Welcome to The First Descendant Thunder Cage Build. This Thunder Cage Build is updated for Season 3. The Thunder Cage is a Submachine Gun that deals explosive AoE damage when defeating enemies. The weapon is easily accessible, everyone gets it during the main story missions.
Table of Contents:
You can also view our All Ultimate Weapons in The First Descendant list.
Thunder Cage Summary
The Thunder Cage is an Ultimate Submachine Gun. A firearm that emits an electric shockwave that creates the appearance of thunder being directed at the enemy.
- Name: Thunder Cage
- Type: Submachine Gun
- Tier: Ultimate
- Unique Ability: Overcharge
Unique Ability “Overcharge”
When defeating an enemy, the defeated enemy has a set chance to discharge an Electric Shockwave, which deals Additional Damage to nearby enemies.
Electric Shockwave
Effect | Level 0 | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|---|
Trigger Rate | 60% | 70% | 80% | 90% | 100% |
Damage Range | Radius 3.0m | Radius 3.5m | Radius 4.0m | Radius 4.5m | Radius 5.0m |
Additional Damage | Firearm Damage x 200% | Firearm Damage x 200% | Firearm Damage x 200% | Firearm Damage x 200% | Firearm Damage x 200% |
Base Weapon Stat Info
Here is the full weapon stat breakdown of the Thunder Cage in The First Descendant.
Attribute | Value |
---|---|
Firearm ATK | 11,055 |
Fire Rate | 666 |
Weak Point Damage | 1.2 |
Effective Range (Drop-off start) | 2,300 |
Effective Range (Drop-off end) | 4,300 |
ATK Drop-off Modifier | 0.3 |
Max Range | 15,000 |
Hip Fire Accuracy | 83.333 |
Aimed Shot Accuracy | 88.888 |
Rounds per Magazine | 26 |
Reload Time | 1.4 |
Sprint Speed | 800 |
Movement Speed | 600 |
Movement Speed While Firing | 600 |
Movement Speed While Aiming | 600 |
Burst | 10 |
Firearm Critical Hit Rate | 20 |
Firearm Critical Hit Damage | 2 |
Attribute Status Effect Trigger Rate | 4 |
Multi-Hit Damage | 0.1 |
Thunder Cage Build for The First Descendant
Next, let us take a look at an optimized Thunder Cage Build for The First Descendant. This weapon is best played as an AoE damage weapon; therefore, we will optimize the damage for AoE. We will use chill elemental damage with the setup below, but you can use any elemental damage type depending on what enemy you fight.
Here is all the info you need to build a powerful Thunder Cage:
Thunder Cage Modules
Modules are an important part of every weapon build in The First Descendant. This setup is optimized for harder dungeon content where you want AoE damage for Thunder Cage.
Note: You can use whatever element you prefer. On this setup we use the chill element.
Module Slot | Module Name | Socket Type |
---|---|---|
1 | Action and Reaction | |
2 | Rifling Reinforcement | |
3 | Fire Rate UP | |
4 | Chill Enhancement | |
5 | Chill Priority | |
6 | Edging Shot | |
7 | Concentration Priority | |
8 | Sweeping Squad | |
9 | Better Concentration | |
10 | Better Insight |
Weapon Readjustment
You can use the Weapon Readjustment at the Weapon Workbench in Albion. Here are the best Weapon Readjustments for the Thunder Cage:
- Firearm ATK
- Elemental Damage
- Critical Hit Damage
- Rounds Per Magazine (or Critical Hit Rate)
Try to upgrade the Weapon Readjustments to at least purple quality.
Weapon Cores
Weapon Cores juice up your damage quite tremendously. However, especially the later-level Weapon Cores are difficult to get. So start with whatever weapon cores you have available. Weapon Cores drop in the Void Erosion Purge endgame activity.
Higher level Weapon Cores drop in the higher level Void Erosion Purge levels in The First Descendant. However, you can gradually work towards the highest level. I recommend trying to get to level six as soon as possible, since it won’t require to clear many stages and will already increase the power of your weapon tremendously.
Best Weapon Cores for the Thunder Cage:
Chill Damage (Free Augmentation)
Firearm ATK (Firepower Augmentation)
Firearm Critical Hit Damage (Hit Augmentation)
Rounds per Magazine (Tactical Augmentation)
Sprint Speed (Precision Augmentation)
Thunder Cage Budget Build Setup
Here is a budget setup for the Thunder Cage, because it is the first good weapon you likely have access to but you won’t be able to fully module spec it. Here is a guide on how to get Thunder Cage in The First Descendant.
- Energy Activator: This setup requires an Energy Activator to increase the Module Capacity from 50 to 80. You should have one or two from the main storyline. We also have an in-depth guide on how to farm Energy Activators in The First Descendant.
- Module Aquisition: Open the Map, then navigate to the “Library” (one tab to the left), now click on Module. Search your Module and press “Acquisition Info” to see where it drops. You want to white bullet icon Modules, because Thunder Cage uses General Rounds.
- Slot 3 and Slot 6 are already crystallized slots, you get the gun like this. So make sure to place the exact same Modules in these slots to reduce the cost of the Module. Otherwise not all Modules will fit!
Thunder Cage Lore Info
The “Thunder Cage” is hailed as the most successful attempt at electrifying a technology used by the Ancestors. It is a combination of the prototype of Bunny’s suit technology and a submachine gun.
This firearm, considered Albion’s strategic weapon for the next generation, converts kinetic energy into electromagnetic force, which is stored in a specialized battery. Once the energy reaches its critical state, the user can use a Sub Attack which releases the energy in one powerful burst. The power of this sub attack influenced the weapon’s official name. The Magisters said it looked like trapped thunder being released, leading to the weapon being called the “Thunder Cage”.
Keep in mind that as the firearm’s internal devices function independently from Bunny’s Arche ability, there is no additional effect when used by Bunny.
Related Guides for The First Descendant
You can also check out our Ultimate Weapons Database for The First Descendant or the Builds Database for The First Descendant.