Welcome to the Paladin Builds & Guides Page for Solasta 2. From here, you can find powerful builds for each subclass of the Paladin, as well as a comprehensive overview of all Paladin Class & Subclass Features.
Please note this page is currently a Work in Progress and will be continuously updated as more information about Solasta II becomes available.
Table of Contents
Paladin Builds Solasta 2
Here you will find a selection of powerful builds for the Paladin in Solasta 2. We aim to have one build for each subclass.
Work in Progress
Paladin Class Guide Solasta 2
Here you will find a comprehensive breakdown of the Paladin Class in Solasta 2, including all innate Proficiencies, Actions and Passives, and what you can expect to unlock at each Paladin Level.
Work in Progress – Currently based on Solasta I info and may change
Paladin Starting Features
Here is what your Paladin will start the game with at Level 1:
- Weapon Proficiencies – Simple Weapons, Martial Weapons
- Armour Proficiencies – Light Armour, Medium Armour, Heavy Armour, Shields
- Saving Throw Proficiencies – Wisdom & Charisma
- Skill Proficiencies – Choose 2 from Athletics, Insight, Intimidation, Medicine, Persuasion, Religion
- Divine Sense – Reveals celestials, fiends and undead
- Healing Pool – A pool of healing power. You get 5 points per Paladin Level.
- Lay on Hands – Spend points from your healing pool to restore HP.
- Neutralize Poison – Spend 5 points from your healing pool to neutralize one poison.
- Cure Disease – Spend 5 points from your healing pool to cure one disease.
Paladin Higher Level Features
Below is a breakdown of what you’ll unlock at each level for your Paladin in Solasta 2.
Level 2
- Divine Smite – When you hit a creature with a melee weapon, spend one spell slot to deal an additional 2d8 Radiant Damage. You can use a higher level spell slot to increase the damage by 1d8 per spell level. Deals 1d8 bonus damage against undead and fiends.
- Spellcasting – You can cast spells and cantrips from the Paladin spell list. You will unlock higher level spells as you progress.
- Fighting Style – You can choose one Fighting Style:
- Defense – While wearing armour, gain +1 to Armour Class
- Dueling – When you are wielding a melee weapon in one hand and no other weapons, gain a +2 bonus to damage rolls with that weapon.
- Great Weapon Fighting – When you roll a 1 or a 2 on a melee attack with a weapon wielded in both hands, you can reroll the die. You must use the new roll.
- Protection – When an enemy you can see attacks an ally within 5 feet of you, you can use your Reaction to impose Disadvantage on the attack roll. Only works if you have a shield equipped.
Level 3
- Channel Divinity – You gain access to Channel Divinity Actions (subclass dependant). You can currently use them once per Short or Long Rest.
- Subclass – Select and swear a sacred oath! This decides which Paladin subclass you will use.
Level 4
- Feat – Select a Feat or improve an ability score.
Level 5
- Extra Attack – You can now attack twice per turn with the attack or shove actions.
Level 6
- Aura of Protection – Your Charisma Modifier (minimum 1) is granted to your nearby allies as a bonus to their Saving Throws.
Level 8
- Feat – Select a Feat or improve an ability score.
Level 10
- Aura of Courage – You and allies within 2 cells cannot be Frightened while you are conscious.
Level 11
- Improved Divine Smite – Adds an extra 1d8 Radiant Damage to all of your melee weapon attacks, even when not smiting.
Level 12
- Feat – Select a Feat or improve an ability score.
Level 14
- Cleansing Touch – You can use your action to end one spell on yourself or on a willing creature you can touch. You can use this feature a number of times equal to your Charisma Modifier. Uses are replenished on each Long Rest.
Level 16
- Feat – Select a Feat or improve an ability score.
Paladin Subclasses Solasta 2

Paladin Builds & Guides | Solasta 2
Here, you will find an overview of all Paladin subclasses in Solasta 2, detailing what extra features will be added to the basic Paladin class outlined above.
Oath of Liberation
The Oath of Liberation originates from the common folks who, through small everyday acts of valour, fought to free and protect slaves from the Manacalon Empire. Later finding a permanent home in the Argad Republic, like-minded people gathered and founded a Paladin Order.
Level 3
- Blinding Castigation – Use your Channel Divinity to blind an enemy. At the end of each of their turns, they can attempt a Charisma Saving Throw to end the effect. Creatures that cannot be blinded are immune to this feature.
