Welcome to our Park Heejin Build Guide for Solo Leveling: ARISE OVERDRIVE.

In this guide, we will explain how each one of Park Heejin’s skills work and how best to use them. We will provide more general tips for how to get the most out of Park Heejin.

We will also include a build guide for Park Heejin. While Hunter builds aren’t as widely customisable as Sung Jinwoo, you can still customise your equipment and level up your skills. We’ll walk you through these so you can find the best items and prioritise the best skill upgrades first.

ARISE OVERDRIVE Park Heejin Guide Table of Contents:


Park Heejin Strengths

  • DECENT DPS OUTPUT
  • VERSATILE – BOTH MELEE AND RANGED
  • GOOD AOE DAMAGE & STAGGER
  • TURN ENEMIES TO STONE WITH EROSION STATUS

Park Heejin Weaknesses

  • WEAK AT LONG RANGE

Park Heejin Skill Overview – SL Arise Overdrive

Here is an overview of Park Heejin’s skills in Solo Leveling: ARISE OVERDRIVE, and how to use them.

Basic Skills

Dim Wind

Heejin releases a sharp gust of wind.

A basic light attack, Dim Wind deals  a modest amount of AoE damage and staggers enemies. Dim Wind has a very short range – it is effectively a melee skill, so don’t try to use it when kiting.

Air Ball

Heejin unleashes concentrated swirls of wind that chase the enemy. 

This is Heejin’s heavy attack – press C to activate it. This is a projectile that locks onto the target, damaging and knocking them over when it hits. It is ideal for long-range use and allows Park Heejin to kite bosses while still doing consistent damage, when needed.

Wind Shear

Heejin creates a gust of wind around her that pulls enemies in.

Press Q to activate Wind Shear. This is an AoE skill that’s good for crowd controlling many enemies at once, but also has decent single-target damage. The stagger is pretty strong on this skill and works against some bosses.

Air Cutter

Heejin summons a blade of wind that rotates around her, reducing the skill’s cooldown with each hit. 

Press E to activate Air Cutter. This is a really good AoE skill that is ideal for fighting against a large number of enemies. It’s not so good against bosses, but there’s no harm in using it during boss fights for a bit of extra damage.


Special Skills

Wind Blade

Heejin summons a blade of wind that rotates around the enemy. When attacking an enemy, the enemy’s Elemental Damage Taken temporarily increases. 

Wind Blade is a Support Skill, which means it is only available when Heejin is supporting Sung Jinwoo, not when you are playing as her directly. It can be used when Sung Jinwoo uses a QTE Skill or when there are 3 or more normal monsters nearby. It works especially well with Elementalist Sung Jinwoo, since it will buff his damage output for a time.

Wind Vortex

QTE Skill. Heejin attacks the enemy by creating a gust of wind in front of herself and inflicts a random Elemental Reaction effect on the target. 

Heejin automatically uses Wind Vortex when you switch to her with Left Shift when prompted. Make sure you are in a good position to make the attack connect before making the switch.

Wind Wave

Synchro Chain. Heejin unleashes a powerful cyclone in front of herself.

Wind Wave is Heejin’s Synchro Chain skill. She uses it when you press T (when prompted) to activate your Hunter party’s Synchro Chain; all Hunters in the party will then activate their Synchro Chain at the same time.

Wind Storm

Ultimate Skill. Heejin garhers the power of wind to summon a large typhoon, inflicting a random Elemental Reaction effect on the target. 

Press R when your ultimate is charged to activate Wind Storm. This is a good ultimate for both single-target and AoE situations, and is great at staggering enemies.


Unique Skills

Dash Combo Attack

When tapping the Basic Attack Button after performing Dash, the user can use Dash Combo Attack. 

Back Dash Combo Attack

When tapping the Basic Attack Button after performing Back Dash, the user can use Back Dash Combo Attack. 

Deflect Combo Attack

When tapping the Basic Attack Button after performing Deflect, the user can use Deflect Combo Attack. 


How to Play Park Heejin

Park Heejin is a very versatile mage in Solo Leveling: ARISE OVERDRIVE. She can do pretty much everything – fight in melee, fight at range, does good damage to single targets and in AoE. While not among the best damage dealers in the game, she is a great all-rounder and very rarely feels out of place or unhelpful.

In addition to her staggering wind magic, she can also stun enemies in place by continuously hitting them with her wind spells until they get the Erosion status, turning them to stone for a few seconds. Her ultimate also applies a random elemental effect, such as Nightmare or Cold Ice, so you can get extra stuns from this or just bonus damage over time.

Heejin’s Overdrive summons a gust of wind in front of her that does damage and inflicts a random Elemental effect. It also makes them more vulnerable to the same element. You can regain an Overdrive slot by inflicting the Erosion status. Make sure you have a bit of time and space before activating your Overdrive; if you get interrupted it can go to waste.


Park Heejin Skill Upgrade Priorities – SL Arise Overdrive

Slao Park Heeijin Skill Upgrades

As mentioned above, Hunter skills in Solo Leveling: ARISE OVERDRIVE are split up into Basic Skills, Special Skills and Unique Skills. Of these, only Basic and Special Skills can be upgraded. The upgrades are done in groups – for example, you upgrade all Basic Skills at once, rather than upgrading the skills individually.

It is generally more important to upgrade the Basic Skills rather than the Special Skills, because the Basic Skills are used much more often (this group includes your Basic Attack, Heavy Attack and the skills activated by pressing Q or E). So if you have to make a choice between the two, always go for Basic Skills.

In practice, however, it is usually easier to upgrade them in a balanced manner, upgrading both groups to rank 2, then upgrading them both to rank 3, and so forth. This is because each tier is significantly more expensive than the last, so rushing a full set of Basic Skill upgrades usually isn’t possible unless you’ve played through the whole game without doing any upgrades.


Park Heejin Best Equipment – SL Arise Overdrive

We will now review the best equipment available for Park Heejin in Solo Leveling: ARISE OVERDRIVE, including the best weapons and the best armour & artefacts. To help you progress through the lengthy level up and equipment grind, we have included setups for the early, mid and endgame.

Park Heejin Best Weapons

The table below shows you the best weapon progression from early, mid and endgame. We have not included every upgrade tier along the journey, just the most important milestones so you can see which path to take and what benefits the most important weapons offer for Park Heejin.

Weapon Description
early staff SL ARISE OVERDRIVE

Staff (D)

To get the D-Tier Staff, start with the basic E-Tier Staff and upgrade it twice.

This weapon provides no special effects, but gives a small boost to Heejin’s HP and Attack stats.

heejin midgame weapon SL ARISE OVERDRIVE

Intuition (C)

After crafting the D-Tier Staff, upgrade it to C-Tier, then use it to craft Intuition. Upgrade it again to reach C-Tier.

This boosts Heejin’s Attack and provides a random buff for the whole team whenever a party member inflicts an Elemental Reaction effect.

heejin endgame weapon SL ARISE OVERDRIVE

Intuition (A)

Upgrade Intuition twice more and you will reach the A-Tier. This version gives a huge boost to Heejin’s Attack.

It also boosts the situational bonuses from the previous tiers.

This is by far the best weapon available for Park Heejin in Solo Leveling: ARISE OVERDRIVE.

Park Heejin Best Armour & Artefact Sets

Here are our recommended Park Heejin armor/artefact sets for early game, mid game and late game.

Early Game Best Sets

In the early game, there aren’t many strong sets, so we just take whatever items we can get that will boost Park Heejin. The combination of Apprentice Mage and Peridot will give a modest boost to Heejin’s DPS potential and slightly increase her chance to erode enemies (turns them to stone temporarily).

  • Armour Set: Apprentice Mage
    • [2 Items] Slightly Increases Attack
    • [4 Items] Increases Critical Hit Damage
  • Jewelry Set: Peridot
    • [2 Items] Very slightly increases Wind Damage
    • [4 Items] When the user deals Wind damage, there is a very small change to apply the Erosion effect

Mid Game Best Sets

For our mid-game sets we’ve chosen High-Ranking Demon and Viridescent, both of which boost your Basic Skills as a reward for using Basic Skills.

  • Armour Set: High-Ranking Demon
    • [2 Items] Increases Attack and Defense
    • [4 Items] Using the Basic Skill triggers a moderate chance to grant Super Armour and will increase your Basic Skill damage for a certain amount of time.
  • Jewelry Set: Viridescent
    • [2 Items] Very slightly reduces Basic Skill cooldown, but slightly increases MP consumption.
    • [4 Items] Using the Basic Skill very slightly increases your Basic Skill Damage for a certain amount of time, stacking up to 10 times.

Late Game Best Sets

The Dark Knight set is a great choice for Park Heejin because she has a decent Heavy Attack that locks onto an enemy with a ranged projectile – you’ll probably be using this very often and with this set equipped, doing so will boost the damage of all your Basic Skills. The Beast set will ramp up your Critical Hit chance over the course of a fight, and the Burning Greed Gloves give you even more stagger than usual as well as an extra chunk of Attack.

  • Armour Set: Dark Knight
    • [2 Items] Increases Attack, Defense and Max HP
    • [3 Items] Significantly increases Heavy Attack Damage. When your Heavy Attack hits, there is a very high chance to significantly increase your Basic Skill Damage for a short period of time.
  • Standalone Piece: Burning Greed Gloves
    • [1 Item] Increases your Stagger effect. Note: The gloves also come with a 38% Attack boost.
  • Jewelry: Beast
    • [2 Items] Increases Critical Hit Damage
    • [4 Items] If a Critical Hit isn’t activated, the chance of the next attack landing as a Critical Hit increases very slightly, stacking up to 30 times.

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