Solasta 2 Paladin Builds Guides

Welcome to the Paladin Builds & Guides Page for Solasta 2. From here, you can find powerful builds for each subclass of the Paladin, as well as a comprehensive overview of all Paladin Class & Subclass Features.

Please note this page is currently a Work in Progress and will be continuously updated as more information about Solasta II becomes available.

Table of Contents


Paladin Builds Solasta 2

Here you will find a selection of powerful builds for the Paladin in Solasta 2. We aim to have one build for each subclass.

Work in Progress


Paladin Class Guide Solasta 2

Here you will find a comprehensive breakdown of the Paladin Class in Solasta 2, including all innate Proficiencies, Actions and Passives, and what you can expect to unlock at each Paladin Level.


Paladin Starting Features

Here is what your Paladin will start the game with at Level 1:

  • Weapon Proficiencies – Simple Weapons, Martial Weapons
  • Armour Proficiencies – Light Armour, Medium Armour, Heavy Armour, Shields
  • Saving Throw Proficiencies – Wisdom & Charisma
  • Skill Proficiencies – Choose 2 from Athletics, Insight, Intimidation, Medicine, Persuasion, Religion
  • Divine Sense – Reveals celestials, fiends and undead
  • Healing Pool – A pool of healing power. You get 5 points per Paladin Level.
  • Lay on Hands – Spend points from your healing pool to restore HP.
  • Neutralize Poison – Spend 5 points from your healing pool to neutralize one poison.

Paladin Higher Level Features

Below is a breakdown of what you’ll unlock at each level for your Paladin in Solasta 2.

Level 2

Solasta 2 divine smite icon Divine Smite

  • When you hit a creature with a melee weapon, spend one spell slot to deal an additional 2d8 Solasta 2 radiant damage icon Radiant Damage.
  • You can use a higher-level spell slot to increase the damage by 1d8 per spell level.
  • Deals 1d8 bonus damage against undead and fiends.
  • You can cast it for free once per Long Rest. Additional uses require a Spell Slot.

Fighting Style – You can choose one Fighting Style:

  • Defense – While wearing armour, gain +1 to Armour Class
  • Dueling – When you are wielding a melee weapon in one hand and no other weapons, gain a +2 bonus to damage rolls with that weapon.
  • Great Weapon Fighting – When you roll a 1 or a 2 on a melee attack with a weapon wielded in both hands, you can reroll the die. You must use the new roll.
  • Protection – When an enemy you can see attacks an ally within 5 feet of you, you can use your Reaction to impose Disadvantage on the attack roll. Only works if you have a shield equipped.

Level 3

Channel Divinity

  • You gain access to Channel Divinity Actions (subclass dependant).
  • You can currently use them once per Short or Long Rest.

Subclass

  • Select and swear a sacred oath!
  • This decides which Paladin subclass you will use.

Level 4

Feat

  • Select a Feat or improve an ability score.

Level 5

Extra Attack

  • You can now attack twice per turn with the attack or shove actions.

Level 6

Aura of Protection

  • Your Charisma Modifier (minimum 1) is granted to your nearby allies as a bonus to their Saving Throws.

Level 8

Feat

  • Select a Feat or improve an ability score.

Level 10

Aura of Courage

  • You and allies within 2 cells cannot be Frightened while you are conscious.

Level 11

Improved Divine Smite

  • Adds an extra 1d8 Radiant Damage to all of your melee weapon attacks, even when not smiting.

Level 12

Feat

  • Select a Feat or improve an ability score.

Paladin Subclasses Solasta 2

Here, you will find an overview of all Paladin subclasses in Solasta 2, detailing what extra features will be added to the basic Paladin class outlined above.

Oath of Judgement

Oath of Judgement Paladins are sworn to hunt down the unjust and exact punishment, usually in the form of a swift death.

Level 3

Weight of Justice

  • When you hit a target with a melee attack, you can spend a Channel Divinity charge to deal Force Damage and Restrain them.
  • The target will roll a Charisma Saving Throw to halve the damage and avoid the Restrained condition.
  • They will repeat the Saving Throw every turn to attempt to break free.

 Purge of Corruption

  • Use a Channel Divinity charge and a Bonus Action to end a hostile condition on a friendly creature within range.
  • Can end Blinded, Poisoned, Charmed, Deafened, Restrained, Paralyzed, Stunned, or Frightened.

Judgement Spells

The Oath of Judgement Paladin automatically unlocks and Solasta 2 prepared tick icon Prepares the following spells:

  • Solasta 2 guiding bolt icon Guiding Bolt – On hit, deals 4d6 Solasta 2 radiant damage icon Radiant Damage and grants Solasta 2 advantage icon Advantage to the next Attack Roll against the same target.
  • Solasta 2 inflict wounds icon Inflict Wounds – Deals 2d10 Solasta 2 Necrotic Damage Necrotic Damage within melee range.

Level 5

Oath of Judgement Spells – In your Spell List and always Prepared:

  • Enhance Ability
  • Hold Person

Level 7

Aura of Righteousness

  • Nearby allies’ weapon attacks deal additional damage equal to your Paladin’s Proficiency Modifier.

Level 9

Oath of Judgement Spells – In your Spell List and always Prepared:

  • Hypnotic Pattern
  • Haste

Oath of Liberation

The Oath of Liberation originates from the common folks who, through small everyday acts of valour, fought to free and protect slaves from the Manacalon Empire. Later finding a permanent home in the Argad Republic, like-minded people gathered and founded a Paladin Order.

Level 3

Solasta 2 blinding castigation icon Blinding Castigation

  • Use your Channel Divinity to Solasta 2 blinded condition Blind an enemy.
  • At the end of each of their turns, they can attempt a Charisma Saving Throw to end the effect.
  • Creatures that cannot be blinded are immune to this feature.

 Slip Away

  • Use your Channel Divinity to turn nearby allies Solasta 2 Invisible condition Invisible for 1 turn.

Liberation Spells

The Oath of Liberation Paladin automatically unlocks and Solasta 2 prepared tick icon Prepares the following spells:

  • Solasta 2 expeditious retreat icon Expeditious Retreat – For the next minute, you can use Dash as a Solasta 2 bonus action icon Bonus Action.
  • Solasta 2 sleep icon Sleep – Creatures in the target area must roll a Wisdom Saving Throw or fall asleep.
    • Sleeping targets who take damage wake up immediately. Their allies can also wake them up.

Level 7

Aura of Liberation

  • Prevents you and all nearby allies from being Restrained or Paralyzed.
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