BG3 Sorcerer Builds Guide

Sorcerer Builds & Guides | Solasta 2

Welcome to the Sorcerer Builds & Guides Page for Solasta 2. From here, you can find powerful builds for each subclass of the Sorcerer, as well as a comprehensive overview of all Sorcerer Class & Subclass Features.

Please note this page is currently a Work in Progress and will be continuously updated as more information about Solasta II becomes available.

Table of Contents


Sorcerer Builds Solasta 2

Here you will find a selection of powerful builds for the Sorcerer in Solasta 2. We aim to have one build for each subclass.

Work in Progress


Sorcerer Class Guide Solasta 2

Here you will find a comprehensive breakdown of the Sorcerer Class in Solasta 2, including all innate Proficiencies, Actions and Passives, and what you can expect to unlock at each Sorcerer Level.


Sorcerer Starting Features

Here is what your Sorcerer will start with at Level 1 in Solasta 2:

  • Weapon Proficiencies – You have Proficiency with Simple Weapons only, by default. More Proficiencies may be added from other sources.
  • Armour Proficiencies – None
  • Saving Throw Proficiencies – Constitution & Charisma
  • Skill Proficiencies – Choose 2 from Arcana, Deception, Insight, Intimidation, Persuasion, Religion
  • Sorcerer Spellcasting – You can cast spells and cantrips from the Sorcerer spell list. You will unlock more powerful spells as you level up.
  • Innate Sorcery – For 1 minute, gain Advantage on spell attack rolls and +1 to Spell Save Difficulty Class. Can be used twice per Long Rest.

Sorcerer Higher Level Features

Here is an overview of what your Sorcerer will unlock as they level up in Solasta 2:

Level 2

Font of Magic

  • You gain Sorcery Points, which can be used to make your spells more potent with Metamagic.
  • Sorcery Points may also be used to create Spell Slots, or you can sacrifice Spell Slots to create Sorcery Points.
  • You start with 2 Sorcery Points, and gain more as you level up.
  • All Sorcery Points are replenished after a Long Rest.

Metamagic

  • You must choose 2 Metamagic Options.
  • These empower a spell in some way, depending on your choices. Spend Sorcery Points to activate them.
  • Whenever you level up, you can replace one of your Metamagic options with one you don’t know.
  • At Level 10, you’ll gain 2 more options.

Level 3

Subclass – You must choose which subclass your Sorcerer will use.

Level 4

Feat

  • Select a Feat or improve an Ability.

Level 8

Feat

  • Select a Feat or improve an Ability.

Level 10

Additional Metamagic

  • Choose one more Metamagic ability to unlock.

Level 12

Feat

  • Select a Feat or improve an Ability.

Sorcerer Subclasses Solasta 2

Here, you will find an overview of all Sorcerer subclasses in Solasta 2, detailing what extra features will be added to the basic Sorcerer class outlined above.


Mana Painter

Born out of the mana starvation that followed the cataclysm, certain dwellers of Solasta learned to drain magic from all that surrounded them; locations, objects and even people. They learned to channel scarce mana to cast spells, create potions or scrolls. Whereas their enemies call them mana stealers, they are truly artists of magic.

Level 3

Mana Painter Spells

  • The following spells are always Solasta 2 prepared tick icon Prepared:
    • Solasta 2 colour spray iconย Colour SpraySolasta 2 blinded condition Blind creatures in a conal area in front of your Sorcerer for 1 turn.
    • Solasta 2 bane iconย Bane – Target 3 creatures and subtract 1d4 from their attack rolls and saving throws for 1 minute. Requires Concentration. Can be upcast to add more targets.
    • Solasta 2 acid arrow iconย Acid Arrow – On hit, deals 4d4 initial Solasta 2 Acid Damage Acid Damage, and 2d4 Solasta 2 Acid Damage Acid Damage delayed until the end of the target’s next turn.
    • Solasta 2 calm emotions iconย Calm Emotions – Friendly creatures within the targeted area are immune to Charmed and Frightened until the spell ends.

Mana Shield

  • Whenever you cast a spell, you gain Temporary HP equal to triple the Spell Slot Level used.

Solasta 2 mana drain iconย Mana Drain

  • On melee hit, deal Solasta 2 force damage icon Force Damage equal to 2d8 + Sorcerer Level.
  • You also regain Sorcery Points equal to half your Sorcerer Level.
  • When you successfully hit a target with this action, you cannot use it again until after the next Long Rest.

Level 6

Mana Absorption

  • Add your Charisma Modifier to Saving Throws against spells.

Star Child

Once a rare gift found among Siklas of the Lost Empire, Star Children can now manifest in any family no matter their ancestry, although it is still very rare. They are blessed by an exceptional affinity to mana.

Level 3

Star Child Spells

  • The following spells are always Solasta 2 prepared tick icon Prepared:
    • Solasta 2 bless iconย Bless – Adds 1d4 to the targets’ Attack Rolls and Saving Throws. Affects three allies for 1 minute. Later on, you can upcast to increase the number of targets.
    • Solasta 2 magic missile iconย Magic Missile – Create 3 darts of magical force. Each dart deals 1d4 + 1 Solasta 2 force damage icon Force Damage. Later on, you can upcast to increase the number of darts. The darts home in on their target and can be aimed at separate targets.
    • Solasta 2 aid iconย Aid – Increase the maximum HP of 3 allies by 5. Later on, you can upcast it to increase the amount of HP.
    • Solasta 2 Scorching Ray Iconย Scorching Ray – Create 3 rays of fire. Each ray deals 2d6 Solasta 2 fire damage icon Fire Damage. Later on, you can upcast to increase the number of rays. Each ray can be aimed at a separate target.

Shooting Stars

  • When you cast a spell with Metamagic and either succeed with the Attack Roll or the target fails the initial Saving Throw, they are hit by a number of small shooting stars.
  • The number of Shooting Stars is equal to the number of Sorcery Points used.
  • Each Shooting Star deals 1d4 + 1 Solasta 2 force damage icon Force Damage.
  • If there are multiple valid targets, the shooting stars all hit one random target.

Level 6

Guiding Star

  • Grants Advantage on your next d20 roll.
  • Can be used several times per day.
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