“Lightbringer”

Updated: Ask FrozyESO for updates
Type: Group Cyrodiil 12-16 Players

Table of Contents

Introduction

Welcome to the Magicka Templar Healer Cyrodiil PvP Group Build “Lightbringer” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO. The Lightbringer Build is optimized for Organized Group Play of 12-16 in Cyrodiil.

This build is oriented toward the Healer role.

As a healer, your role is not only to keep the group alive but also to provide them with any useful group buff available in the game with different sets or abilities.

Note that with the Stonethorn DLC coming up, Light Weaver will now provide ultimate when healing allies under 50% health with any Restoring Light abilities.

We use a 5-1-1 light Setup with :

Then you pick one of the following sets :

Finally, complete with a monster set :

The main reason why a Templar is still the main healing class in a raid is because of the following abilities :

  • Repentance : Free and used everytime we kill something
  • Practiced Incantation : Combined with a Barrier, will save your raid in most situations against an enemy guild or heavy pressure

We also use Breath of Life to save one or two players or Blessing of Protection for raid burst healing, especially during an enemy Negate Magic.

With the Greymoor Chapter, we now make good use of Illustrious Healing with the Perfected Grand Rejuvenation staff which increase sustain provided to the raid even more by both Healers and Supports.

We buff the group with Minor Sorcery by keeping Living Dark up. Keep in mind that this buff affects only 12 players so the uptime won’t be 100% if you run more than 12 players.

We provide the group with Energy Orb during the kiting phase to provide an additional burst heal and more sustain to the whole raid. You can also consider slotting Radiant Destruction instead.

Extended Ritual provides the group with the Purify synergy and also provide us with Minor Mending.

Finally, we provide the strongest healing over time in the game, Radiating Regeneration with the Perfected Precise Regeneration.

*** IMPORTANT *** : This build requires a Stam Support who provides an uptime of 90%+ on Major Expedition and Minor Expedition with Charging Maneuver.

  • Optimized for Organized Group Play of 12-16 in Cyrodiil
  • Resto Staff / Resto Staff
  • Light Armor
  • Good Mobility
  • Burst Healing

In case you don’t know what weaving light attacks is, make sure to check out the “Weaving Beginner Guide” which explains how to weave light attacks between abilities, aka animation canceling.


Resource Management

The Combustion Synergy from Energy Orb, The Worm's Raiment buff always active, optimized uptime on Hollowfang Thirst and Symphony of Blades, between 6 to 10 layers of Illustrious Healing with the Perfected Grand Rejuvenation always active, Resto heavy attacks and potions are our major sources of sustain.

  • Energy Orbs
  • Resto Heavy attacks
  • Master Resto Staff
  • Wormcult
  • Hollowfang
  • Symphony
  • Potions

PVP Setup

With Champion Points

This screenshot was taken with Perfect Vestment of Olorime and our food buff.


Gear Setups

GearSetTypeTraitEnchantment
ChestPerfect Vestment of OlorimeLightImpenetrableTri-Stat
BeltPerfect Vestment of OlorimeLightImpenetrableTri-Stat
ShoesSnow TreadersMediumImpenetrableTri-Stat
PantsPerfect Vestment of OlorimeLightImpenetrableTri-Stat
HandsPerfect Vestment of OlorimeLightImpenetrableTri-Stat
HeadEarthgoreHeavyImpenetrableTri-Stat
ShoulderEarthgoreLightImpenetrableTri-Stat
NecklaceWillpowerJewelryArcaneSpell Damage
RingWillpowerJewelryArcaneSpell Damage
RingPerfect Vestment of OlorimeJewelryArcaneSpell Damage
Weapon 1Perfected Grand RejuvenationResto StaffPoweredAbsorb Magicka
Weapon 2Perfected Precise RegenerationResto StaffPoweredAbsorb Stamina

 

GearSetTypeTraitEnchantment
ChestRobes of TransmutationLightImpenetrableTri-Stat
BeltRobes of TransmutationLightImpenetrableTri-Stat
ShoesSnow TreadersMediumImpenetrableTri-Stat
PantsRobes of TransmutationLightImpenetrableTri-Stat
HandsRobes of TransmutationLightImpenetrableTri-Stat
HeadEarthgoreHeavyImpenetrableTri-Stat
ShoulderEarthgoreLightImpenetrableTri-Stat
NecklaceWillpowerJewelryArcaneSpell Damage
RingWillpowerJewelryArcaneSpell Damage
RingRobes of TransmutationJewelryArcaneSpell Damage
Weapon 1Perfected Grand RejuvenationResto StaffPoweredAbsorb Magicka
Weapon 2Perfected Precise RegenerationResto StaffPoweredAbsorb Stamina

 

GearSetTypeTraitEnchantment
ChestGossamerLightImpenetrableTri-Stat
BeltGossamerLightImpenetrableTri-Stat
ShoesSnow TreadersMediumImpenetrableTri-Stat
PantsGossamerLightImpenetrableTri-Stat
HandsGossamerLightImpenetrableTri-Stat
HeadEarthgoreHeavyImpenetrableTri-Stat
ShoulderEarthgoreLightImpenetrableTri-Stat
NecklaceWillpowerJewelryArcaneSpell Damage
RingWillpowerJewelryArcaneSpell Damage
RingGossamerJewelryArcaneSpell Damage
Weapon 1Perfected Grand RejuvenationResto StaffPoweredAbsorb Magicka
Weapon 2Perfected Precise RegenerationResto StaffPoweredAbsorb Stamina

 

GearSetTypeTraitEnchantment
ChestHollowfang ThirstLightImpenetrableTri-Stat
BeltHollowfang ThirstLightImpenetrableTri-Stat
ShoesSnow TreadersMediumImpenetrableTri-Stat
PantsHollowfang ThirstLightImpenetrableTri-Stat
HandsHollowfang ThirstLightImpenetrableTri-Stat
HeadEarthgoreHeavyImpenetrableTri-Stat
ShoulderEarthgoreLightImpenetrableTri-Stat
NecklaceWillpowerJewelryArcaneSpell Damage
RingWillpowerJewelryArcaneSpell Damage
RingHollowfang ThirstJewelryArcaneSpell Damage
Weapon 1Perfected Grand RejuvenationResto StaffPoweredAbsorb Magicka
Weapon 2Perfected Precise RegenerationResto StaffPoweredAbsorb Stamina

 

GearSetTypeTraitEnchantment
ChestThe Worm's RaimentLightImpenetrableTri-Stat
BeltThe Worm's RaimentLightImpenetrableTri-Stat
ShoesSnow TreadersMediumImpenetrableTri-Stat
PantsThe Worm's RaimentLightImpenetrableTri-Stat
HandsThe Worm's RaimentLightImpenetrableTri-Stat
HeadEarthgoreHeavyImpenetrableTri-Stat
ShoulderEarthgoreLightImpenetrableTri-Stat
NecklaceWillpowerJewelryArcaneSpell Damage
RingWillpowerJewelryArcaneSpell Damage
RingThe Worm's RaimentJewelryArcaneSpell Damage
Weapon 1Perfected Grand RejuvenationResto StaffPoweredAbsorb Magicka
Weapon 2Perfected Precise RegenerationResto StaffPoweredAbsorb Stamina

 

Where can I get the gear?
Perfect Vestment of Olorime: Cloudrest Veteran
Robe of Transmutation: Cyrodiil Quartermaster
Gossamer: Cradle of Shadows
Hollowfang Thirst: Moongrave Fane
Worm cult: Vault of Madness
Snow Treaders: Mythic Item, Antiquities, Scrying, Excavation
Willpower: Imperial City
Perfected Grand Rejuvenation: Veteran Dragonstar Arena
Perfected Precision Regeneration: Veteran Maelstrom Arena
Earthgore: Bloodroot Forge, Urgarlag
Bogdan: Elden Hollow II


Skills

Repentance Breath of Life Blessing of Protection Illustrious Healing Inner Light Practiced Incantation
Living Dark Energy Orb Extended Ritual Radiating Regeneration Inner Light Solar Prison
Restoration Staff main barRestoration Staff off bar
Slot 1: RepentanceSlot 1: Living Dark
Slot 2: Breath Of LifeSlot 2: Energy Orb
Slot 3: Blessing of ProtectionSlot 3: Extended Ritual
Slot 4: Illustrious HealingSlot 4: Radiating Regeneration
Slot 5: Inner LightSlot 5: Inner Light
Ultimate: Practiced IncantationUltimate : Solar Prison

Skills Explanation

  • Repentance: Stamina sustain and AOE heal.
  • Breath of Life: Burst healing for a few players.
  • Blessing of Protection: Burst raid healing.
  • Illustrous Healing: Ground healing over time + Raid sustain.
  • Living Dark: Minor Sorcery.
  • Energy Orb: Burst heal synergy + Raid sustain.
  • Extended Ritual: Burst heal synergy + Minor Mending + Ground healing over time.
  • Radiating Regeneration: Targetted healing over time.
  • Practiced Incantation: Aoe channeling heal.
  • Solar Prison: Best damage synergy and Major Maim.

Rotation and Combos

Prebuffing Phase

With a Warden casting Expansive Frost Cloak, you don’t need to run Channeled Focus.
With a Dragonknight casting Igneous Weapons, you don’t need to run Degeneration.

Before any engagement, you want to make sure to maintain the following buffs and abilities :

Offensive window

In a magicka group focus, the leader will usually start an engagement by doing a countdown of Proximity Detonation. As you hear the countdown, cast Living Dark.

Cast Illustrious Healing once and Radiating Regeneration a few times, then position yourself on the sides of the impact (10 to 15 meters from the center).

Depending of the amount of pressure, burst heal with Breath of Life a few players getting close to 50% or use Blessing of Protection for more than two, especially under an enemy Negate Magic.

Finally, cast Repentance anytime you kill a few guards or players. The heal provided by this ability is actually insanely good and is one of the main reasons why templars are always on top of the healing meter.

Avoid using Extended Ritual and Energy Orb during an engagement. It’s better to rely on Overflowing Altar since it won’t show up until you need it. The point is to prioritize damage synergies.

Ultimate

I always recommend starting a new fight with Practiced Incantation until you get comfortable with the amount of pressure. At that point you can decide to drop some Solar Prison once in a while. This is not a bullet proof and you can still get bombed at any second.

Also, you want to use Practiced Incantation combined with a Barrier during heavy damage situations.

For example, preemptively if you are fighting an enemy guild and you expect a lot of damage or reactively if you see several group members going down. People running this skill should not be on the Ultimate tracker and should use it with their own judgement.

During openfield scenarios or when moving, position yourself ahead of the group, then channel the ultimate until most of the group has passed your position, then cancel it and catch up back to the front. If you struggle with mobility, consider adding one or two Swift on your jewelry.

Kiting Phase

When the leader calls to move away in a direction after an engagement, move in front of your group as fast as possible while spamming any of your burst heal abilities back pedalling if needed.

As soon as the group is no longer under heavy pressure, cast an Energy Orb in front of the group and reapply your healing over time abilities, Radiating Regeneration and Illustrious Healing ahead of the group as you move.

If one person calls “stuck” at anytime, turn toward him and spam Breath of Life a few times.


Champion Points

Champion Points [810]

The Ritual
20 Thaumaturge
The Atronach
The Apprentice
100 Blessed, 100 Elfborn, 1 Spell Erosion, 49 Elemental Expert
The Shadow
56 Tumbling, 66 Shadow Ward
The Lover
75 Arcanist, 11 Tenacity
The Tower
61 Warlord, 1 Siphoner
The Lord
11 Quick Recovery
The Lady
56 Hardy, 56 Elemental Defender, 56 Thick Skinned
The Steed
61 Ironclad, 30 Resistant

Championpoints [600]

The Ritual
The Atronach
The Apprentice
75 Blessed, 75 Elfborn, 13 Spell Erosion, 37 Elemental Expert
The Shadow
40 Tumbling, 34 Shadow Ward
The Lover
75 Arcanist, 11 Tenacity
The Tower
40 Warlord
The Lord
11 Quick Recovery
The Lady
37 Hardy, 37 Elemental Defender, 40 Thick Skinned
The Steed
40 Ironclad, 35 Resistant


Important Info for Magicka Templar PvP Build

Buff-food

Artaeum Pickled Fish Bowl

Mundus Stone

The Steed (Increased movement) – The main reason of picking this mundus stone is to counter the lack of sprinting from the Treaders.

Race

Breton
High Elf
Argonian

Potions

Immovability Potions 
(CC Immunity, Health, Magicka)
(Bugloss, Namira’s Rot, Columbine)

Passives

07.27.2020 Updated Magicka Templar Support Build for Cyrodiil Group Play.