all available forms, visit the Wild Shape section of the guide.

Some of the more important features that are exclusive to the Moon Druid:

  • Lunar Mend (Level 2) – While transformed, you can spend a Spell Slot to recover HP by 1d8 per Spell Slot Level.
  •  Combat Wild Shape (Level 2) – You can transform with a Bonus Action instead of a full Action.
  •  Wild Shape: Bear (Level 2) – You can transform into a Bear with high HP and good attack damage. The bear can taunt nearby enemies, encouraging them to attack it.
  •  Wild Shape: Dire Raven (Level 4) – You can transform into a raven that can fly and Blind enemies.
  •  Primal Strike (Level 6) – Your attacks in Wild Shape forms count as magical, bypassing Physical Resistance.
  •  Wild Shape: Sabre-Toothed Tiger (Level 8) – Transform into a tiger that can shred armour and heal itself.
  •  Wild Shape: Myrmidon (Level 10) – Transform into an elemental Myrmidon, with high HP and magical abilities. You can choose between air, earth, fire and water Myrmidons.

Here is a quick video showcasing the power of summons and wild shape forms with the Moon Druid Build.


Character Creation (Level 1)

This section covers the optimal Character Creation choices for a Circle of the Moon Druid Build. While there is room for personal preference, these specific selections provide the strongest possible preset for your build at level 1.

Top 5 Druid Races

Character creation is more flexible than ever: your race does not affect your Ability Scores, allowing for any class combination without a mechanical penalty. However, racial passives and proficiencies still offer distinct tactical advantages.

To optimize your Druid, look for races that offer utility beyond raw stats, such as:

Wood Elf

wood elf icon bg3

Wood Elves are a great choice for most build types in BG3, thanks to their superior movement speed. Natural Proficiency in Perception is always useful, and immunity to magical Sleep will help you out a lot, especially in the early game, where enemy mages love to spam this spell.

You can also use a Half Wood-Elf for most of the same benefits.

  • Proficiency in Stealth and Perception
  • Extra Weapon Proficiencies:
    • Shortswords
    • Longswords
    • Shortbows
    • Longbows
  • Fey Ancestry
    • Advantage against Charmed
    • Immune to Magical Sleep
  • Darkvision
  • Fleet of Foot – 1.5 metres of extra Movement Speed

Duergar

duergar icon bg3

With their wide choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3.

The only downside of Duergar is their small stature, which reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres).

Gold Dwarf

The Gold Dwarf is good for beginner players, because it gets some extra HP as you level up.

 

Forest Gnome

Gnomes gain Advantage on Intelligence, Wisdom and Charisma Saving Throws, a strong bonus which shouldn’t be underestimated.

The three Gnome variants are very similar, but the Forest Gnome is a good thematic choice for a Druid.

Like Dwarves, Gnomes are small, so they have reduced Movement Speed.

Human

Humans are useful for their unrestricted Skill choice. Used wisely, this allows your character to be proficient with a useful Skill that wouldn’t normally be available for your Class.

The extra carrying capacity is a nice boost, too.

  • Can wear Light Armour and Shields
  • Extra Weapon Proficiencies:
    • Spears
    • Pikes
    • Halberds
    • Glaives
  • Human Versatility
    • One unrestricted Skill choice
    • Increases Carrying Capacity by 25%

Race Strengths Info
wood elf icon bg3

Wood Elf

  • Proficiency in Stealth and Perception
  • Extra Weapon Proficiencies:
    • Shortswords
    • Longswords
    • Shortbows
    • Longbows
  • Fey Ancestry
    • Advantage against Charmed
    • Immune to Magical Sleep
  • Darkvision
  • Fleet of Foot – 1.5 metres of extra Movement Speed
Wood Elves are a great choice for most build types in BG3, thanks to their superior movement speed. Natural Proficiency in Perception is always useful, and immunity to magical Sleep will help you out a lot, especially in the early game, where enemy mages love to spam this spell.

You can also use a Half Wood-Elf for most of the same benefits.

duergar icon bg3

Duergar

With their wide choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3.

The only downside of Duergar is their small stature – this reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres).

Gold Dwarf

The Gold Dwarf is good for beginner players, because it gets some extra HP as you level up.

Forest Gnome

Gnomes gain Advantage on Intelligence, Wisdom and Charisma Saving Throws, a strong bonus which shouldn’t be underestimated.

The three Gnome variants are very similar, but the Forest Gnome is a good thematic choice for a Druid.

Like Dwarves, Gnomes are small, so they have reduced Movement Speed.

Human

  • Can wear Light Armour and Shields
  • Extra Weapon Proficiencies:
    • Spears
    • Pikes
    • Halberds
    • Glaives
  • Human Versatility
    • One unrestricted Skill choice
    • Increases Carrying Capacity by 25%
Humans are useful for their unrestricted Skill choice. Used wisely, this allows your character to be proficient with a useful Skill that wouldn’t normally be available for your Class.

The extra carrying capacity is a nice boost, too.

Background & Skills

The following Backgrounds are the best choice for your Moon Druid Build. These backgrounds give us the most proficiency with Wisdom-based skills. You will want to have high Wisdom on your Druid, since this is the ability needed for spellcasting in this class. These backgrounds fit nicely with that.

Background Skills Why it’s good
Background_Acolyte_Icon BG3
Acolyte
Insight, Religion Provides two Wisdom-based skills, making you much better at detecting lies and understanding lore.
Background_Folk_Hero_Icon BG3
Folk Hero
Animal Handling, Survival Perfectly thematic. Enhances your ability to interact with beasts and navigate the wilds.
Background_Guild_Artisan_Icon BG3
Guild Artisan
Insight, Persuasion This gives you Persuasion, allowing your high-Wisdom Druid to be a much more effective party negotiator.

Acolyte – Insight & Religion

Provides two Wisdom-based skills, making you much better at detecting lies and understanding lore.

Folk Hero – Animal Handling & Survival

Perfectly thematic. Enhances your ability to interact with beasts and navigate the wilds.

Guild Artisan – Insight & Persuasion

This gives you Persuasion, allowing your high-Wisdom Druid to be a much more effective party negotiator.

Tip: Although Insight and Persuasion are usually handled by Charisma-based classes (like Bards or Paladins), a Moon Druid with the Guild Artisan background can hold their own in conversation. This is perfect if you want your Druid to be the primary decision-maker in your playthrough.

Now we want to select Skills for our Moon Druid Build. Any remaining options that are Wisdom or Dexterity-based are a great fit. Here are the recommended options:

  • Perception (Wisdom): Helps you spot hidden traps, secret buttons, and ambushing enemies.
  • Insight (Wisdom): Allows you to read people. You’ll detect when an NPC is lying or hiding their true intentions during dialogue.
  • Medicine (Wisdom): Enhances your knowledge of wounds and ailments. Useful in specific world interactions and some dialogue checks.
  • Survival (Wisdom): Helps you track creatures and spot buried chests and dirt mounds while exploring.
  • Animal Handling (Wisdom): It allows you to calm agitated beasts or convince animals to help you without using a spell.

Abilities

For the Druid, Wisdom is the most important ability, followed by Constitution and Dexterity. We want 16 points in Wisdom to improve the efficacy of spellcasting, and 16 in Constitution will improve your HP and your ability to maintain Concentration on your spells. Dexterity helps to improve your Armour Class.

Strength – 10 Points

  • Improves jump distance and carry weight.
  • Only affects your human form.

Dexterity – 14 Points

  • Boosts Armour Class (AC) and Initiative.
  • Helps you act sooner in combat.

Constitution – 16 Points

  • Increases Max HP.
  • Vital for Concentration Checks to keep spells active.

Intelligence – 8 Points

  • Not relevant for our build.

Wisdom – 16 Points

  • Primary Stat.
  • Powers your spell accuracy and damage.

Charisma – 10 Points

  • Can be useful in social interactions.

Ability Points Why it matters
Strength 10 Mostly for jump distance and carry weight, but only relevant in human form.
Dexterity 14 Important: gives you a higher Armour Class and improves initiative.
Constitution 16 Important: Increases HP and helps Concentration checks for spells.
Intelligence 8 Not relevant for our build.
Wisdom 16 Most Important: Main spellcasting ability for Druid.
Charisma 10 Can be useful in social interactions.

Important Tips:

  • The “Even Number” Rule: In Baldur’s Gate 3, only even numbers (12, 14, 16) increase your actual modifier. An 11 is functionally the same as a 10, so we aim for even numbers to maximize efficiency.
  • Wild Shape & Stats Interaction: When you transform, your Strength, Dexterity, and Constitution are replaced by the animal’s stats. However, you keep your own Wisdom, Intelligence, and Charisma. This is why we prioritize high Wisdom above all else!
  • Concentration is Key: Many Druid spells (like Spike Growth or Haste) require Concentration. A high Constitution ensures you don’t lose your spell just because you took a hit.

Cantrips

You can choose two Cantrips to start the game with. We recommend the following options:

 Thorn Whip

  • Deals modest Piercing damage, but excels at battlefield control.
  • Use it to pull enemies from high ledges to remove their elevation advantage and inflict extra falling damage.

 Shillelagh

  • Imbues your staff or club with magic for 10 turns.
  • Crucial for early-game combat, it switches your attack modifier from Strength to Wisdom, significantly boosting your accuracy and damage.
  • Since it’s a Bonus Action, you can buff and attack in the same turn.

Please Note: In the equipment section later in the guide, we have recommended dual-wield Scimitars for your melee weapons. The Shillelagh staff is mainly intended for the first few levels when there aren’t many good Scimitars available, but you can use it for longer if you prefer to use a staff.

Spells

You also need to select four Prepared Spells to begin the game with. On the Druid, your spells need to be prepared before you can use them. We recommend choosing the following four spells:

 Entangle

  • Creates a vine-filled AOE that forces enemies to pass a Strength Save or become Entangled.
  • This heavily restricts movement and is perfect for crowd control. Requires Concentration.

 Thunderwave

  • Emits a powerful wave that deals Thunder damage and knocks back all creatures and objects.
  • It’s an excellent tool for self-peel or launching enemies off cliffs for instant kills and massive falling damage.

 Faerie Fire

  • A powerful AOE debuff that grants Advantage on Attack Rolls against all affected targets.
  • It also reveals invisible enemies, making it a top-tier utility spell.
  • Requires Concentration.
  • Avoid hitting allies, as they will also be easier to hit!

 Healing Word

  • A long-range heal that is significantly better than Cure Wounds due to its Bonus Action cost.
  • This allows you to revive downed allies while still using your Main Action to attack or cast a Cantrip.

Note that the number of Prepared Spells we can have depends on our Character Level and our Wisdom. Each character Level will give another slot, and increasing our Wisdom skill further will also add to this.

Concentration Mechanic Explained

Many powerful Druid spells require Concentration to remain active. Here is how it works:

  • One at a Time: You can only concentrate on one spell at once. Casting a second Concentration spell immediately ends the first.
  • Damage Risks: Whenever you take damage, you must pass a Concentration Check. If you fail, the spell ends instantly.
  • The Constitution Link: A higher Constitution score increases your chances of passing these checks and keeping your spells active.
  • Check the Tooltip: Always look for the “Concentration” tag on a spell’s tooltip before casting.

Leveling Guide for our Moon Druid Build in BG3

Leveling Guide for our Moon Druid Build in BG3

We will now walk you through the full leveling-up process for our BG3 Moon Druid Build.

Level 2-4 (Early Game)

At level two, you can select your Druid Subclass Circle of the Moon and you get new Tier 1 Spells and the Wild Shape forms Bear, Badger, Cat, Wolf, Spider. Level three unlocks Tier 2 Spells and level four allows you to select a Feat and unlock new Wild Shape forms Dire Raven and Deep Rothe.


Level 2 – Subclass Selection and new Wild Shape Forms

circle of the land moon icon bg3

Subclass Selection:  Circle of the Moon Druid

For this Druid build, we’ll be using the Circle of the Moon subclass, which gives us greater options with animal transformations, something that makes your character more versatile both inside and outside of combat.

Moon Druid Features at level 2:

  • Lunar Mend (Level 2) – While transformed, you can spend a Spell Slot to recover HP by 1d8 per Spell Slot Level.
  •  Combat Wild Shape (Level 2) – You can transform with a Bonus Action instead of a full Action.
  •  Wild Shape: Bear, very tanky and hard-hitting, has the ability to Goad enemies, effectively turning your character into a tank.

“Second Life” Mechanic: If your animal form’s HP hits zero, you simply revert to human form with your original health intact. This makes you incredibly difficult to kill.

New Spell Options:

Goodberry

  • Lets you conjure consumable berries that heal whoever eats them for up to 16 hitpoints.
  • This is great for keeping your party healthy.

 Speak with Animals

  • Unlocks unique dialogue and hidden quest paths with every creature in the game.

Level 3 – Tier 2 Spells

At Level 3, your Druild Build will gain access to second-level spells for the first time (this can be a bit confusing at first, but just try to think of spell levels as a completely separate system from character levels).

You’ll also receive at least one more spot for a Prepared Spell. It’s a good idea to begin adding Level 2 Spells to your arsenal here. Make sure to have a good mix between Level 1 and Level 2 spells on your Prepared Spells. Some good Level 2 options are:

 Moonbeam

  • Summons a beam of Radiant damage on a small area of the ground, dealing up to 20 damage per turn to all within while it is maintained.
  • Maintaining the beam requires Concentration.

Pro Tip: While concentrating on Moonbeam, you can use an Action each turn to move the beam to a new target. This lets you chase enemies and maximize damage without having to cast a spell again.

 Heat Metal

  • Targets an enemy wearing metal armor or weapons to deal Fire damage.
  • It forces them to either drop their weapon or suffer Disadvantage on Attack Rolls and Ability Checks.
  • While maintaining Concentration, you can re-trigger the damage as a Bonus Action each turn.

 Spike Growth

  • Coats a large area in spikes that halve movement speed and deal Piercing damage for every 1.5m an enemy moves.
  • Since there is no Saving Throw to resist the damage, it is a guaranteed way to shred approaching foes.
  • Maintaining it requires Concentration.

These spells all provide great options for controlling the battlefield and disrupting your enemies’ plans with troublesome AOEs and debuffs. You can add all three immediately, or just take 1-2 for now and wait until you have more Level 2 Spell Slots before getting the others.


Level 4 – Feat, Spells & New Forms

At Level 4, your Druid gains a massive boost to spell accuracy and two highly specialized Wild Shape forms.

Choose Your Feat:

  • Feat: Ability Improvement
  • Bonus: Adds +2 to Wisdom (Targeting 18 in total now)
  • Why: This directly increases spell accuracy and the damage of your Wisdom-based attacks.

Select New Cantrip & Spells:

Cantrip  Guidance

  • The best utility cantrip in the game.
  • Adds a +1d4 bonus to all Ability Checks (Dialogue, Lockpicking, etc.).

Spell  Flaming Sphere

  • Summons a fiery orb that deals AOE damage and acts as a light source.

Pro Tip: Use Flaming Sphere to initiate combat against bunched-up enemies for a massive head start on damage.

New Wild Shape at level 4 for your Moon Druid Build:


Level 5-8 (Mid-Game)

The BG3 Druid Build mid-game leveling process consists of levels 5-8. At level five, you unlock Tier 3 Spells and gain the Wild Strike passive that makes your Wild Shapes more powerful. At level six, you gain the ultimate Wild Shape from Owlbear, which is our main form going forward! At level seven, you unlock Tier 4 Spells. At level eight, you unlock a new Feat and the Wild Shape Sabre-Toothed Tiger.


Level 5 – Tier 3 Spells and Wild Strike Passive Unlocks

At Level 5, your combat power doubles thanks to Wild Strike and high-impact area control spells.

New Passive:

Wild Strike

  • You can now make an extra attack after an unarmed hit in Wild Shape.
  • This effectively doubles your damage output while transformed.

New Spells:

 Call Lightning

  • This is a lightning AOE spell.
  • What’s great about the spell is that you can call lightning again for free on subsequent turns, as long as you keep concentration.

 Sleet Storm

  • Creates a massive 9m ice field.
  • Slows enemies, knocking them prone.
  • Breaks enemy Concentration instantly.

Level 6 – Owlbear!

BG3 Druid Build LEvel 6 Panther and Owlbear

At Level 6, the BG3 Circle of the Moon Druid Build gains more buffs and options for its Wild Shapes:

  •  Primal Strike – While in beast form, your attacks count as magical for the purpose of overcoming Resistance and Immunity to non-magical damage.
  •  Wild Shape: Panther – Take the shape of a panther that can prowl around invisibly.
  •  Wild Shape: Owlbear – Take the shape of an Owlbear that can rupture the ground and become Enraged.

You also gain an additional Third Level Spell Slot for your Moon Druid Build.

You’ll be able to choose another Spell to Prepare, too. We recommend choosing whichever spell from Level 5 that you didn’t get already.

At this point, you might want to consider using the Owlbear wild shape icon bg3 Owlbear rather than the Bear as your main Wild Shape for combat. It has very powerful attacks and can damage or Frighten enemies in an AOE around your character. Make sure to give it a try and see which one you like best.


Level 7 – Tier 4 Spells

At Level 7, you unlock your first Level 4 spell slot and an additional prepared spell slot.

Recommended Spell:

 Blight

  • High single target damage (8-64, halved if the target saves).
  • Beware, Undead and Constructs are immune.

Level 8 – New Feat, Sabre-Toothed Tiger & Spell

At Level 8 we can select a new feat and get access to the Sabre-Toothed Tiger shape.

Additionally, you will be able to prepare two more Spells (if you increased your Wisdom to 20).

Recommended Spells:

 Polymorph

  • Polymorph is a Concentration Spell that lets you transform a creature into a harmless sheep for up to 5 turns.

 Wall of Fire

  • Create a blazing wall of fire, burning anyone who dares stand too close for 5-40 Fire Damage.

Note: These are both Concentration spells.


End-Game Leveling 9-12 for your BG3 Druid Build

The BG3 Moon Druid end-game leveling process starts at level 9 and ends with max level 12. At level nine, you unlock Tier 5 Spells. At level ten, you unlock the Dilophosaurus and Myrmidon Wild Shapes. At level eleven, you unlock Tier 6 Spells. Level twelve allows you to unlock another Feat.


Level 9 – Tier 5 Spells

At Level 9, you unlock your first Level 5 Spell Slot. You can now prepare one additional spell; choose based on your party’s current weakness.

Recommended Spells:

 Mass Cure Wounds

  • Target up to 6 Creatures, and heal them for (3-24 + Wisdom Modifier) HP.

 Insect Plague

  • Locusts attack everyone within range, dealing 4-40 Piercing Damage.
  • Makes the Terrain difficult to pass through and imposes disadvantage on Perception Checks.
  • Requires Concentration.

Level 10 – Dilophosaurus and Myrmidon Wild Shapes Unlock

BG3 Moon Druid Build Level 10 setup Wild Shape Forms

At Level 10 with your Moon Druid Build, you can prepare another Spell as usual, so we recommend choosing whichever one you didn’t pick up at Level 9.

New Moon Druid Features:

New Cantrip & Spell:

  • Cantrip selection is up to you; pick the one you think is the most useful.
  • Spell Selection is also up to you; pick whatever you haven’t selected yet.

Level 11 – Tier 6 Spells

At level 11, you get access to Sixth-tier Spells, the highest tier of magic in Baldur’s Gate 3. These very powerful spells can only be cast once per Long Rest.

Recommended Spell:

 Sunbeam

  • Conjures a beam of sunlight that deals 6-48 Radiant Damage to all creatures in its path and Blinds them.
  • Targets who Save will still take half of the damage.
  • While you maintain concentration on the spell, you can recast the effect again each turn.

Pro Tip: This is especially good in chokepoints and will be absolutely devastating to undead and unholy targets, who take double Radiant damage.


Level 12 – New Feat

At Level 12, you will be able to choose one final Feat for your BG3 Moon Druid Build. Depending on your playstyle, pick the one that makes most sense.

Option A: War Caster

  • Best for: Players who stay in human form or use high-impact spells like Sunbeam and Insect Plague.
  • Benefit: Gives Advantage on Concentration Checks. Since most powerful Druid spells require Concentration, this ensures your spell slots aren’t wasted when you take damage.

Option B: Savage Attacker

  • Best for: Players who spend 90% of combat in Wild Shape.
  • Benefit: You roll for damage twice and use the highest result. This significantly increases your average damage per turn across all animal forms.

Option C: Tavern Brawler

  • Note: Requires a Respec (via Withers) to move points into Strength.
  • Benefit: Massive boost to Accuracy and Damage for unarmed attacks. This is currently the most “broken” feat for Moon Druids that use Myrmidions, making your Myrmidon attacks almost impossible to miss.

Best Equipment for the BG3 Moon Druid Build

Here you will find the best equipment for this Moon Druid Build. You don’t need to get all the items – try to view the lists as a wishlist rather than a precise blueprint. That said, the more you can find, the better the build will perform.

We’ve split this into an early- and late-game section.

Early-Game Gear

This is the early-game gear setup that you can use for your Druid. You can find these items in Act 1 or early Act 2. Until you find the right piece of gear, just use whatever you have.

Note: Sometimes, traders won’t have all items available at the same time as their inventory rotates. You can use a Long Rest to reset the trader’s items, might have to do that several times for it to show up.

Slot Icon Item Location Benefits
Head BG3 Key of the Ancients icon Key of the Ancients Dropped by Findal in the Underground Passage. You can enter the Passage outside of the Druid Grove or inside the Druid Grove.
  • Grants +1 to Nature skill, enhancing nature-related checks.
Cloak BG3 Cloak of protection icon Cloak of Protection Purchased from Quartermaster Talli in Last Light Inn (early Act 2).
  • Provides +1 to Armor Class and Saving Throws, boosting overall defense.
Chest BG3 Barkskin Armour icon Barkskin Armour Purchased from Quartermaster Talli at Last Light Inn (early Act 2).
  • Permanently applies the Barkskin effect, ensuring a minimum AC of 16, even in Wild Shape.
Gloves BG3 Gloves of the Growling Underdog icon Gloves of the Growling Underdog Go to the Goblin Camp, then enter the Shattered Sanctum and make your way towards the other side of the area to find Razglin and his treasure.
  • When you are outnumbered by nearby foes, your melee attacks have Advantage.
Boots disintegrating night walkers Icon BG3 Disintegrating Night Walkers Looted from True Soul Nere in Underdark – Grymforge.
  • Cast Misty Step for free every Short Rest
  • Immune to Enweb, Entangle and Ensnare
  • Can’t slip on Grease or Ice
Necklace Anything you find None None
Ring BG3 Ring of Protection icon Ring of Protection Complete the Steal the Sacred Idol quest inside the Druid Cave. To start the quest and head into the Tiefling Hideout in the Druids Grove and talk to Mol.
  • Provides +1 to Armor Class and Saving Throws
Ring BG3 The Whispering Promise icon The Whispering Promise Sold by various Merchants: Volo, Grat the Trader, Roah Moonglow, Brem.
  • Healing an ally will also Bless them, boosting their Attack Rolls, Ability Checks and Saving Throws by 1d4.
Main Hand BG3 Adamatine Scimitar icon Adamantine Scimitar Crafted at the Adamantine Forge. Read: how to get into the Underdark. Once you are in the Underdark you have to take a boat to the Grymforge. Additionally, you will have to find the Scimitar Mold and Mithral Ore to craft the weapon at the Adamantine Forge.
  • Ignores resistance to slashing damage
Off Hand BG3 Scimitar plus 1 icon Scimitar +1 Sold by various traders in Act 1 or looted from a crate near  Dammon at the Druid Grove.
  • Provides a +1 bonus to attack and damage rolls.

Defensive Essentials:

Chest: BG3 Barkskin Armour icon Barkskin Armour

  • Effect: Sets AC to 16 permanently (even in Wild Shape).
  • Location: Purchased from Quartermaster Talli at Last Light Inn (early Act 2).

Cloak: BG3 Cloak of protection icon Cloak of Protection

  • Effect: +1 AC and +1 Saving Throws.
  • Location: Purchased from Quartermaster Talli at Last Light Inn (early Act 2).

Ring: BG3 Ring of Protection icon Ring of Protection

  • Effect: +1 AC and +1 Saving Throws.
  • Location: Reward for “Steal the Sacred Idol” quest (Druid Grove). To start the quest and head into the Tiefling Hideout in the Druids Grove and talk to Mol.

Ring: BG3 The Whispering Promise icon The Whispering Promise

  • Effect: Healing an ally grants them Bless (+1d4 to Attack Rolls, Ability Checks and Saving Throws).
  • Location: Sold by various Merchants: Volo, Grat the Trader, Roah Moonglow, Brem.

Combat & Utility:

Gloves: BG3 Gloves of the Growling Underdog icon Gloves of the Growling Underdog

Boots: disintegrating night walkers Icon BG3 Disintegrating Night Walkers

  • Effect: Grants Misty Step. Immune to Enweb, Entangle and Ensnare. Can’t slip on Grease or Ice.
  • Location: Looted from True Soul Nere in Underdark (Grymforge).

Head: BG3 Key of the Ancients icon Key of the Ancients

Weaponry:

Main Hand: BG3 Adamatine Scimitar icon Adamantine Scimitar

Off-Hand: BG3 Scimitar plus 1 icon Scimitar +1

  • Effect: Basic +1 bonus to hit/damage.
  • Location: Sold by various traders in Act 1 or looted from a crate near  Dammon at the Druid Grove.

Pro-Tip: Why Barkskin Armour?

For Circle of the Moon Druids, BG3 Barkskin Armour icon Barkskin Armour is a game-changer. Standard armor classes often don’t carry over into Wild Shape, but the “Permanent Barkskin” effect ensures your Bear or Owlbear form stays at a minimum of 16 AC, making you significantly harder to hit in the front lines.


Late-Game Gear

The late-game gear setup is built together with items from late Act 2 and Act 3. While you don’t need all these items, it is recommended to get as many as possible to increase the overall power of the BG3 Moon Druid Build.

Slot Icon Item Location Benefits
Head Shapeshifter Hat Icon BG3 Shapeshifter Hat Sold by Helsik at the Devil’s Fee (After Special Stock unlock).
  • +1 Nature.
  • 1 Extra Wild Shape Charge.
Cloak BG3 Cindermoth Cloak icon Cindermoth Cloak Aelis Siryasius in the Lower City.
  • Burns enemies that damage you in melee.
Chest BG3 Armour of Moonbasking Icon Armour of Moonbasking Voiceless Penitent Bareki Merchant in Lower City Sewers near Undercity Ruins Waypoint. Coordinates X: -157, Y: 939.
  • 22 Hit Points when you transform.
  • -1 damage from attacks.
  • +2 Armour Class.
  • Advantage on Saving Throws against spells.
Gloves BG3 Unwanted Masterwork Gauntlets Icon Unwanted Masterwork Gauntlets Forge of the Nine house basement (where Dammon works in Act 3), inside the Gilded Chest. You can break the wall to enter the basement
  • +1 Attack Rolls.
  • Strength Saving Throws.
Boots BG3 The Speedy Lightfeed icon The Speedy Lightfeet Under the Mill at Blighted Village inside Heavy Chest.
  • +1 Athletics.
  • When Dashing, gain 3 Lightning Charges.
Necklace BG3 Amulet of Greater Health Icon Amulet of Greater Health Archive in the House of Hope that you reach via Devil’s Fee. Full Guide: How to get the Amulet of Greater Health in BG3.
  • Boosts Constitution to 23.
Ring BG3 Ring of Regeneration Icon Ring of Regeneration Sold inside Sorcerous Sundries in Baldur’s Gate’s Lower City.

  • If Rolan/Lorroakan are alive: Purchase from the vendor.
  • If Lorroakan is dead: Pickpocket from Rolan in Ramazith’s Tower (do this immediately, as it may disappear from his inventory later).
  • Restores 1-4 HP beginning of every turn.
Ring BG3 Shapeshifters Boon Ring icon Shapeshifter’s Boon Ring Dropped by the Strange Ox in the Last Light Inn at the start of Act 2.
  • Adds 1d4 bonus to all checks you do while shapeshifted
Main Hand BG3 Justiciars Scimitar Icon Justiciar’s Scimitar Dropped by Lythindor (Attack the Rats) in the Gauntlet of Shar.
  • Chance to blind target if you attack with Advantage.
  • +2 Enchantment.
  • Shadowsoaked Blow action.
Off Hand belm icon bg3 Belm In an Opulent Chest in the cellar of Elerrathin’s Home
  • +2 Enchantment
  • Use Whirlwind Attack to make an Attack Roll against all nearby foes
  • Use Perfectly Balanced Strike to make a full-damage attack with a Bonus Action each turn.

The Core Essentials (High Priority):

Chest: BG3 Armour of Moonbasking Icon Armour of Moonbasking

  • Effect: Gain 22 Temp HP on transformation, +2 AC, and Advantage on Saves against spells.
  • Location: Sold by Voiceless Penitent Bareki Merchant in Lower City Sewers near Undercity Ruins Waypoint. Coordinates X: -157, Y: 939.

Head: Shapeshifter Hat Icon BG3 Shapeshifter Hat

  • Effect: Increases your Wild Shape Charges by 1 and adds +1 to Nature.
  • Location: Sold by Helsik at the Devil’s Fee (After Special Stock unlock).

Necklace: BG3 Amulet of Greater Health Icon Amulet of Greater Health

Weapons:

Main Hand: BG3 Justiciars Scimitar Icon Justiciar’s Scimitar

  • Effect: Chance to Blind targets if you attack with Advantage. It features a +2 Enchantment and the Shadowsoaked Blow ability for extra damage.
  • Location: Dropped by Lythindor (Attack the Rats) in the Gauntlet of Shar.

Off-Hand: belm icon bg3 Belm

  • Effect: Allows you to make a full-damage attack as a Bonus Action.
  • Location: In an Opulent Chest in the cellar of Elerrathin’s Home

Combat & Wild Shape Buffs:

Ring: BG3 Shapeshifters Boon Ring icon Shapeshifter’s Boon Ring

Ring: BG3 Ring of Regeneration Icon Ring of Regeneration

  • Effect: Restores 1-4 HP every turn.
  • Synergy: Automatically triggers “on-heal” buffs.
  • Location: Sold inside Sorcerous Sundries in Baldur’s Gate’s Lower City. If Rolan/Lorroakan are alive: Purchase from the vendor. If Lorroakan is dead: Pickpocket from Rolan in Ramazith’s Tower (do this immediately, as it may disappear from his inventory later).

Gloves: BG3 Unwanted Masterwork Gauntlets Icon Unwanted Masterwork Gauntlets

Cloak: BG3 Cindermoth Cloak icon Cindermoth Cloak

  • Effect: Burns enemies that hit you in melee, great for a frontline tank.
  • Location: Dropped by Aelis Siryasius in the Lower City.

Pro Tip: Ring of Regeneration

The BG3 Ring of Regeneration Icon Ring of Regeneration lets you restore 1-4 Hit Points at the beginning of your turn. The ring synergizes well with The Reviving Hands, Hellrider’s Pride, The Whispering Promise and Boots of Aid and Comfort. You could create a chain reaction with all these items if you want to.

This ring can be acquired in Act 3, specifically at Sorcerous Sundries in Baldur’s Gate’s Lower City. The availability of the ring depends on the status of two characters, Rolan and Lorroakan:

  • If Rolan is deceased: The ring is sold by Lorroakan’s Projection within Sorcerous Sundries.
  • If both Rolan and Lorroakan are alive: The ring is available for purchase from Rolan at Sorcerous Sundries.
  • If Rolan is alive and Lorroakan is dead: The ring can be pickpocketed from Rolan in Ramazith’s Tower shortly after Lorroakan’s demise; however, it may disappear from his inventory later.

Please note that the ring’s availability is influenced by your in-game decisions and interactions with these characters.

Pro Tip: Flame Blade

This isn’t actually a weapon until you cast it. The BG3 Flame Blade Spell Flame Blade Spell is learned at level 3, so you can already use this in the early game if you want to give it a try.. The Flame Blade also uses your Wisdom modifier for attack rolls.


Druid Build Extra Info

Below you will find some extra information and tips to help you get the most out of this Moon Druid Build for Baldur’s Gate 3.

How to Play the Circle of the Moon Druid in BG3

Early Game

Normally, Druids start out slow, but because we use the Circle of the Moon Subclass, we can utilize the bear early game to become powerful fast!

  • The “Shillelagh” Strategy: Cast bg3 shillelagh icon Shillelagh on a Quarterstaff. This lets you use Wisdom for attack rolls, making your melee strikes accurate and hard-hitting while in human form.
  • Combat Flow: At Level 2, use the  Wild Shape: Bear for frontline tanking and massive damage.
  • Concentration is Key: If you use Concentration Spells such as the strong early game bg3 spike growth icon Spike Growth, make sure to hide behind cover, if you prefer this strategy over the tanky bear.

Mid Game

At Level 5, your power spikes significantly with  Wild Strike (Extra Attack).

  • Powerful Spells:
    • bg3 call lightning icon Call Lightning spell. It deals up to 40 bg3 lightning icon Lightning Damage in an AoE and can be recast for free every turn as long as you maintain Concentration.
    • Sleet Storm: Creates a massive 9m ice field. Slows enemies, knocking them prone, and breaks enemy Concentration instantly.
  • Owlbear: The Owlbear wild shape icon bg3 Wild Shape: Owlbear has a huge HP pool, perfect for tanking frontlines. It can frighten enemies and jump down from a height to deal crushing damage on impact.

Late Game

In the late game, your role is to control the battlefield while being nearly impossible to kill.

  • Devastating Magic: Open combat with insect plague icon bg3 Insect Plague and bg3 sunbeam iconSunbeam. These spells can win encounters on their own if you keep your Concentration intact.
  • Triple Threat: You now have three attacks per turn in Wild Shape thanks to  Improved Wild Strike.
  • Elemental Myrmidons: Use the air myrmidon icon bg3 Air Myrmidon, earth myrmidon icon bg3 Earth Myrmidon, fire myrmidon icon bg3 Fire Myrmidon, or water myrmidon icon bg3 Water Myrmidon forms. They offer specialized utility (Stuns, Warps, and Healing) and a massive HP bar that protects your “human” health from being touched.

Top 5 Moon Druid Build Spells in Baldur’s Gate 3

Here you can find a quick explanation of what are the best five spells for our Circle of the Moon Druid in BG3.

1. Moonbeam Spell 

bg3 moonbeam icon Moonbeam is available at level 3 on your Druid. It is a tier 2 spell. The spell summons a pillar of radiant light that inflicts damage to creatures within its area.

You can cast Moonbeam before using your Wild Shape, allowing you to maintain its effect while in beast form.

2. Spike Growth Spell

bg3 spike growth icon Spike Growth is also available at level 3 on your BG3 Druid Build. It is also a tier 2 spell. The spell places spikes all over the floor, dealing piercing damage to enemies. Additionally, it also halves their movement speed in the spiked area.

Spike Growth can be used strategically to hinder enemies from moving fast in certain areas. You can also cast this before you transform into a Wild Shape form!

3. Sleet Storm Spell

bg3 sleet storm icon Sleet Storm is unlocked at level 5 on your Druid. It is a tier 3 spell. Sleet Storm has a large radius of 9 meters and creates an ice surface within that AOE, slowing down enemy movement once again and making them possibly slip over.

Sleet Storm also breaks the concentration of spell casters, making it an amazing counter against enemy mages.

4. Insect Plague Spell

insect plague icon bg3 Insect Plague is unlocked at level 9. It is a tier 5 spell. This powerful endgame ability summons a swarm of locusts within a designated area, dealing damage to all creatures inside. Additionally, it transforms the terrain into difficult ground, hindering movement and imposing disadvantage on Perception checks for those affected.

Insect Plague excels in strategic applications, particularly when deployed at choke points to obstruct enemy advances and control the battlefield.

5. Sunbeam Spell

bg3 sunbeam icon Sunbeam is unlocked at level 11. It is a tier 6 spell. Sunbeam is an exceptional endgame spell that unleashes a devastating beam of radiant energy, dealing significant damage to all enemies in its path. In addition to its raw power, it blinds affected enemies.

Sunbeam is particularly effective in chokepoint scenarios, where it can target multiple foes simultaneously that are lined up, maximizing its destructive potential. It is particularly destructive against undead enemies.


Druid Wild Shape Forms List

This BG3 Moon Druid Build can use the Wild Shape mechanic to transform into various animals, each with their own abilities, strengths, and weaknesses. The table below shows the available animals, the requirements for unlocking them, and their abilities.

You can find even more details about Wild Shapes in the BG3 Wild Shape Druid Guide.

Wild Shape Requirement Abilities
Badger Level 2 Druid Bite, Claws, Burrow
Bear Level 2 Moon Druid Exclusive Goading Roar, Claws
Cat Level 2 Druid Claws, Meow
Spider Level 2 Druid Web, Venomous Bite
Wolf Level 2 Druid Inciting Howl, Bite, Exposing Bite
Dire Raven Level 4 Moon Druid Exclusive Beak Attack, Rend Vision
Deep Rothé Level 4 Druid Gore, Charge
Owlbear Level 6 Druid Claws, Enrage, Rupture
Displacer Beast Astral Tadpole Powers Illusory Copy, Displace
Panther Level 6 Druid Bite, Prowl, Jugular Strike, Pounce
Sabre-Tooth Tiger Level 8 Druid Shred Armour, Jugular Strike, Bite
Diplophosaurus Level 10 Druid Bite, Pounce, Corrosive Spit
Earth Myrmidon Level 10 Moon Druid Exclusive Burrow, Sludgy Sling, Elemental Warp, Muck to Metal
Water Myrmidon Level 10 Moon Druid Exclusive Explosive Icicle, Hiemal Strike, Healing Vapours
Air Myrmidon Level 10 Moon Druid Exclusive Invisibility, Raging Vortex, Electrified Flail
Fire Myrmidon Level 10 Moon Druid Exclusive Myrmidon’s Immolation, Cinderous Swipe, Scorching Strike

Level 2

Level 4

Level 6

Level 8

Level 10


Best BG3 Druid Build Wild Shape Forms

There are plenty of good Wild Shape forms for different situations in BG3. The main forms that we will be using for combat are the Bear and the Owlbear wild shape icon bg3 Owlbear. These are both tanky and deal massive melee damage.

Bear Wild Shape

BG3 Druid Build Bear Wild Shape Form

At Level 2, the Moon Druid immediately unlocks the Bear Wild Shape, providing a massive early-game power spike. While other Druid subclasses often struggle in Act 1, the Bear form grants you an incredible 30 Hit Points right out of the gate, making you the ultimate early-game tank.

Owlbear Wild Shape

BG3 Druid Build Owlbear wild shape form

Upon reaching Level 6, you unlock the iconic Owlbear Wild Shape, the definitive powerhouse of the mid- and end-game. Boasting a massive 65 Hit Points, its true strength lies in its mobility; use its signature jump to deal devastating AoE Crushing Damage upon impact, flattening groups of enemies at once.

Utility Wild Shape Forms

The utility Wild Shape Forms aren’t used in combat, they are useful outside of it. Here are a few key forms that can perform amazingly:

  • Badger: The badger can burrow underground, allowing you to skip certain doors or walls.
  • Cat: With the cat, you can skip enemies unnoticed.
  • Dire Raven: Reach hard to get to places by flying there.

BG3 Druid Build Summons

BG3 Druid Summons

Not only can your Druid transform into creatures, but you can also summon them to fight alongside you!

Summon Level Unlock:

At level 7, you will be able to use Conjure Minor Elemental and Conjure Woodland Being. At level 9, you can use Conjure Elemental. This means that our Moon Druid Build will be able to use three Summons and its Wild Shape at the same time in Baldur’s Gate 3.

The level 7 summons are more of a distraction than anything else because they will be defeated fairly fast due to their low HP. But still, they soak up damage. The Elemental that you unlock at level 9 however, has plenty of HP and won’t immediately be defeated in late-game.


Druid Build Illithid Powers (optional)

BG3 Illithid Powers Skill tree

Illithid Powers are unlocked later in BG3 when you learn more about Mind Flayers and Tadpoles. By eating Jars of Mind Flayer Parasites, you gain one point. This is another optional skill tree that you can get access to if you want.

Here are some of the best Illithid Powers for the BG3 Druid Build with the Circle of the Moon subclass:

bg3 luck of the far realms icon Luck of the Far Realms: This ability allows you to convert a successful attack roll into a critical hit once per long rest. Utilizing this power during a Wild Shape attack can result in substantial damage, making it ideal for eliminating high-priority targets.

bg3 cull the weak icon Cull the Weak: When you reduce a creature’s hit points below a certain threshold, this power instantly kills it and deals 1-4 psychic damage to nearby enemies. This is particularly effective when engaging groups of weaker foes, enabling you to thin their numbers rapidly.

bg3 fly illithid icon Fly: This can be used to reach hard to get to places or change positions in combat.

bg3 black hole icon Black Hole: This power creates an area-based effect that pulls in and slows targets. It’s particularly useful for crowd control, allowing you to cluster enemies together for area-of-effect attacks or to isolate them from vulnerable allies.

bg3 psionic backlash icon Psionic Backlash: This is a top tier reaction from the Illithid Powers skill tree in BG3. This allows you to deal psychic damage when a nearby enemy casts a spell.


BG3 Druid Multiclassing Highlights

Multiclassing is always an option in BG3. However, the Circle of the Moon Druid has a very strong lineup overall and doesn’t particularly need to multiclass or benefit much from it. But here are a few options you could consider when you want to multiclass on the BG3 Druid Build with the Circle of the Moon subclass.

  • 10 Moon Druid + 2 Fighter
  • 7 Moon Druid + 3 Thief + 2 Monk

10 Moon Druid + 2 Fighter Multiclass

This build turns you into a one-round damage machine. By combining Action Surge with the Earth Myrmidon Wild Shape, you can unleash devastating single-target damage in a single turn. Here’s how it works:

  1. bg3 action surge iconAction Surge: Grants an extra action to use on your turn.
  2. earth myrmidon icon bg3Earth Myrmidon Wild Shape: Transform into the powerful elemental form.
  3. Six Strikes of Fury: Use your two actions to deliver up to six powerful melee attacks, overwhelming your target with massive damage in a single round.

This build shines when you need to obliterate a priority target and can recharge quickly with a short rest.

7 Moon Druid + 3 Thief + 2 Monk Multiclass

This creative, high-mobility build turns you into a literal wrecking ball. By leveraging a combination of buffs and the unique mechanics of Wild Shape.

  1. Pre-Battle Buffs:
  2. bg3 step of the wind dash iconStep of the Wind (Dash): Use this Monk feature to double your movement and position yourself strategically.
  3. Wild Shape: Transform into an Owlbear wild shape icon bg3 Owlbear with your bonus actions, all in the first round.
  4. Battlefield Dominance: Bunny-hop across the battlefield as a 5000kg Owlbear bomb. Jump from high elevations to crush enemies beneath your weight, dealing massive damage each time you land.

This build emphasizes creativity and chaos, combining high mobility with devastating AoE damage in a way that’s as entertaining as it is effective. It’s ideal for players who enjoy unorthodox tactics and a bit of flair.




BG3 Druid Frequently Asked Questions

Here are some frequently asked questions related to the BG3 Druid Build. Most of these questions have already been answered in the guide itself.

  1. What is the best Druid Subclass in BG3?
  2. What are the best Wild Shape Forms for BG3 Druids?
  3. What are the best BG3 Druid Spells?
  4. What’s the best race and stat allocation for a BG3 Druid?
  5. What roles can BG3 Druids Fulfil?

FAQ: What is the Best Druid Subclass in BG3?

We already touched on this in the BG3 Druid Subclass Comparison section.

Choosing the best Druid subclass in BG3 depends on your preferred playstyle, as each offers distinct strengths and focuses. Here’s a breakdown of the available subclasses and why the Circle of the Moon stands out as the most versatile and impactful choice for many players in BG3.

  • Circle of the Moon (This Build): Excels in melee combat and tanking with enhanced Wild Shape options like the Owlbear and Earth Myrmidon. It offers unparalleled flexibility, allowing you to dominate in both offense and defense while maintaining spell concentration in beast form. Ideal for players seeking adaptability and raw power.
  • Circle of the Land: A spellcasting specialist with expanded spell options for battlefield control and utility. Best for those who prefer a traditional caster role but lacks the combat flexibility of the Moon Druid. Full build can be found on the BG3 Circle of the Land Druid Build page.
  • Circle of Spores: A hybrid subclass that combines necrotic damage, melee combat, and undead summoning. It’s unique and flavorful but less durable and impactful than the Moon Druid. You can find a full build on the BG3 Circle of Spores Druid Build page.
  • Circle of the Stars: Excelling at buffing and enhancing the power of the whole group. The full build can be found on the BG3 Circle of Stars Druid Build page.

For most players, the Circle of the Moon subclass is the top choice, offering unmatched strength and versatility in any scenario early and late game.


FAQ: What are the best Wild Shape Forms for BG3 Druids?

Wild Shape is the defining feature of the Circle of the Moon Druid in BG3, allowing you to transform into powerful beasts and elementals that excel in combat, tanking, and utility. In BG3 several Wild Shape forms stand out for their effectiveness. Here’s a breakdown of the best forms and when to use them.

  • Bear: Early-game tank and melee combatant
  • Owlbear: Mid-game tank and melee combatant
  • Cat: Walk past enemies undetected
  • Badger: Can dig below the surface to skip doors or walls
  • Dire Raven: Fly to hard to get to places

The Bear/Owlbear are our main Wild Shape forms in combat. Whereas the other forms are mostly for utility and exploration.


FAQ: What are the best BG3 Druid Spells?

The BG3 Druid Build has plenty of amazing spells at their disposal. Here are some of the best spells that you can use with your Circle of the Moon Druid. Most of them either deal massive damage or are used to hinder your enemies at moving forward or slowing them down.

You can find a more detailed breakdown about this in the Top 5 Druid Build Spells section.

  • Moonbeam: The spell summons a pillar of radiant light that inflicts damage to creatures within its area.
  • Spike Growth: The spell places spikes all over the floor, dealing piercing damage to enemies and halving their movement speed.
  • Sleet Storm: Creates an ice surface, slowing down enemy movement once again and making them possibly slip over. Also interrupts casters.
  • Insect Plague: Summons a swarm of locusts within a designated area, dealing damage to all creatures inside and slowing them down.
  • Sunbeam: Exceptional endgame spell that unleashes a devastating beam of radiant energy, dealing significant damage and blinding all enemies in its path.

FAQ: What’s the best Race and Stat Allocation for a BG3 Druid?

Hands down the best race for our BG3 Moon Druid is Wood Elf. It offers Movement Speed, great for quickly taking advantageous positions and outrunning enemies. For the Druid, Wisdom is the most important stat followed by Constitution and Dexterity. To start your journey with the Druid we recommend adding 17 Wisdom, 16 Constitution and 14 Dexterity in the Character Creation.


FAQ: What Roles can a BG3 Druid Fulfil?

Druids are incredibly versatile in BG3, adapting to various party needs based on subclass and spell choices. Here are their primary roles:

  1. Tank:
    • Best Subclass: Circle of the Moon.
    • Key Abilities: Durable Wild Shape forms (Bear, Earth Myrmidon), Barkskin, and healing spells.
  2. Damage Dealer:
    • Best Subclass: Circle of the Moon.
    • Key Abilities: High-damage Wild Shapes (e.g., Owlbear), Insect Plague, and Sunbeam.
  3. Battlefield Controller:
    • Best Subclass: Circle of the Land.
    • Key Abilities: Entangle, Spike Growth, and Wall of Thorns.
  4. Healer and Support:
    • Best Subclass: Any.
    • Key Abilities: Healing Word, Goodberry, and Mass Cure Wounds.
  5. Utility Specialist:
    • Best Subclass: Any.
    • Key Abilities: Pass Without Trace, Speak with Animals, and traversal Wild Shapes.
  6. Summoner:
    • Best Subclass: Spores.
    • Key Abilities: Conjure Animals and Conjure Woodland Beings and Conjure Undead.

Related Guides for Baldur’s Gate 3